#also bats are slowly becoming my favorite animal now instead of snakes
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whumpy-wyrms · 1 year ago
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i feel baaadddd about what happened in chapter 10 so take some bats <3
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myth-lord · 6 years ago
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Variants Descriptions
Some descriptions of the variants I have in Mythika, creatures that have more than one variant in the game, some are just male/female changes, but others even resemble a very different creature, though still related in blood, curse or by family-bond. 
Adaro: Adaro come in two variants in My-thika-Project, a female and a male variant. Both genders look very different from each other and behave differently. The males have a marlin-like spike on their head and the female look more feral like shark-mermaids. The males use nets made from seaweed, throw poisonous flying fish and starfish while the females fight with their bare claws and their sharp fangs. The males are colored like Marlin, the females are more of a grey-coloration, dullish blue.
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Aerico + Pesta: Both are undead corpses reanimated by the plagues, pests and other diseases they now spread. Aerico are the weaker male variants, their skin is riddled in cysts and bulbs that pop and re-grow all around their bodies, other than that they just look and behave like common zombies. The female variant look like old hags covered by a cloak, their skin is also riddled with diseases but they can also cast spells and seem to command their male counterparts, Pesta can also summon more Aerico in battle, as well as other creatures with strong ties to diseases.
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@rt found here: https://jpolitzer.artstation.com/projects/eZ1rY
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Agrippa: There is a Demonomicon and a Necronomicon variant of these animated hateful and evil Grimoire Tsukumogami. The Demonomicon is bigger than a human and can summon demons and have demonic spells to its disposal, it can also pull creatures into its pages so it can summon them later in hordes. The Necronomicon is much smaller and less dangerous, it summons undead minions and has vile undead curses and spells at its disposal. Both are vile and dangerous enemies.
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Ahl At-Trab: These evil Sand Elementals come in two varieties. The first is a small early-game enemy that is large as a human, they take humanoid or animalistic shapes from sand and attack from ambush. The second variant is much larger, taking the shape of a giant living sandstorm, or a wall of sand with reaching arms and screaming sand-faces in it, these horrors can bury-alive an entire caravan. If you defeat a Greater Ahl At-Trab they will fall apart into several smaller Ahl At-Trab.
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First, @rt found here: https://www.artstation.com/artwork/QW8Lr
The second @rt is taken from a dead card game which doesn’t exist anymore. 
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Aije + Tiddalik: The tadpole and the grown-up frog. Aije are the tadpoles that live inside the backs of their Tiddalik parents, they look like ravenous tadpoles the size of large dogs. The Tiddalik are giant (the size of elephants) frogs which house their offspring inside their backs, summoning them in battle so they can feed. While the Aije feeds by tearing their prey apart, the Tiddalik love swallowing their prey whole. They can suck in water to grow in size, and water heals their wounds.
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Akaname + Gaki: Both disgusting crawling humanoids that feed on filth and flesh alike with their almost endless tongues. Gaki are undead variants of the Akaname, though they were actually cursed for their greed and gluttony, and were once humans instead of Akaname, their form resembles an Akaname because that’s a fate most humans can’t stomach. Gaki are more aggressive and less whimsy than the Akaname as their cursed hunger and greed burns them to act bolder.
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Amarok + Akhlut: Amarok are giant black (or white) wolves which hunt other hunters in the arctic forests. The Akhlut are related magical breeds of Amarok, they combine the white and black fur into a killer whale-like pattern but otherwise look like bigger Amarok wolves. Akhlut are the perfect hunters and can follow their prey into the water by morphing into a different form there, one that merges a killer whale with a wolf.
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Amphisbaena + Ouroboros: Both of these snake-like monsters have a head on each side of their long bodies. Amphisbaena are very small and weak compared to the much bigger dragons called Ouroboros, still, the Ouroboros ancient roots date back to the Amphisbaena and so they are related. Both heads of the Amphisbaena both have different poison, one of which will weaken their prey and the other slowly kills it, the heads are mostly at peace, but sometimes fight over their kills or prey. Ouroboros are intelligent creatures and while one of their heads is white and very calm and virtuous, the other is black and very aggressive and evil. The two heads can’t stand or kill each other and always plotting against the other head, the black head loves to kill for sport and loves to see the white head being disgusted as it devours beautiful fae creatures or humanoids, while the white head loves to kill undead and evil creatures and loves to heal natures, gentle creatures. The black head’s poison will spread negative energy and even raises killed creatures as undead, it also heals undead and demons, while the white heads poison is positive energy and it slays demons and undead while it heals most other creatures.
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@rt found here: https://vsbattles.fandom.com/wiki/Amphisbaena_(Myth)
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Askafroa + Batibat: The horrid fates a poor Dryad can go through… Askafroa look like gothic and sinister variants of the dryad, they have the same size but are much darker, these corrupted Dryads are born when a Dryad loses her tree to violence. The result is a vengeful creature that thirsts for other creatures blood and revenge, while once the creature would nourish her tree and plants with love and happiness, the corruption changed this with a sick twist so the Askafroa is now feeding her plants the blood of her victims, eventually the plants grow ugly and corrupted from the blood they are fed. A forest with Askafroa in it will slowly turn darker and more hostile. Batibat are an even worse fate the Dryad can suffer. When a Dryad loses her favorite tree they also temporarily lose their will to live, leaving them very fragile and open to the attacks of other creatures, some demons make use of this and bind with the Dryads soul so a new creature is born, the Batibat. The Batibat grows extremely bloated, ugly and reaches the size of an ogre within a day, with an attitude that matches or even surpasses that of hags and trolls.
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Astromyxin: These are your typical blob/ooze type monster, in Mythika they come in all colors of the rainbow, while the color doesn’t change anything about their attack methods it's just a little fun thing. Early in the game, the Astromyxin are very small oozes, feeding on rats in the cellars or birds in the forests, they attack your party as well but are easily XP gain by then. Much later in the game, you also encounter these blob monsters, but then they are larger than a building, the more an Astromyxin absorbs/eats the bigger it becomes, if not stopped they reach absolutely horrid proportions.
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@rt found on Pinterest
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Aswang + Manananggal: In my project/game-world the Aswang are much like the monsters from the Evil Dead movies, they were once humans but are possessed by demonic spirits, and they love to deform their own bodies in horrid ways to sicken their victims before they kill them or enlist them to their side by giving them the same fate. The normal Aswang can remove their own hands and heads and throw them at their enemies, but they are fairly easy disposed of. Their game sprite is male. The Manananggal is a very different story, they are always female and they have bat-like wings growing from their backs. You actually have to defeat each Manananggal you encounter three times in the game, first as a complete creature, then after removing some HP from them their lower bodies will fall off and the upper-torso will continue fighting, adding some dangerous tentacle attacks to its move-list, after another couple of hits the creature will shed its torso and continues to attack the party (your playable team) while being nothing more than a head with tentacles sprouting from her neck, this final stage of the Manananggal is very dangerous, two of the tentacles end in dangerous blades which will cut off the heads of other creatures so the tentacles can enter the neck and animate the victim as a new Manananggal or Aswang.
To be Continued. 
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