#also the wii u. great emulation console too :-)
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i will always be an advocate for 3ds hacking. it is surprisingly easy-
#also the wii u. great emulation console too :-)#i will also advocate for psp/ps vita hacking i will not shut up about any of them
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GBA Wishlist
Okay so I’m thinking about picking up a GBA so I can play those games on a real console instead of emulated. I had a silver and then a blue GBA SP as a kid. I’m torn between a modded original GBA or an SP, especially the triforce design. Anyways, I wanted to list some games I’d actually play on a GBA and figured I might as well post it online to look back on later, not sure if the notes will even make sense to anyone but me. Feel free to add recommendations. Also I had so much fun making this list that I’m thinking about going through and doing a similar list for the DS, 3DS, GameCube (on my WiiU), Wii (on my Wii U), Wii U, PS3, PS1 (on my PS3 or Vita), Vita, PSP (on my Vita) since those are the consoles I can currently play on original (or close enough) hardware.
Big hitters:
* Advance wars - 1 and 2, never really tucked into them past the tutorial before and having a real GBA would really force me to take them nice and slow.
* Fire emblem - multiple, I could even grab a fan tran of FE6
* Drill dozer - doubt I’d have rumble on a flash cart but this would have a lot more charm on a physical gba
* Pokémon mystery dungeon - again, I think I’d have more patience with this slow game on a real gba
* Chain of memories - been meaning to play this anyways
* FF5-6 patched - fan patched because of the audio, but I think these have exclusive content on a GBA vs snes/ps1 and I wanna play these games on a non-modern screen
* FF Tactics Advance - again, just feels more charming on a small screen
* MM battle network - been meaning to play these anyways
* NES Classics - not the best way to play these games, but kind of a novelty
* Super Mario advance 1-4 - would be so funny to play the Wii U rom of SMA4, but also I grew up with that game
* Kuru Kuru Kururin - always one I use to test a new emulator setup, easy fun
* Tony Hawk - had a recent Tony Hawk phase, these ones are supposed to be good
* Doom - novelty
* Game and watch gallery 4 - great for testing/pick up and play
* F zero/Mario kart - again, very pick up and play
* Mario golf advance tour - loved the gba Mario tennis and I should play this one too
* Wario Land 4 - had a wario land phase recently and stopped mid-3
* Golden Sun - I did actually do the first hour or so on Wii U but this game belongs on handheld
* Warioware - the definition of pick up and play
* Minish Cap - I feel like this game is good enough to be worth playing removed from the original console so it’s doubly worth playing on a real one
* Mother 3 - Cmon, this one is a gimme. Playing the fan Tran on a real GBA would be such an own on Nintendo
Lesser:
* Swordcraft Story - started this on vita, pretty cute
* Banjo Kazooie/Pilot - because I played nuts and bolts as a kid
* Bit generations - don’t have the ROM’s currently but I love a simple game
* Boktai - patched for the sensor but cmon it’s Hideo
* Bomberman - they made so many of these for GBA
* Bookworm - I’m a simple man
* Car battler joe - I always see this mentioned
* Starfy - fan trans
* Various SNES ports (DKC) - I had DKC as a kid but also there’s sooo many snes ports
* Dr Mario & Puzzle League - pick up and play
* Yugioh - I had one as a kid and got into these recently
* GTA - I think this one is a GTA3 prequel?
* Various fighting games (MK, GG, Tekken, SF) - novelty
* Jet grind radio - even if just for the music
* Finding Nemo - had as kid
* Lady Sia - seen on lists
* Sabrewulf - rare! And seen on lists
* That one xcom game (rebelstar) - I mean, I do like xcom
* LttP - never played it, I should look up version differences first
* Lego Star Wars - had as kid
* Return of the king - seen on lists, seems better than it should be
* Magical vacation - fan Tran, from Hazel’s video
* Pac-Man - various here, pick up and play
* Polarium - polarium DS is cute
* Puyo - pick up and play
* Zone of the Enders - I’ve been meaning to play this and the 2 main games
* Denki blocks - cute puzzle game
* Gunstar super heroes - kind of a shmup, I stan treasure honestly
* Sword of mana - I think this is a remake of the first game? So it’s safe to start here?
* Sigma star saga - read about this in Nintendo power as a kid, seems like a shmup rpg hybrid
* Hamtaro - nobody will shut up about how good this game is for some reason
* Pinball of the dead - seen this one praised a few times
* Chu chu rocket - I wasn’t convinced until I saw that it had 2500 user created levels
* Tactics Ogre - surprised to see this so high on metacritic when I didn’t know it existed before
* Ninja Five O - no one will shut up about this game
* Various racing games
* Asterisk and obelisk XL - impressively 3D
* Harvest moon - maybe the tiny screen will finally convince me to have the patience to farm
* Activision Anthology - again, just for the novelty
Replay:
* 3 Castlevanias - only actually beat Aria
* Mega Man Zero - hard, maybe too hard
* Sonic Advance 1-3 - had 3 as kid, love these
* Kirby - didn’t beat amazing mirror, wouldn’t mind trying to 100% nightmare
* Metroid Zero Mission/Fusion - classics. Perfection.
* Pokémon RSE/FRLG - always due for a replay
* Pokémon pinball - my go to testing game
* Mario tennis power tour - never did beat hard mode. And it’s been a while
* Mario Vs donkey kong - played as kid
* Klonoa - very pick up and play
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Wave Race 64
JP release: 27th September 1996
NA release: 4th November 1996
PAL release: 29th April 1997
Developer: Nintendo
Publisher: Nintendo
N64 Magazine Score: 90%
It took a few months for the Nintendo 64 for a new game, and when it game it met with glowing reviews. I do remember playing this slightly as a kid, and distinctly remember having a lot of trouble with it due to being awful at it. However, it was only short goes as it was a friend’s copy of the game.
Wave Race 64 is a jet ski racing game. Not only do you have to complete the circuits, but you have to pass buy buoys on the correct side. Miss one and you’ll lose some power, miss five and you’ll fail that race.
Just a quick note about widescreen screenshots: some emulators can try to expand the view of games to work in widescreen, but a lot of games have issues with this. A few games have unofficial widescreen patches and some have action replay codes to make it run in widescreen. A very small amount of N64 games have widescreen support built in. For Wave Race, extending the view worked a charm, and the game looks great.
It’s difficult to get across the look of Wave Race in screenshots – the ocean and how it moves is the main impressive part of the game. The ocean moves in a realistic way and it still stands out as water in games is still not easy to do today – to the point that it’s really games that are entirely focused on water that have proper wave simulation (games like Sea of Thieves). The water is also not just for looks – it affects the movement of your jet ski and you’ll have to work out how to race using them to your advantage.
The levels in Wave Race also manage to feel distinctive, which is not an easy task for water based games. While I’ve just praised the waves a lot, one stand out level is Drake Lake – which doesn’t have waves. The level starts off foggy but clears up as you progress, with the lake having a silvery reflective surface. There’s something really beautiful about this level, even today.
Another very memorable one is Southern Lake. In this level, the tide is going out. Each lap, the obstacles will be different due to the level of the water. A big pier blocks the way on the first lap, but you can zoom through its supports on later laps. Unfortunately, the game only has 8 courses (plus a bonus training course)
There are three main difficulties in Wave Race, however the difficulty doesn’t just alter the enemy racers. Instead, the locations of the buoys are different, making navigating the levels much more difficult. You need to truly master the waves to succeed at the game and your reward is reverse mode, where you race across the tracks backwards, which makes the levels feel a lot different.
Outside of the main championship mode, Wave Race offers time trial and a stunt mode. You can set your own high stores in the stunt mode as you have to make it to the next checkpoint while hitting rings and performing tricks. The other main move is a 2 player race.
Wave Race 64 doesn’t contain a lot of stuff, but there’s so much detail in what it does do that it makes up for it. It’s a really fun game that rewards skill and offers a significant challenge. Wave Race got a sequel on the GameCube, but there’s nothing out now that’s quite the same.
In one respect, Wave Race parallels the ground-breaking brilliance of Super Mario 64 in a way that Mario Kart 64 doesn’t
- Zy Nicholson, N64 Magazine #2
Remake or Remaster?
Wave Race: Blue Storm has been accused of being too much like a remake, so a new game would be a better option.v
Official Ways to get the game
There is no way to buy a new copy of Wave Race 64, the only official way to play is to rent it via the Nintendo Switch Online + Expansion Pak.
Re-releases
1997: Wave Race 64 Rumble Pak version (Japan only)
2007: Wii Virtual Console (this replaced the Kawasaki banners with Wii and DS logos)
2016: Wii U Version Console (this had the original graphics)
2022: Nintendo Switch Online (subscription only)
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Why Super Mario Sunshine is kind of bad (and how to fix it)
It’s safe to say that in our current hellscape that there are few games in the Mario franchise with as strong of a following online than Super Mario Sunshine. And how could it not? It’s so unique and fun that most people could probably have a good time with it. But it’s interesting to note just how much this perspective has changed over time.
When Sunshine came out it was considered by some to be the black sheep of the series. Or at the very least a noticeable step down from 64. There’s quite a lot wrong with Mario Sunshine. While there’s a great game at the core of this thing, there’s certainly a few miles of paint-like goop to sift through.
What’s frustrating is that a lot of these problems could have been solved with just a bit more development time. Mario Sunshine was rushed. This can be observed even without prior knowledge, but it becomes plainly evident when you look at some of the prerelease videos. In some instances it doesn’t even resemble the final product. Even at E3 2002, just three months before launch, there are a lot of noticeable differences to the final product.
Because of this rushed development, a lot of corners needed to be cut to pad out the game’s relatively lacking amount of content. The result is a game that is fun and well designed in some instances but a complete and utter disaster in others.
The issues plaguing Mario Sunshine were emblematic of a Nintendo-wide issue. At the start of the GameCube’s life, many prominent franchises were rushed along development to meet strict deadlines to fill out the console’s thinning library and boost sales. The Legend of Zelda: The Wind Waker is a textbook example. A lot of people had issues with that one too when it came out. Despite some clearly dumb points about the game’s art style, there’s definitely a lot to say about how Wind Waker pads out limited content. Doesn’t that sound familiar?
Thankfully, in 2013, the Wind Waker received an HD rerelease for the Wii U. Alongside a hefty visual overhaul, there were many under the hood changes to make the game an overall smoother experience stemming directly from those 2003 critiques. Sailing is made way simpler and faster in this version and the Tingle-inspired back-half of the game is shortened significantly. These two changes alone make this version superior, at least to me.
In the years since, I believed that Sunshine could have benefited from a rerelease similar to Wind Waker. Not necessarily in terms of its visuals (which I think have held up rather well) but in terms of its structure. Some small changes to the way Sunshine progresses could really benefit it overall, and I believed, erroneously, that it was only a matter of time before it received this treatment.
But we live in a post-3D All Stars world, and Nintendo’s response is clear. They believe Mario Sunshine is perfectly fine as is. Just touch up some of the textures, give it a resolution increase, and you got yourself a solid product. And yeah, its still pretty fun like this. But its hard to look past the missed potential in refining some of Sunshine’s rougher edges.
Which is what I plan to outline in this video. If I were to be given the reigns to nosedive Nintendo’s current plans to revamp a 2002 GameCube game, what would I change? After a suitable amount of complaining, I’ll discuss a fan project that comes close to doing what I think Nintendo should do.
So sit back, relax and let me refresh your body and spirit.
The first changes I’d make have to do with the frame rate. It’s evident that Super Mario Sunshine was supposed to be a 60 frames-per-second game. Some prerelease footage even shows as much. But somewhere late in development, the framerate was capped at 30, making it the only 3D Mario Game post-64 to not reach 60. Using Gecko codes, it’s possible to unlock the framerate and play at a pretty consistent 60. It’s so consistent that it starts raising the question of why Nintendo didn’t implement this into the Switch rerelease. This code isn’t emulator exclusive either, it also works pretty well when used on Wii consoles. Also, a hypothetical rerelease using the source code wouldn’t even have to deal with this anyway. But it’s good that the game works so well like this even without more structural changes. I don’t really need to explain the benefit of an increased framerate, so strike that one down.
And with that out of the way, it’s time to outline the biggest change my hypothetical Mario Sunshine remaster would make. One seemingly small but with major ramifications towards the rest of the game. But first, some background.
Super Mario 64 took a pretty big risk back in 1996 by significantly changing the main objective of playing a platformer. It was no longer about clearing a level. You aren’t going through these areas to reach an end point. The objective is now to find certain major collectibles, in this case power stars. But the game doesn’t want you to collect all of them. I’ve heard a lot of discourse recently about the boot-out system, but even when I was a kid I realized that 64 kicked you out of every level not just to pad out game length but to keep you moving around the castle.
