#aimbot but real
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I like how Meeple is classified to be a controller, but I'm planning on playing as them as a sniper
#chewys notes#just random ramblings#brawl stars#brawl stars meeple#Like omg#yay#another sniper brawler i wanna play#But like ima be real#their super & kit is dogshit#fuck reworking their design#Rework their fucking kit#Like what do you mean their super is useless when no wall is present??#No small stats boost or anything??#Something that can benefit them when no wall is available so it isn't completely useless??#Brawl Stars can be so fucking lame omg#I get it though#“but he has aimbot and goes through wall idk if that a good idea-”#Not my fault they don't know how to balance their game 💀#Not ranting in a negative way#but c'mon#how tf you make a control brawler who would just end up being played as a sniper#Same thing goes to kit too#he's supposed to be played as a support but used more like an assassin
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every now and then i actually go to my blog and lose it laughing at my background which is literally just a random screenshot from my laptop. where i was experiencing an entirely unusual event of it being about 9 am and i'm junkrat no pivot at fucking 1 fps. and my sprite takes forever to load. and you just know i got potg after.
#a good fps on my laptop is 15. btw. the average was about 8#for real. literally. i played overwatch like that for 3-4 years.#LOL AND I WAS ON CONTROLLER#so people would constantly accuse me of aimbotting which. if you can see my fucking. LOL IT WAS SO FUNNY#im literally the best junkrat player on earth#i wish overwatch still existed
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i love tf2 sm as one of the first games and reasons i got steam but.....sentry’s are too op
#its a real NO FUN ALLOWED sorta thing#they got mad dps and reload very fast#ontop of doing knockback on you so you get outranged fast in most situations#worst of all their aim is pinpoint near 100% unless you circle around it point blank#its basically an op aimbot and its been too long that people just abuse how broken it is#ramble ramble ramble about a game i love but bothered by such an oversight#shenanigans#tf2
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i want there to be real stupid in-universe transformers discourse like "war-frames can't play ranked first person shooters because they have built in aimbot"
#video game discourse is the true thing driving a wedge between autobots and decepticons#“rodimus please help the peace efforts with your gamer knowledge” top ten things that have never been said before#transformers#maccadam#maccadams#tf#shitpost#tf shitpost
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Do you love Team Fortress 2 and hate Valve's years of neglecting the bot issue?
Then please sign the petition at save.tf and help spread the word about the #FixTF2 movement! More information can be found in the read more, but the tl;dr is that Valve has been neglecting Team Fortress 2's bot issue for far too long, and on June 3rd its encouraged to share your screenshots and video of cheater bots in action with the hashtags #FixTF2 and #SaveTF2
Despite this game still having a loyal and active community of fans most companies could only dream of in spite of the game itself having no major content updates since 2017, people have been feed up with the fact that Valve has done next to nothing to deal with the waves of cheater bots that have not made the game both harder to play normally (especially outside of peak playing hours) but have actively made the game toxic and even outright dangerous for players looking to have fun. In the words of this site and petition's creators:
"The bot hosters are malicious actors, using their aimbots as a vessel to endlessly attack and harass community members. They abuse the in-game text and voice chats to spread the most vile hate speech imaginable, while simultaneously advertising their “bot immunity services” in an attempt to scam the players desperately looking for a solution. They’ve used these same means to dox people’s personal information and broadcast it to the player-base against their will. Bot hosters have even gone so far as to commit actual crimes, such as using AI voice-modifiers to impersonate and slander non-consenting parties, launching persistent DDoS attacks, and have even swatted one of their most ardent critics."
Despite being over 17 years old, having a very active fanbase, and still having new seasonal cosmetics being released regularly for real money, Valve has horribly neglected this game and left in a state where its practically overrun nefarious actors exploiting the game for personal gain. Most fans don't even care about releasing a new update as big as the last one (2017's Jungle Inferno update) at this point, we just want Valve to fix the bot crisis.
On June 3rd, its heavily encouraged by the leaders of this consumer movement to post videos, screenshots, and personal accounts of players' encounters with these bots in an effort to get #FixTF2 trending and put a spotlight on Valve's neglect of the game despite continuing to profit from it. The petition itself will be sent to Valve, and all you need to do is add your email and name, and click on the confirmation email. Their site is currently getting a lot more traffic than expected, so you may need to wait over 10 minutes to receive the confirmation email and officially add your signature.
