#also the can we get much higher meme was more popular when this build was made so like that's why its called that
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frameconfessions · 1 month ago
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Valkyr Prime No Forma Queen Steel Path Circuit Armor Strip Deluxe Build AKA Can We Get Much Higher
There's room for improvement (like adding forma and maxxing out the other arcane), but I don't feel like it right now.
Here's the Valkyr Prime mods & arcanes setup. Use Terrify (Nekros helminth) over ability 3 for armor strip ability. Use these archon shards to get the 100% armor strip too and good energy economy. Feel free to ask about any of these mod or build choices, this build is from like 2 years ago that one of my partners helped me set up and still going strong. Delusion helmet and Gersemi skin for appearance.
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Prime Talons mod setup. Blast damage is the current meta as of December 2024 so you can see the original before Damage whatever number update point 0 we're at now compared to the original build.
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Equip Naramon, it's extremely important for power scaling and end-game level damage.
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Fully ranked up Power Spike is the only focus school stuff you need, but having the waybounds unbound is always good for operator/drifter survival, combat, and movement.
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Manage your energy economy by getting parazon finisher kills on eximus units if you start running low, just edge the health bars until you see the prompt and your energy will shoot up to almost max if not max. More than half the time arcane energize should kick in and give you a boost on top of the archon shard energy boost (not sure if the effects of the shards and energize multiply/stack or not as I'm not a build math gal but it feels like it does).
Here you go @issilya and anyone else wanting a no forma Valkyr Prime that scales well into higher levels.
#oh and obviously put a potato on her too but that should be common sense... hopefully#I think i covered everything; literally equip anything in steel path circuit even if you get bad weapons; all you need is hysteria & talons#this is a build where Valkyr herself is the weapon itself and you can just get good at bullet jump and spin melee if there's air enemies#a few minutes in you should be at 12x combo multiplier and you should be able to upkeep it at around 11 or 12 as long as spawns r good#I'm aware of how specific a build this is but one of my friends also uses it and improved upon it so like its pretty reliable#as long as you avoid the nullies you'll be okay and the newest updates don't have any nullifiers so its extra good lol#also the can we get much higher meme was more popular when this build was made so like that's why its called that#and the fact that you can reach HIGHER end content by just being in hysteria 24/7 and upkeeping your talons and combo multiplier#big investment if you don't have these potentially but super worth it; at least 3 of us use this build frequently; good for netracells too#you can use the arcanes and mods for other builds on other frames too so useful resource#steel path circuit entrati labs 1999 this thing can do whatever you need done well... except the secret bosses bcuz magnetic dmg#but hey you can probably build her up for that or tweak it to adapt to the magnetic damage but there are better frames for those#I like shards :) they give more build flexibility same with helminth abilities; Valkyr's 3 feels just eh to me I don't utilize it at all#I used that one image just to show off my drifter fashion a little bit too yes UwU#mod rose#not a confession#warframe#valkyr prime#valkyr#warframe builds
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xb-squaredx · 4 years ago
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Rise of the V-Tuber
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As a platform, YouTube has gone through a variety of “eras,” wherein a particular trend catches on and defines the website for some time. In the early days, you had funny cat videos, then Let’s Plays of video games became rather popular, and now we seem to be deeply entrenched into a new era that has exploded in popularity as of late. If you’ve frequented the website at all in the past few months, it is almost inescapable. Cutesy, anime-styled avatars that play games, sing, chat with viewers, or even cook! What does it all mean? Where did they come from? Are they here to stay? Most importantly, how does one crawl out of the rabbit hole once they fall into it? All that and more will be revealed as we delve deep into the wacky, wholesome and sometimes worrying world of V-Tubers. (photo credit YuuGiJoou. Check her out on YouTube, Twitter or Twitch!) 
THE ORIGIN
To begin properly, let’s define the subject. A “V-Tuber” is a ��Virtual YouTuber,” someone who streams on YouTube (or any other streaming platform) using a digital avatar as a proxy. The streamer in question typically uses face-tracking software so that the avatar can emote (or at least attempt to emote) to match their own reactions as they provide entertainment for their audience. While it may seem as if V-Tubers are rather new, in doing research on the topic, you’d be surprised how far back things go.
For starters, the concept of a virtual celebrity has been around for a while, with one of the most notable efforts being Hatsune Miku, a Vocaloid voicebank program. Hatsune Miku is every bit as famous and beloved as a flesh-and-blood singer or entertainer despite being nothing but voice synthesizer software. Vocaloid got its start back in 2000, eventually being reworked into a commercial product in 2004, though it wasn’t until the programs started receiving anthropomorphic character designs that it took off, with Hatsune Miku’s own debut in 2007, and the rest is history.
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Many will consider “Virtual Idol” Kizuna Ai as the true pioneer of what we call a V-Tuber today, making her debut in 2016, however one could make an argument that Ami Yamato, a 3D-animated vlogging channel debuting in 2013, beat her to the punch. Honorable mention of course goes to Any Malu, a Brazilian animated YouTube vlogger who debuted in 2015 and eventually gained her own show on Cartoon Network Brazil. While Ai may not be the first, she is undoubtedly considered to be the codifier that many later V-Tubers would follow. Ai’s entire shtick was being an AI program that wanted to connect with humans, playing games, singing or interacting with fans. Following her explosive popularity, it was clear that other companies would follow the model established by Ai, with their own spins on it of course.
Nijisanji, established in 2018, proved that this trend could be incredibly profitable, becoming trailblazers in their own right as they established various “branches” of their company in several countries with their own unique performers that could cater to a wider range of viewers. As of this writing, Nijisanji employs over 164 “Virtual Livers,” most of which come from their Japan branch, alongside their Korean, Chinese, Indian and Indonesian branches. Similarly, there is the Hololive corporation, which saw substantial growth throughout 2020 in particular. Established in 2016 originally as Cover Corporation, at first Hololive was the name of an app meant for use in 3D motion capture, though following Nijisanji’s success, Hololive was rebranded as a V-Tuber competitor and also features a variety of colorful characters spread across many different main branches. There is of course the Japanese branch, as well as Hololive Indonesia, the relatively new (and highly successful) Hololive English, a defunct Chinese branch and an all-male Holostar branch in Japan.
Other, smaller V-Tuber groups have sprung up alongside the corporate powerhouses, such as VOMS Project, established in March of 2020, as an independent trio of streamers, and more recently at the tail-end of 2020 with V-Shojo, featuring a group of Western streamers (who ironically mostly stick to Twitch). Outside of this of course are the countless independent streamers who utilize avatars for one reason or another across many different platforms. Even prominent Twitch streamers seem to be getting in on the act, such as Pokimane, though that one has not come without some backlash. So consider that a rough history of how V-Tubers got started in Japan but how did they gain a more global fanbase? Well, in a word…”memes.”
GOING INTERNATIONAL
I won’t deny there had to be at least SOME overseas fans who enjoyed watching V-Tubers before they became more well-known, but for many Western fans their introductions to V-Tubers in general typically came from viral videos taken from various streams that spread like wildfire, eventually getting people curious enough to check them out. For Kizuna Ai, her playthrough of Resident Evil 7 gained notoriety for her mimicking the cursing of the English-speaking player character, and for Hololive, arguably the first real Western breakthrough for the company came from a now infamous moment from Sakura Miko’s stream of Grand Theft Auto 5. 
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Also from Hololive, Inugami Korone in particular had a variety of memes spread about her due to playthroughs from various games that even got acknowledged by the developers themselves. Her playthrough of DOOM 2016 resulted in a short-lived Easter egg implanted into DOOM Eternal, and her video on Banjo-Kazooie (and the animated Eekum Bokum fan video that spawned from that) got the attention of Rare, Xbox and even Grant Kirkhope, the composer for the original game.
Honestly, the real unsung heroes of sorts for V-Tuber popularity might just come from foreign fans that would clip and translate various moments from streams that helped to build an international audience. There are dozens of Twitter handles and YouTube channels that specialize in spreading these clips around and if you factor in the YouTube algorithm, once you see one video your feed will be flooded with similar videos. It is no surprise fans call getting into the fandom “falling into the rabbit hole.” When you look at the more popular members of Hololive, often the ones with various viral clips have the higher subscription counts. In the case of Aki Rosenthal, one of the older members, her sub count exploded after a fan translated a section from a then-recent stream in which she talked candidly about her less-than-stellar growth as well as the difficulties of standing out in general. While at one point having the lowest amount of subscribers (well below 200,000), in the months since that video her sub count has more than doubled going past 400,000. Sometimes the talent needs a little push.
Now, within Hololive itself, I think Kiryu Coco is also partially responsible for expanding the fanbase, being one of the few employed talents with the ability to speak English (likely a native speaker), she gained a large international fanbase as she would work to translate what she or other members were talking about on the fly, and later on established an ongoing series where she would directly engage with fans over websites like Reddit and “rate” the various memes they would send in. Coco also pushed for establishing what would become Hololive English, which has proven to be a gigantic success, each member of that branch blowing past more established talent’s subscriber counts, with Gawr Gura becoming the first Hololive V-Tuber to pass one million subscribers and just recently passed the two million mark. So yeah, V-Tubers are a big deal now but…what is about them that makes people want to watch them in the first place?
THE APPEAL
So, right off the bat, if we’re going to ask why someone would want to watch a V-Tuber I think it’s fair to ask that of virtually ANY internet personality. The reason why someone would watch Game Grumps or Pokimane or Jojo Siwa or whoever else is the same reason they’d watch Kizuna Ai or Inugami Korone or Ironmouse: they’re entertaining. I guess that seems like a bit of a cop-out answer, right? There MUST be a reason why V-Tubers have blown up in popularity over the last few years, so are there things that make these particular Internet entertainers stand out from the crowd?
Undoubtedly, the fact that these streamers are playing a character is a deviation from the norm, though the dedication to staying “in character” seems to vary from person to person, and over time many V-Tubers tend to open up and are far more genuine. At any rate, even the best actor out there can’t possibly make up various daily happenings or childhood stories for their characters on the fly, day after day, stream after stream. Still, I’d imagine the decision to use a proxy as opposed to their real self can be liberating, a mask they can wear to speak more freely or a role they can play up for entertainment. For the most part, I think the persona aspect is mostly harmless fun that makes the streamer seem more distinct; ask yourself which is more eye-catching: some normal human playing a game and occasionally cracking a joke, or a one-eyed pirate girl discussing her raunchy past? Or maybe you’d rather watch the grim reaper practice her raps? Even talent that don’t really play up their character much still often have interesting character designs; we have princesses, dragons, devils, robots and more. A little something for everyone!
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Speaking a bit more personally, I find it interesting to watch streamers from an entirely different culture and how they interact with fans or engage with games. I find it funny when Inugami Korone or Sakura Miko plays more Western-oriented games like the DOOM series or Grand Theft Auto V respectively. Often times they’re blown away by the culture clash, or they view these games through a different lens since it’s so different from what they’re used to. In particular, those two are just genuine goofballs that are funny all on their own. More chat-focused streams are an interesting view into daily life in Japan, such as the stories Houshou Marine tells, though obviously a given V-Tuber’s viewpoint isn’t a metric you can apply to the whole country, but she’s still interesting to listen to. Takanashi Kiara is also notable for her multilingual skills, which has helped her bridge the gap a bit more between the various Hololive members through her Holotalk segments where she interviews other V-Tubers. Outside of Hololive, Amano Pikamee from VOMS Project is just a bundle of energy that’s fun to watch as she rages in Super Mario 64 or Super Mario Sunshine. Her tea-kettle laugh is also just kinda charming. The V-Shojo group stands out for being super vulgar compared to the more corporate V-Tubers and while I don’t watch them all that much, there’s still some fun chaos to be had. Still though, I think there’s one big elephant in the room that would also help explain V-Tubers catching on at this specific point in time: the pandemic. Streaming is one of the few jobs not really affected by the pandemic, and with people stuck inside, they’re more likely to scroll through YouTube or Twitter and find a funny clip and then…well, you know… It’s one bright spot in an otherwise dark time…but I’d be lying if I said it was all sunshine and rainbows.
THE DARK UNDERBELLY
The overall idea behind V-Tubers, at least in Japan, seems to be an extension of Idol Culture…and uh…if you know anything about Idol Culture in Japan, it is all kinds of scummy. Exploitative, filled to the brim with harmful rules and regulations and largely catering to some vary unsavory “fans,” I’ll make it no mystery that I find it incredibly distasteful. Look no further than what happened to Minegishi Minami from the idol group AKB48. To keep a long story short, the obsession with “purity” and being this idealized Japanese beauty means idols are effectively locked into their work, unable to discuss or in many cases partake in romantic relationships, as that would make them less “desirable” to their audience. This unfortunately does at times extend to V-Tubers.
Take Tokoyami Towa, who was suspended for some time and forced to make an apology video for…having some male voices briefly heard over Discord during an Apex Legend stream. She even lost a lot of subscribers and support from Japanese fans following this, though once learning of this, Western fans flocked to her as a show of support. Hololive has also dealt with a variety of issues coming from Chinese fans; though that’s a particular hornet’s nest I don’t want to delve into here too much. To sum it up, fans can get obsessive and toxic, which can lead to the talent being harassed. It is for this reason, it is generally agreed upon by fans to not delve too deep into the personal lives of the V-Tubers, for fear of being doxxed and the illusion being broken. These kinds of issues certainly bring up some interesting questions regarding how talent should be treated moving forward.
Are these V-Tubers characters or just alternate sides of real people? Where does the fantasy end and reality begin? Ultimately, the lines are somewhat blurred. Talent certainly brings some of their own personality into the performance, but they are forced to remain anonymous and as can be seen in the case of Kizuna Ai, they are not always in control of the character they’ve been given. Kizuna Ai’s initial actress was for a time replaced, and “clones” of the character with different voices and personalities started to spring up, likely as an attempt to compete with the likes of Nijisanji and Hololive. In cases where V-Tubers retire from the industry, or “graduate” as some call it, all of their hard work cultivating a fanbase might end up being for nothing as they were forced behind a proxy that isn’t truly themselves and I imagine it can be hard to start over again from square one. Never mind the attempts to step out of the shadow of your older work. Man, Perfect Blue was downright prophetic at times, huh?
I don’t want to dwell on the negatives too much though. It’s worth noting for one thing that Nijisanji seems relatively lax regarding how their talent operates, whereas it seems Hololive is the standout for adhering to the idol ideal, though considering how some of the talent acts (in particular Kiryu Coco), one has to wonder if they’re softening their stances a bit. Many V-Tubers generally talk about the positive aspects of the industry and being given the opportunity to reach people from all over the world. Shortly after Ina’s debut in Hololive English, she was actually brought to tears when told her art streams convinced people to get into (or back into) the hobby, which had been one of her goals for becoming a V-Tuber in the first place. Ironmouse, now a member of V-Shojo, has an immune system disorder that keeps her bedridden and forced to stay inside, so the opportunities afforded by this particular type of streaming has allowed her to reach out to others and as per her own words, has changed her life for the better. While there are definitely “fans” that go too far, corporate practices that are outdated, or harmful and a slew of potential unfortunate implications, ultimately I think most people out there are just looking for quality entertainment, and these digital proxies give these entertainers an outlet to connect with fans in a way that they might not have otherwise.
CONCLUSION
V-Tubers are in a bit of a boom at the moment, though I can’t imagine it’ll last forever. We’re quickly approaching market saturation and after a point, people can only follow so many streamers at once. Hell, as I was editing this up, it seems as if prominent YouTuber Pewdiepie is about to step into the ring, so who knows what kind of shake-up that could bring. The bubble will undoubtedly burst and what becomes of V-Tubers then is still up in the air. Or who knows, maybe V-Tubers will endure and replace all entertainment and we’re just watching the beginning of a cyberpunk dystopia. Stranger things have happened! Considering the world is still reeling from the effects of the pandemic, that should largely have an impact on the popularity of V-Tubers for some time to come, though as we emerge into a “new normal” in the world, it’ll be interesting to see how these entertainers continue to evolve. Now, I suppose there is one question I never quite went over before now, isn’t there? How does one escape the V-Tuber rabbit hole? Well, I’m sorry to say but there is no escape.
Enjoy your new home!
-B
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gamer2002 · 4 years ago
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Super Danganronpa 2: Goodbye Despair - Review2002
Super Danganronpa 2: Goodbye Despair is a sequel to Danganronpa that focuses on a new cast that, this time around, is trapped on a tropical island. The game is an improvement when it comes to writing, mechanics (mostly), characters, and executing own premise. It’s pretty much a perfect sequel that is a genuinely good game.
Like in the first game, we have a set of cases where one of participants of the killing game commits murder and tries to frame somebody else for their crime. This time around, our main character is Hajime Hinata, who doesn’t remember his own Ultimate Talent. Hajime is much better main character than Makoto, not just because of an intriguing mystery about him, but also because of being a better character with a better story. Sure, since Makoto was a painfully generic goodie-goodie, it isn’t saying much. And, Hajime isn’t really an outstanding character. But he is relatable, sympathetic, and funny, as the only sane man in the cast. He does a good job as a protagonist, while going through his own journey. He actually experiences far more hardship and Despair™ than Makoto did in his game. Which is why, at the end, you really want the guy to overcome it.
The gameplay also has improved, mostly. I like new blue statements in the Nonstop Debate. I like new trial minigames, though Rebuttal Showdown is more a neat idea than a good execution (you can’t really focus on what the characters are saying). I like that now, from the start, there is some logic element in the rhythm minigame. The so-called Improved Hangman’s Gambit is an overcomplex crap, though.
Outside of trials, the game also has improved acquiring new skills. Now you gather skill points from Free Time events, and you can spend them on buying available skills from a list. You can also unlock characters’ skills, by maxing out their Free Time events. It’s a much better system that gives you more control over gaining new skills. And you also have more control when it comes to getting presents, as you can buy few from a vendor machine, or spend coins on rolling random ones. Acquiring coins is also improved. Now you don’t need to examine same locations all over again, you just hunt hidden Monokumas. You can also get coins from taking care of Tamagotchi.
Music is pretty much the same, with just few new tracks. Island is much more interesting environment than the school. Direction is also more interesting during the trials. And also, we have better characters, but I will elaborate on that later on. There is still meme writing with hope and despair, but it is twisted into something far more interesting.
There are flaws, tho. I say that finale, while it had great last third, was exposition-heavy and also was relying on pretty heavy retcons. The world lore is expanded on, but is pretty unimpressive. But I still say - it’s a good game. A ridiculously animu edgy shonen that relies on selling underage waifus and a shock value, which can be not to your tastes, but a good one. The previous game was just fun, which means that you could enjoy it despite its flaws. The sequel fixes quite a lot of flaws, and also improves its strengths. And one of such strengths is its set up that allows to experience brutal treatment of likable kids. Yeah, the kids actually earn that they can be called likable, this time around.
It is an 8/10 game, even though I maybe should have given it a half point lower. I enjoyed it a lot more than the original, and also was more moved by it. I think that sequels that strive to improve the series deserve recognition.
But now, to expand on my review, I’m going to tell more why Danganronpa 2 gives us better cast than the first game, and why it is such a good sequel. In the spoiler section, I’ll be focusing on the new, much better, villain, and expand my thoughts on the game’s finale. So, let’s start with the characters…
Prepare them likable before the slaughter
In this game Danganronpa finds its strength as a series, which lies in its set up that allows building up likable characters, before brutally killing them off. While the new cast is still is mostly a bunch of two dimensional ridiculous stereotypes, they are more likable and useful to the player. Because they actually try to be.
The first cast wasn’t really good at giving us reasons to like or respect them, with two or three exceptions. Especially if you didn’t happen to make free time events with them. Most treated Makoto like a pushover (albeit deservingly), or plainly neutral at best. The motives, while understandable, were just realistically understandable, not sympathetic. Most of those that didn’t end up being killers still mostly focused on self-survival than improving anybody’s else situation. It wasn’t a group of people you’d be happy to live with, let alone be locked with. It wasn’t even much of a group. Even in the final case, after everything that survivors went through, Monokuma still could make them turn against one another with a rather unimpressive trick. While it’s realistic that kids in such situation would be self-centered, even if they didn’t end up becoming killers, such characters’ deaths rather can’t make you feel devastated. Not you can feel glad over their survival. Even if you happened to like their personalities, which is subjective anyway.
Hajime has better relationships with his cast. Only Fuyuhiko and Hiyoko (after her personality has shifted from killer of little animals into a foulmouthed shortie) ever treated him like crap, but they were like that towards everyone. And one of them had proper character development. Everyone else was neutral towards Hajime at worst, not best. One character has noticed Hajime’s reliability, and asked him for help with keeping security of others. Other character wanted to watch girls on the beach with him. I also don’t remember the first cast to mourn the deceased ones as much as the second cast does. Neither I remember them trying much to be supportive to those that were feeling down. The motives that are meant to be understandable are also more sympathetic, so even the killers are more likable.