64 is always inviting you to explore new areas with a constant trickle of new content the more total stars you collect. At first, the amount of stars needed to unlock a new level are small. The first area of the castle has every level besides Bob-omb’s Battlefield locked behind a small star total. And the amount needed to progress onto the next full area with five more major levels is only 8. But these star totals gradually increase over time, requiring 30, 50, and finally 70 stars to unlock new content. But what stars you got never mattered, just how many in total. This allows for free exploration where the player doesn’t have to think about where their next objective is. For instance, exploring pretty much every cardinal direction of Lethal Lava Land will lead you in the direction of a star. And because it doesn’t matter which star you get, it allows players to choose how long they invest in each level. Are the constant treks up Tall Tall Mountain or Rainbow Ride annoying you? Well all those stars are completely optional, you just have to compensate by completing more of the other levels. It’s an ingenious system that allows for a lower total amount of levels to feel more rewarding.
Super Mario Sunshine is practically begging to be like this. In fact, for the first few hours, that’s exactly how it works. New levels are unlocked progressively through getting Shines. But it doesn’t work in quite the same way. These shine totals are never outlined to the player. It shows you that you’ll eventually be able to use the Rocket Nozzle and has objects like the pineapple blocking Sirena Beach to make you yearn for a Yoshi. But you’re not told when these things are to be unlocked; it just sort of happens. Which is fine, it definitely makes the game feel more mysterious. But it lacks that forward momentum of 64 where your end goal is always simple and in the back of your mind. Oh, I need 30 stars to unlock this big door. Sunshine doesn’t have this despite literally operating in the same way. But it still maintains the ability to slowly unlock content to players through playing more of the game, which is good. And importantly, which stars you get for these gates aren’t important, just that you’re getting them at all. And if the game stuck to this principle, that would’ve been great.
Except it didn’t.
After the rocket nozzle is unlocked and Pianta Village becomes accessible, your total amount of Shines is never relevant again. Instead, game progression is contingent upon completing mission 7 of every level. Not every shine is valued the same according to the game. The progression is far more linear than in 64. You can no longer choose to avoid the Chuckster mission. Or the Sand Bird mission. Or the teeth cleaning mission. Or racing Il Piantissimo three times. Or fighting Gooper Blooper three times. Or fighting Petey Pirahna twice. Or defeating these same Piranha Plant Gatekeepers five times. Or even chasing down and squirting on Shadow Mario E L E V E N T I M E S. There’s a lot of repetition here which would’ve been eased simply by allowing the player to avoid doing these missions wherever possible. 64 had similar situations of reused content, but it’s not as egregious when there’s no incentive to collect stars you don’t want to.
This structure is also weird because there’s a ton of extra missions in this game. Some of the game’s most, err, fun segments are hidden away in Delfino Plaza. These can be some pretty time-consuming tasks. You know what I’m talking about. But that’s not all. Every course also has some bonus shines. Every secret stage has an additional Red Coin challenge. There’s some “cleverly” hidden shines even within certain missions. There’s even a mission 8 to every level. Every level also has a 100 coin mission which, just to get it out of the way, should absolutely not spawn the shine somewhere 100 feet away from you AND boot you out of the level upon collection AND not be possible in every mission. Like c’mon, Mario 64 got this right on the first try. So Nintendo went out of their way to put all these extra shines in the game, and yet none of them matter towards game completion. Which makes me wonder what the point of completing them is supposed to be?
All this extra content, regardless of quality, would benefit from a system similar to Mario 64. In its current state, there’s not much of a reason to even bother with these extra missions, especially when some of them are of questionable quality. On that same token, there’s some pretty fun missions hidden in this extra content, and it’s a shame that they aren’t more important.
Well, with that...
B L U E C O I N S
I almost forgot about you!
Blue Coins are pretty despised. But in concept they’re pretty smart to put in a game like this. It’s kind of like the Red Coins but on a broader scale. They’re packed into every little tiny corner of the levels, giving players more of a reason to explore the pretty environments. And once you collect 10 of them, you get a Shine Sprite from the local beavers. If these Blue Coin shines counted towards a grand total for game completion, Blue Coins could give players a nice buffer to replace some of the games more questionable missions. But just like all of the extra content, Blue Coins matter not one iota towards finishing the game. So, the only reason to collect Blue Coins at all is if you wanted to collect them all.
And that’s precisely why people hate them. Because collecting all the Blue Coins is an absolute nightmare. Let’s not even talk about how cryptic some of these coins are because honestly I’ll be here all day. Let’s instead talk about how impossible it is to know how close you are to getting every Blue Coin in a level. You can intuit through previous levels that it caps out at 30 per level, but the game never tells you that. There’s obviously no Blue Coin tracker like there is for shrines in Breath of the Wild, so if you’re frantically darting around Noki Bay looking for the one coin you missed that's hidden inside a wall for some reason, you’ve only got GameFaqs and Jesus to help you at that point.
To top it all off, just like the 100 coins missions, it’s impossible to get every Blue Coin in every mission in a level. Some blue coins are exclusive to certain missions. And it’s impossible to know how many are exclusive, which ones are exclusive, how many exclusives you’ve gotten, how many exclusives you need. Must I continue? This process is a disaster and gives Blue Coins a bad name. If they were put in a game like Mario 64, I feel like these things would have much more of a positive reputation. But as it stands these things are so toxic they’ve been reduced to POW switch fodder in later games.
I think Blue Coins summarize the issue with the extra content pretty succinctly. In a game like Mario 64, they’re harmless. But in a game where none of it is tied to beating the final level, the only purpose they have is 100% completion. And 100% completion should never be the focus of 3D Platformers. Some players prefer playing to completion but there’s a reason why most don’t. Fully completing a game is a soul commitment as much as it is a time commitment. It’s saying to yourself that I am willing to go through all the unfinished, janky, and cryptic content Mario Sunshine has to offer all for the extensive reward of… a different end screen. So yeah, there is no reason to get 100% of Mario Sunshine’s content. Even completionists are going to be disappointed. Not only is this content useless towards Any%, it’s aggravating for 100%, since fully completing the game is so unrewarding.
So, how do we fix this issue? Well to do that, let’s take a look at a mod that, in my opinion, does exactly that: Super Mario Sunburn, made by Epicwade.
The biggest change Sunburn makes is in its requirements for completion. Rather than Bowser being locked behind completing the seven Shadow Mario shines, the door to Corona Mountain is opened when the player attains 70 shines overall. If you recall, that’s the exact same amount 64 requires of the player to reach the final level. This change, by itself, adjusts Sunshine more towards what I would like it to be. But if you’re crazy enough to prefer the previous mode of completion, it’s still there as an option.
That’s not all, though. Now, when you collect a Shine, you’re no longer booted out of the level, and instead are simply asked to save and then you’re free to explore the rest of the level. My feelings on this essentially boil down to which mission I’m playing. I think the first two shines of Bianco Hills show this working pretty much perfectly. You squirt on the gatekeeper to get the first shine and then you’re immediately free to go forward and fight Petey Piranha. This feels far more natural than having to get booted out after the first shine and make the entire trip through the first half of Bianco Hills just to get back to where you just were. So in this case, it’s a positive.
However, Sunshine very often changes its course layout per mission. And when that happens, it feels a bit unnecessary to have to boot out of a level manually and boot back in just to get the next event to trigger. Sometimes you can chain getting a bunch of shines out in the open with a secret stage which resets the level upon entering the newly placed warp pipe at the end of it. But otherwise you’re stuck pausing and exiting. I feel this issue may be able to be streamlined by doing something like Mario Odyssey does, where collecting certain Moons boot you to the beginning of the level with the new mission unlocked. This might be outside of the reach of Sunshine modding at the moment, though.
This isn’t the only change set to make Sunshine more open. One of my favorite parts of the original game was that you could see other levels whenever you looked around. Turning at the start of Bianco Hills and being able to see not only Delfino Plaza but also the yet to be unlocked Ricco Harbor and Pinna Park was fascinating to me when I first played it. Sunburn takes this concept one step further by allowing players to travel from stage to stage. For instance, taking the river in Bianco Hills spits you out Ricco, and climbing a vine in Ricco allows you to travel back. This is a pretty novel idea and definitely makes replaying the game an entirely different experience, especially when combined with the lack of boot out. It does lose me a bit in how it necessitates for every level to be unlocked at the start. As I mentioned previously, slowly unlocking stages to the player by collecting whatever collectible they’re using allows for 3D Platformers to have constant forward momentum, which is lost here. But for those who’ve already played the game I think this is a fun option.
Other quality of life changes are strictly positives. In most instances, Blue Coins are now accessible from any mission in a level. I say most because it’s impossible for some of these coins to make the transition. But in the vast majority of cases, it’s been done. More coins have been added to each stage, along with Red Coins counting as collecting two coins just like in 64. This makes getting 100 coins a lot easier, especially when you’re doing multiple missions of a stage in a row. Two of the game’s weakest sections become far more manageable with these changes. There’s some smaller changes too, like being able to skip cutscenes, Blue Coins no longer bringing up a save screen, and Shadow Mario’s invisible health bar being restored. There’s also new content here, with additional secret stages being accessible from the main courses. Nothing mind-blowing, but it’s at least pretty neat to run around Outset Island as a FLUDD-strapped Mario.
Super Mario Sunburn addresses a lot of my issues with the original version, which was exactly the point. I’m not the first to bring up these issues, nor will I be the last. There’s so much potential within Super Mario Sunshine to be one of the best examples of its genre, so to see it fall short in such fundamental areas is undeniably frustrating. As usual with Nintendo, and even with other publishers, it’s often the community that sees itself to correct the issues with the games they feel deeply passionate about. Basically the only difference between Sunburn and an official Sunshine remake or remaster would be a significant layer of polish. That still might happen, but I’m not holding my breath at this point. So if you find yourself feeling similarly as I do about Sunshine, it might be worth it to check Super Mario Sunburn out. Here’s the download link again if you’re curious.
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[Review] Castlevania: Aria of Sorrow (GBA)
Let’s finish up the GBA trilogy.
Many people regard AoS as the best post-Symphony of the Night Castlevania in the “““search action””” genre. I prefer the DS ones thanks to the persistent second screen for maps and status, but this is certainly the strongest of the GBA ones.
For one thing, it looks great. It effortlessly makes it two predecessors look like piles of rancid digital sick. This may be the peak of GBA graphics in general, with impeccable spritework, lovingly crafted animation, and minimal gimmicky 3D effects.
The gameplay is my favourite: a big castle to explore with shortcuts and little guidance, and best of all you’re not limited to a crummy whip. Like Alucard, Soma can equip a huge range of weapon types, so you can tailor to your preference or the situation (although finding the hidden Claimh Solais makes all others redundant immediately, at least until very late game). And the clunky subweapon and heart systems have been scrubbed in favour of the cool new soul capture mechanic!
This is a genius move that all three DS games follow up on in various ways: basically, every enemy in the game will (with varying rarity) drop their soul for you to use, giving you abilities. There’s three categories, some active, some passive, which let you customise even further and give you a reason to fight every enemy you see, beyond EXP and item drops. It also makes for a deep and extensive endgame which I engaged with fully. They also tie the traditional progression-gating abilities into this system, so it feels well integrated into the formula.
The story is very cool too! It’s set in the near-future, after Dracula’s final and total defeat. Yes he’s dead... or is he? Yes, but might he be reincarnated in some form...? Possibly??? There’s a compelling cast of side characters—some new, some tying back to legacy folks—and some twists that make Soma more interesting than the goth teen with a penchant for fur coats he initially appears to be. It’s no wonder this is one of the few instalments with a direct story sequel.
I actually have played this game before. Long ago, when I was first getting into emulation, I heard tell of its quality and tried it out. Some kind of emulator crash softlocked me before the end, sadly, but this time I got 100% souls, completed hard mode and got the best boss rush reward, and naturally did Julius mode as well... I love this game! Let me take a quick moment to praise the method I used this time: the Wii U Virtual Console, which has support for remapping controls, savestates, pixel-perfect scaling, and a nice scan of the manual. Head and shoulders above any other of Nintendo’s retro delivery systems.
Anyway. This may not be the best place to start for Castlevania since it’s essentially the finale of the saga story-wise, and has a deep customisation system. But it’s also very fresh and streamlined, so maybe you can start and end with it, as I tried to do many years ago! Either way if you’re into the genre I’d consider it essential, and it was a blast revisiting and conquering it.
