#again this might not be the MOST lore accurate
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lazywriter-artist · 9 months ago
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What's the deal with two commissars being so close to Magos Dominus? Are they friends or have to tolerate each other for some task? Why there's visitors from Imperium in the first place? Did someone do a lil heresy? :D And why those three guardsmen in particular are so easy (and fun) to steal? :D
Ooo very fun one 😈
So a bit of both, Storvis wants nothing and had never wanted anything to do with the machine cult as a whole, his old mentor instilled distrust into him when it came to the tech-priests which only continued to fester and grow as he got older and interacted more with them in the lines of duty
But, for most of when he was training and mentoring Galileo he was going through a period of grief and frustration as he had just lost his arm and had been horribly scarred on his face so his normal control over Galileo was half assed and very lax. On one day Galileo gets shooed away for storvis to sulk and while wandering about our favorite Magos Dominus finds him! As pre established, Our beloved centipede has a big soft spot for creatures smaller then him and this pretty young commissar in training wandering about all alone is one thing definitely out of order, but storvis’s hard headed nature and tendencies to yap about people he dislikes is ah a pretty easy way to get your ass in some deep shit (among some other stuff he’d like to keep unmentioned) especially since Storvis’s own mentor was discovered guilty of heresy.
So, since Magos Dominus’s skitarii took a liking to the young commissar, he kind of blackmails Storvis into allowing Galileo come for visits (shared custody B>) for teaching moments for his skitarii and just because he wants to ensure Gali is okay and not being tempted to chaos or something by Storvis (whom is not high on the magos’s favorite persons list)
So in a sense yes UwU someone did a little heresy but not the guy you’d think!
Meanwhile Galileo being the sentimental and goofy fella he is has a connection with the magos so he comes for visits periodically to catch up and be mauled by skits- that and sometimes to confide in the magos with some of his struggles, which Centipede doesn’t always understand but he tries his best to help out ^w^
As for the guardsman! Eerrrrmmmm yes :)
I have no particular reasoning they’re so easy to scoop up and scurry off with other then the fact they’re guardsman, all those guys are practically identical smh— that and I mean if you were one of the most expendable people in the imperium wouldn’t you want a giant scary murder robot who’s literally titled after how good he is at killing things to protect you?
As for why it’s so fun, magos Dominus just thinks the little guys are neat and they get along with his skits so they get to stay UwU
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betweenlands · 2 years ago
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hi everyone. we solved one of the 100dmv puzzles. click this link to read over the slow process of our going completely insane for nearly a full month.
links at the top to the pieces of the puzzle if for some reason you want to try to do it yourself (the section titles shouldn't spoil anything); if you don't care about the "going insane" part and just want to see the answers, go to Part 4 for the breakthrough and Part 5 for the answers/summary.
special thanks to @autisticlalna, @fearforthestorm, and @dreylendreamer for their help!
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astro-inthestars · 2 years ago
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as you know the galaxies well, tell us, where would you recommend us to visit? what are some fun things we can do there? who are the celestial beings that would accept offerings of warm soup and bread from us or, if one might be so bold, accept handcrafted bracelets as tokens of friendship?
Aw, it's so nice to see someone so eager to explore the cosmos!! Hey, can't blame ya, it's quite a wonderful place, I'll admit! And as for your questions, that's quite a lot but I'll gladly answer them!!
I could absolutely tell you about the best galaxies to see! Though, you probably wouldn't understand though... the best ones haven't been discovered by humanity yet.. And even yet, they don't have a name in the English language.. But I'll give you ones you ARE aware of!!
There's ||ᒷ↸ᒷꖎ∷╎∴ᓭ, which you all call The Whirlpool Galaxy!! There's also the Andromeda Nebula!! We call her ᔑᓭᒷᓵリ╎∷!¡𝙹, she's quite a beauty indeed <;3 (ꖎᔑᒷ∷ᒷ⍑ℸ ̣ ᒷ is quite fond of her, don't tell them I told you this but I think they have a favorite) OH there's ↸リᔑ⍑ᓵᓭᒷ↸╎∷╎, (リᒷℸ ̣ リᒷᓵᓭᒷ↸╎∷╎ named it after themself, that egotist...) which you call the Antennae Galaxies!! It looks so cool, and I'll admit it's one of my favorites!
But, I gotta say... my most favorite one is ∴𝙹ꖎ⊣↸リᔑ∷⊣. Which is, guess what? The Milky Way! Hm, I wonder why? <333
Fun things to do? Oh geez, I hope I didn't give you guys the impression that us ᓭ⚍ℸ ̣ リᔑᓵᓭᒷ∷⊣リ╎(Star Gods) are like the Norse Gods- They have remarkable realms in their world to do all sort of stuff in... we just just have the stars.. They're not really meant to have things to... do? The places we go and create are just... forms of light, and dust, and gas, made to make the universe less empty. I guess that can be entertaining in and of itself, right? Sorry to disappoint...
