taken life, given soul (Xenoblade Ship Week 2023 Day 1)
Vanea's work in constructing Face Nemesis requires a suitable pilot to house the soul of Lady Meyneth. After finally acquiring a worthy candidate, she is surprised to learn that the chosen Homs still lives after the procedure, and is even more surprised at her willingness to strike up conversation with a supposed enemy. (2311 words)The second part of this writing replaces the Face Nemesis cutscene from the end of Chapter Six.
This is the first meeting between Vanea and my self-insert, Citri! ..Not the most conventional or romantic of first meetings, but here it is in writing nonetheless! Despite being a couple of days late on the finishing, I decided that hopefully this could be fitted to this year's Xenoblade Chronicles ship week, as set up by a friend of mine - I hope that that's alright ^-^
(Anyone is welcome to comment on or reblog my work if they wish, as long as my DNI is respected! Tag list and document transcript are under the readmore.)
Tag list: @dragonsmooch | @hiraya-rbs | @bugsband | @sunlight-ships | @winds-beloved | @goatfaggot | @starlit-selfships | @stargazer-sims | @sharkyaoi | @detective-with-one-arm | @deepsea-loves | @wexlcr | @artificervaldi | @thatslikesometaldude
(To be tagged in (or stop being tagged in) what I make, please see this post!)
Document transcript:
The Central Factory that lay within the chest of the Mechonis was where all Homs were taken after their capture, ready to be repurposed in the bodies of the Faced Mechon and used to assault the titan they had once dwelled upon. The recent attack on Colony 9 had provided the Mechon with some valuable resources, even if some of the initial reports were conveying worrying news about a new wielder of the Monado arising. Within the metal walls of the facility, new Mechon soldiers of all kinds were constantly being manufactured, mass-produced Faces among them. All operations were brilliantly orchestrated by the lone man spearheading the charge against the Bionis, who even now was doubtless deep in thought about how best to proceed in his efforts.
However, in an illuminated chamber that sat above the rest of the vast factory, his sister - a similarly-tall Machina woman with long grey hair - was overseeing the automated construction of a vast white-silver figure. Its parts all towered above her, interlaced with golden details and a doubled red diamond on its helmet-like faceplate. Below the mechanical figure lay an additional array of compatible pieces resembling parts of a human body, ready and waiting for a pilot to be fitted into them. Dozens of individual pieces were being put together by fine machinery, each one being subtly tweaked or modified as the woman carefully adjusted the many glowing controls before her, but the overall structure had yet to be properly assembled.
"Lady Vanea." came a sudden voice from the communication system above the woman. "There is a matter which requires your attention."
"What is it?" Vanea responded, addressing the empty chamber with cautious, distracted uncertainty. "I am still trying to resolve the faults in this Face's digits; can the matter not wait until this is resolved?"
The other voice seemed to pause, but only for a moment, before continuing its announcement. "It is about the pilot for the Face you are currently working on. Two potential candidates have been identified by our preliminary systems."
That was enough to catch Vanea's ear, as her eyes widened slightly before she finally turned her head to face the other voice. "..Very well. Please bring them here immediately, then."
A few robotic chirps could be heard, before further machinery began to whir into action - this time at the other end of the chamber, which Vanea had now turned to face with her back to the silver Face's controls. Its parts continued to be constructed without her direction, aside from what should have eventually become its pilot's fingers, given that they still lacked the proper range of movement to be fitted onto such an important Faced Mechon.
After a few moments, an opening appeared in the dark metal floor of the chamber, and the bodies of two young Homs women were lifted up through it, held up by actuators from the factory. Both looked somewhat similar at the first glance, being the same height and appearing of similar age - they both had golden blonde hair (though one wore it in a long dishevelled plait where the other's only fell to just past her shoulders), and as they were each scanned for further information, Vanea could see on the displays that they both had dark green eyes. One had freckles dotting her shoulders and rounded cheeks, and was littered with a number of scrapes and bruises, while the other's skin was clearer and she appeared to have suffered one particularly significant wound that had clawed at her clavicle.
