#almost Rough i guess?? with her spellcasting
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BONES, i don't know if you''re still doing that ask meme, so how about a wildcard ask: which of your DND ocs would win in a fight?
OUHHH THANK YOU SO MUCH!! this one is very tricky because all three of them are very powerful in their own ways. i think erytheia would lose first because she's a cleric and thus more of a healer than a fighter, and despite having some strong spells in her arsenal she wouldn't be able to keep up with the other two :(
between hindsight and juniper... i feel like they both have an equal chance to win i think! hindsight is a gunslinger fighter and juniper is a great old one warlock, so it's trickshots versus eldritch blast and both have a LOT of potential; hindsight is very versatile and can switch over to fighting with a scimitar just as easily and he can land a lot of combos because of his extra attack, but juniper's eldritch blasts are INSANELY powerful and would very easily blast him off his feet
i think it would mostly depend on who gets the upper hand first; hindsight can choose to get close to juniper with melee combat, in which case he would win because she doesn't have a very high HP total. but if it comes down to ranged combat, then juniper would win because of her eldritch blasts, which would chew through hindsight's HP total pretty quickly
#asks#fashionablyfyrdraaca#ask:erytheia#ask:hindsight#ask:juniper#oc asks#THANK U this is so interesting to think about tbh. they would never end up in a situation where they have to fight each other#but it would be very sexy to watch if it did end up coming down to that at some point. they all fight with so much flair#especially hindsight can get super dramatic with it SHGKLFDJGFDKG whereas juniper is very direct and. well#almost Rough i guess?? with her spellcasting#and erytheia is SUPER fucking fast. very fluid and graceful movements. very mesmerizing to watch
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The human and the spellcaster
Akva had her baby, which meant it was time for someone else to close a chapter of their life. Early that same morning, right before work, Dawud invited Daniele’s to the San Myshuno art museum. They have so many good memories there like uh...That time Daniele almost crashed his broom or when they took a selfie there and it’s how Dawud’s mom found out he had been lying to her for months...But this time it’s the right time, and the museum will officially be their special place.
Daniele: Kinda crazy she hid from her parents the entire pregnancy. Like, it’s not like me who just cut ties with my parents, Akva is still close to them. Must have been rough to not see them for nine months...Well, I guess in the early months you can hide it to them. I don’t know, I didn’t asked her exactly when’s the last time she saw them, anyway... Dawud: Rookie numbers. I avoided my mom was 18 months. I could have had two babies in that mean time. Daniele: It sucks...I miss my parents sometime.
Oh boy, ok, he’s now rambling about his parents. How does Dawud gracefully transition from that to telling him he loves him...Alright, he grabbed his hand. Let’s go.
Dawud: B-But you uh...You know who would always love you no uh...no matter what and even if you’re not a spellcaster anymore?
Now, no going back, if Daniele is quick, he might already figure out where this is going. Come on, he can say it.
Dawud: Ah I-I love you. Daniele: Oh Dav I... Dawud: What? Daniele: I love you too but I cannot date a human.
Shit. Fuck. Damnit. Motherfucker. Bitch. Cunt. Asshole. Swear word. Out of all the possible scenario imaginable, Dawud had not anticipated this one. What should he do now what should he do now what should he do now.
Snapping of course!
Dawud: You know what man, fuck you! I’ve always been a good friend to you and I’ve tried so hard to be one of the good one. And why do you care so much if I’m a human? The fact your family refuses to mingle with humans is why your parents think you’re worthless and don’t want you anymore. Oh and also by doing so your family has shot itself in the foot cause the reason you’re losing your power is because you’re a fucking inbred! Daniele: I’m not an inbred, what are you talking about?! Did someone hit you in the head??? Dawud: You told me yourself. There’s barely any wizards left in Italy, and if your family avoids human then logically at some point you’ll run out of non-relatives to have children with. Daniele: Ok, first of all, yes my great-grandparents were cousins but that was like, four generations ago. And don’t call me a wizard! Dawud: Well you know what, I don’t give a shit. I’m gonna find myself a nice human instead of a fucking wizard such as you. See, this is why nobody actually likes occult anyway.
And after saying that, Dawud left the scene. But the more he walked away, the more he realized what he just said. Oh my god what has he done? What the fuck has he done? Why did he say that? He didn’t even meant any of it, and of course going straight for insults and a hateful rant is not how you get someone to give you a chance! Why oh why did he do that? Why does he keep on making stupid decisions upon stupid decisions??
Guess that’s what he get for trying to be romantic at that damn art museum.
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#sims 4#the sims 4#ts4#simblr#ts4 simblr#sims community#sims 4 community#ts4 screenshots#ts4 gameplay#ts4 storytelling#gay simblr#gay sims#occult roommates#daniele rossini#dawud sahan#long post#OcRo s1
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Extreme Noodling (Dave+Adam)
Timing: Near Winter’s end, before Dave got bit
Summary: Dave and Adam wrassle some giant catfish (the google searches for this chatzy changed us as people I’m pretty sure. I know too much)
Content Warning: lots of fish gore
The frost-flecked marsh water sloshed around Adam’s boots as he waded through the mire. Feathery moss hung in pale sheets from old maples and gnarled gum trees. Vertical clumps of reeds and cattails marked where the sparse islands of solid ground gave way to sluggish swamp water. This particularly frigid winter had touched the murk with thin sheets of ice, the fragile pristine white breaking under the slightest pressure for brackish mulch to pour through the cracks.
Adam was out in the frigid marshland today at the behest of David Herring, a sailor whom Nell has possibly summoned from hell as a birthday stunt. Adam was trying to take his return to Hunting gradually. His powers were slowly returning day by day, although resurgent strength and sharpening senses hadn’t brought any answers along with them.
Even more grueling training and keeping busy at work would have to suffice now, resolved Adam as he held his rifle dry across his shoulders and waded towards where Herring was waiting.
Dave had braced himself against a nearby tree, his bag hooked over some higher up branches. Despite the frigid early spring weather, he stood in shorts and watershoes, already water and mud logged, but like this he could feel everyone and everything coming, no matter how big or small.
It was always a smart idea to have your back braced against something when you weren’t sure exactly where you stood with the person you’d called for back up. Dave wasn’t the type to calculate who owed who after surviving something together, and you never knew exactly what flavour of hunter you were getting until they had their knife against your throat. Most of the time, it had been alright, but considering the blood that stained Dave’s hands, he wasn’t surprised when things went the other direction fast. But the water in the marshes was even more still than the lakes, so he felt the ripples of Adam wading through the water long before he saw the young hunter approaching, so he was ready and waiting by the time Adam had slogged close by.
“Walker,” he greeted, raising a hand in greeting. “You gone up against a prodigium catfish before?”
Adam had to give mad props to the titanium viking balls this dude must have to go all beachwear in an ice swamp. However, as Adam might still want to have kids someday, these waders were staying on. Manly bayou bonding would have to wait.
“Read about them, never hunted them before,” the young Hunter admitted, the hot hills of California and the holy land having been more alghoul country then noodling holes.
Dave nodded, watching Adam intently - mostly to be able to read his lips to make sense of what he could hear. At least the swamp was quiet, in the harsh way that winters often were. He didn’t have any kind of teeth guards on this time, his long canines exposed as he talked.
“This’ll be my fourth,” he replied, “but most of the others were juveniles. Feels about… fifteen feet, at a guess. Right now it’s about sixty feet that way.” He pointed deeper into the marsh land. “Fortunately, they ain’t agile creatures at that size, but they’ll crush you if they can. If you’ve read about them, I'm figuring you know about the barbs and arms.” He shifted, unstrapping a machete from the bag he’d hung from some tree branches. “If you think you can land the perfect shot, take it. Otherwise I’m thinking it’ll be better to get it in shallow water and incapacitate its arms for an easier kill.”
“Gothya, watch out for the barbs and baby Kermit arms, we gotta beach it in the the shallows unless there's an opening,” Adam reiterated, looking out at the hushed landscape of frost and brackish silt.
“But before we start I gotta ask,” the Hunter insisted as he knelt on the soggy crust the snowy embankment. He leaned the nonessential gear against the grey trunk of a willow.
“So...are you like sensing the fish right now? Do aquaman powers come with the whole wereseal thing?”
“Selkie. Something like that,” Dave replied, with just one eyebrow raised at Adam, unsure if he was missing out on some youthful slang or that Adam was not as informed as some of the other hunters around. Wereseal. The damn nerve. Not that there was anything wrong with being a werewolf, but Dave didn’t lose control like he’d gotten rabies once a month. It was all this damn tv, now everyone thought that just because you could change forms you’d have to be some cheap knock off were-
Dave hmmphed. Tiny pulses of water against his skin warned him of the large, slow being stirring in its tunnel, its mouth resting nearby the surface, waiting for prey to come nearby. “Any other questions? Ain’t exactly your college classroom.”
Ok, wait...so like, could Dave sense fish? If he could, was that a Dave-Selkie thing or a Dave-Dave thing? A tinge of frigid heat flickered in the back of Adam’s skull as something grew near, farther and larger than the palpable “otherness” that radiated from Dave. The Hunter tensed, but wasn’t going to pass up his last chance here.
“One more question….did uh….a hot Turkish motorcycle chick call you from a Hell Dimension for her sister’s birthday?”
The frosty mire stirred with an upwelling of bubbles that brought the brackish scent of rotting things with them. The dirty ice cracked upwards as an enormous bulk briefly surfaced fifty feet away.
“Its like..ok if its yes, just been bothering me.”
Dave just… stared at Adam. Had he heard that right? The words were distinct on the lips, but the sentence made no sense, not even when Dave happened to know there was a Turkish spellcaster who summoned things from hell dimensions. He wasn’t sure if he should be offended or complimented by the idea. “A hell dimension?” Dave repeated, just to make sure he’d heard right.
“The fuck are they teaching hunters these days? No, Walker, unless you consider Texas a hell dimension.” He cocked his head, considering. “Guess that wouldn’t be too far from the truth.”
