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See y'all in 50 years when I finish this
#once i learn rpg maker ill be unstoppable#all visuals here are placeholders#i dont thinnkk i posted this?#sorry if i did already
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got bored. drew 5 pebbles as a skuk, a creature from one of my sci fi projects
#most skuks do NOT look like this at all if you were curious#5p here is a rarer variant of skuk called a pilot which i consider the ''mascots'' of skuks#because theyre the ones that look visually interesting#he is also abnormally colorful and ornate#but yknow. hes the special fandom character gotta make him extra#skuk#placeholder story name tag#my art#rainworld#au: skukified
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Our Soul
Agatha Harkness x Reader
Word Count: 2.3k
Notes: Requested, soulmate au, mostly fluff, like the smallest dash angst maybe
Summary: When searching for coven members, Agatha finds her soulmate. Her nerves about the woman being involved only grow when The Witches' Road turns out to be legit.
An: Sorry the request took so long, I did simplify it a bit I hope that it's still enjoyable.
Masterlist
Agatha made a mistake. The moment she had looked into Y/n’s eyes, she was sure of it. She’d always thought finding her soulmate would be this horrific thing. That the description of having your soul intertwined with someone else's sounded painfully, boring, and wasteful. Yet when she had it all wrong.
It was the soft pull of a flower to a summer breeze. It was if something warm finally reached her freezing soul. The souls were translucent with glowing specs shinning inside. Agatha’s, dark purple like her magic; Y/n's, golden like the tint of her irises sparkling in the sun. They twirled up together, two halves becoming one whole. Then they lay flat, into a singular form.
She visualized it, beautiful, all encompassing, and complete. However she was still horrified in some ways. She glanced at the paper with Y/n’s name scrawled across it and then back at her. It was too late to take back the offer. The way that Y/n's wyes lit up at the mention of the road was impossible to miss.
She’d have to do something about it. There was no way she was going to let her end up like the rest of the people on the list. Y/n dying was nowhere in Agatha’s plans.
Y/n made a mistake. She was sure of it when Agatha’s hand pulled her down on to the road. The way her mind had called Agatha’s hand a perfect fit for her’s. The entire reason she had agreed to come in the first place was now jeopardized. All because of Agatha’s illustrious blue eyes, her cunning smile, and the warm softness of her hand in yours.
She was here to find her soulmate. That’s all she wanted from the road. Yet here she is swooning over Agatha Harkness, known most for her treachery. It felt like she was failing her one true love.
When Agatha stops abruptly at the last step, Y/n crashes into her. Agatha is quick to tug at your wrist, pulling you back into her, rather than tumbling backwards.
“Are you alright sweetheart?”
Y/n watches Agatha’s eyes scan over her, worry easily perceived. The younger woman respond with a loose nod. She was being pulled in by the current of Agatha’s crystal-esque eyes.
“Yeah,” is all she can manage to say.
She smiles slyly knowing she had Y/n flustered. Agatha doesn’t let go of her, the older witch’s pull persisting. The older woman doesn’t trust this road. She knows it isn’t real, that this shouldn’t be happening. Whatever this is, she wouldn’t let it claim you.
While she takes charge of the others, Agatha never strays far from you. She felt like she had to protect Y/n. After the road’s first test Agatha knee she was right. Mrs. Hart was dead, and everyone was shaken up about it. Especially Y/n.
As everyone walks away from her body, Agatha falls in step with Y/n.
“How are you holding up?”
Y/n’s gaze stays on the ground she shake her head slightly, as if she expects a thought to fall out, “I don’t know.”
“Is this your first time dealing with that kind of thing?”
Y/n tilts her head, “Agatha we’re hundreds of years old. I’m no stranger to death or dead bodies. It’s just… been a long time.”
“Right.”
“Why’d you bring her?” Y/n couldn’t help but ask.
Agatha fumbles for an answer. The truth being that she didn't think things would go this far. This was supposed to end in the basement. She would’ve stolen everyone’s powers then manipulated Mrs. Hart’s memories and she would be none the wiser. She was intended to be a placeholder not a carcass.
Y/n watches Agatha carefully wondering what kind of lie she would tell, how the woman would spin the story. Instead she sees a small dip in the character Agatha was always playing.
“I didn't think she'd get hurt,” it’s a small, but honest truth.
Agatha was scared of the woman’s response. Perhaps Y/n would call bullshit and turn on her. Everyone was always so quick to point a finger at her. She had been taking the blame since she was a child all that time ago. So it would be nothing new to her.
“I believe you.”
Y/n doesn't know why she said it. She didn't plan on responding, but something inside of her was begging her to speak. It was another flaw in her eyes, wanting to bring comfort to Agatha. The woman that was distracting her from her soul mate.
Agatha is fighting the urge to question why you believe her. She didn't deserve your trust. She’s staying to begin to believe she didn't deserve Y/n. Yet that didn't necessarily matter anymore, their souls were already intertwined.
“We should try summoning another green witch,” Y/n suggests.
It causes a bit of commotion in the group, but with no choice left, they try it.
“M’lady.”
When Rio Vidal comes crawling out of the ground Agatha lunges at her. The rest of the group is stunned by their clear complex past. Agatha’s not the only one who reacts to The Green Witch.
Y/n’s eyes widen, “Oh no.”
When Rio sees Y/n she turns away from Agatha. She stalks towards the woman, cautiously taking Y/n’s hand in her. With a charming smile she presses her lips to the backside of the younger witch’s hand.
“Mi vida.”
Agatha watches with her jaw nearly on the floor. The blush on Y/n’s face told her everything she needed to know.
“You’ve got to be fucking kidding me.”
Rio drops Y/n’s hand, “What? I was just in the neighborhood and thought I'd come by, help out.”
“So are you a green witch?”
Before Rio responds Y/n cuts her off, “As green as it gets, let’s keep moving.”
“I like that idea,” Agatha seconds that and begins to walk off, Y/n trails behind her.
The rest of the coven eventually joins.
“So... you know Rio too?”
Agatha keeps her gaze straight ahead, “Yup.”
Y/n let’s out an amused huff of air, “Seems like we know her in the same way too.”
“It does look that way. I gotta say, I would've never guessed she was your type.”
“At one point in time I thought she was my soul mate. You have to admit under all that cunning is someone so tragically lonely, but eternally beautiful. I always doubted that love would exist without fear of her."
Agatha knew what the girl really meant when she said ‘her'. Death had an air of beauty about her not only in appearance.
“Rio is everything you said, but you forgot to add irritating,” Agatha adds.
Y/n laughs at her, “Always showing up at the most convenient times for herself. Which just so happens to be inconvenient to everyone else.”
“I can't believe you thought she was your soulmate.”
Y/n looks away bashfully, “Well you must’ve too all things considered.”
Agatha disputes the statement instantly, “I never really bought into the whole soulmate thing.” She takes a moment to look into Y/n’s eyes, “At least not until recently.”
“Why not?”
“Agatha didn't believe in any of those kind of happy ending fairytale like romances sweetheart, just not in her character,” Rio steps in between the pair to get in on their conversation.
“Something to do with you maybe?” Y/n shots at Rio.
Rio gasps in faux-shock, “No, I’m the perfect wife. Right, my love?”
Agatha rolls her eyes, “Ex-wife, current thorn in my side.”
“Aww she’s so grumpy without her magic, Y/n. She’s usually a much more cheerful spirit.”
“Fuck off,” Agatha starts walking faster.
She reaches over Rio, to grab Y/n’s wrist pulling her along in a similar way she did down the road in the first place.