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how do u find tf2 servers that arent entirely run by aimbot snipers? I tried to play again recently but the servers i tried were all majority bots, such that real players couldn't votekick the bots :(
i just queue for casual and then tab out of the game and do something else, and theres still less downtime than queuing for, like. apex or fortnite or overwatch.
if theres bots, people usually kick them pretty quick.
if there's too many bots, requeue. the community in the casual rotation has gotten LIGHTNING FAST at kicking bots.
this is my experience.
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Tessa you ok? Im sure this is alot to take in.
Lightbulb can control electricity
Knife is essentially an aimbot
Taco can turn invisible but cant really control when it happens
Bomb can.. well make explosions out of his hands real creative cobs.. but they hurt him
Oj can control water
Paintbrushes hair can light on fire but it burns them sometimes
Bow can see dead people and hates ir
And balloon can float
I think thats all of them…
"This is.... definitely a lot. But I-I'll be fine. I'll be fine." - Tessa
#ask lab rats#ii lab rats#ii au#inanimate insanity#object show community#object shows#osc#ii test tube
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A SniperEngie Morning
UHHHH UHHHH WHERE DID I GO??? (I needed a break) UHHH UHHH WHAT DID I DRAW?? (I’ve had super bad creative burnout) IS THIS THE FIRST REAL THING IVE DRAWN IN A WEEK?? (Yes.) I. Love. Trucks ‘n Vans. SO. MUCH.
I’d also like to bring to you a different ship name: Aimbot.
Please enjoy Morning Bird Snipey and Angry Grumpy Not Morning Bird Engie
THEY ARE SO IN LOVE AAA
#fanart#team fortress 2#team fortress fanart#digital fanart#artists on tumblr#please forgive me#team fortress engineer#drawing#tf2#please oh my god#i missed everyone#Hi blu#Team fortress sniper#tf2 sniper#tf2 engineer#trucks n vans#aimbot???#Call them Aimbot
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Valorant Hacks
Valorant hacks have become a hot topic within the gaming community, largely driven by the intense competition and high stakes of the game. Players often seek out cheats to gain an edge, like aimbots or wallhacks, believing these tools can bridge the skill gap and lead to victory. However, it's essential to consider not only the short-term thrill of using such hacks but also the long-term implications for gameplay integrity and personal reputation in the gaming world.
Injecting cheats into your Valorant experience may seem tempting, especially when facing seasoned opponents; however, it risks eroding genuine skill development. Each match played with hacks diminishes opportunities for growth as a player. The thrill of mastering characters and strategies is eclipsed by artificial boosts that ultimately undermine true accomplishment. While some might indulge in these shortcuts for immediate satisfaction, true gamers understand that authenticity fuels passion—turning every hard-fought win into an unforgettable memory.
Instead of leaning on hacks or cheats for success, investing time into honing your skills through practice fosters resilience and camaraderie within teams. Challenges faced during daring matches build character and develop sharper instincts that no hack could replicate. The real victory lies not just in winning a match but nurturing a profound connection with fellow gamers who share similar journeys—one that celebrates authentic growth over hollow triumphs.
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#FIXTF2 - The Bots Must Go
Valve (company behind Steam) needs to fix the bots that are infesting Team Fortress 2.
I love this game. I don't think I've loved any other game as much as I do this one. As of now, I have 1100 hours in TF2, and I'm still just getting started. It's immensely replayable, and there's always something to get better at, like how to aim, when to take a fight, how to dodge and trick your opponent. It's satisfying to play whether you win or lose an encounter. It's just, simply put, a very fun game to play. But there are some bad actors who just want to ruin the game for everyone else...
History
This is an ongoing issue for five years now. Since I joined in 2022, they have always been a persistent problem, and grown more numerous after a certain prominent community member took actions to target these cheaters.
What are they?
These are aimbots run by bot hosters who run copies of the game on their own hardware, join games as the sniper class, and use hacks that can instakill anyone within their line of sight. They join games en masse and render the game unplayable for either side by instakilling you, and can vote to kick real players out of the lobby.
These bots also use the voice chat system to spam hateful speech with no consequences, because Valve won't do anything. They use the chat function to doxx people who fight against them, spam links to direct hate to innocent people, and to sell "bot immunity" to acquire funds to continue this scheme.
Why does Valve need to fix it?
Valve is profiting off this as these bot hosters have to pay for a premium account to use the chat function. Valve continues to neglect this game that they profit off of every Summer, Halloween, or Christmas update, through giving us crates, a form of microtransaction, to open. Not to mention, the items dropped from these crates aren't even made by Valve, but from the community creators who play their broken game. Valve is using the work of TF2's dedicated fanbase wring out more money, while abandoning said game in a state of disrepair.