The turbulence of water under the surface against his ankle had Dave looking around suspiciously, but the giant catfish was just reasserting itself in the water bed much, much to the starting of many smaller fish nearby, that darted away, including in their direction. Whether or not Texas was a hell dimension would have to be debated another day, preferably over a chilled beer. “If we steer it a little to the left, the water there’s pretty shallow, and lots of land for you to use.” Not sure he was prepared for whatever other questions Adam might have, Dave began to wade deeper into the water, looking to get much closer before he caught the catfish’s attention.
“Not gonna lie,” Adam began with cheerful candor as he parkored his way between the more solid clumps of sodden shallows. “Texas sounds like a rough time for anybody who likes water.”
Dark hazel eyes glanced again towards the breach of a large slick mass against the ice, glimpsing what might’ve been a piscine whisker, before they focused back to Dave, crinkling with suppressed mirth around the edges.
“Waaaaaait,” came the dire moment of revelation. “If you have magic skin...in Texas, did you like accessorize it?”
“Dave, my dude...did you wear sealskin chaps?”
Adam was just in the start of pantomiming the Dave sauntering around Huston in this deviant form of cowpoke asswear when bulky shape burst from the icy murk.
“Hell yeah!”
Dave’s eyebrows raised right into his hairline as he looked over at Adam, deeply unimpressed at his realisation. For a brief second, he almost knocked Adam into the water to quiet the kid, before remembering what they were here for. Maybe later.
“You’re lucky that thing works better dry,” Dave retorted, looking down pointedly at Adam’s rifle, but the tiny quirk at the corners of his lips belied his grumpy demeanor.
It was one thing feeling it stirring in the muck, and another for the large form to crash through the crackly thin layer of ice. Dave grinned, his canine teeth bared as the form surged through the water, its wide mouth gaping for prey, not realising that it was no longer the predator. In the water, Dave was the more obvious target, so he started backing into the shallower waters, letting it think it was hunting him.
Considering how big the damn thing was, Dave hadn’t really expected it to be able to grab a nearby tree and use that to propell itself at Dave, barely diving out of the way before its jaw shut around him. When it’s body crashed through the water again, it sent waves of water and mud flying, but in missing it had given Dave an opening to drive the machete into its back, hoping to slice through the spine. The catfish flailed in protest, grabbing Dave with an arm like a tree trunk and dragging him under water.
----
“Aw shit,” Adam laughed as he tried to get a hold on the slick flailing creature that was driving Dave down into the murk, “it's trying to send you back to Texas!”
The icey bog water stung Adam’s bare arms with a cold burn that was soon replaced with an oiliness that seeped between his fingers. Adam gritted his teeth and lips shut to try to to get any of the frigid brackishness in his mouth as the catfish bucked and flailed beneath him.
Adam plunged his combat knife into the creature’s side, grime mixing with pale blue blood and the sudden reek of raw damp chicken. Trying to keep hold, Adam yanked out the blade and brought it down again and again, attempting to get the catfish to favor its wounded side and hopefully roll Dave out of the water.
----
It was fortunate that Dave was both hard of hearing and currently being wrestled by an enormous catfish underwater, because if he had heard Adam’s comment, there might have been a sea creature versus hunter alliance. The heavy set slime on his skin kept the catfish’s hands sliding off him, but as he was knocked deeper and deeper into the dirt, the chance of dying from being crushed by catfish was increasingly looming.
Dave bared his teeth and bit into the scaled underside of the catfish with little success, unable to open his mouth enough to get any kind of hold, but the overhead action above the water seemed to have more of an effect. Dave kicked himself out from underneath the catfish as the catfish trashed and tried to reach for the human above it, more interested in a prey that it could actually drown.
It curled its other arm around Dave as it reached for Adam, distracted by the dagger slashing deeper and deeper into its side. It wasn’t watching as Dave opened his own maw and bit down on its arm, bone snapping under his canines.
When Dave emerged from the water, it was with one of the arms firmly between his teeth, torn off the body and dripping blood into the water, he grimaced, dropping it onto the roots of a nearby tree that had started to sink into the water as the soil beneath it had given way to watery mud.
----
“Holy shit,” Adam effused in admiration of such unmitigated badassery, a grin brightening the Hunter’s grime-covered face as he climbed up the side of the flailing catfish. He hoisted himself up with each deep stab of the knife into the catfish’s spongy flesh as if it were a rock-climber’s spike. “That was fucking ace….hey what’s it taste like? Bet you got like Marsh-Mono now or something…”
Adam’s preliminary diagnosis on what disease Dave had doubtless contracted was cut short as the Hunter accidentally stabbed too deeply and pierced an organ. Greenish black fluid hemorrhaged from the wound and Adam let out a stream of gagging curses as the slimy knife slipped from his fingers into the acrid effluvium.
That momentary loss of purchase was all the catfish needed. Adam plunged into the marshwater as the fish spun into a deathroll and opened its toothless maw wide.
Adam’s world became warm and damply dark.
----
“Ah, fucking hell,” Dave groaned, wading deeper into the water. He couldn’t see where Adam had gone, but he couldn’t feel anything human sized with flailing limbs moving around in the water. If he’d been knocked out, it was a matter of moments before the human risked drowning. You couldn’t heal an absence of oxygen in your lungs. Thick blue blood pumped out of the catfish’s side, murking up the water, but it was still kicking, moving towards him with its still remaining arm. This was going to be tough just by himself, and without Adam moving around in the water, Dave had no fucking idea how to find him.
The catfish swiped, and Dave dodged out of the way with a slash at its side, seeing where Adam had been hacking deep into it, where it was also bleeding and oozing viscous pus into the water, stinking up a storm. Still no sign of the wayward hunter. Shit, shit. Hoping that with its movement he might get a better feel of where Adam was. “WALKER!” He barked, watching the catfish and staying well away from its brutish arms.
Which was when he realised there was something else moving inside the catfish and he realised exactly where Walker was.
“Jesus Christ.” He drove his hand into the deep gash in the catfish’s side, causing it to spasm in pain, hoping he could distract the catfish long enough for one of them to think of a plan to get Adam out of the monsters without… risking killing him while fighting the catfish.
Adam’s silver knife appeared from the catfish’s belly, a brief protrusion of metal followed by an upwelling of dark blue ichor. The enormous fish thrashed as Dave’s hand in its wound exacerbated this new pain burrowing out from the inside. The catfish bucked in spine-twisting arcs on the frosty mire as it instinctively tried to get free of whatever invisible thing was tearing at it.
The knife blade surfaced again when the panicked flailing no had briefly subsided, the incision growing into a long fleshly tear that spewed gummy stomach lining. Long strips of blue-tinged mucosa and yellowish subcutaneous tissue spurted from the wound each time the blade retreated, staining the marsh ice in a splots of organic dyes.
Adam’s gore-caked right arm snaked through the widened opening, trying to find some kind of grip outside as the fish’s frenzied motions turned his world into a dark barrel-roll hell of sloshing fluids and pythonic stomach muscles. It was a dicey business as the fish’s jostling and this cramped space made accidentally stabbing himself a real possibility. The Hunter had nearly opened up a vein when he’d had to fold into the fetal position to retrieve the spare silver knife.
It was times like these where being trained to abandon thought and focus only on each incremental steps of survival came in handy. The horrid smell, the acrid taste of bloody filth in his mouth, the vertigo of the fish’s thrashing, the burn on stomach acid in his skin and eyes, and the rip-popping compression of the catfish’s spasming stomach messes would’ve made it easy to just panic.
Luckily, Adam had spent enough time being taking doses of ever-higher concentrations demonic Terevi venom as a teenager that being digested was no longer an excuse to slack off. It’s really those salt of the earth family values that build character y’know?
Adam stuck out one leg through the widened opening and placed it again one fleshy end of the wound for leverage as he pressed the knife’s blade upward, sawing his way through sinews and fat as frigid marsh water poured in through the opening.
Something suddenly gave and the world spun. Adam hit the squishy sod with a groggy oof but convulsing to hack up catfish blood.
The first time the catfish tried to roll, Dave punched it in the eye. The second, he sliced off one of its barbs and it knocked him into the water with its remained arm. Dave’s head smacked into a tree branch and he briefly saw stars. He got out from under it, and saw a shape tearing through the scaled belly. A leg. Walker. He almost wanted to surge forward and grab him, but the bleeding hole wasn’t enough to fit a whole man through, and yanking Adam out of place might trap him and make him suffocate. Dave couldn’t let the catfish roll again, or Adam’s leg would snap like a matchstick. Dave hacked at its back with the machete again, blood spewing his body with every swing, now he knew where the hunter was cutting his way out from, keeping the catfish from grabbing at Adam or rolling again. With a final hack and a burst of bloody flesh, its intestines spilled out into the water in large ropes and bobbing in the water like grotesque pool floats. Adam along with it. The catfish spasmed, and twitched, its gills trembling, before at last it became still.
“Jesus fuck,” Dave said, rushing over to Adam’s side. He paused, waiting for the worst of the convulsions to pass before bending down, picking up Adam’s arm and swinging it over his shoulder. If the kid passed out, Dave was worried he’d faceplant into the swamp and breathe water. “Easy does it. Easy does it now,” He muttered, lowering Adam to sit on some firmer ground. “Keep your eyes shut, I’m gonna get this crap off your off your face so you can breathe,” Dave said, not being precious as he wiped the acidic gunk from Adam’s face, pulling a flask of water out of his belt and using it to rinse Adam’s face. He held his hand so that the water wouldn’t go into Adam’s nose nor mouth. Wasn’t looking to waterboard the guy afterall, just make sure that the acid didn’t cause permanent injury to his eyes or anything.
Pressing the half-filled flask into Adam’s hand so that he could drink or wash himself as need be, Dave stepped back, giving Adam space to catch his breath and assess his own wounds. He leant against a worn out tree, feigning a casual demeanor so Adam didn’t feel as intensely scrutinised as he was being. The thick sludge of blood and grime covering Adam from head to toe was mixed with stomach acid, and the little skin that Dave could see was turning pink where it wasn’t battered blue. “Always thought hunters had a flair for the dramatic, but you really take the cake,” he joked with the hint of a smile on his features, but the worry was there. Adam’s injuries would heal faster, but Dave wasn’t the one who’d just been eaten. He just remembered the feeling. “When you’re ready, you’re gonna need to get back in the water to wash the rest of it off.”