Whatever conversation that was going to play out died upon seeing another trial. By the look on the witch ‘s face it was obviously Alice’s. The outfits, the rock band, the grunge of it all was a bit fun at first. Yet the fun never lasts in these things, especially when threatened by a generational curse.
The ballad was once again the key to the trial. Almost reminiscent of your way onto the road, singing the ballad helped Alice defeat her curse. However it was not without a cost, as Teen had some how gotten injured.
The responsibility fell on a group. A second trial and second death was looming over the group. The care and distress in Agatha’s movement was stark contrast to what had happened when Mrs. Hart died.
Y/n couldn’t help it as she silently asked Rio if it was the boy’s time. Lady Death stood silent, pensive, as if she herself was gauging the situation. Then she shook her head.
It was during this time that his wound was healed. Though he lay unconscious, it was general consensus that he'd be alright. While this placated the others, Agatha was not leaving his side.
The rest of the coven went to set up camp for the night. Y/n knew she wasn’t obligated to stay with Agatha and Teen, but she wanted to.
Whatever Agatha was feeling, for once it was plain on her face. The moment was fragile, something Y/n was mindful of as she sat quietly next to Agatha.
“Have you ever lost something so pivotal to your existence that without it, you no longer feel whole?”
“My brother,” Y/n’s gaze lingers on Billy.
“Do you… have you seen him in other people?”
Y/n nods, “Sometimes I can’t help it. I see someone that looks like him or likes the things he likes or acts like him, but they’re not him.”
Agatha turns her attention to Y/n. The far away look in her eye makes the older witch move close to her.
“What happened to him?”
Y/n’s bottom lips curls up into her mouth, “I happened.”
Agatha’s hand finds it’s way on top of Y/n’s. The younger witch intertwines their fingers. Y/n lets out a large breath, trying to center herself.
“My son,” Agatha whispers. “I see Teen and I see the kind of boy that mine could’ve grown to be .”
“Agatha,” Y/n says her voice softly.
Agatha clears her throat, “Let’s go see what kind of camp they’ve set up.”
She stands abruptly, but makes sure to extend her hand to the other woman. Y/n takes the help to stand. Agatha is reluctant to drop the girl’s hand, but she does. That doesn’t keep the woman away from her. Y/n walks close enough that their arms brush as the walk to camp.
When both sit, the other’s are full of laughter, reminiscing about their battle scars. Agatha shows off her's and the rest give her a roar of laughter that she didn’t expect.
The laughter dies down as Rio talks about having a scar. Something that both Agatha and Y/n know to be false. The younger of the pair can’t help, but glare as Rio spins a tale of a woman. Someone that Y/n knows to be Agatha.
A trick to rile the woman up. It works as Agatha storms off. Rio tries to go after her.
“I think you’ve done enough,” Y/n stands to stop her.
Rio raises her hands in defensive before gesturing them in the direction Agatha ran off in, “By all means then, you go after her. Just remember at the end of the road, your soulmate will be waiting for you.”
“Fuck you Rio,” Y/n goes after Agatha.
She finds Agatha just standing in a field. Y/n approaches her, moving to stand in front of Agatha. The powerless witch doesn’t look at her.
Y/n takes Agatha’s face in both of her hands. Agatha’s expression has a million facets to it. Sorrow, regret, anger, but most prevalently Y/n sees a plea.
“Death has a nasty way of lingering doesn't she?”
A single tears slides down Agatha’s cheek. Y/n wipes it away with her thumb.
Her laughter is shaky, “You didn't have to come after me.”
“Agatha, I wanted to be here,” Y/n reassure her.
“I don’t deserve you,” she leans into Y/n’s touch.
It’s like Y/n’s says it to herself when she speaks, “ I decide what I deserve.”
Agatha’s crystal blue eyes meet Y/n’s, “And what about your soulmate?”
“This isn’t about that.”
Agatha’s holds Y/n’s in place against her face, “What if it is?”
Y/n’s eyebrows furrow, “What are you saying?”
Agatha steroids out of the woman’s hold. Her hands move wildly as she talks, “Don’t you feel it? When we locked eyes, I saw our souls mixing. I know that you're too good for me. I’m this no good evil hag, with a reputation that makes dictators seem like saints. I don’t deserve to have a soulmate, especially one as good as you.”
When Y/n looks into Agatha’s eyes she feels it. She sees what Agatha saw when they first met. Their souls coming together, in what is certainly the most beautiful thing she’s ever seen.
Tears form in Y/n’s eyes. She strides over to Agatha, again cupping the woman’s face in her hands. Y/n smiles through her tears.
“I’ve been waiting for you my whole life.”
A smile fights it's way onto Agatha face, “Didn’t you hear what I just said?”
“Agatha I’ve dated the physical embodiment of death. I don't care,” Y/n tucks a piece of Agatha’s hair behind her ear.
“I’m no good-”
Whatever Agatha had planned on saying didn’t matter to Y/n. The younger girl plants her lips on Agatha’s firmly. The older woman melts into the kiss the words dying on her lips.
“You’re good to me,” Y/n breathes out as the kiss ends.
Agatha hugs Y/n’s waist, keeping her close. Their foreheads rests against each other. The brunette’s eyes slowly open. There’s fire behind the blue orbs
“I will be, I promise.”
The road wasn’t finished and Agatha had yet to regain her power. However, she already felt more complete with Y/n in her arms. A part of her restored upon connecting with her soulmate.
#lowkeyerror#agatha harkness#agatha x reader#agatha harkness x reader#agatha harkness#agatha harkness imagine#rio vidal#billy maximoff#agatha all along
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How To Get Started Making Visual Novels
Wanna make a visual novel? Or maybe you've seen games like Our Life, Blooming Panic, Doki Doki Literature Club, etc. and wanna make something like that? Good news, here's a very basic beginners guide on how to get started in renpy and what you need to know going in! Before you start, I highly recommend looking at my last post about writing a script for renpy just to make it easier on you!
LONG POST AHEAD
Obviously, our first step is downloading it from their website
thankfully, its right on the home page of their site. Follow basica program installation steps and run the program. I highly recommend pinning it to your task bar to make it easier to access.
From there, you're met with the renpy app, it's a little daunting at first but let's talk about what all these buttons are for.
Projects
This part is simple, it just lists the current projects in the chosen directory. You probably won't have any in there of your own. You should still see Tutorial and The Question!
Both of those default projects are super helpful in their own ways, i highly recommend testing out the tutorial and playing around with it just to get comfortable with some of the basics.
Create New Project
The first step to actually making your game into a game!
You'll be met with a prompt letting you know that the project is being made in English and that you can change it. You can click Continue.
From here, you'll be asked to input a project name! Put in your games title, or even a placeholder title since this Information can be changed later! (this is also the title the folder will be in your file browser, be sure to name it something you won't overlook)
Now we get to choose our resolution!
If you have no idea what to choose, go for 1920x1080! This is the standard size for most computer monitors and laptops, but it will still display with moderately decent quality on 4k monitors too!
You can choose 3840x2160 as well. This is 2x the measurements of the default, with the same ration. These dimensions are considered 4k. Keep in mind, your image files will be bigger and can cause the game to have a larger size to download.
Now we get to choose our color scheme!
Renpy has some simple default options with the 'light mode' colors being the bottom two rows, and the 'dark mode' colors being the toop two rows.
You can pick anything here, but I like to choose something that matches my projects vibes/colors better. Mostly because depending on how in depth you go with the ui, it minimizes the amount of changes I need to make later.