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Japanese super smash bros 3ds rom
#Japanese super smash bros 3ds rom archive#
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Challenge family and friends locally or online, or seek out new competition from around the globe in online For Fun or For Glory matches. Many of the GameCube's highly praised games, such as Super Smash Bros. for the Wii U and 3DS was revealed to include post-launch DLC in the form of new Characters, Stages, Mii Headgear and Outfits, and more. Experience all the stunning beauty of the Super Smash Bros. third-person action/role-playing game set in the Japanese city of Yokosuka in. Customize your fighter for when you're playing locally or online. Fight solo through a battlefield of enemies, and snatch up their dropped powerups before the clock runs out - and the real battle begins. Dive into a thrilling new mode, exclusive to the Nintendo 3DS, Smash Run. Leap into battle as your own personalized Mii characters.
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Challenge a myriad of familiar faces to battle, including Mario, Link, Samus and Pikachu, or take on new contenders, such as Mega Man, Little Mac and Palutena, the Goddess of Light from the Kid Icarus games. Make your way through memorable stages inspired by the most notorious classic Nintendo games. as you fight your way through a host of fan-favorite opponents. We’ll be playing it to have fun, and I’ll also live-translate a lot of the content for those who are interested.Return to a world of exciting battles with Super Smash Bros.
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Mario, along with Mewtwo and Roy as DLC), and 19 of which are new to the series (21, if all three Mii. Brawl, 3 of which return after being cut in the transition from Super Smash Bros. The roster contains a total of 58 characters, 34 of which return from Super Smash Bros. It was developed by Namco Bandai Games Inc. Characters Main article: Characters Both games feature identical character rosters. 4 ( SSB4, Smash 4, Sm4sh ), is a Nintendo 3DS and Wii U game. The double pack will be released in Limited quantities and come with decorative sleeves and stickers, and will be priced at 9800 yen. for Nintendo 3DS and Wii U ( for Nintendo 3DS / Wii U, Great Fray Smash Brothers for Nintendo 3DS / Wii U) unofficially reffered to as Super Smash Bros. Double Pack for 3DS will be released in Japan on December 11.
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Poe and I plan to stream the demo a bit over the next few days, then pick up the full Japanese version when it comes out. The recently announced Limited Edition Super Smash Bros.
#Japanese super smash bros 3ds rom archive#
Neat! The fact it uses a PK Beam means that it seems to be a MOTHER 1/EarthBound Zero-style of Starman:Īs we’ve seen before the Devil Car from the first MOTHER game also seems to be in Super Smash Bros., so it looks like it’s getting some good representation!Īnyway, if you missed me streaming last night, I archive everything on my YouTube channel, so here’s where the Smash Bros. If you’re hit by a PK Beam, you’ll be stunned for a brief moment. Not much is accessible in the demo, but other players HAVE found a mention of a Starman in the game!Īn alien-like enemy that moves around using Teleport and fires PK Beams. and published by Nintendo for the Nintendo 3DS video game console. 4) is a 2014 crossover fighting video games developed by Bandai Namco Studios and Sora Ltd. So these are the best screenshots I have for now 😛 for Nintendo 3DS (colloquially and collectively referred to as Super Smash Bros. I also encountered the Franklin Badge a few times, but was too busy trying to get used to the 3DS controls to notice it at first. Saturn – here’s a look at him in the 3DS version: While playing, we encountered a couple EarthBound things, so I *had* to get screenshots of them for EB Central.įirst is Mr. 3DS demo with Poe and had a lot of fun with it. We execute the Nintendo 3DS emulator by double clicking on it.We take the ROM that we have just downloaded (remember that it has to be unzipped) and we drag it into the Games folder.This will be in a folder with different files and other folders.Once we have downloaded and. So yesterday I streamed some of the Japanese Super Smash Bros. Super Smash Bros Brawl is English (USA) varient and is the best copy available online Brawl 64 is an attempt to bring Super Smash Bros this is without a doubt the best fighting series of all time, and each addition builds on the solid foundation this title created on the n64 4 Samus Aran 1 3 rom for Nintendo Entertainment System (NES) and play. We will already have Super Smash Bros ROM available to play. Notable flagship titles for the console include Super Smash Bros. stuff?” and then I realized, “Hey, that comes out soon and I DO have a Japanese 3DS with capture stuff, that sounds like a cool idea!” The GameCube is a home video game console developed and released by Nintendo in Japan on. Chess is no longer just a battle, now its war The rules are the same but, the game is dangerously different.Specifications: 20' x. September 10th, 2014 | Images, Smash Bros., VideosĪ few days ago someone was like, “Hey, are you gonna stream Japanese Super Smash Bros. for Nintendo 3DS / Wii U and Sonic the Hedgehog.
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15 Best Nintendo Franchises Ranked
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Sony and Microsoft super fans will have a hard time admitting it, but Nintendo has created the most incredible catalog of properties in the history of gaming. They may get made fun of for their slow development time and occasionally repetitive entries within their biggest franchises, but people just can’t get enough of that feeling they get when they re-discover Mario jumping on Goombas or Kirby transforming into his nemeses.
With nearly four decades of game creation to explore, it’s hard to rank the absolute best franchises from Nintendo’s considerable history, but that’s exactly what we’ve set out to do. To clear up any confusion, this isn’t a list of the best characters in Nintendo’s history, so you may see Mario starring in multiple entries in this hierarchy (he’s dipped his gloves into just about everything). This also isn’t a ranking of individual Nintendo games, though the overall quality of the individual games within these franchises obviously influenced their ranking.
From sci-fi foxes and pink puffs to mascot brawlers and pocket monsters, these are the 15 best Nintendo franchises ever:
15. Mario Party
Board games have sometimes struggled to battle the popular perception that they’re an outdated form of entertainment. People (sometimes falsely) believe kids don’t have the attention span required to sit still and enjoy them for more than a few minutes, and adults sometimes get tired of trying to get enough people together to play one. Of course, before Mario Party, few people realized how strong the relationship between video games and board games could be.
For over two decades, Mario Party has been delighting families (and driving them crazy) with its wild hijinks, creative minigames, and whimsical board designs associated with the Mushroom Kingdom and its colorful inhabitants. Some entries are obviously more memorable than others (Mario Party 2 is the arguable high point of the franchise), but all of them have the same objective: to encourage in-person multiplayer gaming with people you care about.
14. F-Zero
Before he was known as a Super Smash Bros. staple, Captain Falcon and his iconic Blue Falcon racer led a franchise that many racing fans still call one of the most intense ever. The franchise combines strong gameplay with revolutionary characterization and world-building in a genre that typically isn’t known for either of those qualities.
Sadly, it’s hard to talk about F-Zero without eventually addressing the fact that it is a mostly defunct relic from Nintendo’s past. There still hasn’t been a mainstream series release since the critically acclaimed F-Zero GX for the Gamecube in 2003, but the fire that fans have for this series’ unique futuristic environments, blazing speed, and racer backstories still burns bright in 2021.
13. WarioWare
Humor is sometimes severely lacking in gaming, especially at a time when so many violent and cinematic franchises command the attention of the masses. Thankfully, Wario has always had enough fart jokes, snarky comments, and crude companions to make up for the dearth of humor on the gaming market. Of course, WarioWare is so much more than a few laughs and the five-second microgames that compose the core gameplay of the series.
The franchise has been a pioneer in creative character building, multiplayer functionality, and innovative game design since 2003. Up until the Wii U, audiences could expect Wario, Jimmy T, Mona, and Dr. Crygor to showcase the technological potential of a new Nintendo console. We’ll all be treated to that zaniness again when WarioWare: Get It Together! launches on September 10 for the Switch.
12. Star Fox
It’s hard to emulate the sci-fi/fantasy mix of Star Wars with anthropomorphic animals and not have the whole thing feel corny, but Shigeru Miyamoto pulled it off when he created the Star Fox franchise in the early 1990s. Fox McCloud and his ragtag cohort of pilots introduced sharp-as-nails on-rails shooting to the Nintendo universe, and the gameplay of the first two (officially released) titles in this series has been hard to beat in the decades since.
This franchise briefly attempted to explore third-person action gameplay with Star Fox Adventure and Star Fox Assault, but the series sadly fell into the abyss in the 2010s. Despite those recent shortcomings, the furry friends that fly through space will always hold a special place in Nintendo gamers’ hearts for as long as people can access a SNES and Nintendo 64. Do a barrel roll!
11. Pikmin
The Pikmin series is one of Nintendo’s most daring ventures. It’s essentially a mish-mash of genres that ultimately feels like a strategy/adventure/platform/puzzle/collect-a-thon game. Against all odds, the series combines all of those unique elements rather well and even adds a surprising amount of emotional baggage to the equation. There’s nothing quite like the horror of watching the nickel-sized Captain Olimar and his resilient Pikmin soldiers get snuffed out in a second by a Red Bulborb (shudders).
The franchise has only had four true entries (three on consoles, one on handheld), but that just keeps everyone hungry for more. The third title was also re-released for the Switch in 2020, and there have been rumors of a fourth console entry in the works since 2015. Hopefully, that sequel becomes a reality soon, because few games in the Big N canon offer so much variety.
10. Donkey Kong
This franchise essentially gave birth to the entire Nintendo empire as we know it today. After all, the original Donkey Kong arcade game gave Nintendo the financial resources it needed to go on to do even bigger and better things. Better yet, DK became a charismatic fan-favorite character in his own right who has been severely disrespected and forgotten about in recent years.
Always in the shadow of the Mario platformers, and even occasionally demoted to sports and party game fodder, the Donkey Kong franchise still features some of the best games in Nintendo history. Donkey Kong Country and its sequels on the SNES revolutionized 2.5-dimensional graphics, Donkey Kong 64 was a peak 3D experience on the Nintendo 64, and Donkey Konga forced millions of parents to buy plastic bongo drums for their living rooms. It’s too bad we didn’t get anything good for this series’ 40th anniversary this past summer.
9. Kirby
The “Super Tuff Pink Puff” and his large library of games have an enormous following largely because they can lay claim to being the ultimate representation of what gaming should be: flat-out fun. Kirby’s joyful exterior pairs with a fierce interior to create the perfect balance of a cuddly badass. His trademark mechanic (acquiring the abilities of his enemies on the fly) was revolutionary in the 1990s though it admittedly grew a little stale in the three decades since.
Nintendo seemed to eventually realize that the franchise was growing repetitive and has since tried to spice things up with entries like 2010’s Kirby’s Epic Yarn (an artsy alternative to the typical platforming in the series) and several brawling-style games (i.e. Kirby Fighters Deluxe and Kirby Fighters 2). No matter the genre, this franchise remains one of the most accessible properties in Nintendo’s portfolio.
8. Animal Crossing
There’s no way Nintendo could have known that was initially seen as their spin on The Sims would turn into such a phenomenon. That title effectively introduced many of the hallmark traits of this series that both casual and hardcore fans have come to adore, such as a real-time internal clock and the ability to interact with animals of all kinds as a curious villager in a town that you get to mold and watch grow.
Most recently, Animal Crossing: New Horizons demonstrated gaming’s ability to bring the world together even when they’re separated by thousands of miles and incredible circumstances. The coronavirus pandemic destroyed lives, careers, and economies, but 32 million copies of that title circulated the planet and even provided a little bit of carefree immersion amongst some very dark days. There’s really no greater feat that a video game can possibly accomplish.
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7. Mario Kart
The racing genre is hard to get right, but sticking Mario and all of his friends into some wonky karts and letting the items fly has been simultaneously fun and infuriating for decades now. The franchise has brilliantly found ways to tweak and improve a tried and true formula with each new installment, and Mario Kart 8 Deluxe may just be the perfect racing game.
We all know that Nintendo has had a difficult time competing with the other major players in the industry when it comes to online play, but Mario Kart 8 is one of the only examples of the Big N creating a truly great experience in that department. Ruining someone’s morning with a blue shell halfway across the world right before you go to bed is something that can’t be replicated in any other game series.
6. Fire Emblem
Long before Marth and Roy joined the Super Smash Bros roster, the Fire Emblem franchise became the pinnacle of tough-as-nails strategy gaming in Japan. As the strategy series started to trickle into the homes of more gamers, the entire Western world finally got to experience its brilliantly designed character development, storytelling, and tactical game boards set in visually creative fantasy lands.
Fire Emblem Awakening essentially saved the entire property when it exploded in sales for the 3DS in 2013, and it’s only been up from there. Fire Emblem: Three Houses expanded the series’ secondary and tertiary elements to great success, but we all know that the foundational reason for the fun is always the chess match between the gamer’s army and the CPU’s enemy faction. This franchise has one of the brightest futures in the industry.
5. Super Smash Bros.
When Masahiro Sakurai led development on the original Super Smash Bros. for the Nintendo 64 he probably had no idea he was working on the ultimate fighting event in gaming history. Every sequel that has followed has expanded on the original’s revolutionary mechanics and style that quickly broke the boundaries of what many believed multiplayer fighting games could be.
