#also the way they changed it means you can stack multiple subtypes on your army
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Fancy coincidence, I just made some cards that synergize great with this!
They’re part of a signpost set based around the amass mechanic. When it comes to getting +1/+1 counters on creatures, it��s hard to get more efficient than amass!
And this whole thing was inspired by me wanting to make skeleton army cards to celebrate the annual SKELETON WAR!
#asks#god FUCKING damn it the text on Skeleton Warleader doesn't capitalize skeleton#also it should really say 'Skeleton creatures' not just skeletons#that's important for dependencies that make continuous effects apply in the correct order#actually i don't know how that would work#what would happen if you gave a noncreature permanent +1/+1 and then turned it into a creature?#i think it would still have the effect on it right?#anyway#i really like the new change to the amass mechanic#when i saw that amass always made zombies i was like#'wait so they'll never use amass again unless there's another zombie army?'#'what about a soldier army or something?'#so now they fixed it!#still always black though which limits the flavor#also the way they changed it means you can stack multiple subtypes on your army#which inspired Rebellion Commanders#also i planned to make a proper 5 archetypes but i came up with 4 good ones and black just didn't fit anywhere#so this is a 4-color set i guess lol#also returning mechanic: feather dance!#also thought about making THE SKELETON WAR a battle but i didn't know what the back side would be#and making it a saga works too#custom cards
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