Click continue and give it a minute. Note: If it says "not responding" wait a moment without clicking anything. It can sometimes freeze briefly during the process.
Now we should be back at our home screen, with our new project showing. Let's talk about allll that stuff on the right now.
Open Directory
This just opens that particular folder in your local file explorer!
game - is all the game files, so your folders for images, audio, saves, and your game files like your script, screens, and more.
base - this is the folder that the game folder is inside of. You can also find the errors and log txt files in here.
images - takes you to your main images folder. This is where you wanna put all of your NON gui images, like your sprites, backgrounds, and CGs. You can create folders inside of this and still call them in the script later. EX: a folder for backgrounds , a folder for sprites for character a, a seperate folder for spirtes for character b, etc.
audio - Takes you to the default audio folder. This is empty, but you can put all your music and sound effects here!
gui - brings up the folder containing all of the default renpy gui. It's a good place to start/ reference for sizes if you want to hand draw your UI pieces like your text box!
Edit File
Simple enough, this is just where you can open your code files in whatever text/code editor you have installed.
Script.rpy - where all of your story and characters live. This is the file you'll spend most of your time in at first
Options.rpy - Contains mostly simple information, like project name and version. There aren't a ton of things in here you need to look at. There is also some lines of code that help 'archive' certain files by file type so that they can't be seen by players digging in code however. Fun if you want to hide some images in there for later or if you just dont want someone seeing how messy your files are. We've all been there
Gui.rpy - where all of the easy customization happens. Here you can change font colors, hover colors, fonts, font sizes, and then the alignment and placement of all of your text! Like your dialogue and names, the height of text buttons, etc. It more or less sets the defaults for a lot of these unless you choose to change them later.
Screens.rpy - undeniably my favorite, this is where all of the UI is laid out for the different screens in your game, like the main menu, game menu, quick menu, choice menu, etc. You can add custom screens too if you want, but I always make my own seperate file for these.
Open Project - this just opens all of those files at once in the code editor. Super handy if you make extra files like I do for certain things.
Actions
last but not least, our actions.
Navigate Script - This feature is underrated in my honest opinion, it's super handy for help debugging! In renpy you can comment with # before a line. However, if you do #TODO and type something after it, it saves it as a note! You can view these TODO's here as well as easily navigate to when certain screens are called, where different labels are (super great if your game is long, and more. It saves some scrolling.
Check Script (Lint) - also super duper handy for debugging some basic things. It also tells you your word count! But its handy for letting you know about some errors that might throw up. I like using it to look for sprites I may or may not have mispelled, because they show up in there too.
Change/Update GUI - Nifty, though once you start customizing GUI on your own, it isn't as useful. You can reset the project at any point and regenerate the image files here. This updates all those defaults we talked about earlier.
Delete Persistent - this just helps you delete any persistent data between play throughs on your end. I like to use it when making a lot of changes while testing the game, so that I can reboot the game fresh.
Force Recompile - Full disclosure, as many games as I've made and as long as I've been using Renpy, i have never used this feature. I searched to see what it does and this is the general consesus: Normally renpy tries to be smart about compiling code (creating .rpyc files) and only compiles .rpy files with changes. This is to speed up the process since compiling takes time. Sometimes you can make changes that renpy don't pick up on and therefore won't recompile. In these cases you can run force recompile to force it. Another solution (if you know what file is affected) is to delete that specific. rpyc file.
The rest of your options on this right hand side are how you make executable builds for your game that people can download to extract and play later!
Sorry gang! that was a whole lot of text obviously the last button "Launch Project" launches an uncompiled version of the project for you to play and test as you go! Hang in tight because my next post is about how to utilize github for renpy, so you can collaborate easier!
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I have been working on this project for a week now, here are some screenshots of the game. Details below.
Also, I'm trying to find a suitable name for the game, if you have any suggestions please let me know!
My current plan for the game is to make it a friendship simulation that is played through events rather than linearly. Each character will have their own favorability progress and events.
It will take a long time to complete the game. As I mentioned before: the game programming, painting, and story are all done by me.
Some questions:
[ 1 ] : Why are the figures so poorly drawn and why is there no background?
The story and the painting are in progress at the same time. The characters and backgrounds you see are placeholders I used to quickly show the effect in the story. This makes it easier for me to advance the script.
[ 2 ] : Why are these screenshots so different from the visuals?
In the future, these UIs will be changed again, but I think the current general style looks neat and easy to read. Of course, you can always give me better suggestions.
[ 3 ] : Will the final release be in English?
Yes, I will be looking for a translator when the whole game is finished. English will definitely be available as a option in the final release.
[ 4 ] : Is this game related to another TF2 dating simulation game that is in production?
No, After I started making it, I just found out there was another project in the process. There is no relationship between the two.
[ 5 ] : Will you open partron or ko-fi for support?
No, absolutely not. At least not during the development of the game. I'm very excited to make this game, and I don't want to feel pressured by it. I made this game purely out of love for TF2 and I have 100% control over it. You can support this game by making suggestions for story scripts, which is why I publish the progress online.
Questions from askbox:
[ 1 ] :
Creating a route for each of the nine people is already a huge project. Sorry, but there won’t be multiple endings per merc.
/////
(I'm sure there are a lot of questions I've missed. You can always come to my askbox to ask me more questions about the game (anon is on). I will answer them every time I release the development progress.)
Anyone with suggestions for art, story or gameplay is welcome. I'd love to hear anything.
The above text is translated by Google Translate. If there is any inappropriate remarks, please contact me.
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Fragments - episodes 47-52 author notes
You can find similar breakdown posts on older episodes in my pinned!
Time to recap the first proper wolgraha miniarc. See what you might’ve missed, or simply enjoy the extra content in form of my rambling.
47 stands out as a bit disconnected, floaty, introspective episode fully focusing on Exarch’s pov. I’ve scattered some breadcrumbs for him throughout the entire comic, time to pick those up. He may be an oblivious fool in certain moments, but I believe he wouldn’t keep insisting on staying deaf and blind when evidence’s shoved in his face. So, this moment of recollection and rethinking marks the start of the canon divergence, all of his future actions are colored by this.
Vivi has a dire effect on some people even without trying to manipulate them.
The composition forms a star here :3c
This panel should make their likeness even more obvious, they’re mirror reflections, albeit deliciously twisted ones. Also, the V sign is literally something that Vivi. Just. Does.
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Exarch's heard from Vivi himself that they might be the same, Urianger literally tells him to go to a mirror and ponder, but when he does, and tries to look a bit more like he imagines Vivi, he can't stand what he sees in the mirror. They still aren't the same in his heart of hearts, even if reality itself tries to prove otherwise.
Hidden Angst Time! I can only hope that most readers are familiar with the flashback bubbles by now, and that this panel reads as it should: Feo Ul embraces Exarch while pointing out that they’re also being ostracized by their kind. Though the ultimate fae wisdom lies in accepting something the way it is, and just not caring too much.
More under the cut~
*rewinds all the way back to episode 1* hehe
“Does a hero have to be happy about his job” is one of my personal fav lines so far, I think it hits hard, pointing not only at Vivi, but at Exarch as well, and the visual supports it. I think this encapsulates Exarch’s ideology.
Exarch’s GASP could be interpreted as saying GASP out loud, which only makes it funnier.
Vivi carefully plans his entrance in order to make the atmosphere less formal. Approaching normally just wouldn’t do it. Also he just feels relaxed and safe to be silly. Remember how lowkey he was since his arrival to the First? His behavior all but contradicted what I said and showed about him in the ARR arc and outside of the comic.