And the usefulness? Let’s do a spoiler-free comparison of both first cases. In the first game, everyone, but one person, falls for the set up that framed Makoto. During the investigation, aside from the most reliable person in the cast, nobody really was much of any help, excluding one person witnessing something helpful. During the trial, Makoto had just one ally to count on, until he managed to clear himself from wrongful suspicion. But even afterwards, the trial was still carried by just two people. It doesn’t help the mystery wasn’t really complex.
The second game? The situation isn’t better just because nobody is wrongfully accusing Hajime. Excluding the two smartest characters in the cast, three Ultimates use their talents during the investigation, and each provides us with useful information. There are also two others that were screwing around, but still accidentally allowed us to learn something of use. During the trial, everyone tried to be involved, and just one character was briefly idiotic about it. Other than that, mistakes happened, but they were understandable due to the crime’s complexity.
The difference in the first impression is pretty self-evident, and that was just the start. Needless to say, 2nd game’s emotional peak is higher than the 1st game’s. Actually, more disturbing and sad things are happening in the 2nd game. And that’s where Danganronpa can shine. While this game can turn people off for being a ridiculous animu nonsense, when you get past that, you do get likable and pretty useful characters that experience terrible things. This is what this series has to offer, with the writers realizing that in their second game. Because, let’s face it, most of the first game’s cast were either caricatures, or had no proper chance to shine. 
But this game isn’t just what the first game should have been. It is also what its sequel should be.
How to sequel
There are three kinds of sequel: betrayals, cash-ins, and genuinely good ones. Danganronpa 2 is the last one. An example of a cash-in sequel is second Ace Attorney game, Ace Attorney: Justice For All, which is my least favorite game in the series.
JFA is pretty much everything you’d expect from an Ace Attorney sequel, and that’s simply not good enough. While it’s always nice to be able to follow the story further, long-runners are popular for a reason, good sequels are more than that. They are supposed to do more than just deliver another set of cases that are rather similar to the previous game. They are supposed to give us a better rival than just watered down amalgam of previous ones, but with boobs and a whip. Expansions are more of the same, sequels are meant to have a game-changing aspect to them. And it’s not supposed to be only used as the final case’s main gimmick. An example of good sequel is Virtue Last Reward, because it uses the concept introduced as a final twist of 999, as the core element of the game. Even Zero Time Dilemma, the disappointing finale of the trilogy, does add an interesting twist to said concept.
Danganronpa 2 is a good sequel because it improves a lot from the previous entry. The main character actually has an interesting story that isn’t just “an optimistic guy tries to remain optimistic, so he does”. A new setting allows for more different murder mystery set-ups. Ultimate Talents are frequently used during crimes and investigations. And, like I’ve said earlier, many game mechanics are improved. And there is also a game-changer.
Years before Among Us becoming popular, I was playing with my friends Battlestar Galactica board game, which is also about managing a space ship with a traitor, known as Cylon, among us (hah). In a way, Danganronpa series is similar to those games, with a killer being a hidden withing the group traitor, that will doom everyone, if remains undetected. Anyway, an expansion to Battlestar added new characters, new environment, and also a game-changer – Cylon Leader, a character that is a known Cylon, but at the same time may be not, due to own mysterious agenda. While regular Cylon players wins when Battlestar Galactica is destroyed, and human players win when they reach their destination, Cylon Leader player was a wild card. At the start of the game, Cylon Leader randomly draws its own secret victory condition. And it not only could go either way, but also had special requirements. A Cylon Leader could want Cylons to win, but only after specific game phase. A Cylon Leader could want humans to win, but only after specific losses of resources. Other players didn’t know Cylon Leader’s exact agenda, only that he could shift sides depending on situation.
That being said, Cylon Leader was a controversial addition to the game, and not every fan liked it. But regardless, it was a game-changer. Which is what Danganronpa 2 offer, by quickly introducing its own Cylon Leader. But that’s for the spoiler section.
The superiority of Hope Man over Despair Thot
Nagito Komaeda is a superior villain to Junko, and this is simply an objective fact. Like you could tell from previous paragraph, he is this game’s Cylon Leader.
When I started the sequel, I’ve already been spoiled that Nagito is a psycho. What I expected was him being the sequel’s hidden in the plain sight Junko, a nice guy that befriends us just to be revealed as the mastermind in the finale. Well, I was wrong about that. In the very first case, Nagito tries to kill somebody, but this is all part of his plan to drive somebody else to murder, because he has no interest in his own survival. The killer was executed, but Nagito remained, declaring own readiness to aid anybody who wants to kill him and escape, at the cost of everyone else. And this put the new cast in a situation the old cast never was.
Some people say that Nagito has Byakuya‘s role from the previous game. But Byakuya was just openly outspoken about wanting to accomplish what every other killer wanted, until he was hit with character development, before delivering anything as an antagonist. Fuyuhiko is more similar to Byakuya. Meanwhile, Nagito delivers, first early, and then later on, after his character development goes wrong, orchestrating the most twisted and personally devastating crime in both games. He successfully forces us to sacrifice the Ultimate Gamer Waifu, how can you get more personal than that?!
But doing twisted and devastating stuff is what Junko is all about, so what makes Nagito better? First of all, even though he has literal good luck superpower, he doesn’t pull things out of his ass. Nagito doesn’t have Junko’s unexplained endless resources, he just finds opportunities in what is available to everyone. Even in case 5, where he has ton of crazy tools, we know that he obtained them during case 4.
Nagito also does have his twisted philosophy. For Pate’s sake, Junko herself admits that causing despair is nothing more than main characteristic of her one-dimensional character. He also does have a past (if you complete his Free Time event), even if it is the Joker-style multiple choices of past. Maybe he lied to Hajime about being terminally ill. Maybe he lied about lying, to motivate Hajime into killing him and escaping. The game never tell us, and this makes it more fascinating.
There are also opinions that Nagito ultimately plays into hand of Junko, nearly delivering her 15 bodies to control. I don’t agree with that. In the event of Chiaki being the sole survivor of her trial, she wouldn’t have a reason nor intention to graduate and allow Junko to take over bodies of the deceased. Neither Makoto and co. would have a reason anymore to risk themselves getting trapped in virtual world. Wrong and twisted as it was, Nagito plan would’ve neutralized Junko, forever trapping her with Chiaki in her virtual prison.
In the end, Nagito is a highly dangerous enemy, a highly useful ally, and a highly unpredictable wild card. He is an interesting character and he actively makes the game more interesting. Did I mention the sequel has Junko again and it is same old, same old? Ok, Junko/Monokum is slightly better now, but she still has many of her old issues.
The good and bad things about the finale
Overall, I liked the finale better than the first game’s, but it had some issues. One problem is that the investigation is an lazy exposition dumb. The first game was better at handling its revelations during its final investigation, as we were receiving more vague clues, not fucking walls of text. Not to mention, there were emotional moments, like Kyoko visiting her father’s office. Here, we are hit with a wall of text after wall of text, and there isn’t any meaningful scene. The only exception was meeting Alter Ego and receiving message from Makoto, but that was it. And those weren’t really strong scenes. The final investigation of the first game did much better job at handling its reveals. Even the final trial was better in the original, until the confrontation with Junko.
Also, retcons. The sequel wants us to believe that Junko, who was easily defeated, was constantly screwing herself over, and whose successes at driving people to murder were more attributed to weak opposition than anything, was the one responsible for the world’s collapse. When I played the first game, I saw Junko as a part of Ultimate Despair, whose task was to infiltrate Hope Peak Academy and broadcast a killing game to lure the groups’ opposition. A high and mighty Doctor No that only works for SPECTRE. But her being a manipulative genius that has turned the entire cast into her devotes? Have you seen her doing that in the first game? Where she could left Aoi devastated and resentful towards everyone, after the 4th trial, but she blew it so hard that fucking Byakuya had a change of heart? Where she was ultimately beaten by Makoto like it was nothing? Please.
That being said, Junko/Monokuma are better in this. Because the game is set in simulation, there is no problem with Junko being able to do whatever. Because the cast has stronger morality than the previous one, she does have to be more cunning with driving them to murder. Junko also sticks better to the rules, even if she is forced to. Her plan and the final dilemma she has for the cast is also actually a good one. But that actually wasn’t Junko anyway, just Junko-based Alter Ego. If I was writing this, I wouldn’t try to retcon a turd villain into something she never had been, I’d just state that Hajime/Izuru was behind everything in the first game and he has used Alter Ego to recreate Junko and lure Makoto and co.
One last complaint about the finale I have is that they retcon Kyoko’s father into a doctor Mengele, without her even reacting to it. The twist itself with the Academy fucking over Hajime was good, but they shouldn’t just carelessly (and without noticing it) turn a character that wasn’t evil, but good-intentional albeit flawed, into a monster that was experimenting on children. Or, at best, a detective family’s failure that had no idea what was happening in the Academy he was running.
After all that complaining, what is good about the finale? Well, things have slowly picked up since it was revealed that Monokuma/Junko wanted the cast to graduate. Everything related to Hajime was also good. The dude really went through a lot, starting from doubts about his lost talent and Nagito’s betrayal, through the revelation that he never had any talent and the loss of Chiaki, up to learning that the Academy has altered his very identity. The idea of everyone from the cast being part of Ultimate Despair was also a good twist, a much better one than “lol, the world is already destroyed”.
Besides that, the last moments of the game have masterfully used gameplay for storytelling. Movies and books can make us feel two things – pain or pleasure. Alternating between those is how stories have impactful twist and turns, causing them to be engaging. But in video games, we can experience a spectrum of feelings that other mediums cannot provide. In games, we can also feel power or powerlessness. And the game’s final gameplay segments put us at start in a state of powerlessness, in form of a choice between bad and worse, then letting us slowly regain power, culminating in a satisfying beat-down of helpless Junko. The point of that section of the game was death and rebirth of Hajime into SSJ Chadiyan, and the game makes you experience all of it.
Also, unlike the previous game, this one makes a proper statement. In the bad and worse situation, where you can either allow the devil to triumph at cost of other people, or become a martyr to stop the devil, what you say is “screw the devil, there’s a chance we will still survive, and we are risk takers!”. This is exactly the statement that the first game should have made. You can’t fall into despair and give up in face of overwhelming hardship. But you can also be betrayed by a false hope of everything working out. But not much can be accomplished without facing the risk and taking your chances, even if you odds are desperately small.
Overall, the finale did drag and relied on retcons, but its climax was truly enjoyable and worthwhile.  
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stoweboyd · 9 years ago
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What’s My Agenda: the Future of Work and Work Technologies, or Work Futures
People tend to think of not knowing as something to be wiped out or overcome, as if ignorance were simply the absence of knowledge. But answers don’t merely resolve questions; they provoke new ones.
| Jamie Holmes, The Case for Teaching Ignorance
[Note: This piece was originally published in August 2015 at Gigaom.com. I am reposting it here as a response to various inquiries, where people have been asking for more of a background on the topic of work futures. It has been slightly updated and reformatted.]
The central line of inquiry for my work as an analyst and researcher is the future of work and work technologies, or ‘work futures’, for short. Before breaking that down, let me try to clarify what those terms mean. I will do so by asking a few questions, with Jamie Holmes’ observation, above, in mind.
‘The future of work’ is an academically-oriented domain of discourse, with a strong lean into new theories of humanist business management, and with closely related ideas of economics and organizational development.
On one hand, the intent of the phrase ‘the future of work’ is obvious, just like any other ‘future of’, such as ‘the future of dentistry’ or ‘the future of the European Union’. But the reality is that the meme of ‘the future of work’ has developed a strong connotation related to a specific set of progressive ideals about work, and an underlying implicit criticism of the state of work today, and the preceding era, as well.
‘The future of work’ is an academically-oriented domain of discourse, with a strong lean into new theories of humanist business management, and with closely related ideas of economics and organizational development. As a simplification, I have been using work futures as a shorthand or synonym for ‘the future of work and work technologies’, and will do so for the rest of this post and going forward in general. In fact, work futures was the name of the consulting company that I created when the old Gigaom shut down in March 2015.
The growing interest in work futures has arisen as a central area of discussion about organization, management, and adaptation to new technologies, especially those which are based on the form and function of social networks and social media. This is an expansion and absorption of the discipline called social business, that started in the early ’00s and had been drained of emotive force by 2010, principally due to the blur caused by vendor marketing that has drifted back into the ‘right information to the right people at the right time’ vein, and lost the thread of a more humane workplace and the aspiration for people to find meaning and purpose in work.
The first wave of social business was principally an adoption of technologies like blogging, wikis, forums, intranets, community software, and various sorts of messaging. This was an early phase, much of which predated social networks like Twitter and Facebook.
The second phase of social business tech was more of an aspect of Web 2.0 era technologies, transitioning to software-as-a-service, and increasingly mobile. However, it was principally a desktop-based era, and newer solutions and practices have emerged which are much more mobile at their core, and less likely to be deployed behind the firewall on company servers.
Enterprise 2.0 was a school of thought that was strongly technology centered, based on the parallelism with the term Web 2.0. It was a school of thought that took the ‘tech’ side in the perennial debate about ‘which is more important, the technology or the people side of social business?’ Andrew McAfee of MIT is perhaps the leading advocate for the term, but it has been displaced first by ‘social business’ and now by ‘the future of work’ and ‘digital transformation’.
Digital transformation can be thought of as an industrialization of the thinking behind the research and practice of work futures, building around the growing popularity of customer experience as a unifying metaphor for customer-centered business thinking in an increasingly digital world.
Just as fast as social business has been eclipsed by work futures, in turn work futures is rapidly being crowded out in entrepreneurial and existential management and tech circles by digital transformation. Digital transformation can be thought of as an industrialization of the thinking behind the research and practice of work futures, building around the growing popularity of customer experience as a unifying metaphor for customer-centered business thinking in an increasingly digital world.
Here’s a definition I used in a recent presentation:
Digital Transformation: A new operating model of business — based on continuous innovation — by the application of digital technologies and the restructuring of operations around customer experience to better engage with customers, the company ecosystem, and the greater marketplace.
Note that the work futures content is buried mostly in the ‘restructuring of operations’ phrase, and the shape and tenor of those changes is in service to the need to get onto a digital footing in relation to customers. The focus on humanization and democratization of work in work futures discourse is shifted to customers at the center of the digital transformation weltanschauung.
I threw out the terms ‘entrepreneurial and existential management’ above, and they warrant some unpacking.
Entrepreneurial management is the branch or thread of management thinking and writing that extols entrepreneurialism above other approaches, venerates start-up culture, and which advocates for the application of practices that have come from that quarter for other, and older, companies. This includes lean and agile practice, data-centered management, and valuing experimentation and learning over tradition and institutional knowledge. There is much to admire in entrepreneurial thought, but there are aspects of this body of thought that carry forward questionable practices from the past, such as the central role of consensus building which can lead to group think and the suppression of innovation and diversity.
Existential management takes entrepreneurialism and macro-economic ideas–like Christensen’s disruption theories–and casts the challenges of business into a zero sum landscape shaped by arguments to induce management to operate through a sense of impending doom, that without new principles of business their companies will crash and burn. To the good, there are times when raising the spectre of a dangerous future can help focus attention, but this is easily overused.
I am not making light of the core truths of some of these ideas, such as the potential for companies to disrupt established industries or markets, as Apple, Google, and Uber have done, or the vast potential of lean and agile practices for business. However, the tendency toward hyperbole, and a deeply sententious, and sensationalist writing style by many in these threads often obscures the foundational value of the core ideas being expressed.
At the highest level, those exploring work futures blend cultural and economic criticism, advocacy for a more humanistic set of principles for the management and operation of business, and the scientific insights coming from fields like complexity theory, cognitive science, behavioral economics, and social psychology. As I said in a recent keynote, the shared premise of those investigating work futures is the application of new understanding about human interaction, motivation, and drive, and to embody that understanding in a new way of work.
In the months and years to come I will continue to explore and research the threads that make up the fabric of work futures, including these:
Tools for Work Communications: ‘Social Collaboration’, Work Management, Work Chat, Working Out Loud, and Workforce Communications — I will be closely observing the shifting landscape of the tools being applied for work communications, and the many diverging and competing theories of management that are buried in their architectures.
Culture Management — The tools and techniques being used to create an organization climate where higher levels of feedback and greater degrees of quantitative assessment of engagement lead to a better understanding of the sentiment and orientation of all involved in the workplace.
The New Social Contract — I’ve started a new series on Gigaom Research focused on the changing social contract: the operating premises that underlie the relationships between employees, management and the extended workforce of part-timers, freelancers, and independent and dependent contractors. The new social contract is also influenced by issues like diversity, economics, regulation, and the role of government and other non-corporate actors, like unions.
AI, Robots, and The Ephemeralization of Work — The rising power of robots, artificial intelligence, and algorithmic processing of data is leading to many occupations being taken over in whole or part, with humans having to find work elsewhere. This is one of the most critical trends in work futures. I wrote in the Pew Research report AI, Robots, and the Future of Jobs,
The central question of 2025 will be: What are people for in a world that does not need their labor, and where only a minority are needed to guide the ‘bot-based economy’?
Fast-and-Loose Organization and Culture — A great deal of the smoke and heat in ‘the future of work’ is about new forms of organizations relying on different cultural foundations. This includes the democratization of work in general, and the adoption of new approaches — like Holacracy — that rework the notions of business management. The emerging consensus is that organizations are moving toward lateral and bottom-up networks and away from top-down hierarchies. (Note that hierarchies are networks, too, but ones with slow-and-tight forms of communications and control.) Today’s companies are becoming fast — agile, flexible, resilient — as opposed to slow — stable, rigid, unchanging. To become fast, you have to become loose: relaxing the strong ties of hierarchic controls. I will be tracking the advances made in this area closely.
Leadership and Management — Even management gurus have been suggesting that management has to be rethought in light of the changing conditions for organizations, today. Gary Hamel described the need to move away from bureaucracy in The Beyond Bureaucracy Challenge: Creating Inspired, Open, and Free Organizations, and asking the questions that will shape my investigations in this area:
Managing is largely about controlling and coordinating — the question is, can the work of managing be pushed out to the periphery of our organizations? Can it be automated? Can it be dispensed with entirely? Is it possible for an organization to be highly decentralized and precisely synchronized? Can you get discipline without disciplinarians? Are there ways of combining the freedom and flexibility advantages of markets with the control and coordination advantages of traditional hierarchies? Can we reduce the performance drag of our top-heavy management structures without giving anything up in terms of focus and efficiency? To what extent can “self-management” or “peer-management” substitute for “manager-management?”
Lamentably, bureaucracy lives on, where the few rule the many, and hierarchic management is still accepted as the norm. Entrepreneurial management is becoming the norm, but that may not be going far enough.
Innovation, Creativity, and Learning — Central to many discussions about work futures is the premise that increasing innovation in established companies is problematic, but unleashing the creativity of employees is essential for companies to compete and survive in times of rapid change. As a result we see a great deal written about practices to increase innovation, such as continuous learning, and the selection of people with certain psychological traits — like curiosity — as a precondition of increased innovation.
Cognitive Science — It’s interesting to see that cognitive science has recently shed light on common fallacies about learning, such as the notion that we learn better by focusing on a single skill at a time (see Cognitive Science Upends Conventional Wisdom About Studying). Like that example, there’s a long list of new findings from cognitive science that should have major impacts on business, management, and how we perceive behaviors at work: others and our own. However, much of these findings haven’t found their way into the workplace.
Work/Life Balance and the Costs of High Performance — Recent discussions about the costs of high pressure work environments — including the buzzfest about the New York Times exposé of Amazon — have brought the tension between ‘high performance’ workplaces and work/life balance to the forefront. I will be at the forefront of those discussions.
Open offices, remote work, and the mobile workforce — A revolution has taken place in business in just the past five years, driven by the rise of mobile devices and ubiquitous connectivity, we’ve witnessed wholesale changes in the physical layout of offices and the diaspora of workers from the old notion of working nine-to-five at the same desk for twenty years to a way of work that would have been unimaginable ten years ago.
Incentives, Meaning and Purpose — Moving past the extrinsic motivations of money and benefits, one of the major themes in work futures is interleaving intrinsic motivations — like meaning and purpose — into a larger mesh, in which human striving can be better understood.
Digital Transformation — Digital transformation is gaining greater weight as a result of growing awareness regarding the ‘digital customer’ (which might be better considered the ‘connected customer’). The premise is that businesses have to basically turn themselves inside out to engage customers who are migrating away from traditional forms of media consumption, and are now connected at nearly all times through mobile and other digital devices. This is associated with the growing role of new marketing thinking — based on reaching the customer at all ‘touch points’ along the ‘customer journey’ — and the declining power of the CIO and IT. Companies undergoing a digital transformation often appoint or hire someone to act as chief digital officer, which may be a stint while the company is being transformed, or may be a replacement for the CIO.
You can be sure that I will be trying to create new questions, not just answer the ones I am starting with.
It is, I realize, a broad palette, and I am sure that I am setting myself a stretch goal to included all of these topics. On the other hand, considering how these topics inevitably influence each other — or better said, are inherently tightly linked to each other — it would be pointless to enumerate only a few of these and to pretend that the others can be ignored.