And.... if by Celestial Beings you mean... Star Gods? Hm.. Most of them are those kinda gods that are like "we are above mortal concepts and praise" or whatever... But! There MIGHT be a select few who would be kinda intrigued by your offerings! Since none of the Gods have ever really been exposed to human culture like I have, I think some of them would be at the very least curious about what you give!
ꖎᔑᒷ∷ᒷ⍑ℸ ̣ ᒷ, who you can just call Etherea, is DEFINITELY one of the nicer gods. They'd be willing to take your offerings into consideration, and might even be happy about it! I think they'd enjoy the bracelets the most! Now there's also ℸ ̣ ⍑⊣╎ꖎᓭ⚍∷𝙹ᓵ, you can call them Corus. That one is on a bit of a high horse, a total snob at times. But that only means praise and offerings would TOTALLY be their thing, it'll definitely get you in their good graces! Oh oh and.. maybe even ℸ ̣ リᒷℸ ̣ 𝙹!¡ᔑᒲᓭ╎∷!¡ (God why is their name so hard to pronounce-) just call them Prisma! They're one of the more powerful Star Gods, but they're quite humble and quiet! I think they'd appreciate the offerings!
..Though not to insinuate.... But a certain more familiar and.. local... celestial being might enjoy those offerings a lot more ahem ahem 👀
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pretzel-box · 5 months ago
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Hello :D can I make a request? I want a Sebastian x Fem!Reader (Y/n is a prisoner here) where Y/n finds a friendly little Squiddle and takes them with her. Sebastian and Y/n act like parents to that little Squiddle XD
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Tags: Established Relationship, adopting a Squiddle, might not be lore accurate Squiddle description, lots of fluff
Words: 1,7k
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“SEBASTIAN!” you screamed, crawling through the cramped vent as quickly as you could, panic evident in your voice. The metal walls echoed with the frantic sound of your limbs scrambling against the sides. Sebastian glanced up from the file he was reading, his expression blank at first, but then he heard the aggressive thud of your limbs against the metal, a sound so loud and desperate it made him pause.
He shrugged, dismissing it as another of your dramatic entrances, and returned to the file he was holding. He'd gotten used to your flair for the theatrical, especially in this godforsaken place.
“SEBASTIAN!!” Your voice came again, even louder this time. It didn’t take long for you to come bursting out of the vent, hair in a wild tangle and eyes wide with fear, looking like you’d just seen a ghost. You didn’t bother standing up; instead, you lay there, half out of the vent, panting heavily as you stared up at your boyfriend.
Sebastian chuckled, still amused by your frantic state. He shut the file with a swift motion, a smirk playing on his lips. “Sup, my starfish,” he greeted lazily, leaning back in his chair. “What's got you all riled up this time? Did a wall dweller nibble on you again?” He chuckled at his own joke, clearly enjoying your flustered state.
“THERE IS SOMETHING SQUISHY ON MY LEG!” you screamed, your voice filled with genuine panic. You stared at him with wide, pleading eyes. “TAKE IT OFF! TAKE IT OFF!”
Sebastian's smirk widened as he slowly got up from his comfy pose in the corner of the shop, taking his sweet time just to tease you. "Something squishy, you say? Well, that's new," he drawled, a mischievous glint in his eyes. "Maybe it's a new type of wall dweller, hmm?"
Sebastian sighed dramatically, leaning back to view you in another perspective and crossing his arms over his chest. "Something squishy… he repeats, his lips curving into a mischievous grin. "What, maybe you stepped on some jelly or something?"
"Sebastian, this isn't funny!" you snapped, voice hitching with fear as you waved your leg around, trying to shake off whatever was clinging to it. “Just help me, okay?!”
He laughed again but finally knelt beside you, his curiosity piqued. “Alright, alright, let’s see what’s got you so worked up,” he said, reaching for your leg. His fingers moved carefully, prying away the tiny creature that was latched onto you.
As soon as he got a good look at it, his teasing grin softened into one of genuine surprise. "Well, would you look at that," he murmured. "It's just a baby Squiddle." The small, black, squid-like creature squirmed in his hand, its tiny body wriggling and writhing. Its eyes were wide, and every few moments it made a bizarre, creepy face—likely an attempt to be intimidating, but it just came off as awkwardly endearing.
