#ambient matter. series 1
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indefinite-pitch · 1 year ago
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Ambient Matter. Series 1
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Tracklist
01 Darris Hopper - Somnus
02 Ronny Pinazza - Respiro
03 Doctrina Natura - Distant Footsteps
04 ABSIS - Points Found
05 Hod - Temple In Nature
06 Ancestral Landscapes - Old Timer
Credits
This digital release is cut from the 24bit Master Source. ‘Somnus’ produced by Alex Tirelli Fernandez aka Darris Hopper 'Respiro' produced by Ronny Pinazza 'Distant Footsteps' produced by Doctrina Natura 'Points Found' produced by Salvador Coromina Massó aka ABSIS 'Temple In Nature' produced by Juan Andrés Rúa aka Hod 'Old Timer' produced by Salvatore Pizzuto aka Ancestral Landscapes Mastered by J. David Lucio S. Layout by Mark Wagner Ambient Matter. series This is PITCHVA05.
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petalsonmoon · 27 days ago
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but i'm a fire, and i'll keep your brittle heart warm
the three times you give each other peace.
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part 1 of 3.
wc: 1.7k
notes: in this series reader has anxiety. of a specific situation. it’s based on my experience but i don’t want to treat this matter lightly so feel free to warn or discuss any concerns with me. thank you for reading <3
you really wish you’d outgrowned this by now.
you hear your name being called from the other side of the door.
“we’re almost up!” tetsutetsu affirms softly. “i’ll come back when we’re done, okay?”
at this point you don’t feel ashamed anymore. tetsu has been your person for a year now. his friendship had the softness his quirk lacked.
when you don’t respond he continues “i’m not desappointed in you.”
“okay.” you let out with soft snicker.
“i heard that.”
“aren’t you late?”
“it doesn’t matter.”
“please, go. you’re gonna be amazing”
“do you understand that nobody is dissapointed? i won’t leave until i’m certain you understand.” he says and his body leaning in the door is not a subtle sound. you take a deep breath.
“i’m okay.” you take a few steps closer to the door. “and i understand. thank you.”
your response is sincere enough for you to hear him getting ready to leave.
“you’re doing great.” his voice is as dweet as he can muster. you’re not sure you believe his words but you can feel he means them. “we’re proud of you! and i’ll be right back.”
he walks for a few seconds to deceive you that he wasn’t late but then you can faintly hear him running.
you walk towards where the drumbs were supposed to be and sit on the floor there, back against the closest wall.
right now, your defeated breathing and relaxed but tense heart were more frustated about the situation than the main issue of it all. you were in the 2nd year of the UA’s hero course. it’s shouldn’t be like that.
you’re mature enough to understand there’s nothing and no one to blame. you consider yourself a strong and secure person. since your first day here, you went out to find a way to have a private and open chat with professor mic and he was so very considerate.
you explained how sometimes really loud noises caused you to have a few anxiety crises. it didn’t happen much but you did want to become a hero so you wanted to be as clear as possible about this so it doesn’t affect your goals and your future.
not saying that noises in general are a problem for you but the whole ambient and the aggregation of noises is what set it off.
but you like to think that since the first day you’ve come a long and upright way.
you stayed in the music room for a while and felt your mind troubling. you feel a few tears falling down your face and you weren’t even feeling that sad but the disappointment in yourself was leaking from you.
you took few deep breathes and tried to trick your brain main focus.
this was your place of choice to calm yourself, not sure if it’s because of the sound isolation or it being the furthest from the arena where everything happened but it was a good place. a very nice room if you consider that barely anybody would be interested in music being in a hero course. no, that’s quite judgemental, don’t think like that. you’re here after all.
and it’s quite a contraditing thinking when as soon as you finish your thought the door slams open.
your eyes meets a pair of ferocious red dots and unintentionally you feel your whole body shiver. the fuck?
he stares at you for a full 5 seconds before he started to move. if he was even slighly surprised to see you there his expression weren’t showing it. apart from the very much common furrowed eyebrows he was blankly normal.
your gaze was glued on him as he walked towards you. he stops at the little drawer not far from you and gets something from the upper drawer as well as a coat that was hanging in the microfone stand. you blink and he’s already on the door again, he slams it as he leaves and you flinch.
right, katsuki bakugo was supposed to play the drums today. it’s really interesting that he, a wild rabbit (as you named him, you know, because of the red eyes and not being very tall) in form of human, would be patient enough to learn how to play any instrument. you didn’t know much of the boy, being from class B yourself but your classes have done enough training together to understand that he doesn’t really like your class or people in general.
you stay perfectly sitted there a bit longer, the shame and resentment you were feeling now it’s a snowball of sadness. you really wish you were brave as the kid you thought you’d be by now.
well, let’s not go that path again. you wanted to become a hero and you will. you still had a year ahead of you and all you needed was a bit of bakugo’s fierciness in you. midoriya also seemed to be a very dedicated person and far more approachable...
when you hear your belly complaining you decide it’s time to face the consequences of your brain’s actions. and exactly when you move a single leg to get up, the door opens and bakugo is back and you freeze. he opened the door calmly like a normal person and perhaps that’s why you froze.
he’s not looking at you when he makes his way to the couch a few meters away, on your diagonal. he throws his body there like he’s exausted and lays his head so he’s staring at the celling. and he just stays there.
you look around like you’re waiting for something in the room to indicate you what to do next.
time passes and nothing happens and your body relaxes a tiny little bit.
drums are so cool, actually. we all know the drummer is the coolest in a band. if you could learn one it’d be drums. maybe piano first cause they say that after learing piano everything is easier…
“we crushed your stupid class today” his rough and deep voice reverberates around the room.
anxiety fills you up for a slip of a second before you evict it out of your body. not exactly because of him but because of the possibility of him asking that one question.
“i too you would brag about my skills with instruments if i couldn’t act for shit.” you retort softly.
his head moves and his are on yours again.
“your plays always sucks.”
“not what the crowd says.”
“it’s exactly what the crowd says.” his tone intends to finish the discussion. in his head, maybe.
“well, do you believe what the crowd usually says about you?”
he immediately squint his powerful eyes, analyzing you. you look away like that would make his curiosity go away too.
“you guys are always great.” you continue, your tone off for those who knew you.
his furrowed eyebrows deepened and he shakes his head lightly.
“just say what you want to say.”
“you guys should change the genre once in a while. the sparkles and lights and glitter can only get you so far.” It’s out of you automatically.
he smirks imperceptibly and looks up once again.
“it’s what i always tell those idiots.”
“why would they listen to the one that can explode the whole auditorium because of a fly, am i right?”
“don’t shit with me, i follow their ideas every damn time.” he responds, in a rasply soft tone if you squinted.
you start fidgeting with your rings. it’s a surprisingly peaceful feeling, this interaction. but there’s a question flying around you both. did he even notice you weren’t there? you’re probably thinking too much about yourself.
the worst of it all is that you’re dressed to go. your make-up nicely done. well, a bit blurred because of the tears but that added a charm, you think.
but it took a second to everything seem impossible to achieve.
so you just keep talking and not thinking.
“do you know how to play the piano?”
“no” he grunts.
“is there another instrument you’d like to learn?”
he drops his head to look at you again and it’s starting to feel familiar.
“no”
“yeah.” you look down, there only so much red you can take. “nothing like the drums.”
just keep talking and don’t think.
“is there a secret to not get nervous before going up?” you ask without even noticing where this question is edging for.
“i’m here to be a hero.” his voice impossibly lower “a bunch of students are nothing to me.”
you chuckle lighly “aren’t you just a student as well?”
“i don’t usually believe what the crowd says about me.”
you’re smilling fantly when you’re looking up again. “you don’t?”
“not a single fuck is given.”
you nod still smilling. he’s kinda funny.
but his gaze is very still.
“i remember last month’s training our classes did together. you ended yaoyorozu.” he says, low and calm and you chuckle.
“that’s a way to put it.”
“is there another way?”
“no.” you answer suddenly feeling shy “it wasn’t easy, that’s all.”
“that’s what happened. you won.” his gaze is unrevealing and familiar but is also like a challenge.
“think i can take you?” his face tells you nothing and you’d give money for what he’s thinking.
“wanna try?” he says.
a giddiness fills you up. like the thrill of making new friends or the good kind of nervousness you feel before your friends sing you happy birthday. yet, you don’t have an opportunity to respond because someone opens the door.
“heyyyy” tetsu comes in with the biggest smile on his face and when you look at him it’s like all the heavy emotions in your bady wakes back up.
oh, no. he’s your friend. don’t feel that way. bad, bad heart.
“hi!” your voice shatters. snd now you’re feeling the fake kind of giddiness. you didn’t even want to look at bakugo. “i was about to look for you.”
“bakugo!” tetsu acknowledges bakugo while you’re getting up and his response is a grunt. “we’re about to get some food. kendo wanted me to get you immediately.”
you smile at him. “okay. let’s go.”
“they definitely cheered louder for us today-“
as tetsu leaves the area, that heavy but welcoming peace of whatever happened there hits you. you stop by the door before leaving and turn around to look at bakugo only to find his eyes already on you.
and with neutral face and inoffensive tone you tell him.
“i can take you.”
not waiting for a response you close the door behind you.
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pagesfromthevoid · 10 months ago
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Enchanted | g.d. | 1
Gale Dekarios x fem!Tav
Word Count: 2.3k
Warnings: None
Author’s Note: I have the entire series written and I am NOT sorry.