You can be sure that I will be trying to create new questions, not just answer the ones I am starting with.
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rpbetter · 3 years ago
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Today I learned a popular vent blog is repressing submissions about the drama with the now defunct resource blog. They probably have a relationship to the resource blog admin, or they are the admin. I know two people who sent submissions that were not published, but new submissions they made after were. The admin is silent after inquiries about it. They are ignoring everyone who tries to talk about it. It is so hard to find a place in the rpc that is transparent right now, a place that does not censor people who need to get things off their chest. Of all places that should keep their bias in check. It should not be a vent blog. That is one of the last places people go when they can not confide in their rp partners, or people in real life. Sometimes just having a vent post published can be everything. It is more silencing than people think.
Okay, I do know what you're talking about. I've said in the past that I specifically look around the RPC to gauge a rounder set of experiences, problems, etc. That blog is such a place that I have visited in the past to do so, and I have both noticed and been told what you're telling me now. I will admit, because I do believe in honesty here as a part of transparency one should strive to uphold off of their RP and personal blogs, that I have held exactly these suspicions since the blog choose to "handle" recent events the way they did. That is why I was paying attention to the disparity in both original submissions published and the responses to them.
What I have seen is a little uncomfortable feeling. It isn't just The Topic itself, it's also anything relating too closely to that mun's repeatedly expressed positions on things as well. Well, you know, a frightening number of people do feel the same way, do engage in those behaviors, so I am willing to believe that I am merely seeing shit where it doesn't exist. I am, after all, just a person, doing what people do, being fallible. I'm not acting on any information that anyone else out there isn't privy to, I also want t be clear about that. It's the opposite of my interest to withhold information, make it up, or inflame the situation.
Like everyone else in the RPC right now, it's incredibly difficult to not be suspicious. So many really ugly things were revealed and transpired, it was like every three hours there was something horrifying and new going on. And the way that it was left off, with the meme blog mun and with that vent blog just served to chafe those feelings for many.
So, again, while I am not trying to give this all a spritzer of gasoline, and neither am I acting on any knowledge none of you have, I've had suspicions since the time that vent blog decided that it was fully appropriate to refuse action for what went on that there was a bit of a personal connection going on. When your blog has established that it will mass-block people for far less, but suddenly, over this, it's a useless effort not going to help anyone? I'm sorry, that's suspicious to me. If nothing else, it was incredibly shitty to tell muns who were targetted because of interactions on their blog to just get over it and be adults when the adult thing is to approach the mods (hello, it does stand for moderator) with concerns, and this is a serious concern.
One that has done exactly as you say - effectively shut down venting and communication on that blog. I love that the direction is constantly to take things to the comments lmao gee, I wonder why no one is willing to openly comment anymore? Total mystery! Could it be that even you feel you can handle potential harassment, you don't want to endanger anyone else who might not be able to? Possibly.
Venting has a negative connotation here anyway, that doesn't help. Months before this all happened, I was seeing an increasing number of people equating such blogs to burnbooks, or at best, "childish echo chambers."
However, venting on one's own blog is not alright either. We're not supposed to have a visible problem with anyone or anything they're doing, ever. It's supposed to work out every time like this: you approach the person(s) causing you this problem and discuss it maturely with them in private, the issue is resolved, and everyone goes off into the sunset crapping rainbows. Double ones, even.
The problem is...it doesn't work out like that very often. That isn't to say it shouldn't be your first action, it should. Sometimes, especially if you've been both lucky and extremely careful about your writing partners, you'll be wonderfully surprised and it'll be a great conversation that helps both muns. So much of the time though, it instigates a fight because everyone is automatically defensive as hell, or one or both muns are so afraid of that happening that they'll refuse to have a meaningful confrontation (confrontation is not always negative, we need to stop viewing it that way). One or both say whatever is necessary to smooth over the problem, while they change nothing at all, making the feelings of anger so much worse.
And maybe, this problem isn't that big of a deal, one needs to work themselves up into addressing it, or they've cause to actually fear the other mun's response to them.
So, they have three options, and none of them is alright with the RPC:
vent to a friend - this is unacceptable because it is always seen as talking shit behind another mun's back, bringing drama to others, and trying to force people to take sides, no matter how much none of these may be the case and hold a lot of variables depending on the type of venting and the relationship of the muns involved
vent/vague on the dash - not always the same thing, not always occurring at the same time, and not always invalid either, but always viewed as incredibly malicious and wrong. Even if the result was either getting the friend who wouldn't stop refusing to engage to have a meaningful conversation with you or finding a new partner because someone else has been experiencing it too, you know you're not going to do this to each other, and a mutual you've been ignoring is now a valued partner
vent on a vent blog - seen as even worse than venting on one's blog in some corners because it's a more open to visit place, it's just stirring up drama and fights, this makes everyone feel vagued about and suspicions and accusations of being mentioned/mentioning someone run wild. Everyone wants a drama-free dash, no one wants to allow anyone a better place to do it
Venting is important. I think it is necessary to maintaining a less explosive environment. It's called "venting" for a reason!
Maybe it is the most ridiculous complaint in history, but those things do build. And build. And build. Until they blow up all over in someone's face, it might even be someone totally innocent who happened to be in the right place at the wrong time with exactly the worst coincidental words spoken to you. These places allow for people to get it out without hurting anyone's feelings or starting a massive argument when it wasn't even anything that serious. They offer, or used to, different perspectives that let muns feel seen while helping them to decide whether they are just blowing things out of proportion, misunderstanding/potentially unaware of another aspect, or even in a worse situation than they were allowing themselves to be aware of with a harmful relationship.
It goes beyond just venting when there are conversations going on about the topics! Sometimes, people just need to feel like they're not so isolated. Sometimes, they legitimately lack the tools and perspectives to approach a problem more directly or successfully. And yes, sometimes, they even need to see that this is kind of shitty of them and they should reevaluate.
Vent blogs are difficult to manage.
We all have biases, and when it comes to more personal situations we can recognize or see ourselves within, that is never more likely to become a point of extra difficulty to keep in check. This is actually why I left that vent blog the first time around, there was way too much bias being expressed with a mod taking it upon themselves to opine on submissions, fight with people about them, and refuse to post them while vaguing about them. Among other, increasingly perturbing behaviors I had no desire to keep seeing daily on my dash.
When you decide to create or accept a position moderating such a blog, you have to know that you will be thus challenged. Someone is going to vent about someone you'll recognize, a situation you feel passionately about, or say something in a vent that upsets you. You have got to remain visibly impartial. Go on and vent about it yourself to friends, write a post on your personal, do whatever the hell you need to in order to not be visibly biased and acting upon that bias.
I see blogs like this, as well as other places of moderation, often becoming incensed and offering the angry justification that "mods are people." Yes, I should hope you are! No one is saying you must be an impossibly perfect person without opinions, biases, or mistakes. We are holding you to a higher standard of you deal with these things out in the open where you hold this position, yes. That's literally what your job is, my friends. Go off about it, feel your feelings, even cultivate a block list from that blog! But you don't show it, you don't ever make people feel worse when the point of your blog is to allow them a voice.
The only time you need to give a personal opinion is when it is requested or you need to express that a submission was declined/comment had to be moderated due to you exercising your judgment that it violated the rules.
This is supposed to be a safe place for muns to anonymously let it out of their systems and discuss these topics. Not a place where they'll feel exposed, judged by the mods themselves, and denied a voice because of a mod's biases being exercised.
And I'm extremely sorry that people are being made to feel this way, all over again in some cases, because someone cannot handle the position they took up. I'm sorry for the whole community who has lost an important outlet. I wish that I could recommend another place for people to go that might provide a better experience, but as yet, I do not. Hopefully, that'll be changing in the near-enough future, but for right now...all of the vent blogs I was familiar with have long since closed down.
If anyone has any currently running vent blog suggestions, I'd love to know about them and share them! Please, they do have to be legitimate vent blogs. I'm not going to recommend here that might be too close to actually being burnbook-like, deals in publishing URLs, and so on. If you want to engage with that, it's absolutely your choice, but it's not something I want to give certified approval to on this blog, and I hope you understand why. If they're legitimately anonymous, safer places serving as vent blogs, let me know so I can check them out for a few days and publish your ask!
It wasn't my intention with this blog, though I did offer that a couple of times just to get people talking about problems important to them in the past, but if you want to vent here, I'll do my best to publish them (unless you request otherwise) in a relatively timely fashion.
I'm just not a proper vent blog, and people should be aware of that! I do offer opinions on those matters. It's more in line with the point of this blog to do so - I want to be able to give some point of assistance in publishing them. I cannot promise, therefore, to be impartial, but I can promise to not judge you or ignore what you send because I don't agree, am tired of it, etc.
I'd just ask that, once again, everyone realize that sending hateful messages to me isn't going to result in me being nice to you in return. If you've a complaint to lodge, lodge it respectfully if you desire to be treated that way yourself. This blog will publish anon hate, that doesn't mean I'm going to be nice when you send it. Anything else, however, I will genuinely try to offer you the opportunity to be seen and heard, some advice, experiences I might have had with a similar issue, and to approach it fairly.
Sorry that everyone is going through a hard time, that it just doesn't seem to stop, and probably will not for some time now. Thank you for sending this, I hope it made you feel a little better! That has been, and will continue to be, my objective in publishing asks relating to this matter - I just want everyone to feel like they have some agency and respect somewhere, that they're being seen, and that they have the support of others in the community.
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nadiawrites14 · 5 years ago
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voice of gen z
word count: 2784
for english class. tw for school shooting and police brutality mention
AN INTRODUCTION.
“GEN Z is too afraid to ask a waiter for extra ketchup but will bodyslam a cop.”
Dated June 5th, on Twitter. Many of us sit holed up in our rooms, laptops resting in our crossed legs as we scroll through social media, or the blue light of a phone screen on our face as the world around us is sleeping. Many of us are also the ones organizing, the ones leading, the ones fighting. News spreads that in Dallas, Providence, and in many more cities, teenagers were the ones organizing, the ones fighting. Teenagers were the ones turning viral memes into protest signs, organizing protests and sharing methods of resistance through apps like TikTok and Instagram. It echoes the methods of the Hong Kong protestors, using technology to battle their government head-on. 
Teenagers who dance along to songs such as Megan Thee Stallion’s “Savage”, as well as teens who live in the world of ‘deep-fried’ memes, whose bizarre absurdity reach ungodly levels of abstractism, are the ones leading in this young revolution. Teenagers are the ones who chant ‘no justice, no peace’ in filled city streets; teenagers are the ones working to create graphics and share information, a new form of armchair activism. K-pop fans fill conservative hashtags with videos of their favorite performers, burying rhetoric and dismissal of the protests with dances and songs. In hours, #BlackLivesMatter trends. It’s hard to believe that these new pioneers and leaders in activism and technology are children who are scared to give class presentations, share Juuls in bathrooms, and find humor in the most strange and ironic of places. While the old term goes that ‘the revolution will not be televised’ in many ways, this growing movement will be televised, publicized, expanded, through its own means and methods.
I.
We are the generation of school shootings. 
December 14th, 2012. My mom tells me, as I hobble out from the red doors of my elementary school in Stamford, Connecticut, that something very bad has happened. I don’t understand. Nobody does. I see the faces of startled adults. I don’t remember the rest of that evening, or the day that followed it. Every time I think about Sandy Hook, the senseless school shooting that left 28 dead, I think about the multicolored walls of my school’s hallway, my sneakers on the white linoleum, the fear in my mother’s voice and in her eyes. That day was the first day I began to accept that I was a child in the United States of America in the 21st century. That day, and the brutal and confusing months that followed it, solidified something in my peers and I. Not just in Stamford, or even Connecticut, but within all young American students. The people in power didn’t care that a gunman marched into a wealthy and predominantly white Connecticut neighborhood and slaughtered kindergarteners. Because as I grew older, I saw the patterns, the televisation of suffering and permitted slaughter among my peers, our youngest, our posterity. This was normalized to us, just another school shooting, another period of brief outrage followed by inaction. The slaughter of children, the preventable slaughter of children shouldn’t be normalized. But it was.
February 14th, 2018. A gunman kills 17 students in Florida. As I’m waiting in a doctor’s waiting room with my mother, I lean over and tell her, “On Monday, all my teachers will talk about is school shootings.” I was wrong. School was another silent funeral march, my teachers quiet and solemn as they assigned us our work and progressed with their work. At dinner with my dad, I tell him, “It’ll never change.”
That isn’t entirely true. Leaders are found in teenagers who now walk through haunted hallways with clear backpacks. They are the face of a new movement, a march for our lives. Many are summoned to Washington and elsewhere a month later to organize, to fight. On March 27th, a day meant for students to walkout and protest the preventable slaughter of students, my school barricades the doors.
No legislation is passed. Nothing changes. The resistance lulls and fades, despite a number of school shootings following the tragedy at Marjory Stoneman Douglas High School. Gen Z is a symbolic Sisyphus, haplessly pushing a boulder of pleas up a mountain of indifference.
II.
Suzanne Collins published the Hunger Games on September 14th, 2008. It finds its way into the hands of teenagers of all shapes and sizes years later, and it has its cult following. Maybe the televised murder of children strikes a chord within the audience of young adults, as does the story of a growing revolution and a coup against a selfish government.
Gen Z gets its hands on theory at a young age, through Wikipedia and the uncensored vastness of the internet that we are handed. We are denoted as the generation born with the phones in our hands, but all I can remember is having a technology class from a young age, where we were measured on our abilities to type and memorize a keyboard. Our ability to cite and surf and stay safe in the face of danger. This wealth of information at our fingertips molds us.
Dystopian fiction is popular among young teens and young adults. Titles like Divergent the Giver, Harry Potter, the Maze Runner, all influence the devouring young readers. We are raised to see atrocity, in a place where atrocity is accessible to us in every way, shape and form. We are exposed and we are no longer innocent as we rise to 6th, 7th, 8th grade. Girls wear makeup for the first time and scream at the sight of bloodstained underwear. Boys become privy to the joy of video games and self-exploration. In this time, the internet truly consumes. There is no more script taught in classrooms, whiteboards have been replaced with Prometheans, and chromebooks are becoming normalcy.  
In 7th grade I receive my phone. The niches and underground media I discover shape me. I find acceptance, friends, in places where I had lacked them before. As my classmates begin to enter into weeklong flings that end in Instagrammed tragedy, I take a quiz online to find out if I’m gay. I begin to think for myself, and I find independence and a voice on internet circles.
By the time we are promoted to high school, something has shifted. Something is different. Something’s coming, something good. Gen Z keeps calm and carries on.
III.
Donald Trump is inaugurated on January 20th, 2017, to much outrage, but also to much support. In my town, there is a protest around his building that overlooks much of our city center. It’s peaceful, energetic, and beautiful. A Planned Parenthood sticker is on my bedroom door, and I have accepted that maybe, just maybe, I’m into girls.
In 2018, we are in high school. Little fish in a big pond. I don’t have friends in my grade, but stick closer to my premade friends in the Class of 2021. My teachers are lovely, kind, and supportive, and I shine in this new environment. Politics is a force in my life as I begin to write, and as I begin to form opinions and do research. 
It’s easy to say that all of Gen Z is progressive, but this isn’t true. It’s actually very incorrect. The internet is a miraculous tool, one that can provide and produce and create new forms of communication and spread new ideas. But it is still an ocean that is widely uncharted, and young teenagers will fall into holes constructed by right-wing superstars. The racism and homophobia circulated by 4chan is on the internet for anybody to see. New popular figures and icons pledge their vote to Trump. Right-wing rhetoric overtakes in the forms of Ben Shapiro, Pewdiepie, 4chan, Reddit. There’s a neutrality to all things, but the dogwhistles and the normalization of prejudice are dangerously overbearing. As the 2016 election divided our country, it divides the new generation. A divided house cannot stand, and that is for certain. 
It is around this time, in my Freshman summer, where the politics makes a crescendo. I have broken 1K followers on my Instagram art account, where I draw fanart for a variety of musicals and plays. I discover Shakespeare, and lose myself in Hamlet. I am happy with my identity and with myself, and as the 2020 election nears, I stay informed on current events, common issues, the things that need changing.
Sophomore winter. My dad and I take two-hour drives spanning Connecticut, and we talk. He says, “You know, your generation’s fucked. You’re the ones who are going to have to cope with our mistakes.” I tell him I know. I tell him about my feelings towards racial injustice in America, the battle for a higher minimum wage against growing costs, issues in healthcare, housing, poverty, climate change, all thrown aside and discarded. Our generation, of course, when most of our white and male politicians are dead and buried, will have to deal with the repercussions of rising sea levels and global temperatures, volatile weather and crippling natural disasters, all overlooked due to blatant ignorance. “You guys are going to have to fix all of this.”
“I know.”
I’m sick of the battle being placed on the backs of teenagers. I’m sick of our faces being the fight for climate change, the faces of Greta Thunberg and Emma Gonzalez and young revolutionary congresswomen being mocked and heckled by throngs of keyboard warriors. I’m sick of the battle our leaders and representatives should be fighting being placed on our backs, when we are already our own Atlas. Ignorance is dangerous, biting, and overwhelming. We look back to the images and words we were raised upon, the story of the Hunger Games and the broadcasting of school shootings for us all to see. 
It is 2020. Happy new year! I watch from my living room as the ball drops. A brief Twitter moment about a newly discovered disease pops up in my recommended, I brush over it. Photographs of Australian fires are surfaced, and we joke about what a fantastic start it is to the year. 
Sisyphus reaches a fork in the road.
MMXX.
At around 11PM on Wednesday, March 11th, I send a strongly worded letter to the principal and local superintendent. The coronavirus has picked up worldwide, and has made its way into the states. Johns Hopkins has an interactive map that shows bubbles above cities where cases have been reported. Stamford, Connecticut Dead: 0
Recovered: 0 Active: 3.
New York’s cases are on the rise. On that same day, I began to realize the severity that would soon overtake us. I spent the afternoon first at what would be our last rehearsal for our school musical, James and the Giant Peach, and then I went to the library. I did my homework, read The Cripple of Inishmaan by Martin McDonagh, then bought a Subway cookie from the mall. I always keep a copy of King Lear in my backpack, and as my dad pulls up to the sidewalk I gloss over Edmund’s first monologue.
It’s the last normal day for a while.
March 12th comes in like a lion. In my first period class, civics, a classmate yells out, “Trump 2020!” A period later, my friend pulls me aside in the hallways, and asks if I heard that school was closing. 
“It can’t be true,” I said.
“Schadlich just showed us.”
I take my route to my next class, and find the hallway a chaotic mess of energy and camaraderie. What was meant to be kept under wraps has been instantly transferred across the student body over Snapchat stories and texts. People dance, sing, hug. It’s branded as a “Coronacation.” Broadway announces its closure, and I walk out of the front doors for the final time in my sophomore year.
Once again, ignorance overtakes. Within months, the death toll skyrockets, spikes, as we stay holed up in our online classes. My focus wavers, but I press on. Many other students resort to simply neglecting their work, choosing to take this time to focus on their own health or fill up their new time with their own hobbies. Teenagers find solace in each other, through social media and through the connections we’ve built online. As ignorance mounts among our leaders, teenagers jokingly refer to Covid-19 as the famous “Boomer Remover”. It trends on Twitter. Graduation, prom, is cancelled. The generation whose childhood began with 9/11 is once again cut short by a tragedy of preventable errors. Gen Z is subject to adapting once again to an unfamiliar environment, and we undertake.
Protests take over the streets, screaming against government tyranny. The deaths crescendo to nearly 100,000. A video surfaces of a young black man, Ahmaud Aubery, being publicly killed on a road while jogging. Ignorance continues as cases spike, and the political climate is ripe for change. On May 25th, a black man from Minneapolis named George Floyd is killed in a brutal act of suffocation by a policeman. More names resurface -- Breonna Taylor, Tony McDade, Joao Pedro. Names neglected to injustice are once again in the limelight -- Trayvon Martin, Tamir Rice, Philando Castile, Eric Garner, Mike Brown, Terence Crutcher, Atatiana Jefferson, and more. 
Sisyphus has had enough of pushing the boulder, and Sisyphus takes to the streets. It is the perfect storm. A storm fueled by ignorance and the preventable death of thousands, by decades of injustice, by the mere political climate in the United States of America. Gen Z, our generation, my generation, has lived the darkest hour. We were born at the cusp of a millenia, in an awkward position where society has begun to find its footing in an unfamiliar time. A time of domestic and overseas terrorism, shaped by 9/11 and a countless number of school shootings and slaughtered people of color. Where the new generation has accessibility to the injustice and wrongs committed by those before and those above, right at our fingertips. We have new ways to organize, new ways to televise, new ways to fight. In our armchairs and in our streets, wearing masks as we hold up our hands in surrender.
Generation Z marches. They lead. They throw tear gas back at officers with no hesitation. They create chants, organize through grassroots, and find a chorus of support online. 