You blinked, staring at the small creature, your panic beginning to ebb away. “A… a baby Squiddle?” you repeated, half in disbelief. “That’s what was on my leg?”
Sebastian chuckled, nodding. “Yeah, looks like it must have gotten separated from its group and found you instead. Probably thought you were a safe place to cling to.” He gently held the baby Squiddle closer, its eyes continuing to shift into odd, creepy faces. “Poor little guy’s just scared out of its wits.”
You sat up slowly, peering at the tiny creature now cradled in Sebastian’s hands. “It’s… kinda cute,” you admitted, your fear giving way to a hesitant smile. “In a weird, creepy sort of way.”
Sebastian raised an eyebrow, amused. “Cute, huh? That’s a new one. Most people would have just flicked it off and run away screaming.”
You nudged him playfully with your elbow. “Well, I was *this* close to doing that, too, if you hadn’t noticed.” But then your expression softened as you looked back at the Squiddle. “But… I mean, look at it. It’s just a baby. We can’t just toss it back out there.”
Sebastian's smile widened, a spark of amusement dancing in his eyes. "So, what do you want to do with it? Should I toss it back outside, or should I put it up for sale in the shop...?"
You nodded, more confident now. “No. I mean, it’s lost, and it’s scared. We can’t just leave it out there to fend for itself. Besides,” you added with a small smile, “I think it’s already taken a liking to me.”
Sebastian laughed, shaking his head. “Alright, if that’s what you want then we can adopt it,” he said. “Looks like we’re adopting a Squiddle.”
You grinned, reaching out to gently stroke the top of the baby Squiddle’s head. It made another creepy face, but you just laughed, feeling a warmth spread through your chest. “Welcome to the family, little guy,” you said softly.
Sebastian watched you with a fond smile, his earlier amusement replaced by a warmth that made your heart skip a beat. “You know,” he said, his voice softer now, “you’ve got a good heart, starfish. Most people would’ve just freaked out and tried to stomp the poor thing. But not you.”
You blushed, looking away shyly. “Well, I guess I’m just a sucker for things that need a little love,” you murmured.
Sebastian leaned in and pressed a gentle kiss to your forehead. “And that’s why I love you,” he whispered, his voice warm and sincere. “Now, come on. Let’s find a nice little spot for our new friend, and maybe figure out what Squiddles eat.”
You laughed, getting to your feet with the baby Squiddle still cradled in Sebastian’s hands. “Sounds like a plan,” you said, your smile wide and bright. “Looks like we’ve got a new adventure ahead of us.”
Ever since the baby Squiddle had made its home with you and Sebastian, the shop had become a little less gloomy and a lot more chaotic. The tiny, black, squid-like creature had instantly latched onto you—quite literally. It had taken a solid half-hour of convincing for Sebastian to help pry its sticky little tentacles from your leg when you'd first burst into the shop, panicked and breathless. But now, it was hard to imagine life without the little fellow.
The baby Squiddle, who you'd affectionately named Inky, seemed to have taken a liking to the shop, always finding new places to hide and new ways to amuse itself. Today, it was curled up in a corner of the shop on top of a pile of discarded maps, its many eyes blinking curiously at the two of you.
Sebastian chuckled as he watched you attempt to balance a bowl of water in one hand and a rag in the other. “You know, if you keep pampering it like that, it’s going to get spoiled,” he teased, his voice warm with affection. He was leaning against the wall, his arms folded, a rare smile playing at his lips.
“Oh, hush,” you replied, rolling your eyes but smiling back. “It’s just a baby. Besides, someone has to make sure it doesn’t get dehydrated.”
As if understanding, Inky gave a small, delighted chirp and wriggled its little tentacles, reaching out to you as you approached. It had learned quickly that you were the softer of the two, always ready with a gentle touch and a kind word. You knelt beside it, dipping the rag into the bowl and gently dabbing it over the Squiddle's glossy skin. Inky let out a series of soft, happy gurgles, its many eyes closing in contentment.
Sebastian couldn’t help but smile wider at the sight. “You’re gonna turn that thing into a diva,” he said, though his voice was soft, almost fond.
You glanced up at him, a playful glint in your eyes. “Says the one who spoils it with all the attention,” you shot back, gently booping Inky on what you thought might be its nose—or some kind of equivalent.
Inky made a face that could only be described as a tiny, squid-like attempt at a grin, one of its eyes squinting up at Sebastian. He snorted, shaking his head. “Okay, okay, maybe I do have a soft spot,” he admitted. “But can you blame me? Look at those faces.”
“Faces?” You laughed, giving Inky another gentle pat. “We still don’t know what most of those are for. But, you’re right; it’s hard to resist.”
