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#also that map is part of what ended up inspiring tenebris grove to be its own forest
philamotrising · 3 months
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lore checkpoint
a series of loosely connected groups of dragons in and around dragonhome
tenebris grove - an unnatural grove of gloomy pine trees north of the border with the tangled wood. filled with crumbling ruins and overgrown underbrush, a new town has sprung up in response to greater trade throughout dragonhome (tag)
the hallowbluffs - at the top of a high pillar off the eastern coast of dragonhome sits refuge. not all clans reacted well to sornieth's recent elemental upheaval, and some drakes have needed a place to escape and rest (tag)
the faded canyon - a ravine at the eastern edge of dragonhome, where the elemental magics of the labyrinth clash with the earth. the result is the forgotten woods - a magically potent location that plays host to all manner of folk, both strange and mundane (tag)
wanderers - the rhythms of dragonhome lend themselves to meandering, and many find themselves drawn to a path, rather than a place. of course, not all are respectable travellers, and others still are outright criminals. nevertheless, they wander the cracks and crevices of the earthshaker’s realm, and as such are his children.
the cliffhang outpost - tucked in the walls of a crack in the shattered plain, the remnants of a mercenary company live amongst the ancient canyonhomes. their numbers aren’t great, so they’ve turned from more traditional mercenary practices to training other drakes instead. perhaps it doesn’t lend itself to the glory and tales of the old times, but the stories they tell now are less gory, and their coffers are fuller. (aka my lored fodder trainers)
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