#also the last games that i've played have not done its job in the Good OST department so i also just miss playing games that
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Hello! The last real post I made here was *checks notes* mid-February. And good news! My brain has absolutely not gotten better! I'm still having trouble reaching out to people and connecting with folks. Only now my back has also joined the party and I end most days in excruciating pain for the crime of sitting at a computer desk or running an errand! Fun times!
I'm not really here to complain though. I miss...pretty much everyone, but you guys included. Think I might test out trying to be back on here more instead of just playing phone games for hours on end while the mac wheel in my brain spins. So in the spirit of getting back into it, here are some updates:
Work continues to not pay me enough to live, which is a shame because I've started a few research initiatives I would love to see through and my boss remains the best. Still looking for a new job and getting very close to the October date when I told the grand boss I'd take any job that paid me enough.
Couldn't afford to go to Con this year, so I went to see my friend and her babies instead. They're walking, which they weren't doing when I last saw them in May and I'm positive that by the next time I get down there they'll be speaking in full sentences.
Went to a cool multi-media live Cowboy Bebop concert for my birthday and it was So Cool. The band rocked.
They Maythem moved in with us. They and I are watching through Star Trek: TOS because I'd never seen it. The two of us and Kait are watching through the X-Files, another thing I'd never seen.
I've taken on the job of cooking every night now since neither Kait nor Liz has a great time doing it and I love it, so long as my back doesn't seize up. I find cooking and baking and doing the grocery run to be meditative and calming, so it's nice to be given the freedom to just find new things to make and go for it.
Unfortunately in the other direction I have made no art or done any writing since the pain became an issue, but I continue to make plans to create.
Anyway, the biggest and most important news deserves its own post, so I'll do that next. I just wanted to sat hi, I hope you're all doing okay. I'm sending love even when I'm not here, but maybe I'll be around a little more to remind you. We'll see how life goes, which is all we can do, I think.
#what do i even tag posts about me#i don't remember#that selfie is from a#sculpture garden#in#new jersey#it's a wild place and i do recommend it#no one cares kl
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Damn it im trying to start a ramble but i cant really form anything much. (later note here, i managed it. I am so sorry for anyone thats come across this in the tags (they're there for my organisation), ive kinda made it a mess to put on any blog cuz of all the contradicting stuff) Like i've got "mmm i like Knuckles, he's best boy". But it feels like any headcanons or au ideas i could talk about are out of reach on my own. Again its like a fog, i know they're there but i just cant reach them. Subnautica 2 got a trailer and again its like i cant grab any thoughts on it. Like I love subnautica, never actually finished it, but i adore this game, its vibes its world the creatures
hmmm I just finished binge watching every single episode of Viva la Dirt League's bored series, did that over the last few days, saw its evolution and how stunningly high the production value got, how certain jokes were more/less common than i thought.
You know there's actually a reference to Baelin from their epic npc man series in one of my fics. In chapter 16 of 'No child should have to inherit a war' i have big say “morning, it’s a nice day for fishing, isn’t it?" a pretty close match to Baelin's "Morning! Nice day for fishing ain't it? Hua hah!" Alas no one ever got the reference. Okay, i got some Knuckles thoughts. Like in a generic fantasy rpg style world it would be so easy to put knux in a fighter/warrior/brawler type class. He likes to hit hard and get up in the heat of the fight. But i adore his more quiet moments so much. He likes to help out the animals of his islands, he's a protector who cares so much and is always jumping to help strangers, enemies and friends alike. (even if he still tries to play the stoic role) But what would be absolutely hilarious in my opinion is if he was an incredibly powerful sorcerer/mage/wizard. (in reference to how powerful he is due to the m.e connection) and he's hyped up as this powerful and dangerous magic user,
only for him to punch you in the face when you go to fight him.
Oh he'll use his magic (and m.e powers in canon also apply here) to look after the place he protects, but he's not a fan of using it in combat. Both cuz its not his style, he prefers a direct, get it done style and cuz he feels its not his place that his power is not to be used in an offensive manor.
and throw in some healing powers of course cuz i will forever love Knuckles as a healer who will tell you off for being stupid and will huff and deny he's worried. (Platonic tsunderes hold a place in my heart)
Cuz yeah, caring is a major part of who knuckles is.
And back to bored, cuz Knuckles being the type to care reminds me of Rowan (the character) being such an opposite and a terrible boss. Cuz man Ben and Rowan and SO good at playing hateable characters. Like Bens character in Bored is the culmination of all the most frustrating and OUTRAGEOUS customers. He does such a good job that i get excited when he plays a less punch able character.
Like Charles, sure he's a mugger, but he's literally just following his programming. But he's also one of the npcs whos kinda able to break out of it. (but is very easily reset).
hmmm the string of thought is kinda knotting up a bit. Like i got a little more about subnautica and how i really wanted to do a thing about Knuckles bonding with the sea emperor leviathan over being the last, but idk how to write the sea emperor so it hasn't really gotten anywhere. hmmm now what... I definitely want to keep rambling (its working and i feel better) but idk what to say now.
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I played Hades II a fair bit yesterday during my breaks and free time for Supergiant Games' technical test of the game. Part of me wants to keep playing today, but I got stuff to do and I do want to keep up the excitement for the early access. I wrote a rough, kind of unedited essay about it before I went to sleep last night though below, mostly for me to have record of my memories in written form. Some spoiler-y screenshots and random thoughts/analyses below if you want to read more. I mean it--there are spoilers and the most random long tangents because I like to analyze. (I do recommend playing first if you have a chance to)
First thing I'll say is that the game is pretty phenomenal and so damn fun. The experience reminds me of when I played Hades for the first time in their initial Early Access of the game years ago. Longtime Supergiant Games fan here (since Transistor release)! I remember running into a bug then and reporting it when I froze in-game, but I have not run into any noticeable bugs at all yet for Hades II. I've done some reports for minor bugs, but extremely minor ones that I actually feel bad for even reporting and adding to their list of messages to go through. Supergiant has their QA down, truly. I have so much respect for them and how they've developed the game. Darren Korb did an amazing job on the music again. It has that iconic Hades sound with the strings (that is not a guitar, I forget what it's called) while also being its own distinct soundtrack.
The 4th wall banter moments between Melinoë and Homer (who is revealed as narrator!) have been one of my favorite things about the story/narration execution. Her being cognizant of Homer does make it so there are rather funny moments, but also brings up the question of how that might shape the narrative later on. I'm so curious!
When I first started the game, I had a funny moment where I died almost instantly in the second room because I was testing out Melinoe's skillset and ran out of MP (?) and then got slapped because I wasn't actually doing damage when trying to use her bigger skills, heh. It did take me some time to get used to it, but Mel's skills and cast abilities are so much fun to use when utilized well. Her cast and its ability to hold your enemies for a time is one of the best upgrades to combat, in my opinion. For all I love the first Hades, I remember having to dash like crazy to escape exploding carts coming after me if I didn't have a good boon to mitigate or avoid that. With the cast for Melinoë, it'll change that to placing strategically some casts that can hold quick enemies or enemies that are very dangerous if they get close to you (wailers in this game are one such enemy). In terms of boons, Demeter's, Hestia's, and Apollo's have been some of my favorites. Aphrodite also has a phenomenal one for casts that will gather your enemies into your cast, making it an ideal combination with some devastating other boons that can easily damage groups of enemies all at once. Hephaestus also has a pretty fun one where I think he can explode in a certain proximity with your special or attack, I forget. I do wonder if they'll have to rebalance some of these boons because there are certain ones I can annihilate enemies with--but then again, maybe that is needed for later sections of the game.
The numerous references to the moon in the game are a nice nod to Melinoë's lore in Greek mythology and poetry too. Though she's more associated with being a goddess of ghosts (I find it a nice touch you can salute shades you meet in the Crossroads because of this) and nightmares (I don't think it's a coincidence Hypnos is the only other survivor of Hades' inner sanctum), Melinoë has at some point been referenced as a moon goddess as well of the underworld. Selene is the moon goddess and Artemis has also become known as a goddess of the moon in mythology in addition to being the goddess of the hunt. So that connection between the three and the friendship they share in the game is pretty cool in that regard (Selene calls you the "Silver Sisters.")
Having Artemis become your friend in Hades II, something akin to a friendly rivalry like Thanatos was to Zagreus, is such a fun story--and then you have Selene added into that mix as well. From the few runs I've done, I've gathered that Artemis and Hermes are the first of the Olympus gods who knew of Melinoë's existence in her youth as Hecate's pupil. She helped Hecate hide the truth of Melinoës survival (at least from the Olympus gods)--and when Melinoë was ready, it was only then that Artemis leaked through Apollo that Hades' daughter was coming to fight Chronos and had survived the fall of Hades. So the boons you get are because the twins, Artemis and Apollo, played a role in connecting you to Olympus for the fight against Chronos. There seems to be more in this background that I'm curious to learn about. Just from their banter, it's clear Artemis has spent much time with Melinoë and Selene in some form. I don't know if they have duo boons in this game (or boon-hex? Selene gives you a hex), but I'm curious to see what these two's duo boon(s) would be if they have them.
The game also does that thing the first game did so well of shifting the world as you progress and have changes in the relationships about you. Nemesis is one of the new characters in Hades II who doesn't seem to like you very much initially, but with your dialogue with Odysseus nearby, you get the sense that it wasn't always this way. When you gift her a nectar, Melinoë subtly starts calling her "Nem," and you can tell the two of them are very slowly mending whatever it is they have (Odysseus chuckles nearby probably seeing the progress). You also meet Doom Incarnate (Moros) and have to unlock having him at the Crossroads by invoking him, which is also pretty fun in terms of letting you slowly do more runs and experience the world more in order to gather enough "resources" to call him. It allows a natural progression of characterization and getting to know the people around Melinoë, in my opinion.
Dora's also one of my favorite character already. There's something so funny about Melinoë encouraging Dora as she tries to scare and haunt her as a proper ghost, but then also rather touching that she just accepts that Dora just likes to hang out in her room and not go out much. I love Arachne too, and how she's just chillin' like, I'm bored and alone and just spinning webs, so here Melinoë, have some clothes I made.