Talk to Me! | Series Masterlist
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My undying love, now I hold it like a grudge,
And I hear your voice every time I think I’m not enough…
The first time Gale heard her voice, it was the very start of his isolation and seclusion in his tower.
At the time, it was a distant sound –something that sat in the background of his tower when the balcony doors were opened and he had half a mind to pay attention. Most of the day, he had been too absorbed in his self-loathing and hatred, thinking about everything that had gone wrong and led him to losing not only his title of Chosen, but losing what he considered the love of his life. 
The circus had been in town all month at that point, but he had little interest in it even when he wasn’t a recluse. The bouts of magic and entertainment were too on the nose for him, and he had little interest in the acts that were geared towards the more easily distracted. But something about her voice that first evening caught his attention as he sat on his balcony, watching the ships leave the harbor.
The first time Gale heard her voice, he peered over to the circus, where a small crowd had gathered around a bard. He assumed she was a bard, at least –she had a lute, and she was singing. Not many people were around –certainly more interested in what was going on elsewhere in the circus –but she was still performing like it was her lifeline. The lights that surrounded her made it hard to make out any distinguishable features, though he supposed it didn’t matter what she looked like if he could hear her voice clear as day.
The arguments that I have won against you in my head,
In the shower, in the yard, and in the mirror before bed –
I’m so tough when I’m alone and I make you feel so guilty…
Much like him, it seemed, she was heartbroken over a love lost. It struck Gale as almost uncanny how closely the lyrics resonated with his own inner turmoil. He found himself wiping his eyes, moved by the poignant melody that seemed to mirror the depths of his own anguish. As he listened, the weight of his current struggles pressed heavily upon him – the pulsating presence of the Netherese orb beneath his skin, the sting of rejection from the one person who had once understood him better than anyone else. It puzzled him how this bard, a stranger to his own personal hells, could capture the essence of his emotions with such accuracy.
Gale couldn’t listen to her very long before he slammed shut the doors of his balcony and retreated into the darkness of his tower once more.
*****
The next time Gale heard her voice, it was when the circus returned the following year. 
A whole year had passed since Mystra cast him from her favor; a whole year had passed since he was implanted with a ticking bomb in his chest; a whole year had passed since he last heard the bard in the circus, singing about her own heartbreak that felt so much like his that he sometimes thought back to her words and reminded himself that he did not need to hold a grudge.
The next time Gale heard her voice, he noticed that the crowd gathered around her was still just as modest as before, perhaps even smaller. The ambient lights continued to cast a glow over her, creating an aura that blurred her figure around the edges, resembling distant stars. Despite the dwindling audience, her voice carried a seasoned richness, hinting at a depth of experience and emotion that had matured since the last time he had heard her sing. Gale briefly wondered why she insisted on performing songs that failed to attract large crowds, yet simultaneously wondered if such trivial matters even registered on her radar. It struck him that perhaps, for her, the act of sharing her music was a personal journey rather than a quest for recognition or fame.
Looking back, I think the magic all along was me,
Cause I can’t help but look for the best in you.
But I can’t be in love with the things I just hope you do…
He wondered, once again, how she managed to reach into the depths of his very soul and tear out the feelings he also held. It was unlikely she was heartbroken over a god, but whatever had happened to cause her to write and sing about what she did –Gale was thankful that someone could put it into words, even if that someone was a bard whose name he didn’t even know. 
Tonight, he did not slam the doors of his balcony when it got overwhelming. Instead, he sat and he listened, committing each word she sang to heart. He allowed the feelings to wash over him, to cry as he recalled the stupidity of his actions, to curse the folly of his own doing. 
I can’t be in love with potential,
I can’t say it’s all circumstantial…
Maybe I should go away,
It’s your choice if you wanna change…
As the nights progressed –he started to keep track of what nights she was there and what nights she was not –Gale noticed a subtle shift within himself. At first, it was merely a passing interest, but gradually it grew into something more. With each performance by the bard, whose voice seemed to be laced with the Weave itself, he found himself captivated. He discovered a new sense of resonance with her music, each note laced with emotions he hadn't explored before. And it wasn't just the music that drew him; it was the sincerity in her voice, the passion in her lyrics, and the way she poured her soul into every performance. 
Soon, Gale's evenings became synonymous with her songs, and he found comfort in her voice drifting up to his balcony. As he reflected on his feelings, he began to question the depth of his devotion to Mystra, realizing that perhaps his connection with the goddess wasn't as balanced as he once believed. Perhaps he was better off without Mystra to impress –even if the orb pulsed within him and demanded control.
*****
Showed you all of my hiding spots,
I was dancing when the music stopped…
And in the disbelief, I can’t face reinvention
I haven’t met the new me yet.
“Mr. Dekarios,” Tara announced one evening, having gone to retrieve something with a substantial amount of magic within it for him. 
“Hello, Tara,” he greeted with a soft smile, sitting on his balcony with his eyes shut. The bard’s voice was drifting over him, and for the first time since he started paying attention, this song wasn’t nearly as bitter or sad. 
“You seem almost…content,” the tressym commented, hopping up on the seat next to him. Gale opened his eyes, meeting her gaze as she scrutinized him. “I do hope that means you’ll leave this tower soon.”
“Perhaps,” he hummed, looking over his balcony and down towards where the crowd was gathering once more. Maybe he would join the crowd tomorrow, before she started. Finally put a face to the voice that he had listened to every night for the last three weeks. 
Tara followed his gaze, hopping up now on the bannister of the balcony. She cocked her head to the side, eying the lights and people. “Have you been listening to her all night, Mr. Dekarios?”
He nodded once, standing up to join her on the balcony. Resting his arms on the ledge, Gale leaned over and watched as more people gathered around his bard –well, not his bard, but the bard –and he couldn’t help but feel a pang of jealousy that they got to see her up close. But at the same time, he was happy for her; she was getting the attention she deserved. 
There’ll be happiness after you
But there was happiness because of you.
Both of these things can be true…
“I’ve been listening to her every night, actually,” he admitted with a soft chuckle, feeling his ears burn with mild embarrassment. “I…She’s a lovely singer, that’s all.”
Tara simply eyed him for a moment before returning her attention to the bard below. “She talks to herself quite a bit when she’s not singing.”
Gale’s attention snapped back to Tara, brow furrowing. “How do you know that?”
“She feeds the strays –who am I to pass up a free meal, Mr. Dekarios?”
“Tara,” he scolded, rolling his eyes. “You are not a stray; more importantly, you’ve met her?”
“Poor thing thinks I’m just a cat with wings, but yes, I have spent time with her. Very polite, a bit sad. I suppose I could introduce you –,”
“Please,” he quickly interrupted, standing up straight. “Tomorrow, we’ll go tomorrow.”
Tara seemed surprised by his sudden want to leave the tower, however there would be no complaining from her. Gale leaned over the bannister once more, looking down at the crowd that finally settled in to listen to her sing. 
No one teaches you what to do
When a good man hurts you,
And you know you hurt him too…
*****
Stepping out of his tower for the first time in a year, Gale had to pause in the doorway to brace himself for it. It wasn’t that he didn’t want to leave; actually, on the contrary –for the first time in a year, he felt confident enough to step outside and not blow anyone up. But he was overwhelmed by the familiar sights and smells of his beloved Waterdeep and it took him a moment to get his bearings again. Tara strolled beside him, however, reminding him that it was okay.
He was more thankful for that than she would ever know.
It wasn’t a long walk to where the circus had set up for the month, but he took his time, enjoying the sun and the salty breeze that tousled his hair. It had been too long, and if he was going to go confess to the mysterious bard that was below his balcony that he was enchanted by her, then he needed to take his time and get a little more confident in himself.
With Tara leading the way, Gale smiled and waved at neighbors who greeted him happily. It was a nice reminder that perhaps he wasn’t all that alone, even if he was destined to be consumed. He hummed one of her songs to himself, unable to help the smile that was spreading over his face as they finally stood at the gates of the –
Empty circus grounds.
The wizard and tressym stopped short, staring at the torn down tents and remaining pieces of equipment that were being loaded up into a cart. It was a handful of stage hands that were left –it seemed the main performers had taken their leave already.
“No, no, no,” Gale panicked, pushing through the gates and hurrying up to a kobold that was packing up his inventory. “Where is everyone? I thought –the circus –,”
The kobold looked up at him with shifty eyes, pointing around in random directions. “Circus is gone, I is packing up my treatos and getting on road. You want treato? I has lots, treatos make you feel better!”
“What? No, I don’t want –the bard –the girl, who sings. Is she still here?”
“Lots of bards, lots of singing –I is not knowing which one.”
Gale groaned, raking his hand through his hair in frustration. Tara huffed in annoyance, interrupting. “The one that feeds the strays, Popper.”
“Oh!” Popper –apparently –exclaimed. “Favorite human. Very nice. She leave this morning, with bendy friend.”
For a moment, he simply stared down at the kobold with unseeing eyes.
The circus was gone and so were his chances of finally laying eyes on his bard.
“Can you…will you pass along a message to her, Popper?” He finally asked, looking around the mess of the kobold’s shop before finding relatively clean parchment and a quill. He scribbled out something quickly, then waved his hand to ensure the ink dried. With a couple pieces of gold and the parchment, he held it out to Popper, who snatched both up with a frantic nod.
*****
“Oh hello, Popper,” she greeted with a small smile when they made it to their next city.
Popper was setting up a series of very clearly stolen –and slightly bloody –weapons he must have knicked off some bodies on the way. He spun around with a hop, throwing his arms up in excitement.
“Tayve! I has treato for you!” 