"..What about these Homs has marked them out as worthy vessels?" Vanea asked, before the continued operations of the myriad machines circling each Homs began to output the pertinent results on the floating screens around her in the chamber. Carefully examining the data that had been gathered, Vanea found the answers lying within each girl's scanned memories, snapshots playing from them like a slideshow - the pair clearly shared a long history with not only each other, but also several other inhabitants of their home colony, and one boy with light blonde hair stood out particularly strongly to the Machina.
"..The Heir of the Monado." she said aloud in recognition. "They were both friends with him, it would seem.."
She pored over the memories closely, trying to glean what information she could about the two Homs' personalities from them. It seemed like somewhat of an invasion of privacy to do this, but it was of the utmost importance that everything was as perfect as it could be for her current project, so such measures had to be taken to ensure the correct compatibility. Finally, after some time, she had made her decision - it was the freckled Homs with the longer hair who would be used for this purpose, due to the piercing injury sustained by the other one potentially making it difficult for the key component to be added correctly. The glimpses of her many days spent pursuing scientific endeavours with the Monado's newest wielder had also caught Vanea's eye more strongly.
"Please take this girl and prepare her for piloting Nemesis." the Machina stated to her assistant machinery, before turning to look over her shoulder at the unfortunate error still blaring from the screens behind her. "..Adjust the current pilot specifications to her body plan, but- try to preserve her original hands, if possible. That may have to be the workaround for the defects in the current digits, non-ideal though it may be.."
She then sighed, and addressed the chosen girl's companion.
"This other one does still hold promise, though.. Perhaps see whether any of our experimental designs might be compatible with her frame - Azure, for example."
As the machinery around her whirred to action once more according to her choices, and each girl was sent to her fate, Vanea took a moment to compose herself, staring up at the pieces of her dream - the central prism of golden metal standing out above all others.
A vessel had finally been found to hold the soul of her people's goddess, and with her divine revival thus at hand, the time had come for the tides of war to shift.
As long as everything in this experiment proceeded as it was meant to, the end to such ceaseless conflict may have finally begun.
What a shame that the Homs' past would be erased in the process..
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Enough time had passed for all the preparations to be made. The Homs girl chosen by Vanea now had most of her body replaced by the mechanical components made beforehand, each piece now individually modified to ensure maximum compatibility with her remaining reconfigured immune and nervous systems. The only parts of her left that still appeared biological were her head above the neck and her hands past the wrists, though even they had received artificial upgrades below the surface to better serve as the Faced Mechon's central nerve unit.
This pilot unit was now being lifted into the central cockpit of the much larger silver Mechon, which had now itself been fully assembled. Its spiked and winged structure hovered high above Vanea like an angel, ready and waiting dutifully for its first activation as the final touches were smoothly made to its surfaces.
“Face Nemesis." Vanea began, addressing the construct above her.
"Your frame is complete.
As is the integration of your pilot."
Some of the assistant Mechon receded, revealing the pilot's unconscious figure sat in place within Nemesis' torso.
"This Homs..
She holds memories of the Heir of the Monado.
She appears to have seen him as a friend.
..I wonder what she would have been like to know.
But, that is not important here.
It only means that her body will be an able vessel for you, my Lady.
All that remains is the soul transfer..”
All other machines departed as the final Mechon descended, carrying the golden metal prism in its grasp. With exactly-calculated precision, the triangular component was fitted onto the chest of the Homs pilot. There was a moment of silence, before familiar red energy started to flow through the body of Face Nemesis; the soul component then started to glow with power, before settling down again as the armoured plating closed over the cockpit chamber.
"..I have fulfilled my duty." Vanea stated, allowing herself to smile as everything finally fell into place.
"You and only you can bring about a new age on Mechonis -
no, the entire world.
My mistress,
Lady Meyneth."
She waited, and then became all too aware of how empty the chambers around her still felt.