Well, that’s in the past now. He’s finished assessing the situation and concluded that it’s okay to be more himself.
Feo Ul's upset that Exarch used his “radar” to detect Vivi’s ambush while they’d just used a similar ability to make sure that no emet-selchs are around.
If you catch a flirty vibe from Vivi in this episode, you're correct.
Vivi when he's remotely interested in a man:
My flavor of lampshading the obvious exposition dump. Oh Exarch, you asked for this, no take-backsies.
Another few hard-hitting questions from Exarch. It's easy to gloss over these, but if you slow down and think, it's decent angst material. Has anyone ever been concerned about Vivi's feelings, or was it more convenient to look away, even if intently, even if both sides knew they're better off not talking about that, for there's indeed no wol replacement. What good does acknowledging the situation if you can’t change it.
This's Vivi's memory, thus he appears small against the looming forms of the world leaders. Rigid, formal, impersonal. Raha's memories of the Ironworks seem to have a different vibe, despite all the parallels of the duty imposed by the world on one special guy. Also yeah I do wanna make my own version of the 8UC timeline and characters someday, for now these are just random characters that I consider as placeholders. And the dunmeshi cameo x’D
Yes, he mocks the people that he's saved. He's VERY frustrated with his job.
I offer you a fun game: spot all the mannerisms that make Vivi and Emet so alike. I genuinely never thought about this until this year, while this scene's pretty damn old, i.e. Vivi's always been like this, it precedes my Emet brainrot.
I swear that this line also was there before my Emet brainrot, but now it makes for a hilarious kind of foreshadowing.
You could already tell how "fit" he is for solving trolley problems.
This’s his “oops I talked too much shit” face.
The way Exarch just quietly TURNS and LOOKS at Vivi cracks me up. Don't undermine the tone with random jokes, dammit. But is this random? I’ve already analyzed this moment somewhere but for the sake of keeping important things in one place: they wrestle for control here. Exarch winds up for something serious, while Vivi wants to steer the convo towards more casual. It does somewhat lower the tension, though Exarch doesn’t relinquish his lead in the convo.
This doesn’t save him from becoming Frank forever from here on.
This miniarc’s rich with raw, hard-hitting words, so I’ll bring this up again.
We’re finally getting the explanation and context for a lot of previous episodes:
And the following episodes only help driving this point home. Vivi already sees the First as a viable escape from the Source with all of its shitty people and endless problems.
"This's why I... enjoy my time away from the Source": even at this seemingly high level of trust between them Vivi won't openly tell Exarch about his plans to stay here, a variable he doesn't want to become a risk.
Yes, he does an entirely calculated and strategic flop. A literal thirst trap.
Meme provided by my discord server:
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Vivi casts provoke, it's..... not effective
^ This’s one of my personal fav exarchs I’ve ever drawn DADDY PLS
A panel that everyone loved to bits :>
I pair angst with other flavors to make it fun and non-repetitive. It's not "boohoo I can never kiss my hero, the world will end if I do, I'm so aggravated with myself", it's the hooded Exarch (duty) being mad at the unhooded Exarch (human), and delivering the same notion in a fun exchange. You can't help but laugh at the comical chibi violence, at the same time you acknowledge that it's a pretty fucked up act of suppressing one's innate human desires.
It's not a date, they just sit and talk <- the water in which Exarch is being slowly boiled.
I rarely talk about the visuals, but here I intended to make it look like a magical moment frozen in time. It's immersive, whimsical, full of color and movement. Despite the perceived warmth, the composition splits them apart, they're alone together. It’s still Raha’s pov, Vivi doesn’t seem to have any fond memories of the Source at all, we only hear about the past from his current jaded self.
An in-universe acknowledgment of the ARR arc lasting only 11 episodes x’D Though it’s all by design, it was meaningful only to Raha, while being a forgettable blip in time for Vivi.
Episode 52 opens with.... *drumroll*
NIP SLIP
I lovingly rendered that nip and I’ll make you look at it.
Ibuprofen meme would be the first thing that comes to mind, but consider the better/worse caption: "come to daddy". In all seriousness though, it’s a cool panel that I wanted to appreciate again. This IS Vivi’s pov.
The grimy beaten up Vivi creates questions that are answered in episode 53, which is yet to be released publicly at the moment of writing this. Some episodes, like 52-53 and 42-43, come in pairs that only make sense together due to the non-linear storytelling.
Yes this’s Aymeric, no I won’t say anything else :’> One thing that’s worth noting is the face Vivi makes here. And the distant, emotionless tone with which he recalls the moment of his own near-death.
Lemme spell it out even more plainly: Vivi romanticizes the moment he almost died. Exarch just happened to be present in that moment, and Vivi latched on to him as someone who would grant him escape, freedom, peace.
“A kindly wizard from fairytales”. I regret to inform you that we have two delusional fucks on our hands. Both see each other as some kinda dreamt up, idealized, mythical figures.
This miniarc isn’t over yet, but I’m wrapping up the recap here. Thanks for reading till the end~
#ffxiv#vivien rell#crystal exarch#g'raha tia#wolgraha#wol x g'raha tia#ffxiv: fragments#fragment ii: new world old friend#fragments talk
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totk is like a highly polished alpha build of a game to me
graphic- fantastic, i just love botws style of graphics, its the perfect blend of something more realistic but very stylized and timeless
visual design- great, i cant stand anything sonau (zonai), and ganondorfs concept art is better than final (and still involves lots of annyoing stereotypes) but overall still pretty solid
sound design- phenomenal, it really is, the underground, the rain on the parasail? unmatched, already loved botw but they really outdid themselves here
music- possibly best in the series to me, like ... theres so many fantastic tracks, in isolation i love so many of them so much ... which sucks bc being connected to such a lackluster rest sours them badly
mechanics- working but undercooked/unfit for the world, its impressive they got ultrahand working at all, but its still clunky/quickly frustrating and badly balanced also contributes to utterly destroying botws world design- this ability was simply not made for this world and is in the end both detrimental to it and itself, bc that mechanic could have truly shined in a game REALLY build around it (... if they could manage to balance it well and stop handing you the solution, it would be funyn if it werent so sad how many times the game literally doesnt even make you engage with its main gimmick bc it just hands you the prebuild thing) time reversal breaks every puzzle/challenge, also unbalanced, ceiling jump is the most harmless but i still think it lets you skip too much
writing- worst in the series, where would i even start with that, not a single character is written well/interestingly, most detrimentally the main characters, .. like all of them, zelda, ganondorf, rauru... and the "story", its barely even bare bones, its plain cardboard with an old divine right propaganda slogan written on, continuity in a direct sequel is non existant, there is no follow up on anything, why did they call it that when they dont seem to have any love for anything botw did given how much they trample over everything it established, i struggle to believe they actually thought this was good, theres has to have been trouble during development
world design/changes- a joke, ... i dont know how people dont feel scammed by how little was actually changed, no, a few rocks sprinkled througout are not meaningful changes, i was one of the people not worried about them reusing the world bc i loved this world and was sure theyd meaningfully change it- god how wrong i was; the sky and underground are both like the bare bones with textures and placeholder rewards/points of interest, they both do not matter at all and their potential is yet again utterly, painfully, wasted and only add more points of destruction to the map in case of the sky, and both add confusion about everything, not the good kind of intriguing confusion, the bad nothing makes sense confusion it really does seem like they put some quick changes into every main point of interest where most players would go to make them think they changed things when .. they only changed these parts, barely, either bc they knew everyone would skip around the world anyway so it wouldnt be worth it, or bc its ... unfinished
