#all my spoilery thoughts will be under a readmore and tagged!! I’ll be a lot more chatty about it by next week
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waspgrave · 2 months ago
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Beat Veilguard. I cried so much my head hurts . I know it’s not a perfect game but tbh it was perfect enough for me ❤️
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forgottenluck · 3 years ago
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So I am finally caught up on Arise. I’ll admit, going into it I was apprehensive, and I know very little about how the game actually plays so i can’t judge it on a gameplay point....
So what follows is my Personal opinion on it, and if you don’t like it, then that’s your fault. I’ll post it under a readmore, but i’ll try to avoid spoilers...will still tag it as spoilery though, since i know many haven’t finished the game.
Beware, this got a lot longer than I expected.
I personally believe that Arise is one of the weakest of the tales games. I can’t say much for the mobile games, and i”ve heard good things about them so i may go and try to look into them....but from the games that I’m familiar with, Arise has the weakest plotline.
I’ll start with what I liked about the game though.
It’s story had genuine moments that surprised me. They were well written moments, that stood out in a positive way. I think some of the characters have extremely good character growth, and very real situations. One of the most surprising was Dohalim. I’m genuinely impressed by how he grows through the game, and the ending result. They handled him extremely well, and he’s by far my favorite character. 
There were also a few moments in the story that actually caught me off guard. Like I knew there would be a twist, but the twist that actually does happen is...not what I expected, and is done in a really interesting and integrative way.
The villains were well thought out, at least Lords wise.
....but that’s...about where my praises end.
It’s hard to put into words just everything that....disappointed me about Arise, but i’m going to try.
My first biggest issue is the first few hours of the game. I know i’m not the only one who does this, but I try to connect with the Main Character, in as many ways as I can....but it’s incredibly hard when the character only has a vague personality and literally no face. This was a cause of great unease, and disconnect for me, which put me off the game almost immediately. I’ll admit, i grew even more critical of the game after spending almost 3 hours watching a character I couldn’t connect with interact with a character who made it impossible to like right off the bat. And I do understand why they did things this way....but it was a huge turn off for me.
The characters themselves felt flat and forced, the motions didn’t exactly link up with their emotions, and felt stiff. I’ll go over these in detail, trying to avoid spoilers as much as I can.
Alphen is a character that...well, I actually like the least. He’s supposed to be the main character, but I honestly don’t really care for him that much. I feel he’s a lot of wasted potential, but at the same time, extremely overbearing. He has no rhyme or reason for his sense of purpose and justice.....other than “slavery bad. need to free.” That’s literally what his personality boils down too for the majority of the game. When he does get his memory back, it’s all of a sudden “omg i’m a horrible person” which is entirely contradiction to his character building up until that point. Granted this was meant to represent a mental breakdown, but it just....wasn’t handled well. I’ll admit he gets more tolerable around the ending but all of his speeches were the clique of clique. I get that nothing’s really unique anymore...but it just takes the cake on how clique you can get. 
Shionne is....a complicated mess. She’s supposed to be prickly, and unlikable at the beginning. I realized this and didn’t pass judgement until a good ways in to the story, to give her time to develop. I do like what they tried to do with her. But I don’t think they managed to get what they wanted across. She’s very unlikable at the beginning, and only gets a little better by the middle of the game. She only truly develops towards the point of the Last Lord, and a little after. Especially towards the final battle, when she finally opens up....but even that feels...forced. A lot of the characters final growth feel extremely forced and rushed, like they accept everything at that moment only because the plot forces them too. Shionne is no exception, though her situation is the least jarring. (On the topic of Shionne though, I will admit that the romance plot between them is one of the more natural ones in the Tales series, it does develop over time, but I think the ending is still very much rushed.)
Rinwell is my next big issue. She would be my favorite character by far if it wasn’t for the major fault in her personality: her racism. It bothered me a lot, and it felt so very forced. Of course, Rinwell has plenty of reason to hate, but there was just so much of it in that tiny little body that it didn’t come across as natural. And she doesn’t get better through the game, even when traveling with two Renans for a while. She has a very real and understandable trauma, however it felt unrealistic especially when it was revealed her past. The only time she gets better is towards the end, when it’s like a sudden revelation hits her and she’s suddenly nice and happy. It was a dramatic shift to me that didn’t seem to fit with her personality.
Law is a character...I actually don’t have a lot of issues with. My main issue is how he was sort of forced upon the player out of nowhere. He’s a good, well balanced character, that really doesn’t need a lot of growth to him. Sure he has a lot of hate built up in him, but he does his job; which is the comic relief. he’s the natural born airhead, and he does a good job at it. There are a few out of character deep moments, but his tendency to just say whatever comes to him is what moves the plot along at times. I just hate how he was kind of forced upon us in the early game due to what happens with his father.