This game makes me love it as much as I loved the first one. In some ways, in terms of how they executed establishing background and connections between Melinoë and her companions (Odysseus' calls her a "little goddess" as a child! Hecate plays hide-and-go-seek with her!), I think they've started out much stronger than they did in the first game. And this one already starts with a sort of high-stakes situation from the get-go. Melinoë's entire family has been taken by Chronos and she grew up apart from them. The game does well of letting you step into the world even if you haven't played the first one--and playing on your affection for Hades, Persephone, and Zagreus if you did. After all, considering how hard you worked as Zagreus to bring back together that family in the first game, the second game logically comes back with a vengeance with Melinoë at the loss of such a family and a need for vengeance against Chronos for ruining it. The world feels familiar, yet the cast of characters are so different.
And the designs of all the new gods! And the new designs for the old gods! They're all extremely well-done. I've been a longtime fan of the artists for the characters and the environments. They've done stellar jobs on it again for this one, and there's more touches to icons and designs of the UI I like too. The dialogue log is one of my favorite things too, as someone who might miss a piece of dialogue here and there when I take off my headphones. The voice acting in this game is also a whole notch up from the previous game. Not to knock anyone from the first Hades, since I think they did a great job, but I do feel like the voices have been more professionally recorded this time around. Or something about it is a little more polished. Kudos to Supergiant for another game that's an A+ in my book thus far. Ahh!
I could keep going, but honestly, I think it's best to have people experience the game in Early Access. I mostly just wanted a record for myself to look back on for being a small part of Hades II's journey and share some of my excitement and the random analyses I had. It'll be fun for me to look back on how I read some things and how I felt when the finished version of the game comes out eventually.
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I'm gonna put the glitch in glitch duo right now and rant about them and how their glitches work because I am so normal about them (lie)
Okay, so I barely got into Lifesteal like. Late last year because of Squiddo joining and I lowkey got really hyped for it and seeing Ash and Squiddo together I was like.. Woah.. New fav duo alert.. And then found that there was no fancontent and had to make it myself so.
Anywho! Ashswag, as we already know, has that lil.. Thing over his left eye (?) That a lot of us (me) has interpreted as like. Glitching. So to start us off, I believe that glitching can stem from messing with your own player code/others player code/server codes/using mods with like. Virus' or something idk im not that smart. And from the Ashswag videos I've watched we can kind of tell where Ash fits in there by like. Fucking with how servers work and therefore fucking up his own code.
Squiddo's code is glitched because.. Have you watched Squiddo's videos? Naw but fr, she's constantly putting the most cancer inducing mods on her game, playing mods that can definitely fry their pc, playing minecraft on a USB DRIVE?? Which would DELETE chunks to MAKE MORE OF ITSELF so like. You can see where I'm going with this. So obviously, their code gets fucked up and the more they do these mods and plug ins and - whatever the hell, the more their code because intangible and unable to be fixed.
So, with that, I'm gonna go ahead and explain how I think their glitching works and how it affects their body/like.. Everything else.
Ashswag's glitches, as we can see, are more visible to the eye. Literally over his damn eye. I'm gonna go ahead and assume that gives him some partial blindness in his left eye. Also, from some fics that ive read ive seen people give him like, back problems and chronic pain that he probably had before but the glitches DEFINITELY don't help at all and instead make the pain way worse than it already is so. Yay!
While Ash's are more physical, I feel like Squiddo's are more like. Mental? If you catch my drift? While Ash is stumbling down into a heap of pain on the floor because his back is killing him, Squiddo is standing in the hallway staring at him wondering why the guy from the one house smp is crumbling on the floor in front of them on a server they swore they were not on a few weeks ago.
So yeah. Memory loss Squiddo. Also inspired from a fic that I do know! I'll link the fics I got inspired from at the end because they are genuinely such good reads and great ideas.
But I decided that memory loss best fit Squiddo, because tbh they are pretty forgetful. And I take their goofy hijinks and shenanigans as just. Squiddo having to recollection of anything and just trying to do something (which she's probably done before) to job their memory but oh well. I feel as if the memory loss is more of a living in the farlands thing rather than glitched out fucked-up code inducing thing, but whatever. The only time we see glitched out Squiddo is on thumbnails! So I feel like whenever Squiddo joins a server or world that's previously glitched or like. They're already pretty glitched, it really takes its toll and fucks up the whole thing and makes it a memory loss disaster for Squiddo.
And because of Squiddo's horrible memory, they can never recollect and find out what the hell happened to the world to make it this glitched out when in reality she's the reason the world is so glitched.
Except when joining servers! Surprisingly, they don't experience those things when joining servers while when joining worlds the world would become discombobulated and delete itself just after a few hours. Funsies! Which they realize when they join the one house smp just to explore it and then they find ASHSWAG!! And then realizes that HE'S GLITCHED TOO!! YAYY!!! And then they absolutely BOMBARDDDD him with questioned like "why do my worlds always delete themselves?", "what causes someone to have a glitched code?" And "how are servers able to not glitch out?" Etc etc which Ashswag answers and then BOOM! FRIENDSHIP!!!
Basically the only reason servers are able to work for them is because theres like.. This other thing cody whatever that prevents it to idk im not smart. This is not compliant with my past fics written about this stuff but oh wellsies.
Another thing I have made up is 'glitch fever' where basically they just get sick because of their fucked up code and glitches. Yeah. Also based off a fic I read where being around Ashswag too much can make you sick and stuff. I feel like their are certain people who are immune to it like Reddoons (purely because of Swagdoons and nothing else) and Squiddo (because they also glitch tf out and Swagsquid/silly).
Another thing I've like. Headcanoned (because this is all just me reading too much into things and making too many headcanons about) is that their glitches also like.. Made their body tempature irregular. This is so random but it was just something I thought of and then I wrote a fic about it. Like, Ash is constantly fucking cold and on a hot ass texas summer day he'll feel a little warm. Same for Squiddo just vice versa. I love them. The sillies. I want to put them in a terrarium and study them.
That's.. All I have I'm pretty sure. Hello I am Swagsquid the #1 Glitch Duo Writer/Enthusiast and the #1 Swagsquid Shipper (the ONLY Swagsquid shipper..) and thank you for listening to my ted talk.
Fics I took inspiration from:
"Dear Diary: Today, I killed someone" by Fey_wilde on Ao3 (https://archiveofourown.org/works/52170592)
"I Feel Too Weak to Stand" by Eternal_Era on Ao3 (https://archiveofourown.org/works/48067240)
"fault lines" by garlic_sauc3 on Ao3 (https://archiveofourown.org/works/41924196)
Fics I've written based on this idea:
"Glitch fever" by (ME!!) Swagsquid on Ao3 (https://archiveofourown.org/works/53400835)
"The warmth of another's embrace" by Swagsquid on Ao3 (https://archiveofourown.org/works/53449573/chapters/135284551)
"Forgotten hot chocolate" by Swagsquid on Ao3 (https://archiveofourown.org/works/54350146)
(Please read the tags and ratings before reading some of the fics!)
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I recently found about corru.observer through a Discord friend mentioning it once and it completely consumed my life for these last couple of days. Very good game! The aesthetics are wonderful, the writing is very interesting and charming, it's really impressive how every little detail generally ignored through suspension of disbelief is diegetically integrated into the story and how it uses the fact that it's a webpage to its advantage in terms of immersion, and of course, I can't believe it's completely free!! You've done a very good job. I would love to see this game translated into different langauges some day to share it with non-english speaking friends
thank you so much for playing mista bronze!!
the topic of localization has come up a few times, and I am interested in it... but I gotta rework a bunch of things for it to be feasible.
when I first made C.O's framework, I designed it in a way where dialogue isn't defined until you reach the page it's on, as a way of keeping secrets. also, a lot of language is just hard-coded into various UI parts or non-dialogue interactions.
that isn't to say it's impossible or even particularly difficult to do - I just need to set aside time to come up with a system, then update hardcoded stuff to use it! (dialogues are actually not very difficult to override already)
I've been wanting to do a big site-wide, non-ADD/EP "goodification" update to rework different things and bring them up to my current standards, with this kind of stuff being on the list! but EP4 is long overdue, so it may not be until we at least have that out. but it would be a good time for it too - the end of the collapse arc will punctuate a long effort in c.o!
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Writing Update 8/29/2024
Back to work full-time and off my break so writing updates have become slower! Still going to push onward with big fic updates u_u
Requests are on hold a bit, working at them, but at a rather slow pace as I want to finish up some longer fics and one-shots first <3
STORY UPDATES!
Seven Days to Fall in Love ends tonight! I have it done and working on edits to post it and bring that quick fic to an end. I feel the ending is a touch rushed, but I'm also running out of steam on it, so giving it an ending I feel wraps everything up nicely c: Malevolence of love is 50% done for next chapter. Going to be working on this one to finish it out before the end of September! I have it planned out, just need to get it written. I want to give it some love and bring it to its angsty conclusion 83
Can't Help a Cuddle/Jealous is a Bad Friend BOTH are nearly done and I'm very happy with how they both are coming out! There is some big emotional feels in both that I'm happy with how they played out and just the scenes in general <3 I hope they meet the expectations of all the suggestions given!
Cuddle is a bit harder as I got over twenty suggestions to weave into a coherent narrative, but think I did it justice!
Lessons in Accidental Seduction is nearly done! Finishing up the last scene <3
Spouse Wanted has me possessed and I just write out chapters and edit them in a sitting because I'm giggly over it
Who's a Good Boy is making good progress, as well as Broken in the Ways No One Can See. So should see those maybe next weekish? Depends on how well I write the rest of the week. I've just been on a ROLL for want to write and inspiration! The Yuuji Files has slowed down after writing the silly Toji being forced to look for a job scene....but I think once I get some other long fics cleared, will make it easier to focus on this one <3
Careful What you Joke About is being completely redone for this next arc. I have taken it apart and been redoing the outline for the final two arcs for better flow and to hit the points better. I think it will be a much more solid end when done <3
Mirrored Lives....going to sit down and rehash the ending and figure it out as I think my mental block on it is just dissatisfaction with a few things. MHA ACADAMIA FICS
Jealousy is Not a Good Friend Updates soon and I'm starting to poke at Unsung Heroes again! I SO WANT TO WRITE IT but it is on a backburner for when other things clear up! ONE-SHOTS Pull Me Along if I Can’t Move Forward (MHA: Bakugo/Deku): On a slow boat to getting done haha! But it is still being written! Heatwaves and Curses Don't Mix: A one-shot PWP of Nobara, Yuuji, and Sukuna :b That's it. When You Suddenly Get Another Grandson: The poll idea winner after doing the math.... told from Wasuke's POV of Yuuji suddenly showing up with a moody second twin after eating some mummified finger at school. Desperate Prom Date: Giftfic for an awesome person on twitter who has wanted this story so much.... writing it as thank you for comments and nice art c:
FUTURE FICS TO COME Culturally Insensitive: The sequel to Historically Inaccurate with Yuuji and Sukuna trying to figure things out while meeting with others who have their own possessions going on. Follows along the Culling Game Arc.