game design/structure- baffling (bad), connected to the point above, but it truly is beyond me why they repeated the exact same structure as botw while removing what made that work, why would you repeat every point of interest of the previous game, i know zelda games always have their regions and thats where stuff happens, but they REUSED THE SAME WORLD, you CANNOT repeat the exact same points in the same world, you just cant, its the same places, the same characters, the same structure (aka dungeons being less interesting/easier titans (divine beasts) with a paint job in structure), you basically erase the well integrated ancient tech civilization to replace it with another, not well integrated, more boring and overly pushed into your face, ancient tech civilization and make them the answer to everything that ever was (BORING), the same story structure (but worse, like the memory system but remove what made it work in botw)- AND THEN repeat the same points in the underground too? thats bonkers, literally baby bananas
dungeons/puzzles - worse than botw by FAR, as mentioned above, dungeons are less interesting titans with a paintjob (plus an extraordinarily awful cutscene, which is repeated like FIVE TIMES almost word for word), they serve no purpose but to act like they are totally real traditional dungeons when they are not, they are laughing at you, shrines are back with a paintjob with less interesting puzzles (if they even have one given how many just give you a spirit orb knock off) that can all be skipped, though the puzzles can often not even be called that (put log over gap WOOOAH puzzle) among many awful and unecessary tutorial ones (its not bad to have easy ones, but aside from the few ones that take all your stuff away -omg restrictions in MY freedom tm game??- which are the best ones, to have none be even a little challenging or not utterly skippable without even using glitches, its like they didnt even try to stop you from cheating, which is like being given a skip button with no strigns attached, doesnt even let you feel smart bc you dont have to try to cheat)
UI/controls- awful, you cant tell me this was tested by real people playing for longer than 10 minutes at once, how did the ghosty sage control scheme and arrow/weapon fusing get through this, HOW, its unbelievably tedious and detrimental to any fun (as im doing with my rewrite, a crafting system would have been so good here ..... like a proper simple crafting system, have the materials, craft your new arrow types in stacks etc) the ghost sages are not only utterly useless in combat, but clog your screen, play distracting animations as soon as you look at a slope, you constantly accidentally activate them or the wrong one bc its mapped to the main interact button!!! if you use them say goodbye to your framerate, fights are now spent chasing after some ghost guy whos actively running away from you, they do not invoke a feeling of 'connection' to my 'friends', they are invoking feelings of hatred and frustration
performance- ... passable (if you dont have the sages out .... well, it runs better than pokemon scarlet so i guess its fine, the lag when closing and opening the menu is rly annoying, especially combined with the finger and patience breaking menues and how often you need to open a game pasuing menue, but fights with a monster horde AND the sages out? yeah no its as bad as pokemon scarlet at its worst, not to mention the chaos of having five useless ghost scramble around you getting knocked around by enemies)
price- a scam, this game is not worth 70 bucks, its just not, if you get a used copy and dont spend more time in it than it takes for you to just go straight to the main points, or if you dont care about anything else but dicking around with a clunky building system ... then you can have some fun with it yeah ..... still not worth 70 money, theres probably better building games out there for less too
it jsut feels not done, not finished, its presentation and some parts are highly polished and their marketing for it is unlike anything i have ever seen, but its so .... unfinished, no amount of epic visuals is gonna let me not think of this game being half done at best, after what, 6 years of development no less? with most assets already being there and being reused unaltered??
(i am holding tightly onto the theory of it either having an extremely troubled development that is being hidden bc of their reputation, or some sort of neglect in order to focus on other more lucrative projects, this is just all too weird to me)
#ganondoodles talks#zelda#ganondoodles rants#i wanted to make a short list#but look i cant ever make anything short huh#sorry ok#im trying to not do as many long text posts anymore#.... this might be my last totk complaint post in a long while#i feel like i said it all by now
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Hi everyone!
It’s December, which means our festive nisse has moved back in, hiding candy and cookies all around the office (I swear it wasn’t just me indulging my sugar cravings! ^^0) It also heralds the end of the year and, with hot cocoa and candlelight in abundance, we’re gonna do our best to finish strong!
Before we jump into what we’ve been up to this month, November 17th was Arcadia Fallen’s third birthday! Where did all the time go ahah?! The game is currently part of the Steam Autumn sale with a 66% discount, so if you have a friend who would enjoy a good adventure this December then be sure to let them know.
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Thank you so much to everyone who’s played our game. You’re the reason we get to work on cool stuff every single day, and we’re looking forward to sharing more wonderful tales with you in the future!
This month we’ve been taking a look at the game’s interfaces. In a visual novel, a lot of time is spent reading. That’s why we wanna make sure the text boxes look cool with a bit of variety when possible. Here are some of our experiments^^
We also added new character icons to the map, so you can see who you’re visiting before entering a location.
We did our first playtest of Chapter 2, so we now have the full story content for the extended demo. There’s still a lot of placeholder art that needs replacing before we can let any beta testers at it, but we’re very pleased about reaching this milestone^^
Another month, another cozy track Jesper’s been working on. The perfect accompaniment to a candy thief on the prowl~
Thank you so much for following our journey! And we’ll see you in January for another Devlog!
Cheers!
- The Galdra Team
#arcadia fallen#galdra studios#indiedev#visual novel#vndev#vn development#indiegame#art#arcadia fallen ii
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Hi April!
I have some of questions about the public-facing transcripts of Magnus Protocol.
They have a very “shooting script” vibe. Are these the same as what’s given to the cast, a very close derivative, or something else?
If they aren’t what’s given to the cast, when in the process do they get made?
A weird copyediting question: What drove the change from the monospaced font (I think Courier New) to the bolder sans serif font? And is there a reason the headers and footers are the old style?
An esoteric “my masters is in rhetoric” question: The scripts contain quite a bit of content that isn’t in the audio. In the other hand, I hear that The Magnus Protocol is a podcast. Are you able to talk about your personal opinion on their relationship to the text? I’m not asking for an answer on authorial intent or the “on high” answer, but I’m curious how various people involved in making Protocol think of them. (As an example, I’ve been thinking of them, to go back to the as “apocrypha”; I think of them as true, but also not as part of the text, if that makes sense. More like annotations or marginalia.)
Anyway, welcome to the public Tumblr stuff! It’s cool to have you here.
Oooooh very happy to answer this, mostly because I think it’s a neat example of how we work as a team.
The short answer is yes the transcripts are derivative of the shooting scripts but they aren’t the same.
Alex and Cathy are both very sensitive audiophiles who have worked together to make those layers and layers of interesting audio bits some people catch but others don’t (the lie glitches are an example as well as the whispers in episode 10) Conversely, I have mild progressive hearing loss and handle the transcription.
As I am also the producer, I know all of the plot points, beats, and important bits that need to be communicated for the story to work. I use the shooting script as a guide and listen to the final release audio along with the shooting script and make edits as I go. Sometimes different takes are used, sometimes audio cues change etc. I also try to obfuscate information that’s not yet revealed in the timeline.
I will admit I don’t catch everything, and definitely make mistakes, but ideally the transcripts are designed in such a way as to make sure people who may not be as keyed in to the highly detailed audio execution can get a similar experience by reading the transcript. I have such respect for Cathy for the work she puts in artistically, we want to make sure people know what they’re hearing.
Our audio team are exceptional in such a way that they are constantly trying to balance creative narrative with accessibility. You can get all of the information in the audio, but we recognize that’s difficult and we are often people’s first experience in audio drama, so we balance it with the extra information in the transcripts.