By the time we got to Super Smash Bros. Ultimate, it became clear to everyone that this series is now a celebration of not only Nintendo as a company but characters previously outside of the conglomerate’s giant grasp. The franchise’s inclusion of Sonic the Hedgehog, Solid Snake, Cloud Strife, and many others demonstrate the power of Smash‘s orbit to bring the entire industry together for one very special gaming experience.
4. Metroid
Nintendo’s incredible catalog lacks atmospheric, dark, science-fiction properties. Thankfully, Samus Aran’s three-decade-long struggle to take down Space Pirates and battle Ridley has always filled the void. There’s nothing else in gaming that quite challenges Metroid’s ability to combine adventuring, platforming, and puzzle-solving into one incredible entity.
The series features multiple games that are in the running for the best of their generation, and the anticipation for Metroid Dread shows that fans desperately want to explore the moody depths of Brinstar, Zebes, and Tallon IV for as long as Nintendo will allow them to.
3. Pokémon
We’ve finally hit the big three Nintendo properties. If you account for all the Pokémon apparel, TV series, movies, trading cards, and more that have spawned from the video games, it’s certainly easy to argue that this franchise is worthy of the top spot on the list. Honestly, though, this series is worthy of at least the third spot on this list based purely on the brilliance of its original adventure.
Pokémon is special because it focuses on the relationship between humans and animals. Even though the pocket monsters you capture aren’t technically your pets, they sure feel like it after you’ve formed a connection with them after hours and hours of play. This franchise will continue to flourish for as long as Nintendo can think of new types of Pokémon for us to catch in each new generation of games.
2. Super Mario
Nintendo’s mascot has expanded into so many different waters that we sometimes forget just how brilliant his main franchise is. The Super Mario platformers have grown gaming’s potential with nearly every new release, and they have made millions fall in love with the medium for 35 years now.
It would be easy for Nintendo to rest on Super Mario’s laurels and pump out the same thing year after year, but that almost feels sacrilegious. Instead, every new entry has its own signature style that is ultimately duplicated and admired for years to come. Super Mario continues to open up countless possibilities for platforming and the rest of the gaming industry.
1. The Legend of Zelda
Link’s adventures in Hyrule get the slight edge over Mario’s adventures in the Mushroom Kingdom because no other franchise in gaming has demonstrated that videogames are art on the same level as literature, film, or television as consistently or for as long as much of The Legend of Zelda has. This franchise is more than a game; it’s an experience.
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Boss battles, weapon upgrades, niche characters you meet along the way, and complex dungeons that double as playgrounds for the mind are all trademarks of this series that will never grow old. With this series’ recent evolution into an open-world experience that is changing the ways we think of that genre, there’s no telling how many more incredible gaming experiences we will ultimately owe this franchise in the coming years.
The post 15 Best Nintendo Franchises Ranked appeared first on Den of Geek.
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How to Hack Your Wii U to Run Homebrew Games and Apps txking / Shutterstock Homebrew allows your Wii U to run apps Nintendo didn’t intend for you to run. This includes emulators, custom games, and mods. You can even install backup copies of your games on a hard drive and run them from there. This process is long, but isn’t overly complicated and can be completed by the average user. You don’t run any risk of damaging or bricking your console with normal homebrew, so it’s entirely safe. Why Homebrew? Homebrew is a great way to breath new life into an old console. There’s plenty of cool things you can do with a modded console. Emulators: Want to run Nintendo 64 games on your Wii U? With emulators, the Wii U can play almost any Nintendo game that isn’t a 3DS or Switch exclusive. USB game loading: You only have a measly 16-32 GB of space on your Wii U, which is only enough to install a few games to the fast internal storage. Homebrew enables loading hundreds of games from USB storage, which you can dump yourself from the disc. This does enable piracy, but that’s not the primary focus. Cemu: Homebrewing your Wii U is the only way to play Wii U games on PC legally, and with Breath of The Wild now running much better on Cemu than it does on the Wii U and Nintendo Switch, there’s plenty of reason to. GameCube games: Nintendo simply flipped a switch to disable running GameCube games on your Wii U. The functionality is still there but disabled from within Wii mode. You can turn it back on and make full use of your console. Modding games: There’s an active scene for Smash 4 mods, including one called Melee HD which completely changes the gameplay. Homebrew is the only way to mod games. There’s far too much content to show everything in detail here, but we’ll outline how to get your console homebrewed and to a point where you can begin installing whatever you’d like. Prep Your SD Card You’ll need to get the homebrew files onto your Nintendo Wii U. To do that, you’ll need an SD card reader. If your computer doesn’t have one, you can get an adapter on Amazon for less than $10. There are two paths you can take with the homebrew process. The first uses a browser exploit to run arbitrary code and load the homebrew launcher. From there, you can install a custom firmware package called Mocha CFW, which removes code signing and lets you install the homebrew channel as an app on your Wii U. After that’s done, you can go in and out of homebrew apps without any issues. The problem is, if you reboot your Wii U, you’ll have to redo the browser exploit. This is annoying, especially on the latest firmware, where the exploit has a lower success rate. The solution to this is another exploit called Haxchi to overwrite a Virtual Console DS game and turn it into a makeshift homebrew launcher, replacing the browser exploit entirely. But you’ll need a legitimate DS game—no way to pirate it, even with homebrew magic. Currently, the cheapest DS game on the Nintendo eShop is Brain Age, at $6.99, though others are supported. You can also make your Wii U run the exploit on boot, called Coldboot Haxchi, but it’s not necessary and is one of the few things that run the risk of bricking your console—in other words, making your Wii U hardware unusable. Initial Setup You’ll need a few files, regardless of which path you choose: The payload to execute when you run the browser exploit The homebrew launcher channel, which is loaded by the payload. Download both these .zip files. The homebrew app store, technically optional but it will allow you to install future apps solely from your Wii U. Download all the .zip files, put them in a new folder, like this: Read the remaining 45 paragraphs https://buff.ly/2UCyvRq
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Top 10 Nintendo Switch 2017 Games for Girls
Like a few of our lucky readers, I was fortunate enough to get a day-one Preorder for the Nintendo Switch. Sadly had to get the plain grey one, but beggars can’t be choosers right? 🙂 What games are you most looking forward to? For me, the only launch title right now that has caught my eye is Zelda, but that’s sure to change as we get closer to release. There are a ton of interesting looking games coming out by the end of the year for the new console.
Here are the Top 10 Nintendo Switch Games Due out in 2017 that I am most looking forward to.
NEW UPDATE: Check Out our List of Upcoming 2018 Nintendo Switch Games for Girls here.
Top 10 Nintendo Switch Games
Mario Odyssey
Mario Odyssey – The new Mario Game looks amazing. It reminds me a lot of Mario 64 with a huge open world full of lots of fun and crazy looking levels. Mario has some new abilities too such as being able to throw and jump on his cap to cross large areas. Mario will fly on an airship to travel to “strange new worlds” (for Mario and his friends), but the world is actually made up of different places that we know in real life such as New York City, and Latin and South America. Mario Odyssey’s release date is December 29th, 2017.
Pokemon Stars
Pokemon Stars – Although it is still a rumor at this time, several retailer leaks such as one that has since been taken down on Gamestop seem to refer to the existence of a new Pokemon Game for Nintendo Switch. The rumor is that it is a new version of Pokemon Sun and Moon with over 20 new pokemon added in. This rumor has not been confirmed by Nintendo and so no release date has been given.
Stardew Valley
Stardew Valley – I actually spent the majority of this past weekend playing the PC version of Stardew Valley. True, you can already play this game right now today on PC and other consoles… But imagine being able to play it ON THE GO, away from home. This will be the title’s first entry into mobile or handheld gaming. Stardew Valley is an amazing “tribute” to classic Nintendo games such as Harvest Moon and Rune Factory – so it makes sense that it would find a home on the Nintendo Switch as well. It is such a relaxing game and the type of game that you can pick up and play as little as an hour, or easily spend 20+ hours straight with. The Nintendo Switch ability to switch from handheld to console form lets you play Stardew Valley whenever, wherever, and however you want. Although it is definitely for sure coming to the Nintendo Switch, there is no official word on a release date.
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Seasons of Heaven – Seasons of Heaven is a confirmed Exclusive title for the new Nintendo Switch. Graphically it looks pretty amazing for a Nintendo console and much more like something that we would see on a PS3 or PS4. The game is based on a novel by the same name and features a boy with his dog as they travel a post-apocalyptic fantasy world. The fact that it’s exclusive to the Switch gives Nintendo some more advantage. In my opinion a console is only as good as its exclusives! I’m looking forward to learning more about Seasons of Heaven in the months to come. No Release date has been set yet for this title.
Dragonquest XI
Dragonquest XI – There will now be three versions of the newest Dragon Quest game all set to release in 2017. These include a fully 3D version for the PS4, a 2D/3D style for the 3DS and a 3D style version for the new Nintendo Switch. Clearly still, from trailers and screenshots, the PS4 version is going to still have the upperhand when it comes to graphics and resolution. However, the ability now to have a version where you can play on the go (as with the 3DS) OR play on the big screen (as with the PS4) all in one version now (on the Nintendo Switch), gives one some pause into deciding which version of the game to pick up. Regardless of which version you get, this already looks set to be an amazing game. Dragonquest has long been the best selling RPG franchise of all time (yes, even more so than Final Fantasy) and many fans around the world are anxiously awaiting the newest installment into the Dragonquest saga.
Xenoblade Chronicles 2
Xenoblade Chronicles 2 – Another exciting Nintendo Switch exclusive. Xenoblade Chronicles 2 is a direct sequel finally to cult classic Xenoblade Chronicles from back on the Wii. The Wii U also saw Xenoblade Chronicles X – However, that was more of a side game, and not directly related to the first. Xenoblade Chronicles remains one of the greatest games on the Wii and until the recent release on the Nintendo E-Store, it was a highly sought after collector’s item. Not only that, but it is a fantastic RPG. I’m so thrilled to see it getting a sequel that I’m almost just as excited for this title as for the new Zelda or SMT.
Fire Emblem Warriors – There is extremely little details known about this title yet. There’s going to a live event on January 18th at 5pm EST dedicated fully to the Fire Emblem series. Speculation includes that the live event will reveal more details not only about Fire Emblem Warriors but also about the upcoming mobile game that was originally announced for 2016 but got delayed until “Sometime in 2017”.
Shin Megami Tensei
Shin Megami Tensei – I am the biggest Atlus fangirl ever. Tokyo Mirage Sessions is my favorite Wii U game – and I’ve been hooked on Persona and SMT games ever since Playstation One days. I suspect that this will be a much darker game than say Tokyo Mirage Sessions or Persona, and go back to gameplay similar to that in Devil Summoner and Devil Survivor. I’m really excited to hear that a new SMT game is in the works. It is such an underloved and underrated series. I was most surprised by this announcement at the Live event last week. There’s barely any details yet, just that it will coincide with the series’ 25th anniversary.
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Project Octopath Traveler – a brand new exclusive from Square-Enix. The trailer seems to hint at an open world with multiple endings and a branching plot that is determined by choices the player makes. These types of games are always my favorite, so I am super interested in learning more about Project Octopath Traveler. It is being developed by the same team who worked on Bravely Default. The artwork is retro which is an interesting approach because as we’ve seen with other titles such as Seasons of Heaven, the console is definitely quite capable of more “Next-Gen” style graphics as well. This leads me to believe that this title will try to pander to us older fans from the 16bit era. Graphics and gameplay seem to remind me in some parts of some older Square games such as Final Fantasy Tactics, Saga Frontier, Legend of Mana, Live A Live, and Ogre Battle. Very excited to see where this one goes.
zelda breath of the wild
Zelda Breath of the Wild is by far the most anticipated and exciting launch title for the Nintendo Switch. There are several different collector editions for quite a large price! The collector editions include things like a carrying case, replica sword, soundtrack, cloth map, and coin. Amazon and Gamestop both sold out of these sets already. Best-buy began preorders for them today. But no matter if you get the Special Edition, or Master Edition, Or the base game is available for $59.99 you will be getting one amazing game. Keep in mind, if ordering the digital version, it will take up over HALF of the storage on the Nintendo Switch. Yikes! It is the first time for Zelda to take a more “western” approach to gaming, emulating features commonly found in Elder Scrolls games such as an open world and sandbox style gameplay. It also will have more than 100 Shrines of Trial to explore. It’s going to be a huge game. And from the launch trailer video, I feel that the story is also going to be very emotional and exciting. More so than any other game on the list, this is the one that should not be missed.