"..Lady Meyneth?"
A feminine voice suddenly rang out through Nemesis' speakers, but it was not the kind and caring tone that the Machina so fondly recalled, even all these centuries since she had last heard it directly.
"Ah.. Where.. W-Where am I..?"
Vanea's own voice caught in her throat from hearing such an unexpected response, and her brow furrowed. "You.. Are you Lady Meyneth?"
"What?" came the other voice, sounding weary and confused from inside the Faced Mechon. "No, my name is Citri. Um.. What *is* all of this..?"
At that moment, all Vanea could do was blink. She had never spoken with a Face pilot directly before, and the concern rising inside of her about what she had done wrong was making it all but impossible for her to properly address the anomaly.
"Something has gone wrong with the soul transfer.." she mumbled to herself, beginning to anxiously flit between the different screens and keyboards in her vicinity. "Yet, the scans themselves seem to be indicating that everything is properly in place.. Her presence is clearly *detectable*, and yet the central core is not showing signs of *activity*-"
A sense of panic flared within her, and her ability to maintain a composed exterior was rapidly deteriorating.
"My dearest goddess, what have I done wrong..?"
As she stifled a sob, the sound of mechanical joints moving rang out through the chamber, before they stopped (having been moved in error) and the torso plating opened back up instead.
"Um.. When you say "central core", do you mean this part?"
A tiny *tap-tap* noise, much quieter than any type of metal hitting metal could produce, prompted Vanea to lift her gaze. The Homs girl - *Citri*, as she had called herself - was tapping her still-organic fingernail on the prism of golden metal that was fitted to the chest of her new body.
"..Yes, that is correct." Vanea admitted, blinking uncertainly again.
"It.. feels as though something is inside of it." she then tried to explain, tilting her head as much as the cockpit would allow her to. "Some*one*, rather, if.. what you were saying before about your goddess is true. But.. I'm not sure whether she can wake up yet?"
The Machina took a moment to consider Citri's words. "That would be unfortunate, but.. it is reassuring to know that you are able to sense her presence."
Citri gave a small nod, very tentatively, but her expression was uncertain.
"..What was supposed to have happened?" she then asked.
"That Lady Meyneth's soul would be swiftly transferred into your body, overwriting your own, for her subsequent use as a vessel to pilot Face Nemesis." Vanea stated matter-of-factly. Then she stopped.
"..That was rather callous of me, wasn't it?"
"Somewhat, yes." admitted Citri, who would have mustered a smile if not for how disoriented she still felt. "But if nothing else, you definitely answered me clearly with how you said it, so.. thank you."
An awkward silence then settled in between the two.
"..Could you possibly tell me more about what's happened? What you've done to me, and all?"
The genuine nature of such a question, and the absolute lack of malice that she had expected to permeate through any Homs unwillingly stolen by Mechon, made it impossible for Vanea to simply dismiss the girl's curiosity. Something softened in her expression, and she opened her mouth to try and form an explanation, but the same voice from before piped up through the communication systems as she did so.
"Lady Vanea." it called out. "Master Egil wishes to see you."
This made her pause with some uncertainty. "Understood. Tell him I will see him.. momentarily." she then settled on.
"Acknowledged."
The device whirred away as Vanea's gaze fell back onto Citri, her red eyes meeting her green ones for a moment before neither felt able to hold the gaze further.
"..I apologise for this interruption, but- you may have my word that I shall return to these chambers once I have finished meeting with my brother." she then said. "It may well be that Lady Meyneth has properly awakened by that time, but if not, then.. If you would listen to our story, then I see no harm in sharing it with you."
"I understand." replied Citri. "That means a lot, Vanea."
She smiled at the mention of her name. "You miss little, I see. Very well then. I shall return shortly, Citri."
With nothing more to say for the moment, she then left her alone within Face Nemesis.