He didn’t ask, are you alright. He didn’t ask whether it hurt. He didn’t need to. He knew how trauma was what each hunter collected by the armful, this just another harrowing near death experience out of dozens that Adam had walked away from. This one might not even leave a scar, just a story to tell over a beer. Tomorrow, Dave would feel like he’d been hit by a truck, and in a week his muscles would still give him hell. In a week, Walker would likely be right as rain. But healing hurt, both the mental and physical sort, so he waited for Adam’s cue before coming in to help him get on his feet again. His own legs began to protest under both their weights, his ribs creaking. For right now, the adrenaline rushing in his weathered veins made this just about bearable, but they needed to make a move before the tides turned against them.
“I’ll tell you what, Walker. Once we’re both patched up, I’ll buy you dinner and a beer just to celebrate you not being dinner.”
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Orobas&Morelia - fated
Summary: Nearly killed by a slayer, Orobas is on the brink of psychotic break. Heavily damaged, he runs into Morelia-- the two strike a small deal and expose their true selves.
Location: Southern State Time Period: Flashback -- Untied States Civil War; 1863 Triggers: Gore, blood, body horror, injury, death
War was a constant energy in the world across all species and time. Orobas traveled with war, lured to it from South Korea into China, to Germany, and eventually into the United States. He moved often with his maker Haxian, the two inseparable and always with a body count behind them. It was growing tiresome in this city, a slayer had almost cut Orobas in half. It was probably the closest he’s ever almost perished, and the feast he required to heal from the damage had put him in disturbed mood. Haxian had left him only to seek out a place to lay low for a few days, the gun fire in the distance was a crackle of explosions, and the scent of blood in this war beaten southern town was heavenly. He moved from the darkness of an alleyway to the edge of a street. The streets pitch less lanterns strung up on hooks, as the dark sky randomly illuminated in bursts of firelight. People tried to scurry through the city to get to where they were needed. Unaware of the cloaked figure with a limp, arm almost hanging off his shoulder, and a thirst so deep anything would do.
Entangling herself with mundane matters wasn’t something Morelia did frequently. Finding herself in the independent nurse squadron hadn’t been a bad strike of luck, but rather the easiest way she’d found so far to relentlessly eat without fearing getting caught either by wardens or the same humans she so deeply desired. But despite having an all you can eat buffet to her disposition, the lampade still found herself merging with the shadows at night, waiting for the perfect victim. Many seamlessly walked past her without noticing, wondering why a particular spot felt slightly colder than others, the ghost of a hand touching the back of their necks. But it was probably their imagination, right? But it wasn’t the thrill of finding a clueless spellcaster what kept her in the dark alley, but rather a barely noticeable silhouette that had caught her eye. It took a while before she decided to move and, like a ghost, the woman lurked towards it, hoping she’d be lucky enough to find her dinner.
Orobas couldn’t remember what human hunger felt like. Emotions were a blurry crosshatch within his mind, that shifted with his moods and what he desired. Layers of simplistic understanding in survival were more pronounced, and likely why he’s survived as long as he has, being someone who killed so much. The monster didn’t entirely exist with the living, not caring for their needs, their ambitions, or their lives, but it was necessary to associate with them. Humans disgusted him, a vermin that he feasted on because it was all he needed to remain immortal. Right now, hunger was there, a swirling dull throb that made his eyes bleed to red as he limped forward again, the step excruciating as his middle slid out of place and seemed to barely connect. As he moved from the alleyway towards the building where people were laughing, and drinking their fill, a tavern it seemed-- he pulled out a long six inch, ivory handled blade with his only operating hand. Keeping it hidden within the folds of his long cloak, covering most of his injury and body.
It was easy to sneak up on them without getting noticed, after all for Morelia was born from the shadows, and to shadows she would return. It was almost boresome how easy it was to prey on others, especially when a touch was all she needed to avoid starving to death --- human flesh wasn’t a necessity she required to survive, but rather just a delight she never wanted to let go of. She continued silently looking the way the silhouette limped next to her, pitying how completely unaware of her presence they were and how easy it would be to just snap its neck. It would be a favor, really, to help them get out of that suffering. Something was off, however. No smell came from the figure, which meant they weren’t human. And that was enough to peak the woman’s interest. If anyone had been watching into the alley, it would’ve looked like she materialized from the thin air. Morelia continued silently observing, her head now cocked to one side, and a dark smirk painted on her face. She wondered how long it would take the other to notice her presence, but the little show was too good to stop it.
Orobas didn’t notice the presence at all, his eyes were on his desires. The laughter on the other side of the windows, their cheer’s with tankards splashing ale over their fat fingers. Orobas shivered in want to hear them scream, to smell their blood-- but as his awareness caught up to him, though very delayed, something sinister curled a snarl to his lips. With a fast turn, he made to shove the person to the wall, the knife pressed to their throat, but he gritted his teeth as his injury moved and shifted, giving his upper body a disjointed, disturbing appearance. His eyes regardless were forward and on the woman. The scent sweet, and alluringly different. “Mhmm,” a throaty sound caught at the back of his throat. “What is so funny.”
A short breath left Morelia’s throat as her back hit the wall, mostly in surprise. In all honesty, she hadn’t expected to be met with such force, but the blade pressed against her fake skin was a nice touch, and she couldn’t help but let out an actual laugh at his words. Not only he looked like he was struggling, but his voice confirmed her how emaciated he was. “Well, you, of course.” A blunt reply, the obnoxious smirk never leaving her face. Her eyes flickered slightly as she took notice of the fangs. The undead weren’t her favorite crowd as there was no magic to steal away, and to say she was disappointed would be the understatement of the century. But, for now, she wasn’t scared but rather very amused, despite the repulsive disfigured torso. The faint chatter coming from the other side of the street was a weird contrast to their current situation. “Rough night, night child?”
Orobas grinned, a feral and stretching smile at her tone. It wasn’t often he was walked up on, laughed at, and also not instantly repulsed. This was why the supernatural should always know one another, they didn’t belong to the world on the other side of this wall. No, they met in alleyways during a war, damaged and grinning. His body groaned in further displacement as he slowly leaned forward towards her smirking face, eyes dancing across the shape of her lips, down the tendon line of her neck with a subtle inhale to the sweet aroma. His arm dropped slowly against his will, weakness a frustrating bolt through his dead chest. “Slayer--” he whispered, a compulsive edge to his tone. “They wanted to cut me in half. Stay still for me-- hmm?”
Both of Morelia’s eyes squinted as the other leaned in, another laugh escaping her. Vampires were such entitled creatures, thinking they could just swipe in with their godly looks and get their way. This was probably her closest encounter with one, and it would be a lie to say she wasn’t curious, but she wouldn’t budge. Not when she could get something in return. Her own hand found its way to the man’s chin. At least that part of his body wasn’t gruesome, giving her a proper grip. Lampades weren’t really known for being exceptionally strong, but she guessed in the state he was it would be enough to keep his eyes at the same level as hers, ready to use her maddening gaze in case of emergency. “Oh, no no no, honey.” She mumbled, her thumb softly tracing his cold skin, careful to not get it bitten. It was a dangerous game she was playing, and she was loving every single bit of it. “Didn’t your master teach you? Everything has a price.”
Orobas’ lips twitched in glee, though she listened and didn’t move, she was good with her words, and weaved her way into more. He loathed he was in such a weakened state, but equally he didn’t entirely feel in danger. His maker was close by, and Orobas didn’t have qualms about putting his fist into someone’s abdomen. But she was beautiful-- and she seemed to be having fun, and Orobas didn’t actually remember what those things felt like. So caught up in his bloodlust night after night. “My, my. You must be so bored with life,” he nipped at her fingers anyway, wanting just the smallest taste. The lightest nic would cut flesh. “To bother me... what do you want, hmm? Why pay a price, when I take what I want, when I want it? Are you so unfamiliar with that feeling? Do you pay a price to feed?”
Feeling the nibble on her finger made Morelia’s smile widen more, the tracing continuing just to toy with him a little longer, realizing that the temptation was eating him alive. He had a way with words, yet he had been so dumb by asking what she wanted. An unknowing deal like that thrilled her, making her heart pump in her chest in excitement. What a twist of fate, she’d left her hideout for a meal and found a banquet instead. “You should know better than to ask me that.” She mumbled, finally dropping her hand. The desire to ask for a favor in return, binding him perhaps for how long to her was tempting, but the moment the sound of mundane laughter hit her again, the fae had other plans for him. “A drop for a body.” A pause, as she gave it more thought, before fixing her hair so her neck was exposed. “A bite for this whole building turned into a graveyard.”
Without warning. Without a single response less the sinking of his gray, thin skin along the hallowed points of Orobas’ face. The red hue bled from iris into the whites of his eyes. The moment her neck exposed, his jaw unhinged in an unnatural way, teeth elongated and sharpened into fine points. He rushed forward with a feral crunch through the tough skin, muscle, and into the ridgid artery with a pressured hiss as heat and blood pulsed against the diamond sharp incisors. In this position not a drop spilled, not even into his mouth, the suction and draw held still. Here is where it could feel good, as he leaned forward, slipping his leg between her own, wrapped the hand with the dagger around the small of her back and bit down with a gentle grind and sucked. The shift bubbled the blood up from the wound warmly, a careful draw that slipped down his throat. Fae. He hummed, never entirely enjoying anything but human blood. That wasn’t the point was it? He would kill everyone in that tavern and drink his fill. His body healed enough to take the hazed edge of permanent death away from him, and as he pulled back enough to sedate his immediate need and bring strength to his stance. He pulled back only to lick the blood from her neck, nipping the edge of her jaw, until his mouth warm with rare breath whispered into her ear. “I’ll kill them for you.”