Sebastian pushed off the wall and crossed the room, crouching down beside you. He reached out a hand, and Inky immediately curled a couple of tentacles around his fingers, tugging playfully. “You know,” he said thoughtfully, “I never thought I’d end up…here. With you, and…a baby Squiddle of all things.”
You smiled, leaning your head against his shoulder. “Life is strange that way,” you said softly. “But…I wouldn’t change it for anything.”
Sebastian wrapped an arm around you, pulling you closer. “Yeah,” he agreed, his voice a low murmur. “Me neither.”
Inky made another soft chirping noise, and you both laughed, the sound filling the small shop. It was a moment of pure, untainted happiness—a rare commodity in the depths of the facility.
“Looks like someone’s getting sleepy,” you observed, watching as Inky’s eyes began to droop. You gently shifted it onto a more comfortable spot on the maps, creating a little nest for it. “There you go, little one.”
As Inky settled down, its eyes closing completely, Sebastian reached over and brushed a strand of hair from your face. “You’re really good with it, you know,” he said quietly.
You looked up at him, surprised by the softness in his tone. “Well, I guess I’ve had some practice,” you replied with a grin. “Can’t say I’ve ever had to take care of a baby Squiddle before, though.”
He chuckled. “First time for everything.”
You both sat there for a while, watching as Inky fell into a peaceful sleep. It was a rare moment of tranquility in an otherwise chaotic place. Sebastian squeezed your shoulder gently. “We’re…we’re doing alright, aren’t we?” he asked, a hint of uncertainty in his voice.
You turned to him, your smile soft. “Yeah, Sebastian,” you said. “We’re doing just fine.”
And in that moment, with Inky snoozing contentedly between you and Sebastian’s arm wrapped securely around you, it felt like the truth. You had found something good here—something worth holding onto. And no matter what came next, you knew you’d face it together, as a family.
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genericpuff · 9 months ago
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I've been seeing you say/speculate Rachel Smythe has been cut loose from webtoon, could you elaborate what you mean by that?
It's only a tinfoil hat theory that people should take with MOUNTAINS of salt (seriously, I'm more likely to believe that Rachel really is just done with LO), but there's a general suspicion that LO wasn't meant to end here and that Webtoons decided to cut the cord. I've made a post about it before but some new stuff has surfaced since then.
1.) The announcement the series was ending was made quietly at NYCC and not shared to either Webtoons' socials or Rachel's socials.
The only way fans initially knew about the series ending was through a screencap from the Discord where someone else who had been attending NYCC passed on the info from a Q&A that LO would be entering its final arc.
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For a good while the only other way to know the series was ending was through the Discord, a Cosmopolitan article, and my own post.
Though it sounds odd for a series to get cancelled halfway through its third season, it's not uncommon for Webtoons to suddenly axe series while they're on their midseason hiatuses, it's happened before. So there's a general suspicion that Rachel may have found out during NYCC that LO would only be given one more arc.
2.) The actual finale announcement was made in a text post on Instagram that suddenly announced it would be ending on May 11th, despite the fact that there was still lots to wrap up in the story.
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What this implies is that Rachel was given one more arc, with no concrete end date... until Webtoons told her to wrap it up in a limited number of episodes, hence why despite us knowing it was in its final arc, the end date still felt too soon. This is also supported by the fact that her initial announcement was vaguely "early/mid 2024" - she couldn't give a more accurate end date because she didn't plan for the actual ending.
3.) Things that Rachel has said implies that she was either hoping for the final arc to go on longer, or that she didn't think LO was going to be ending now.
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(that "nothing is set in stone" quote further supports the theory that she may have been hoping to get renewed in spite of the lukewarm ending announcement - that the only reason the announcement was so quiet was because WT hadn't fully committed to it yet and wanted to see how the series would do upon its return; now that they see it falling behind to other series, it might mean WT became more sure in their decision to cut it and gave her an actual deadline to wrap it up by.)
4.) Webtoons has stopped promoting Lore Olympus despite it ending.
Any promotional spots that it has gotten have been stuffed into the dead zone of the banner reels (seriously, anything past the 3rd spot is practically useless because it takes actual committed scrolling to get there vs. the first 1-3 banner spots which can be seen as soon as you open the app/site) and the banner art itself does not in any way advertise the series being in its final arc. These banners also only seem to be appearing for a day at most, compared to the days upwards of weeks they used to get.
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Webtoons also hasn't been doing any sort of promoting on their socials for it. Considering The Mafia Nanny has been consistently beating out LO in the top rankings for weeks now, and that LO's rating and view count is still dropping, it appears that Webtoons has finally given up on shoving it down people's throats and put their focus elsewhere.