Only *after* she had turned to leave the chamber did Vanea realise her own instinctive use of the girl's own name, and she was surprised to have found herself recalling it from one mention. Nevertheless, she persisted in her next objective, doing her utmost to regain her usual composure even as she silently came to the conclusion that it was a name she wished to remember, despite part of her also knowing it was not a name she should have ever had a chance to learn.
Thankfully for both, there would still be many opportunities in the days that followed to converse, and to learn, and to get to know each other more than either could have envisioned beforehand.
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Hey, I know you're a Projmoon fan, I guess I'm curious because I'm at an impasse on what to do rn, did you play through the entirety of Lobotomy Corporation, did you just skip it entirely for Ruina, or did you read a summary/watch a cutscene compilation or let's play/something else? And what would you recommend as an approach? I've tried playing through Lobcorp but it's just extremely tedious and I'm considering skipping it to get to something I think I'll like more (Ruina)
oh!! ok my answer is a little bit complicated tbh; bc i havent. played any of the series at all. WAHAHA
what i personally did was um. attempt to watch an incomplete lobcorp lp ==> couple months radio silence ==> watched one (1) day of gameplay from a friend (for one boss fight specifically) ==> got recc'd summaries i slowly watched thru ==> couple months radio silence. ==> watched someone else's (actually complete) lp ==> (rabbit hole'd) summaries again.
um. dont do that. JSNBGKHDBK
im not gonna act like i Know how t tackle a series like this (since it took me like 4 circles around to Actually Commit to it (and also im kind of. new. here)) BUT from my personal opinion of the series and how it carries itself, i CAN recc at least Some order of something.
TRY to play Lobcorp! which i can kinda see is already done on your end. its something i Super want to try but absolutely know i wont finish SKJFNKDJF;; the main draw of PLAYING lobcorp is the struggle. it Sucks! its Long and Tedious and the game HATES you... and that's the point! it's plot relevant. it's an experience i didnt get to feel, but can so painfully just Understand by merit of watching someone else do it, only skipping about occasionally.
tl;dr: the game loop is Telling A Story, Dragging You In-- THAT is the draw in insisting folks play it. it genuinely makes the... everything... hit that much harder. Once youve given it your best, dont feel ashamed to look for someone who's Done It! (i hear a lot of folks havent completed lobcorp themselves, so ✌)
DONT UM . SKIP IT COMPLETELY THOUGH ruina is literally a Direct Sequel to it. i think it does a good enough job at introducing the setting on its own, but i am GRABBING YOU this shit will hit fucking DIFFERENT if you Understand. also its a lovely game worth looking at and appreciating bc GOD what a fucking experience those last few days are. i do not cry that easily to stuff like this but OUGH. AUGH. H
Wonderlab??? its a webcomic thats heavily reccommended you read through, but due to um. circumstances . it doesnt seem t be feasible atm. however, there IS a synopsis up thats pretty darn good! wonderlab, iirc, isn't directly plot relevant, but DOES introduce certain important concepts for ruina. however, it's not Mandatory, as ruina Also explains these things. as far as i know, its just a fun lil kickass story in the universe taking place between series you can look at if you want :)
Play Ruina! or watch, i guess. again, i watched an lp and it kicked the shit out of me emotionally (affectionate) so honestly do what you will here, i suppose.
honestly though, these are both super fucking long-ass and ridiculously heavy games so you're probably gonna be here a while. it took me like two weeks of committed watch time t look into Properly, and that was even when i started skipping straight to cutscenes at the latter half. embrace that! i cant stop you, but id heavily reccommend at the very least watching through the gameplay loop for a good chunk of the time-- giving the story that space really hammers home the... Everything. heavily heavily recc letting it Have that space.
for ruina specifically though, definitely at least watch through the beginning and ending legs of every fight-- and at least a solid chunk of every boss fight. if you're intent on skipping round gameplay loops like i did, imean. watch the boss fights watch the boss fights these fuckers do NOT play around. i cannot applaud these games' soundtracks enough and i wont say anything but trust me trust me trust me.