Generation Z leads. As politicians and leaders sit in ivory towers, like President Snow in Panem, our generation cries for change. We witness and feel the repercussions of their ignorance in our daily lives, from cuts to education to the publication of school shootings to the absence of American atrocity in our history textbooks to a pipeline that directs BIPOC and low-income students to prison or the military as they step off the graduation stage. Each year, our winters get warmer as our summers turn boiling. The preventable pile of corpses rises in front of us, and we have been taught to sit by and let it occur while the world burns. 
No longer.
Sisyphus steps aside and allows the boulder to descend down the mountain. They are bruised, bloodied, their palms calloused and scuffed and their feet lacerated and sore. Up ahead, shrouded by clouds, is the mountaintop. Sisyphus wipes their mouth, finds their footing, and begins the march.
A CONCLUSION.
We have a future.
It’s awfully dim right now. Barely a light at the end of the tunnel. We began a dead march towards it from the moment we were born into this decaying way of life, held together with glue and string by leaders with fumbling hands and staunch indifference. Our backs are tired, and we are barely adults. Generation Z is tired of fighting a fight that shouldn’t be theirs. How desperately we still crave childhood joy and humor and innocence. 
Change is necessary. It is something that is especially necessary in our time. We can no longer let people die because they can’t afford food or medicine or housing. Students cannot go into school wondering if it will be their last day. Black people should not fear for their lives while wearing a hoodie, driving, jogging in their neighborhood, shopping, or sleeping in their own homes. Elderly white men which encompass most of our political elite can no longer sit on their hands as their population suffers.
The voice of Generation Z screams louder than anything else. It screams in its silence, its activism, its useless martyrdom and battle. Change belies itself within our voice, and it has gone unheard for too long.
Change is the voice of Generation Z.
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onegirllis · 5 years ago
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Since Life is Strange 2 is finally fully released, I let myself to write a probably not-so-short review of the complete season. The momentum for such a summary is already gone I presume but it took me a moment to finally digest and find the proper words to describe what I think and feel about this production. Following the game from the start, I patiently waited to look at the story as a whole, hoping to find an explanation for tons of burning questions and satisfying outcomes to my choices and decisions. Unfortunately, most of those didn’t happen, therefore I present you with a piece that is not very favorable towards the newest Dontnod production, harsh in places but honest. Please, do not read if you really enjoyed the story of the two brothers and find it meaningful and important, not burdened with any fallacy. Life is way too short to read reviews that just leave you frustrated.
Remember the scene in Life is Strange season one (I still hate the fact that I have to separate different instances of the franchise calling them seasons), when Max summoned by an enormous plasma TV in Victoria’s room fantasizes about watching “Final Fantasy: The Spirits Within” on it? “I like this movie, I don’t care what everybody says,” getting protective about her preferences, the little freckle leaves the room soon after, never gifting us with any explanation as to why she indeed values this animation so much or why it was an important statement. It was never brought back again, it will never matter, becoming simply a meme material or a trigger for snarky comments from Twitch streamers and YouTubers. I watched the said movie a long time ago, recalling only two things about it: the breathtaking animation of hair at the beginning and the fact that the main male character looked like Ben Affleck. The rest of the story fell into obscurity before the end credits hit the screen. I reached for this title only because I was interested in anything video games related, and the name of the popular franchise was more than enough.
The same thing goes for Life is Strange 2.
Just like the mentioned FF: The Spirits Within, the second instance of the beloved series is more of an animation than an interactive experience. Recently, plenty of video games, overwhelmed by finally reachable technology of smooth mocaps, facial expressions, hyper-realistic locations, and scanned people as characters, turned into an alley dedicated to B-class movies. From adventures by David Cage to Death Stranding, video games started to flip their working template, replacing the actual action with long animations, not the other way around. With scattered gameplay, sometimes forced as if the developers reminded themselves at the last minute that this product is supposed to be interactive, they raise an eyebrow at best, and boil your blood with the lack of creativity at its worst. Life Is Strange 2 follows this trend with astonishing enthusiasm and to the core. Even regarding this particular genre that’s supposed to focus on narrative, it barely stands as a walking simulator becoming a hardly watchable TV series — a road trip story where walking is limited.
Well, shit.
The gameplay in Life is Strange 2 is nonexistent. To be frank, riveting action-packed sequences were never a trademark of the series, but a blatant lack of any didn’t make this experience any better. With the first one, the rewind power allowed the player to actually be part of the narrative. The second, where Sean just serves as a witness to his brother’s actions, plays more like a full motion picture. An enormous amount of un-skippable cut-scenes change LIS2 into a tedious, dragging journey straight from the worst selection of buy 1 get 3 free Z-class movies. The music and the mastery in creating an atmosphere that rose Dontnod to international fame due to widespread acclaim can’t save those sequences either. It almost feels like their own creation so enchanted the development team that they ignored all the red flags and clumsy solutions to immerse in the world themselves, treating the actual player as a lesser evil, throwing them a bone just to claim it is a video game format. To no surprise, most of the items the player interacts with don’t matter at all and don’t serve any purpose either to foreshadow an upcoming outcome, present exposition to the world, or be in any way helpful.
The lack of superpower is not an issue here though. Before the Storm met the expectations with way more grace, proving that a story doesn’t need a lot of strange in life to grip and hold its audience for hours. Watching a superhero growing up is an interesting premise, but a hell of a challenge to execute and execute well. Some stories like “Little Man Tate” translate to a brilliant film, but don’t necessarily work as games, after the planning stage or first Game Design Document. The references regarding the first game also remain scattered and uneven, tossed on the pile with a heap of faith that devoted fans would notice, but without a purpose in mind.
Even if I sound harsh, I do believe that Dontnod wanted to deliver the best story possible, but Life is Strange 2 feels even too big to absorb or fill with details. Captain Spirit, not necessarily my cup of tea either, was in my opinion way more coherent, as the creative team felt more comfortable with such a small scope of a product. Everything falls into place after careful exploration, makes more sense with every minute. The mystery about the mother, an alumnus of Blackwell Academy, and an admirer of Jefferson’s work is a solid premise that didn’t raise expectations up the roof nor overpromise. The mystery of yet another mother, this time Life is Strange 2, played for over 3 and a half episodes, falls flat in comparison and ends in the disappointing question “that’s it?”
No, that’s not it. There’s more to it.
Life is Strange 1 was mocked as Tumblr: The Game, while the second instance could easily pass as Twitter: The Animated Series. The writers didn’t challenge themselves or the audience to answer the question of why certain people voted for Donald Trump, or why they would do it yet again. The only reason presented in the story is quite simplistic and obvious – because they are evil, deplorable people, not worth listening to. They are the worst. We are better. Issues of being harangued by foreigners about domestic policies and troubles of your own country are a brewing can of worms I wouldn’t like to touch at the moment. Still, this particular stance, which serves as painful generalization that every single republican voter in the US is foul, can be forged only by someone who either lives in a bubble or doesn’t live here at all. Simply because we all have parents, grandparents, relatives, friends, or co-workers who decided to elect the actual prescient to power. Some of them are racists, disgusting, and horrible personas, and some just belong to the scared of change, confused and manipulated crowd that don’t accept the fast-paced transformation nor the need for a revolution. We coexist together, arguing and fighting, especially during holiday breaks, but even if it costs me a headache, I wouldn’t call them evil. Millions of people voted for Trump, but only a few wouldn’t spit on a swastika if confronted with the Nazi banner.
It’s even more painful when you understand what kind of message was sewed into the stitches of a shattered story. There was no ill will, or at least I don’t think so, but an honest, genuine need to express the concern about modern America. Unfortunately, when executed, this concern changed into another yell or discourse by the family table during an argument with your racist uncle. An open discussion in a game community that unifies both left and right supporters equally by their love for this form of entertainment would be appreciated by many, just like after playing LIS1, a handful of people changed their views on LGBT issues.
Instead of a lesson that had to be experienced, we got a lecture about morality and tolerance, contradicting itself constantly and nonchalantly following the well-known tropes NOT in a sarcastic and admirable way known from Saturday Night Live, but in a lazy and sometimes even clumsy substitute of a dramatic format. The political landscape painted in LIS2 is caricatural, unforgiving, harsh like a deserted wasteland with a few peaceful oases to stop at, but shies over its own existence, not willing to thoroughly discuss the dreadful weather. Guess what? The sand won’t change into greener pastures only because you close your eyes, putting your imagination to work. Donald Trump might not be re-elected for a second term, but his supporters will stay in place, even more conflicted by the other side. It’s a brave decision to deliver such a punitive story but such a cowardice to break its pillars, hoping that the general public wouldn’t notice or get distracted when things get too heated up.
The lack of subtlety forced scene by scene is even more polarizing. There is no peaceful dialogue with the other side as if it couldn’t exist in this world. There is no change of heart or a path to do so. Sometimes it feels like the only message that LIS2 writers wanted to provide was to find your own, peaceful and liberal hermitage, either among hipsters in the Redwood forest, driving a car that your ‘family with money but no soul’ had bought you or move to a trailer park filled with artistic souls in Nowhere, Arizona. Any contact with the outside world can hurt you and your feelings. Drop off the grid or die. The end.
No discussion.
The efforts of trying to understand the motivation behind even the most dreadful character of the first game, got lost in preparation for the second. LIS2 builds a higher wall between two political sides, than any other game released after Trump became the president of the United States and desperately wants to keep it erected, ignoring the crumbling foundations of such. A proverbial river you shall not cross nor build bridges over since the only outcome would end up in death, destruction, or you and your young brother getting hurt.
I’m familiar with the discussion about LIS2, especially with a shouting match that if you do not like this instance, you are therefore a racist pig, a disgusting person without a soul, conscience, or working brain that doesn’t understand the situation and never will. On the contrary. In my humble opinion, we deserve a better discussion, better stories, better representation, not sticking to whatever is presented because it’s brave enough or was never approached before. I disagree with the stance that a Latino, bisexual main character is enough to close your eyes, omitting all problems that this title tries to shun, riding its high horse. No. Those topics are way too crucial to just walk past, setting for less with your head down, thanking for the game industry to take notice. You the player deserve better, even if you don’t struggle with specific issues on a daily basis. And after playing LIS2, you may feel so good about yourself, stating that an effort was made but it it wasn’t made enough.
I expected more. I wanted Dontnod to do more, and frankly, I feel silly putting so much faith in them and supporting their efforts. Armed with resources provided by Square Enix, I’m sure they are aware of the fact that most of their audience is quite young and wouldn’t mind a lesson or message about what to do amidst troubled times. Well, Dontnod doesn’t have any but warns you that voicing your opinion or being different may end up in disaster. Outraged, they just yell at the news, angry about what our reality has changed into, but nothing comes out of it. It’s all right, though. Our parents do the same thing. We started to do the same thing, but instead of complaining to family members, we have Twitter.
While Life is Strange 2 tries really hard to come across as a realistic and raw portrait of the US at the end of the decade, they didn’t have enough courage to show realistic obstacles two runaways would be faced with. The brothers do meet a handful of bigots and racists, but the rest of the fellow travelers help them beyond understanding or hidden agenda. Sean and Daniel never really struggle to find a place to stay or a warm meal, usually complaining on or off the screen just before the game mercifully provides them with a solution. There’s no trap they can fall into, no ambiguous characters that promise one thing and then demand something in return. It’s very honorable for Brody to pay for a place to stay, but if an adult man gave young kids a key to a motel room, I would consider a way more sinister outcome. It’s not even about Brody himself, since good people exist, just like the racist ones, but the boys not even once are put in a realistic, scary situation created by a supposed ally. If somebody is helpful, this person is always decent, offering them a job, a ride, some food or money. The bad people wear red hats and yell racist slurs. America by Dontnod is simple to navigate but raw and painful when not necessary and fairy-tale-like when it could teach an actual lesson. Running away from home is not so hazardous because of Trump supporters but because you can end up dead in a ravine, being robbed and raped. It’s not the first and surely not the last time when the developers feared to touch any topic of sexual abuse with a ten-foot pole, but then the journey plays more like a vacation than a desperate escape. Sean gets beaten-up a few times, loses his eye due to a brawl, but it doesn’t affect him at all in the long run. When Daniel finally gets kidnapped, it’s not an Epstein-like circle, dealing with human trafficking, but a religious cult that worships him. The first option, even if it feels like a stretch, is unfortunately way more realistic than the latter.
Preaching to the choir is not the biggest sin this game commits though. That brings me to the most discussed theme of the production, which is education.
With all due respect to the developers, writers, and designers, Life is Strange 2 in this aspect falls flat as a discovery of a Sunday father, who is responsible for taking his kid to the zoo and struggles to find any common ground with his offspring, either trying to crack jokes about famous pop-culture phenomena or talk about food discussing their next favorite meal. The said father is trying his best though, perfectly aware that it’s his only chance to teach his son a thing or two, but doesn’t know exactly where to start, torn apart between buying more ice cream and throwing a fit about a stain on the carpet. The father doesn’t even like kids that much and can’t translate his lessons into an engaging play that would be memorized forever, rolling his eyes and counting the days to his kid’s graduation so they could share a beer or two and talk about adult things. Now, any effort to explain how the world works seems to be in vain, therefore a waste of his precious time. Leaving the emotional approach aside, the father doesn’t have to cuddle with his kid when he’s scared, bullied, traumatized or asks millions of questions about the future or present, because the full-time mother is waiting at home willing to replace him in this duty. The mother, knowing that her ex-partner sucks big time at talking about feelings, will be the one who will hold the kid, patiently explaining that the boogieman does not exist, playing pirates, or stay late at night to distract his sorrows. The kid will never discuss his fears with his dad though, trying so hard to impress his male parent. He will never know, and it’s fine. The mother is going to do the job while he can deliver a once a week entertainment along with the lines of ultimate wisdom that most likely will be forgotten anyway.
This is not raising a kid, it’s nursing them like a fragile plant in a flowerpot, focusing on water, sun, and fertilizer, but discarding the emotional background, hoping that somebody else would take care of such issues if things go south.
Sean can’t raise his brother well, simply because he is immature and will stay immature for the rest of the game. There is no moment when he truly goes through a transformation changing from a boy to a man, a fully grown-up adult who takes responsibility for his actions and makes sacrifices for the sake of the greater good. No, surrendering in a fight in the church doesn’t serve as one, neither does the first sexual experience. He doesn’t wonder even once if the hastily constructed plan is benefiting Daniel, forcing it to the last minutes of the game, taking the separation as the worst thing that could happen. There’s no spark of a tragedy like in “The Road” when a father gives up his son to strangers for the sake of saving him. Sean doesn’t care, presenting no character development across the board, merely pushing forward. If there are doubts, they disappear in the blink of an eye when the next cut-scene takes place.
I understand that such a young lad as Sean wouldn’t know how to raise a kid, especially if having no model to rely on. However, a part of growing pains is developing the awareness that we know way less than we assumed. That said, Sean Diaz is always assuming he is right, not asking for advice regarding Daniel even once. Apparently, it’s not something that he’s interested in or ever will be. If Life is Strange 2 wants to pass as a coming of age story, it falls on its face before it even starts.
Moreover, locked in the auto-driven plot, Sean cannot grow up and gain a new perspective; otherwise, the story wouldn’t reach its big, explosion-packed finale of crossing the border. His desperate efforts of influencing his brother usually converge to order him around, feed him with half-truths or simply leave him in the dark when convenient. I didn’t see any difference or change in Sean’s approach from episode one when he scolded his brother, annoyed for his party plans being interrupted, and in episode three, when he reacts similarly, for the sake of spending time alone with the chosen love interest. There’s no deep thought, no wonder about his own wrongdoings expressed to his brother, no faults admitted, no fallacies explained, with one life-threating situation after another. From an illegal weed growing farm, to destroying police stations, Sean just follows the road, paved by the writers, oblivious to the harm done to his younger sibling, as if Daniel simply forgets the morally gray choices, growing his moral spine entirely on performing chores. Washing the dishes and peeling potatoes does not make us better people but understanding a perspective so different than our own does. Thanks to Sean, Daniel expands his world, but it’s a very one-sided perspective, focusing on always praised, hippie-style liberties, and disregarding every option that requires any code of conduct, as represented by the grandparents. While the older brother forces the younger one to keep up with the designed tasks, he never discusses the issues that really matter. In episode 3, the youngster gets involved in a heist, a robbery, but after it fails, costing Sean his eye and the possible death of some of their companions, this is never mentioned. Mexico, a plan that is hardly a plan at all, is supposed to be an answer to all the questions and doubts. El Dorado of knowledge.
This is not how you raise a dog, not to mention a child.
There is no emotional bond, no special ties between the brothers, except a few problematic moments that play mostly on simple connection forged by blood, not by circumstances. Sean worries about Daniel because he’s his brother, but the player starts to wonder quite quickly why and what for. Reminiscing about old times gets nailed down to a few lines about the comforts and amenities of a life long gone. The tough topics, such as grieving after personally witnessing their father’s death, are mentioned scarcely and without much emphasis, as if serving only as a reminder to the player, but not a poignant struggle. Same goes with the dog, their friends mutilated at the end of the weed farm chapter, Chris (aka captain spirit) who is mentioned just before the end credits of the second episode, and tons of others. On top of it, the scattered and not so often dialogue lines about putting people in danger refer only to the good folk, siding with the brothers, not to humankind in general. Killing a police officer or knocking down a gas station owner are just natural ways of how things work in America, honorable deeds since it’s apparently perfectly fine for a kid to attempt a homicide if people are mean.
What a brave story.
Chloe Price had been suffering for five years after William, her beloved father, died in a car crash. For Sean and Daniel, there is no grief to experience, but a memory to share with a plan to erect a monument in the future. Esteban Diaz is a plot device, a symbol of inequality, but not a family member. Even a dream sequence with his guest appearance lacks the impact of the subconscious conversations we’ve seen in Before the Storm. It just simply doesn’t matter.
I can’t believe I have to say this but the relatable part about LIS1 wasn’t the tornado, just like in LIS2 crossing the border is its weakest point, but it’s those small moments, gestures, quick smiles in passing, the atmosphere and a breath of fresh air when a line, sometimes silly, got dropped. In the most recent story, there is not a single line worth quoting, memorizing, or discussing. And please, don’t bring up “awesome possum” again. It’s literally taken from The Lego Movie song.
The brothers, just like Thelma and Louise, decide to leave everything behind, throwing away the life as they knew it and forging their own future despite all odds. Although, when the two desperate women drive off the cliff committing suicide, chased by the armed forces, there is nothing to explain as the audience fully understands their reasoning. Their will of life was strong, but the path they followed was too steep to return. Without any help or support, confronted with brutal honesty and the world’s cruelty around them, it is the best possible solution. The story of the two brothers, even if it tries to echo the iconic movie, couldn’t be more different. Despite resources at their disposal, family members that do care about their wellbeing, the whole community rising in protest in their hometown, they risk everything for the sake of getting back to the land they don’t even know. Their Mexican heritage is also mentioned just as an exposition, and, as we learn in the very last episode, just before the ending that Daniel doesn’t speak Spanish. So why do the stubborn Diaz brothers despite all odds travel to Mexico? Because.
Canada was too close, I guess.
Last but not least, let’s talk about sex, because why the hell not. A lot of fans or admirers of the previous instances howled across all social media about how much they miss Max and Chloe. I don’t really think it’s the case, but those two girls symbolize something that LIS2 has a tremendous problem with. There’s no emotional connection between the characters the brothers meet along the way, especially the ones that really should matter. Even the love interests feel more like nagging choices than anything else, an experiment during a camping trip, not something that would last or could be fantasized about. Instead of nerve-wracking decisions such as if you’re supposed to kiss Rachel, hold her hand, or the ecstatic discovery (for PriceFielders, but it was ecstatic, right?) that Chloe changed her phone’s background, we are instead presented with a lineup of sexual experiences, that maybe trail-blaze the road when it comes to topics tackled by a video game, but fall into obscurity as an emotional construction. There is no build-up between Sean and Finn as everything develops to a kiss in one conversation, and Cassidy has fewer lines than Victoria Chase before she invites Sean to her tent. We watch it as we watched it before, trying to get attached, feel something, but the only thing we remember was how much it touched us years ago when we played a different game but with a similar title. The sex scene, relatable or not, is stripped from the emotional intimacy and is as sensitively challenging as a dog being killed.
Character development doesn’t move an inch even if Sean, a surrogate father to his brother, lost his virginity to an older girl. There’s no single thought in his head that he might conceive his own offspring during this short but probably memorable experience. There’s not a single line except for the satisfaction of some female parts finally discovered. Oh, dashing explorer, will you ever learn?