Again, this is all tinfoil hat speculation, so take it with massive doses of salt. Considering this is Webtoons, I wouldn't be surprised if they finally decided to put LO out of its misery, but this is also Rachel and I wouldn't blame her in the slightest if she finally wanted to be done with it after the past two years of people clowning on it. And I say that knowing I, myself, am a clown LOL
Either way, I feel like either outcome is plausible in its own ways, but whatever is the true reason, it doesn't change the fact that LO is ending and has 3 episodes left to wrap itself up. And whatever comes after will likely involve the launch of Inklore which was estimated for the spring.
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lu-is-not-ok · 7 months ago
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Hello Limbus Gamers
Why did I title this post that.
Anyway, yeah, it's that time again. I'm gonna analyze the RR4 trailer. Some of you may be asking why, but. You'll see.
Oh boy you'll see.
Starting off, we get a very brief animation of the nodes of the new Railway. And by brief, I do mean, this shit speeds past you like instantly.
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They even make sure to not show the whole thing all at once to make it harder to count. I did count though. There are thirteen of these nodes in this animation. This might be subject to change, but we shall see.
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Then we get the title card. We're back to single word Railway names from before RR3, and in the background we get to see some silhouettes. We're gonna learn what they are during the trailer itself, but you can already tell they're the abnos from the Battle Pass E.G.O - Dreaming Electric Sheep, The King in Binds, and Portrait of a Certain Day.
We also see silhouettes of some Sinners, and while it's hard to make out with the text in the way, I'm pretty sure there's N Corp Don, N Corp Faust, and BL Yi Sang in there.
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Now THIS is interesting - a new Railway gimmick! Not just one gimmick though, but after throwing the screenshot into Google Translate, it turns out we might be dealing with two!
First, the one that doesn't need translating to figure out - the Backup gimmick. I believe it's shown a bit clearer in the next scene, so I won't be speculating on it too much yet, but from my guess it's a replacement for a similar mechanic in RR3, where you could throw another team of Sinners at an Abnormality after your initial team of 6 died to finish the Abno off from where you left it at.
That's not the most interesting part though, this is.
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Our Sinners are also going to be recieving individual buffs in this Railway, potentially based on selection order, considering PM has been pushing more and more for the selection order to matter with the recent addition to the E.G.O Gifts.
If I'm correct and the buffs are based on selection order instead of being completely random, we can see the buffs are as follows:
Selection 1 - Identity Level +2
Selection 2 - SP Gain Efficiency +3
Selection 3 - too blurry for google to translate
Selection 4 - Defense Level +2
Selection 5 - Max Speed +2 (the 5 came from the semi-transparent level 45 number lmao)
Selection 6 - too blurry for google to translate
Selection 7 - Final Power +1
Selection 8 - Damage taken -10%
Selection 9 - this one i'm not too sure on but it might be Aggro +5 (the 45 came from the semi-transparent level 45 number lmao)
Selection 10 - scene cuts away too quickly to read it
In addition to that, some IDs (primarily the Backup selections but also for some reason Faust) get a head start of +10 SP when they join the fight, which is a very nice way to help off-set the issue of having to gain sanity in harder fights to even attempt winning clashes.
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Next scene shows us what seems to be the Backup mechanic. It's an admittedly very brief shot that barely shows us anything of how it works, but considering everyone's low sanity and Ishmael's stagger, I'm guessing what happened is two units died and the backup units were put in there in their stead.
An interesting gimmick that honestly feels more lore-accurate than the current system LMAO.
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Next up, we get our excerpts from the new Abno Logs. This one, based on the background, is for Portrait of a Certain Day. It's a bit hard to tell who wrote this Log based on the English translation, but it does give an interesting insight onto the Abnormality and by extention its E.G.O, Bygone Days.
Something about taking advantage of deaths through parading mementos of the dead in connection to Yi Sang and Gregor, huh... Gregor is the one who gave Aya's mask to Yuri as a memento, and then proceeded to keep that mask as a memento of Yuri. On the other hand, while Yi Sang personally didn't keep mementos of the League around, both Dongbaek and Dongrang had a strong emotional attachment to the last remaining picture of the League all together. There's something there I think.
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Then we get to see the excerpt from Dreaming Electric Sheep's Abno Log. Again, not very clear who's writing this from the English translation. And this is a very interesting excerpt too! This is the clearest connection we get between the Abno and the 'Dreaming' part of its name! I feel like I'd need to see the whole Log to get a better idea of what is being conveyed here, but it is good to see we're getting to see some new angles on the Abno.
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BIG SHEEP! It's notable that it's attacking Faust.