“Is that so?” She raised a brow and knelt in front of him, smiling softly. “And it’s Tav, Popper. You’ll get it one day.”
Popper waved off her correction, yanking out a wrinkled piece of parchment and shoving it into her hands. “From man in last town. Gave me lots of gold to deliver.”
Tav’s brow furrowed a bit as she uncrumpled the note, looking it over for a moment. It was a poem, she thought, as she read it over. But no name was signed.
The lingering question kept me up
2 AM, who do you love?
I wondered till I'm wide awake
Now I'm pacing back and forth, 
wishing you were at my door
I'd open up and you would say
It was enchanting to meet you.
Your singing saved me. I wish I could have told you in person.
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titaniumrock · 9 months ago
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My little review of the Fallout tv show season 1. *SPOILERS BELOW CUT*
Okay so, I finally finished the show and omg it was amazing. It was fun and had a lot of references and poked some fun at the players who complained ( The radio show with the minutemen music). It was nice and I enjoyed it.
Section 1 review -The characters-
So the characters were fleshed out and fun, I enjoyed their designs, personalities, and history. The most fleshed out was probably The Ghoul AKA Cooper Howard. Which works because he is pre-war, and that was nice to have to give us a little tell of what pre-war was like. Though I would have loved to see more of it and the more mundane side. Like the average persons life during pre-war, or someone who was severely struggling. Maybe for next season? Anyways, he was fun and interesting. His design was very fun, like who doesn't like a cowboy? Then his personality is pretty complex yet also quite simple, he is an actor which makes that complexity of him as I can't really grasp his thoughts and actions completely. He is a character I understand yet also don't it is very confusing. Then again it was probably also because I could hardly understand him half the time because of the accent and the fact there was no subtitles and the ambient sound was loud as hell, as well as the fact that we didn't really get to see too much of him postwar in the same way we saw the other two (three? if you count Lucy's brother) main characters. If that makes sense...idk.
Any who, Lucy MacLean was amazing and adorable loved her so much. She was in my opinion the best vault dweller rep, though she seemed too stable. For someone from a vault she was very calm and seemed to handle violence well. Like we saw no apprehension in her actions and she was very optimistic no matter what. And I know that people can be like that okay! But for someone from a vault that never seemed to at least have violence she was way too calm. I was honestly expecting her to have a mental breakdown at one point or something similar, like she has seen so much and almost died so many times. I also see the naivety that she has but that doesn't really excuse the fact that she brushes off things so easily. Yet even so I really like her, she is fun and adorable. I just wish we got a more "accurate" version of someone who has never seen the horrors of the waste, especially since for most of it she had no companion to make her feel safe and keep up such a optimistic naivety. Though even so it kinda works considering how the vault dwellers of the games are?
Now Maximus was fun, I loved him but he was less developed than the other two. He had his goals but we missed a lot of the bonding that he had with Lucy and Thaddeus, and how/why their companionship changed him and his goals. Like I know it is there but it wasn't really shown, we know that he likes Lucy and he was hoping to be friends with Thaddeus but we don't really see the whole picture of why. We don't see the growth of it which really sucks because it could have been really fun so long as they do it properly. Then his backstory is still mostly unknown, like what was his childhood like before the Brotherhood? What was Shady Sands really like? But he was still a decent character. His motives were pretty clear and simple and he is what you would expect from someone brainwashed by the brotherhood, someone who was also disrespected by the brotherhood. Not much to really say and I hope we have him more fleshed out soon. Sucks my review of his character is so short because I really like him and his little cute romance with Lucy.
So overall I feel that the characters were fun and nice, great designs, nice voices, decently made, etc. but they were unfortunately a little rushed in some aspects making them less developed and rounded of characters, but then again it is a series and we have time skips in it so it kinda explains why that is.
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Section 2 review -The costumes/designs-
Loved how everyone looked. The costumes were really nice and fun, love how ghouls looked like ghouls although a little too pretty still honestly. Would have loved to see some ghoul designs from the other games instead of well the fallout 4 style. But they looked good and pretty real in some sense. I do wish that we got to see more ghouls that haven't gone or were going feral and I think that they did some interesting things with them (i'll talk more about it further down)
The power armour was awesome, loved to see how they would work in "real life" and it is what I expected and how I think the PA frames work (I have my own little ideas of the power armour variants one being PA frames that we see in fallout 4 and TV show, and the other from games past that Fallout 1, 2, 3 and New Vegas).
I also enjoyed that wasters and raiders looked, well like how they should. I do wish that we got to see more of them but it was pretty awesome either way.
Then the sets were beautiful, would have love to see more wild life though, missed opportunity there but it is okay since its literally the desert. Hopefully we'll see some more creatures, and I was really expecting to see some scorpions as that land is perfect for them. Do wish that we could see more locations though, especially more with story telling just in the way they are decorated. Not much else to say about it all, other than I liked it and it everywhere felt like a wasteland.
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Section 3 review -Lore-
Whoo boy, now the lore here is...okay. It is in line (mostly) with cannon and what I expected.
-Confliction with New Vegas :/
2296 that is the year it takes place, and it seems okay. But the brotherhood is strong which is weird considering that the brotherhood over west were either destroyed based off of Fallout New Vegas many endings, and because they are there that means that the independent ending might of occurred letting the brotherhood stay alive. Which then means that in Fallout 4 the brotherhood was not destroyed over there based off of the endings though you can make almost every faction not kill each other with the minutemen. Why did I come to this conclusion, well because they have a sister prydwen. That is labeled the prydwen despite having a different name..Oh and the T-60's being used also hint to that in some way. Which means that the west and east coast brotherhood most likely absorbed into each other. Complete speculation though but that is what I am seeing here. Either way the TV show does conflict with New Vegas in that spectrum. It also conflicts with the fact that the NCR's Shady sands fell in 2277 and blew up exactly when Fallout 3 takes place. (Or seemingly anyways based on the diagram which is hard to really know if it was 2277 or if that date was the decline and it exploded later, yet even so it also works because the NCR was in decline during New Vegas so Shady sands getting destroyed isn't the most outrageous thing.)
So that makes New Vegas's lore iffy in cannon if the TV show is to be correct and considered cannon, which then can also makes certain things cannon from fallout 4 because of how it mixes with New Vegas's lore and the TV shows lore. I know I don't really make much sense but I hope you can understand? This is mostly me just trying to fit the puzzle pieces of lore together when they don't really fit, and well just trying to concur what is most likely cannon because of the conflictions. (Not like we have an actual answer on what the cannon endings for fallout 4 and New Vegas are).
---
Then I do kinda find the drug that ghouls use to no become feral interesting, we never do learn how it is exactly made but it is cool. Unfortunately because of it's existence and the lack of it being in any game over west or ever having managed to get over east makes it a little odd. Plus it was made a long time ago too because Cooper needed it to help prevent him from going feral, otherwise he wouldn't be in the show. But luckily this drug is something in the lore we can kind of mix in well with just an explanation that it existed but we just never saw it because reasons, and the fact that we never actually really played as a ghoul character.
Then the new drugs that witch dude had was interesting and I am curious if Thaddeus will actually turn into a ghoul or if he just has some sort of cool healing ability now. Cause I could have some fun with that drug for writing and I need answers on if he's now a ghoul because of it and subsequently, how the hell ghouls seemingly can't feel any pain (Cooper shrugging off bullets and his finger getting ripped off), how ghouls seemingly heal so quickly and seem to only be killed by a full on headshot.
OOh then Vault tec being that ones who dropped the bombs is actually something I already knew. So I don't know where or when or how I actually learnt this but I did. I knew that Vault tec was the ones who dropped the bombs, they armed and launched them to both the US and China, thus making the two countries drop more bombs in retaliation the other countries who were allied also following suit (most likely anyways). Now the reason why this works and why I feel that it is okay that Beth decided to tell us who started it, is simply because of one of the main message of Fallout in general (though I will say that this main message is not the only one, and it is a warning to the world.).
There are no winners, there are no losers. War is a dangerous thing, with no good ending. People die in war, people suffer in war. We all lose in war. Humanity suffers. War is not something good, it is never something good, many know this. Yet humans seemingly can't help but want that destruction. Those full of greed push it, create problems as they take and take. Greed from those who already have it all, yet they can't help but want more. Fallout in its core is the danger of greed, the danger of history. How history repeats, how war never changes. How people all want to save the world but can't agree on how. How we all can't help but rush towards destruction, whether we want to or not. Fallout is the message of danger of the human nature, the danger of letting greed corrupt, the danger of everything.
This is why I feel that Vault tec being the ones to press that big red button works. They are greed in itself. They are what Fallout warns us. They don't care what happens because they want it all. And it is not just Vault tec that is the one to do this, they are simply the ones who are put on that spot light. In the shadows are corrupt people like the Enclave who use those with so much greed to allow their greed to flow as well. Like how the Brotherhood takes and takes hoarding the tech and killing anyone in their path. How Caesar's legion took over land that don't belong to them to make things better. How the NCR try and re-create the old world. How the institute wants to purify the commonwealth by destroying it and replacing it. How factions all have their own way of fixing things, yet all fall into that same trap one way or another.
Don't know if that made sense but yeah!
Oh yeah guess what! My vault is cannon (not actually), in the scene where Vault tec shows off the vaults, you can see little America (Canada) has some vaults and with a good look at the map (or probably I'm basically blind), I could see that in/near the Rockies that there is a vault there. Near the border just like my Vault 21-B. I was so happy that there was a vault there even if it ain't my actual vault but heyyyy look at that eh? (lol) It's funny that I managed to create my own vault where one is actually located (well I'm pretty sure it is anyways), same with the other vaults that are up there, I managed to actually get the general location of them which are my hot spots of Canada (they are not in the exact spots though). BTW the hot spots are areas with vaults and habitual locations that aren't covered in snow. I decided on their locations based on the warmth of the coasts, and if they had large bodies of water nearby, and then if they were very populated areas.