I also have to give a nod to a few other 2017 Switch games that didn’t quite make the list including the new Bomberman Game, Skyrim’s first foray into handheld gaming, Minecraft Switch Edition (for much of the same reasons as why Stardew Valley made the list), Mario Kart, Sonic, and Splatoon 2. With strong support from third party developers, and a few iconic Nintendo franchises making appearances, the gaming library for Nintendo Switch is already looking extremely promising.
Also the fact that the console is not region locked gives the fan translation community a chance to shine and bring us all the great games that Nintendo of America will either censor, or simply take a pass and not localize for North America. This could in theory mean that we could see some visual novels or otome games or more JRPGs on this Nintendo console provided that the English speaking Fan Translation community get behind certain projects.
The one franchise I expected to see, and didn’t see, was Smash Brothers. Also would love to see a new Donkey Kong Country game.
Although it is still early days, the future looks bright for Nintendo’s newest console.
Let us know in the comments below what Nintendo Switch Games You’re most excited for!
Top 10 Nintendo Switch 2017 Games for Girls was originally published on GeekySweetie.com - Geeky & Kawaii Anime, Tech, Toys, & Game Reviews & News
#Dragonquest#Dragonquest XI#Fire Emblem#Fire Emblem Warriors#Mario#Mario Nintendo Switch#Mario Odyssee#Mario Switch#Mariokart#Minecraft#Nintendo Games 2017#Nintendo Switch#Nintendo Switch 2017 Games#Nintendo Switch Game Lineup#Nintendo Switch Games#Nintendo Switch Games List#Nintendo Switch Gaming Library#Nintendo Switch Launch Games#Pokemon#Pokemon Moon#Pokemon Stars#Pokemon Sun#Pokemon Sun and Moon#Project Octopath Traveler#Seasons of Heaven#Shin Megami Tensei#Skyrim#SMT#Sonic#Splatoon 2
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How to Hack Your Wii U to Run Homebrew Games and Apps
txking / Shutterstock
Homebrew allows your Wii U to run apps Nintendo didn’t intend for you to run. This includes emulators, custom games, and mods. You can even install backup copies of your games on a hard drive and run them from there.
This process is long, but isn’t overly complicated and can be completed by the average user. You don’t run any risk of damaging or bricking your console with normal homebrew, so it’s entirely safe.
Why Homebrew?
Homebrew is a great way to breath new life into an old console. There’s plenty of cool things you can do with a modded console.
Emulators: Want to run Nintendo 64 games on your Wii U? With emulators, the Wii U can play almost any Nintendo game that isn’t a 3DS or Switch exclusive.
USB game loading: You only have a measly 16-32 GB of space on your Wii U, which is only enough to install a few games to the fast internal storage. Homebrew enables loading hundreds of games from USB storage, which you can dump yourself from the disc. This does enable piracy, but that’s not the primary focus.
Cemu: Homebrewing your Wii U is the only way to play Wii U games on PC legally, and with Breath of The Wild now running much better on Cemu than it does on the Wii U and Nintendo Switch, there’s plenty of reason to.
GameCube games: Nintendo simply flipped a switch to disable running GameCube games on your Wii U. The functionality is still there but disabled from within Wii mode. You can turn it back on and make full use of your console.
Modding games: There’s an active scene for Smash 4 mods, including one called Melee HD which completely changes the gameplay. Homebrew is the only way to mod games.
There’s far too much content to show everything in detail here, but we’ll outline how to get your console homebrewed and to a point where you can begin installing whatever you’d like.
Prep Your SD Card
You’ll need to get the homebrew files onto your Nintendo Wii U. To do that, you’ll need an SD card reader. If your computer doesn’t have one, you can get an adapter on Amazon for less than $10.
There are two paths you can take with the homebrew process. The first uses a browser exploit to run arbitrary code and load the homebrew launcher. From there, you can install a custom firmware package called Mocha CFW, which removes code signing and lets you install the homebrew channel as an app on your Wii U. After that’s done, you can go in and out of homebrew apps without any issues.
The problem is, if you reboot your Wii U, you’ll have to redo the browser exploit. This is annoying, especially on the latest firmware, where the exploit has a lower success rate. The solution to this is another exploit called Haxchi to overwrite a Virtual Console DS game and turn it into a makeshift homebrew launcher, replacing the browser exploit entirely. But you’ll need a legitimate DS game—no way to pirate it, even with homebrew magic. Currently, the cheapest DS game on the Nintendo eShop is Brain Age, at $6.99, though others are supported. You can also make your Wii U run the exploit on boot, called Coldboot Haxchi, but it’s not necessary and is one of the few things that run the risk of bricking your console—in other words, making your Wii U hardware unusable.
Initial Setup
You’ll need a few files, regardless of which path you choose:
The payload to execute when you run the browser exploit
The homebrew launcher channel, which is loaded by the payload. Download both these .zip files.
The homebrew app store, technically optional but it will allow you to install future apps solely from your Wii U.
Download all the .zip files, put them in a new folder, like this:
Read the remaining 45 paragraphs
How to Hack Your Wii U to Run Homebrew Games and Apps published first on https://medium.com/@CPUCHamp
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Link
txking / Shutterstock
Homebrew allows your Wii U to run apps Nintendo didn’t intend for you to run. This includes emulators, custom games, and mods. You can even install backup copies of your games on a hard drive and run them from there.
This process is long, but isn’t overly complicated and can be completed by the average user. You don’t run any risk of damaging or bricking your console with normal homebrew, so it’s entirely safe.
Why Homebrew?
Homebrew is a great way to breath new life into an old console. There’s plenty of cool things you can do with a modded console.
Emulators: Want to run Nintendo 64 games on your Wii U? With emulators, the Wii U can play almost any Nintendo game that isn’t a 3DS or Switch exclusive.
USB game loading: You only have a measly 16-32 GB of space on your Wii U, which is only enough to install a few games to the fast internal storage. Homebrew enables loading hundreds of games from USB storage, which you can dump yourself from the disc. This does enable piracy, but that’s not the primary focus.
Cemu: Homebrewing your Wii U is the only way to play Wii U games on PC legally, and with Breath of The Wild now running much better on Cemu than it does on the Wii U and Nintendo Switch, there’s plenty of reason to.
GameCube games: Nintendo simply flipped a switch to disable running GameCube games on your Wii U. The functionality is still there but disabled from within Wii mode. You can turn it back on and make full use of your console.
Modding games: There’s an active scene for Smash 4 mods, including one called Melee HD which completely changes the gameplay. Homebrew is the only way to mod games.
There’s far too much content to show everything in detail here, but we’ll outline how to get your console homebrewed and to a point where you can begin installing whatever you’d like.
Prep Your SD Card
You’ll need to get the homebrew files onto your Nintendo Wii U. To do that, you’ll need an SD card reader. If your computer doesn’t have one, you can get an adapter on Amazon for less than $10.
There are two paths you can take with the homebrew process. The first uses a browser exploit to run arbitrary code and load the homebrew launcher. From there, you can install a custom firmware package called Mocha CFW, which removes code signing and lets you install the homebrew channel as an app on your Wii U. After that’s done, you can go in and out of homebrew apps without any issues.
The problem is, if you reboot your Wii U, you’ll have to redo the browser exploit. This is annoying, especially on the latest firmware, where the exploit has a lower success rate. The solution to this is another exploit called Haxchi to overwrite a Virtual Console DS game and turn it into a makeshift homebrew launcher, replacing the browser exploit entirely. But you’ll need a legitimate DS game—no way to pirate it, even with homebrew magic. Currently, the cheapest DS game on the Nintendo eShop is Brain Age, at $6.99, though others are supported. You can also make your Wii U run the exploit on boot, called Coldboot Haxchi, but it’s not necessary and is one of the few things that run the risk of bricking your console—in other words, making your Wii U hardware unusable.
Initial Setup
You’ll need a few files, regardless of which path you choose:
The payload to execute when you run the browser exploit
The homebrew launcher channel, which is loaded by the payload. Download both these .zip files.
The homebrew app store, technically optional but it will allow you to install future apps solely from your Wii U.
Download all the .zip files, put them in a new folder, like this:
Read the remaining 45 paragraphs
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Every Nintendo Console Ranked From Worst to Best
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There are some who believe that the best Nintendo console ever is the first one you owned. It’s an idea that speaks to the mark Nintendo has left on the industry and how you feel the first time you experience the latest entries in one of their classic franchises. Your first Nintendo console truly is something special.
With that out of the way, let’s talk about which Nintendo console is actually the best. No, there’s no way to convince everyone that one Nintendo console is actually better than the rest, but we’re looking back at Nintendo’s history of both home and handheld console releases (minus some peripherals like the Game & Watch) to give a little love to your first Nintendo console (whatever it may have been) and also talk about the Virtual Boy.
While this ranking was heavily based on the quality of each console’s games (which is arguably a device’s most important factor in terms of its legacy), any potential ties were broken by hardware quality, longevity, and intangible features that elevated one console over another.
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13. Nintendo Virtual Boy
Well, let’s get this out the way, shall we?
You have to give Nintendo credit for trying to make virtual reality happen in the ‘90s, but even if you accept that this console’s VR capabilities were always going to be limited (even for the time, much less compared to modern VR headsets), everything else about this device was a disaster. Its few “okay” games barely utilized its VR technology, and those games ambitious enough to explore that possibility were quite literally painful to play. It was also expensive enough to ensure that few people actually owned one, which was really for the best.
More importantly, the Virtual Boy is the one Nintendo console that doesn’t seem to generate any nostalgia beyond being a relic of a specific time. Much like the Ark of the Covenant, though, this relic could burn a hole through your eyes if you looked at it for too long.
12. Nintendo Wii U
If it wasn’t for the Virtual Boy, it would be incredibly easy to name the Wii U the worst Nintendo console of all-time.
Right down to its name, the Wii U always felt like Nintendo’s half-hearted attempt to answer the question “What comes after the historically successful Nintendo Wii?” The idea of making a home console slightly more portable was a good one (just look at the Switch), but the actual Wii U tablet was a terribly designed peripheral that was often tough to enjoy even when you found a non-Nintendo developer that bothered to properly use it in the first place.
Yes, the Wii U had some truly incredible exclusives, but the fact that Nintendo couldn’t wait to port most of them to the Switch really tells you all you need to know about this console’s fundamental design failures.
11. Game Boy Color
Despite its place on this list, I’d actually say this is the point when we’ll start talking about Nintendo devices that were at least worth owning. Actually, you probably either owned a Game Boy Color or you probably wished you could convince your parents to buy one.
So why is it so low? Much like the Wii U, the biggest problem here is that Nintendo and its development partners failed to really properly utilize the device’s core feature often enough. The list of true Game Boy Color exclusives is relatively small, meaning that many of us ended up using the Game Boy color to slightly enhance Game Boy games.
While that’s not necessarily a bad thing given the quality of the Game Boy library, the Game Boy Color still feels like a missed opportunity that ultimately bridged two more notable handheld releases.
10. Game Boy Advance
It’s hard to fault anyone who thinks about really bad lighting whenever they try to remember their time with the Game Boy Advance. Nintendo eventually corrected that issue with the Game Boy Advance SP, but you have to wonder what could have been had the GBA hardware been ready for primetime (or, more accurately, bright daylight) when it was released.
Of course, a big part of the reason why people wanted to be able to see the GBA screen a bit better was that the GBA had so many great games. The GBA could have justified its existence if it was just a portable SNES (which it sometimes was), but here was a device that strangely inspired some of the industry’s best developers to really push the limits of handheld game design and start to explore what was possible.
Honestly, you could probably swap the Game Boy Advance and the next entry on this list depending on what mood you’re in, but the Game Boy Advance’s surprisingly short lifespan ends up being the fact that earns it a slightly lower spot.
9. Nintendo 3DS
Ranking the Nintendo 3DS is difficult if for no other reason that than the fact it took a while for Nintendo to get the hardware right. Even then, the Nintendo 2DS is still one of the oddest pieces of strangely bitter “budget” device design this side of Apple. There’s also the matter of the handheld’s 3D technology which proved to be such a mixed bag that it’s honestly hard to blame anyone who never bothered to use it.
However, the 3DS’ game library is simply one of the best in Nintendo handheld history. The 3DS boasts some of the best Pokemon, Zelda, Metroid, and Animal Crossing games ever, as well as a surprisingly strong lineup of third-party titles.
It’s always been a little annoying that it’s so easy to recommend 3DS games but it’s been historically difficult to recommend the 3DS hardware itself. Still, Nintendo did eventually right this ship somewhat, which is more than you can say about some of their other devices.
8. Nintendo Wii
There are times when it feels like the Nintendo Wii was a fever dream. Remember when we were playing motion controlled bowling with our grandmas as we both marveled at the realization that we were indeed in the future? What a wonderfully weird few years that was.