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And there's Portrait, in all its low bitrate glory! Note that it's attacking Yi Sang.
What follows is two more shots, one of each of the Abnos, and then...
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It might hard to see in that glorious 240p low bitrate, but yes. That is, in fact, N Corp Don and N Corp Faust, covered in a purple glow, attacking the Sinners.
And then, the bombshell.
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Guys.
Guys.
These are Envy Peccatula.
Envy Peccatula are doppelgangers.
DO YOU REALIZE HOW HUGE THIS IS FOR SIN ANALYSIS??? Envy is one of those sins we got barely anything on due to its lack of Peccatula, and yet here we are, RR4 gave us a fucking blessing.
Anyway, back to talking about the actual fights themselves, I believe we're going to be dealing with faction-themed Envy Peccatula stages. The one we see in the trailer is N Corp, complete with a relevant background, and in the in the title card we can see Blade Lineage Yi Sang, implying we could get a BL-themed node as well. Notably, these are both factions that have enough IDs to form a full team.
The only other full team ID factions we have are W Corp and Liu Association, so these are also contenders for Envy Peccatula nodes. Seven Association is also possible, as they are only missing one ID from being a full six ID team. We could also potentially get a fraud Pequod Trio that's made up of the Pequod IDs, which would be really funny, but I'm not sure how likely that is.
Back to the trailer itself.
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We finally get the Abno Log excerpt for The King in Binds, and it's very evocative in my opinion. The poetic language makes me think that Yi Sang is the one writing this Log.
This seems like an excerpt that's being used to describe a game mechanic - The King in Binds might have a mechanic where he tears himself free from his throne if certain conditions are met. Very interesting considering what we know about the abno.
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What follows is some extremely quick and hard to see snippits of The King in Binds attacking Yi Sang. Yes, this is the best frame I could get from it.
Aaaand that's about it!
All in all, extremely excited about the potential Envy lore and fighting against out own units, and I guess the abnos are there too.
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flamsparks · 6 days ago
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So, I finished Veilguard…
…and I need to vent…
The text ahead is mostly spoiler-free. Minor spoilers are present (and marked)… and it’s quite long. Apologies for that…
TL; DR: Veilguard is not a bad game. It’s just a bad Dragon Age. BioWare made most decisions on your behalf, so you don’t have to. You’re a hero in shining armour (mandatory), surrounded by NPCs in various shades of vanilla, immersed in a non-existent lore, having conversations that swing between generic and cringe. Nothing Dragon Age has ever been.
N.B. I tried to be as accurate as possible while writing this text. I took notes while playing on events and conversations to try and stick to the facts actually occurring during the game. But of course, the game is immense and guides to it are not as detailed or reliable as of now, so I couldn’t double-check most of it. So, if you find anything wrong with what I say, any details (or massive plot points) I missed or got wrong, please do let me know, and I’ll see to correct them!
Good things first. Because despite what the shitload I’m about to drop onto the game might suggest, there are a few changes they made that I genuinely appreciate.
First of all, the playability has greatly improved. When it comes to DA, one of the main issues I always had with every. single. game. was that the first few hours I was lost in the dynamics I needed to figure out before I got the hang of it. Maybe I’m just an idiot. But still, there are mechanics in all three previous games that need to be understood before you get down to actually playing (and enjoying) the game. Veilguard is not like that. It’s very intuitive, everything is pretty neatly marked… it’s something I sincerely appreciated.
I also don’t dislike the new combat mode. I was worried sick that a party of only 3 wouldn’t be remotely enough to cover everything that needs covering, but I’m glad this was not the case. I’m also a pretty non-strategic player when it comes to combat - the kind who’s content with swinging an axe around and decapitate whatever comes close enough to hit. It’s again a very intuitive format the one in Veilguard, and though 3 attacks may be few, they suffice imo. Same goes for steering your companions’ fight. Only downside is just how much you need to dodge. I was hoping to play an archer, but quickly realised that playing solely at range is basically impossible since enemies target you constantly. But melee combat has also become far more manageable than before, so not all that bad. But again, I’m a player who doesn’t really know what strategy is.
And another thing I really appreciated is the pacing. To have more minor main quests scattered all along the way rather than fewer, bigger main quests, interspersed with countless side quests, helps keep better track of the plot and the big events that just occurred (which are supposedly pretty urgent stuff, stop wasting your days picking elfroot!). And in a game as story-led as DA is, keeping the plot together is not a bad thing after all.
Good.
Now that we got this out of the way,
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Let’s begin from something that alarmed me already ahead of release: the impossibility of importing your world state.