(edit) Turns out I am blind and there is only one vault up there :( (Well luckily it gives me some more freedom in my own Fallout, plus Vault 21-B was supposed to be mostly if not completely a secret anyways soo.)
Anyways that's my review, very odd, very scattered and not really a review but shhhhh. It's okay because I enjoyed it and hope to see more, and hopefully it'll be even better. Sorry for how long this is BTW.
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total-cards · 2 years ago
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Horror fans rise up! The cult classic movie The Texas Chain Saw Massacre is coming to our consoles in the form of a survival PVP reminiscent of Dead By Daylight! If that wasn't enough to sell you on the game, then we've got 5 epic reasons why you should invest in The Texas Chain Saw Massacre!
Welcome to the Family!
What sets The Texas Chain Saw Massacre apart from it's competition is the amount of players in the lobby. Unlike Dead By Daylight, which features 1 killer and 4 survivors, you'll be up against 3 killers! That's right, Bubba has backup! There are 5 killers to choose from: Leatherface, the Cook, the Hitchhiker, Johnny and Sissy. Each comes with their own set of abilities, as well as a selection of attributes. Their victims follow suit, with 6 different survivors to choose from and a variety of abilities to improve your survivability - this game really has a leg up on other popular titles.
Crossplay? Cross-yay!
Are all your friends on PlayStation, but you have an Xbox? Don't worry, because The Texas Chain Saw Massacre has crossplay! So no matter whether you're PC, PS5 or Xbox Series X | S, you can play with anyone at any time! As long as you're playing on a next generation console or a PC you will be able to experience all the scares together. Keep in mind though, PS4 and Xbox One users cannot play crossplay, and can only match with players on the same console.
Getting Horror Right!
With classic horror characters such as Jason Voorhees and Michael Myers having the pretty supernatural ability to disappear into thin air, the creators over at GUN Interactive and Sumo Digital wanted to make the players feel like they were immersed in the horror. To quote Ronnie Hobbs, the Creative Director over at GUN, "You don’t you see him, you know, he’s there, he’s not gonna disappear on you." Leatherface has the ability to be stealthy, and jump out on people when they're least suspecting - but he is grounded in reality, and you will see and hear him coming when that chainsaw revs up. We feel this is important to get the true vibe that the Texas Chain Saw Massacre presented to viewers back in 1974, and this upcoming game truly captures that vision.
Fight back, or use the shadows?
Forget flashlights and sabotaging hooks, in Texas the survivor is given tools of the horror trade to give them a higher chance of survival. Because who wouldn't pick up any weapon they could get their hands on when being pursued by a murderous family? Utilise objects to hold off the Slaughter Family, or protect your fellow survivors to give them the chance to slip away to safety, using bone shards from the macabre basement. But be careful, this game still features many mechanics that will let Leatherface and Co. know you're nearby. Sound traps, poison powder and a skilled hunter tracking your footprints are just some of the tricks that are up the family's sleeves, so be cautious where you walk...
The Idyllic Texas Countryside!
Take in the beauty of rural Texas as you're running for your life from a chainsaw wielding maniac. This game is truly stunning, with ambient lighting in the darker parts of the house casting shadows across the fearful survivors as they hide from the killers. But something that's quite the change from your classic horror games is the fact that Texas is set during the day. It's clear that so much thought has been put into the construction of this world, the detail is incredible and the way that the environment interacts with itself has a hyper-realism you'd expect in Triple A games from the likes of Naughty Dog or Rockstar. If you're someone who appreciates the true beauty of video games, this is one to add to your collection.
Are you ready to pick up that Chainsaw and chase down your friends? Then be sure to pre-order The Texas Chain Saw Massacre now on our site for PlayStation 4, PlayStation 5 and Xbox One/Series X!
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integrating-sphere · 22 days ago
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Introduction Capacitors are fundamental components in modern electronic systems, offering critical functions such as energy storage, signal filtering, and power management. Accurate measurement of capacitance, particularly in large-capacitance capacitors, is essential for ensuring optimal performance in applications ranging from power electronics to telecommunications. The LISUN LS6515EN Capacitor Meter is an advanced instrument designed for precise testing under the capacitance measurement mode, making it an indispensable tool for engineers and technicians working with high-capacitance components. This article delves into the significance of capacitance measurement mode when testing large-capacitance capacitors, the challenges encountered during the process, and how the LISUN LS6515EN addresses these challenges. Detailed specifications, measurement techniques, and data from the LISUN LS6515EN will be discussed, showcasing its superior accuracy, speed, and functionality. Importance of Capacitance Measurement Mode in Large-Capacitance Capacitors Testing Why Precision Matters Capacitors with large capacitances, typically above 1,000 µF, are widely used in power supply circuits, energy storage devices, and motor drives. Precise measurements are essential to ensure that these capacitors meet the design specifications required for reliable operation. Even small variations in capacitance can lead to performance issues, such as reduced energy efficiency or circuit malfunction. Capacitance measurement mode is a critical feature for accurately determining the capacitance value under various conditions. This mode ensures that capacitance is measured without the influence of leakage currents, ESR (Equivalent Series Resistance), and inductance, which can skew readings in large-capacitance capacitors. Challenges in Measuring Large Capacitances • Leakage Currents: Large-capacitance capacitors tend to have higher leakage currents, which can interfere with measurement accuracy. • Charge and Discharge Times: Due to their significant energy storage capacity, large-capacitance capacitors take longer to charge and discharge, necessitating instruments with long-range testing capabilities. • ESR and Loss Factor: In addition to capacitance, large capacitors often exhibit higher ESR, which must be factored into accurate testing to avoid distorted measurements. The LISUN LS6515EN Capacitor Meter is specifically designed to overcome these challenges by offering high precision in its capacitance measurement mode, supporting a wide range of capacitance values, and compensating for parasitic effects such as ESR. Overview of the LISUN LS6515EN Capacitor Meter The LISUN LS6515EN is a cutting-edge capacitor meter that offers a range of advanced features tailored for testing large-capacitance components. Its capacitance measurement mode delivers highly accurate readings with minimal user intervention, making it ideal for laboratory settings and production environments. LS6515EN Capacitor meter Key Features • Wide Capacitance Range: The LS6515EN supports capacitance measurements ranging from picofarads (pF) to farads (F), making it versatile enough for a broad range of applications. • High Accuracy: With a resolution of up to 0.01 pF and an accuracy rate of ±0.05%, the instrument ensures that even the smallest variations in capacitance are captured accurately. • Multiple Test Frequencies: The meter supports various test frequencies (100 Hz, 1 kHz, 10 kHz, etc.), allowing users to measure capacitance under different operating conditions. • Automatic ESR Measurement: The LS6515EN automatically measures the ESR of capacitors, providing additional insights into capacitor health. • Temperature Compensation: Temperature variations can affect capacitance measurements, especially in large capacitors. The LS6515EN includes built-in temperature compensation to ensure accurate results regardless of ambient conditions. Capacitance Measurement Mode Specifications Parameter Specification Capacitance Range 0.01 pF to 10,000 µF Test Frequency 100 Hz, 1 kHz, 10 kHz, 100 kHz Accuracy ± 0.05% + 2 digits Display Resolution Up to 0.01 pF ESR Measurement Range 0.001 Ω to 100 Ω Temperature Compensation Built-in, automatic Operating Temperature 0°C to 40°C Practical Applications of Capacitance Measurement Mode Testing Power Supply Capacitors In power supply circuits, large-capacitance electrolytic capacitors are essential for smoothing out voltage fluctuations. Testing these capacitors requires an instrument capable of handling high capacitance while providing accurate results under load. The LISUN LS6515EN’s capacitance measurement mode is designed to test such capacitors at various frequencies, providing both capacitance and ESR data critical for evaluating performance. Example Test Results Capacitor Type Nominal Capacitance Measured Capacitance ESR Value Test Frequency Electrolytic 4700 µF 4700 µF 4689 µF 0.05 Ω 100 Hz Electrolytic 10,000 µF 10,000 µF 9995 µF 0.02 Ω 1 kHz Film 2200 µF 2200 µF 2198 µF 0.01 Ω 100 Hz Evaluating Motor Start Capacitors Motor start capacitors are another example of large-capacitance capacitors used in high-demand environments. These capacitors require precise measurement to ensure they can deliver the necessary power to start and run motors efficiently. Using the LISUN LS6515EN in capacitance measurement mode, technicians can quickly evaluate whether the capacitors are within acceptable tolerances. Example Test Results for Motor Start Capacitors Capacitor Type Nominal Capacitance Measured Capacitance ESR Value Test Frequency Motor Start 50 µF 50 µF 49.8 µF 0.08 Ω 1 kHz Motor Start 100 µF 100 µF 99.6 µF 0.07 Ω 100 Hz Comparing the LISUN LS6515EN with Other Capacitor Meters To demonstrate the effectiveness of the LISUN LS6515EN, it is worth comparing its capacitance measurement mode with that of similar devices from other manufacturers. Feature LISUN LS6515EN Competitor A Competitor B Capacitance Range 0.01 pF to 10,000 µF 1 pF to 5,000 µF 10 pF to 1,000 µF Test Frequency 100 Hz to 100 kHz 100 Hz to 10 kHz 120 Hz Accuracy ±0.05% ±0.1% ±0.2% ESR Measurement Yes (0.001 Ω – 100 Ω) No Yes (0.1 Ω – 50 Ω) Display Resolution 0.01 pF 0.1 pF 1 pF Temperature Compensation Yes No No Price $$ $$$ $$ From the comparison, it’s clear that the LISUN LS6515EN offers superior capabilities in terms of range, accuracy, and additional features such as automatic ESR measurement and temperature compensation, making it a better choice for testing large-capacitance capacitors. Conclusion The capacitance measurement mode of the LISUN LS6515EN Capacitor Meter provides a high-precision solution for testing large-capacitance capacitors. Its advanced features, such as wide capacitance range, high accuracy, and automatic ESR measurement, make it ideal for testing power supply capacitors, motor start capacitors, and other high-capacitance components in various industrial applications. The combination of technical precision, versatility, and ease of use ensures that the LISUN LS6515EN remains a top choice for professionals who require reliable and accurate capacitance measurements. By employing this instrument in capacitance measurement mode, engineers and technicians can confidently assess the performance of capacitors in critical applications, ensuring that their systems operate reliably and efficiently. Read the full article