It’s sad. I did want to like this game and gave it plenty of chances like no other titles ever. I’ve made excuses for the poor execution, technical problems, with the whiny voice acting that was driving me up the wall, plot twists written (I think) on a lunch break, and so on, but I couldn’t stand it. It’s a hard pass when it comes to a video game in general, not to mention the story, script, and everything else. Life is Strange season one; a low-budget production, was the first step to create a masterpiece that LIS2 might’ve been able to become. The second season didn’t learn much from LIS1’s mistakes, additionally exchanging the well-known beauty for a garbage fire, ignoring all the warning signs along the way. Delivering a story that tackles such important topics, it slides between the checkmarks on the board of issues, mentioning conversion therapy, religion, gayness, illegal immigration, and a spiral of crimes but never elaborating on any of them. There is no meat and potatoes presented on the plate of events, but just a sticky, sweet gravy with nothing underneath that leaves you not only hungry but frustrated, willing to call the chef and yell at the waiter. The trick is that unless you were living under a rock, there are tons of other productions in different media that give those themes justice, carefully unfolding all the aspects, giving voice to both sides. The fact that it’s the first video game having an affair with serious issues doesn’t matter. I don’t believe that anybody who consumes any kind of other media like decent books, movies, or TV shows can remain blind to the problems of Life is Strange 2, claiming it to be a good story. It’s not.
So here we are, girls, boys, and beyond. Life is Strange 2 with its broken mechanics, story, characters, and spirit slowly but surely will be forgotten. It’s Dontnod’s Final Fantasy: The Spirits Within that you might love to watch or play on your brand-new TV, despite what everybody else would say, omitting any valid or invalid criticism, but unfortunately, it won’t change the general optics about this particular piece of media. A lost chance or recklessness created a convoluted mess and with a heart beating in the wrong place. You might praise Final Fantasy: The Spirits Within, get excited about it since it’s a free world, free country (and even if it’s not, no one will take this ersatz of such liberty) and don’t let anybody tell you what to love. The problem is, that most likely the only thing that people will remember about this production is that the main male character looked like Ben Affleck and the hair animation was dope. Everything else won’t matter.
The same thing goes, unfortunately, for Life is Strange 2, subtitle: The Spirits Without.
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thenerdiestbird · 5 years ago
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Hats off for the women of Marvel. Not just the ones who fight, but all of them.
MARIA HILL- What an agent. Escaping from a falling building in a Jeep and doing all the ‘boring stuff’... she’s a hero from behind the scenes. She doesn’t need to roundhouse kick you in order for her to save the day. Remember when she saved Steve, Natasha and Sam in Winter Soldier? Yeah.
WANDA MAXIMOFF- I understand that she’s not so popular, but sh deserves some appreciation. She watched her brother die, and what did she do? She fought off Ultron. She got off her ass. In becoming a hero, she has gone through moral dilemmas more so than most other female characters. It’s like she’s a regular superhero, except she’s a woman. She is relatable and has grown beautifully into her own character.
HOPE VAN DYNE- She deserved better in Ant-Man. We all know that. We saw her get overlooked, and even though she taught Scott how to punch, she never really had ‘her moment’. Now, in Ant-Man and the Wasp and Avengers: Endgame, she has entire scenes. Hope is a character who can love and she can fight. She will do the right thing, but she also has self-interest. She is human and we stand for her.
JANE FOSTER- Talk about a girl who is smart. She figures things out for herself and solves problems like no one else. She knows what she’s doing. She is proud to do it. Was she only meant to be a love interest? Yeah. But she is brilliant and strong. She understands Asgard and science. She captured our hearts, too. We can’t blame Thor.
SHARON CARTER- Despite that one scene in Civil War, Sharon Carter is actually quite the woman. Working at the CIA, we didn’t really see any other women besides her. She stands alone and she is stronger because of it. Her character shows weakness, like any human. No one shows a better mix of different sides than she does.
PEGGY CARTER- Damn. A girl who can shoot, solve problems, help Captain America infiltrate Nazi bases, be a spy, succeed in her field AND make us all lesbian for her lipstick look? You don’t get much better than her. She is stronger than she is given credit. Espionage and warfare were her fields. Girls don’t usually do that. She pulled it off perfectly. If we had pockets of her, pretty sure we would keep them forever, too.
GAMORA- A perfect balance of fighter and lover. She doesn’t fall into a mans arms at the end of the first movie. No. Instead, her plot line revolves around stopping her dad, saving the galaxy, and helping her sister become a better person. For once, we see a female character with a SIDE love interest! She mouths the words to songs, and she has a very caring side when it comes to her friends. But if you get in her way, she will stop you.
MANTIS- Oh, funny, empathetic, smiling Mantis. She’s low on her social skills, but that just makes her even more lovable. She cries with the others. She laughs with them. She is a dedicated and loyal member of the Guardians with a troubled past. She won’t kick your ass. She’ll kick your NAME and TAKE your ass. It’s hard not to love her.
MARIA RAMBEAU- Air Force Woman? Let’s hear it for her. She helped save the day behind the scenes, much like our first Maria on this list. She cares for Carol and helps her remember who she is. Intelligent and ahead of her time, Maria Rambeau is the kind of character Marvel is famous for making.
PEPPER POTTS- Can we talk about Pepper in Endgame? How she pulled a Tony Stark style landing in an Iron Man suit? She is strong enough to let go, but perhaps even more so, she is strong enough to tell Tony that he needs to save the day. She is a MOTHER. She is a wife to Iron Man. And she, herself, is a hero.
NAKIA- Someone who finally cares about the rest of the world. Nakia goes to other places and helps refugees and people in danger. She is perhaps the most realistic hero to come out of Marvel. Activist? Check. Spy? Check. Lover? Check.
OKOYE- An army of women is one thing to fear. When the general is this kickass lady, any enemy is done for. Okoye cares for her country and she is NOT AFRAID to kill even those she loves to protect it and the rest of the world. She singlehandedly ran Wakanda while T’Challa and Shuri were in the Soul Realm. What a leader.
SHURI- Wait. Did you just try to tell me that Black Panther WASN’T about Shuri? Who was it about then? Shuri is brilliant, funny and talented, and she makes memes like the rest of us teenagers. #relatable.
CAROL DANVERS- Higher, further, faster, baby. Part of the military. Shot the space stone and absorbed its power. Discovered who she was—I could talk the ears off a corn field about this hero. She is strong. Not just physically. Imagine the pain she went through mentally when she discovered she was on the wrong side! What an icon.
VALKYRIE- B I S E X U A L G O A L S. Walking away from a ship with fireworks in the background, off to kill an army. That describes her perfectly. Our new King of Asgard is a Goddess. Similar to Carol, she started out on the wrong side but underwent so much change. Now, she is our QUEEN.
NEBULA- I could talk for a milennia about Nebula. She started out evil, but we got to watch her become a Guardian of the Galaxy. Personally, I think she has the best character development in the whole MCU. But there is one scene in particular I want to talk about.
Nebula shooting her past self in the head.
That was a metaphor for her becoming a new person and leaving behind the evil that she used to be. She became a hero in that moment more so than ever. I still get chills to think about it.
And lastly.
NATASHA ROMANOFF.
First she was a woman in the back of Iron Man 2 who spoke Latin and saved Tony Stark.
Then she was a spy who had red in her leger and got to wipe it out. She was one of the original six Avengers—and the only girl. She shut the wormhole. She saved the boys.
Next, she was in the Winter Soldier. She fought off a genetically modified assassin from HYDRA. Nothing could have happened without her.
Age of Ultron—she is a lover, but she puts saving the world before her love.
Civil War—she fought within the law for those who went outside of it. Without a doubt she was the most interesting character to watch, as she betrayed her own side to save Steve.
Infinity War. Natasha kicked ass.
Endgame. She was the hero we all needed.
May the Black Widow, Natasha Romanoff, rest forever in peace.
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folkelorde · 6 years ago
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ADMIN TIPS! WHAT MAKES OR BREAKS A ROLEPLAY?
this has been sitting in my drafts a while because with about ten years of roleplay experience, i’ve been in a lot of group and seen a lot of different kinds of admins. now, i can look back and see the point where things started to die or the point where a group was really saved – whether i was the admin or someone else was. 
 i know being an admin can be hard work and sometimes a group can die based on circumstances that aren’t in your control, so taking the initiative to start a group can be a big risk; a lot of work for little payoff, and i think it says a lot about the passion of the writers in our community that we keep doing it. 
lately, i’ve been getting really frustrated with joining groups because they die so quickly. however, there are a few things i notice keep happening that can make a huge difference on whether a group succeeds or fails, so i’ve put some encouraging words and advice under the cut. please note that these are just my opinions and things i’ve seen that work for me.
1. SET AN EXAMPLE.
as an admin, it’s hugely important to take the leap! when your group opens, be the first to post and break the ice, be the first to post an intro, and be the first to reach out and message people. you can’t just open and then sit back and let people come to you. additionally, be sure to open the group or start events at a time that works for YOU. seriously, it makes a big difference when the admin can be online for those things. also, i find that as an admin, i have to be a little more active than what’s expected because i find it really important to create plots and connections with EVERYONE, respond to every starter possible, and make sure that i welcome every person into the group. if there’s a new member, be that person that reaches out to say hello and welcome them. be that person to post the first open starter, etc. essentially, be the sort of group member that you want to be the admin for and i think that goes a long way for creating an inclusive community. this is really the NUMBER ONE thing that i see makes or breaks a group – groups that i join where the admin is plotting w/ people, reaching out, and in on what’s going on always last longer. tbh, i’ve never been in a group that lasted where i didn’t have a plot with the admin, so make sure you have plots and connections with your members! 
2. COMMUNICATE WITH YOUR MEMBERS. 
i think it’s important that people know what’s going on, every step of the way. if you think you’re going to open at a certain time, tell people in advance. if you wish there were more open starters in the tag, tell your members. if you don’t have time to answer all the asks you have, let people know. tell people when plot drops and events are coming up and ask people what they want to see. let group members be part of discussions and your decision process. essentially, as an admin, i never feel like i have to build this big wall and filter information about the group. when i’m a member, i love when it’s clear what’s going on in the group when. there are definitely times where you should keep that wall up though, like when you’re dealing with any ooc drama. in my experience, keeping conflict resolution off the dash as much as possible is key to dealing with problems. i notice that unless the group has been around a long time, an ooc matter that’s dealt with really publicly usually leads to the death of the group. if you have to communicate about what happened with your members, it’s usually best to find a way to do that privately.
3. DO NOT GIVE UP. 
this is the BIGGEST reason that rps die. almost every rp i’ve ever admin-ed has a “drop-off rate” after opening and sometimes it can be pretty large. the first activity check, for an appless rp especially, is almost always pretty brutal. however, if you can make it over that first “hump”, the odds of your rp lasting are a lot higher because i really feel like most rps die within the first week or two. if you lose a lot of members or activity slows after the first couple of days, don’t stop. keep promoting, keep posting (both in character and out of character). i find that it really helps to have a big event or plot drop within the first week to give characters something to start off with immediately and it also gives people inspiration for starters. regardless, activity on the main is going to slow after opening, that’s just inevitable. you’re going to get less asks or apps in a day, sometimes you’ll get none, and that’s okay. if it flops, it flops, but give it a week or so before you abandon the main and you might see the turnaround that i’ve come to expect. some of the most loyal members and best connections in my groups have joined in the second or third week or month. 
4. HAVE A PLAN. 
when i start a group, i usually have at least the next couple of plot drops and/or events planned out in my drafts when i start. give yourself goals to work towards and know where things are going. when i open a group, i usually have the first event or plot drop already written out and drafted, ready to post on the first or second day. at the very least, it’s good to have a little brainstormed list going of things you want to do at some point. i find that it never works to run in blind and expect that the plot will just go from there – even in a plotless town or school rp, you need to have a few plot drops or big events planned. for me, it helps to think of my roleplay like a television show and my plot drops/events are “episodes.” all the characters will have their own subplots, but there should be things that bring them together as one. additionally, once things open, it can feel like a bit of a whirlwind and you’ll be really excited about the subplots for your own character, so it’s good to have the overarching stuff planned in advance. 
5. KNOW YOUR IDEA.
i really think motivation matters. i think if you’re like “i really want to be in a group like this but it doesn’t exist and i have so much muse” always turns out better than “i want to be an admin, what will people want to be in?” don’t worry about what other people want from you when creating your plot. focus on what you want and what you have muse for, otherwise it’ll start to feel like a chore. being an admin is hard fucking work, alone or with a few other people. the plot has to really matter to you and be something that you desperately want to do, don’t base it around what you think people will be interested in. DON’T SECOND GUESS YOURSELF. if you think it’s cool and you want to write it, other people will too. some plots are more popular or are in popular genres, so they might get more attention and kick off faster, but if you stick to it, either way you’ll find your people. 
6. ESSENTIALS
these days, groups tend to have a few regularly scheduled parts of their structure needed to keep things going. these things are: honesty/meme days, tasks, events, and plot drops. 
honesty/meme days should come either once a week or once every other week depending on the activity level and size of your group. when i ran a really large group, we had them every week because there was so much going on, but with smaller groups i tend to have them when it feels right or after a plot drop/event since that’s usually when characters have a lot of new material to talk about in their answers and asks. tbh, these are really fun and help character development, so i really think they should be an essential part of your group. 
tasks for character development may seem tedious, but i do really find that they not only liven up the dash, but help people keep their muse! in a roleplay, i always make these optional, since no one HAS to do them, but it’s also a nice way to give people something to do if the dash is a little slow on a particular day or whatever. depending on the amount of effort the task takes and the size of the group, i’d say you can do these weekly or bi-weekly. 
events should be done at least once a month! most roleplays now operate with “dash events” which seems to work best since people are in all different timezones and have lives so it’s nice to have the event span over a couple of days. i really think the sweet spot is about 4-5 days, but if you have a group that gets really into them (which i have, generally in a big group), you can make them a week, but no longer than week or things will definitely stagnate. 
plot drops matter, even if your group is “plotless.” plot drops differ for events because they don’t always put all of the characters in the same vicinity and don’t have a time frame. essentially, plot drops just give characters something to talk about or make starters about. i’ve run groups with and without plot drops and without plot drops, i generally can’t keep things going for more than twoish months, so i’ve noticed the difference and they’re really a necessity for me. groups that are more plotless and character driven generally don’t need these as often as groups with a more central plot and worldbuilding.
i also really like to open the floor for members to suggest tasks, events, and plot drops – some of my best events have come from things that members have expressed to me that they really want to do. sometimes, members will send me something they want that i already have planned in my drafts, so that’s just some extra validation for me that i’m clicking with them. 
YOU CAN DO IT.
if you wanna do admin stuff, i seriously admire you. it’s exhausting, it’s hard, and it’s stressful because you care about your idea and your characters so fucking much, but it can be so worth it. being a good admin is almost like having another job with all the tasks you have to do, but when you create a plot and group that people get invested in and enjoy being part of, it’s the most rewarding thing in the world. i seriously wish you all the luck in the world with your ideas and if you need any help or advice, i’m here for you.
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purplesurveys · 5 years ago
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Just another names survey, because there’s nothing like looking back at everyone you’ve ever met at 11:28 AM.
Do you know anyone with these names?
Sara: I know a Sarah from my college. She’s kind of a friend-ish? Like I’d say hi to her if we pass each other in the building but I wouldn’t get lunch with her or send her a meme. She also goes by Chloe, her second name. Gabby: Pretty common name. My girlfriend is a Gabie and I had another high school batchmate named Gaby; I also had an old friend from the wrestling fandom whose name is Gabbie. The last Gabbie also goes to UP but I’ve never met nor seen her in the four years I’ve studied there, which is still such a weird thing to me. Rochelle: My Language teacher (it’s basically a subject that taught us English grammar) in the 5th grade was a Rochelle and she was a massive bitch. She is the manifestation of small and cute but terrible, and she didn’t like me and made sure I knew it. I’m glad she aged terribly in the last few years. Alexis: Apparently my Uncle Alex’s full name is Alexis, but I didn’t know until today when I read the obituary for my grand aunt who had just passed. Aurora Summer: I have an orgmate/coursemate named Summer. She’s nice but I think she’s a little lazy and doesn’t make a good co-worker in projects.
Peyton Bianca: Also a common name, but it’s a pretty middle-class/white girl name too. I knew lots of Biancas from high school and all of them are studying in the more expensive university just beside ours. Jordan Eliana: I don’t know Elianas but close enough -  we have a current applicant for our org named Liana. Liberty: Eh, noun names like this one aren’t too common at all where I live. Meadow Cheyenne Acacia: Nah. The only Acacia I know is the name of one of the many dorms inside campus. Laurice and Jo used to live in Acacia but their applications got denied this year.  Erica: I used to ride the bus with an Ericka but it’s all very hazy - I was only in Grade 1 and I think she moved schools not long after, so I don’t have a lot of memories of her. I had a high school batchmate named Erycka but I never liked her either - just seemed too uppity and had a bit of an attitude for no reason. She used to be Gabie’s friend so when the two would hang out I would fuck off so that I didn’t have to deal with her loud ass. Chantell Shawna: Gabie has a coursemate(?) named Shauna. I don’t know her and I dunno if I’ve met her. I think I have, but I never talked to her. Suzy Maria: I can confidently tell you a good 70% of Filipino girls/women have Maria as their first names. No one uses it as their main name though; it’s usually just given to complement second names. Gretchen: Eh, I know a couple of popular personalities with this name but no one personal. Isabella: I have a second cousin named Isabella but I’ve never gotten to form a relationship with her because she was born and is being raised in Australia. Isabela is also the name of one of Gab’s sisters.