I’m generally not one to jump to conclusions before having thoroughly looked into the thing. But this could not not be an issue. DA games after Origins have always lived and breathed the lore they’re set in. Choices you made affect the world afterwards. And though in the major scheme of things, they all pretty much came together to the same core points, it’s always been nice to see how previous choices reflected into the new games. You could overhear people mentioning a certain event while passing by, you could ask how your companions from the previous game were doing… and cameos of characters from previous games were doubtlessly the best part of it. Some were just fleeting appearances, but some were so relevant to the game that you ended up doing entire quest-lines with characters you knew from before and cared for. What’s more devastating than having to choose between leaving Alistair or Hawke behind? (Don’t answer please, I know the list of tough choices is long, please, don’t make me suffer further).
In Veilguard, because you cannot bring up the previous state of the world, not only you don’t have any access to news from other parts of Thedas (like, c’mon, you can’t tell me that echoes of whatever is going on in the circles southwards is not reaching maybe not Tevinter, but at least Antiva or the Anderfells), but every cameo is so frustratingly underwhelming! Characters just make an appearance, you don’t really get to talk to them, and even when you do, you can’t ask them how they’d been doing since you last saw them in DA[X]. If I left Isabela to the Qunari, I wanna ask her how she escaped! If Dorian is in a relationship with Bull, I wanna be updated! If Kieran was born, I wanna know how he is! Morrigan is the only character from previous games you have decent conversations with, and you still don’t know shit! These are small details, often irrelevant to the plot, which make the lore of DA rich and alive, and help the player connect to the worlds before the current one!
But the sad truth is that Veilguard was made for new players. Not for old ones. And yes, I understand that after 10 years since the last game, it’s plausible to think that many old players will have forgotten the franchise… but how many people had been eagerly waiting to see this world further develop for a literal decade? I can’t believe they’re not worth enough.
And being unable to choose your own world state means that the rich lore is largely avoided. A big part of discovering new countries of Thedas in previous games was being immersed into the local culture, its traditions and customs, its politics, even its language, and they had an influence in the events. After Veilguard, what do I know about Rivain? Beeches. And they have food of some kind. That’s it. That’s the lore.
Oh no, wait. We know Rivain is a non-binary culture... or do we?
Please, help me out on this. Because I played this part twice, and twice I found a plot hole so massive I sincerely think I must have missed a very easy bridge crossing over it somewhere. Please, if I did, tell me. Because otherwise, this is what I saw. And it’s driving me insane.
When Taash needs to make their choice, it is spelled as “choose between the Qunari and Rivaini culture”. And beside the irony that was noted about Taash’s cultural identity to be forced into a rigidly binary choice, Taash embracing the Rivaini culture additionally translates into them embracing their non-binary identity… except… how does choosing that culture equate to choosing that identity? When is it ever stated that the Qunari culture is a binary one [it is made explicit later on, during that infamous conversation], while the Rivaini culture is not, before that moment? And that’s not even the whole problem! To do some “talks about gender”, Taash needs literally to go to Tevinter ([SPOILER] and since I had Minrathous taken over by the Venatori, the Shadow Dragons are literally missing atm, so how on Thedas did Neve manage to arrange not one but SEVERAL cozy talks between them and Taash?). How is that supposed to be “Rivaini culture” if Taash had literally never heard of it from them and needed to go to a whole other country to find out about it?
This is just how afraid Veilguard is of its own lore. Companions may be the soul of Dragon Age games, but their lore is their spine. Without it, they’re just a shapeless mushy blob. I literally went through every single game just to live and help build this world. That’s just how powerful it is. And Veilguard is so scared of it (and Maker save us from any mentions of slavery in Tevinter or THE CROWS), it won’t let you get any close to it, at the cost of not even giving you the information you need to make your own choices.
But even though the game won’t give you the elements to understand what you’re doing, it will always clearly mark in bright neon colours what’s the choice it wants you to make. And after all, you don’t need to be informed to make informed choices… if the choices are already made for you.
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“You’re not very good at being evil” (Bellara, 9:52 Dragon) That’s right… why am I no? Oh yeah, because BioWare decided so for me.
In BG3 you can literally choose to go for a mystery background that forces you to kick a squirrel dead, and you can choose either to fight it or go down the horror lane of the Dark Urge. And regardless of the background, at the end of the game you can literally fuck off the entire mission and just decide to become god and enslave the whole literal world. You can fucking turn your companions into fucking brainless squids! That’s the amount of liberty you have!