ANYWAY. here's the stuff that was recc'd to me, personally! if you wanna give watching through the series a go! :]
Lobcorp LP: [x] (Commentated+Completed! I couldn't find any no-commentary ones that were finished, but honestly for its gameplay loop it Helps. Blind on his end, but he does genuinely really like the series so i give it a thumbs up ✌)
Ruina LP: [x] (Same guy :] also completed!)
Lobcorp SUMMARY: [x] (Brief, but a good opener+summary!)
Wonderlab SUMMARY: [x] (It Sure Is Wonderlab!!)
Ruina SUMMARY: [x] [x] (Actually incomplete, but goes pretty well in depth and is easy to watch+absorb.)
Alt SUMMARY: [x] (Consists of both parts of the duology! I haven't actually watched it in a while so i don't exactly remember much t say about it, but it sure is on my list!)
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Ok, this is gonna sound dumb, but how does one get motivation to write? Like, I have characters, scenes, etc planned out in my head, but I'm always stuck on how to start out. I was wondering if you had any tips on going about that? Do you have endings planned out first in mind, or just go with the flow? Any charts made, etc?
Oh no, not dumb at all! A very good question actually. Starting something is the hardest part, imo :). I think it's the question I see most people ask fellow writers.
Starting is hard! I totally understand. It took me YEARS before I finally posted, and that was because Rise of the Guardians was coming out and after watching the trailer I went "ah shit, people are gonna think I ripped Jacqueline off of Chris Pine Jack Frost. That's no bueno, better get this mofo OUT!" I am a notorious procrastinator and the thought of negative feedback actually renders me useless, so I needed a bit of a kick in the butt there 💀💀💀
I think it depends on the person, really. Everyone has a different thing that works for them! Some plan, some just go FUCK IT, WE BALL, and do just that! Here's my kind of. Idk if I'd CALL IT a system? Or a process? But here's what I do, and maybe it'll help you find what works for you?
So I don't really have the end planned right away. I don't usually have ANYTHING planned lol. Generally, most of the things I write start with a hazy concept or idea. For example:
Crystal Springs: What if Jack went through the same thing Zuko did in Book 3, since he thawed? What if someone had to reteach him how to find what powers his powers? Who would they be? How would that work? (this then proceeded to spiral out of control into CS as we know it today).
Frostmas: If Jack was Santa, who was Jack Frost? How did we get from the usual business to a THEME PARK?!?!
Sometimes they're srs like that, other times they're downright silly:
Frog Warning: Haha, I misspelled fog when telling the hubbers about the weather. That's some Crystal Springs ass shit. Jacqueline and Charlie are just minding their business when a frog comes bouncing down the street, the weather is FROG WARNING--oh. Oh, this could be fun!
Actually starting is the hard part, but here's my lil secret: I usually don't start things in order! If I have an idea, I'll go ahead and write it down--whether it be in hazy notes, or actually writing a rough kind of draft, I just get it down and go from there! It works for me for the most part, and then I usually go with the flow from there. Where does this scene fit? What happens before it?
This usually leads to the mess that is my onenote notebook for Crystal Springs, lol. Each story has a tab, and each page is usually a chapter, and I just launch into notes there and go absolutely crazy. Completely HAM. I don't worry about proper grammar or spelling, I just write what I think happens, and brainstorm from there! That's how I get gems like this:
Or like this (CS spoilers abound):
Where on the left is the outline, I suppose, of the work (Chapter 26 of CS I believe this is) and thoughts I have after reading them back go beside the section I thought them about!
Then after that, the actual writing part becomes a LOT easier: I have a sort of outline, and can just refer to it as I make it less messy notes, more actual story chapter. And then, a couple read throughs later, maybe some scene rewrites, and voila! I've got me a story >:)
Starting is hard. SO hard. You're so right, Anon! And before I get too ramble-y, here's my "advice", if you will (aka a tl;dr)
Everyone has something different that works for them, because everyone's writing styles are different. Here's what works for me:
Start wherever. Not at the beginning, not at the end. If a particular scene/part is on my mind, I get it down right away! You don't need to start at the beginning! :)
Get those ideas down! Write out the scene, the character, the idea, the plot point. Doesn't matter how: could be notes, could be writing the entire scene, could be a shitty doodle, just get it written down. Make it real! Put it on a page somewhere!