Skye: Someone I went to high school with has a kid nicknamed Sky... Skylar: ...because the kid’s whole name is Skyller. Cecily Paige: Nope but this did remind of the WWE wrestler Paige. Autumn Arielle: I went to grade school with an Aerielle. We lost touch for a bit when she had to drop out for a bit and ultimately moved schools, but we’ve since reconnected ever since she got into UP. She’s taking up journalism too. Brianna: Callo’s third name is Brianna. Her chaotic behavior on social media had pissed me off in the last few months so I cut ties with her. A little sad considering how incredibly close we were in high school, but I just have to remember how annoying she’s been and I feel ok again. Cassandra: I used to go to school with a Cassandra but she moved when we started the 1st grade, so I never actually got to talk or be close to her. Like Aerielle, it turns out she’s also in UP now and she’s in the football varsity too. I see her sometimes but given that we’ve never talked, the most we’ve given each other is a look of recognition of being in preschool together lmao. We also had a batchmate named Kassandra but she lives in Singapore now. Small, sweet, and just the nicest girl. Cassidy Sierra: Aya’s second name is Ciara, which is pretty close. Some of us say it similarly to Sierra, and others pronounce it as Sha-ra, so it varies. Cheri Shariah Savannah Greta: My sister had a batchmate named Greta and I remember her mostly because she’s the daughter of my high school’s old theatre manager/director/I never actually found out what his position was called, but basically he used to produce all of our school productions. Leandra Lauren: I went to grade school and high school with a Lauren. We were close as kids but she changed crowds in like the 6th or 7th grade and we lost touch from there. Austin Samantha: Lots of Samanthas were I’m from; it’s a fairly common middle-class name. I used to be best friends with a Sam; I had a high school batchmate named Sam; I knew someone a high school batch higher with the name; and I also currently go to college with a Sam. OH and I also have a cousin with this name hahahaha. She lives in New York but she visited the Philippines a couple of years ago and I was able to spend time with her then. Shayne: My sister’s kindergarten teacher was a Shane and all I remember is that she was really nice and motherly to my sister who did nothing in school but cry because she had bad separation anxiety. Seth: I have a cousin named Seth, but he lives in New York and I’ve never seen him. He’s the younger brother of my cousin Sam. Scott Ryan: I have a uncle with this name but I haven’t seen him since I was a little girl. He used to live with one of my aunts but I think he has since moved back to our home province. Maverick: One of our org’s alumni is a Maverick but he goes by Mawel. I’ve always thought he was intimidating so I’ve never approached nor talked to him. Dylan: My sister had a batchmated named Dylan which I think is a badass name for a girl. Anna: I had several former teachers named Anna. Two of them taught AP (social studies) and another taught us algebra. Katie: I will sometimes call Kate this, but I dunno anyone who legit goes by Katie. Jessica: Went to high school with one. Was always too boisterous and a little fake for me. She also loved to surround herself with boys as early as when we were 13 and while that’s never wrong I just never vibed with people like her. Lydia: I don’t know anyone with this name but this did remind me of the Breaking Bad character who was always a little bit annoying. Ellery Dakota Epiphany Galaxy Ariana: I think Yumi’s sister is an Ariana, but I’ll never know for sure because she always just calls her Ari. Gabriella: My girlfriend is a Gabriela. Rachel: My math teacher in Grade 1 was Ms. Rachel. I don’t have an opinion on her but I remember one time when our class was too noisy, she got way too pissed off and she spent the entire 45-minute period doing sign language to us to be petty. I never did like her after that. Amy: I go to college with an Aimee but I never get to see her on campus because her whole person screams Ateneo. I have no idea why she just didn’t enroll over there instead looooool, her boyfriend and all her friends are there and she’s always hanging out at their campus it’s so weird. My late grand-aunt Amet was also called Amy by some of her peers. Marissa: This is the second name of Kayla, someone I go to college with. Her schedule is weird though because she went on exchange in Canada two sems ago and she’s supposed to have been back a long time now, but I haven’t seen her at all. I have no idea if she’s still even in Canada or is back in the PH now and is just keeping her whereabouts on the down low. Taylor Rebecca: One of Rita’s older sister is named Rebecca but she goes by Becca. She graduated from my college last year, so I’m pretty familiar with her. We’re not close but I’ve encountered her a few times before and she’s reeeeally pretty and nice. The few times we’ve crashed at Rita’s place she had always greeted us out of familiarity from seeing us in our college building. Ashley: I had an STS class with an Ashley but I didn’t get to know her all that much. Allison: I used to have an instructor named Allison but I think she only taught so she could have extra cash because she’s also taking up her Master’s in the same college, so she wasn’t that good of a teacher. I do remember finding her pretty though. Oh and she also got into a really bad car accident in the middle of the sem and we didn’t have classes for like a month, so there’s that. Madison Abigail: My mom is named Abigail. Zachary: I have a cousin named Zachary but he mainly goes by James. Gabriel: Yep I have an orgmate with this name but we call him Gab. He’s...a bit of a character. Either you can tolerate his presence or you find him plain annoying. Used to play his music LOUD in Skywalk which annoyed the hell out of everybody. I’m still not sure what to feel about him so I just give him a nod when we see each other. Mitchell Joe: I have a friend named Jo but she’s a girl. I don’t think I know any guys named Joe. Corey Shawn: I know a friend of some of my friends is named Sean but we’ve never encountered each other. He’s into broadcasting and has done hosting gigs and I think he’s a junior jock in one of the local radio stations as well. Carly: Carley was my old internet best friend. We first found each other because we were huuuuge Stephanie McMahon fans on Tumblr a decade ago and we’d do edits and read fanfic and reblog photos of her, so a really close friendship blossomed from there. She had a rough life those days with a bit of an abusive mom (who has since passed) and I’d video chat her in the afternoon when I’d come home from school (by then she was preparing for school, since she’s from the US). After a while her schedule turned weird and she’d be offline for months at a time only to resurface for like two days then disappear again. She did this for like 3-4 years until I got tired and just stopped talking to her. She’s still my Facebook friend and she shares a lot of memes, but that’s all to it now. Carmen: I went to school with someone who had a very lengthy name and one of her names was Carmen, but she goes by Pam because she also has a Pamela in her name. She does streetdance and I was classmates with her once but we never really got to talk. Melissa: Eh, sure. Someone from high school. Lazy ass. Stephanie: The only IRL Stephanie I know is this girl who’s supposed to be enrolled this sem and is supposedly a classmate of mine in several classes, but never showed up from January through March. And now the lockdown hasn’t helped her case either. Shannon Selena: I have a cousin with this name but it’s spelled Selina. Also she goes by Bia because her other name is Bianca. Christine: Fairly common name. I know lots of Christines/Christina but I’m only close with one, who’s my orgmate and is the VP for Membership for the org, aka she’s the one in charge of recruiting new applicants for the two sems that she’s in charge of the committee. Paula: I went to grade school and high school with a Paula. She was SO painfully shy and quiet but friendly. She studies in Ateneo now but I wouldn’t know if she’s gotten extroverted in the last few years. Harmony Serenity Tessa: My prof in PR was Ma’am Tessa. One of the nicest, softest people ever who’s always down for anything. I think she’s in her 70s now but she’s definitely still kicking and doesn’t miss a single basketball and volleyball game during UAAP season. Claire: One of my very first guidance counselors was Ms. Claire. I remember her being motherly and she was also the counselor that intervened when I had a fight with one student in third grade that was big enough for both of us to land in the guidance office heh. Ruby Rhiannon Harper Riley Brandon Brayden Mystery Noelle: I vaguely remember going to school with a Noelle in kinder but she only stuck around the school for 1-2 years so I have no memories of her whatsoever. Destiny Darcy Dianne: Went to kinder, grade school, and high school with a Dianne. She was quiet for most of the years but she had a really blooming glow-up in high school, where she was part of the popular clique. Super smart and she’s now in business school in UP; also a terrific dancer. Felicity Grace: I have a grand-aunt named Grace. She’s very sweet and funny and is doting towards her grandkids and her grandnieces and nephews, but she and her sisters have notorious track records in the family for having a bit of an attitude and/or for making scenes, and she’s the pettiest of them all given that she’s the youngest. Despite that, all in all I have a soft spot for her. Hannah: One of my best friends in UP. We first met when she and Macy (my old high school friend) transferred to UPD from UPLB, but in the end Hannah and I ended up becoming closer friends because Macy has since struggled to adjust to the transfer and has pushed people away in the process, including me. ANYWAY I’m glad I was introduced to Hannah because she’s one of the most hilarious people I’ve ever met. She’s also insanely talented and a hell of a performer. I’ll miss her the most when I have to graduate. Kayla: That girl who went on an exchange program in Canada that I mentioned earlier mainly goes by Kayla. I remember her notably because she’s the first EVER person I talked to when I got officially enrolled in UP - we were seated together in the welcoming assembly for freshies back in 2016. It was nothing more than a random encounter though and we didn’t end up becoming close after that. Liam: My cousin Seth is also named Liam. Morgan Natasha: I went to school with a Natasha but we all called her Tashie. She had a bit of a larger build than the rest of us which made her look domineering, but she’s really nice and is a big softie if you get to know her. She posts workout videos from time to time and has since lost a lot of weight in college. Nathan Olivia: My future daughter loljk Bailey Emily Amanda: I have an orgmate named Amanda. She’s mostly shy and reserved and I haven’t really gotten the chance to know her since she’s quiet and always has to head home earlier than the rest of us. Addison Adrienne: An old classmate from high school has had her third kid that she named Adrienne. Molly Siona: I don’t know Sionas but I do know a Fiona, heh. Emerald Chelsea: Yeah Chelsea was one of my close friends in high school. We don’t talk these days but we’ll sometimes react on each other’s posts on Twitter or Facebook which is enough for me. We used to have parties and drinking sessions at her family’s gazebo behind her house, so even though we’ve mostly lost touch I’ll always have fond memories of her. Naomi Bethany: A very very very VERY old mutual on Tumblr had this name but we mostly called her Beth. She lives in the UK and I remember her being a CM Punk fan. Had unique eyebrows but was super pretty and she used to post webcam selfies all the time. Brittany Hope: Someone I went to kindergarten with had Hope as a middle name but she went by Maezelle. Super blurry memories of her as we were never close, but I remember her specifically for her teeth lmao - she had some cavities as a kid so she had a bunch of silver teeth. OK just checked Facebook and it turns out she lives in California now, as do most of my batchmates who migrated to the States as kids. Joy: I know several people who have Joy as a middle name but don’t go by it, like high school batchmates named AJ and CJ. Jade Aaron: Old friend from high school. Like Chelsea, he was a part of our friend group. He studies in UP too and we’ll say hi and hug when we see each other, but we aren’t personally close. Andrew: Coursemate, classmate, orgmate, groupmate in several projects, and now my thesis partner. At first I found him annoying and a bit too invasive and extroverted for my liking, but I gave him a chance and he’s turned out to be a really amazing, loyal, supportive friend. He’s an extremely talented writer, singer, performer, host, and radio jock. Wimpy drinker though haaaah. James: I have a cousin named James. He lives with his family in Vietnam and since his dad is from New Zealand, he’s picked up a bit of an accent as well. Jonathon Zachariah Malachi Victoria: I had a classmate in a polsci elective with this name, but I called her Jillian during that time cos it’s her first name. Judging from social media posts, she mainly goes by JV. Solomon Sorin Celia Heather: Went to high school with a Heather and is actually attending the same course as Jillian ^ in UP now. We were quite close in high school and she used to confide in me about relationship issues, back when she was seeing someone who had plans of transitioning. Heather’s parents were very strict against the idea and went to great lengths to forbid her from seeing him, so yeah that’s what she would rant to me late into the night about. We also bonded over One Direction and Joe Sugg for a time, and those days were a blast. She also got me to be in a Twitter DM thread with Caspar Lee for my 16th birthday which was a HELLUVA SURPRISE lmao. I’ve never forgotten those days with her and I’ll always remember her fondly even though we never talk anymore. Ivy: My prof in feature writing was named Ivy. She’s... a meh instructor at best. She loved telling HER stories and HER experiences and narrating HER interviews with famous people, politicians, celebrities, athletes, etc. but she left a few lessons behind which is really what we all enrolled for lmao, so I didn’t really learn anything from her class. Jasmine: Someone I went to high school with. She was into K-Pop, J-Pop, and anime back then and I think she still is. We were always good friends towards each other even though we were never close close. She’s taking up linguistics in UP now. Jasper Kaylee Anica: An instructor from the broadcast communication department in my college. Nothing much to say about her except she weirdly tags along with one of the other professors ALL THE TIME TO EVERYWHERE, including the washroom. I’m definitely not judging but yeah, it’s what I notice first when I think of her.
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willsff7rthoughts · 5 years ago
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[REVIEW] Final Fantasy VII: Remake
WARNING: This review contains spoilers for both Final Fantasy VII (1997) as well as Final Fantasy VII: Remake (2020).
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Introduction
Before I get into things, I feel like this review deserves a little bit of context. 
Final Fantasy VII (1997) is my favorite video game of all time. As a kid, I liked my Game Boy games; Pokémon Red and Link’s Awakening were good fun as I passed summer days at my grandparents’ house. However, it wasn’t until I played Final Fantasy VII that I fell in love with video games and realized the platform’s potential as an art form. The game packed a full and impactful punch – a vast and varied world to explore, an engrossing and gripping story, characters whose lives are changed forever, stunning graphics (at the time), a simple yet deep combat system, and a new way of keeping things fresh at every turn. All of this spanned across four discs and fifty hours of a completely riveting gaming experience. 
Video games have been my foremost hobby and passion since my first foray into this wonderful adventure, and thus it isn’t a stretch to say that Final Fantasy VII helped define who I am as a person. So, let me be the first person to say that I was nervous when Final Fantasy VII: Remake was announced. I wasn’t one of those people who obnoxiously kept asking for it, nor did I even really want it. The odds of this remake meeting the sky-high expectations set by the original were astronomically low, and the thought of recreating my first love in a modern gaming culture where games are more popular, more culturally relevant, and more heavily scrutinized than ever before was downright terrifying. Imagine that the thing you loved and championed for the most was vilified in the social media era. Indirectly, the part of you which that thing helped to define would be vilified, too. If, in the middle of the remake’s development cycle, Square were to suddenly announce that the plug was pulled on the project and it would never see the light of day, I wouldn’t have been upset because I was so fearful of being disappointed. Nothing could have eased this fear – not the news of the old guard getting together to make this game, not the breathtaking visual previews, or the overwhelmingly well received gameplay demo. I needed to see for myself if Square could re-capture lightning in a bottle.
The point that I’m hoping to illustrate here is that this isn’t a Kingdom Hearts III (2019) situation where Square could have put prison gruel on my plate and I’d still eat it up like a well-seasoned filet mignon simply because I’m happy it exists. Quite the opposite, in fact. Upon popping the disc in, I went in with a strict and critical mindset because this game had to be absolutely stellar; anything else would be a massive disappointment.
With that set up, and a thirty-eight hour escapade from the Sector 1 Reactor to the highway out of Midgar in the books, let’s get into it. I’ll be covering and assigning subjective scores to each of the following categories: Visuals, Sound, World, Gameplay, Characterization, Story, Ending. At the end, I’ll deliver concluding thoughts and attempt a final subjective score.
Visuals
We’ll start with the bells and whistles. Visuals, and then sound.
I’ve always been one to say that graphics are a low priority in the world of video games, that the “game” part is what should grip you moreso than the “video” part. In fact, I haven’t adhered to this more loudly than when defending the 1997 original because no game has been subject to more “polygon graphics” and “Dorito hair” memes.
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All that said, good graphics are one hell of a cherry to have on top. And this game’s cherry is a sweet one.
Square Enix has always been at the forefront of graphical prowess for pretty much their entire history; they tend to set the bar in this department when it comes to a new Final Fantasy installment and this remake is no exception.
It’s pretty simple here: Everything. Looks. Fucking. Amazing.
We’ll start with the character designs. All stay true to the original; the biggest liberties that Square decided to take were Barret’s sunglasses to highlight that renegade, demolitionist aesthetic (he may or may not wear them indoors a bit too much, but I digress) and Tifa’s new stockings and sports bra underneath her iconic white tank to give her more of that sporty, martial artist look. Both are welcome additions. Zooming out and taking a look at the entire cast, everyone looks absolutely brilliant in their 2020 self. 
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Facial expressions, lip syncing, and body language are of course impeccable and life-like for all characters throughout the game’s entirety. It’s important to note, too, that Square pushed the envelope so much on these character models that it’s often hard to distinguish whether or not in-game models or pre-rendered models are being used in cutscenes. 
Animations both in battle and out of it are extremely fluid and well-done. Battle particles and visuals are flashy and distinct without being overbearing or stealing the limelight away from the gameplay itself. Between Kingdom Hearts III and now this game, it’s probably fair to say that all of the chatter surrounding Square’s adoption of Unreal Engine 4 can now be put to rest. 
I’ll cover the visual quality of Midgar itself in the “World” section, but as you can probably imagine, I was blown away by that, too.
Visuals Score: 10/10
Sound
Let’s begin with the voiceover quality (I played in English). This is actually a harder obstacle for Square to tackle than people realize, I think. These aren’t brand new characters. People know them already. The original game’s dialogue was done completely in text, so if you’re Square, you face this challenge where your players have a distinct voice in their head for these characters based on their appearances, backgrounds, personalities and choices of words. Can you capture that exactly?
I think Square did a great job, for the most part. You can hear Cloud’s fake apathy, the sincerity underneath his front of not caring. There’s a distance and mysterious quality to his voice that I think is so essential to his character. Barret is likely the weakest in terms of vocal performance; when he gets loud, I can’t get the Internet’s early comparisons to Robert Downey Jr. in Tropic Thunder (2008) out of my head. However, when speaking at a normal tone, and especially when speaking at a somber tone, I think he’s absolutely perfect. Gruff and tough, yet absolutely empathetic and passionate. Tifa likely has the strongest vocal performance, perfectly capturing a character who is pensive and struggling to identify what’s right amidst the chaos around her while being put in the position of needing to be the voice of reason. Aerith’s voice is higher pitched and carries more whimsy than I had imagined, but I also really like this version because it paints Aerith as this ordinary, innocent and playful woman which is true to her initial characterization before we find out that she is connected to something much, much deeper. The rest of the characters are voiced beautifully, from the Shinra crew, to the entirety of Avalanche (shoutouts to getting Badger from Breaking Bad to play Wedge, how absolutely perfect), to the random scared citizens we meet amongst the slums.
Moving onto the soundtrack... just wow. Nobuo Uematsu, you brilliant son of a bitch. 
I’m of the opinion that Final Fantasy VII boasts the second best soundtrack in the franchise, second only to Final Fantasy IX (2000), and I really didn’t see where it had room to improve. Imagine if all of The Beatles were alive and said today, “Yeah, we’re going to remake Abbey Road, and make it even better.” Like... how? How do you improve upon a masterpiece? The potential and possibility is just outside of our comprehension, right? And yet, they would probably find a way.
Similarly, in a 2020 landscape in which Nobuo has a lot more tools, tricks, and experience up his sleeve, he managed to churn out a reimagined soundtrack that builds upon the core strengths of the original to create something new and grand. For example, from the jump, we can compare the Bombing Mission tracks. The original is fantastic, and a classic – a spunky baseline combined with anxiety-inducing synth horns create the perfect ambience for the mission at hand while setting up Midgar’s feel of a grungy, electric city. Nobuo’s version for the remake utilizes a sweeping orchestra to create the exact same feeling but with a much fuller sound fitting for a modern game. 
Of course, plenty of new tracks were created for this game as well such as the score for the Wall Market sections, and certainly deserve their place amongst the old songs that we fell in love with before. Because of this, no two areas of Midgar felt the same (which can happen in a world where everything is called a sector and a number), and areas from the original took on that received their own theme took on a life of their own. Finally, the collectible jazz tracks were an amazing touch that provided an alternative look at the game’s iconic themes without breaking the immersion of the world too much.
A few of my personal favorites from throughout the game:
The Airbuster – A remake of Final Fantasy VII’s boss theme, and it just... slaps, as the kids say.
Critical Shot – An alternate battle theme that we first heard in the trailers which was simply a lot of fun to fight to
Tifa’s Theme – Seventh Heaven – The iconic piano track blossoms into a wonderful and iconic orchestral experience. Beautifully done.
Aerith’s Theme – Sector 5 Church – This one’s a bit of an outlier; it’s not actually listed on the FF7R OST and is in fact original to Nobuo’s Final Fantasy VII piano collections, but it’s the perfect example of music tying a ribbon onto a scene. Cloud falling into the Sector 5 Church and meeting Aerith is something I’ve seen countless times, but I was still moved to tears by how beautifully everything comes together. 
On Our Way (Collectible Jazz Track) – We get the Kalm theme early with this one. Man, oh, man that saxophone.
Sound Score: 10/10
World
To be honest, it was basically a given that Square was going to nail the bells and whistles. Square-Enix games rarely, if ever, disappoint in the audiovisual department. With those out of the way, we can start moving to the meat of the review: How well did Square-Enix recreate this iconic world? In the case of this edition of the Remake, did they manage to bring Midgar to life in an acceptable way?
I’m going to make a confession. After the bombing mission, I felt bored. In fact, I turned the game off and called it a night. This isn’t to say that the bombing mission wasn’t recreated beautifully – it certainly was – it’s just that I've been conditioned by the original game to associate Midgar with being this slow, uninteresting opening act of the Final Fantasy VII story and that the bombing mission is just the first step to leaving Midgar so that I can start the real adventure. 
And then, I got to Sector 7.
Holy shit.
I hadn’t really put much thought into how many levers Square had at their disposal to bring Midgar to life. Sector 7 served as the first of many slaps to the face that absolutely nothing was off limits, and whatever Square was going to touch was turning into gold. What in the 1997 edition was simply one screen with the bar, a couple shops, and an apartment or two we could enter was transformed into a full-on city. A grid of streets, avenues, and alleyways littered with townsfolk whose conversations about recent plot points we could overhear as we passed by, which created a pulse within the slums. A bevy of different stores and buildings to explore. A fresh cast of characters and NPCs to converse with which deepened our connection to these slums. And the plate. I could talk for hours about this – in the original, such a big deal is made of the two layers of Midgar, and how the top plate on which the privileged live blocks out the sky and pollutes the air for the slums below. But we literally never see the freaking thing because obviously, how could they show it in a top-down view? And yet, in this remake, it’s very much omnipresent. The steel sky of dread and inequality spans omnipresent across the slums we traverse (I unashamedly spent a legitimate five minutes just staring up at it, like “Holy crap. There it is...” as if I were a kid catching Santa Claus on Christmas night). 
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And of course, Sector 7 was just the tip of the iceberg. Sector 5 got a very similar treatment in addition to perfectly recreating Aerith’s house while capturing its vibes of being a diamond in the rough. Shinra HQ was downright gorgeous and more grand than we could have imagined. Something that stood out to me was Square’s ability to expand on areas from the original Midgar that were total afterthoughts – the journey from Sector 5 to the Sector 7 playground which in the original was a couple unremarkable screens became a winding stretch worth hours of exploration, puzzles, and battle. Other originally miniscule areas like the train graveyard, the sewers underneath Wall Market, and the climb up to Shinra HQ all got a similar treatment. Square didn’t stop there, either, introducing new areas such as a brief foray to the suburbs topside of the plate which showed new light upon this electric city. Honestly, what floored me the most was just how much life there was in all of Midgar. The conversations that the city’s inhabitants in virtually all areas that we pass through served to not only give Midgar a heartbeat, but also to make us as the player truly feel the gravity of our actions.
Truly, Square’s brilliance shone bright here – the bland and boring original Midgar only served as a blank canvas for the city to be invigorated in grand fashion for this remake.
World Score: 10/10
Gameplay
This is possibly the most important section. All the bells and whistles about this game are great, and the setting was recreated beautifully while capturing every vibe of the original and then some... but in the end, this is a video game, and aesthetics and soundscape don’t mean anything if your game isn’t fun.
Square-Enix had a monumental challenge before them when having to come up with a combat system for this remake. On the one hand, you have the classic Final Fantasy ATB system which longtime fans of the series absolutely love; this rewards tactical thinking, preparation, and methodically planning out and expending turns and resources to reach the outcome that you desire. On the other hand, turn based combat isn’t exactly premium gaming in 2020. I’m a Final Fantasy purist and even I can admit that. We’re just not as limited anymore. Developers have the ability to create these fantastic action-based games with better responsiveness, flow, and hitbox/hurtbox technology than ever before, and this style of gaming is obviously a lot more appealing and rewarding to a wider audience of players who frankly know better in this day and age.
So, Square did their best Dora impression and said “Why not both?”
And from it came perfection.
Yes, I said “perfection”. Square was somehow able to find a way to make old school and new school tango, and they are wonderful dance partners. 