The layout and design of the transcript was influenced by external guidance for the visually impaired who recommend 14 point bold Ariel as the most readable. We also release Word versions so people can use dark mode or adjust font size and style if needed. Accessibility is different for everyone, we do our best to make sure we have options available.
—
For amusing behind the scenes mistakes I know I have made:
People may have remembered the old pilot had ‘Norris’ labeled as ‘Martin’ this was because we changed Norris’s name so many times I didn’t know what to call him and accidentally forgot to change the Martin placeholder. 😬
So yea. I’m not perfect and nor are the transcripts but we try our best.
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Witch’s Talisman - Magical Girl VN - Demo
Hoshiyo Tachibana has always dreamed of becoming a witch, and when she gets that opportunity on her 12th birthday she couldn’t be happier! When she discovers that her classmate, Minari Momiji, is a witch as well, she suggests the two of them become a magical girl duo. Minari rejects her, she has given up on being a witch. Hoshiyo remains undeterred however, and is set on proving to Minari and everyone else that magic can make dreams come true.
It's been a while since I have shared anything publicly about my Magical Girl visual novel project!
This is the first official demo, rather than proof of concept!
This demo includes the first four chapters of the story, introducing all three of the main characters, and features over 14 unique CG's!
All other assets are placeholders, but I hope this demo can give you a feel for the story and the world I am building here.
Itch.io
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How I imagine the isekai-dating-sim AU disaster might generally look:
Blue and Vio went over what they remembered of the game’s story pretty early on, but honestly most of the recollection came from Blue (Vio never actually beat the game). Some of it is cursed knowledge.
I’ve been trying to come up with a name for the dating-sim itself but the most I can think of are puns. Like, maybe the full title is “My Heart’s For You”, but the community shortens it to “Heart Four” because there’s four (main) love interests.
A lot of details here are placeholders.
More rambling under the cut. :)
I like the idea of portraying the AU in a visual novel-type way, but getting the poses and expressions all figured out is so difficult. I don’t think I’ll do this again lmao.
The designs also aren’t very inspired, but I did try to make their eyes unique at least. Maybe I can flesh them out once I get more time. I did all this in the span of four or so hours instead of sleeping. :’)
Also also! If anyone was curious, this is the equivalent scene Blue is referring to.
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Even within the dating-sim context, this was more of a joke than a genuine attempt at fan service. But it’s also something that happens in every route except for Red’s, so a lot of people know about it. I like to think it became a meme in the community somehow.
Whether it still happens in the isekai version is up in the air still. I could see Blue maybe allowing it to happen just to preserve the meme, but since he’s technically on Red’s route it’s also possible it wouldn’t occur.
I think I’ve narrowed down a name for this AU finally, but in the spirit of light novels, it’s kinda long:
“Vio-lence Route: All Roads Lead to You”
Shortened to Vio-lence Route AU for convince. Nice and kinda goofy haha.
#vio’s book IS upside down btw#he does that just to fu k with people#there’s an alt expression of blue blushing but i felt like it was too much#four swords#vio link#blue link#red link#AU idea#rambling
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The mirror crack'd from side to side; 'The curse is come upon me,' cried The Lady of Shalott. --Alfred Lord Tennyson
One thing that I appreciate about the ending of Rebellion is how reality literally splinters when Homura grabs Madokami's hands. It's such a visceral and compelling way to illustrate what is happening as everything that we took as "real" falls apart. This isn't quite what people mean by "breaking the fourth wall," but it's a similar effect, as it draws attention to an invisible barrier that we in the audience didn't even realize was there until it was broken. And of course it mirrors--pun 100% intended--the shattering of Homura's own soul gem moments earlier because any distinction between them no longer exists.
We often talk about a "mirrorverse" (thanks, Star Trek!) as a parallel universe where everything is reversed/inverted, but isn't that exactly what Homura has created here--a mirror universe?
And with the mirror come reflections. Lots of them. Everything is doubled, again and again.
It culminates with the tearing apart of Madoka from the Law of Cycles, complete with the sound of breaking glass.
What I hadn't quite realized before I watched this scene in slow motion is that as the glass continues to crack, it ends up forming a shape very similar to Homura's own soul gem--both have simultaneously broken and re-formed. (Note that even with all the "cracks", a series of nested diamonds--Homura's signature visual motif--are visible within it.) Only then do the "curses" come out and envelop everything...
...which leads to this fascinating series of everyone and their reflections being swallowed up.
I'm not quite sure how to interpret what happens next, but there's actually two parts: a crystalline structure that comes first, followed by the "curses" themselves.
Both end up covering the universe--but the "curses" end up forming a shield-like design while the mirror fragments/crystals remain in place.
Then, of course, Homura shatters her soul gem in her mouth, and it re-forms into Dark Orb (omg, I cannot write that with a straight face), which is basically the same thing that we already witnessed with a different set of symbols. At this point, the cracked glass imagery disappears, having fulfilled its purpose: the universe might be different now, a mirror version of what it once was, but it's no longer broken because it has been remade.
Breaking soul gems/glass is a major visual theme in Rebellion--Homura shatters her own soul gem with a bullet (doesn't take, because it was never real to begin with) and she and Madoka shattered the soul-gem shaped glass "bell jar" the Incubators have put her in--and here it reaches its apotheosis along with Homura, in a compact and striking sequence. On first watch, this scene feels like it comes out of nowhere, but on reflection (sorry not sorry), it's clear the entire movie was building towards this moment from the beginning.
I initially didn't read too much into the first key visual for Walpurgis no Kaiten because I assumed it was a placeholder from footage already on hand because they hadn't actually made the movie yet, but looking at it again in light of this discussion makes me reconsider my stance. This is not to say that I think this particular image will necessarily appear in the movie, but it does tie into the themes established in Rebellion of broken reality symbolized by a cracked mirror, and of Devil Homura reaching out to Madoka (hands again!) but being unable to connect because of a barrier between them, one that Homura no longer can control. However, my guess is that Walpurgis no Kaiten will express these same themes with unique and different imagery rather than completely re-hashing that of Rebellion.
That said, we're clearly not done with this theme entirely, because the second key visual has Homura facing off against a mirror version (mirrorverse?) of herself.
(in light of this discussion of cracked glass re-forming, that salamander head on the phone starts to make a lot more sense)
Furthermore, the trailer heavily features inverted/backwards writing, which also ties into Tarot symbolism and the concept of "reversed" cards--again emphasizing mirrors and mirror images. If Rebellion had echoes of Alice in Wonderland, it sure seems like Walpurgis no Kaiten is going for Through the Looking-Glass!
All the mirror/double imagery in Walpurgis no Kaiten didn't come out of nowhere--like so much of the movie, it appears to have been subtly foreshadowed in Rebellion, and is almost certainly a direct consequence of Homura's actions in this particular scene. All actions have consequences, and we'll find out what they are in the next movie.
tl;dr: It's all done with mirrors. :)
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hiiiii i’m shae i’m new here !! for the ask game - would you mind answering #17?? i try to write fics but i get so stuck with the planning and organization and then my stuff just sits and i have no idea how to finish them- how do you usually organize and plan for what happens in your stories? <3 ✨✨
hello shae!!! welcome in welcome in 🙂↕️ i hope you enjoy your stay <3 this one is such a good question because there's much to talk about... i'm curious—is the planning where you get stuck? or do you get stuck because you lack a plan going in?