Blossoms Born on the Dragon Mountain: The Dragon AU c: Law Meets Disorder: STILL working on it 8I it is a very complicated work to get through. Going to def let some of the big fics finish before it goes out
A Sukuna/Nobara Fic...just feeling the mood to write some more about em :b
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Another month and a bit, got some more great games coming through! It's time for the indie/small press RPG mail call round-up!
Die - Bizarre Love Triangles: I generally love Rowan, Rook and Deckard's work, and really enjoyed the roughly half that I read of The Wicked and the Divine by Kieron Gillen. So, the original book was a match made in heaven for me. The promise of a Collectible Card Game adventure for it? Done. Sold. I'm there, and sign me up.
Inevitable: I think a lot of people had similar reactions when they pulled Inevitable out of its box: Whoa, this is big. The last few books have been closer in size to the middle row of books, but there's apparently too much ruined Western Arthuriana for one book to contain. Played this on a stream, it's good.
Yazeba's Bed and Breakfast: I honestly can't wait to dig into Yazeba's, because it seems like the kind of game we need more of. It's that Found Family experience, the whole character-based gameplay that people love, but also designed to really keep things fresh even on repeat playthroughs. I'm really curious to finally dig in.
Wickedness: This was offered as an Add-on to the Yazeba's Backerkit, and I was intrigued by the pitch: You and two other players form a coven, and you do queer witch stuff. It's a beautifully made book, and I've got a lot of friends who I think would dig it.
Songbirds 3e: I picked up an earlier edition of Songbirds in an Itch Charity Bundle, and was really intrigued by the game. Snow does amazing things with layout and vibes, and is a really excellent game designer. I really wanted that edition in hard copy, but never found it, so a third edition was an instant get.
Kids on Bikes 2e: I know KoB mostly through the Brits on Bikes podcast, and I really enjoyed the system. I love systems that make use of all the dice in interesting and fun ways, and I really couldn't wait to see what a new edition would look like.
Apocalypse Keys - Doomsday Delights: I've recently been reading the Hellboy comics, and thoroughly enjoying them. I also already have Apocalypse Keys, which does an incredible job of making the comic even more queer, so completing the set with the fun stretch goal books was kind of an obvious call.
The Wolf King's Son: Vincent and Meguey Baker make amazing games, including the engine that runs so many of the games I like. I've been following their recent series of zines, and this popped up in that feed. I haven't checked out Under Hollow Hills, but even based on what I've seen from this, it's a must-have.
Pitcrawler: Wizards are the 1%, and we Pitcrawlers, disposable adventurers, are here to rob from the rich. It ticks all my boxes, and it looks good doing it. The campaign also hit while I was about halfway through my Magnus Archives listen, so it was an instant back for me.
Outliers: Everything Sam Leigh makes slaps, so yeah. Weird corporate science horror? Solo adventures? Hell, even the Far Horizons Co-op association really got me.
Here we Used to Fly: Picked this up also because of @partyofonepod, who played a really beautiful and bittersweet episode with the creator. I have always been a little too anxious as an adult to consider breaking into an old theme park, but I definitely have my share of fun memories of them as a kid. I'm also starting to envision other games this would pair really well as an epilogue to, should I ever get back into the AP scene.
Another game has arrived in the mail since I started this, but that's gonna be next month's first game, I guess!
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so what is " To the Moon? " looks at you for any possible hyperfixation-spurred retelling you may wish to share
You are so right to ask...............
I wouldn't describe To the Moon (& co) as a hyperfixation of mine, since it's one of these series I love for its objective qualities. But it is one of my very long standing interests.
To the Moon is a RPG Maker game, originally released on Steam for Windows in 2011, though it has since been ported to to Mac, iOS, Android and Nintendo Switch. Over the years, it has spanned into a series with its mainline sequels being Finding Paradise and Impostor Factory, though in order to enjoy the full story, the shorter, bonus episodes are just as important.
You play as Dr. Eva Rosalene and Dr. Neil Watts, two employees of Sigmund Corporation, a company that possesses the technology to create artificial memories and uses it to fulfil the last wishes of dying patients. Their patient, Johnny Wyles, has requested their services and tasked them with bringing him to the moon. (Roll credits.)
Though he knows he wants to go to the moon at all costs, he does not remember why. Drs. Rosalene and Watts use SigCorp's "Memory Editor" to travel inside Johnny's memory in order to figure it out and, with that information, create a realistic and satisfying memory. They're used to this job - dying patients can be difficult to communicate with, so they need to locate a recent memory in which they'll be able to have a chat with his "past self", who will give them that information. Unfortunately, even this version of Johnny doesn't help, so they end up having to travel farther and farther back in his memories to figure it out themselves, of course without interfering with the already unstable patient's memories more than they need to.
Experiencing his life backwards, they end up simultaneously discovering the life of his deceased wife, River, whose odd personality and wants bring up a lot of questions.
Eva and Neil present themselves as a comedic duo of tired (and weird) doctors who only wish to get their work done, but their interaction with Johnny's past showcases the different ways in which they're both touched by their patient's experiences. Learning about the struggles of Johnny and the peculiar River throughout their life is already touching, but the game decides to punch you in the gut every once in a while - and particularly at the end.
The entire cast, be it the protagonists or those who surround or surrounded Johnny, is interesting and each touching in their own way. The game does a really good balancing job between "entertaining" (usually thanks to the protagonists) and "gut-wrenching" (usually thanks to Johnny's past).
As the series continues, though, not only do the new patients have their own touching stories, but Eva and Neil's own version of that balances occupies a bigger and bigger role.
To the Moon is a sad story, but it's so worth it in my opinion. I've read or watched stories that were sad for the sake of being sad and, in my opinion, didn't bring anything good to the table because of it - but something about To the Moon makes you feel like you experienced something worthwhile. Catharsis is an important theme at the heart of the series. River is a stand-out, fascinating character who was clearly written with a lot of love, but everything about this game is great. As for the sequels, no matter how much I told myself they could never be To the Moon to me, when I played them, the gut punches still got to me. Finding Paradise has both relatable and touching narratives. Impostor Factory is something else - something meant for those who have been following Eva and Neil for a while.
The games aren't very long and are relatively inexpensive. They're also regularly on sale. I warmly recommend them to anyone. More "bonus" episodes have yet to come out, and have been announced to be the ending of the series. I think more people should hop on the bandwagon to be there when it all culminates!
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Hello! I heard you like DnD!
What has been your favorite campaign so far? My current friend group is completing a 5e WotC one, but I have also seen some great homebrews done. Do you prefer WotC campaigns, or homebrews? What were some memorable moments? ✨
Oh god, you've got me started, now I'm never gonna shut up >:)
So, I've played in four games and ran one, all homebrew, over the course of my time. My first campaign I was a life cleric with a pet goat that I saved from being a sacrifice. I didn't really know what I was doing, as it was my first game, but I had fun. My second game, I was a rogue snakeoil (and crack) salesman, which started the trend of all my characters selling drugs. Game three, I played an evangelist artificer and fell in love with the class. I adore robots, what can I say? In my current game (which is an original story, but in the planescape setting), I play a barb/fighter hazily struck out of time. She's up to three mystery voices in her head now, one being the sword of Kas, sells drugs via cranium rats, and was in a pro-wrestling tournament.
Probably one of my most memorable moments was perma-killing my artificer, Gillaria. To start, Gillaria was a bit of dunce. She was smart, yeah, but had balls wisdom and even worse charisma. She tried to fly into a portal to hell once on a wooden broom so she could take an energy reading. She got kidnapped in like three separate alleyways and gave her full, legal name to a devil. This is all to preface with the fact that this character didn't make the smartest choices.
The other thing about Gillaria was that she was a priest of Relhan, the setting's god of innovation. She and her two robot buddies, Anatolius and Aenira, would preach the word of this dying god on street corners, since the main temple to him had been destroyed. Usually, given that the highest charisma score between them was an 8, this ended up with tomatoes being thrown.
Anyways, though the campaign was supposed to go a little while longer, our dm got a new job, so we had to end early. The party decided that our last hurrah would be to raid the Golden Trident, a rival faction we'd been eyeing for some time.
One Gillaria project she wanted to get done before the end of the campaign as well was the squirrel laser. The construction of such a laser is as follows:
The druid Awakens 6 squirrels with their magic staff. The squirrels are now sentient.
Our warlock signs these squirrels onto warlock pacts. The squirrels can now cast the cantrip Bonfire.
Gillaria has a Decanter of Endless Water and the spell Magic Mouth
Infinite steam power has been achieved
We did the math and we would've been able to power a railgun with this set-up, so our dm decided, fuck it, campaign's almost over, they can have a death laser. It was decided it would be a DC 16 dex save against being zapped into ash.
Anyways, cut to us raiding the Golden Trident. Our level 10 warlock is being chased by an anctient dragon, our barbarian fell off the airship (We had a dragon ghost powered airship. Long story, also Gillaria's fault) and we're being chased by the enemy's airship.
Gillaria tells Anatolius, her steel defender with an intellect headband that she treats like a son, to point the laser at the enemy skyship, ready to fire once it warms up in four rounds. Gillaria then flies over to the enemy ship, hoping to disable its engines. However, like any good artificer, she's immediately enamored by the engines themselves. At this point, I the player forget I have a four round count down.
Yeah, you can see where this is going... The dm has me pick high or low on a d100 to see what part of the ship my laser hits, and I invariably pick wrong. And that is how Gillaria got blasted to ash by her own automaton, wielding her own laser, atop her own airship. Her final consolation was finding out that her god was not, in fact, dead and being reincarnated into his steel and steam avatar.