A brief summary for those who are out of the loop: In a normal state, combat plays a lot similarly to a lot of action-based games we know and love today (think God of War, Kingdom Hearts, Dark Souls). You can move around freely, guard, dodge, and attack to your heart’s content. There are elements here that are absolutely necessary in a modern video game that were missing in the original Final Fantasy VII: Constant engagement. Real-time skill expression. 
The traditional Final Fantasy players don’t get left out either. By playing through combat normally – attacking, blocking, and dodging – the player builds up their ATB gauge. Once their ATB is full, they can enter Tactical Mode, which slows down time dramatically and allows the player to use their character’s skills, magic, summons, and items.
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And the absolutely beautiful thing? You need both standard play as well as Tactical Mode to succeed in combat. The necessity of standard play is obvious – you need to be able to run around, attack, and defend to thrive in combat. But you won’t get anywhere with tougher enemies just by whacking them. You need to use your ATB gauge in order to pack a significant punch to enemies, to discover and exploit their weaknesses, and to heal up your party.
Speaking of the party, I deeply enjoyed being able to switch seamlessly between controlling the party members with the push of a button. AI-controlled party members’ ATB gauges fill up more slowly, which means constant switching, assigning ATB usage, and moving to the next party member are key to maximizing effectiveness. Hooray for even more avenues for skill expression!
And let me just take a second to gush. Perhaps my biggest criticism of the original Final Fantasy VII is that literally every character is pretty much the same in battle. Yes, their base stats vary slightly, as do their Limit Breaks, but aside from that, with enough materia and stat increase item shenanigans (and it doesn’t take much), every character plays and feels the same in combat.
Square completely shattered that criticism in this remake. Every character feels unique and satisfying to play:
What’s remarkable to me about playing as Cloud is how well Square nailed the speed at which he plays at. ‘Cause think about it, right? Dude’s holding a sword that weighs 80-100 lbs, so his attacks and moveset have to be able look and feel like they pack a heavy punch. But at the same time, we know that Cloud’s no rook, and he has some dexterity and speed to him. To find this balance, his combos from beginning to middle a great tempo and good flash, and they finish with a visible powerful and empathetic smash.
Tifa is far and away my favorite character to play as. Honoring her Final Fantasy monk inspiration, Square designed Tifa in such a way that she feels like she came straight out of a fighting game. Lightning quick, an emphasis on combos, and get this – you can animation cancel. As an example, I was fighting a boss and already had Unbridled Strength (damage boost) and Haste (ATB buildup boost) activated on Tifa. I dodged the boss’s frontal cleave with Focused Strike, strung some basic attacks together, threw in Overpower which links with your basic attacks, and finished by using Whirling Uppercut then canceling the landing animation by using Divekick. That’s. Insane.
Square nailed Barret’s awkward role as the supporty-ranged tank. His damage isn’t great, but he plays at a safe range and is your best bet to take down units at a far distance. He has some ridiculous HP and defensive stats and is a solid magic user so he was honestly great to switch to when my higher DPS characters needed a breather to get healed up. 
Okay first of all, thank God they gave Aerith a magic-based ranged basic attack. The sound of her whacking something in the original to the tune of, like, 12 damage will haunt my dreams forever. Aerith feels fantastic to play as well. I draw comparisons to the Final Fantasy XIV black mage – switch to Aerith, set up an Arcane Ward (doubles spellcasts!), don’t move, and watch as her ridiculous magic abilities burn enemies down. She’s also great to leave on AI-controlled standby so that she can attack safely from a distance and heal up the party as needed.
The battles themselves were great; each boss felt unique and had a weakness to discover and exploit. Seamlessly weaving in cutscenes and dialogue added a cinematic flair that was just another cherry on top of an amazing combat system. The typical monsters and trash mobs that we came across were all unique as well, and their variants encountered later in the game added twists of required tactical thinking.
I have only a couple points of discomfort with the new combat system, and they’re both very minor ones. First, the fact that skills/spells (and even Limit Breaks!) can be interrupted by enemy actions could be extremely frustrating – especially if there were larger amounts of enemies present, your character could get juggled quite easily. Filling up your ATB gauge and readying a skill just for it to be interrupted because some demon hound ran up and smacked you in the head has to be the least “Final Fantasy” feeling ever. That being said, this is easily where you can throw the term “skill expression” right back at me. The second point of discomfort is that enemies were very clearly agro’d to whoever you control as the player. This made playing a ranged character like Aerith annoying at times, because, dammit, I just want to DPS without hordes of monsters running at me! Again, “skill expression” is a double edged sword, but I found it a little strange that enemies would drop what they’re doing, stop fighting Cloud, and start running at Barret just because I switched to him.
Zooming out to other facets of gameplay! I really enjoyed how materia was implemented which may just be a derivative of how smart the combat system was that Square created, but I think Square really hit the mark of having to carefully plan out your party’s materia loadout and envisioning how it would execute in battle. The weapon level-up system adds an extra layer of depth and reminds me of Final Fantasy IX’s skill learning system, which is great. Finally, the large amount of minigames and side quests available added a good deal of variety to the game, without being overly complicated or time consuming.
This was probably the most enjoyable game in the Final Fantasy series from a pure “this is a fun game” standpoint.
Gameplay Score: 10/10 (would honestly be an 11 if such a thing were real)
Characterization
The Final Fantasy series is typically at the top of its class for its character building and development, but I was still slightly nervous heading into this remake that Nomura wouldn’t recapture that magic accurately. Maybe I was conditioned from Final Fantasy XIII (2009) and Final Fantasy XV, but I was especially worried about Cloud. “Please don’t make Cloud this typical brooding, angsty emo Final Fantasy protagonist,” I remember thinking to myself. Because that’s not who he is. Cloud Strife is a dork. He’s a dork who adapts incredibly poorly to new situations and puts on a front of apathy when uncomfortable, but he doesn’t hate the world.
I should have put more faith in the fact that the original game’s character designer became the remake’s director. For the most part, I truly feel like the cast’s Act I character arcs played out and were shown as they should be. Cloud starts out apathetic but that front really begins to melt after he meets Aerith. Aerith herself comes off as this fun and innocent girl but progressively drops more and more hints that she’s part of something much bigger. Barret begins as the loud and rambunctious leader figure which gives way to a total empath who’s still trying to process just what he’s been caught up in. Tifa is shown with her typical slow and steady struggle to come to terms with what has to be done to make things right in the world after traumatic childhood events made her averse to it all.
The rest of the cast’s characters were painted beautifully. Sephiroth made more appearances than normal in this Midgar section (more on that later), but we still don’t understand a word that’s coming out of his mouth. We see the distinct division in those under the Shinra umbrella between those who have morals and those who sip the Kool-Aid. We’re introduced to a new cast of characters in the slums who are working tirelessly to make life better for those around them despite being dealt a terrible hand, and they function to strengthen both the main cast and the story as a whole.
A particular gem that I was delighted by were the interactions between characters. The original was somewhat limited in this department, but we can visibly see the cast grow closer as the remake goes on. Cloud goes from being disinterested and saying “For a price” to any request that Avalanche have for him, to selflessly agreeing to help Barret search for his friends and family post-plate drop, to poking fun at his old self in front using his old “For a price” motto. Additionally, because the areas of Midgar to travel between locations were expanded immensely, things like conversations between characters with no other purpose but character development were added in as we made our way through these winding stretches. That’s a huge advantage that a modern voiced game has over the original that had to use text for dialogue – we had to literally stop everything in order for an interaction between characters to occur. Now, they can just be thrown in wherever. We see more high fives, cheers, ribs, jokes. hugs, and tender moments than ever before. And to me, what this establishes for the cast as a whole is such a beautiful change of pace from a classic Final Fantasy game. This isn’t just a collection of individuals with aligning goals. These are friends.
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This in particular makes me really excited for future installments; we now have evidence that these characters are everything that they should be. That baseline allows for more interactions and development, and even the most hardcore old school Final Fantasy VII fans will get to know and enjoy these characters on a deeper level.
Characterization: 10/10
Story
Too often did I get one of my friends to try the original Final Fantasy VII, hoping they’d fall in love too, only for them to lose interest before leaving Midgar because that part of the game is downright boring. Everything is dark and dreary, we don’t really care about the people of the Slums so we don’t feel the empathy to want to help them, the story crawls along, the deaths we see are of characters we only knew briefly, and all of it seems for naught because we find out Sephiroth is the much bigger threat; not some greedy electric company.
But much like with the design of Midgar itself, I hadn’t really put much thought with just how much they can build upon that unexciting first act.
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thereddeath2093-blog · 5 years ago
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2020A_CW-210 personal blog post
DOOM
By Steven Bunch
                 I spend a lot of time thinking about doom. It’s a rather abstract concept to preoccupy oneself with, but still I find myself living a “doomed” life. I listen to doom metal, I watch movies and TV shows full of doomed people on doomed worlds, I fantasize about the doom of the planet and my own personal doom. It even gets so much more specific to the point of absurdity; my favorite rapper is MF DOOM, my favorite super villain is Dr. Doom, I even play DOOM the video game.
               Half of my time spent thinking about doom, is trying to understand what the word itself really means. What is doom? What does it mean to be doomed? This as you can imagine inspires all sorts of philosophical questions about life and death, fate and inevitability, as well as many others. For all my pondering, I can’t really come up with a solid answer or something definitive. Sure, I could go with a typical dictionary definition of the idea, but it is more than that to me. It encompasses too much to be summarized and completed in a single or simple string of sentences. It’s an aesthetic, an ideology, and a state of being to me, something transcendental unto itself.
               The aesthetics of Doom are easily recognized but much like the idea itself, abstract and difficult to definitively explain. There are rather obvious tropes and visual elements that appear in art and media that are representative of what I’m talking about; ruined buildings, smoke filled skies, destroyed cities, dead bodies, anything apocalyptic really. However, the idea is much deeper than that. A piece of art, or anything visual, that can inspire feelings of dread, despair, or hopelessness exemplify this aesthetic in its purest forms. This has a place in the greater sense of the word and the idea of Doom itself.
               The ideology of Doom, unlike a lot of ideologies, is not one that is readily “chosen” in the same way one might choose to be a democrat or one would take up the cause of conservation. This is a kind of mentality that people usually fall into, and more so often than they might realize. Unlike the aforementioned aesthetics, the ideology is easily explained and familiar to most people. While chiefly the mentality is signified by feelings of doom or feeling doomed, it is a little more complicated than that. A true ideology of doom comes when this mentality is reflected out into the world as a whole rather than the individual. More than a simple feeling of personal helplessness, an ideology of doom encompasses the whole of humanity, to see the entire human race as doomed. As you can imagine, this is not a particularly hot-take, especially these days. That being said, embracing this fact would be the key difference between someone who is merely cynical and someone who is waiting with baited breathe for the apocalypse. Which is essentially what I’m talking about.
               People would scarcely admit to themselves, and even more so to each other, that they want the world to end. But the fact of the matter is that most people on some level do. Being a “doomer” has even become a popular internet meme. You get a sense of this feeling anytime someone has a particularly fashionable doomsday prophecy or something like this virus breaks out. People talk about “what if this gets worse?” and “what if this is the ‘big one’?” and they do so in very practical sensible ways, but it’s not hard to see something under the practical nervous façade everyone displays. There’s a part of it that is exciting to everyone. There’s a little voice in every one’s head that says “well fuck, if the world ends, I don’t have to go to work on Monday”.
Now that might seem rather funny like a Sunday newspaper comic, but there’s something deep in the psychology of that mindset. People don’t want to have to go to work, but more than that, they don’t want to be expected to participate in the societal machine that makes people go to work and earn money. Part of being an adult is accepting and fulfilling obligations that are somewhat thrust upon you from outside regardless of how one feels about those particular obligations. People are to a degree forced to participate in a society that they don’t agree with, or at the very least, do not like their position in. An apocalypse frees the shit scrubber and the burger flipper to eat his boss and give a finger to the man free of any guilt of any financial or typical consequence. All of us have someone higher on us on the ladder we wouldn’t mind making a meal out of.
Naturally this all extends outside of working relationships and obligations, but to the far reaches of civilization as a whole. Every person from pauper to prince is well aware, that the “system” in place is not only incredibly flawed and corrupt, but also antithetical to the very human soul itself. Obvious injustices such as bigotry, war, poverty; as well as little things like traffic, wasted time, rudeness, all support the notion that something is wrong .“The system” as your local pothead would call it, isn’t designed to crush people into machines and thoughtless consuming automatons, but one can’t be faulted for believing it so, considering how often said system produces such hollow beings. One of the mindset of “Doom” recognizes that the easiest way for these things to change, if they can be changed, is to wipe the slate clean entirely.
                This is the point where most people will close this page because I’m starting to sound like a cultist of some kind. But, those people aren’t remiss to do so. This is the kind of mentality that leads people into cults. Nearly every cult is a “doomsday” cult of some kind. Even Christianity for all its pomp and circumstance, is hardly ever different. Some of the most colorful and interesting passages of the Bible come from the book of Revelations and the prophecy for the end of the world. That’s how natural this all is, how prevalent it is in the human psyche. We have always been waiting for the end of the world, because unlike most animals, we are very poignantly aware of our own mortality, and this awareness manifest itself in strange ways. The strangest of all being embracement.
               This leads to my final point about Doom itself as a state of being, the embracement of death. Now again, I’m not trying to get all death-cult on you, but there is something to be said for not only accepting one’s own mortality, but embracing it. The fact of the matter is, life sucks, and not just these days or in a particular circumstance. Life, on the whole, is a tragedy. We are born into fragile bodies against our will, bodies that will very slowly decay with us trapped inside them. We are born into families we do not choose, with people who do not know but are entrusted with our entire existence, and then as an adult expected to serve someone else entirely. We are expected to work and struggle and to get sick and to suffer until we are physically incapable anymore. And if you whine about it, there will always be someone to chime in and remind you that your particular suffering isn’t even close to the breadth of suffering humans can experience because “someone always has it worse”. This is a world where a good death is considered “getting old”, which is essentially just fermenting and rotting longer than anybody else.  
               To be “Doomed” in this sense is a recognition and rejection of fighting these things. If we are all going to die, then there can be no “good death”. All death is natural, all the world is transient, a passing image. Nothing, least of all people, last forever. You spend a lot more time dead than alive in the grand scheme of things, and in that, being dead is more of the default state. That’s not to say that this is a suicidal feeling at all. This isn’t some philosophy of suicide in so much as it is a philosophy of embracing the inevitable end of all things. Someone in the “doomed” state of being isn’t going to go out and seek the end of their own life, but they aren’t the kind of person to shy away from it either. They allow themselves to fall away and let go of life’s worries much more readily. There is a reason that coming to terms with one’s own mortality is a huge part of Zen and eastern spiritual learning.
Why would you shy away from death and doom if the world is a bag of ass and you’re going to die anyway?
               After many hours wasted thinking, I have come to the conclusion that this is where I draw my artistic inspiration from. All of my world view is painted with a funeral veil. I find myself obsessed with the aesthetics of doom because I constantly live in that state of being. I can’t help but feel a compulsion to drive this aesthetic as far as I can. I feel the innate urge to draw visions of monsters, destroyed cities, and the sky shredded by cosmic terror so naturally. I can’t help but express this feeling through my artwork. Something within me wants to say to people, or remind them; “hey, not only are things like suffering and death very real, but sometimes they are the only thing that is. They are inevitable and they shouldn’t not be cowered from, but embraced and mastered.”
Now, maybe I’m projecting too much. (I tried not to be too first person, oh well). Perhaps I’m just trying to explain my own morbid fascinations I can’t otherwise do so with. Maybe I’m just too edgy for my own good or it’s because I have a very strong belief in the afterlife. Though it’s not out of the realm of possibility that there’s just some people out there (myself chiefly included) who are just sort of depressing, death obsessed freaks. However, I gamble a stamp, that considering how many depressing death obsessed freaks are really out there in the world, that I’m not entirely off-base when I talk about these things being prevalent in the subconscious of the human race as a whole. I believe something deep in the human psyche craves a change, craves destruction to make way for something new. Something in each of us wants these things no matter the cost, something in each of us, craves Doom.
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bbclesmis · 6 years ago
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Entertainment Weekly: Dominic West on why Les Misérables' Valjean and Javert are like Mean Girls
Victor Hugo’s epic tale of redemption and revolution Les Misérables is set in nineteenth-century France — and 2004’s meme-generating Mean Girls is…not.
Yet, the two have more in common than one might think, at least according to star Dominic West, who portrays Jean Valjean, a.k.a. Prisoner 24601.
Valjean begins the series, now a six-part miniseries premiering on PBS’ Masterpiece Sunday, newly emerged from 19 years in prison. He begins his life anew, wanting to shed his past and build a life for himself — but the dogged pursuit of his former prison guard, the newly minted Inspector Javert (David Oyelowo), puts him once more on the run.
That obsession, which finds Javert tracking Valjean across France, reminded West of a key scene in Mean Girls and popular meme. “This is a massive case of Why are you so obsessed with me?,” he jokes. “Jean Valjean and Javert really are Mean Girls, and it’s not clear why Javert is so obsessed with him. To an astonishing degree.”
For West, one of the most difficult parts of the role was exploring that cat-and-mouse game and why these characters can’t let go of each other. He says his costar David Oyelowo slightly disagreed with West’s assessment, which is that the relationship has an element of something “psychosexual.”
He explains, “There is a moment in our TV series where I strip off in front of David, as a prisoner; I’m being released and he does cop a glance…There’s a certain sexual obsession. There’s something going on between these two men. And we didn’t want to play that too much. It’s not explicit in the writing, and certainly not in Victor Hugo, but I think with our modern sensibilities you’ve got to look for an impulse that strong. And there’s no stronger impulse than love and sex.”
West is bursting with pop culture comparisons for the new Andrew Davies adaptation of the tale, which is known most famously to people in the form of the Claude-Michel Schönberg and Alain Boublil musical. This six-part miniseries, which debuts April 14 at 9 p.m., is not a musical and hews more closely to the novel.
In advance of the premiere, EW called up West to talk how much the musical inspired him (hint: not at all), why Iron Man ain’t got nothing on Valjean, and what it was like trying to keep his cool opposite Oscar winner Olivia Colman’s comedic antics.
ENTERTAINMENT WEEKLY: How familiar were you with Les Mis when you signed on? With the musical’s popularity, it seems almost unavoidable, especially in Britain.                          DOMINIC WEST: I escaped it! I hadn’t seen the musical and I hadn’t seen all of the film of the musical, so I was pretty new to it all. I certainly hadn’t read it. If I was honest, I was slightly put off by the musical. I also thought, “Well it’s just been made into a film. What’s the point of doing it again?” Then I read Andrew’s scripts and I saw why it was a classic. Then I read a book, and then I decided I thought it was the greatest hero in literature and I had to do it, but before all that I didn’t really know much about it at all.
Something that struck me in this adaptation is how much we really get a sense that Valjean is a scary guy. He’s a hardened criminal who is reforming, and we see that in the ferocity you lend him in early episodes. For you, how did you tap into that and then how did you hammer out the journey to his gentler side?                          The problem with the story is the only thing he’s guilty of is stealing a loaf of bread in order to feed his starving nieces and nephews, who when he then gets jailed for that, they then presumably all die. This guy hasn’t done anything wrong. In fact, he’s been completely wronged. That’s one way you find how brutalized he’s been, how unfair he feels the world has been to him. There’s a rage in there which I found because he’s constantly being told he’s a beast, he’s a brute, he’s a good-for-nothing. Throughout the story, he’s constantly thinking of that of himself. So, he does need to be as brutish and as frightening as possible at the beginning. If he’s always been a nice guy, there’s not much of a journey to go on. It’s just more dramatic when the Bishop shows love to this guy if he’s terrifying.
I was watching the first episode the day the sentencing for Paul Manafort came out here, and it struck me that Jean Valjean got 19 years for a loaf of bread and this guy got way less for something objectively worse.                          [Laughs] Yeah. It’d be great if he got 19 years hard labor. [Laughs] It was a real problem for me getting my head around that, you just sort of think, “Hang on a second, a loaf of bread?” That is just nuts. That’s crazy. But that was one of the big things that I had to come to terms with in terms of psychological things with Jean Valjean —this sense that if you brutalize people, then they believe they’re not worthy of anything. They believe they are brutish and they behave accordingly. That’s a lot what Victor Hugo was trying to talk about.
David Oyelowo is your foil as Javert. What was that push and pull like with him?                          He took the lead on it really. I kept trying to get to know him and go out for dinner with him or something, and he kept avoiding me and ignoring me. I thought, “Oh, he’s not very friendly.” And then at the end when we finished, we went out, we had this great time and I said, “It’s such a shame we’re only just getting to know each other now.” Then he said, “Oh no, that was totally deliberate. I didn’t want to get to know you. I didn’t want to feel easy with you.” And he’s right – if you socialize with people, there is a chemistry between you, there is an ease between you, which the camera catches.