That’s the thing about the Nintendo Wii. No, it’s motion controls weren’t always the best in retrospect, and yes, many of its games were sometimes too dependent on those controls, but the fact of the matter is that it’s hard to replace the memories that the Nintendo Wii gave us.
You don’t need to put your rose tinted glasses on too tightly to look back fondly on the Nintendo Wii, but the console does start to fall apart just a bit the more critically you look at it.
7. Nintendo GameCube
You know, we can actually save a little time talking about the GameCube’s failures as we previously took an extensive look at the console’s shortcomings in an article focused on how the GameCube made Nintendo a little cynical. Check it out if you want to be reminded of the many ways this was not a perfect console.
Then there’s the other side of the GameCube argument, which largely focuses on the fact that the GameCube’s library features one of the best collections of exclusive titles in gaming history. I mean, this is the console that gave us both Resident Evil 4 and Animal Crossing. This is the console that brilliantly reimagined the Metroid franchise and proved that Super Smash Bros. was so much more than a gimmick.
The GameCube’s shortcomings have always been easy to focus on simply because it’s hard not to imagine what this console could have been if just a couple of the more obvious flaws had been addressed.
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6. Nintendo 64
If you put the PlayStation’s best 100 games next to the N64’s best 100 games, the PlayStation would probably look like the better console. If you stack the PlayStation’s top 10 games against the N64’s top 10 games, though, then the conversation becomes much more complicated.
That’s the thing about the N64. While it reminds us of a generation when Nintendo started to lose some of their third-party support, that’s hard to focus on for too long when you realize that the N64’s best games were essential parts of their era. Can you imagine a world without Super Mario 64 and Ocarina of Time or going through the ‘90s without experiencing a proper GoldenEye 007 all-nighter?
Actually, in retrospect, the thing that puts the N64 over-the-top from a historical perspective is its status as arguably the best local multiplayer console ever. The industry changed shortly thereafter, and it’s always been a shame that more modern developers don’t recognize what makes the local multiplayer experience so much more than the predecessor to online play. If it weren’t for the console’s controller and a few missing/weird features, this one could rank even higher.
5. Nintendo Switch
It’s tempting to just leave the Nintendo Switch off this list for the simple fact that the console’s story is far from done. Yet, it’s a testament to the Switch’s run so far that it could pretty much fall flat on its face from here on out and still arguably rank relatively high on this list.
The thing about the Nintendo Switch’s gimmick is that it’s not really a gimmick. Instead, Nintendo simply recognized that the time had finally come to merge handheld and console gaming in a way that we used to only dream about. While the Switch’s portability is obviously one of its best features, what makes the console work is the fact that you could leave it plugged into your TV until the end of time and never feel like you’re somehow missing out on the way you “should be” using the device.
It’s honestly hard to imagine how Nintendo ever releases another console that doesn’t at least somewhat emulate the Switch’s design. Oh, and it certainly doesn’t hurt that the Switch’s library has been largely stellar so far.
4. Nintendo Game Boy
It’s easy enough to forget just how bad most handheld gaming consoles released before the Game Boy were and, for that matter, how bad many of the handheld gaming consoles that followed the Game Boy ended up being. We’ve often been willing to settle for less to play games on the go, but the Game Boy truly spoiled us.
Years later, it’s clear that the “secret” to the Game Boy’s success was the way Nintendo set a clear precedent that portable games would no longer just be lesser console games. The Game Boy occasionally dove into those waters, but many of the device’s best games felt like the kind of titles that wouldn’t have found a home on any other platform despite clearly being worthwhile (often great) experiences.
At a time when so many people still play games on mobile devices that too often boil titles down to their simplest forms, the ambitious Game Boy is more impressive than ever.
3. Nintendo DS
The Nintendo DS is another one of those Nintendo devices that can justify its high ranking on the basis of its library alone, but the thing that I don’t think gets talked about enough when we’re discussing the legacy of the DS are its touch screen features.
At a time when the idea of touch screen gaming felt closer to a novelty, the DS treated the concept with a sense of joy that perfectly captured the thrill many of us felt when we realized that were able to control games in such a futuristic way. We said something similar about the Wii, but years later, there are DS games that make better use of touch controls than even modern smartphone titles.
The DS could have “just” been another Game Boy, and it would likely still be fondly remembered. What elevates it are the ways that it so perfectly showcases the benefits of Nintendo’s outside the box thinking.
2. Nintendo Entertainment System
You know, I’m pretty sure that everyone I knew who owned an NES eventually saw the console “fail” at some point. From broken loading trays to dusty cartridges, the NES may have been one of Nintendo’s least reliable consoles from a hardware perspective.
Like the old sports car that breaks down so often that you learn to love fixing it, though, the memories the NES gave a generation of gamers were certainly worth the trouble. Yes, the NES’ library is impressive, but what’s really impressive is how so many NES games are still playable to this day. Some of them are still seen as the gold standard in their particular genres.
You can debate which console was the best in any given generation, but it’s hard to imagine being a young gamer of a certain era and not having an NES in the house.
1. Super Nintendo Entertainment System
Incredibly, there was a time when parents everywhere were convinced that the Super Nintendo was some kind of scam. After all, we already owned a Nintendo. Why would they ever spend a couple hundred dollars on another one?
Kids everywhere quickly figured out the answer to that question. Unlike other console follow-ups from previous generations that offered diminishing returns in order to score quick bucks, Nintendo built the SNES to prove to all the doubters that this really was the future of gaming and that the SNES was going open doors that many of us never even knew were there.
As you’ve probably already guessed, though, the SNES spot at the top of this list was secured by the quality of the console’s games. With help from some of the greatest studios ever working at the top of their games (as well as more than a few notable contributions of their own design), Nintendo assembled a library of SNES classics that may never be topped in terms of quality, innovations, and diversity. This is truly the best Nintendo console ever.
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Actually correct rankings of the core Super Mario games
Polygon, we love you, but you’re wrong about Mario.
Super Mario Bros. and all of the core series that have spilled out from it are wonderful. We don’t dislike any of the core adventures of the little (?) Italian (?) plumber (?), but there are definitely games we love more than others. With Super Mario Odyssey released and the entirety of SB Nation MLB’s team playing it and loving it, we thought it was a good time to rank the 18 core games ourselves.
And also because our sister site Polygon recently did that and we are still mad about it days later and feel the need to right the great injustice that has been done to us. Love you, Polygon! Maybe we can settle this over Mario Kart someday.
Rather than try to get myself, Grant Brisbee, and Whitney McIntosh to agree on one singular ranking that would likely result in us never speaking to each other again, we have three separate but equally correct lists for you. The important thing here is that we’re all more correct than Polygon, who we are definitely not starting a feud with just to increase traffic across the network.
Marc Normandin’s actually correct Super Mario game ranking
18. New Super Mario Bros. DS 17. Super Mario Bros.: The Lost Levels 16. Super Mario Land 15. Super Mario Bros. 2 14. Super Mario Land 2: Six Golden Coins 13. Super Mario Bros. 12. New Super Mario Bros. 2 11. New Super Mario Bros. Wii 10. Super Mario 64 9. Super Mario Sunshine 8. Super Mario World 7. Super Mario 3D Land 6. New Super Mario Bros. Wii U 5. Super Mario Galaxy 4. Super Mario Bros. 3 3. Super Mario Odyssey 2. Super Mario Galaxy 2 1. Super Mario 3D World
Important first note: Super Mario Bros. 3 would be ranked higher if there were more levels with Kuribo’s Shoe.
Super Mario 64 is great! It also has not aged particularly well, however, and Mario is an area where Nintendo has continued to push forward and improve across the board — this isn’t Star Fox, y’all. That’s why Mario 64 sits in the middle now: it’s so much clearly better than everything but the absolute classics that preceded it, but it lags behind much of the new that it helped build the foundation for. That’s much less depressing than “is still the best 20-plus years later.”
New Super Mario Bros. DS ranks last because it’s one of the only soulless Mario games that exists within the core series. Much better games sprung from it, including the overlooked sequel that focused heavily on Mario collecting coins and the greatest-hits-and-more feel of New Super Mario Bros. Wii U, but the initial entry was just sort of a reminder that Nintendo could still make sidescrolling Mario games even in a modern gaming world.
Super Mario 3D World comes out on top for me as it’s the perfect distillation of everything incredible about 2D Mario and 3D Mario and, unlike with the New Super Mario Bros. series, still feels like a brand new experience and innovation. If Super Mario Odyssey — which honestly has potential to be at the top of this list someday, but I’ve got many more hours and years to sink into it before I can say that — is perfection built upon the foundation of Super Mario 64, then Super Mario 3D World is that for Super Mario World — it invites exploration, there are countless secrets, and you can spend dozens and dozens and DOZENS of hours in the game without solving all of its mysteries.
Plus, it has multiplayer as good as that of New Super Mario. Bros’ series, but without the downside of the game being lessened when you play solo. It’s engrossing either way, fun for completely different reasons played alone or with friends/frenemies, and, for me, is everything right and good about Mario in its superior form.
It’s overlooked in part because it’s on Nintendo’s worst-selling console of all-time, and that’s no small thing. If you’ve got a Wii U, though, and haven’t played it, do so. If you have a Switch, then hope that Nintendo will release an updated version for that like they did with Mario Kart 8.
Speaking of the Wii U, Super Mario Maker is better than a number of the games on this list, but I’ll let you figure out which ones.
Whitney McIntosh’s actually correct Super Mario game ranking
18. New Super Mario Bros. DS 17. Super Mario Bros.: The Lost Levels 16. Super Mario Bros. 2 15. New Super Mario Bros. Wii 14. Super Mario Land 13. New Super Mario Bros. 2 12. Super Mario Land 2: Six Golden Coins 11. Super Mario Bros. 10. New Super Mario Bros. Wii U 9. Super Mario Sunshine 8. Super Mario Galaxy 7. Super Mario 3D Land 6. Super Mario 3D World 5. Super Mario Odyssey 4. Super Mario Galaxy 2 3. Super Mario 64 2. Super Mario World 1. Super Mario Bros. 3
The most important thing you should know about these rankings is that, as much as possible, I battled my emotional attachment to the games in pursuit of an accurate, realistic ranking of Mario games.
With Super Mario 64 though, I threw that restraint out the window. It was the game that made me truly addicted with each subsequent game in the series, and spurred me to go back and play ones that I had skipped over before that. Has it been surpassed in various categories by games that have come after it? Sure. Was it the peak of Nintendo’s Mario output before that point and pave the way for much of what was built down the line? Unquestionably the case.
So it’s third for me, but that’s only buoyed by my addiction very slightly. Super Mario Bros. 3 is the pinnacle, as many people can agree, and while I haven’t spent as much time as I’d like with Odyssey just yet it’s already in my Top 5 thanks to the level of detail put into the game and how easy it is to enjoy the depth of the world while also having a great-ass time.
I’d be remiss if I didn’t at least give a shoutout to Super Mario Land which doesn’t always get its due credit because of the tangential connection it has to the rest of the core games and the jump in quality to Six Golden Coins. My 8-9-10 choices could also reasonably be swapped into any order for those three slots, but they had to go somewhere and there’s only so much time in my day to argue with myself about this.
The important thing is that New Super Mario Bros. DS is last. And it should always be last.
Grant Brisbee’s actually correct Super Mario game ranking
18. Super Mario Bros.: The Lost Levels 17. Super Mario Land 16. Super Mario Land 2: Six Golden Coins 15. Super Mario Bros. 2 14. New Super Mario Bros. DS 13. New Super Mario Bros. Wii 12. New Super Mario Bros. 2 11. Super Mario 3D World 10 .New Super Mario Bros. Wii U 9. Super Mario 3D Land 8. Super Mario Galaxy 7. Super Mario Galaxy 2 6. Super Mario Bros. 5. Super Mario Sunshine 4. Super Mario Odyssey 3. Super Mario Bros. 3 2. Super Mario World 1. Super Mario 64
Quick explanations :
Lost Levels was too damned hard, and the payoff for mastering whatever it took to reach the next level wasn’t enough. I got frustrated quickly when it came to the States, and it felt like a slog to beat it with save states on an emulator, just to be a completionist.
Game Boy games were pretty bad, everyone. Better than previous portable options. Still nothing that I want to play today.
Super Mario Bros. 2 was fun, and I loved the ability to choose between a floaty Peach and a springy Luigi (like anyone played as Toad or Mario). But even before I knew it wasn’t developed as a Mario game, it didn’t feel like a Mario game. Give me koopas or give me death. Or, at least, another game.