This is one of sooo many dumbass stories for this character, she was a piece of work. Thanks for asking though, I love talking about dnd! Feel free to share a story of your own or ask any questions :)
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how would you rate the expansions so far?
it really depends on the criteria. overall i think that ffxiv has gotten better with every expansion, even if i dont always like all of the changes.
more details and rambling under the cut
ok so i broke it out into a few different categories, and i'll rate the expansions on each one:
X.0 MSQ
stormblood
endwalker
shadowbringers
a realm reborn
heavensward
here I'm just talking about the basic MSQ as it launched for the expansion. I put stormblood much higher than most people because I loved the lesbian road trip arc and I loved the azim steppe. the expansion certainly has flaws, but the strong points were really strong.
endwalker tops shadowbringers for me because the elpis section was the only thing that really got me to care about the ancients/ascians, and i think it was necessary context for the whole story arc of the game thus far. endwalker has some issues with pacing and with weakness in the downtime sections (and they clearly didnt know what to do with garlemald, a casualty of the game's shift in focus around shadowbringers).
the others i think are relatively straightforward. i've posted in the past about how i dont like the heavensward story, i think that it kind of botches its themes and the writers got too horny for killing women (in this case ysayle) to tell a good story. it also absolutely squanders the 2.5/55 setup with the ul'dah stuff.
Patch MSQ (X.1, X.2, etc.)
endwalker
a realm reborn
heavensward
shadowbringers
stormblood
endwalker is miles ahead in this category. although its patch story has weaknesses, being able to tell a whole coherent story from 6.1-6.5, without having to have the weird "second climax" for the X.0 story in X.3, puts it ahead of the competition.
ARR scores highly mainly because of just how well the banquet/ul'dah/crystal brave stuff hits. they wasted all of these story threads in heavensward, but especially at the time they absolutely worked.
heavensward makes third because i think it's the only expansion that really made the "x.3 climax" actually work, which is partly down to how the themes of the story worked with "oh and theres more even after you win the climactic battle".
shadowbringers is pretty low for me because i think that its a casualty of the change in narrative leadership. elidibus had been being set up as "the ascian you will talk to", so introducing emet to take that role left him kind of at loose ends. ive played the patch storyline several times to try and understand why people love it so much, and it just never landed for me.
stormblood patch story is the worst this game has ever been. i would put it lower than last if i could
Raids and Jobs
I kinda combined the experience of endgame play into one category, so I'm rating both job design and raid quality here. as the devs said recently, these things are linked, so i didnt think it made sense to separate them. more than the other categories i think this one is influenced by my personal circumstances
shadowbringers
endwalker
heavensward
a realm reborn
stormblood
shadowbringers takes the top spot for my favorite job design (in my beloved shb summoner), a top-class raid series in eden, and the best ultimate raid in TEA.
endwalker i think is really good and a step forward in many ways, but i think the issues with the centralization around 2m burst and inflation of boss hitbox size hold it back from the top spot for me. however, i do like a lot of the additions like criterion, and i hope they continue a lot of what theyve done in this expansion.
i had to put heavensward above arr because it's a straightforward continuation of arr, and also had my second favorite job design in the history of this game (in heavensward warrior, which was broken, goofy, and always fun). also alexander is a fantastic raid, even though coil is more nostalgic for me personally.
stormblood takes the last spot because i didnt enjoy the way the jobs played during that expansion, and mostly skipped it. i was unsubbed for a substantial portion of it, and really only started playing again in the leadup to shadowbringers. possibly i should leave it off this list altogether, simply because i couldnt have evaluated it properly.
Overall
so, i if i combine all of those ratings (weighted equally), i end up with:
endwalker
shadowbringers
a realm reborn
tie between stormblood and heavensward
which i think summarizes my opinions fairly nicely, although as you can see each of the expansions has their strengths.
overall im very excited for dawntrail, and i think it has the potential to be (and likely will be) the best expansion the game has had to date.
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Fun Facts Tag
It's been some ten thousand years since I've done a tag game, so thanks a lot to @blind-the-winds!<33
A scent you love:
Japanese sake, apple and cinnamon scented candles. I got it only once for my birthday, and could never find some again afterwards. I remember staying up till 5am when I first opened them because the autumn scent was so heady, it was pure catmint to me. I also got so much writing done that night.
What's something you're looking forward to this week?
Nothing in particular! Oh, tomorrow I get to make and eat pizza, and that's great. Pretty sweet, neutral week, but I've turned mighty useless recently so I can't be productive in any way (turns out, people being kind will do that to me).
What's a book you're currently reading?
I usually pick up and finish any book within a day or two, sooo, none. Last one was Tomb of Ancients by Madeleine Roux, and it made me think of a friend a lot so it's pretty special to me.
What's a game you're currently playing?
Remnant II! Loved the first game, and the sequel took and made everything, graphics, combat, choices, so much better?? Absolute delight. I love that you can straight up see how you fuck a world over if, say, you decide to destroy the core of the ship and basically you can't revisit the world again because you've nuked it, and hey, it comes with great cinematics. Some of the storyline elements are also phenomenal. Looking forward to starting Baldur's Gate 3 after this one!
What's the most recent movie you've watched?
Season 2 of Good Omens. Look, I'm lazy with movies otherwise. Season 2, on the other hand, was such a comfort watch and I can't wait for the conclusion<3
Are you watching anything on TV or listening to any shows?
Just what's on the news. Gets pretty funny when everyone's threatening to step down from their position, but no, they won't, even though probably the entire country's waiting for it;')
Favourite season?
Autumn, hands down. Every major event in my life, good or bad, has happened to me in autumn. Nights get longer, ideas get better, the wind actually gains spirit and never leaves you alone again, and don't get me started on leaves! I love making little mosaics in the yard.
What's something you've learned recently?
There's a type of toothpaste that smells, looks and feels like gum ugh and I don't think it even does its job properly, but the texture especially💔💔 someone get it away from me already!
Have you had any water lately?
It's the only thing I usually drink. Tho, for some reason, I never feel the need to drink in summer as much as I should, even when I get dehydrated. Which is bad because I've had kidney stone issues before.
Open tag for anyone who wants to kill some time and share something about themselves:)
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Tysm for the tags @monacobasedgirldad @schumigrace @fernandoalonzoo sry im a bit late getting to this lol
Are you named after anyone?
My great great grandmother(I think??), though she was named Katarzyna, and I was born Catherine, but go by Catie obviously(this lowkey annoys my mom lmao, especially bcs if I were to have a nickname, it was supposed to be Cate.)
When was the last time you cried?
Today, over classical music. I think I cry at least once a day 😭 I am very emotional
Do you have kids?
Nope :)
What sports did you play/have you played?
I played soccer when I was a kid. Also does marching band count?
Do you use sarcasm?
All the fucking time, literally constantly. And also we sarcastically bully each other in my family, so I have to pull myself back from accidentally insulting people 😭
What is the first thing you notice about people?
Hmmmm, I feel like ive done this tag game before bcs I remember writing this exact answer. But usually I notice if someone is a good conversationalist or not. Like do they like to lead the convo, do they like to listen to the other people, do they talk too much, too little, are they awkward about it? It's just very interesting to me, bcs I think that kinda thing really does instantly show you if you're going to be compatible with a person(as a friend or more etc.) Cause I talk a lot a lot, and I think it's difficult to get along w people who are untalkative but also people who talk an equal amnt if not more djkfkglg.
What is your eye color?
Just brown!
Scary movies or happy endings?
Scary movies definitely. I mean im not opposed to a happy ending obviously, but that's not really what im always looking for in a movie, I guess? Rn I'm trying to think of my top movies, and man, not a lot of them have happy endings 😭 But I literally just watched two horror movies the past wknd so! Even though they make me paranoid
Any talents?
I think I could go on a rant about anything if you gave me a bit of time. I really think I can just talk endlessly. Is that a skill? Or is it just annoying..? But yeah I'm not sure, but I think I'm pretty good at absorbing information and being able to go on and on about it.
Where were you born?
America rahhh 🦅🦅 I like my state a lot even though I feel like all my peers keep saying "ugh I don't want to be in [insert state] anymore" Smh how dare you
What are your hobbies?
Mostly drawing! I draw both F1 fanart(pretty much all selfmade AUs tho) and ocs. I like writing lore and worldbuilding and meta, but not really writing itself. I like reading fic and watching movies as well. And I think one of the main things I do these days tbh is read about history and keep up with politics. I get more and more involved with it as the days go by, but unlike drawing, I don't really have an outlet for it sigh sigh. So that's why a lot of AUs involve history and random other things, bcs its fun to involve my interests with each other!
Do you have any pets?
Yes I do! Two cats and two dogs. The cats are named Jin and Frank. Jin is basically me in cat form, he's so anxious 😭 and Frank is like my brother, he's such a little bastard who loves to hiss all the time. My dogs are named Maisie and Ruby. Maisie is a menace to society, but she is also the most beautiful dog ever, so I forgive her. Her name makes me laugh bcs she's named after this book character, Maisie Dobbs right? So her name tag says Maisie Doggs
How tall are you?
Around 5'4
Favorite subject at school?
Politics >:) But I'm pretty interested in philosophy as well rn. Unfortunately my love for foreign languages has been slipping in the semester or so, bcs my professors on that side kinda suck. So I've been putting more energy into my other major, and now all I can talk about is history, politics and philosophy, etc etc. It's just a lot of fun and very interesting to me!
Dream job?
Man, sometimes I wish I could just be a student forever, I just want to keep learning all about the world and other things. But I'd like a job that's not too static, something that pushes me out into the world a bit, maybe smth in the government or like a non-profit idk yet!
Ahhhh I'm doing this a bit late so I'm not sure who's done it yet, I feel like mostly everyone has :,) I tag anyone who's interested, like seriously I'd love to see people's answers who I haven't yet!!
#every text post of mine is actually just a cry for help(for someone to let me ramble and rant to them)#I HAVE TOO MANY WORDS#the real reason i often slack on tag games like this is bcs my answers will be too long djfkkgg#also i hate how theres still this latent fear in me doing these that im doxxing myself or smth#i still hesitate giving my full name and all that#scawy!!!! even tho ive def mentioned it i think#catie.rambling.txt
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Ramblings on Transistor
Didn't expect to be back so soon, but here we are.
So, after the last travesty, I needed something to help wash away the stink. Happened upon a short game I had sitting in my library that I'd heard good things about, so I took a look at it.