(Zepher is a character i am very conflicted about because on one hand I really liked his character, it was one of the best ones in the game in my opinion, but his speech during the second Lord’s domain was super forced in my opinion. I felt what happened with him just was very forced and quickened to make the plot go further.)
Dohalim is by far my favorite character. I actually don’t have a lot to say negatively about him. I feel like he’s the best, well written character of the group. His wants, needs are very realistic, and his desires and actions compliment that. If anything I think he takes the ‘atone for my sins’ thing a little too far at times, but he’s the character that has the most realistic growth of them all.
Kisara....I don’t have a lot to say about. It’s not that I didn’t like her. I did. She was a good, motherly character to the group, who keeps them in line for the most part. But...that’s it. I feel like she got past her anger and hate too quickly, accepting what had happened as if it was just daily life and moving on. It didn’t feel natural, but I assume she’s just the type of character to keep her worries and feelings to herself so that she doesn’t worry those around her. Which matches her motherly character.
Those are my feelings on the main characters. I won’t go into the villains for obvious reasons, but I will admit i found that the villains were well written for the short amount of time they were on screen.
I’ve seen a lot of praise for the story line.....but I don’t....really see what’s praiseworthy about it. I realize i went in extremely biased and critical, but there wasn’t a lot I could do about it.
I’m not exactly a fan of how Bandai has ‘reworked’ the Tales formula. I was extremely put off with no buildup to the first baddie, I felt like I had no way of knowing what the character that was in front of me was like. Not only did he have no face, but he felt so flat, mold-able....that it was off putting. To be thrown directly into the heart of a dark, devastating world was jarring enough to me to make me think.....which normally wouldn’t have been a bad thing, but with the combination of the lack of connection with the main character, I was just....lost. I wasn’t exactly interested in the story at that point. Which to me is a failure in writing. The first few hours of a game are critical in keeping someone interested enough to keep playing. If there’s a lack of connection, a lack of understanding, and a general sense of unease, followed by no real interesting reason for the characters to be doing what they’re doing that doesn’t boil down to “slave bad must free”, players are likely to put the game down. And I’ll admit, this put me off the game real fast. (But again, this is my opinion, please keep that in mind.)
As the story goes on, and we meet more characters, I did start to get interested, but it was then I noticed a lot of glaring flaws in the story itself. The first thing was that it was extremely predictable. I predicted what happens to Zeypher really fast....like only a few minutes after he was introduced. I figured out what was wrong with Shionne and her motives relatively quick. I figured out what Alphen was, or possibly was within the first boss fight. Things like this kept happening, i kept being able to predict the next big event in the game and....that sucked the interest out of me. If i can predict the game, what’s the point of me keeping going? I will admit, there were moments that I didn’t predict, like what happens in Menecia. and within the Valley of the Four Winds. But for the most part, the game was so predictable that I just felt bored more than half of the time. Tales games are usually masters of storytelling, able to put twists and turns, and turn your predictions on their heads to an extent. Of course, I understand that no story is going to be unique....but i just feel appalled that no one looked at the script and said “maybe this is a bit too predictable?”.
The second thing I noticed was that parts of the story felt extremely forced. Like it was rushed, unnaturally so. Cyslodia was a main contributor to this, the whole time was extremely forced and rushed, especially with Zeypher and Law. Later, the whole issue with Shionne and her Thorns just....bam, suddenly it’s ‘lets talk’ and it was just....not good. A lot of the skits felt like this as well. Rinwell and Law’s skits were usually not too terribly forced, but a lot of Alphen and Shionne’s skits felt forced and unnatural, mainly because of Shionne’s character flaw of not opening up. they felt awkward and again, unnatural.
By the end of the game, I realized something big, as well. Now, I understand, as I’ve said, that no story now is going to be unique.....however I feel like this story line takes the cake on a whole new level of ‘rehash’. The similarities to Vesperia and Graces are uncanny. Arise took the “planet eating world ending entity, with a child heralding the end of times (estelle, child of the full moon)” of Vesperia and the “There’s a whole nother planet out there and oh, by the way it wants to kill us, along with an entity made of energy that just wants to live” of Graces and combined it into one story. And it’s not even that well done in my opinion. Sure, it threw in a few curve balls like Renans, Dhanans, and the Heganquil.....but....at the end of the day, it’s just....a cross over of the two series with new characters? At least that’s what it felt like to me. Taking the two major plot points of previous games, one of which was recently re-released, and putting them together in one game? I wouldn’t call it lazy, but it’s definitely not the best decision i’ve seen.