GET EXCITED ABOUT IT! Be your main cheerleader! give yourself the Fandom treatment and theorize about what happens next, what happens where, etc. And write anything that makes you go OH YO THAT'S GOOD down!
If something else crops up, don't be like "oh man, I gotta finish this scene, though, I can't jump into another thing". Jump into the other thing. Just write it down! Who knows? It may become part of your final story (this has happened to me often enough that I've lost count).
Once I've gotten the burning ideas down, it tends to grow from there. Sometimes going with the flow works very well (and it does for me, for the most part).
After that, I sort the ideas, place them where I picture them (beginning, middle, end), and write notes leading up to the scenes I've already got.
The notes then make it super easy to write the rest of the story, and suddenly I've got a 16k chapter and 20 more ideas to fill the other portions of the story!
So, yeah! Long post, sorry for your dashes, I can stick a readmore somewhere in here if everyone wants, but there's my process. The takeaway?
JUST WRITE! WHATEVER IDEA YOU HAVE, WHETHER IT'S BEGINNING, MIDDLE, OR END, WRITE IT DOWN! :D
Once you've got something, it's a lot easier to start. And when you just go with the flow, and write what you have in mind, it becomes fun, and worrying about starting? Not a problem anymore because holy shit am I having fun, and wow! I've got so much to go off of now! (Also I hate deadlines and self imposed goals, they only make me feel pressure and then the writing isn't fun anymore, it feels like a chore, or a project, or an essay, or a work task. I'm going to be a terrible profesh writer one of these days)
ANYWAY I have no idea if this is what you were looking for, or if this helps at ALL. I hope it does a little bit! I'd strongly encourage you to write the concepts you have in your head right now, and don't worry about putting it all together just yet. Go with the flow, have fun with it, and see where it takes you! :)
And, uh, if any of my other writer friends have any tips and tricks, @lmelodie and @kscribbs and @shittyelfwriter (if u take a breather from kingdoming those tears lol), feel free to add! :)
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Can you do The Menhera au and the Alien Alien au??? I think it’ll he fun!!
anything for you my dear Wivew <333
You would be right, it does look like fun! I think I would use the plot and setting of MENHERAMEN, but the general worldbuilding of Alien Alien. I think that'd be interesting, exploring that world with modern dynamics.
CW: mentions of addiction, abusive relationships, kidnapping, torture, objectification, and death.
William isn't stadtholder or king here, he's a simple Defender hybrid with the same issues he has in MENHERAMEN (addiction and PTSD). When he was younger and in the foster system, he was given a little android friend to cheer him up and bring everywhere, which would be given to a lot of kids here to help them with any issues they may have (therapy substitute, in their words).
His android, Bentinck, grows to be much more protective here than he is in Alien Alien, in a sense going down this path of bloodshed and darkness because of his own insecurities and uncertainty of what his destiny should be. In the original MENHERAMEN, he's never found any joy in his life other than when he is with William, and never shows himself any respect because he believes that's up to William to decide. In this AU, that's amplified by...a lot, considering he was quite literally made just for William. He follows Asimov's Three Laws of Robotics with pride, but he also won't hesitate to switch his First and Second Laws should William be in any danger.
Something added to his insecurity in this AU would be his worries that William may no longer need him once he grows and recovers from his trauma. Normally he wouldn't mind, in fact he takes pride in the fact that William decides when he dies...but oh, no. He's in love with his master, he doesn't want to leave him, he wants to be here to protect him forever.
So, of course, the overdose happens, and Bentinck kills Charles as he does in the original MENHERAMEN. From there the story would be pretty much the same as the original (for those of you who've read it), with just a few added dynamics that I think would be interesting to explore.