Safe to say, Transistor has absolutely blown me away. It's one of the best things I've played this year, and we're talking about a year where I've played both Prey 2017 and Signalis for the first time.
This is going to be a bit shorter than the last because there's only so many ways I can say "this game is incredible," but here goes. As usual, you start with a fairly basic toolset. I thought "oh, these are going to be the starter abilities that I'm going to discard after getting something interesting," and then Transistor revealed its hand. The fact that not only do you get around a dozen abilities over the course of the game, but they can also give every other program(this game's name for your abilities) new functionalities, and that you can also put them in a special slot to provide a passive boost means you have one of the most versatile loadouts I've seen in a video game. There are so many combinations to try out, and a considerable chunk of those are going to be viable. Don't be afraid of sticking to one combination, branch out a bit! Hell, the game pushes you in this direction by ensuring you have to put a program in all three types of slot(active ability, upgrade, and passive) in order to unlock all the lore, as well as by temporarily disabling one randomly chosen active program every time your health gets depleted(effectively giving you four lives, at the cost of needing to take a different loadout for the next fight.) For those of you who like playing risky and taking gambles, you'll be right at home here.
The game is no slouch in the other departments too. Not much of a comment on the music this time around. Come on, it's Supergiant, no shit the music is great. I found the aesthetic of the game really pleasing, it's sort of this mix of cyberpunk and art deco designs and it all meshes together beautifully. Environments feel vibrant and satisfying to look at, it's almost as if they were designed in-universe to be perfect, which brings me to the story. It's probably the weakest part of this game, but that doesn't mean it was phoned in. There's a persistent theme of change on several levels. The city itself is constantly being transformed based on the whims of people, several people in the events of the game transform from physical to digital form, and a good portion of the plot involved trying to stop the transformation of the city into something else.
Despite the significance of what's going on, everyone involved seems to take an almost disinterested tone on what's going on. It creates this almost surreal dissonance that I can't say for certain whether or not I actually like. Regardless, it doesn't overstay its welcome and gets the job done. Fair warning though, the story does involve the use of suicide in a major plot beat, so if that's a topic you struggle with, please tread carefully.
Overall, this is an incredible game that I'd wholeheartedly recommend. There's nothing I'd say is genuinely bad about this game.
It'll be a while until the next one.
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I've been replaying the Fallout series and it got me thinking. The protagonists of most of the games, 1, 3 and 4 if you go with a female Sole Survivor, are naive newcomers with zero combat experience, yet they go on to slaughter armies and change the fate of the wasteland. I know they're rpgs, but how would you translate a character like that into a believable, linear story? Can it be done?
So, there's two distinctly different cases here.
Fallout 3 and 4 (and really basically everything from Bethesda Games Studio in the last 20 years), are ARPGs. They have more potential for environmental roleplay than games you'd conventionally think of as ARPGs, like Diablo or Path of Exile, but Bethesda's Fallout games are primarily about the combat loop with subsequent looting and loot sorting as preludes to the next fight. While ARPGs can deliver an enjoyable story, they don't tend to travel particularly well outside of the game. To a large extent, the violence is the fun, and without that, you're left with wispy sinews of a story that existed to draw you from set piece to set piece.
The counterpoint to something like Fallout 3 and 4 would probably be Cyberpunk 2077, which, for all its flaws, is basically an ARPG with a strong narrative focus, and as a result, it would hold together a bit better as a linear narrative.
Ironically, one of the strengths in BGS's writing is something that really cannot translate to the page, the reactivity. While it's not frequent, Fallout 4 and Skyrim do a pretty good job of reflecting what the player has done elsewhere in the world when interacting with NPCs. It's not always consistent, but membership in the various factions, and some previously completed quests, do flag for dialog in the future. (When joining the Railroad, it's surprisingly difficult to get Deacon's line without any reactivity.) Unfortunately, there's no way to naturally convey this in a linear narrative because those prior events will always have happened.
In the case of these kinds of open world ARPGs, the actual narrative you could draw from that is more about the specific stories your character(s) experience.
Fallout and Fallout 2 are verydifferent experiences from the later Bethesda titles. (With, New Vegas sitting somewhere between these points.) Critically, these are both games where you can reasonably play a non-combat character. So, with both of the original games, between the Good Natured trait, and the skill tagging system, it's pretty reasonable that your character might not have a combat background. That's not a problem. It is a limitation of the character, but it is not an insurmountable flaw. The fundamental difference between the Black Isle Fallouts and Bethesda's is that there will almost always be alternatives to fighting.
You can play out the story of Fallout as a conventional gruff wasteland gunslinger, wandering through another post apocalypse, or you can take on the role of a charismatic con artist who isn't particularly adept at fighting, but tries to talk their way out of violence as often as possible. Somewhat obviously, this won't always work, and violence may occur anyway (also, a full pacifist run will strongly benefit from foreknowledge of what you're looking at, so that you can avoid quests with mandatory combat, and avoid a few fights that might appear forced but can be avoided through careful preparation.)
I'd argue that the latter is a more interesting story. There are a lot of cases in Fallout and Fallout 2 where the non-combat solution is a lot more interesting and amusing, than simply pulling a gun and starting a combat encounter, even if it can be seriously satisfying to just start carving your way through New Reno.
As for the character's proficiency with combat? Fallout and Fallout 2 will punish you for not speccing into combat, and then getting into fights. Again, this isn't a storytelling problem, if you have a character who starts their story with a deficiency, then it should hamper them for awhile. Eventually, this is something that a character can recover from if they live long enough. It's reasonable to have a character who can't do everything, and that includes being unable to fight. It's also reasonable for them to eventually overcome some of those limitations, through hard work, and commitment.
The original Fallout games were about a post apocalypse that was in the process of rebuilding. There's a lot of lawless territory, and places where petty despots hold sway, but there's also new civilizations getting started, and there are places for socially skilled characters within. It's something that can easily be lost in post apocalyptic narratives that focus on combatant protagonists. I don't think this is a problem, per se, but it's something that Fallout and Fallout 2 considered. You are free to pursue other roles (even if a number of those options in Fallout 2 are a bit... “shallow.”)
As for 3 and 4, the problem isn't so much that the various characters evolve into combat gods, it's how quickly they do so.
A play-through of Fallout 3 will take the player character from being a normal-ish teenager to a battle hardened slayer of men in about six in-game hours. (Which works out to about 18 minutes.) After that, your character will be ready to blast their way through entire camps of borderline feral bandits in pursuit of whatever shiny objects they may be carrying.
Fallout 4 isn't much better. The player character (whichever one you're playing) goes from domestic bliss to casually murdering the locals in less than a day (unless you choose to deliberately procrastinate, and rework Sanctuary into an armed compound, instead of trying to find your son.)
In both cases, like I said, the problem isn't that they become skilled combatants, it's how easy and fast it is to get them there. Again, this is a function of how those games are designed, and not a narrative consideration. The introduction to Fallout 4 already drags enough that most players are going to skip the pre-war and Vault 111 sequences on subsequent playthroughs, just load the exit confirmation save and reconfigure their character, if they want to go again. (Or use an alternate start mod.) And, without any external context, it doesn't make a lot of sense that within hours of touching a handgun for the first time, Nora is blasting her way through entire waves of raiders. The game is built around combat, and that's what we get.
If you want a combat focused, post-apocalyptic RPG sandbox with a more gradual power curve, I'd suggest looking at something like Kenshi. It's not going to give you a lot of dialog to work through, but it does have a real knack for dynamically creating stories as you try to avoid being eaten by bonedogs.
-Starke
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Stuff From 2023!
List of things of note I experienced in 2023! A few things didn't technically release in 2023, I'm sure, but yea. Will contain my 'Top 10 Games I Played in 2023' as well.
Firstly, something I played a lot of this year in bursts but doesn't quite crack my Top 10 is Vampire Survivors. Very addicting, did some very fun goofy shit that had me laughing and engaged in a lizard brain way. Appreciated the many Castlevania references and jokes, too.
A couple of games I played every weekend for a few hours across many weeks this year were Project Zomboid and Roots of Pacha, both in a group 4. We had lots of fun with those two, and I think they're both great co-op time-sink games. Zomboid is a zombie survival sim that has way more attention to detail than its graphics may imply. It's still in early access but the depth to its is honestly pretty dang impressive. Pacha iterates on the Stardew Valley formula in a ton of small but deliberate, thoughtful ways that make for a nice twist on that Harvest Moon style game.
REMAKES
There were so many great remakes this year, on top of just amazing games in general, I can't fit them all into my Top 10. So here's a segment dedicated to most of the remakes I loved this year.
The remake of Super Mario RPG was such a surprise, and turned out very damn well. That game, turns out, is very near and dear to my heart and I did not fully appreciate that until this remake was revealed. It comes just shy of cracking my Top 10 list and that's honestly only because I finished Mother 3 finally right at the tail end of the year. This game manages to still feel weirdly fresh even today just due to how fucking strange it is, and the remake speeds up the pacing a bit while also adding in some new mechanics and a chunk of new post-game content. Everything was handled so well. This is like the new gold standard of complete one-to-one remakes of sprite-based games imo. I will admit the artstyle is a bit 'off' in some ways but I think it's very clean looking and captures that 90's CGI spirit really well, all things considered. And the music, OOF, so damn good.
The remake of Dead Space I don't have much to talk about, but it's very well produced. It's remade so well, in fact, that it felt like my memories of the original, even though I know it's not an exact recreation. Very well done and still holds up as a great horror action game with these improvements.
The remaster of Metroid Prime is so impressive it feels like a remake, even if the game is identical to the original aside from presentation and some control changes. It's an iconic classic, and yet I have no patience to do the Chozo Artifact stuff, so I actually did not roll credits on this version BUT still thoroughly enjoyed reliving the game with a very nice new coat of paint. It makes me excited to see what Prime 4 will look like on, I expect, more powerful hardware.
SHOWS/MOVIES
The year started strong with a TV adaptation of The Last of Us. While I've come to have conflicted feelings with the franchise at large, mainly due to its leading boss man, I thoroughly enjoyed the first season of this series. Very well done adaptation that picked and chose what to keep and what to change and honestly makes for a better story as a whole if you ask me, while not really replacing the game's tactile interactive tensions. Cannot wait to see what they do with Part 2 tbqh. I loved that game more than the original but also felt it was worse as an overall game/experience/narrative. But a fresh take on that same plot could potentially address a lot of the issues I had with Part 2, while simultaneously not really 'replacing' it, either.