Finally, I’ll talk about the ending.....while trying to avoid as many spoilers as I can. Tales games have been known for their clique “good conquers all, everyone wins in a heartfelt tearjerky way”....but it seems like that Arise took all that they could, all the cliques in the book, and put them in their ending. As well as doing things in a completely unrealistic unreasonable way. Sure it’s a good ending for the game, and it’s a happy one, but it leaves a LOT of unanswered questions. Mainly my question is ‘how the fuck is everyone still alive after that?’. (if you haven’t beaten the game, wait until you have, you’ll know what I mean then). It’s just....a confusing clusterfuck if you think about it, and have finished the game and know what I’m talking about. Most Tales games end with at least a definitive ending, that answers the questions of the game....but this one just felt so out of left field to me that it was unnatural and jarring.
Please keep in mind that these are my opinions after analyzing the story and characters, and watching an in depth play-through. You likely will have different opinions if you’ve played/watched the game yourself. I admit again, I probably was overcritical of the game, but this is the first Tales game since Abyss that i did not enjoy for the most part. It definitely has it’s good points, the characters are well designed, even if their personalities and stuff fall flat. It genuinely surprised me at times, which is a good thing. I just feel like the cons of the game outweigh the pros, in a serious way. It’s not a great game, it’s not a bad game, it’s simply....mediocre in my eyes, which is something that very few Tales games can be ranked for me. This is just my honest opinion on the game, and if you like it and disagree with me, that’s fine! I’m not gonna force my opinion on you in any way!
And that doesn’t mean I will not roleplay with characters from Arise! I want to see how people change, improve and characterize these characters! Everyone will see them as something different, and I can’t wait to see how people play them, because I felt that while there were definite issues with the characters, they were definitely the strongest part of the game.
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ghosty-schnibibit · 5 years ago
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my thoughts on the new taz graphic novel! i’m going to put my more spoilery reactions under a readmore like i do for my liveblogs and will tag for spoilers just in case, but i’ll leave my spoiler free ones above the cut!
for starters, i loved the heck out of it! was absolutely worth walking in 92 degree heat and getting stuck at a blacked-out mall in the middle of a thunderstorm to get on it’s first day out lmao
good gods the art is so pretty. there are a number of pages in this that just took my breath away, and the character expressions are on point, it’s so cool to see locations visualized in ways i never would have even thought of before, especially the more action-y scenes i often have trouble mentally keeping track of everyone’s positions during
a lot of my favorite goofs made it into print, and i’m so happy! it’s so fun being able to read lines off a page and hear the mcelboys in my head
that being said, a fair number of cuts were made from the original podcast, which is understandable given that they needed to cover the back half of moonlighting too and not fuck up the pacing, but some new things were added in that in my mind made up for them! some of it seems to have been in the interest of streamlining (which motrl needed more than any other arc imho), some seemed in the interest of making the emotional tone more consistent with the following arcs, and some were to take advantage of opportunities to foreshadow future plot points and characters with the gift of hindsight. i think the overall effect on the story from these changes was a positive one 
i seriously recommend going through with a magnifying glass to find all the easter eggs and bits of environmental foreshadowing!!! there are so many and every time i saw one i just vibrated with joy 
in conclusion i am super excited!!! this was really great and lived up to how great the first graphic novel was and i can’t wait for petals to the metal!!!!!
~~~~~ more mildly spoilery opinions bellow! ~~~~~
i love that we’re seeing more foreshadowing of lucretia hiding things from the boys this early on (that one page holy shit) but i don’t know how i feel about the tension between her and taako that’s been created. i feel like a lot of the impact of how their relationship went south in the finale rested on the fact that they were both totally chill and cool with each other and then were suddenly and heartbreakingly not once everything was revealed
i also don’t know how i feel about the fact that they made it so, timeline wise, the events of motrl happened literally the day after phanadlin burned. like i know it doesn’t make sense to immediately jump cut to “it’s been a few months” like griffin did between podcast arcs, but it makes me wonder how they’re going to handle the fact that retrieving the other four relics is going to take them an entire year
i’m wondering how they’re planning on working in some of the things that got cut from moonlighting but come up again as running gags and bits of foreshadowing later, such as the magnus ripping off robot arms and, perhaps more importantly, the first instance of lup influencing the umbrastaff to save taako’s ass 
i didn’t realize when reading the last pages in the htbg graphic novel a layout change that struck me as potentially funky when reading motrl: lucretia’s office seems to be directly connected to the voidfish chamber. i’m wondering how the fuck that’s going to affect how they adapt reunion tour down the road, specifically the bit where merle and taako are breaking into lucretia’s office at the same time magnus is breaking into the voidfish chamber in mannequin form...
the little glimpses of barry!!!!! holy shit!!!!!!!!! i’m so happy that we’re seeing more of him watching the boys, and i love that we got to see his hideout without giving too much away
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