"Stillborn? No, still born" Danyal au -- VLAD MASTERS THE BITCH HIMSELF
*Points at Vlad* THIS MFER GOT SOME TEEFS TO HIM. !! Okay okay, Vlad Masters in the stillborn au is different compared to most of my other aus in the fact that I am far more heavily leaning into his original ambitions of wanting a family and being desperately lonely. Because you know what wanting a family implies? Wanting to be a parent.
Fucked up father figure that could've been Vlad. Complicated love-hate relationship between the only two halfas in existence.
Danny hates Vlad, but he hates even more that he's genuinely considered his offers of mentorship. Vlad is the only halfa around, and they both have fire cores. Danny has these powers he doesn't understand, can barely comprehend some days, and can't control. But Vlad does. Vlad can. And Vlad wants to help him. He's the only other person who can get close whenever Danny runs too hot. Whenever his igneous hair cracks, splits, and spits back out into magma and his friends can't get close, Vlad can.
His hair is made of magma, which runs so hot that people need specialized suits in order to get near it. He physically cannot get close to the living as a ghost unless he's calm enough for his hair to cool into igneous rock. Which isn't as often as he would like. And sometimes he's too hot for other ghosts to get near unless they have fire cores -- which Vlad has.
There have been many times when Danny's having a meltdown (literally) and gone somewhere to be alone, to let his anger and hurt and loneliness overflow and spill out, that when he's come back to, Vlad's right there with him as an anchor. It's desperately frustrating, it's the only time they can get along. They don't say anything, Danny just turns and clings onto the only person he can touch as a ghost.
Its not fair. Vlad wants to kill his foster dad, and Danny can't let him do that. But he wants to be trained by the man, he wants his help and wants what he can offer. But Vlad can't step away from his revenge long enough to let him. It's just not fair. He thinks for a moment that maybe it could work, and then Vlad does something to remind him that no, it can't.
Vlad Masters sees too much of himself in Daniel Brown -- from the way he holds himself, to the defenses he puts up, his quiet anger that builds and builds and builds until it explodes. That simmers beneath his skin. All the way down to the fact that they have matching cores. This boy is cut from the same cloth as him, and by god does he want to help him. He's always wanted to be a father, and Daniel Brown is too much like him for him to ignore. He genuinely, truly cares about Danny and his wellbeing.
He wants to help him, child just let him help you. Let him kill your foster dad so he can adopt you himself and help with these powers that terrify and intrigue you -- he knows what that's like to have something that you can't control, to have a heat that you can't cool down from. "We're in the same boat you and I, let him help you please."
But his methods are all wrong, and Danny is too much like him -- stubbornness and all -- for him to agree when they oppose each other so greatly. But again, Danny is much like him -- which means that Vlad is equally stubborn, and in every single one of their fights he's parental. He's annoyingly parental. He drops his interest in Maddie to focus his efforts in trying to coax Danny onto his side. It's like trying to get a traumatized cat to trust you, and on some levels it works. It's like he makes some progress, and then moves too quickly and the cat immediately runs off and you have to start back from square one.
TL:DR; Vlad and Danny both want to find family in each other but they're too different to get along and ultimately they are doomed by the narrative to be at constant odds with one another unless one of them is changes, and it doesn't matter who.
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Class Feature Friday: Ambition Domain (Pathfinder Second Edition Cleric Domain)
(art by Harpiya on DeviantArt)
Ah yes, ambition, the desire to strive for greater and greater things. Whether it be a new discovery, greater power and/or accolades, and so on. Ambition is what drives us to seek greater things for ourselves and for others.
Ambition can be the perfect driving force, but it can also be the source of a character’s downfall. After all, ambition is the sister of hubris, and close cousins of mercilessness and of a lack of empathy. What’s more, ambition can get you destroyed if your desires threaten the position of someone already at or near the heights you wish to reach.
Worse still, if one is not careful one can be transformed by ambition, willing to cut corners or throw others to the proverbial wolves in order to get what one wants.
So yeah, it’s a double-edged sword, best tempered with wisdom and compassion, but often not. It’s so ubiquitous that it is in the divine domains of gods over every possible moral alignment, because striving for something is a thought that all living beings share in one form or another, no matter their goals or how they choose to pursue them.
Conceptually, the 2nd edition ambition domain is probably analogous to the a combination of 1st edition’s Glory and Nobility domains, though it shares no powers in common. There are certain spells and effects in 1E that compel a subject to treat no others as allies, so it’s not like it’s completely out of the blue either.
In any case, the power of this domain lets one turn a foe’s self-serving attitude against them, while also bolstering their own competitiveness to push themselves to greater heights.
The basic focus spell of this domain fosters negative ambition in a foe, causing them to think of themselves and resent even their allies for holding them back. Depending on how much they succumb, they might be easier to manipulate, or outright be unable to think of anyone but themselves, breaking bonds of camaraderie even when doing so would be harmful.
The second spell instead inspires the caster with the desire to outdo everyone, bolstering their attacks and actions. What’s more, seeing a foe succeed spectacularly only bolsters this fervor, increasing the effects for a short time.
Alternatively, this is also where we introduce “apocryphal” domain spells, which are the equivalent of subdomains (particularly apocryphal subdomains) in Second Edition. Some may be considered heretical in nature, associated with splinter sects within a faith, or even regional variants suited to the needs of the religion in certain parts of the world. In any case, the alternate option for ambition alters the nature of the first ability, severing bonds of trust with others. As such, the affected treat their allies as strangers, particularly when it comes to spells and other magical effects, and in the worst cases, become actively paranoid against them.
With one hand, this domain offers debilitation against foes, with the others, a nice personal buff that gets better when your foes are strong or lucky, which can be quite appealing of you’re going for a support build. The apocryphal ability is particularly useful in cutting off foes from buffs that they would give or receive with their allies around. With this, you could be a buff and debuff focused support or perhaps an ambitious self-buffing warmage.
While the deities that offer this power encourage ambition in their own ways, I feel like the nature of these magics serve as a constant reminder from their deity of the pitfalls of reaching for the stars. How genuine and well-heard these warnings are most likely differs by the nature of the deity, of course. A goodly deity asks their faithful to ponder introspectively on their desires, while a wicked one may be warning them not to dare so highly they threaten to pass their superiors.
The faith of the Naga Empress dictates that those that serve loyally will one day be elevated to mighty true naga under their goddess. As such, Majina has devoted herself to the teachings with utmost sincerity, the young sacred nagaji eagerly awaiting that day. However, her faith has yet to truly be tested, and so setbacks loom on the horizon.
Eagerly devoted to the god of undeath, Vikas the would-be lich has been seeking his immortality for some time. He believes that the secret of his formula for lichdom has some connection to brain fluids. He just needs the right species to make it work. As such, his laboratory sports many undead beheaded as guardians, mostly festering gnashers, as most craniums he examines are good for little else when his experiments are concluded.
Many tyrant champions tap into the ambition domain, for what does Hell promise but a hierarchy where service is rewarded? However, true sages know that this promise is a lie, for devils only give out power when it suits them, and most underlings are better left to chase the carrot, to butcher a metaphor.
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