The Bear. If you haven't seen it, it's just. Very good television. Two seasons in and it's sitting up there chasing Mr. Robot and Better Call Saul as one of the best live action series I've ever seen. Season 2 did such a great job of giving us deeper dives on the various characters and building toward an organic and rewarding conclusion that still leaves room for another season to theoretically wrap things up. Nothing too crazy with this show, it's super down to earth, and it owns that very well with editing and pacing that varies per episode, kind of in line with the different character perspectives.
Super Mario Bros.: The Movie had me worried for a while, mainly due to the animation studio and casting. And while I'm still not 100% sold on this celebrity casting, I will admit it didn't weight the experience down -- even if it's still the second weakest element by far. The weakest element is the writing. It's not, like, offense -- it's loyal to the source material and works, it functions. But it's not doing anything beyond pushing us from set piece to set piece. If anything, the movie is a bit too short for all of the stuff it's cramming in. But on the upside, there is a lot of amazingly rendered visuals and music to take in. A real treat for fans of the franchise, and the most loyal gaming adaptation in movie form, I would say.
Across the Spiderverse is in essence the first half of a two part film. That makes it kind of difficult to talk about, especially when it's also a sequel, and the production sounds like it was marred with bad management and crunch. But the results they came up with actually met my hopes and expectations for a sequel, and that is saying something, as I had very high expectations. I completely adore this film's stupendous sense of style, editing, framing, writing, and the way it's making meta-commentary on multiple levels on top of just being an effective narrative on its own. This is animated storytelling running at full capacity in my opinion, and in general just film doing all of the kinds of things film can do. So it's no wonder that there's still a rub -- this is the first half of the story they planned. The editing, animation, framing, effects, acting, action sequences, music, writing, theming, just Farore's sake, this is SUCH a damn banger of a film and one of the best movies I've ever seen, which, again, is kind of insane given the circumstances. I can only hope they don't fuck up the conclusion.
Scott Pilgrim Takes Off was quite the surprise announcement, and as it turns out, quite the surprise adaptation. I won't spoil much but I will say that by the end of the first episode, it becomes very apparent that this series is no mere by-the-books adaptation, and does something unique and edifying, even if it still maintains a certain surface-level depth I wish the franchise would push beyond. Either way, I enjoyed it way more than I expected to going in, and I think it makes for a great companion to the rest of the series. The animation style was super fun, as well, with some great action sequences.
But Blue Eye Samurai sucker-punched me, having released before I'd even known about it. This show is something else, something unlike any other animated show I've seen besides Arcane. And it's not like it's mimicking Arcane, it's just the closest I can think to compare it to: a quality, thoughtfully framed, thoughtfully written, made-for-adults animated series. It tows the line between fantasy and realism in a refreshing way, its protagonist is great, its cast is compelling, its plot goes to some neat places, and things just feel very well thought-out and well-executed. Slap this in second place behind Arcane as the TV series I am the most excited to see more of in the future, just ahead of The Bear.
Something I did near the end of the year was watch The Hunger Games movies, back to back over the course of like, a week. Have not read the books but man, watching these sure made me interested in doing so at some point. I totally get why people were so enamored with this franchise, and honestly, I think its themes and messages are more relevant now than they were when this franchise was at the peak of its popularity. The films certainly have glaring issues for my tastes but yea, I managed to really enjoy them as a whole despite my lack of mainstream sensibilities. Looking forward to reading the books eventually.
Another thing my wife shared with me was 花ざかりの君た���へ (often called 'Hana-Kimi' for short). Specifically, the 2007 version, as, uh, apparently there are multiple adaptations of this. It was a live action Japanese drama about a high schooler who was born female but transfers into an all-boys school, identifying as a boy while she is there. There's more to it than that, and I won't say it handles everything the best (it's from the mid 2000's) or concludes things in quite the way I'd have preferred. Not to mention it's kind of weird seeing many tropes I'm used to seeing in anime rendered by physical, real actors. BUT it was overall a really sweet, adorable, funny, heartfelt, and reached for pro-queer expression in a time and place when that wasn't mainstream yet (and honestly kinda still isn't depending on who you ask).
Good Omens Season 3 also dropped this year. I actually don't have much to say partly because I think a big element of it is just not knowing what to expect going into it! But it was also very good, very fun, pretty damn gay, I really enjoyed it and am crossing my fingers hard they get to wrap it up the way they want.
All right! Onto my personal top 10 GOTYs.
TOP 11 GAMES
(I played and finished in 2023)
11) Mother 3
The one entry on this list that did not actually come out this year -- in fact, it's never technically released outside of Japan. Originally release in 2007 on the Game Boy Advance, this quirky RPG has developed quite the reputation. I started playing the fan translation back in like 2020, and only got around to finally finishing it this year. While that likely did tarnish the experience a bit for me, so does the final third or so -- it kind of drags on a bit, and any old school format RPG that requires grinding to progress can become a bit of a chore.
Thankfully, Mother 3 did earn its hallowed reputation in my eyes now that I have experienced it. I totally get the passion for this game now, and I am a convert. It makes me want to finally finish Mother 2, aka Earthbound. But here's the biggest thing about Mother 3 I weirdly did not expect going in, yet smashed my face in like a hammer by the time I finished it:
without Mother 3, there is no way Undertale/deltarune would exist.
The DNA for Toby Fox's works is achingly obvious in its relation to this game, specifically. I won't spoil anything and I won't go into my long list of evidence like an Ace Attorney case, but trust me, there is ample evidence to make this claim.
And that also means that Mother 3 stands on its own merits as doing things that RPGs just plain were not doing in 2007, and in some ways still aren't today. Aside from some pacing issues further in, the characters in your party aren't as developed as much as I'd like. BUT the overall narrative it tells, especially in those opening chapters, have a rare kind of earnest, human magic to them that most games just don't let themselves fall into. And it concludes in ways I did not expect and yet offered clarity as to why it is so beloved, and how Toby Fox was so inspired to put his own mark on the gaming landscape.
I owe a great deal to Undertale, personally, and as such, I also owe a great deal to Mother 3. You don't need to have played others in the series to enjoy it, you'll just be missing some referential stuff here and there. It's quite playable and unique by today's standards and I strongly recommend it if you want an RPG that is heartfelt, funny, fun mechanically, and has some simple but hard-hitting things to say about the world we live in, and what we are doing to ourselves and that world.
10) Super Mario Bros. Wonder
What can be said that hasn't been said already? Nintendo knocked it out the park with this one. This was everything I've wanted in a 2D Mario for like 15 years. The only thing 'missing' from it is playable Rosalina, but hey, we finally got Daisy in a mainline Mario game, so I'll take it. After a decade or so of dragging their feet with low-effort but enjoyable 2D games, Super Mario Wonder finally, at long last, captures what makes Nintendo games great and with their best foot forward. They haven't done 2D Mario this well since World on the SNES in 1991. And they have never put this level of production into a 2D game since... ever?
This is one of the all-time best 2D platformers out there, and for once it finally feels like 2D Mario is running on all cylinders as a big budget passion project kind of game. You love to see it.
9) Scarlet Hollow
This game isn't technically finished yet, as it is episodic, and its developers wanted to release Slay the Princess in the interim, but that doesn't stop its quality from being good enough to make my list. This game is doing the kinds of things visual novels should be doing, the kinds of things I wish to do in a sense with my own visual novel development.
It's a horror themed experience but balances the high tension with actual real stakes very well against mostly down-to-earth conversations, with lots of great tricks and touches of presentation you don't typically see in indie visual novels, along with a fantastic art style, charming characters (my favorite character has turned out to be the one I immediately disliked at first, and that's rare for me), and meaningful choices.
I can't wait to see how this one wraps up but even as it stands it's one of the best things I experienced in 2023.
8) Xenoblade Chronicles: Future Redeemed
I will admit I skipped Xenoblade Chronicles 2 after giving it an honest go in like, 2019 or so. A few hours in and i couldn't stomach it, the tonal whiplash from Xenoblade 1 (one of the best RPGs I've ever played) was too much for me. But then Xenoblade 3 came out last year, and is also one of the best RPGs I've ever played, even better than the original for my tastes.
But I wasn't prepared for the DLC to drop a whole ass side-game on us, a self-contained prequel to 3 that serves as narrative cohesion to tie the whole trilogy together with a bow on top, complete with perfectly tuned fanservice (and not the sexy kind, although grown-up Rex and Shulk, well, yes) that really respects its fanbase for investing hundreds of hours in this franchise.
Matthew is easily one of my all-time fav RPG main characters, probably the favorite RPG main character when I think of it (as main characters specifically go, anyway), and his game is a fraction of the length of many RPGs out there. But as usual, the entire cast had their charms, the story was nicely paced, the gameplay and overall length was just about damn perfect for what I could want from the genre.
As an expansion to a pre-existing game, this is one of the top 3 best expansions/DLCs I've ever played. When taken as a side story to an overarching trilogy, I'm not even 100% in on the lore and I still enjoyed the hell out of it, it's just the kind of thing that hits a tone of 'damn, video games are a fucking unique medium that we can do specific narrative things with across years of telling a story.'
I don't know where Monolith Soft is going next, though the ending certainly offers some intriguing teasing, but I suspect I will be there day one to see it, and am looking forward to it.
7) Pikmin 4
Given the long wait (10 years!) one might understand fan concern over the state of Pikmin 4. Turns out, that extra time was spent making this game fucking good. It's not the largest, most impressive, most complex, most inspiring, most 'anything' game I played this year, and yet I can't help saying that this is a damned good video game. It really nailed what it set out to do as a sequel, incorporating just the right ideas to spice up the formula while bringing things back to how Pikmin 2 was, and improving on the series in basically every way -- including stuff to do!
This is easily the most Pikmin game... in a Pikmin game. I still haven't 100%'d it. Without giving away any details, I'll just say that when a game rolls credits and you're only like, halfway through its content, and it just keeps going, that's just kind of wild. It would've felt like a great game even then, but the breadth and depth it ends up going to in order to keep giving you ways to engage with its wonderfully detailed world and addictive mechanics, I love it.
I just want more of it. Give me DLC with more Dandori content, the formula and feel just works so well at this point.