How to Help
Go to the link below to learn more and sign the petition to let Valve know how many people care! The organisers of this campaign plan to print out all the signatures and deliver it straight to Valve HQ!
https://save.tf
You can also make posts with #fixtf2 or #savetf2 and interact with these posts to spread the word.
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it's occurred to me i've never really gone through design notes for twain's design; i have nothing else i can do right now so i'll do that under the cut!
post-writing me adding this bit on: it ended up becoming a sort of chronology about the evolution of twain's design. it's really very long, but i'm happy with the way things turned out.
this is where we started compared to my current design for twain! it's important to acknowledge where he started; my version of twain very much did come initially from bungou stray dogs, and especially on my older blog you can see a long, long stretch of time where i still used his face for icons. there's a marked difference between these two designs, though.
first of all, bungou stray dogs has a habit of just dressing the foreign authors in whatever suits the time period their real life author counterpart was from. this isn't always bad, but in twain's case it wasn't particularly accurate, so i aimed to fix that by removing the aspect of period accuracy from the lore's equation. this is where my first ever redesign comes in;
this was my first ever go at redesigning twain's character to fit the more serious storyline i had in mind for him! there are a lot of aspects changed here and a couple aspects i kept the same so i'll go through them.
the shape and color of his hair remained consistent, save for the addition of a ponytail at the back---at this time, i wasn't confident enough in my portrayal and its deviations to change standout parts of his design, and moreover i wanted to be able to continue using icons of the canon design without too much of an issue. i also kept his giant belt because i found it funny.
i wanted to incorporate a lot more color into this design, though; his initial design is almost entirely black and white except for the belt and his hair, and twain had always seemed to me the type to enjpy vibrant colors. because i tended to base him off the characters featured in his works---usually huck and tom---i wanted a very earth-toned palette, and eventually settled on the green, brown, and black because i liked the way they looked with his red hair.
you might also note that i kept the button up shirt for this design! that will inevitably change later, but for now it's staying, although i had him button it up partway. i considered it an iconic part of his design at the time to have it unbuttoned but i secretly resented the unbuttoned shirt coming up as often as it did in my writing, so i changed it.
as for his shoes, i gave him something a lot more practical while still being a little unnecessarily complicated because i had always had a gripe with his sandals. he was meant to be a rough-and-tumble traveler and the shoes never seemed to be practical for that, so i fixed them.
then we get to my next iteration of the design!
this one is actually quite close to my current design, but it suffers from a few elements i wasn't quite sure how to commit to.
by this time, his official change in ability from aimbot to what it is now had already taken place, and i had also conceptualized no. 44 thanks to the help of a long-dead server for the plot point of humanized abilities, although he was initially quite a different figure in twain's life---originally, before settling into the tense and unwilling mentor-mentee relationship, i had intended 44 to be a sort of de-facto love interest for twain who gave him power out of a sense of fascination, rather than inevitable necessity. the plot of twain being his inheritor came later.
this is the first real appearance of twain's white eye, discolored skin, and white hair, though you'll notice i was hesitant to fully commit to sapping ALL of the color from his skin and his hair retains a lot more orange in a lot wider of a span.
the buttoned up shirt is finally gone, too! i figured since i was already taking dramatic liberties with his character i could just go ahead and change whatever i liked, so i decided it would make more sense to just put him in a non-buttoned shirt and be done with the button debacle that seemed to haunt him all the time. then i gave him a jacket to make up for the loss of green in his shirt!
and now we're finally onto my current iteration of the design.
i've committed fully since then to the color sap on his face. i also brought back the belt (it wouldn't have been visible, but he lost it for a few pictures after the previous one) and decided on a more consistent volume or his hair. this is, for now, what i'm considering his final design, though i imagine it will continue to recieve slight tweaks in the future as i draw him more.
then i of course have my redesigns of him that suit a specific purpose in a couple of his aus...
... but these each honestly deserve their own posts, and i've gone on enough here. thank you for reading if you've gotten this far. i love talking about things like this when it comes to twain. hehe.