In MENHERAMEN, Bentinck is portrayed as a killer who has no idea what he's doing. He wanted Charles' death to be painless, but he just couldn't stab the correct artery...!! Things like that. Here, however, he uses his database to figure out how to make it as painless as possible...and by the time he kidnaps Marly, he can also know how to make it as painful as possible.
On that note, there are so many new ways a robot could mess with a biological being. In MENHERAMEN, he has a little fight with James, and that happens here too, of course. James tries to bite him, infect him with his venom, but there's just no way to make Bentinck back down. In addition, he wouldn't need to smack James on the head with any old stick-- he could just use his fist as it is, and if he swings hard enough, it can kill James. Also, of course, tail-snapping!! In Alien Alien, Bentinck accidentally breaks James' tail, but there's nothing accidental about it here.
When Marly is in Bentinck's possession, he can scream and fight all he wants, but a huge metal hand over your mouth is better than any average gag. He's also insanely strong-- a little human can't do much against that massive metal creature. The size difference would be a fun thing to explore, as well.
The romance between Keppel and Bentinck could also be fun! Keppel wouldn't be as much as an expert with robots as he is in Alien Alien, but he'd know some stuff here, enough so that Bentinck feels unsettled by just how much Keppel knows about how his body works.
But Bentinck wouldn't be the only one unsettled here. Keppel's aware of just how big and dangerous Bentinck can be, but he doesn't dare believe it at first-- Bentinck's the sweetest robot he knows, a gentle giant. Slowly, though, as Bentinck turns his violence against Keppel, he realizes that every time they're alone, he is in so much danger. Of course, that's a dynamic in the original MENHERAMEN, but here, just looking at Bentinck's hands sends shivers down Keppel's spine.
In Alien Alien, Bentinck considers himself inferior to the Asterothiriots. But in MENHERAMEN, he grows to consider himself superior, a hero, to everyone around him. What if I work with that dynamic here? While his confidence in his identity is shattering, he comes to believe himself superior to these nasty, feral little creatures-- he's smarter and stronger than they are, after all. Is he, then, not justified in doing what he pleases to them just because he can? After all they've done to him?
Add that to the Hansijoost dynamic! Humans are the most inferior species of all. Keppel doesn't deserve respect from Bentinck.
M&W would be interesting! Bentinck is not only threatened by the love Mary shows William, but by her species as well. She's fucking HUGE....and with a single bite, she could end William. Ironically enough, Bentinck's afraid that because of the inclinations of her species, she may snap the same way he did. He sees her as a far more plausible threat here than he does in MENHERAMEN and seeks to eliminate her as soon as possible.
Another threatening factor are her visions of the future. Not everyone has visions as precise as hers, thus she was the one who knew immediately, even before anything happened. But she held onto the hope, the thin thread where she stops him...sometimes following the dark paths where Bentinck ends her life. Later on, she's consumed with guilt over the knowledge that there were many times where she feels she could have stopped him, but didn't, all because she wanted to follow the unlikely timeline where she maybe could have stopped him and maybe everyone would have been safe.
In Alien Alien, there are times where something unexpected, but very small, happens and throws Mary's timelines off. By the time it's happened, she doesn't know what it is, because she can't look into the past. But...the day William overdoses, she just feels a twinge...something is wrong, and she notices immediately when William starts acting off.
Oh, and another thing I just thought of: she could have known the night Charles was going to die. She wanted to tell him, but she knows how dangerous Charles is (and by addition, his terrifying brother), so to protect Bentinck, perhaps she follows him downstairs and tries to talk him out of it. Ooh, yes, in fact, why not make that a dynamic? She knows, and he knows that she knows, and they play around with that until their final confrontation.
By the end of it, Bentinck is supposed to turn himself in. But there is no prison for androids, only deactivation. By that time, he thinks it's more than he deserves, as he's always believed death to be a more of reward for him rather than anything to be afraid of. But he doesn't complain. As it is, androids have no heaven.
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