6) Sea of Stars
How the hell I forgot to include this one on my list initially is boggling. Easily one of the best indie games I've ever experienced. The writing is nothing to, well, write home about, but it's not bad. And in fact the story has a lot of great things going on, from an interesting world to a very potent arc with the leading support character (who, let's face it, is kind of more the main character than your two main characters).
The game's art and music are phenomenal, capturing the essence of 90's era RPGs but clearly doing things not capable back then. Made even sweeter, the game is a prequel to the studio's prior work, The Messenger, which I also played and adored in tandem, kind of going back and forth between the two once I was partway into Sea of Stars. The way this RPG repurposes songs from Messenger as well as all kinds of seemingly superfluous elements but makes it feel cohesive is pretty great.
The game also trims a lot of the fat you'd find in older RPGs, as well as lets you customize your experience in a modern way using collectibles you can toggle on and off to grant all kinds of effects, like increasing or decreasing the difficulty in various ways.
The homage paid to classics like Chrono Trigger and Super Mario RPG is clear but it's not at all copy-cat-ing, instead wearing those inspirations proudly on its sleeves and forging its own path with its own ideas. A fantastic collection of party members, a wonderful world, amazing presentation, and environments and pacing that help it stand apart from the genre that inspired it. I wish we got to know the leads better, there is a lack of character growth in many ways, but that's me grasping at straws to critique, it's just a fantastic experience and the studio should be very proud of what they've accomplished.
5) Hi-Fi Rush
This is gonna be a running trend from here on out, but on any other year, Hi-Fi Rush would've been my GOTY, easy. From this point on, we're talking measures of inches rather than miles in terms of my love for these games.
Hi-Fi Rush finally delivered on something I have waited like 20 years for: a rhythm action adventure where playing the game in sync with the music felt fucking cool and gave me emotional resonance in a way only this medium can. The humor was charmng. The visual aesthetic is almost peak 'my taste.' The music was groovy with a few tracks I did not see coming but loved seeing how they were incorporated. The story was surprisingly fun! The characters were fantastic, I loved the entire main crew in a way I rarely ever do and would jump at the chance to spend more time with (and hey, there's a whole bunch of post-game I have yet to do, so I intend to in 2024).
The only real thing I could reasonably ask for from this game is a way to play as those other party members in post-game content or new-game plus or something. And who knows, maybe we get that some day. Even if we don't, what they came up with here is the next best thing besides. And what we got is one the most video-gamey video games I have ever played, a real classic and one I think will go down as one of my all-time favs. A passion project given meaningful time, budget, and creatives to bring it to life.
Had this game offered multiple playable characters, a bit more development in its story, and maybe a stronger climax, it'd be higher. I still love it to death and want more games like it regardless.
Hi-Fi Rush is exactly what kind of game we could have gotten more of if the Internet hadn't pushed gaming into a 'live service' direction. It is literally the spirit of a PS2/GameCube game given modern form. And either way, we did get it, at least, in that form, and it fucking rocks.
4) Resident Evil 4 (Remake)
This year was big for remakes and remasters, but one stands tall above the rest, if you ask me. The original RE4 has stood as my fav in the franchise, the one that got me into the franchise, the one that got me into M-rated games in the first place. Lots of nostalgia, but it's held up surprisingly well over the years despite some limitations of the time (mainly the controls) and some older-fashioned sensibilities ("with ballistics, too~").
But Capcom fucking nailed it with this reimagining. Like Final Fantasy VII: Remake, this game is not a remaster, or a one-to-one recreation. It is a brand new game, built from the ground up, reimagining the original entirely, complete with new mechanics and story. But unlike with FF7, this is also shockingly authentic and loyal to the original at the same time. It remixes elements from the original game, maintains most of the original's map design, adds in new stuff, removes some of the more goofy shit -- and even 90% of what feels 'removed' is revealed to be repurposed for the Ada side story DLC.
It looks great, it sounds great, the adjustments to characters and story are improvements across the board, (except for Hunnigan, RIP) the gameplay is improved in intensity and feel and action and replayability. And yet despite all of this, it balances that campy tone of the original just enough to still evoke what I loved about the original's tone. And it doesn't outright replace the original game, either. The two are now like different recipes of the same sandwich or something. There's reasons to revisit the original, though for me this has now replaced the remake of RE2 as my fav in the franchise.
I really don't know where they go from here but I will look forward to it, and regardless, they fucking nailed this one.
3) Street Fighter 6
Two Capcom games, back-to-back? They had a fucking good year in my eyes. The interesting thing about this particular entry is that unlike the others on this list, I will be continuing to play this one for hours and hours into 2024, especially with more fighters still planned. And in another year, this would've easily been my GOTY.
After all, Street Fighter 6 is the single-best traditional fighting game I think I've ever played. And while fighting games are my overall personal favorite genre, I'm more of a Smash player who also loves the hell out of Street Fighter and then dabbles in Tekken and whatever else releases. Street Fighter has always been one of my go-to top multiplayer games since I got into the franchise with SF4 in 2010. While I did enjoy SF5 well enough, it just didn't keep me hungry to come back for more like 4 did. SF6 has fixed that problem by way of a multitude of changes.
It has easily the most fun single player mode I've seen any fighting game have. Like, yea, The Subspace Emmisary (and even then, I don't love that mode like other folks do, I kinda think it's... fine?) but tbqh World Tour is just better in most every way. You get to build your own fighter, earn and mix and match different costumes and individual character special moves with each fighter's fight style. You get to just hang out with the SF characters, get to know them as people, their hobbies, their fears, their insecurities, their passions besides just beating the shit out of each other. On top of this, the realistic art style shift (a by-product of the RE Engine) seals the deal on what Street Fighter 6 is aiming to do: humanize its cast.
Is it still wacky as fuck? Is it still comical and weird and goofy? Hell yes, it is. Is the story mode deep in its narrative? Not in the slightest. But it's still stepping confidently in a direction fighting games should be trying to, not being too self-serious, but also being earnest.
And I haven't even touched on the mechanics! The Drive System alone is a brilliant addition that adds a sort of 'stamina' system that works so well to add an extra layer of decision making and tension. The game's not perfectly balance imo but for how much is here it is surprisingly damn well balanced, especially given they have insisted on not pushing out a single balance patch since it launched in June. For most any other competitive game, that would be like suicide for the scene, but the game seems to be thriving and selling extremely well for the franchise. And it's earned it.
I will absolutely be continuing my warrior's journey into 2024 and I can't wait to see what else Capcom has in store for this game.
2) Legend of Zelda: Tears of the Kingdom
Out of every game I played in 2023, Tears of the Kingdom is easily the most technically impressive. From a design standpoint, from a 'how in the hell is the Switch doing all of this without exploding' standpoint. From a 'holy hell how is there this much stuff in a single player game' standpoint. From a 'oh my goddesses that stupid batshit idea I had 100% worked because it actually did make sense' standpoint.
Where Breath of the Wild opened our minds as to what an open world game could be -- fully designed like one giant interconnected 'level' -- Tears of the Kingdom replied in much the way I expected: it pulled a Super Mario Galaxy 2. What I mean by that is that this is a direct sequel, building directly off the foundation of the original. You know. Like video game sequels almost always used to. And which many very successful ones still absolutely do.
But Tears of the Kingdom somehow managed to wow me all over again by adding to that open world's verticality in insane ways -- the Depths alone are probably my favorite 'mechanic' from any Zelda game ever besides the time loop of Majora's Mask (and what that did for the story and gameplay). But beyond the scale of the world basically doubling and then some (floating islands and caves on top of Depths), I was curious how this game could stand tall after Elden Ring, which is easily in my top 10 favorite games of all time at this point. Elden Ring was Fromsoft's reply to BOTW. And yet Tears of the Kingdom still managed to have something new to say in spite of that very strong reply.
Tears of the Kingdom opened the door to let players essentially create their own mechanics. By removing the abilities Link had to engage with the world before, and replacing them with a brand new toolset that includes abilities you just... don't see games give you, because they'd be 'overpowered,' TOTK designs its massive world in ways that invite you to use those 'overpowered' abilities however you see fit.
Being able to interact with the world and objects in this way, being able to fuse them together to create all kinds of effects, or new methods of transportation, even interacting with things not just spacially but in respect to time, it's nuts and fun and I've already poured like 130 hours with still so much I haven't done. And that's the thing: this game wasn't designed to be 100%'d. It was designed to just... be experienced, as much or as little as you want. And games on this level of scale/budget just do not have the guts to let so, so much 'content' be missed out on. And this game does.
It's a technical achievement and while I had my doubts with how strangely little Nintendo had to show, I am very glad that the experience itself manages to breathe new life into one of my all-time favorite games while improving on it in so many ways. It won't convert you if you didn't love the original -- this is a Super Mario Galaxy 2 style sequel, after all. But it's essentially replaced the original in ways I didn't think would be possible.
The story? Oof. Uh, not so much the story, let's ignore that part. That's what Nintendo wants you to usually do, anyway. But everything else, just. Din-damn.
It expands upon the first game's already fairly open-ended nature in an exponential way that I suspect developers will spend years to come trying to pin down, much like how they've spend the past 6 or 7 years trying to replicate BOTW's open world design.
For much of this year, I thought this was personal GOTY. And for many it will be, because it's just an extremely impressive video game.
Number 1...?
Going into this list, I kept telling myself, 'man, on any other year, this would be my GOTY. And if you know me personally you likely have already figured out what my GOTY is by omission. But the more I've thought about it, the more I've realized just how close these top 5 games are, it really is like centimeters instead of inches, and they each -- well, every game I've mentioned here, beyond the Top 10, as well -- offered something edifying that I was very satisfied with.
And no, it's not Baldur's Gate 3. While I have spent hours playing it in co-op and a little bit solo, that game's just not really for me, exactly. Like, I can enjoy it, and I have massive respect for the dev team and what they accomplished with it. But I don't much care for D&D, and the game just didn't do very much for me personally, I lack the motivation to finish it. Remove Karlach from the game and I have next to nothing to really attach myself to, personally. I definitely get why it's many people's favorite game of 2023, though, and I do think it's a bit of a wakeup call for what can be accomplished by just making a GAME instead of struggling to contort it into a service etc.
Street Fighter 6 is fucking fantastic but it could still use some more actual fighters and incentives to keep playing besides monetizing its players in weird ways. I love it, and it will be the game from 2023 I end up playing the most (it already is, I think). But if it ended as it is, I would be very satisfied.