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goniophotometer · 22 days ago
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Introduction Capacitors are fundamental components in modern electronic systems, offering critical functions such as energy storage, signal filtering, and power management. Accurate measurement of capacitance, particularly in large-capacitance capacitors, is essential for ensuring optimal performance in applications ranging from power electronics to telecommunications. The LISUN LS6515EN Capacitor Meter is an advanced instrument designed for precise testing under the capacitance measurement mode, making it an indispensable tool for engineers and technicians working with high-capacitance components. This article delves into the significance of capacitance measurement mode when testing large-capacitance capacitors, the challenges encountered during the process, and how the LISUN LS6515EN addresses these challenges. Detailed specifications, measurement techniques, and data from the LISUN LS6515EN will be discussed, showcasing its superior accuracy, speed, and functionality. Importance of Capacitance Measurement Mode in Large-Capacitance Capacitors Testing Why Precision Matters Capacitors with large capacitances, typically above 1,000 µF, are widely used in power supply circuits, energy storage devices, and motor drives. Precise measurements are essential to ensure that these capacitors meet the design specifications required for reliable operation. Even small variations in capacitance can lead to performance issues, such as reduced energy efficiency or circuit malfunction. Capacitance measurement mode is a critical feature for accurately determining the capacitance value under various conditions. This mode ensures that capacitance is measured without the influence of leakage currents, ESR (Equivalent Series Resistance), and inductance, which can skew readings in large-capacitance capacitors. Challenges in Measuring Large Capacitances • Leakage Currents: Large-capacitance capacitors tend to have higher leakage currents, which can interfere with measurement accuracy. • Charge and Discharge Times: Due to their significant energy storage capacity, large-capacitance capacitors take longer to charge and discharge, necessitating instruments with long-range testing capabilities. • ESR and Loss Factor: In addition to capacitance, large capacitors often exhibit higher ESR, which must be factored into accurate testing to avoid distorted measurements. The LISUN LS6515EN Capacitor Meter is specifically designed to overcome these challenges by offering high precision in its capacitance measurement mode, supporting a wide range of capacitance values, and compensating for parasitic effects such as ESR. Overview of the LISUN LS6515EN Capacitor Meter The LISUN LS6515EN is a cutting-edge capacitor meter that offers a range of advanced features tailored for testing large-capacitance components. Its capacitance measurement mode delivers highly accurate readings with minimal user intervention, making it ideal for laboratory settings and production environments. LS6515EN Capacitor meter Key Features • Wide Capacitance Range: The LS6515EN supports capacitance measurements ranging from picofarads (pF) to farads (F), making it versatile enough for a broad range of applications. • High Accuracy: With a resolution of up to 0.01 pF and an accuracy rate of ±0.05%, the instrument ensures that even the smallest variations in capacitance are captured accurately. • Multiple Test Frequencies: The meter supports various test frequencies (100 Hz, 1 kHz, 10 kHz, etc.), allowing users to measure capacitance under different operating conditions. • Automatic ESR Measurement: The LS6515EN automatically measures the ESR of capacitors, providing additional insights into capacitor health. • Temperature Compensation: Temperature variations can affect capacitance measurements, especially in large capacitors. The LS6515EN includes built-in temperature compensation to ensure accurate results regardless of ambient conditions. Capacitance Measurement Mode Specifications Parameter Specification Capacitance Range 0.01 pF to 10,000 µF Test Frequency 100 Hz, 1 kHz, 10 kHz, 100 kHz Accuracy ± 0.05% + 2 digits Display Resolution Up to 0.01 pF ESR Measurement Range 0.001 Ω to 100 Ω Temperature Compensation Built-in, automatic Operating Temperature 0°C to 40°C Practical Applications of Capacitance Measurement Mode Testing Power Supply Capacitors In power supply circuits, large-capacitance electrolytic capacitors are essential for smoothing out voltage fluctuations. Testing these capacitors requires an instrument capable of handling high capacitance while providing accurate results under load. The LISUN LS6515EN’s capacitance measurement mode is designed to test such capacitors at various frequencies, providing both capacitance and ESR data critical for evaluating performance. Example Test Results Capacitor Type Nominal Capacitance Measured Capacitance ESR Value Test Frequency Electrolytic 4700 µF 4700 µF 4689 µF 0.05 Ω 100 Hz Electrolytic 10,000 µF 10,000 µF 9995 µF 0.02 Ω 1 kHz Film 2200 µF 2200 µF 2198 µF 0.01 Ω 100 Hz Evaluating Motor Start Capacitors Motor start capacitors are another example of large-capacitance capacitors used in high-demand environments. These capacitors require precise measurement to ensure they can deliver the necessary power to start and run motors efficiently. Using the LISUN LS6515EN in capacitance measurement mode, technicians can quickly evaluate whether the capacitors are within acceptable tolerances. Example Test Results for Motor Start Capacitors Capacitor Type Nominal Capacitance Measured Capacitance ESR Value Test Frequency Motor Start 50 µF 50 µF 49.8 µF 0.08 Ω 1 kHz Motor Start 100 µF 100 µF 99.6 µF 0.07 Ω 100 Hz Comparing the LISUN LS6515EN with Other Capacitor Meters To demonstrate the effectiveness of the LISUN LS6515EN, it is worth comparing its capacitance measurement mode with that of similar devices from other manufacturers. Feature LISUN LS6515EN Competitor A Competitor B Capacitance Range 0.01 pF to 10,000 µF 1 pF to 5,000 µF 10 pF to 1,000 µF Test Frequency 100 Hz to 100 kHz 100 Hz to 10 kHz 120 Hz Accuracy ±0.05% ±0.1% ±0.2% ESR Measurement Yes (0.001 Ω – 100 Ω) No Yes (0.1 Ω – 50 Ω) Display Resolution 0.01 pF 0.1 pF 1 pF Temperature Compensation Yes No No Price $$ $$$ $$ From the comparison, it’s clear that the LISUN LS6515EN offers superior capabilities in terms of range, accuracy, and additional features such as automatic ESR measurement and temperature compensation, making it a better choice for testing large-capacitance capacitors. Conclusion The capacitance measurement mode of the LISUN LS6515EN Capacitor Meter provides a high-precision solution for testing large-capacitance capacitors. Its advanced features, such as wide capacitance range, high accuracy, and automatic ESR measurement, make it ideal for testing power supply capacitors, motor start capacitors, and other high-capacitance components in various industrial applications. The combination of technical precision, versatility, and ease of use ensures that the LISUN LS6515EN remains a top choice for professionals who require reliable and accurate capacitance measurements. By employing this instrument in capacitance measurement mode, engineers and technicians can confidently assess the performance of capacitors in critical applications, ensuring that their systems operate reliably and efficiently. Read the full article
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skyboxeye · 2 months ago
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Capturing the ambience of Call of Duty 4 (2007)
This FPS set a high water mark for cinematic campaigns and addictive multiplayer progression. This guide will look at its Xbox 360 and PC versions (Steam and retail).
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Enabling the developer console
First, add the following launch options to your executable shortcut:
+set thereisacow 1337 +set developer 1 +set sv_cheats 1 +set monkeytoy 0
Next, enable the console (AKA "monkey toy") inside CoD4's menus:
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Running the game
As always, following the relevant PCGamingWiki entry for essential tips and troubleshooting.
We can explore the single-player offering more rapidly using a series of commands and tricks. Assuming we have the launch options in place above, we'll gain access to a "Dev. only" mission menu. This runs the selected level in developer mode, enabling the use of more console commands:
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Alternatively, we can use the console to start a mission in dev mode:
spdevmap <Map Name (e.g. blackout)>
To speed through levels safely we should active the god and/or notarget commands. If we're feeling silly we can use g_ai 0 to disable AI, but it applies to both friendlies and enemies. To increase our sprint speed we can invoke the player_sprintSpeedScale 3 command; to increase our player-character's max velocity we can use g_speed <Integer>.
Optimizing visuals
We can edit our user CFG file or run console commands to ensure models and objects are drawn at the highest possible level of detail (LoD):
seta r_lodScaleRigid 1
seta r_lodScaleSkinned 1
seta r_lodBiasRigid -1000
seta r_lodBiasSkinned -1000
seta r_zfar 0
However, I noticed that certain foliage (e.g. palm trees) seems beholden to LoD no matter what these values are. There is a r_forceLod variable, but it doesn't seem to have any effect.