The feeling of teeth tearing the skin of her neck was something Morelia never, not even in her wildest dreams, thought would happen. She was a proud fae, afterall, and being used by another species for a quick snack was a blow to her ego she thought she could never take away. But still, what was a quick sucking next to the flesh of dozens of people? Her own personal rules could be bended for such opportunity, for her own personal buffet. Still, despite her willingness to let him take her, she found herself groaning in pain from the initial bite; but slowly and steadily, a warm feeling washed over her, and she was shocked to realize she was utterly enjoying the situation in more ways than one should, relaxing to the point that her antlers were no longer hidden. The feeling of his hand against her lower back combined with whatever he was doing with his mouth made her let out a soft moan that was quickly muffled by her own hand flying to cover her mouth, embarrassment taking over her. Thankfully, he was done as fast as he had started, but she couldn’t contain the shaky breath that left her parted lips when he whispered in her ear. “Make it entertaining.” She mumbled back, heart racing as if she had run a marathon, before softly pushing him away to fix her hair, covering his marking. “I’ll be watching, night child.”
He leaned forward, slowly-- blood just tinted flush and brushed the softest kiss to her lips. “Hmm--” He stepped back when she pushed him away, taking in her antlers and fallen glamours, the flush, and the racing beat of her heart. Orobas dropped the cloak off his shoulders, his torso healed enough to be put together again, but the gash had ruined his shirt and showed still as a nasty open wound along his entire chest proving just what that slayer had wanted to do to him. His body groaned as it healed, black veins filled with life essence filtering through to reawaken cells, and revitalize his system. Orobas inhaled an unnecessary breath and exhaled as his red eyes reopened to look at her state and grinned. With a flip of his dagger he walked towards the open door. The business was rowdy, a dozen or so people singing and having fun, and Orobas walked into the establishment looking dangerous, without hiding his true face. The swell of panic was immediate, and something exciting crawled under his skin, the scent of fear perminating the space. Some humans grabbed at one another, but a few made to attack him and he grabbed the wrist of the first person, pulling them in to sink his fangs into their throat, he yanked back with his teeth deepin their artery as a gruesome splatter and chunk of flesh dropped with a plop on the ground. The blood sprayed everywhere, almost comically all over him, and the floor. Orobas laughed, blood slipping out between this teeth as the place exploded in screams. “Ah,” he shivered. “That slayer should have killed me-- this will be on her. I’ll make sure her family knows.”
It was fascinating, to say the least, watching how a vampire recovered after consuming some blood. Morelia had a smirk on her face as she mentally traced his black veins, wondering how they would feel under her touch, before giving him a wink and disappearing once more in the shadows to watch her little circus commence. The screaming and panic made her feel whole, and she almost felt like destiny had given her the wrong set of cards by making her a fae instead of a mara. It wasn’t on her books to let other people do the killing for her; finding her own nails filthy with dry blood after a spree was probably one of her disgusting, secret pleasures, but it somehow felt right to watch someone else do it for her. Although she supposed it wasn’t really for her, since he looked pretty into the whole murdering scene. Still, the lampade walked a short two minutes after him, glamour on once more and letting out a laugh as she leaned on the entrance door frame. “So vengeful.” She teased, looking around the room in hopes of feeling the presence of a spellcaster to get her own taste, but sadly all the present were insignificant, magicless humans. Her gaze meet with the eyes of a young woman, and with the appearance of a twisted grin, her eyes flashed bright for a second, making the human scream in fear. If the vampire didn’t slice her throat, her own maddened brain would kill her. “If you’d died, then we wouldn’t be having this amazing first date, hm?”
Orobas chuckled, feeling better, and alive in pleasure as the humans cowered. The word ‘date’ rolled around in his head, clearly not attuned to such a saying. His hand released the body where is collapsed with a hard thud on the ground. Orobas walked forward towards the table, and the people ran on the other side, a few braver screamed at him to ‘stay back! Monster!!’ but Orobas only dragged his blade along the table, carving a long line into it. One frozen in fear near the ground trembled, and Orobas lowered himself, petting their cheek. His gaze bore into her mind, a nudge of compulsion that settled deeply into her mind Pressing his bloody fingerprints into her cheeks and squeezing her face. “Go out in the streets, shout the Park family is to cause for this slaughter. Tell everyone you know it to be true.” She nodded and ran out the door. Without a seconds more delay, Orobas attacked everyone, a scream filled horror show as people tried to climb out of the windows, only to be pulled back inside and meet their end. He was healed afterwards from drinking plenty, though exhausted from the entire night. Standing in the middle of the tavern, surrounded in bodies, his blade dripping to the ground, and his eyes on the other. Orobas grinned, closing his eyes and savoring. “Mhm--”
Morelia found herself watching the scene in deep awe, not doing much to contribute other than moving slightly from the door to let the human run out of it, and a perfectly arched eyebrow was raised in surprise. Letting someone go wasn’t technically part of their deal, but she supposed one body wouldn’t really make a difference when her system could only manage to eat one. And oh, there were tons, her feet moving her through the bloody room until she was sitting on one of the few tables left standing. Had this happened a century later, she would’ve felt like a Harley Quinn meeting her own personal Joker, but for now, she just wanted to take him to the front line so she --- no, so they could continue feasting. But of course, she only stared, letting out a laugh every now and then when someone tried to run away from him, letting him have all the fun he seemed to be having, and all the blood he so desperately needed. Vampires and fae didn’t really mix well together. Once the slaughter was over, Morelia jumped down from her seat, looking down at the nearest corpse. Any would do, but she’d just wait for him to leave to eat. “You did good.” She mumbled, approaching him. She stood next to him, curiosity still radiating from her body as she once more traced her finger over his lips, wondering if he’d try to bite again. “Thank you.”
Did she need such a show? Was this all a little clever fae game? Did she even know that he was immortal and could spend eternity seeking her out again? Orobas didn’t often run into the fae, but he knew enough to always find himself curious about them. “The slayer family’s last name is Park. They will hear about it, learn their daughter died, know I did this as a warning. But if you wish, so wish-- you can chase after her,” he nipped her fingers again, but also grabbed her hand with his, threading this own with hers, and kissed the palm. “In a few days and finish her.” He chuckled at her thank you. “You’re welcome. Tell me your name.”
“There’s no need for that.” And it was true, despite everything. The last thing Morelia needed right now (or ever) was unwanted attention as it only made it more difficult for her to feed. It was doubtful that the human would remember her face, but paying a visit would only refresh her mind. “I’m sure you’ll cross paths with her again and finish your work.” She laced her fingers with his, mostly to take his mouth away from from her wrist. For some reason, she trusted him enough to share this unexpected intimacy; but she wouldn’t be a fool and let him near her blood again. “Thought you’d never ask. I’m Morelia. What is yours?”
“Orobas--” The name, however, didn’t come from the man in front of her, but the looming presence behind them. The voice filled with concern, jealousy, and frustration, enough to make Orobas chuckle darkly and look over at his maker. The vampire standing there looked to be in their twenties, beautiful with a boyish charm to them and seemed not be phased by the mess. “We’re leaving.” Orobas nodded, “okay--” he left her fingers with one last kiss, before he walked away, waving lightly while he did. “Be seeing you again, Morelia--”
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Disappeared
(In which my I wish my DM took obvious plot hooks so I could play my secondary character oh well guess I’ll do it myself)
To say the heist went off smoothly would be a blatant lie, but it was actually successful in the very least so they couldn’t do too much complaining about it in the end.
One tense, waterlogged night later, and Amir had his mech and his anti-scrying necklace, Navryn had a new charm to stave off her illness a little while longer, and the rest of them had some new bruises and a good amount of money.
Now the night later, Amir had bid them farewell and vanished to supposedly start avoiding Ravenwatch. Meanwhile, Gilther had nabbed a small amount of funds from the Bank of Miry and practically commandeered a nearby tavern to throw an impromptu party to the success of their mission.
That’s Gilther for you, Alwin figured.
The others had joined in, though Nav had bowed out early to retreat to her room in the inn they were staying in. Alwin suspected that she was still feeling the effects from such a high-intensity adventure. She’d been coughing a lot more in the past few hours, waving off his concern when he asked with just a weak smile. So he had let it go.
Alwin wasn’t really a party person in general, but tonight was going especially poorly for him. He still hadn’t had the chance to meditate yet and was nursing a nice new scar on his upper left arm; courtesy of a Child of Athos’s lucky dagger strike. So here he was. Outside the festivities, by himself. As usual.
It was dark and cool out. The sun had set several hours ago and the taverns lights were still shining brightly, thanks to the party. Alwin sighed, resting against the stone blocks that made up the wall behind him. He was definitely feeling last nights exertions. His whole body ached with a low ambient pain and he had that exhausted swirl behind his eyes that marked him being all out of spells for the moment.
He took one last glance at the tavern, smiled tiredly, and pushed off the wall. Maybe a walk would clear his head.
Tent Town was quiet, even for this time of night. Alwin breathed in deeply, taking in the sour stench of misery wafting below the cooler tones of the salt air. Nethis was a city like any other. Still, something about it felt… off. It was so crowded with people, overflowing with poverty and general unrest. The city seemed to press in on him, almost suffocating in its size. It’d been a long time since he’d been this anxious about his surroundings.
Maybe it was his upbringing talking. Trees aren’t nearly as noisy as people.
Alwin paused at the end of a row of tents, rolling his shoulders and wincing. Damn. Maybe walking wasn’t the best choice when he was still this tired. He instinctively went to tug on his bracers, getting a flicker of surprise and then irritation when he remembered they weren’t there.
He wasn’t used to roaming around without his armor on. But it had gotten soaked on the previous mission and it needed some drying out in his room before he could re-treat the leather and be able to wear it again.
Alwin sighed again, claiming a seat on a nearby stump. He was being ridiculous, wasn’t he. Oh well.
“Got anything to say?” he murmured, glancing up at the moon. It was a mere sliver in the sky at this stage, forcing his night vision to work for every foot of sight he got. “Am I still on track for you, Goddess? Are heists in your grand cosmic plan?”