Hi-Fi Rush is oozing with originality and style and I adore it to death, and when I finished it, I was very satisfied.
Resident Evil 4 kept me addicted for over 100 hours, had an amazing DLC expansion, oozes replaybility in the specific ways I like for a single player action game (rogue-likes besides). I am extremely satisfied by it.
Tears of the Kingdom is so massive and fun to just explore that I know I will continue to play more in the months to come. Will I ever revisit it entirely? I'm actually not sure! That massive length does lend some repetition, even if it's the kind I find therapeutic and satisfying.
And that's what made me realize something. My personal GOTY did not just satisfy me. It made me hungry. It filled me up in a way I didn't think was possible and yet I still hunger for more, because I enjoyed it that fucking much. I played through it twice and still hunger for more. I know I will play it a third time eventually, but mainly I just have not been to remove from my brain the particular ways it made me feel, ways that only a video game can. Nothing about it felt like it needed to be overlooked.
SF6 and RE4 had dubious monetization, TOTK had a story I found to be like 90% boring and it still maintains many of the flaws of the original. And Hi-Fi Rush, while amazing, just didn't scratch the particular itch this game did for me.
1) Lies of P
If you told me that Lies of P was a game developed by some sub-division of FromSoft, I'd believe you. Which is to say I would also believe that it was made by people who wanted to break free from some of the shackles of the now infamous 'soulslike' genre.
A narrative that actually makes sense by the end? Opening up options for the player without requiring specific stat levels? Encounters and boss fights that feel ravenously challenging without just feeling like cheap bullshit? Music that crosses borders beyond 'angry chorus, angrier orchestra'?
Lies of P doesn't quite eclipse Elden Ring, but that's an absolutely unfair comparison given the utter scope and scale and variety that game packs. But Lies of P improves at the FromSoft formula in specific ways, while making concessions in others, and as a result it's just an experience that seeped into my brain like no other game this year, not even Tears of the Kingdom, despite that I put half the hours into this one.
I love all of the games I have mentioned here, you could honestly swap around the order of this top 5 and I could mentally meander a way to justify why, no, actually, this one was my favorite game of 2023. In a year so awful for the people who make games, yet so amazing for games themselves, Lies of P is exactly the kind of game I needed. I needed someone to show me that you can make something directly inspired by someone else's work, yet fine tune it in all the right ways to make it stand just as tall in terms of quality and design. Lies of P made me feel things in ways only a handful of games ever do -- and I would actually count Hi-Fi Rush among those in a regard.
But Lies of P also told a story I found compelling. It had mystery, tension, buildup, it started off seeming like it would do the vague FromSoft schtick only to 100% come together, make sense, be rewarding, and offer a 'true ending' that I got on the first playthrough, organically, without looking things up, because it just... felt right. Not only is the game adapting FromSoft's formula into something its own, it's also doing that with the story of Pinocchio. The gameplay and the story congeal together not in the 'perfect' way that it does with games like Celeste or Undertale, but rather in a more... messy way, like a puppet aching to become a real boy.
The game is full of loss, in its world and for you as the player, who will die many times. But unlike much of FromSoft's catalogue, I never once felt like I died because of bullshit. Was I trolled? Sure, the game definitely 'trolls' you in classic FromSoft fashion, lulling you into a sense of security only to sweep you off your feet. But unlike how FromSoft does it, these circumstances can always be avoided if you're cautious. And if you're not? Hey, 'We got you! We gooottt youuu, haha' and you lose a couple minutes of progress, rather than like fifteen minutes and also an entire level's worth of souls because oh right, this section you just got through is kind of bullshit cheap.
Don't get me wrong, I love Dark Souls. But the thing is, Lies of P takes the parts I love about Dark Souls, admits it can't pull off quite the intricate web of level design, but then throws away everything I do not like about Dark Souls, improves on the things I already liked, and then pushes me to meet it on its level.
The satisfaction of being a boss you spend an hour, two hours on, cannot be understated. It's a feeling unlike any other, and one only this medium can provide. And Lies of P kept me motivated, like Sekiro before it, to keep improving, keep growing, keep trying. And unlike Sekiro, it gave me so many more tools to play with, to learn, to balance in an arsenal with intent. Enemies have elemental weaknesses if I so choose to exploit them, the moveset of one weapon's handle can be applied to a completely different blade, my robotic arm can leverage things in a pinch, or be the backbone to dealing with a boss. Mastery is rewarded with practice. A vicious boss that annihilates you in five seconds can be defeated without a single scratch if you practice enough. Mastery, creativity, quick thinking, and reacting are all rewarded here.
I am more than the hands pulling the strings, I am more than a puppet, I am human. And games like this can only be made by humans, who get that specific itch that only video games that challenge us can scratch. It's not an itch everyone has, but that's why it's my GOTY and not yours, innit?
With its unique setting, its wonderful music, its cozy hub area, its narrative that offers just enough to make me care, but not so much that I am bored or feel misled, its amazing boss designs, and its wonderfully tactile and engaging combat, Lies of P is a game I just can't stop feeling something about whenever I am reminded of it.
It epitomizes so much -- not all, but much -- of what I love about what video games can do, what adaptations can do, and much like how Toby Fox was inspired by Mother 3, what people can do when they are inspired by someone else's work.
As far as I can tell, this is developer Round8's debut game, and just. Holy hell, what a way to come out swinging. I haven't seen a debut game hit this hard since, I don't know, Bastion.
Close your eyes. Come to me. Feel all right.
I did, and I do, and given what you teased at the end of this game, I have extremely high hopes of what you come up with next. And in a landscape where things feel more difficult to get excited for with each passing year, much less new IP, it's so damn refreshing to have both Hi-Fi Rush and this game standing out as signals that, hey, some folks are still willing to invest bigger budgets into new games, new ideas.
Again, a battle of centimeters here and at this point I should wrap this up and go to bed.
But yea, Lies of P reminded me of what makes me, specifically, human, in a very particular way that only it has. And I honestly think out of all of single player games of 2023, I think it will actively stand out in my heart the most in the years to come.
#GOTY 2023#goty#video games#gaming#Mother 3#scarlet hollow#super mario wonder#future redeemed#Pikmin 4#Hi-Fi Rush#re4 remake#TOTK#LOZ TOTK#Tears of the Kingdom#Lies of P#long post#Sea of Stars
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so tonight was my last haunted house of the season, so here's my rankings for the haunts i visited this month :)
eastaboga manor - I FUCKING LOVE THIS ONE. the vibe is immaculate and the haunt itself is a really good length and has some great actors. really interesting and well-done scenes, too. this is a prime example of a wonderful haunted house with little to no animatronics. plus you can tell everyone is having a wonderful time, whether they're running the concession stand or trying to scare you. im gonna need these other lesser-known haunts to take some fucking notes because this place does it right. 10/10
atrox factory - i've been to this one every october for the past couple years and it never disappoints. even with roughly the same layout and scares, i still have fun every single time. it's also LONG AS FUCCCK and has a TON to offer. a really well-done balance of animatonics and actors at play here PLUS the sickest fucking pumpkin monster robots i have ever seen in my life. plus plus they have horror-related guest celebrities every year and i got to meet bill moseley :) 10/10
nightmare at 3008 - this one gets hyped up a lot but i don't really get why. sure it's a fun little haunt but it's not as aggressive as they claim it to be, in my experience. a guy wrapped some kind of cloth around me and held me back for a second but that was the most aggressive thing that happened. plus i don't really like their attitude because every time i go they're like "we're WAYYY better than atrox because we don't have any robots" like okay why are we pitting bad bitches against each other... anyway i went on Lights Out night by accident and that was my own fault but still annoying cause i dont like lights out nights at haunts. i want to see the Scenery and Craftsmanship. anyway. competent haunt but dont go in with heightened expectations. 6/10
netherworld - GOD THIS PLACE FUCKING RULED!!!! there's a reason why this place keeps ending up on top 10 lists. they put their massive budget to great use! they change their "story" every year, and this year, the two haunts were kind of an eldritch type of vibe and a scientific facility taken over by clowns. there was one part in the first haunt where you have to squeeze your way past this MASSIVE monster that was like. a big mound of floating flesh with eyeballs and teeth sticking out in random places. think Monstro Elisasue but without any skin and also shaped like a ball. the actors all did a great job (a few of them were on BUNGEE CORDS and jomped out at u) and the animatronics were really unique and creepy!!! i wanna make this a yearly trip for me even though its almost 3 hours away. 10/10
warehouse 31 - it was good! one thing i like about this place is the scaryoke you can do in the waiting area. i liked the first, smaller haunt better than the main haunt, mostly just conceptually. it's hard to see the clowns when theyre against that blacklit wall. the standout part to me in the main haunt was the Doll Room. dolls are not scary to me in the slightest so watching other peoples' reactions is always funny. like. she's literally just sitting there shes not gonna get up and kill you. annabelle isnt real. 8/10
insanitarium - this one was short but really good!! the person at the front of the line was just lovely to chat with, and the group i was put with was SO friendly and sweet. and the haunt itself does a lot with a little. there's less "themed" rooms in this one, but the actors make really good use of the corners and long hallways. like i'd turn a corner and see someone standing at the end of a hallway, backlit and in shadow. and they'd skip out of view. it reminded me of a horror video game or something, it was a REALLY cool touch. and the standard "guy jumps out at you with a revving chainsaw" room was great! because someone stood at the end there, too, and distracted you so you wouldn't see The Killer behind you until you heard the saw. really really great vibes here and creative scares. just wish it was a bit longer! 9/10
hellbilly hollow - i went to ROTN night for this one, which is the night where a BUNCH of fake blood is used and you get covered in it. i fucking LOVED that aspect. i wore a plain white tshirt just to get it all bloody and people loved it. the actors were drawing on the shirt and customers just walking in were like "did you make that beforehand or is that all from tonight???" like they aren't told at the ticket booth what the event was. unfortunately the actual haunts were kinda lackluster. i still had fun because of all the blood on me, but i wasn't impressed with the scares. a lot of it was just plain hallways. gimme some more story!! i also had a chill convo with one of the actors who broke character because he was ALSO lost in the corn maze. i'm gonna revisit this one next year on a normal night to give it another shot, but for right now, i'm giving it a 7.5/10
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