All of the New Super Mario Bros. built on the mechanics of what came before them, and they were all very fun, but I don’t remember picking my jaw off the floor for any of them. I had to Google a bunch of them to see which ones were which, actually.
The Galaxy games were incredibly fun, and I loved the wackiness of exploring the 3D space in a circular way. Super creative and highly recommended.
Imagine growing up on Adventure and Pitfall and then playing the first Super Mario Bros. for the first time. Well, guess what, I’m an old and that was me. The secrets in that game, man. Warps and hidden 1UPs were fresh and amazing, and you had to find this crap out on your own or through a pre-internet whisper network. Or Nintendo Power.
Sunshine was a blast and highly underrated, even if the cannon did piss me off occasionally.
Odyssey might be the best game I’ve ever played, unless it’s not even the best Switch game to come out this year, but I’ll need to finish it before putting it first.
Super Mario Bros. 3 stretched the limits of what was possible on the NES, and it’s one of the rare games from that system that still feels fresh to a kid today. There’s still nothing like getting a Tanooki suit.
I actually played Super Mario World for a focus group before it came out, and we were told to play it and Sonic the Hedgehog and give them our thoughts. All of us spent way more time with Sonic and complained that Super Mario World was too complicated and esoteric. I still feel bad about that, and I wonder if I contributed to someone in Japan freaking out about how the game was going to be received. It’s such a clean, crisp game that’s filled with all of the Easter eggs of SMB 3, but deeper. Even though the game was harder, it was more forgiving because of the ability to save, and it was richly rewarding.
But nothing in my life will top what it was like to play Mario 64 for the first time. I get the complaint that it doesn’t hold up, but I’ve played it within the last year, and I don’t agree with those complaints at all. The wonder of that game and the different environments were special, but for my money, I loved the variety. Here, get this penguin baby back to its mother. Not that one, you idiot. Here, shoot out of a cannon and break away a wall. Race this thing. Fly around and get that thing. Collect those things. The best part might have been trying to figure out the cryptic names of each star.
Mario 64 took the simple “reach the flagpole” idea from the first games and blew it up. Complete your tasks in order, or don’t! Spend a few hours in this world, then move to the next, and come back at your leisure.
The rabbit still pisses me off, and that’s a good thing.
While Odyssey is an incredible experience, I’m not sure if it would be the same if I didn’t already have my long jumpin’ and triple jumpin’ down. That’s why the only correct ranking has Super Mario 64 at the top, and I yield to the floor.
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My year in games - 2016
So for the past few years, I’ve been recapping the games I’ve played for the first time in the past year. I was going to do things differently for 2017 as the first 6 months of this year were full of absolutely amazing games and the second half of the year is looking just as good. However, I realized I actually never posted my 2016 games here, so let me do that first! Here are the games I played in 2016 and what I thought of them:
The Witness (PC) - I actually wasn’t that big of a fan of Braid, but I like puzzles so I picked up Johnathan Blow’s latest game. Quite fun with a lot of great puzzles, but suffers from indie art game syndrome where it thinks it’s more amazing and profound than it actually is. Beat the main ending, didn’t beat every puzzle.
Star Fox Zero (Wii U) - The controls in this game get a lot of hate, but outside of a couple of circumstances, I thought the gyro controls made the game way more fun and with some practice became extremely rewarding. However, the game is insanely short, and I had pretty much tired of the limited content after just 5 hours. It has less content than even Star Fox 64 which is unacceptable for a supposedly major release in 2016. Beat the game, didn’t get every medal because I’m not a completionist.
Star Fox Guard (Wii U) - The tower defense game that came with Star Fox Zero. I’m not a big fan of Tower Defense and only played it once for about an hour.
Uncharted 4 (PS4) - Being tired of Nintendo not supporting the Wii U, I decided to pick up a PS4 and so Uncharted 4 was the first game I played. Personally, the only other Uncharted I really liked was 2 (1 was shit, 3 was mediocre) so I wasn’t sure what to expect. The game has an excruciatingly slow beginning, but picks up after a while. Never reaches the heights of 2, but ends up being a fun enough adventure by the end. Beat the game.
Gravity Rush Remastered (PS4) - I like this game way more than I should. The plot sort of falls apart in the second half and the gameplay can be very repetitive, but this is mitigated by the fact that flying around with control of gravity is a blast. It also helps that it has an excellent soundtrack. I actually delayed beating Uncharted 4 so I could play this all of the way through. Actually got sad when I got the Platinum trophy (my first!) since it meant there was no more game left. Beat the game.
Batman Arkham Knight (PS4) - The Batman Arkham games are pretty much all great including, IMO, the non-Rocksteady developed Origins which I feel actually has the best story. Arkham Knight is no exception, although it does have one notable weakness: the Battank. Driving around with the Batmobile is fun, but as soon as it goes into tank mode, the combat becomes repetitive and boring: two things this series has typically done a great job of avoiding. Beat the game, didn’t get all of the Riddler trophies and see the true ending, though.
No Man’s Sky (PS4) - I…actually liked this game? I wanted a relaxing game I could just waste time doing meaningless (but somewhat fun) tasks in for a few weeks, and that’s what I got. I wouldn’t recommend it for normal people though, as it’s lacking content, but by now you’ve probably read about that Didn’t get to the center of the universe because I don’t like losing progress.
Journey (PS4) - I know everybody and their mother loves this game, but I just didn’t. I do not care for games that put storytelling way over gameplay unless they go full in (more on that in a bit), and I really don’t care when the storytelling isn’t very compelling. I felt like I knew where the game was going from the moment I turned it on, and got more and more bored as I was continuously proven right. The multiplayer aspect however, was a very good idea. Beat the game.
Shantae Risky’s Revenge (PS4) - A rather fun platformer. It’s pretty short (I beat it only a little over 2 hours) but it has some fun ideas. There’s two areas that feel like the platformer equivalent of Zelda dungeons which were extremely good, but they only made up about 30% of the game. The rest was more standard (but decent) fare. Beat the game.
Shantae and the Pirate’s Curse (PS4) - A much better platformer than Risky’s Revenge. It has similar Zelda-ish dungeons but more of them spread throughout the game. The presentation is better with lovely HD artwork, and the game’s sense of humor is excellent. Highly recommended. Beat the game.
Transformers Devastation (PS4) - A PS+ free game which I otherwise wouldn’t have played since I don’t give the slightest care about Transformers. I didn’t make it very far into the game, but it was a pretty fun and very challenging action game from what I had played. Didn’t come close to beating the game as I got a PSVR the next week.
Playstation VR Worlds (PSVR) - And here’s where we get into the wild and crazy world of VR. I bought a PSVR because I was curious about VR and had cash to burn, but I really didn’t try it until this game. VR Worlds is really a collection of 5 tech demos I MEAN FULLY REALIZED GAMES MOST DEFINITELY NOT TECH DEMOS BEING SOLD BY SONY, NOPE. Some are good. Some are not. I’ll go into each game in a bit, but let me just say if it had not come in my PSVR launch bundle, I would not recommend buying it for $40.
Ocean Descent - A simple experience in which you stand in a shark cage in the ocean. At the end of the main dive, a shark attacks the cage. This is the first thing I played in VR and judging by the fact the game comes with the headset in the launch bundle and the fact that it always defaults to Ocean Descent on bootup, it’s basically designed to be a first experience…and succeeds massively. Within seconds, I was giggling like a little boy at how awesome it was. VR is the real deal! There is no gameplay, so it’s a very easy thing to show to non-gamers. I also showed this demo to my parents who are not gamers, and they loved it as well.
Luge VR - It’s street luge you control with your head. The graphics look horrible and blurry, even after properly callibrating the headset. I played it once, and that was enough.
The London Heist - A 40 minute interactive experience in which you help steal a diamond. It’s split between about 70% interactive cutscenes and 30% shooting action sequences. Cutscenes are far more effective in VR and I don’t mind them as much. The shooting sequences are great. However, outside of a choice right at the end of the experience, there’s not much of a reason to replay it other than just for fun. It does have a shooting gallery mode which is somewhat neat.
Scavenger’s Odyssey - A FPS in which you pilot a mech. So far, this is one of the only times I’ve gotten VR sickness. VR sickness, for those who don’t know, is basically what happens when your eyes tell your body it should be moving when it knows it isn’t. This is why most VR games either use teleporting for movement or give you a fixed point of reference while moving (like being in the cockpit of a mech) instead of just giving you standard FPS controls. While this game does try to sidestep VR sickness by putting you in a mech, it also involves jumping and flipping gravity which is what pushed me over the top. I quit for a while but eventually came back and finished it. It’s...ok. Nothing really special.
Danger Ball - An arcade game that’s effectively like cooler PONG except your opponent is in front of you (like in actual ping pong) and you move your paddle by looking in a direction. It’s kind of fun, but in order to put spin on your ball, you have to flick your neck which kind of hurts because I am out of shape and spend all day on a computer. It’s kind of fun, but not something I’d really return to.
Batman Arkham VR (PSVR) - It’s a Batman game in which you don’t fight and it only lasts 40 minutes to run through the story. While this is disappointing, it’s not as much as it would seem for two main reasons. First, the game is only 20 bucks. Second, VR is awesome and being Batman is awesome. The story is somewhat interesting and the VR is probably the most immersive out of any title. The suiting up and entry into the Batcave sequence is honestly one of my favorite experiences I’ve ever had in a game entirely because VR sells it. As for the game itself, I liked that they emphasized the detective aspect of Batman and would have gladly wanted a longer game with more cases even if it still didn’t have combat (although it would be nice). The game has optional Riddler challenge upon completion so the full amount of gametime is probably more like 3 hours, which isn’t too shabby. Love the experience, despite its length.
Rigs (PSVR) - I’m not much of an FPS person, but after playing the demo of Rigs, I decided to go ahead and buy it. Rigs is a team-based FPS in which you drive giant mechs and compete in a sort of sports league. It’s probably the most complete experience currently available in PSVR as it has single player offline modes and online play. It could use more modes and maps (which is why it’s a good thing they’ve announced another map is coming soon) but it’s still pretty fun. I’ve always hated shooting with control sticks on consoles which is why I like that you can aim with your head. VR also makes the scale of the game feel massive which I love.
Windlands (PSVR) - A first person platformer where you use grappling hooks to get around. This is the first VR game I’ve played with full locomotion with no static frame of reference and I thankfully did not get sick. The game itself is pretty decent. There’s some fun platforming but it’s a bit bland as there’s no enemies or major obstacles: just you vs. the geometry of the level. Overall, probably not the best use of VR.
Job Simulator (PSVR) - A game in which you visit the museum of jobs run by robots in the year 2050. The robots don’t exactly know how these jobs worked which leads to…let’s just say inaccurate emulations of Office Worker, Chef, Convenience Store Clerk, and Mechanic jobs. This is a good example of a game that would suck if not for being in VR. There’s something that’s a ton of fun about throwing crap around and screwing with people in VR. The game has a great sense of humor as well. However, the game is light on content (a major pain point with most early VR games) and some of the jobs get repetitive. Still, it’s a good game to show to people who are new to VR and want to see what it’s like to use motion controls to interact with the environment.
Call of Duty Jackal Assault (PSVR) - A free game in which you pilot a ship in space and shoot down other ships. The detail in the ship is great and space combat is way easier when you can look separately of aiming thanks to VR. However, it only lasts about 5 minutes, which I guess is fair given it’s free with no strings attached…outside of the massive terms of service you have to read prior to playing.
Star Wars Battlefront (PS4) - I bought this on sale for less than $8 because of the VR experience coming soon. I never bought it originally because it seemed like every other modern shooter I don’t like where only a couple of shots can kill you and you have regenerating health…and that’s exactly what it is. It can be fun from time to time, but I just suck at it and given the offline AI is stupid, I can’t really get any better either as there’s no good way to train. The VR mission is pretty nice, but only 20 minutes long and features some absolutely horrible voice acting for your playable character that tries its best to ruin the mission.
Bound (PS4/PSVR) - I bought this because it was 50% off at the same time I was picking up Battlefront and it’s got a VR mode and I’m starving for VR content. It’s very artistic like Journey, but the more platformy gameplay makes it feel more gameplay based. Also, the fact that it’s very immersive in VR really helps. Hell, I’d probably have liked Journey a whole lot more if it were in VR as well. I haven’t finished this, however, because the VR camera was kind of rough at launch. They’ve since patched it but I still haven’t returned to it because there’s been pretty much nonstop games I want/put tons of time into this year.
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Nintendo has been around for a long time (over 127 years old) but it wasn’t until the early ‘80s, when they started to get into video games, specifically consoles.
Since then, we’ve had the Nintendo Entertainment System (NES), then the Super NES, the Nintendo 64, the GameCube, the Wii, the Wii U and now we have the Nintendo Switch.