17 - talk about your writing and editing process
warning: this got pretty long oopsie
for me, the fic usually starts with either 1. imagining a scene that i desperately want to write, or 2. a concept that i'm intrigued by—but a mix of both is needed to sustain my interest to make it a proper fic. after the idea first appears, i sit and muse on it for a period of time (usually around a week). i may make a small note in my wip/idea tracking document, but otherwise i try to give the idea time to wander around on it's own, grow and develop organically rather than forcing a plot to form. what usually happens is i'll get ideas for a few new scenes, or a theme that i could run with. some ideas will stick better than others, and some will work after tweaking them. but throughout it, there's always something i can't wait to write, and often it can't happen effectively without proper setup beforehand.
once i have a concept and some visualization that becomes too much to only live in my head, i open a doc. at first it will look like brief list, just enough that i remember future scenes, and maybe some details i worry about forgetting. if the fic is a oneshot (99% of them), there's probably 6-10 bullet points depending on the length.
then i start the story. i work chronologically, even if i still don't know what a "proper" beginning is. it's not the best way to go about it for the sake of time, but it's the way i work, unfortunately. it also means i may write the beginning several times if i don't like it. but once i get started, the rest spills out fairly easily. the story comes to me as i write, so i'll add a more bullet points to my list, which i keep right below where i'm typing��so i can see it at all times 😭 it's like dangling a carrot in front of myself LMFAO, because i'm racing to reach those scenes i can picture so clearly.
even if i don't have an idea for the ending before i start the fic, the ending will come to mind by the time i reach those scenes. it might not be very good, but it's there. writing it isn't as fun as the middle, but by then i'm driven by the want to see the fic to it's end.
throughout all this, there are ups and downs in motivation. and since i don't outline, i often reach the end of a scene and proceed to stare at my computer as i figure out what happens next. some people recommend jumping to the next scene you know clearly, but i struggle writing out of order and rearranging/filling in later. oftentimes what happens in these moments is that i write something mediocre and then highlight it with a note that says "this is bad, fix later" or a reminder for my future self of what i was trying to do. having a shitty placeholder is better than waiting around for the scene to appear in my head and putting the fic on pause entirely.
idk how most people write, if my writing process is in the majority, or if it's considered good. i assume it isn't recommended, since going in with no idea how the piece will conclude is probably a recipe for abandonment. but i can't just sit and think about a fic in it's entirety!! i don't work that way! i'm required to commit to writing before i get to know the end. even for my recent longfic, i made sort of an outline for the first time (vague paragraphs of the plot for each chapter), but i still didn't know how to end it by the time i started writing chapter 1 (my "outline" for the last chapter was verbatim: "some sort of resolution bro on god you’re gonna come up with an ending somehow") 😭 it's unfortunately the most intuitive way for me to work, and i'd rather follow my chaotic intuition than a process that doesn't make sense. another reason i lean into this is because i always come up with more things to add as i write, largely because i'm an autobiographical writer; things happen to me and i want to immortalize them in my stories. i can't guess what might happen in the future, and i can't stop myself from imposing life events on characters if one happens mid-fic.
then editing...
editing is the most tedious part because of all the poorly written scenes, questions to research, and random interjections i leave myself. and sadly, shifting to a critical eye can ruin the entire fic for me. i tend to be very hard on myself 🥺 this is where i'll pare down my sentences, throw some words in a thesaurus, move scenes around, etc. etc.. sometimes i try to wait at least a week before editing, but other times i get impatient and want to rinse myself clean of thinking about the fic ever again LOL
(my writing process can fluctuate a lot depending on the length of the fic and what i'm writing for, but it usually follows this sort of sequence.)
i think this works for someone like me: who only commits to one or two fics at a time, and has a strict sense of duty to complete everything i start. i've been toying with writing more drabbles lately, which i think can help flesh out an idea, or in my case, let me feel like i gave the idea something, enough that i don't need to keep entertaining it, and therefore keep my energy focused on my actual WIPs.
sorry this got so long! and another sorry if i didn't really answer your question. i think the TL;DR is that ultimately i don't really organize other than a few bullet points, and i plan as i go. BUT—i usually have something clear in mind that i'm writing towards, whether that's a scene in the middle or the ending i thought of on the spot. or pure want for the fic to be OVER.
if i were to attempt to offer any advice, i'd say start small and simple! there's no proper way a fic needs to be written—it can be just one scene, or one conversation even! shorter style drabbles can be quite popular here on tumblr. i think working this way first is helpful to understand your own process and what works for you before you tackle longer works or harder concepts. i only started writing again in june after several years of a break, so who knows how my process will change in the future!
fic writer asks!
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DVD Commentary: Out of Nowhere
I got a request from @doshiart for behind-the-scenes commentary from Out of Nowhere. @shamelessdvdcommentary
Give us some stats - (when you wrote it, word count, how long it took to finish, is it a one-shot/multi-chapter, etc) 86,511 words, 15-chapters. I wrote it between November 2022 - January 2024.
What was the initial inspiration for your story? I love murder ballads. I love graphic novels. So when I saw the book In the Pines at my local library, I snatched it up. This book takes old murder ballads and turns them into short stories, told in graphic format. My favorite one was "Where the Wild Roses Grow," based on the Nick Cave song.
I took some very loose elements from this story: A secluded property, a guy escaping from prison, a person protecting their family's gold. The prisoner wooing the gold protector in order to get close enough to rob them. Doesn't that scream Gallavich?
In the murder ballad there's, well, murder. The prisoner dies by the end. Boy, was I tempted to do that in my story.
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What was your favorite scene to write? In each story, there's a scene that pops in my head early on that I base the whole setup around. It's the one that I'm gleefully waiting to write. For this story, it was the "cleaning guns" scene in chapter 7, when the sexual tension is high and Ian tantalizes Mickey as he works.
How did you come up with the title? My favorite murder ballad of all time is "El Paso" by Marty Robbins. There's a line in that song, "From out of nowhere, Felina has found me."
The placeholder title was "Gallagher Gold."
Are there any little moments or references you hope readers will notice? I made this note early on: "Ian has a high PHYSICAL IQ. Mickey has a high VISUAL IQ." I used that to make character decisions throughout. Ian was good with his body and his posture. He was good at carrying things and balancing things, climbing and shooting. Mickey was obsessive about patterns and puzzles and solving challenges.
Was there anything you struggled to write? If so, how did you overcome this? Chapter 13, oh my god. That's the hardest thing I've ever written. I was dreading it for months. It's a tense culmination of everything the story has been building to: love, betrayal, physical and emotional pain. The land gets torn up, and so does their relationship. I overcame it by taking lots of deep breaths and writing small chunks every day. I made sure that every sentence was exactly what I wanted to convey, without letting the prose take its own (lazier) path.
Favorite line in the story? “I’m not a fucking Viper.”
Did the storyline change in any way as you wrote the story? When I started this story, I was sure that I didn't want to do another long multi-chap fic. I outlined it as a 5-chapter short, maybe 30,000 words. Then the "what if" whispers started happening, and it grew to a full 15-chapter outline. Most of the chapters had very short descriptions. One was just "fun and games on the land." One was just "This wasn’t supposed to happen, Gallagher."
Other possible settings included: an abandoned church with a small cemetery, and old hospital, a forgotten amusement park. I wrote "somewhere old-timey that would have land."
What are you most proud about in the story? (plot, characterization, dialogue, twist/cliffhanger, etc) The art! I had so much fun with it. I based the style off the old Penguin classics, like the Grapes of Wrath cover below. (Where they had the little penguin, I put the double-triangle Viper tattoo). I'm also showing my concept sketch for chapter 1 art.