The moon, predictably, did not reply. Alwin laughed, a soft huff in the still air. “Didn’t think so.”
“You’re out late.”
Alwin flinched with a full body motion, spinning in his seat with hands instinctively raised. What the fuck…?
Amir stepped out of the shadows, eyebrow raised. Alwin blinked and relaxed a hair, bringing a hand over his chest.
“Damn, you scared the living stars out of me,” he said. He shook his head, squinting back at the thief. “Kinda rude, actually. Weren’t you supposed to have scampered off with your prize?”
Amir chuckled. He tugged at a cord beneath his hood, giving a silver glimpse of the charm they’d stolen for him.
“I have a passage on a ship leaving in an hour or so. My cargo is already on board, ready for some insurance. Ravenwatch won’t be finding me anytime soon with this, anyways.”
Alwin nodded, leaning back in his seat and rubbing his eyes. Something was buzzing in the back of his head, an old suspicion to not trust any thieves guilds. Amir seemed… alright, though. He hadn’t done anything super shady so far, and he was doing his best to get away from Ravenwatch, something Alwin could appreciate at the very least.
“So, other than doing your best to put our party’s rogue to shame with your sneaking skills, what are you doing out here?”
Amir smirked, casually claiming a seat next to him.
“I have to wait somewhere, don’t I?” He said while Alwin wondered if it would be overly rude to shift away. “Besides, I wanted to thank you.”
Alwin snorted, fiddling with his gloves. “Yeah you already did that. The gold is nice.”
“I meant you, specifically.”
Alwin paused, giving him a steady look as his instincts sang in warning. Amir’s face was still mostly hidden in the shadows of his hood, making his face hard to read at this angle.
“Why?” He asked flatly. “You didn’t seem so thrilled about the rest of us tagging on. You only wanted Thora; for the heavy lifting. What makes me so special in your eyes all of a sudden?”
“That is a question, isn’t it,” Amir mused. “Who are you, Alwin? The wandering vagabond? A rogue cleric on a mission from his goddess, as you claim?” His voice dropped. “Or are the rumors true?”
Alwin flicked his eyes around them. It was quiet, with no one else in sight. This was… not great. He curled his fingers against the rough wood, missing his staff and wishing for maybe an extra five or six spell slots.
“What rumors, exactly?” He finally said. Amir seemed to smile at his tight tone, a glimmer of white teeth peeking out from the shadows.
“I may not be part of Ravenwatch anymore, but they do deal in information. Now imagine my surprise when some old contacts had a significant amount of information on you. You’re a long way from home, te’krula.”
Alwin stood up, heart hammering. He knew it this was foolish he knew people would know why didn’t his party take him seriously-
“This conversation is over,” he snapped. His hands were shaking from nervous energy, and he shoved it down.
“No, I don’t think it is,” Amir said, soft. Alwin snarled as Amir’s hand shot out, grabbing his elbow. He whirled on him, already summoning a handful of arcane flames.
“Don’t even think about it you piece of- ” Alwin gasped, stumbling momentarily as a sharp pain bloomed in his rib cage where Amir had buried a needle-like dagger in a lightning-quick movement.
Amir tried to back up after his strike, but Alwin grabbed a handful of his cloak as leverage to punch him directly in the face with his flaming hand. The thief stumbled backwards with a curse, hand immediately going to the seared flesh across his cheekbone. Alwin yanked out the dagger after a moment, barely even wincing at the trickle of blood. He threw it aside with a contemptuous motion, the metal disappearing into the scraggly grass.
“I’m not gonna give you a second shot, asshole,” Alwin spat. He reached for his magic, the beginnings of thorns growing out from the ground beneath his feet. His hands trembled, which he ignored.
And Amir- laughed.
“I don’t need a second shot.” He wiped the blood from his nose with the back of his hand, grinning. “The first was enough.”
A wave of dizziness spun over Alwin and his eyes went wide in realization. The trembling in his hands stilled, along with the rest of the movement in his body.
“Fuck,” he rasped, swaying as his joints and muscles locked up. “What the fuck- did…”
“A paralytic poison,” Amir said, watching Alwin struggle uselessly against his own body with a distinct amount of satisfied interest. “ Don’t worry- it won’t kill you. It’s not strong enough to stop your heart.”
Breathing was hard, but it was all he could focus on as his body stopped answering to him. Alwin screamed internally as his jaw locked up with the rest of him, stopping the verbal component needed for his spell-casting. The vines shriveled away, disappearing with the last of his magical capabilities.
He collapsed.
I knew it, his frantic thoughts said, swirling around in his frozen head. I knew it I knew it I knew this would happen-
Amir knelt next to him, cocking his head curiously.
“I’m always surprised by how quickly that poison takes effect. Still,” he brushed a lock of hair out of Alwin’s face, calmly meeting his furious gaze. “Can’t be too careful when dealing with spellcasters. Especially not ones of… your caliber,” he chuckled.
Fuck you, Alwin wanted to scream, but all that came out was a strangled growl. The instinctive terror of once again being helpless, flat on his back, burned into rage at Amir, at the world, at himself for once again letting his guard down when he had just started thinking that maybe he’d be ok, that just maybe he’d finally found some people he could stay with. But he couldn’t say it- just stare upwards at the man who was casually going to take it away. Amir seemed to get the message anyway.
“You’re probably wondering what this is about,” the thief continued. He was currently rummaging through his bag, pulling out some loops of rope and something leather that Alwin couldn’t make out, frozen on the damp grass as he was. “To put it simply- you’re my insurance.” A firm hand pushed him on to his side, so Amir could start the process of binding his hands behind his back. “You’re worth a lot in certain circles. Alive, again, so don’t think that I went through all this trouble just to kill you.”
Alwin’s breath hissed through his teeth, unable to answer- not that he wanted to at this point. Amir only hummed from where he was, pulling the ropes tight with practiced ease.
“Someone in Athos will be very happy to have the sole heir to Terranith at their disposal,” Amir said. He finished on Alwin’s wrists, moving up to his shoulders. Alwin shuddered as the rope looped around his chest, the act of breathing starting to escape him as the poison ran its course. Amir appeared to notice and paused as Alwin’s vision starting swimming into black.
He patted his captive’s shoulder, clicking his tongue sympathetically. “But that will be your problem- not mine.”
Alwin finally let go, world fading into darkness, and he knew no more.
--------
So the storyteller in me is screeching right now.
Also- I write these for me. But if even one person enjoys reading these, I’ll continue posting them here on tumblr. (My Burn Scars comp seems to have gotten deleted? I guess I’ll have to repost the whole thing.)
Hey if you want more Alwin and the Inhumans stuff, how about leaving a like or a reblog? (Or an ask I talk way too much about everything and will yell at you for like an hour about it)
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JAY obv but also tell me about your genasi pirate lady
Full Name: Jayden “Jay” HawkeGender and Sexuality: Male, bisexual & demisexualPronouns: he/himEthnicity/Species: white Birthplace and Birthdate: 9th of October 2045, somewhere in MaineGuilty Pleasures: he does like cheese and milky things in general, but shouldn’t eat it because he’s lactose intolerant. Doubly guilty when he does anyway and later suffers for it. I imagine lots of other things too but -shrugs- Phobias: Feral ghouls. Zombies. They terrify him SO MUCH, he used to have dreams about his loved ones (or his squad mated in the army) coming back as zombies and having to kill them, and still does to this date. What They Would Be Famous For: Beyond being the person who did All That during the game (which he doesn’t really want to be famous for), bringing sheep back to Boston during his Great Sheep Hunt (which I should continue. -coughs-What They Would Get Arrested For: OC You Ship Them With: Norma! Who is his dear wife! Also @keycchan‘s Adust, across a handful of AUs, all beautiful! I love them.OC Most Likely To Murder Them: -shrug emoji- I guess Otter again, if the price is right.Favorite Movie/Book Genre: Murder mysteries and such? Light, kinda short, likes trying to figure it out before the murderer is revealed (often doesn’t). He doesn’t read or watch movies a lot tbh. xD Will watch almost anything Norma likes.Least Favorite Movie/Book Cliche: I think like. miscommunication as the source of relationship problems frustrates him a lot? :D JUST TALK THINGS THROUGH you broody gits!Talents and/or Powers: Jay is strong, he’s like a pack bull really. He’s also hard to knock off his feet, and he’s a pro at keeping his footing in rough terrain. Walking space-heater. Good with animals and children. Can sleep anywhere. Pretty good at making food taste good intuitively.Why Someone Might Love Them: Jay’s a warm person, friendly and curious and usually gets along with all sorts of people, he’s chill like that. He likes helping people just out of the joy of helping, and DOING stuff. Enthusiastic and warm.Why Someone Might Hate Them: For some, his warmth and helpfulness and constant need to be doing something might be aggravating, and his helping nature might meddle with some other people’s plans (raiders, for example), which would make him frustrating to deal with.How They Change: Jay’s story in the Commonwealth is very much about change - he enters the world where he suddenly has no place at all and everything he’s ever known has turned upside down. He struggles with understanding what’s real and possible, and not knowing his place in this world is rough for him. He kinda. Doesn’t want to become what the world and the game’s story try to push him towards, a hero and a leader and so on. His story especially after the story - during the Great Sheep Hunt, and so on, is a lot about finding his place, MAKING his own place and happiness in this world. He doesn’t change so super much as a person beyond you know, learning how this world works and gaining some necessary hardening, but his story is about changing his situation into something that he can be happy with.Why You Love Them: I love Jay because he grew into being just someone who took up a life of his own, like REALLY took on a life of his own and evolved into someone that I love dearly. He’s let me explore through him a lot of things that mean a lot to me, and also I just. have a huge soft spot in my heart for guys who can be vulnerable. Can be soft. Can be kind. Who do what makes them happy without worrying about judgment.