Capturing footage
Use cg_drawGun 0 to hide your gun while in developer mode. To remove your HUD, try cg_drawHUD 0 and/or cg_draw2D 0. The latter also eliminates onscreen developer messages.
To move the camera freely, use noclip, or ufo. Each controls a little differently but both use WASD and its neighboring keys, plus the mouse. If desired, use cg_fov to adjust field of vision from its default of 65.
Extracting sounds from PC
CoD4's IWD archives are simply ZIPs in disguise, and can be opened with common programs like 7zip. For sound files, refer to iw_07 through iw_11.
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There are a handful of additional sound effects inside each mission's Fast File (FF). We can get at them via OpenAssetTools. I also had some luck with iw_ff_extractor or FastFile Extractor.
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Extracting sounds from Xbox 360
I found these XMAs have a slightly higher bitrate than the corresponding MP3s on PC. Use PAKExtractor to decompress packfile1.pak. This will dump the contained XMAs, which we can then convert with vgmstream.
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These lack names and metadata; we can use the track lengths to match them with their corresponding, named PC files.
Identifying sounds
To display an overlay detailed the sounds currently being played, and their parameters (volume, pitch, etc) we can use snd_drawInfo <0,1,2,3>. There is also snd_draw3D <Integer> which will render similar info but inside the 3D view.
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From looking at this info it seems the engine typically plays a highly-detailed stereo track, and then randomly (i.e. start time and pitch) layers on detail sound effects, to create streamed ambience.
To determine the exact parameters of these detail sounds, you can look into each mission's FF files. You'll find GSC scripts (e.g. blackout\maps\blackout_amb.gsc) specifying the base sound environment and events.
As an example, let's examine the ambience defintion for the AC130 mission, defined in common\maps_ac130_amb.gsc. It declares that elm_ac130_rattles should be played four times as often as elm_ac130_hydraulics, and as often as no sound ("null") at all. An event is chosen every 3 to 6 seconds:
ambientDelay("ac130", 3.0, 6.0); // Trackname, min and max delay between ambient events ambientEvent("ac130", "elm_ac130_rattles", 4.0); ambientEvent("ac130", "elm_ac130_beeps", 0.3); ambientEvent("ac130", "elm_ac130_hydraulics", 1.0); ambientEvent("ac130", "elm_ac130_metal_stress", 0.3); ambientEvent("ac130", "null", 1.0);
Recording in-game
If extracting and mixing is too complex, we can simply record in-game.
To disable music, we can simply delete the relevant files from the IWD archives using 7Zip. We can then use noclip while in-game to fly out of "earshot" from any positional sounds and record only the ambience layer.
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We can also use this approach to record complex ambient events in isolation (e.g. elm_ac130_rattles et al.) - just delete the ambient MP3s with 7Zip, instead.
Appendix 0: Getting WAVs out of FF archives
When the FF extractors above don't work for us, we can try a hex-editing approach. First, decompress the FFs using Offzip:
offzip.exe -a armada.ff
Then, open the DAT dump in HxD and copy everything between the .wav filenames you are looking for.
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Paste this into a new file created within HxD, and save. You should then be able to open this as raw 16-bit PCM in Audacity.
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Appendix 1: Extracting other assets
Greyhound, a successor to Wraith, can extract models from CoD4 at runtime.
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Appending 2: Popular mods that I couldn't try
Only supports Steam: https://gitea.com/JerryALT/iw3sp_mod/wiki/IW3SP-MOD%3A+Features.-. Presumably the resource limit increases would address issues like this:
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For multiplayer only: https://github.com/Rex109/CoD4QOL
Official mod tools for building maps: https://www.moddb.com/games/call-of-duty-4-modern-warfare/downloads/mod-tools-sdk#membersform
Community enhancements and extensions for those tools: https://xoxor4d.github.io/projects/iw3xo-radiant/
Appendix 3: MW Remastered
I was able to extract the ambient streams from this release using Cordycep and Greyhound. I found MWR's assets are either qualitatively different or identical to MW's.
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cathann · 4 months ago
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Transform Your Home with These Must-Have Lamps and Lightings for Every Style
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The right lighting can completely transform the ambiance of a space. Whether you're looking to create a cozy reading nook, brighten up a dark corner, or add a stylish touch to your living room, lamps and lightings are the key to achieving the perfect atmosphere. With so many designs, materials, and styles available, selecting the ideal lighting for your home has never been easier.
In this blog, we'll explore various lighting options, from floor lamps to pendant lights, and offer tips on how to select the perfect fixtures to match your décor and functional needs.
1. Why Lighting Matters in Interior Design
Lighting is a vital part of interior design in addition to being a useful aspect of your house. Proper lighting enhances the colors, textures, and furniture in a room, creating a cohesive and inviting environment. Whether you're going for a modern, rustic, or minimalist look, the right lamps and lightings can elevate your space and bring your vision to life.
Here are some views for why lighting is important:
Sets the Mood: The intensity and color of light can influence how a room feels. Warm lighting creates a cozy, intimate atmosphere, while cool lighting offers a fresh and modern vibe.
Enhances Décor: A well-placed lamp or light fixture can become a focal point, complementing your furniture and enhancing the overall aesthetic.
Improves Functionality: Different rooms have different lighting needs. For instance, task lighting is essential in the kitchen, while ambient lighting works well in living rooms and bedrooms.
2. Types of Lamps and Lightings to Consider
When revamping your home with new lamps and lightings, it's essential to understand the various types available and how they can serve different purposes. Here are some must-have options for every style:
a) Floor Lamps
Floor lamps are versatile and functional, making them a great choice for any room. They come in a variety of styles, from sleek and modern to vintage and industrial. Floor lamps can provide both ambient lighting and task lighting, depending on their design and placement. They're perfect for brightening up a dark corner or adding a touch of sophistication to a room.
Styling Tip: Pair a slim, minimalist floor lamp with neutral-toned furniture for a contemporary look, or choose a tripod-style lamp for an industrial vibe.
b) Table Lamps
Table lamps offer both form and function, acting as decorative accents while providing localized light for reading or working. Available in an array of designs, from classic to eclectic, table lamps are ideal for adding a soft, ambient glow to bedrooms, living rooms, or entryways.
Styling Tip: Choose table lamps with bold bases and unique shapes to add personality to your space. Consider matching them with your room's color scheme for a coordinated look.
c) Pendant Lights
Pendant lights are a stylish way to introduce overhead lighting into a space. These hanging fixtures are perfect for kitchens, dining areas, or even bedrooms, offering focused illumination and a touch of elegance. Whether you choose a minimalist glass pendant or a rustic wooden design, pendant lights can make a bold statement.
Styling Tip: Hang a series of small pendant lights above your kitchen island or dining table for a modern, chic feel.
d) Wall Sconces
Wall sconces are great for adding accent lighting to hallways, bathrooms, or living spaces. Mounted on the wall, these fixtures free up floor space while delivering soft, ambient lighting. They come in various styles, from antique brass finishes to contemporary geometric designs, making them a flexible option for any home.
Styling Tip: Place sconces on either side of a mirror for a sophisticated touch in the bathroom, or use them to frame artwork in the living room.
e) Chandeliers
For those who want to make a grand statement, chandeliers are the perfect choice. These fixtures bring elegance and luxury to any room, especially dining areas and entryways. Available in traditional crystal designs or modern minimalist styles, chandeliers add a touch of drama to your home.
Styling Tip: Opt for a chandelier with an adjustable height to suit the scale of your room, ensuring it doesn’t overwhelm the space.
3. How to Choose the Right Lamps and Lightings for Your Style
When selecting lamps and lightings, it's essential to consider both functionality and aesthetics. Here are some tips to help you find the perfect lighting for your home:
Consider Your Room’s Purpose: Think about the primary function of the room. For example, task lighting is essential for a home office or kitchen, while soft, ambient lighting works best for a bedroom or living room.
Match Your Interior Style: Choose lighting fixtures that complement your existing décor. If you have a modern space, look for sleek, minimalist designs. For a rustic home, opt for warm materials like wood and metal.
Play with Layering: Don't rely on one source of light. Layer your lighting with a combination of floor lamps, table lamps, and overhead lights to create a well-lit and inviting atmosphere.
4. Bring It All Together: Final Thoughts
Revamping your home with new lamps and lightings is a simple yet impactful way to enhance both the functionality and style of your space. Whether you're looking for a statement chandelier or a minimalist floor lamp, there's a lighting option out there for every taste and need. By carefully selecting the right fixtures, you can create a warm, welcoming environment that reflects your personal style and makes every room in your home feel complete.
Explore a wide range of stylish and functional lighting options online to find the perfect pieces for your home transformation. With the right lamps and lightings, you can truly elevate your living space and create an inviting atmosphere for any occasion.
Visit Our Website: https://vaaree.com/collections/lamps-lightings
Keywords: #lamps_and_lightings
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ganpatmetalindustries · 4 months ago
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Top Tips for Choosing the Best Carbon Steel ASTM A105 Flanges
Carbon Steel ASTM A105 flanges are essential components in various industrial systems. These flanges are highly regarded for their strength and reliability, particularly in high-pressure applications. We are an internationally renowned manufacturer and exporter of superior quality Carbon Steel ASTM A105 Pipe Flanges. We offer an enormous array of Carbon Steel Flanges.
What Are Carbon Steel ASTM A105 Flanges?
ASTM A105 flanges are made from forged carbon steel and are designed for use in piping systems under ambient and higher temperatures. They are typically used to connect pipes, valves, pumps, and other equipment in a secure and efficient manner.