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BRUTUS search history:
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My Mild Disillusionment with #fixtf2: A Rant
So, I'll be frank. I've already been skeptical of this movement's efficacy for a while. Sure, it has a lot more backing than savetf2 and it seems like it'll follow up on its initial demands unlike the first movement, but I doubt Valve is going to handle it immediately, if at all, especially when they already have Deadlock and CS2's bot problems to deal with. Nevertheless, I've always sort of kept an eye on it, lending a signature to their petition and keeping an eye on their movements. What's really broken the camel's back for me, however, and has sapped away at my faith that fixtf2 will do anything constructive, is the way a recent point of controversy was handled. So, context for those of you out of the loop. To further spread awareness of the FixTF2 movement, Megascatterbomb (who I'm pretty sure you all know as the guy behind TF2's largest cheater database and who's been spearheading efforts against the bots) sent an open letter to Valve in their Source 1 game bug tracker. Pretty expected stuff, with Megascatterbomb (who I'm hereby gonna abbreviate as MSB for brevity's sake) asking his Discord followers to upvote that open letter.
Well, it was all going well until this happened.
For a former Linux user like me, who's dug through many GitHub issue trackers, this is expected. When the maintainer of a GitHub repo redirects you to an existing issue, in the majority of these cases the maintainer is simply trying to prevent the amount of duplicate issues from becoming bloated, not ostracize the person reporting the issue. To loosely reference Big Smoke: all they had to do was follow the link to that existing issue, and they'd be fine. Sure, it would mean that it would be harder for Valve to see, but I'm pretty sure that the resulting activity on that issue was enough to get their attention. But no! Instead, this is what they initially did.
It doesn't help that from what I've heard, bot hoster groups have sleeper agents inside MSB's Discord, allowing them to easily screw things up even further and muddle the issue up. The final result? Hell sorta broke loose in the thread, Valve closed that issue in the end, MSB changed the message in the above screenshot to remind them not to bloat the issue—most likely to save face, and finally, issue #3477 on the Source 1 bug tracker has recently seen a bunch of hapless fools trying to scream at a brick wall as they fail to grasp the larger nature of the bot problem. Is this the impression we want to give as a community? Do we want to repeat the poor relations and miscommunication between Valve and us that caused End of the Line and Invasion to flop? Ugh. Team Fortress 2 will still be one of my favorite games of all time, but I doubt that the community is going to accomplish any meaningful change at all, especially now that they've really soured their relationship with Valve. I just hope that the damage this does isn't that prevalent, as it's a real shame that a lot of the people involved are thinking so one-dimensionally that they can't grasp simple things like getting redirected to another open issue on GitHub does not mean that the repo owner hates you or that bot hosters can do more than just make disruptive, blatantly obvious aimbots. I'm very sorry for saying this, but I can somewhat confidently say that #FixTF2 might be doing something to TF2 that starts with an F, yes. Fucking it over.
Hopefully the community can at least push back and make up for a mistake as simple as this.
Alright. Rant over. Synchronize your death watches, and let's hope that Valve doesn't take too much offense at this. Farewell, and may luck always follow in your endeavors. :)
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lenny and sean to me is my friend and i playing minecraft and yelling "AIMBOT" or "HES HACKING" every time we get killed by a mob
HAHAHAH REAL
me and my brother played hardcore minecraft and he beat the shit out of my character then opened the door at night, we both got poisoned by a witch and then he decided to leave the house?? he got blown up by a creeper. we lasted ONE day. not even one night.
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It's weird to think that aimbot is banned in games but not irl. Like a machine shooting players that's not ok unless they're real and scream. Cool timeline
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Book 3 Gregor vs Henry.
Who you putting money on?
Henry is like... Just some kid. His real danger is the power he has and the position he's put in. Yeah he's trained to fight but remember he's just a regular human teenager. Like this isn't iron man vs goku, it's like regular human child vs regular human child who's younger but sometimes gets aimbot. Book 3 Gregor is a Rager, he knows it by this point, but has no control over it. Assuming he can't get it to trigger then yeah I think a fifteen year old can probably beat up a twelve year old.
I generally don't think Gregor likes to fight people though. I think it you said "Hey kid go settle a bet, fight that guy" he'd probably refuse. Even Henry isn't someone he really feels hatred towards. Henry's a jerk and he'll stand up to him, but after he's dead he feels so much guilt over that. He feels like he's stolen Henry's place in the friend group, and he can see how much everyone misses him EVEN THOUGH he betrayed them.
If you want to bet on Gregor to win a fight you're gonna lose your money because he'll just forfeit immediately to save us all some time. The only time this kid actually fights is when he absolutely has to.
"Okay," you might say, "then it's a fight to the death, Gregor has to fight now."
To that I'd counter why are we betting on two minors trying to kill eachother? Why aren't we doing anything to stop it??
Okay, so assuming you set the rules such that I HAVE to bet and they both HAVE to fight eachother I think Gregor would win.
There you go. I hope that answered your question.
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