Full Name: Ballan Wrasse (who is actually not a pirate, she’s the more lawful (actually more neutral) kind of a sailor. Works on a cargo ship! :D)Gender and Sexuality: female, bi or panPronouns: she/herEthnicity/Species: water genasi Birthplace and Birthdate: I had her age at 42 or 43 in my character sheet but I think she’s probably older. 47? Some 47 years ago, on or more likely in the ocean next to the ship her mother worked (and still works) on as a ship’s druid.Phobias: -shrug emoji-What They Would Be Famous For: Being a ship’s druid whose ship sank on her watch :’D Not a good kind of a reputation to have really. But this is why she’s out there learning to become a better druid!What They Would Get Arrested For: Might occasionally overdo it with the alcomahol and end up in a cell overnight. Alternatively, trespassing on private property.OC You Ship Them With: n/a atmOC Most Likely To Murder Them: n/a I have no idea. xDFavorite Movie/Book Genre: Not a big reader, her. Likes ghost stories and monster stories and like. fantastical experiences at sea stories that sailors tell each other over their dinners or their cups at night.Least Favorite Movie/Book Cliche: Not a fan of forced happy endings, but also doesn’t like forced BAD endings either. if. those count.Talents and/or Powers: Ballan is a druid, so she has magical abilities! She can turn into animals she’s seen before! She can purify food and water! She can mend splinters in the wood and fix fraying ropes. And so on and so forth. She’s also kinda strong (comparatively to my usual spellcasters ajdhaskjhk). She’s also a water genasi so she can breathe underwater and is an excellent swimmer. Has an endless supply of ‘wisdom’ that has something to do with the Sea.Why Someone Might Love Them: She’s a genuinely supportive person when you’re around her and she sees you as crew, temporary or long term. I think - and we’ll see if this actually happens because she IS a D&D character - she’s kind of. idk a calm presence? Level-headed? I don’t rightly know. xD We’ll see!Why Someone Might Hate Them: She can be a little awkward, for one. But also she’s the kind of a person who’s put her loyalties to the ship first and thought that the crew comes and goes, there’s very few loyalties there once someone leaves the ship you know, that’s where her loyalties end? And that can be. not great to see. ALSO she’s not really been a good ship’s druid, foolishly believing that what she knew was enough, not taking the time outside of the ship to train and learn more while she could - until it was too late.How They Change: She’s TRYING to become a better druid for one; she knows she’s fucked up. We’ll see what else chages in the game, that can depend so much on what the story is and what ends up happening!Why You Love Them: I love Ballan because I love aquatic themed characters a lot, and also yep, still like older-than-let’s-say-30 women kicking ass! Also I love her because for once I have a character that isn’t smarter or more charismatic than me so I don’t have to try to be smarter than I actually am. xD She’s been super fun to play and think about so far, and I’m excited for more!
#sole survivor jay#ballan wrasse#replies#thank you!!!#blabbering#long post#fallout 4#d&d#sannaxsonvevo
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I Refuse to Be Your Enemy!, Vol. 1
By Kanata Satsuki and Mitsuya Fuji. Released in Japan as “Watashi wa Teki ni Narimasen!” by PASH! Books. Released in North America digitally by J-Novel Club. Translated by Molly Lee.
Despite the fact that, if you look at forums and message boards, you’d think “otome game villainess” novels were the new vampire or Alice trend, we haven’t actually had too many legally licensed over here yet. My Next Life As a Villainess, aka Bakarina, it a very broad comedy, almost a parody, of the genre. Accomplishments of the Duke’s Daughter just has the manga so far, and seems more interested in the politics and worldbuilding than it does in anything else. This new series, though, may be the purest form of the genre I’ve heard of. It’s not subverting anything – in fact, the opposite, it’s almost painfully earnest throughout. Our heroine knows she’s going to be a villainess (actually, not even that – a mid-boss) and get killed by the hero, and does her damndest to avoid that in every possible way. All this while falling in love. Light novel fans might be a little disappointed. Romance fans should be quite happy – it’s right up their street.
Kiara has had a rough life. The daughter of a Baronet (the lowest rung of nobility), her mother died early, and her father sold her off to the family of a count. There she was fed odd potions, trained in poisons and knifework (for some odd reason) and shipped off to boarding school. What’s more, she’s been having these odd dreams where she lives in a different world as a schoolgirl playing an RPG… whose plot sounds a lot like the world she lives in! What’s more, she remembers from the dream that she (with a different, married name) is not only a spellcaster, but is brutally murdered by the heroes. So when a letter comes from the count telling her to come home and marry the guy whose last name she now recognizes, she very quickly runs away. Fortunately, she ends up hiding in the wagons of a group of young men who are sympathetic to her story… and one of them is more than he seems. Now she has to find a way to stop the fate she’s familiar with from the game from happening.
As you might guess, this is an isekai of sorts, but it’s handled in an interesting way. Kiara never loses her sense of “self” to whoever the Japanese girl whose memories she has, which the memories remaining “dreamlike”. As such, it feels a lot more realistic, even when she brings up RPG terms. On the down side, her character can be highly variable depending on the nature of the plot – she was bad at school, so has to have a few things explained to her (and the reader), but by the end of the book she’s putting her RPG memories to use as a real-time strategist, and seems to get far too good at spellcasting far too quickly. The better parts of the book are her interactions with Reggie, her love interest (yes, besides the presence of two other obvious candidates, there seems to only be one love interest here), and her “I must be mistaken no one could be interested in me” thought process is both frustrating and adorable.
The book ends on a cliffhanger, which is a bit annoying as it felt like if it had gone 10 pages more, we could have ended the series with the first volume. But there are five more. In the meantime, this is pretty solid, if a bit humorless. It’s serious romantic fantasy, with everyone acting the roles as straight as they can.
By: Sean Gaffney
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The Year That Was… 1992
By The TAG Team
Luckily they didn’t convert this movie into an adventure game
Licensed adventure games have appeared from time to time, but this year their number was considerable. We had games based on books (Gateway and Dune, which might also be based on a movie), games based on TV series (Star Trek: 25th Anniversary, Inspector Gadget and L.A. Law Game), games based on contemporary movies (Hook and Batman Returns) and games with main characters lifted from other media (Fate of Atlantis, The Lost Files of Sherlock Holmes and Consulting Detective II, which is also an adaptation of a board game). The usual story is that licensed games are just a way to sell garbage to suckers, but despite the few stinkers in the mix, some of these licensed games were quite good in their own right.
Let’s talk about numbers then. I think for the first time, most of the games we played scored around forties, where you’d pretty much expect most of them to be – vast majority of the games were not awesome, but not that bad either, having some good qualities and some things that needed fixing. The score given to largest number of games this year was 45 (with four games scoring that exact number), which was pretty close to mean (48.79) and median scores (47).
While most of the games in 1992 were pretty average, plenty of the games certainly weren’t typical adventures. We had several games with CRPG elements (Koshan Conspiracy, Quest for Glory remake and Quest for Glory 3), games where combat was at least as important as clever inventory management (Inca, Waxworks and Alone in the Dark), puzzle games (Island of Dr. Brain, and to some extent, Gobliiins) and even adventure-strategy hybrids (Dune and Rome). The results of combining extraneous elements to an adventurish core were somewhat mixed, Quest for Glory 3 being most successful of the lot, while in worst cases hybrids meant just combining two inadequate games into a monster that almost no one would like to play.
The appearance of so many hybrids is just one example of diversification of adventure game business. Not anymore can we speak of Sierra as a synonym for adventure gaming, as their products form a minority of all the games we played this year. An interesting trend is the proliferation of European adventure game designers. Coktel Vision is responsible for a bulk, but they are certainly not the only French adventure game designers anymore. Indeed, we’ve also met our first Italian adventure game (Nippon Safes). Notably we also have our first European adventure game in the Top 10 list (KGB).
Since it’s the end of the year, we will pick some examples of games we’ve played for special awards. But first, let’s cash out the prizes for the Full House Awards.
Full House
The last Straight of the year was won with a perfect guess by Laukku, which means he will get the full 10 CAPs reward. No one figured out the exact order of Top 5 games of 1992, so half the prize (5 CAPs) will go also to Laukku, who was clever enough to have the closest guess. And to top it all, Laukku was even the closest guesser in Bottom 5 of 1992, receiving again half the prize (5 CAPs).
Laukku’s othewise perfect winning streak breaks with Full House. No one managed to guess the exact order of all the games of 1992, but the closest guess for Full House came from Charles, who ironically thought at first he had no idea what the correct order would be. Charles receives half the prize of Full House award (39 CAPs).
Now, it’s again time to award the games with the best and the worst qualities. Majority of the awards have been decided by our group of reviewers, but readers have also had a chance of voting for their favourite.
Reader’s Choices
Let’s start with the best Missed Classic this time. Anyone who has played the game probably won’t be surprised. Yes, the winner is Infocom’s innovative text adventure, A Mind Forever Voyaging, with 20 % of all the votes!
Serious game of serious issues
The best game of 1992, as chosen by our readers was, with 50 % of all votes… well, you all guessed it, Fate of Atlantis.
The reward ceremony is just beginning
Let’s move on to the awards chosen by our regular reviewers!
Charles Darwin Award
For the Most Evolutionary Game of 1992
5th place – Lost Files of Sherlock Holmes: This is a more than competently-produced game by a first time developer. While they didn’t innovate much, they took what LucasArts and others were doing and proved that they could do it just as well. The journal is an excellent addition to the genre. The game also had a great mix of in-engine work with cutscenes.
4th place – Putt-Putt Joins the Parade: It was the beginning of one of the first successful children’s adventure game series, spawning a number of sequels and making children all around the world learn the wonders of adventuring. It’s still a rough beginning, but rumor says the series will get better.
3rd place – Fate of Atlantis: Multiple paths that we raved about were a great development and would have been excellent if other games followed suit, though we know why they didn’t – a lot of cost for the benefit of a few customers .
2nd place – Lure of Temptress: Both the Virtual Theater mechanic, and the ability to give commands to AI-controlled NPCs were embryonic ideas that would soon become standard in adventure and RPGs. Interesting, even if half-baked, but there was something even more revolutionary around the corner.
Winner – Alone in the Dark: What other choice we could have for the title of the most evolutionary game? Alone in the Dark pioneered the use of 3D models for characters, items and monsters, and spawned a genre of its own.