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Are there any ‘behind the scenes’ info you’d like to share? I hand-wrote the story first, and it filled two notebooks:
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Here are some research shots on the land and the equipment:
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I took this photo while I was working. Welcome to the inside of my brain:
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Reading back the story now, is there anything you’d change or add? I was itching to dramatize more of Ian and Mickey's lives while they were apart. It would have been fun to have 5-6 chapters of them learning to be whole humans again. But ultimately, that wouldn't serve the story. I did a time jump instead.
Are there any ‘easter eggs’ in your story - e.g. references to other stories you’ve written, a trope you often use etc? The story is set in Fox River Grove. This entirely happened because @lalazeewrites introduced me to the town in their comments on Estate of Blood and Trust. So the events of EOBAT and OON are taking place in neighboring towns!
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Did you have a beta or a friend who helped you as you wrote? @mzshko helped me figure out the best way to structure chapters 2 & 3. She was patient enough to read an alternate fully-written version of both chapters and tell me which option worked best.
Anything else you’d like the readers to know about the story? Three months into writing this story, I stopped and did a self-analysis because it wasn't igniting. I wrote, "Could it be that I haven't put enough of myself into it?" So I re-evaluated and dug deeper and made it as personal as I could.
I can't emphasize enough how interwoven details of my own life were in this story. I helped my dad install that big aluminum gate in the woods. I used 5-gallon jugs of water to brush my teeth and sponges to bathe. I washed clothes by hand and cooked on a propane stove. I hauled and stacked logs from fallen trees. I had a love/hate relationship with my family's land and ached to be back in civilization, like Ian. My dad used to tell me bedtime stories about escaped prisoners (Mickey?!) roaming the woods and killing small children.
This story is a love letter to my dad, who was dying the entire time I was writing. He passed away in May of 2024.
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This is open to all writers! Pick your favorite story you’ve written or your most popular or the one you think deserves some more love! Or ask your followers to suggest their favorite fic of yours!
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Shizu's Official Pinned Post Yay!
Updated 10/31/2024: Added YouTube and Bluesky ^_^ Updated 1/29/2025: Kofi memberships and vtuber lore commissions now available!
Hey Everyone! I’m overdue to write a new pinned post for this blog, so here it is! I’ll be editing this as time goes by with new info, so be sure to follow me for update announcements! (As well as to know when I go live on Twitch, post new stories on AO3, and other writing news!)
I’m Shizu, and if we haven’t met before, it’s nice to meet you! I’m a queer romance and fanfiction writer, freelance editor, and Vtuber! If you want to follow me on Bluesky, you can find me here!
If you want to read my fanfiction, I mostly write BG3 fanfiction about my Tav Lysander and Astarion, and post Mag200 Magnus Archives fanfiction. You can find it here! Updates may be a little slow because besides my fanfics I'm also working on an original novel I want to get published, a story for Ko-fi and a story I intend to post on Patreon in the near future, but I can promise updates will come.
If you’re a writer and want to hire me to edit for you, my rates are listed below. Feel free to DM me here on Tumblr if interested, or email me at [email protected]! If you would like me to do an editing test ahead of hiring me to edit a full manuscript, I will edit up to 2 pages for free! I am also willing to negotiate a payment plan if you need one! Alternatively, you can commission me for my editing services via my Ko-fi if you would prefer to do it that way!
Proofreading: $10.00/ 1,000 words (or $0.01/ word)
Combing through your work to check and correct spelling, grammar and punctuation.
Copyediting: $15.00/ 1,000 words (or $0.015/ word)
Combing through your work to check and correct spelling, grammar and punctuation
Ensuring tone is consistent throughout your work
Ensuring that your work complies with the style guide you designate
Fact checking
Developmental/ Content Editing: $20.00/ 1,000 words (or $0.02/ word)
Feedback on narrative structure, characterization and world building
Notes on dialog, voice and tone
Highlighting any plot holes
Creation of a style sheet to ensure the spellings of names and locations in your story are consistent, as well as any other word use that might be unique to your story.
Buy me a Cocoa by supporting me on Ko-fi! Or commission me to edit for you! You can also become a Coffee Biscuit for $3/ month for access to the story I'm writing about my vtuber, Shizune Himebara, and her adventures as the magical girl, The Champion of Hope! First chapter is available for free! If you're a vtuber and you like what you read, you can also commission me to write things related to your vtuber lore! Bio (up to 500 words) - $20
Flash Fiction (up to 1,000 words) - $35
Short Story (up to 5,000 words) - $150
I don’t have a Patreon yet, but do have plans for one once I have enough of a buffer written for the story I intend to post there. Consider this a placeholder for when that happens.
Finally, if you want to tune in and watch me play video games or hang out while I write on stream, be sure to drop by my Twitch streams, where I play mostly Final Fantasy and other RPGs, the occasional visual novel, and if it’s October or if I get bullied enough by my chat, something spooky! I also do a writing stream on Fridays that I call Friday Night Writes where it’s all cozy chill vibes and communal support and productivity!
Streaming Start Times: Sunday: 4:30 Central
Tuesday: 7:30 Central
Wednesday: 7:30 Central
Friday: 8:00 Central
twitch_live
Edit: I'm also on YouTube now!
Finally, be sure to join my discord for streaming and writing news, as well as chill community fun times! (Streaming-related polls I hold here on Tumblr also get held in the Discord, so you can even double dip on voting if you want to!)
#pinned post#pinned intro#vtuber#final fantasy streamer#writer#writers on tumblr#indie author#editors on tumblr#fiction editor#vtuber lore#twitch streamer#twitch affiliate#twitch#ko fi link#buy me a kofi#ko fi support#kofi#ao3#should I be putting my fandom tags here? idk...
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I never really see you talk about your ocs here! If you don't mind me asking, is there anything that inspired some of your ocs?
OMG THIS QUESTION IS ACTUALLY SOMETHING I WAS WAITING FOR, YOU DON'T REALIZE WHAT YOU HAVE JUST WOKEN UP AHHAHAHAHHS
ALRIGHT: regarding the first part! I haven't posted about my OCs here mostly because the books are still being written/most of the content only makes sense after the whole series aaand well I'm kind of scared of judgement on something I hold extremely dear to my heart haha
When it comes towards inspiration, I've always been very big on mythology and religion as a topic to discuss through fiction, whether done to provoke a conversation on the topic or to educate on it! So I try to just create an honest and clear visual on my own opinion through a world that's also inspired by other interests I have. Mainly steampunk and air-vehicles and well: my pure obsession with making random xenobiological creatures that I can later on figure out and do research for!!!
But when it comes to the characters themselves, I'd say Jeremy is the one that I was inspired by the most specific and random thing that happened: long story short, I was on my way home from a walk and I coughed so loudly I kinda got annoyed with myself for that so I thought about going to get it checked or something cause it's been going on for a while now (thankfully it stopped), but then that's kinda how I wrote the first scene for the first book, (which I hope you'll get a chance to read Dark 😭) since the book starts with a visit to a doctor lmaoo
Samuel has the dumbest inspiration I'd say overall and it was his name. For context, I like fighting games and I really like the Metal Gear series! And when I was making Samuel I couldn't figure out a name for him so I put "Samuel" as a placeholder (You know, like Jetstream Sam, he's awesome) and it just stayed Samuel 🙏🙏💀
And last but not least, Tiana is definitely the character I have an extreme connection to as she is a character I decided to tell my aroace story through! I'd say that a lot of aroace people don't experience any romantic feelings at all and that's exactly what I want for her, a straightforward "I don't date" because it's important to me as I have the same view on it! :> (a little Tiana down below because I love her so so much, she's my daughter)
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