Andrew Davies is so well-regarded as an adaptor, having tackled everyone from Austen to Dickens to Tolstoy. Why do you think he has such a knack for adapting these very big books by canonical authors?                          He won’t do a book that’s less than two inches thick, I think. [Laughs] But I suppose he got good at it with Pride and Prejudice. When I was looking back at the scripts having read the novel, [I noticed] almost every significant and memorable scene that I remember from the novel, he managed to somehow get into the screenplay. And when you consider how long the novel is, that’s an extraordinary achievement. He’s just very good at selecting the nuggets and finessing the bumpy bits. Because another thing that strikes you when you try to work out what happened, there’s an enormous amount of coincidence, as typical of 19th-century novels I suppose. What he’s very good at doing is condensing the important stuff, but also of unknotting the more grating bits of structure, which modern audiences don’t really buy.
You have some great face-offs with Olivia Colman as Madame Thenardier, and you’ve both been praised for your dry wit and sense of humor on set, so what was the funniest moment you shared together while making this?                          [Laughs] Oh god, well the trouble with her is she’s so damn good that she can be roaring with laughter right up to action and then suddenly she’ll do the most devastating scene of sadness. I thought I could do that, and I thought I could run with the big leagues, but I couldn’t…There’s a big fight scene where they all pin me down on the table, [and] she gets me by the hair. She did pull my hair quite deliberately I think. Then I get a red hot iron bar out of the stove and I burn myself with it to show them how it’s nothing to me. But anyway, it’s a serious scene for Valjean. As we were preparing before action, she and Adeel [Akhtar], who played Monsieur Thenardier were doing this impression of this couple who are on British TV [on] a thing called Goggle Box, which shows ordinary people watching TV. Everyone’s crying with laughter listening to their impression of this couple. She was constantly doing impressions and cracking jokes, and I just remember that one scene where I realized I had to stop listening to her and concentrate on the work at hand.
In some ways, this story is more religious than modern audiences often see – was that an aspect you tapped into? How do you feel about Hugo’s assessment of God in this story and God’s power in Valjean’s life and destiny?                          It’s obviously central. Hugo does a three chapter dissertation on the state of the Catholic church, nunneries in particular. He’s not a great fan of Catholicism, but he’s definitely a believer in God. You can’t really do Valjean without having that dimension to him. He believes in God; he believes he’s been saved and can be redeemed. That’s fundamental to him. You can’t understand him without that. The candlesticks become a symbol of that belief in God. This Archbishop, who gives him the candlesticks, is a wholly good person and the power of that virtue is what turns Valjean into a hero. That virtue does not come divorced from his God. That does not exist in a vacuum. My faith is less certain, and more modern skepticism, but there’s not really any room for that with Valjean. Without being specific about a religion, he has to believe that there is a higher power and that that higher power has saved him.
Valjean is a very physical role in a lot of ways. Did you have to do a lot of training for it?                          Yeah, that was a nightmare. He’s essentially described as the strongest man in the world, who can fight ten men at a time. He climbs up the sides of buildings rescuing children, and in the book, he climbs up the mast of a huge tall ship and rescues a sailor who’s trapped on a yard arm and then jumps off it into the ocean and stays underwater for a full five minutes so everyone thinks he’s dead and then escapes. He’s a superhuman; he’s the original superhero. I’d like to see Iron Man do 19 years hard labor in a 19th-century prison. He’s tough as nails. That was quite daunting for me. I did a lot of boxing training; that’s the toughest training I know.
Would you be up for playing him in the musical version should the opportunity ever arise?                          I think there’s a reason you haven’t heard me sing much. [Laughs] I think I’ve got a lovely voice, and all I’ve ever wanted to do is musicals. The only one I’ve ever done is My Fair Lady. I played Professor Higgins, which is a part that’s written for a non-singer. I was constantly trying to put songs into Les Mis. As much as I would love to play Valjean in the musical, I don’t think anyone’s going to ask me too once they hear me sing. [Laughs]
x
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doctorboffin · 7 years ago
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Why Mark Beaks Is a Scary Character.
I’ve been thinking a lot lately about my love for Mark Beaks, and how it goes beyond how much of a meme he is, and the fact that he looks about as much like me as a parrot can. I think the thing that really strikes me about him is how far removed from the other main villains he is. See, Glomgold, Ma Beagle (and the boys), and Magica all know what they are doing is wrong, and they are doing them for cruel or evil reasons.
Glomgold wants Scrooge dead, simply because he is his competitor, and while that will give him the title of richest duck in the world, he doesn’t really have anything to gain from it. The Beagles steal for the sake of stealing and gaining personal wealth. While they don’t seem to be particularly vengeful (with the exception of Big Time), they know what they are doing is wrong, but they do it anyways. And while we know the least about Magica, we do know she is after the protagonists for revenge, and is willing to kill to reach her goals. 
Mark on the other hand is far more interesting, and sinister to me. Mark is no doubt petty and vengeful, but unlike those above, he isn’t dangerous with that, but rather annoying (”I’m going to post embarrassing photos of you online”). His mean streak rather comes from the idea that he thinks what he is doing is right. He chooses to do things to gain popularity, sure, much like how Glomgold does it to gain a higher title, but Mark thinks that he is also helping people while doing so. He scammed investors to get money, but he did it so he could build is company up. He stole tech (potentially unknowingly) to make B.U.D.D.Y, and while it was for his own buzz, he was also trying to make a helpful product. And now most recently, with Gizmoduck, he borderline forced someone into servitude, but he genuinely thought he was helping Duckburg by doing so. And yes he did outright say he would choose who gets saved and who doesn’t, and that’s terrifying, but Mark, unlike most other villains, doesn’t realize that it is. He seemingly has a god-complex, and thinks that he would actually be the hero. And I mean, he isn’t completely wrong, all heroes choose who they save and who they don’t, Mark just exclaims it to the world. 
All of this makes it sound like I am justifying his actions, but I am not, rather I think the show presents an interesting, albeit subtle, moral argument with him. Mark Beaks perfectly represents the modern tech industry. Companies like Google, Facebook, Amazon, and even Tumblr, all only care about their buzz, and profits. Unlike companies of old, the companies that Glomgold is suppose to represent, tech companies put on a nice face and pretend to be everyone’s friend, but they will throw you under the bus if they see fit. However beyond that, when looking at the CEOs and founders of these modern tech companies (Zuckerberg, Gates, Beezos, Musk, and so on), much like Mark they think they are doing the right thing. They may be greedy, and slimy, but Gate’s funding to cure Malaria, and Musk’s exploits into space travel, are being done because they have good intentions, even if they are being ruthless on the way there.
The best villains are always the one’s who think they are in the right. Mark’s personality might be cartoonish, but his actions are not. The actions of the other villains are entertaining because they are so removed from reality, and they are so clearly morally black. Mark is scary, because he isn’t evil, he treats his employees well, makes great products, and is widely loved. Much like the tech industry of the real world, despite all the ruthlessness, it has actually done more good for the world then bad, as he as supplied countless jobs, and useful products to people. But even then, we know as a viewer that Mark is dangerous and selfish. He thinks he is the good guy, and the hero, and has the positive influence of his company to back it up. However Mark, much like those real world techies, should stick to just making products, as he isn’t someone who can be trusted to be the hero, instead he acts how most would if they had all the money and all the positive buzz in the world, insane and self centered. 
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netcontentbiz · 2 years ago
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5 Social Media Marketing Tips For All Entrepreneurs
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Our current economy revolves around the importance of attention. Those who are most active on various communication channels are likely to gain the most value.
What if there were no limits to what we could achieve? What if we could do anything we wanted, and there were no obstacles in our way? This is what social media does for us.
It makes the sky our limit and gets us whatever we want when the right process is undertaken by experts.
Don't know how to increase engagement on your social channels? No issues, NetContent is a digital marketing service provider that can assist you in improving your brand awareness organically and gaining more connections with your customers.
Let’s dive into the concept of Social Media Engagement and see how Social Media Marketing can make a difference!
What Is Social Media Engagement?
Engagement includes any reactions your content receives from people. Likes and comments are not the only ways to judge the success of a post, but they can still be useful in helping the algorithm determine when and how to share your content with others. Other forms of engagement are share, comment, direct message, repost, and save. Every reaction counts!
Social media engagement is a key factor to consider when building an online store. Most people want to increase the size of their audience on social media, but they often struggle to maintain engagement levels. Engaging with your followers on social media can turn them into customers. The time you devote to building relationships with them can lead to a higher number of sales, an increase in customer loyalty, and higher positive reviews.
In this article, you'll learn the importance of social media engagement, how to grow your influence on social media and more.
5 Ways To Increase Your Social Media Engagement 
If you want to grow your audience or increase awareness of your brand, it’s important to monitor engagement. People often fall into the trap of focusing on engagement tactics that don't work, like following random people hoping for a follow back, or commenting and liking random posts.
Some people buy followers in an attempt to increase their social media presence, but this ultimately has the opposite effect and can reduce their engagement.
This type of engagement growth is often a waste of time, and it rarely results in quality feedback. The best ways focused social media marketing efforts can help are as follows.
Don't Just Be A Seller
It's important to strike a balance between promoting your business and providing value to your followers. Some have suggested that an 80/20 rule should be followed, with 80% of your content being value-based and 20% of your content selling your product or service.
The greatest mistake that a lot of them make is that they concentrate too much on selling the products.
Well, it is important to sell your products or services but it is also at the same time important that you don't just put a load of ads into your account. Help the user help you!
Make Trends Your Best Friend
Not all trends are just dances or funny photos. Some trends are important and can have a big impact on the way people live their lives. What trends are happening right now?
Anything that is happening in the world or that is being talked about on social media can be considered a trend. Posting content related to what people are experiencing in real life can stir up emotions in them, which can lead to more engagement. On social media, trends are a wonderful approach to getting the attention of new users.
Your post is more likely to be shared with a new audience if you use popular music, a hashtag, or a meme. Additionally, because it ties to other information that certain individuals are interested in, it is more likely to appear on discovery pages.
Right Time, Right Post
Every business has a distinct ideal time to publish content. It all depends on who and when your target audience is on social media. For instance, a businessman who works a 9–5 shift would likely not be the busiest during his lunch break or right after he leaves the office. The best days to post should also be considered.
While some companies may benefit more from posting throughout the week, others would get greater results on the weekends. The strictly chronological feeds have mostly vanished.
Platforms use the time when prioritizing feed. If you post while your audience isn't online, your material will probably not appear at the top of their feed, which will cause them to miss it.
Audience Engagement Is The Key
Furthermore, you should interact with your audience before asking them to engage with your material. Being real and sincere is crucial while approaching.
Engaging with your prospective audience can help you become known to them and motivate them to do the same for you. Stickers for usage in stories have been developed by Facebook and Instagram and are a gold mine for interaction.
It's possible to pose sliders, polls, and questions in a way that's quick to engage with and simple to react to.
Utilizing these stickers and posing inquiries promotes discourse. When individuals reply, you should engage them in a conversation as soon as possible and gain their trust.
Unique Content Will Skyrocket You 
Lastly, if you're just starting, you should provide original material. You should blend your material with well-known content you've obtained online. Always give credit to the maker of any content you share on your page. You can produce viral videos, humorous GIFS, quote graphics, and more when it comes to your material.
It may take some time to develop your content. However, with persistent work, you'll discover that you finally receive more shares, which will aid in expanding your social media presence.
Conclusion
The main lesson is that engagement doesn't have to be a mystery if you pay attention to your audience and act sincerely. Get in touch with NetContent digital marketing services today to get the right engagement for your business. The professionals here possess exemplary skills in domains such as SEO, Content Marketing, Social Media Marketing, PPC Marketing, eCommerce Marketing, Brand Management, and more. Check out the website today!
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janusdeceit-sanders · 7 years ago
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Radioactive
hi i’m here to ruin everything you love
AU: Punk, highschool AU
Pairing: Established Logicality mentions, one-sided Prinxiety, not to spoil but... Princeit
Warnings: Alcohol mention, Deceit’s in this and he doesn’t have a different name becus i’m lazy, unrequited love, swearing
:+:+:+:
So, the cool popular kids were having a party at this guy’s house because he’s rich and his parents were out of town, and everybody was invited.
Virgil wasn’t going to go. Not the slightest of desires to go to that party surfaced when Patton came up to him and Logan squealing about it. Parties weren’t Virgil’s scene, and neither were they Logan’s.
Unfortunately, Patton was a lot more extraverted than the other two. He wasn’t popular, he was just friends with anyone unless they gave him reason not to, which meant that he was definitely going to go. That left Virgil and Logan to stay at home that weekend, probably watching a movie or something like that.
That sucked because Virgil really loved Patton, and he hated seeing the disappointment in his eyes when Logan told Patton that they’d rather not go with him, and then Patton trying to cover it up, saying that he was going to go with Roman and they’d have fun together anyway.
That was another issue; Roman.
Virgil liked Roman a little too much for someone who was loud and dramatic and annoying as fuck. And he had wanted to spend time with him, now that he was becoming more and more a part of their little punk group. But Roman seemed... really easily distracted, and always busy, so Virgil never had time to ever hold a proper conversation with him (one that didn’t include him listening to Roman just talk for hours without getting a single word in because he was too shy to butt in).
Logan knew all of this, but Virgil made him swear to never tell anybody. One word about it to anyone and it would spread like wildfire throughout the school. Things always did.
That was another issue. Deceit would be at the party and Virgil sure as fuck wasn’t willing to go there and risk getting harassed just so he could hang out with a guy he really likes. Deceit was a gossiper, he was responsible for all the drama at school. He always made up all the rumours, and people always believed them. He just had a way with his words.
So, that’s why Virgil was here, sitting on Logan’s couch and watching some dumb documentary about how aliens helped build the pyramids or whatever, and his night was going pretty shit. Virgil knew it was stupid but he missed his friends. He missed how Patton usually cuddled Logan on the couch and asked Virgil about his day when they hung out like this on the weekends. Heck, he missed how Roman couldn’t seem to sit still and constantly fiddled with his phone and sometimes burst out laughing because Virgil sent a funny meme into the group chat, and that little skip of Virgil’s heart when he did. Virgil loved Logan, but the couch literally felt so empty without their friends.
“We can still go, if you want to.” Logan suggested, pushing up his glasses as he checked his phone. “It won’t hurt. We can just go get Patton and Roman and leave if you get overwhelmed.”
Virgil’s heart skipped. “I don’t... I don’t really... I don’t know about this, Logan. There’s gonna be a crowd and everything...”
“That’s not any different from a concert.” Logan pointed out, and Virgil felt stupid using that excuse. Logan knew he wasn’t afraid of big crowds that much.
“...fuck... okay, you’re right. We should go. We can go.”
And so they went.
They came to the address that Patton had sent them and yep, that sure was a party. The house was huge, something Virgil had expected but holy fuck, they were rich. The doors were wide open which already told Virgil that the chances of people stealing shit here were high and the chances of these kids being drunk were even higher. Logan parked his car far away just to be safe.
Virgil felt so out of place just walking up to the house. It felt like it should've been reserved for all the popular kids only but no. Everybody was there. Virgil saw various groups of people, even the kind he'd never think would go to parties such as this. And that should've made him feel more at ease (this is basically like school with no supervision and underage drinking, right?) but it just made him feel even more uncomfortable. Now if he fucked up everybody would think he’s weird, not just the popular kids.
Logan pulled him inside the house.
It sure as shit was crowded. Less than expected but still. There were people everywhere, dancing, talking, drinking. Honestly, Virgil feared he could get lost here in seconds. He held onto Logan for support.
A familiar flash of blue hair passed by them and then quickly returned, "Oh my gosh, Logaaaaaan!" Patton clung to Logan's free arm. "Virgil! You came!"
"Hey Patton." Virgil gave a small wave.
"What are you two doing here?" Patton asked, looking up at them both.
"We got bored at home." Logan said, "So, we came here to accompany you two."
"Yeah. Speaking of Roman, where is he?" Virgil asked. Oh God, did that make him sound desperate? That made him sound really desperate. Oh God.
Patton opened his mouth to speak and then stopped. "I don't... I don't actually know."
Great. So, Roman could basically be dead at this point and nobody would know. This is why Logan was the designated babysitter and not Patton.
Patton smiled nervously. "Sorry kiddo. I could have sworn I've just seen him."
"It's fine." That's fine. Totally fine. In fact, Virgil felt like going home anyway. Let’s just grab Patton and leave and go back to Logan’s place to watch dumb midnight TV shows and fall asleep on his couch. That sounded much better.
“Logan, you wanna go dance with me?” Patton tugged on Logan’s shirt eagerly. “Come on, come on, pleeeeease?”
Logan looked back at Virgil as Patton tugged him away. He gave him a look that said something along the lines of ‘will you be okay on your own?’
“I’ll just go find Roman.” Virgil told Logan, which was only half true. He would half-heartedly look for Roman for about five minutes and then go back to Logan’s car and lock himself in and get drunk off of stolen party beer or something along those lines.
Logan nodded, “Okay, see you later, Virgil.” He said, handing Virgil the car keys. Ah, so Logan had caught onto how Virgil planned to spend his night.
“See ya. Don’t drink.” Virgil saluted Logan as he and Patton disappeared into the crowd.
So, now what?
Well, he might as well kick his anxiety in the ass and get over himself and at least attempt to find Roman. But first of all, where were people getting those beer bottles from? Virgil spotted a small table in the huge ass living room with several beer bottles on it. Most of them were empty or fallen over and spilling their contents onto the floor. Virgil grabbed one of the few that seemed to be fine. One wouldn’t hurt, right? At least it’d take his mind off the fact that he was surrounded by drunk children who were also complete strangers to him due to him never talking to anybody outside his little punk triangle-made-square.
He took a swig and went on his way.
Virgil walked to what was presumably an office area off to the right of the living room. Unfortunately, no Roman. What was there? Teens playing some dumb spin the bottle, truth or dare fusion. They sounded drunk. Off he went.
This time he went to the kitchen/dining room which was where the pizza was on the table. Unfortunately, that pizza didn’t even look remotely edible by now, which saddened Virgil’s heart. Bits were just bitten off and left all over the table, a glass of Fanta spilled over about five slices, the rest of the pizza was already long gone. Truly, a tragic image.
Off to the right again was a door that led outside into the gardens which, again, was wide open. How have these people not been robbed blind yet? If Virgil had no morals he’d steal all of this shit.
Over to the left, Logan and Patton were making out on the counter. Hmm, that didn’t look like dancing to Virgil.
Other people around them just continued about their business.
To the far left, however, was a door and a set of stairs leading down into a lower room. As Virgil ventured in, he realised that it must be a game room. A pool table stood in the middle of the room. There were kids toys in boxes under the stairs - Virgil only now realised the guy who lived here had younger siblings too - and a dog bed (where was the dog?) in the corner of the room. There was two big flatscreen TVs on either side of the room. Some nerds played some console game on one of them while the other TV was set on the main menu of Mario Kart, abandoned. That’s sad, maybe Virgil could get Logan and Patton to come down and play with him? Another table full of beer bottles stood by the stairs. These ones seemed relatively fine though.
A commotion by the pool table caught Virgil’s attention. There stood the cause of Virgil's stress, Roman and-oh.
Oh. Oh no.
Deceit stood there, holding Roman by the waist with that Godawful smirk on his face. Roman held a fistful of Deceit's shirt in his hands as people around them chanted something.
"Kiss him!" Someone shouted up from the crowd and realisation hit Virgil like a brick. No way-
Roman looked Deceit in the eyes and smiled fondly- no, no, please - and said something to him that Virgil couldn't hear over the pulse in his ears.
Roman leaned forward and Virgil hoped he wouldn't do it, that he was just teasing. He couldn't, he wouldn't just do something like this.
But then their lips met and Deceit shot Virgil the evilest look, like he knew he was destroying him right now, before he closed his eyes and deepened the kiss between he and Roman.
People hollered in the crowd.
"Get it, Deceit!"
"Get a room, you two!"
"Oooh, Roman's finally gonna get laid!"
That last one caused the crowd to burst into laughter and the two to part as Roman joined in, laughing at that terrible joke.
Roman scanned the crowd of familiar faces, his friends, people he knew well because he was popular, and Virgil wasn't popular, and he should have known Roman would get involved with those kids. Deceit was one of those kids.
Roman must have caught sight of Virgil because his cheerful expression dropped suddenly and as Virgil began walking away, Roman apologised and pushed past the crowd.
Virgil didn't want Roman to see him crying. He ignored Roman calling after him, sped up the stairs into the kitchen, walked by Patton and Logan and told them he was leaving, and he headed for the backdoor, despite his friend’s loud confusion and protests.
Logan found him locked in the car about an hour later. Virgil sat in the passenger seat with his feet up on the dashboard and the beer bottle empty in his hand. The alcohol didn't help anyway. His eye makeup was smeared and flowing down his cheeks where his tears had been. He didn't feel like talking to Logan but he unlocked the car to let him in anyway.
Logan sat in the driver's seat. "Do you want to talk about it?"
Virgil shook his head no.
"Alright." Logan exited the car and slammed the door behind him.
Virgil watched in surprise as Logan walked away. Oh God, he shouldn't have come to the party. He ruined the entire night.
:+:+:+:
if there is enough hype I might consider continuing this oneshot and make virgil suffer thru even more shit
@set-phasers-to-cuddle
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