Key Features
Strength: ASTM A105 flanges offer robust mechanical properties, making them suitable for demanding applications.
Versatility: These flanges are adaptable, used in various industries such as oil, gas, petrochemical, and power generation.
Temperature Resistance: Capable of withstanding both ambient and elevated temperatures, they are ideal for a wide range of conditions.
Pressure Handling: Designed to perform well under high-pressure environments, ensuring the safety and integrity of piping systems.
SpecificationASTM A105, ASTM A106 Gr. A/BMaterialASTM A105, ASME A105, ASTM A266 GR.1, GR.2, GR.3, GR.4, ASTM A350 LF1, LF2 CL1/CL2, LF3 CL1/CL2, ASTM A694 F42, F46, F48, F50, F52, F56, F60, F65, F70DimensionANSI/ASME B16.5, B 16.47 Series A & B, EN-1092, BS4504, BS 10, B16.48, DIN, etc.Flanges TypesBlind Flanges, Slip on Flanges, Reducing Flanges, Socket weld Flanges, Weld Neck Flanges, Orifice Flanges, Lap Joint Flanges, Threaded Flanges, Plate Flanges, Industrial Flanges, etcSpecializeASME Flanges, ANSI Flanges, DIN Flanges, BS Flanges, EN Flanges, SORF Flanges, BLRF Flanges, SWRF Flanges, WNRF Flanges, etcClass150#, 300#, 600#, 900#, 1500# & 2500#
Common Applications
Oil and Gas Pipelines: Used extensively in pipelines for their ability to handle pressure and harsh conditions.
Refineries and Petrochemical Plants: Essential for systems transporting chemicals and other corrosive substances.
Power Plants: Applied in high-pressure steam and water systems, where durability is critical.
Water Treatment Facilities: Utilized in pipelines that require reliable and leak-proof connections.
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Why ASTM A105 Flanges Matter
ASTM A105 flanges are crucial for ensuring the safety, efficiency, and longevity of industrial piping systems. Their ability to handle high pressure and resist various environmental conditions makes them a preferred choice in many sectors.
Conclusion
Carbon Steel ASTM A105 flanges are indispensable in industries where strength and reliability are non-negotiable. Their versatile nature and ability to perform under tough conditions make them a vital component in numerous industrial applications. Understanding their key features and applications helps in selecting the right flange for your specific needs.
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autelrobotics-a · 2 years ago
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EVO NANO Series
The Ultralight Companion For The Photography Enthusiast
1/1.28″ CMOS
EVO Nano+ is packed a 1/1.28-inch(0.8-inch) CMOS sensor capable of 50 MP photos. A RYYB color filter array design with a large aperture of f/1.9 offers superior noise reduction capabilities and the power to effortlessly produce quality images in low- light conditions.
Track fast-moving subjects with incredible precision through PDAF + CDAF autofocus system; Squeeze rich detail from shadows and highlights no matter how extreme the lighting conditions using HDR mode, which rapidly snaps several photos at different exposures so they can be stitched together in post-production.
1/1.28" (0.8") CMOS
RYYB Sensor
2.44μm Pixel
PDAF+CDAF Autofocus System
Super Sharp. Ultra Smooth.
The EVO Nano is equipped with a 48MP camera that can record ultra sharp 4K/30fps video. Paired with a three-axis mechanical gimbal to prevent vibration, the Nano provides everything you need to ensure your footage is smooth and stable no matter how rough the conditions.
1/2" CMOS    3-axis Gimbal
HDR: Darker Shadows. Brighter Highlights.
With HDR on, Nano and Nano+ will snap several photos at different exposures and automatically stitch them together- resulting in a photo with more contrast and dynamic range.
Add A Splash Of Color
Life is more than one color — and now so is your drone. Dress to impress with an elegant Arctic White. Fly under the radar cool and
confident with a sleek Deep Space Gray. Make a statement with Blazing Red. Or go boldly into the unknown with the classic Autel Orange.
Superlight. Ultracompact.
At only 249 grams, the EVO Nano and Nano+ weighs about as much as a smartphone and fits almost anywhere- from the side pocket of your hiking pack to the palm of your hand.
SkyPortrait: Your Personal Paparazzi
With the touch of a button, the Nano will rise into the air and snap a photo of you and your friends, automatically adjusting the lens so no one gets left out. Blur the background automatically for additional cinematic effect or dramatically reveal your epic destination — whether it's the top of a mountain or your own backyard.
Dynamic Track 2.1: Master Subject Tracking
Recruit your Nano to automatically follow any person, so you can focus on your activities while your Nano handles the cinematic side.
Cinematic Shots Proficiency With A Single Click
Create dramatic, professional-level shots at the touch of a button with four automatic shooting modes. Add a soundtrack and filters in the Autel Sky app to make your video even more epic, allowing you to produce unforgettable results whether you're a veteran pilot or completely new to the drone game.
MovieMaster:
Easy Movie Making And Sharing
The Autel Sky app provides you a suite of video templates for quick and easy movie-making, allowing you to drastically reduce the tedious editing process so you can create and share your creations on the spot!
SkyLink Video Transmission
Fly Free—More Range, Less Interference
Fly farther while maintaining crisp, clear visuals with the all new Autel SkyLink, our strongest image transmission system yet, which offers a transmission range of 6.2 miles, transmission quality of 2.7K/30FPS, and superior anti-interference capabilities, all while relaying stunning QHD video.
SuperDownload
Done shooting? Simply place your smartphone close to the Nano to download photos and videos at a speedy rate of 160Mbps(20MB/s) using the Autel Sky app.
SoundRecord: Bring Your Videos To Life
Record voices and ambient sounds on the ground through the smartphone, allowing you to bring your videos to life even when your drone is far away or use it to narrate while filming for better editing workflow.
Fly Safe With Advanced Obstacle Avoidance
The EVO Nano series is the first and only aircraft series of its size to offer an advanced obstacle avoidance system — making it the obvious choice for users looking to avoid crashes and preserve the life of their aircraft. With three-way binocular vision sensors that enable the drone to perceive obstructions in front of it, behind it, and below it. The EVO Nano series can easily brake to avoid collisions and navigate obstacles.
More Battery. More Time. More Creativity.
The EVO Nano can fly continuously for 28 minutes, which means plenty of time to experiment with creative angles and dream up inventive shots.
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programgamer · 2 years ago
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I’ve been mulling over this for a while, and probably the simplest way I can explain why difficulty options in dark souls would undermine everything about the way it’s designed is that adding a “make this game not unfair” button to the “things are unfair on purpose but others can help you out” game kind of defeats the point of playing said game at all
Making dark souls, or any recent fromsoft game for that matter, into a generic and straightforward action game would strip it of so many interesting mechanics and interactions that it would be a real shame to experience the game that way for the first time. Yeah, there’s the whole “beating a boss feels really good because it’s hard” thing, but it’s not just that. Co-op wouldn’t feel like such a thrilling experience if things were balanced to be fair, the possibility of invasions wouldn’t add such an ambient tension to the game while human, player messages wouldn’t be genuinely helpful if the game wasn’t designed to be so obscure in the first place, and my friend who’s been a fan of the series since demon’s souls wouldn’t be able to give me advice on obscure mechanics. You really do have to think of dark souls as a multiplayer game to understand why it’s Like That, otherwise lots of its design decisions don’t add up, but once you do it all clicks
Basically, if you try to engage with dark souls as popular media rather than a weird artsy game made by what was at the time a budget studio that used to make dungeon crawlers for the playstation 1 and 2, then yeah, you’re going to miss the point entirely and have a bad time, and I think as long as the game industry doesn’t trend towards making this kind of game en masse and it stays the niche of a handful of studios at most, it’s fine if those games are a little inaccessible, as long as the tradeoff is that they’re interesting in a way that wouldn’t be possible otherwise
I don’t value the sanctity of dark souls difficulty or whatever, I’m not one of those hardcore weirdos who value their ability to beat a hard video game way too much (though I will admit it feels good, in a self-improvement, “I got better at the thing” way), but I do value weird creative visions that wouldn’t have materialized if people were totally unwilling to deviate from the norm you know, and also I want this type of game to keep getting made because I personally really enjoy them, and rn fromsoft is the only studio that reliably makes these
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physicopoem · 2 years ago
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Formula 1 as a sport
Formula 1 is currently at its highest point of popularity in the world, as a result of the drive to survive series on Netflix. Currently all races have a minimum of 300 thousand live viewers and a lot of revenue worldwide, but is formula 1 really that entertaining, or a better question, is formula 1 a sport?
Personally, I consider myself a big fan of formula 1 since I have fallen in the great popularity it has had and started in 2019, but I have realized that motorsport has many buts to be considered a sport as such.
First of all, let's talk about all the buts it takes to get to be in formula 1. You could easily talk about talent alone, and that the most talented people are in Formula 1 and that's it, but it's not that simple. As this is a motor sport, a large percentage of the value of the victory is not in the driver and his talent, but also in the car, so the teams with less capital usually take drivers with a medium-low level but with a lot of money, so that they can invest in the creation of the car and to ensure a higher performance of this. As this is the case, many talents are lost in formula 2, formula 3 or even in go karts, because despite having a lot of talent, the lack of money is what has not allowed them to advance. Although we can find cases where there are drivers who started from the bottom and without money, it does not mean that all of them are like that.