No it isn’t! We still have awards to go
Lament Configuration Award
For the Most Ridiculous Puzzle of 1992
6th place – Chain of keys (Lost Files of Sherlock Holmes): Some of the puzzle chains in the game were a bit contrived. We had to find a claim ticket, to get a box out of a pawn shop, which contained a key to a desk, which contained a key to a lockbox. That just feels excessive, especially as it seems dangerous to hide a key in a pawn shop item and, if you were to do that, why wouldn’t you hide the key to the lockbox instead of the desk? And if it was a mistake that the key was in the box of tarot cards, then we only solved the game because of an excessively contrived coincidence. (Not the only one by far. Remember the key to the room you were in locked in a safe that was mistakenly left unlocked? That was fun…)
5th place – Winning wet T-shirt contest (Spellcasting 301): In order to win a wet t-shirt contest, you have to get some suction cup-covered gloves from Batman and give them to a wrestler so she can win a mud pool fight, which convinces her to participate in the contest in spite of her being flat as a table. Then you have to give some dehydrated falsies to another girl and UPPSSY the wrestler… It is the gloves part the one that we find more infuriating.
4th place – Getting rid of liquour (Lure of Temptress): Having to give the flask of liquor to Luthern in order to empty the flask so Diermot could get the wizard’s transformation potion instead of just . . . .dumping it out was stupid.
3rd place – Getting on boat (Amazon): We are trying to pay for a trip on The Amazon Queen:
The captain asks what we’ll give him.
He never tells us what he wants
There’s no indication we need two things until we offer him one of the things he wants
Both things we need are easily missed (and we indeed missed both of them)
Even if we knew we needed cigarettes, opening a random truck door is nowhere near the first place we’d look for them
Most vehicles are a single clickable item, but that specific truck contains the second hotspot of the truck door
If we knew we’d also need a nugget of gold the presumably lowly-paid serving boy is the last place we’d expect to get it from.
We should have still had a few thousand dollars in US currency anyway, but it wasn’t in our inventory any more, just because.
The captain is planning to sell Maya as a slave anyway so why’s he so damn keen not to let us on the boat – he’d lose her as a slave if we weren’t stuck in an adventure game dead-end. If we offered him everything we had and it wasn’t enough he should have told us he’d let us on for the price of a used jerrycan anyway just so he has a slave to sell
A gold nugget AND a packet of cigarettes – is that the standard price for a trip partway up the river? – how does he get any business at all?
2nd place – Recovering second leaflet (Bargon Attack): As it was noted on the first post, the bar riddle to recover the second leaflet is incredible (play the pool three times so one of the balls is sent flying in the bull head on the wall, so it drops a key on the ground. Use the key to open the trophy cabinet, then search every cup for ANOTHER key then use this one to open the office, where you find a switch that turns on the electric fan, which blows one of the papers on top of the cabinet to the ground…) It’s not particularly hard considering most of the answer consists in randomly clicking on stuff until something happens, but it’s aggravating in the sense that all of this leads to recover a leaflet from above a furniture and there is no less than three chairs around it… At least it’s way more entertaining than the rest of the game, and still not the most ridiculous puzzle.
Winner – Blutack puzzle (Curse of Enchantia): And the award for the most ridiculous puzzle in 1992 goes to … wearing blutack on your head to capture a rock… enough said.
If only they had told us it’s blutack
Captain Marvel is a Woman Award
For the Most Memorable Moment of 1992
6th place – Virtual reality (Gateway): Our favorite moment is at the end when the message from the AI reveals that the PC hasn’t returned to Gateway after all. You break the VR again and think you’ve won, and then the rug gets pulled out from under you. It’s a great twist.
5th place – Simbani initiation rite (QFG 3): With multiple ways to complete the tasks, and some portions which rely on the player’s skill, it’s a memorable culmination of several things the Hero has done before, thrown in with some drama in that he’s competing against one of his friends, Yesufu.
4th and 3rd places (tied):
Alien in head (Dark Seed): The first nightmare with the alien embryo being placed in Mike’s head is pretty memorable indeed. It’s a pretty well-known image and quite traumatic. The music adds only to the uneasiness of the scene.
Beginning of Alone in the Dark: The most memorable moment is right at the start, the attic room. It is well-lit, but immediately surrounds you with danger and there’s plenty of things to find. The initial feeling of being able to block out those monsters makes you wonder how much more interacting with 3D objects you’ll get to do, but unfortunately it is few and far between after that point.
2nd place – Laughing gas (Star Trek): Kirk and McCoy are trying to create a vaccine for the Romulan plague and accidentally gasses themselves with laughing gas. (And later, you can douse Spock with a Vulcan equivalent.) They proceed to spend the remainder of the episode laughing their heads off, telling jokes, singing songs, and behaving completely out of character in ways that are hilarious. Fantastic writing in this section, especially as you don’t even need to ever see this segment if you never release the gasses into the air by mistake. But this is still not the most memorable moment.
Winner – Meeting Malcolm (Kyrandia): The greatest moment of the year 1992 was the first encounter with Malcolm: the dialogue between him and Brandon is great and there is even a bit of interaction (throwing the knife back at him) in what is otherwise a cutscene.
The award is handed out by King Brandon himself!
Needle’s Eye Award
For the Most Unsolvable Puzzle of 1992
7th and 6th place (tied):
Ending combat (Star Trek): We remain unable to win. It’s an arcade sequence where you face off against three ships (a replica Federation starship with incredible firepower plus two Elasi pirate ships that move fast but have weaker weapons) at once and we die very very quickly. Over and over again, we played this mission. That it was the last segment of the game, in the weakest episode, just makes the unsolvability of this puzzle even worse.
Needing a hat to beg for money (Nippon Safes Inc.): We need to get money for a metro ride. The solution is to present a hat a to a passerby that so far in the game has given no indication of being anything more than background scenery. There’s no mouseover text unless you have the exact right item.
5th place – Banishing ghost (Hugo 3): We find banishing the ghost quite troublesome, as the book needed to perform the exorcism is hidden, and nothing in the game tells you that it can be used for that purpose, or that you need a bell and a candle in addition.
4th place – Opening a vault (B.A.T. 2): The final puzzle of the game required the player to solve some sort of logic puzzle to open up a vault. There are no clues what the player should achieve, and due to an invisible timer, every move might end with a game over, which makes even brute forcing the solution an impossibility. Solving the puzzle required a help from a commenter.
3rd place – Cleaning the wall with the cloth to make a button appear (Curse of Enchantia): Nothing makes sense in this puzzle because the items are nondescript.
2nd place – Blutack puzzle (Curse of Enchantia): The most ridiculous puzzle is also quite unsolvable, when you can’t even tell it’s blutack you should be using. But this wasn’t still the most unsolvable puzzle.
Winner – The final chapter of Rome: The game goes out of its way to make the final chapter unsolvable.
It’s possible to totally miss the dagger vendor in Chapter 1, and even if you notice him it’s easy to dismiss him as the flavour detail of a vendor at the docks while we try to find a way to safety.
Taking the dagger costs all our money and we need money to buy our passage off the doomed city making buying the dagger a clearly stupid decision
If we escaped the city but wanted to replay the first chapter to try different things like buying a dagger, we’d lose our saved game because there’s only one.
In the last two chapters the previous three ways of making money are gone. We can’t loot Egyptian villages, we are not allowed to gamble because it’s beneath our station and we are not allowed to win a gladiator contest because the Emperor competes at every single contest and can’t lose.
The game has made finishing Chapter 4 without 100 extra gold to spare or a dagger a dead-end with no indication it’s a dead-end.
The idea of a military commander needing to have bought a cheap dagger back when he was a slave in order to have a murder weapon is absolutely absurd – we even have a slave with a sword in our inventory but can’t use his sword!
What Rome needs is a dagger – cutting the game disks in half!
Magic Square Award
For the Best Puzzle of 1992
7th place – Elephant puzzle (Hugo 3): We are very fond of the elephant puzzle. It it is a long chain that involves giving some condiment to the natives to get a blowpipe, escaping the witch doctor hut, making a voodoo doll of him with some clay, capturing a mouse in that same hut and shooting the elephant with the blowpipe at the appropriate time after freeing the mouse in front of him so that the elephant can fall asleep in the middle of the nearby river, blocking the water source and allowing Hugo to cross a waterfall below to the magic garden.
6th place – Mathematical puzzles (Star Trek): We enjoyed the number-based puzzles from the second to last section. Having to convert numbers between bases to better relate to an alien culture was a nice use of a science fiction trope in puzzle form. There are so few good math puzzles in adventure games.
5th place – Tape recorder (KGB): Some of the puzzles pertaining to the tape recorder were pretty good. The one where we are interrogating Chapkin and have to trigger the voice-activated playback to distract him comes to mind. To achieve this, you have to first switch the tape recorder to voice-activated playback, but shortly before this scene, when you’re at the hotel, interrogating a prostitute, you’ll accidentally trigger the playback, making Rukov switch it to manual playback. This serves to both set up the puzzle and remind you of the voice activation function
4th place – Finding Atlantis with Plato’s dialogue (Fate of Atlantis): This set of puzzles required us to read Plato’s Lost Dialogue – like telling the boat captain where to go by:
working out/remembering that Thera was the lesser colony
take into account the tenfold error mentioned in a different part of the dialogue
reversing direction because the dialogue is talking about directions from, rather than to, Atlantis.
3rd place – Sense gnomes (KQ6): It was good largely because it had a simple predictable premise which you could link specific inventory items to, even if you found them after finding the gnomes themselves. The only thing keeping it from being amazing is that it’s quite easy if you have the right items – their use is really obvious.
2nd place – Virtual reality (Gateway): The whole ending scene in the VR hell was tightly plotted and finely tuned to be just tricky enough without getting too frustrating. Getting the hydra to multiply and explode the scene without killing you is arguably the best puzzle in the game – but not the best puzzle of the year.