Each of Nintendo’s console offers something unique and with the Switch, Nintendo is blending the lines between home and portable console. Nintendo is in a league of their own, they’re not necessarily concerned with amazing graphics, they’re more focused on how people play games and making sure people are having fun using their systems.
In my time using the Nintendo Switch, I enjoyed using it with a few minor annoyances, which I’ll get back to.
Design & Hardware
The Nintendo Switch has an all-plastic body, just like previous consoles. The actual console is the size of a small tablet and that’s important because the Switch is meant to be taken with you.
The Switch can either be played as a handheld console, a traditional gaming console connected to your TV using the included dock or on your tabletop with the console on its kickstand and Joy-Con controllers used wirelessly.
In my testing, I did have a few issues with the left Joy-Con disconnecting from the console when using them wirelessly. As for battery life when using the Switch in Handheld Mode, it gets about 3 to 6 hours depending on the game (I mostly played Mario Kart 8 Deluxe and Zelda). But since the console charges over USB Type-C, you can easily plug it into an external battery pack.
The screen on the Switch is a 6.2-inch capacitive touchscreen, which does get the job but there’s no comparing the quality of the screen to some of the smartphone screens on the market today. The Switch’s screen is good but not something that is going to blow you away.
On the back of the console, you’ll find the Nintendo Switch logo and a kickstand which was very flimsy and came off easily when just applying a bit of pressure. Beneath the kickstand is where you’ll find the microSD card slot, which you’ll need one because the Switch only comes with 32GB of internal storage and can fill up quickly.
The bottom of console, is where you’ll find the USB Type-C port, so you’ll be able to use a battery pack while taking the Switch on the go. The top of the console, is where you’ll find the headphone jack, the volume buttons and the power button.
On either size of the console, are the Joy-Con controllers which you can use in a variety of ways. Either attached to the Switch, being handheld, as two controllers for multiplayer or in the Grip that makes them more into a proper controller.
Both Joy-Con controllers have a joystick, four buttons that act as A, B, X & Y and a + & – button along with SL and SR shoulder buttons. They also have accelerometers, and gyro-sensors and HD rumble for independent left and right motion controls. The HD rumble can emulate the “sensation of ice cubes in a glass, as well as water being poured.”
The left Joy-Con has a capture button that you can use to capture screenshots (and soon videos too), the right Joy-Con has the home button and a NFC touchpoint for support for Nintendo’s amiibo figures and there is also a IR Motion Camera that can detect distance, shape and motion of nearby objects.
Overall, the Switch feels solid in the hands but nothing to get overly ecstatic about. The Nintendo Switch retails for $399 CAD and you have the option of getting it with a pair of grey Joy-Cons or one blue & red Joy-Con combo. More Joy-Cons can be purchased later on for $99.99 CAD for a pair of them, they come in Grey, Neon Blue, Neon Red, and Neon Yellow.
The Nintendo Switch is available from Best Buy, EB Games, Toys R Us, Wal-Mart and Amazon.ca (I wouldn’t recommend buying it from Amazon.ca right now because it’s not being shipped and sold by Amazon, it’s being sold by third-party retailers who are selling it for more than the $399 CAD MSRP) but it’s out of stock at all of these places.
In the box, you’ll receive the Nintendo Switch console, the Switch Dock, a Left and Right Joy Con, Joy Con wrist straps, the Joy Con grip, a HDMI cable, an AC adapter.
I also got to test out the Nintendo Switch Pro Controller, which made playing games on the console so much easier.
The buttons on the Joy-Cons are too small for my liking, and my fingers started to hurt after a while using the Joy-Cons attached to the console while play Mario Kart 8 Deluxe. But the Pro Controller is expensive, at $89.99 CAD, which is more than an Xbox One or PS4 controller. The Pro Controller only comes in one colour option.
Individual left and right Grey Joy-Con controllers can be purchased for $64.99 CAD. The Joy-Con Charging Grip, which will allow you to charge the controllers while using them, goes for $39.99 CAD. If you have multiple TVs in your house and you want to be able to connect your Switch to them, you’ll need to get another Switch Dock set and includes the Dock, AC adapter and a HDMI cable.
The Joy-Con Grip
The Joy-Con Grip
One thing to note, is that you will have trouble finding a Nintendo Switch in stock as it’s out of stock everywhere and same goes for some of the accessories. Also, that the Switch does not come with a pack-in game, so make sure to pick a game up when buying the Switch.
Software
As of writing this review, there aren’t that many games currently out for the Switch. Right now, there’s The Legend of Zelda: Breath of the Wild, Mario Kart 8 Deluxe and 1-2 Switch and a couple of indie games on the Nintendo e-shop.
Since the Switch is a portable console, it uses game cartridges, which are similar to the ones for the Nintendo 3DS. Also, under no circumstance, try to taste the game cards, they are coated with benzoate, which is a non-toxic bitterant. This is used to help prevent little kids from accidentally eating them. I was sent three games to test out on the Switch, The Legend of Zelda: Breath of the Wild, Mario Kart 8 Deluxe and 1-2 Switch.
1-2 Switch is a good way to show-off the Switch and the Joy-Cons’ capabilities and may be lots of fun with friends and family but the game should have been included in the box as a pack-in game. It doesn’t make sense to me that Nintendo is selling 1-2 Switch separately for $64.99 (which is slightly lower than the cost of other Switch games which go for $79.99 CAD).
Out of the three, Mario Kart 8 Deluxe was by far my favourite, as I’m not the biggest Zelda fan.
Playing Mario Kart 8 Deluxe is similar to previous Mario Kart games and being able to play it on the go, made it all more enjoyable.
One of the biggest thing that has plagued Nintendo consoles, most recently with the Wii U, is the lack of support from third-party developers but Nintendo says that they were “more aggressive” in trying to bring third-party developers to the Switch. There are about 100 third-party games in development from over 50 developers and publishers from such companies as Ubisoft, Sega, Square Enix and EA.
There will be specific versions of games like The Elder Scrolls V: Skyrim and a new FIFA game coming to the Switch.
The software on the Switch itself, is very simple, with the games you last played or installed on the main screen and then things like e-Shop, settings, news, power below that.
I had no trouble getting around the Switch’s interface and in you have the option of a light or dark theme. The Switch supports up to 8 user profiles and each can be tied to a Nintendo account.
Each profile can choose either a pre-made Mii or make their own using the Mii creator. The Switch does have an online service or multiplayer or download and purchasing games from the Nintendo eShop. Right now, Nintendo isn’t charging for their online service which gets you access to things like multiplayer, lobby and voice chats but they will start this fall as a subscription.
Right now, the Switch doesn’t have any apps that you can download or even a web browser, which seems like a missed opportunity. Even though Nintendo has said that these things are coming soon.
One thing that really bothered me is the ability to add friends because Nintendo has retained the Friend Codes from the Wii U. It would be so much easier, if you could just enter your friend’s’ username or Nintendo ID to add them. The Switch is region-free, so you’ll be able to use game cartridges or download content from anywhere in the world.
Final Thoughts
Overall, I had a great time with the Nintendo Switch. It’s a good system and offers a unique experience compared to the Xbox One and PS4. But as of right now, I wouldn’t wholeheartedly recommend getting a Nintendo Switch right now, the biggest reasons being the lack of games and it’s hard to get one right now.
I would recommend waiting until the fall to get a Switch, partly because by Black Friday and Boxing Day, you can get a much better deal. Right now, Nintendo is selling the Switch as just the console without any pack-in games (which Nintendo says it to “keep costs down”) but I guarantee that but the time Black Friday or Boxing Day rolls around, you’ll be able to get the Nintendo Switch for the $399 CAD retail price along with a game included in that price.
Right now, stores are selling the console by itself or the console plus a game at the cost of $479 CAD, which may save you a bit of money than buying both separately but I would highly suggest waiting (if you can). Plus you’re bound to see discount on games for the Switch by the fall. Also, by this same time, there will be more Nintendo Switch consoles in stock and it will be easier to get one.
But if you absolutely, have to have the Switch right now, then by all means, go ahead and try to get your hands on one.
Pros
Easy to use
Solid build
Easily switches from portable to home console
Great screen
Unique design
Cons
Lack of games
Flimsy kickstand
Accessories are expensive
No pack-in game
Joy-Con can get uncomfortable to use
Left Joy-Con connection issues
Nintendo Switch Review Nintendo has been around for a long time (over 127 years old) but it wasn’t until the early ‘80s, when they started to get into video games, specifically consoles.
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Game Testing; Not as Easy as It Sounds!
Gaming!!!! Be it online, mobile, console or PC games, it is a multi-billion-dollar industry and it is not child’s play. Hence, expert-level game testing is extremely important for game’s success. Games that are built exclusively for mobile are very much different than the web-based games, which in turn are completely different from console or PC games. Nevertheless, quality of the game is critical irrespective of the media platform.
Modern gaming industry has become more sophisticated over a period of time and this has been made possible by all those passionate game developers and testers, who work tirelessly, to add new magnitudes to it. They contribute to the fact why game testing is a much more serious endeavor.
The gaming industry is all set for the ninth generation of consoles and games, with new and advanced features. This sets up a high standard for test requirement. As always, the game testers need to access the game, to test its functionality and performance but with new and updated testing techniques.
A high-quality game purposes to exceed the expectations of the players, throwing enough challenges to make the game-play interesting. It also tested to pass the cross-platform performance standards without negotiating the player’s privacy and security.
Here are a few common challenges faced by game testers: Testing Multiplayer Feature
This can be a big challenge particularly when players are emulated or when the players aren’t in the same room and rather playing from whole different geographies. Multiplayer games are very challenging to test, tough to debug, can contain issues that are nearly impossible to break.
To mitigate this challenge, the game should be made sure for its robust design. Some best game development frameworks like Unity, Unreal etc. can be used, which has been unit tested on at least one devices. Adapt user testing for evaluating multiplayer game. But in addition to that, load testing is required. Load testing can be performed by either having a large beta population, simulated users, or both.
Game Authenticity Challenges
It is never forgivable to have an insecure authentication system. No gamer would ever want their saved game or high score crumbled just because of poor security.
“Imagine after spending sessions worth of time, perhaps dollars on buying the weapons and gears, unlocking the difficult levels your user credentials get misused and all your saved data get lost”
And weapons!!!!!
Oh No!!!
So it is the tester’s job to find out these bugs and take care of them. Before game play, a game needs to be authenticated properly. There are a few authentication options, and some can be used in combination with others. These can be User authentication, Device Authentication or Social authentication. These methods will match the information against a database allowed for players and make the game more secured.
Testing Across Various Game Engines
It is said that choosing a right game engine frequently proves to be the first step in deciding the success or failure of a game. With the arrival of so many game platforms over the past few years and the release of the latest generation of consoles such as Play Station 4, Microsoft Xbox One, Nintendo Switch, Oculus and Wii U, selecting the right game engine can be difficult. With so many game engines available for each of these platforms, it can be a hair-pulling moment for a game tester. For Example, many PlayStation games are developed using GameMaker game engine while most online casinos like Mansion Casino prefer PlayTech!
Although this is a decision that is often taken by the game studio executives and lead programmers, as a game tester should be trained and should ready to test most of these latest game engines and platforms.
Ensuring Accurate Social Integration
It was not too long back when Facebook introduced social media games and in 2013 when the launch of Wii U (and Miiverse that came with it) made it obvious that social integration and social media as a whole were going to play a major role in video games over the coming years. Today, the video games are becoming increasingly more connected to various social networks, but this also means that as game testers you will have to be even more attentive.
Social media can be a double-edged sword; if used intelligently, it can not only serve as a way to bring together like-minded gamers into a closely knit community but also be a great way for the companies to push their products (gaming accessories, weapons, gears etc) to targeted and loyal gamers. However, if done poorly it can be the end of the game and the gaming studio! Hence, as the game tester you need to make sure that the social integration is accurate, and is able to be interesting to the demography that your game is targeting.
Game’ Ability to withstand Concurrent Load
No testing is complete without a round of load testing before the product is launched and it applies to Game Testing as well. With more and more network based games emerging every day, the focus is shifting to MMO and MORPG games. The game should be tested to withstand real-time concurrent load before it is shipped. Load testing should be done to achieve consistent performance across all hardware/software/platform/device combinations that your target audience might use.
The first challenge faced is security when setting up a test facility for console games. With high stakes involved in console games, security concern becomes a big point that must be taken care of. MMO Performance Testing addresses scaling of games to thousands of users at the same time and ensures the security of the games from external attacks and vulnerabilities across different multi-player genres
That’s all folks!!! We will discuss further about game testing in our upcoming blogs. Subscribe now if you want to stay updated.
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