On the other hand, there is the infrastructure factor for young people to apply to Formula 1. In the case of Europe, there are many leagues of go karts where they compete from children and that big brands go to take them to major leagues. Also, from go karts the payment for the maintenance of these karts is a lot and only people with a higher income can afford it. But in the case of Latin America and other developing countries, there are no such facilities due to lack of income and the government is not interested in investing in this either, so you could say that only people with money can really participate in this world of formula 1.
On the physical side, the drivers have to do a lot of work. Drivers have to thoroughly train their neck strength to withstand all the g-forces they suffer in the car, reaching up to 6 g-forces. The pilots have to be in very good physical condition because being in a car at more than 300 km per hour for two hours is very tiring, so much so that the pilots lose 3 to 5 kilos per race. On top of that, they have to endure high temperatures in the car due to the ambient temperature and the heat emitted by the engine.
In spite of everything already mentioned, I consider that Formula 1 could not be taken as a sport. This is because of all the complications of becoming a formula 1 driver. Furthermore, I consider that a sport should be very accessible, and that everything should depend on pure talent, but in the case of formula 1, a large percentage is due to the performance of the car. So in many occasions no matter how hard a driver tries, if his car is bad, he will not be able to aspire to much, which I feel is the most important factor that prevents it from being a sport as such.
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mccarthymolly · 2 years ago
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gamesception · 1 year ago
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Nice summary. Important to note that while some of the 2d games are "remakes" of others (zero mission a remake of Metroid 1, Samus Returns and AM2R remakes of Metroid 2) - those remakes don't displace the original the way the HD remaster of Metroid Prime on the switch can basically replace the gamecube original. The Metroid games, especially the 2d Metroid games, have stories and lore, but the games really aren't about that, they're about atmosphere and exploration and tone and mechanics. In every way that matters Metroid Zero Mission and Samus Returns are stand alone addition to the franchise, not replacements for Metroids 1 & 2. Re: Metroid 1, while "gameplay: unplayable" is fair, the main problem is that you start again with like 30 health and no missiles regardless of what your maximums are whenever you die or load a save file/password, which leads to intolerable grinding in the mid to late game to get back to the point where you can make another attempt at whatever part killed you. If you abuse save states to never die or use a romhack to that fixes this problem, the gameplay becomes a playable 4/10. Still old and jank, but worth experiencing to appreciate the origins and evolution of the series. I disagree on the Metroid 2 gameplay note. IMO the map is not so big that you can't get a mental handle on it even in without color, and Metroid 2 introduced energy & missle recharge stations to solve Metroid 1's fatal flaw. Not great gameplay, still very jank, but not unplayable, and again worth experiencing imo. Especially since 'atmosphere: good' doesn't do Metroid 2 justice. Solid 9/10, on par with some of the best in the series. There's something about the small cramped, claustrophobic gameboy screen that fits games exploration of narrow caves and dark caverns, or the relative lack of ambient music in most areas, with gameboy bleeps and bloops evoking the sounds of alien life, or the panicked battles with metroids that you just can't keep off of you - they're bad gameplay absolutely but there's this feeling to them that gets lost in the more fun but also more obviously gamey metroid fights in AM2R and Samus Returns. Oh, and I have played Samus Returns. I'd say gameplay 7/10 (mostly decent and mercury steam had interesting ideas with the free aim and melee counter, but both lock Samus in place which makes moment to moment gameply slow and jerky as every enemy makes you stop to either aim or counter, very cool to see them fix these features instead of abandoning them in dread to reach the best gameplay in the series) Atmosphere 7/10 (step down from the amazing atmosphere of the gameboy original, but still solid throughout most of the game, only really falling apart at the end) Exploration: 7/10. Again, solid, if unremarkable. Adds reasons to return and re-explore zones not present in the more linear structure of the original, but to the detriment of the overall pacing and atmosphere, so it's give & take. story/lore: 5/10 start from 2's minimal but solid foundations and piles on changes that are mostly bad, drawing from the comic lore which itself is mostly bad. Again though, metroid games aren't about story, so bad story/lore doesn't really detract. Samus Returns is the hardest to effectively play given that it's not on current systems and emulation doesn't really capture the experience of the 3ds's bottom touch screen and stereoscopic 3d top screen. It's not the most essential game in the franchise, so you can skip it, but if you can get your hands on a 3ds then it's worth playing to see just how much of Metroid Dread's best-in-franchise gameplay comes down to refining ideas first seen here. Going from Samus Returns to Metroid Dread is a really compelling example of how the best part of a great game can come from fixing, rather than just cutting, the worst aspects of a merely decent one.
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rjalker · 3 years ago
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okay making it again since the first one doesn't want to show up in the tag, probably because of the link, so I'll put that in a reblog.
The Future of Work: Compulsory, by Martha Wells.
Also known as the short story prequel to The Murderbot Diaries
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It’s not like I haven’t thought about killing the humans since I hacked my governor module. But then I started exploring the company servers and discovered hundreds of hours of downloadable entertainment media, and I figured, what’s the hurry? I can always kill the humans after the next series ends.
Even the humans think about killing the humans, especially here. I hate mines, and mining, and humans who work in mining, and of all the stupid mines I can remember, I hate this stupid mine the most. But the humans hate it more. My risk-assessment module predicts a 53 percent chance of a human-on-­human massacre before the end of the contract.
“Knobface,” Elane said to Asa. “You’re not the supervisor.”
Maybe that percentage should have been higher, the way the three humans on the observation platform were fighting about the flow rate. Not that I cared. I was in the entertainment feed, watching episode 44 of The Rise and Fall of Sanctuary Moon and monitoring ambient audio for keywords in the unlikely event that a human said something important.
“Those things make my insides creep.” That was Sekai, looking at me. Nobody likes SecUnits. Even I don’t like us. We’re part-­human, part-bot constructs, and we make everybody nervous and uncomfortable.
I didn’t react. I’m in full armor, and I keep my visor opaque. Also, 98 percent of my attention was on the episode I was watching: The colony solicitor’s bodyguard and best friend had just been crushed under debris while trying to save a transport mech trapped in a crash. Were they really going to kill her off? That sucked.
I didn’t realize anything had happened on the platform until I heard a strangled yell. I ran back my video: Asa had turned abruptly and accidentally bumped into Sekai, knocking her off the platform.
Great. I paused the episode and checked the monitoring drone down in the shaft. I couldn’t get a visual, but I tracked the power signature of Sekai’s suit. She bounced off the stabilizer wall (ouch) and hit a blade on the extractor housing. Gravity was lighter in the shaft, and there was a chance that the impacts hadn’t—yeah, she was moving. I isolated her comm signal and heard harsh, frightened breathing. She had 90 seconds before that blade moved and dumped her down to be incinerated in the collectors.
You would think dealing with this would be my job. But no, my job is: 1) to prevent the workers from stealing company property, everything from tools to disposable napkins from the mess hall; 2) to prevent the workers from injuring and/or killing management, no matter how tempting the prospect might be; and 3) to prevent the workers from intentionally harming one another in ways that might diminish productivity. So HubSystem’s response to my alert was to tell me to stay in position.
The mine was run by cheap, venal bastards, so the nearest safety bot was 200 meters above us. HubSystem ordered me to stay in position; SafetyResponder28 was incoming. It would arrive just in time to retrieve the smoldering lump formerly known as Sekai.
Asa, realizing what he’d done, was making a noise that did uncomfortable things to the organic parts in my head. Elane was sobbing. I could have ignored them and gone back to the episode, but I liked the colony solicitor’s bodyguard and I didn’t want her to be dead. Sekai, a human I was technically responsible for, would be dead soon too.
With my governor module inert, I sometimes do things and I’m not entirely sure why. (Apparently getting free will after having 93 percent of your behavior controlled for your entire existence will do weird things to your impulse control.) Without thinking about it, I stepped off the edge of the platform.
As I fell down the shaft, I kicked the stabilizer wall to push myself into the lighter gravity well. I landed on the housing above Sekai, just as HubSystem sent a command to my governor module that should have flash-fried my inorganic parts and soft human bits. Ha.
Sekai looked up at me, eyes wide. Her helmet had cracked (that’s what cut-rate safety equipment gets you) and her face was streaked with tears. I initiated a secure audio link between my armor and her suit, hooked one hand around the edge of the housing, and reached down. “We have 45 seconds to get out of here before we both die,” I said.
She gasped and shoved upward to grab my arm. As I pulled her against my chest, the blade cycled and dropped. A blast of heat and radiation washed over us. Sekai made an “eep” noise. I wanted to make an “eep” noise too, but I was busy. I said, “Just hook your harness to me.”
She fumbled the clips into place and got them fastened. Now I was free to focus on phase 2 of this stupid plan. I’d hacked HubSystem when I was first shipped here. Now I needed to make it forget what it had just seen. No—I needed to make this look like HubSystem’s idea.
By the time I’d climbed the shaft and slung us both up onto the platform, HubSystem was convinced that it had ordered me to rescue Sekai. I set her on her feet, filtering out the crying on the comm, and pulled up the management feed that I wasn’t supposed to have access to. Good: The supervisors were puzzled that HubSystem had directed a SecUnit to save a worker, but figured it was a productivity issue. Sekai and the others would be hit with fines for almost clogging the collectors with her burning body, but it was better than being dead. I guess.
Elane tried to pull Sekai away, but she turned back and stumbled toward me. “Thank you,” she said. It was like she could see me through my visor, which was a terrifying enough thought that my performance reliability dropped 3 percent.
Asa took her arm gently. “They can’t talk,” he told her.
She shook her head as her friends steered her toward the access bridge. “No, it talked. I heard it.”
Back at my guard station, I started the episode again. Maybe somebody would save the colony solicitor’s bodyguard too.
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