Winner – Trottier ghost puzzle (Fate of Atlantis): We had to use the sheet and flashlight from the hotel room and also the mask from Algiers. But the best part of this puzzle was that we can use either the sheet or flashlight or both of them without the mask to get Trottier amusingly telling us to stop being annoying. But despite the best part being the funny comments, each comment gives us a clue that our disguise needs more to make it convincing.
The audience is gasping
Golden Mop Award
For the Most Memorable Character of 1992
4th place – Kirk, Spock and McCoy (Star Trek): The banter between Kirk, McCoy, and Spock was excellent and was true to the tone of the original show.
3rd place – Rolf (Gateway): That crazy old man managed to survive for years by himself on an uninhabited planet and made the best of it by cataloguing the wildlife. Then when the PC shows up, he holds to his ideals even if it means he’ll stay stranded on his planet longer. He’s a little loopy from all the solitude, but he’s got a good attitude and some wonderful one-liners. For instance, after you destroy his raft and nearly go over a waterfall in order to retrieve his cane: “I’ll make me another raft in no time. Then we’ll do it again.”
2nd place – Cast of QFG 3: The writing is great, and even the merchants at the bazaar and the various liontaur guards are unique and well-drawn. Some favorites among the main cast:
Rakeesh: The grizzled vet who acts like the hero’s mentor
Kreesha: The only liontaur magician (save for her and Rakeesh’s son Shakra, who lives in Silmaria).
Johari: Mercurial leopwardwoman who helps the hero achieve peace
Yesufu: Son of the Simbani leader. The hero’s friend and rival.
Harami: Thief and honorless one turned hero. Saves the hero’s bacon at the end.
Winner – Malcolm (Kyrandia): Even the whole cast of QFG 3 cannot beat with this guy! Malcolm is a crazy, mean, devious peace of **** that’s only here to kill, laugh and destroy. He’s very close to Final Fantasy‘s Kefka and just as memorable. Both are obviously heavily inspired by Batman’s Joker anyway. The first time we see the jester, he blows an innocent squirrel to smithereens and laughs about it. He’s really just a psychotic bastard as we love them. Forget the third episode retcon (he was tricked all along and is mainly innocent), the Malcolm in this game is every inch evil and loves it.
Hey, stop the insults, Brandon!
Boars, Anyone Award
For the Most Memorable Sidekick of 1992
-And Not Necessarily in a Good Sense
5th place – Manu (QFG 3): He’s a talking monkey who helps the hero reach the demon-infested Lost City, even though he doesn’t want to go. AND he helps at the very end, filling the part of the prophecy when Harami wimps out. Also: he’s a talking monkey!
4th place – Brain (Inspector Gadget): He is up there for sidekick of the year: you can play and solve puzzles as him, he rescued Penny from kidnappers like seven times, he is a master of disguise, and best of all has a collar with a built-in cellphone. Also pay attention to how he’s usually walking on all-fours when Gadget is around but on two feet when he’s not. He’s subtle! This is even more impressive if you think that Penny is Gadget’s sidekick: that makes Brain a sidekick’s sidekick!
3rd place – Ratpouch (Lure of Temptress): The only useful NPC in the game, and the only one who doesn’t give Diermot any grief.
2nd place – Watson (Lost Files of Sherlock Holmes): Watson was our sidekick through the adventure, although he had much less to do than you would hope. His crowning moment of awesome at the end isn’t even that awesome when you think about it: he stayed behind to try to defuse a bomb and FAILED, only surviving the explosion because he somehow hid in a trapdoor that no one ever saw. Perhaps Watson is an immortal? Even so, there’s an even better sidekick to choose.
Winner – Sophia (Fate of Atlantis): She doesn’t do a lot when it comes to puzzle solving, but having conversations with a sidekick is fun, even if all she does is comment sarcastically on our not knowing what to do next. We liked the back-and-forth banter of Sophia and Indy making fun of each other and enjoyed having her along for the ride and liked it when we met up with her again after her numerous kidnappings. We also enjoyed noticing that the closer we got to Atlantis the more possessed she appeared to be. In New York she wasn’t concerned, but when we were in Crete, Thera or the submarine she was very protective of Nur-Ab-Sal and then got fully possessed in Atlantis’ middle ring.
Maybe, but you still deserved the victory
Severed Head Award
For the Worst Game of 1992
6th place – B.A.T. 2: The game’s not a complete disaster, and especially the game world is intriguing, as attested by many commenters who remember just moving around the planet, admiring the surroundings. Still, Koshan Conspiracy really fails as a satisfying adventure game, being more of a conglamaration of very non-adventurish minigames.
5th place – Inca: Adventure game parts are OK, but these are so few and short. Instead, majority of the game is spent with repetetive and aggravating simulator and action sequences. To top it all, the progress is made almost impossible, because there is no saving, but only codes used for checkpoints that are too rare.
4th, 3rd and 2nd places (tied):
Hugo 3: We think it is an improvement for the series, but the graphics, the parser and the simplistic puzzles will put it at the bottom compared to other games in the same year. It is simply too old for 1992.
L.A. Law: It barely qualifies as an adventure game, for starters. But its biggest sin is not being fun. The time limit mechanic was poorly implemented, and success at trial boils down to doing myriad things in the exact right sequence. There is an unforgivably slim margin of error, and the only way to figure things out is to replay the cases multiple times until you figure out the sequence. This is not fun, nor is there anything humorous, interesting, optional, or remotely entertaining to keep you playing.
Rome: It’s not even primarily an adventure game and is much more frustrating and repetitive than fun.
Winner – Curse of Enchantia: We think there should be a special place in hell reserved for the developers of this game and their own purgatory would be to spend eternity playing their game over and over again with the music cranked up to 11. Hell, it may just be the worst game of the year… or the decade… just warn the population about this game! The people deserve the right to know!
For once, a review that’s on the nose
Atlantean Medallion Award
For the Best Game of 1992
6th place – Lost Files of Sherlock Holmes: The well-polished graphics, story, and setting of this game places it in the top-five of all time (so far). It’s a game that’s more fun than you think it should be.
5th and 4th places (tied):
KGB: We think the quality of the story and setting, and the virtually flawless interface should put this in the top 5.
Quest for Glory 3: It is a, for the time, technical tour de force that captures the vibe of an old adventure pulp/serial that perfectly blends RPG and adventure game elements. It has a satisfying, logical story, no wacky unsolvable puzzles, fantastic music, great writing and dialogue, and memorable characters.
3rd place – Kings Quest 6: It does many things well and is a major step forward in the King’s Quest series. But it still doesn’t hit the excellence of the better Lucasarts games.
2nd place – Gateway: It’s only handicapped a little bit by being a hybrid parser game, but it’s also a polished game with a dramatic story, good puzzles, and a fun cyberpunk soundtrack. It easily broke the top 10 for the blog when the score was established, so it should also be in the top 5 for the year.
Winner – Fate of Atlantis: We already gave the game our highest score ever.
It would have been a bit embarrassing, if the game hadn’t won this award
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Those were the TAG awards for 1992! And just like last year, you’ll have a chance to guess the TOP 5 for the next year. If you can state which 5 games will be the best games of 1993, you’ll get 10 CAPs. You won’t have to know the exact ratings the games will get, but you do have to get the exact order of the top five games. If no one pinpoints the exact order, persons with closest guesses will get 5 CAPs as a reward.
You’ll also get to guess the BOTTOM 5. The rules and the prizes are same as in the TOP 5, but you’ll have to guess the five worst games of 1993, in the exact order.
And to top it all, you’ll also have a chance to compete for the FULL HOUSE. Guess the exact order of all the games of 1993. If you get them right, you’ll get the TOP 5 and BOTTOM 5 awards, but also 2 CAPs for each game not in TOP or BOTTOM 5. This year getting FULL HOUSE will thus mean a prize of 90 CAPs. Again, if no one gets the exact order right, persons with the closest guess will receive half of the total prize (45 CAPs).
For ease of reference, here are the games we’ll be playing in 1993, in the order they will be played:
Ween: The Prophecy
Gobliins 2: The Prince Buffoon
The Journeyman Project
Call of Cthulhu: Shadow of the Comet
The Legacy: Realm of Terror
Eric the Unready
Space Quest V: The Next Mutation
Veil of Darkness
Freddy Pharkas: Frontier Pharmacist
Dare to Dream Part One: In a Darkened Room
Fatty Bear’s Birthday Surprise
EcoQuest II: Lost Secret of the Rainforest
Return of the Phantom
An American Tail: The Computer Adventures of Fievel and His Friends
The 7th Guest
Putt-Putt Goes to the Moon
Simon the Sorcerer
Blue Force
Maniac Mansion: Day of the Tentacle
Leisure Suit Larry 6: Shape Up or Slip Out!
Dracula Unleashed
Gateway II: Homeworld
Lost in Time
Pepper’s Adventures in Time
Sherlock Holmes Consulting Detective: Volume III
The Beverly Hillbillies
Sam & Max Hit the Road
Black Sect
Wayne’s World
Return to Zork
Myst
Cosmic Spacehead
Companions of Xanth
Star Trek: Judgment Rites
Bloodnet
Kronolog: The Nazi Paradox
Daryl F. Gates Police Quest: Open Season
Gabriel Knight: Sins of the Fathers
Innocent Until Caught
Isle of the Dead
Alone in the Dark 2 + Jack in the Dark
Inca II: Nations of Immortality
Quest for Glory: Shadows of Darkness
The Legend of Kyrandia: Hand of Fate
Curses!
Please make your guesses for TOP 5, BOTTOM 5 and FULL HOUSE in the comments for this post. The guesses should be made before the first two final ratings of the year 1993 are published. The prizes for the winners will be handed out at the end of the year 1993.
By taking part in the FULL HOUSE competition, you’ll also be automatically competing for STRAIGHTS. After a sequence of five games from the main game list has been completed, we’ll look at who has guessed closest the order of those five games. If someone got the exact order, she’ll be awarded 10 CAPs, otherwise, those with closest guesses get 5 CAPs.
Let the contests begin!
source http://reposts.ciathyza.com/the-year-that-was-1992/
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