Now, a disclaimer. This amount of liberty does come with a cost. The choices you can make are many, but Larian has its own standardised plot, and that’s the one you get. Jaheira can die in BG2, she will still show up in BG3. And if when Larian releases BG4, they will have chosen one path of events. And whatever you might have wished to see reprised in this new game, you can only accept what is chosen for you. This is the trade-off when have this much freedom of choice. And all in all, it’s nice to have a game like BG3, but my heart lies with my choices, and I want to see them reflected in my worldbuilding.
Veilguard instead has a course set for you and all your companions, and you have no power over it. And that’s frustrating not because I would make the evil choice, given the chance. I am literally the kind of player who manually saves before starting a conversation with any PG, so I can go back and try not to hurt their feelings the second time. And yet, having an evil option is important, even for me. Because that’s when I choose not to use it.
I elaborated further on the importance of the evil option here.
In DAO, your character literally doesn’t speak with its own voice, and needs you to select every single dialogue line it’s gonna use with NPCs. From there, PCs have grown more and more independent… until here in Veilguard, they basically do everything on their own! Entire conversations are carried out without you being able to intervene, if not to give a small input every once in a while. You don’t really need to read the options you have, because you know that anything you choose will inevitably be just nuances of the same answer. And even the “blunt” option is not necessarily blunt. Only mildly more determined, but even your personality is not your choice. And the one you get, well…
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credit: @9lunarseas6 via @timo-0126 (link)
Like… really? Rook is a far, faaaar cry from the wit Hawke spoiled us with.
For the unlucky souls who’re not acquainted with Hawke, this in the video is one of the personalities they can have. And all these personalities are very starkly defined, and depending on which you’d been selecting most often, they end up colouring many of your interactions, even without your active control.
What’s Rook’s personality? If I had to describe them as a nuance in an array of colours, Rook would be a bleached rag. And it’s not like you can do much about it, because of course, there’s the matter of agency. Rook role plays on its own, and you’re just a companion, giving them your input and hoping that will affect their decisions.
And speaking of companions… let’s discuss them. Because for months, years on end, BioWare wouldn’t. shut. up. about how important companions are to them, how central they are to their stories, so let’s talk about the companions.
Companions have always been the soul of BioWare games, because they have a stark and faceted personality they’re not afraid to show in all its vivid colours. And then there’s Veilguard. I won’t say they’re soulless or without a personality, but they are... bland. They have personal challenges and peculiarities that give them colour, but they are still faint hues of the usual rainbow we’re used to.
To give an example, let’s discuss the irony of Bellara asking why the hero of the story she’s writing would save the world... and this is the exact question the whole game never asks to any of its characters once. None of them has any sort of ulterior motive to join the Veilguard other than the answer Rook gives Bellara: “because we’re heroes, that’s what we do.” (Seriously? That’s how you get away with it?)
In DAI, the world was ending too, and yet there was always another, more personal reason pushing your companions to join the Inquisition. Thom was desperate to give his life a purpose and to make amends. Bull needed to keep an eye on the Inquisition on behalf of Par Vollen. Dorian got sucked in at first because he was trying to save his mentor and his friend, and then remained because he literally didn’t have anywhere else to go. Cole... he didn’t even care about the world ending! He was there because helping others was literally his nature. And all these personal reasons helped shape these characters and build the depth of their personality.
What are the personal reasons pushing these individuals specifically to join the Veilguard? Taash might be tagging along to free the blighted dragons from their misery (or just because their mother told them). But even that is hardly exploited along their arc. And the same can be told of every companion. They struggle to have any depth to them, which is completely foreign to Dragon Age characters, even when too hasty writing made for poor plot and character development (looking at you, DA2). Even Varric! VARRIC! A character who’s had two whole games to build and solidify his personality! Who’s hands down one of the most loved character of the whole franchise! How do you even manage such a feat?? Oh yeah, by relegating him to a corner of your palace that you never visit, without ever giving him any relevance to the game. [non-explicit SPOILER] No, the explanation given at the end is not enough. Varric is repeatedly narrated to be a great man, but all you see him do is making a few motivational speeches and conclude with “I’m going to take a nap”. How can you do so much dirty to such a character so thoughtlessly? New players will never know that Varric is indeed a great character, because they are told so all the time, but never shown.
But this ton of telling and not showing and general flatness is not exclusive to the companions. It touches everything. The lore, the relations between factions and characters, everything is oversimplified, and often reduced to a few key features that characterises pretty much every aspect of them. Most are reduced to their species or faction or such, which doesn’t allow for overly faceted motives and which in turn impacts your freedom of personalising your own beliefs and purposes.
Davrin: “So, you met a god” Bellara: “Well, technically, OUR god”
No, technically, freedom of religion applies regardless of your species, and both Davrin and I made it repeatedly clear that we want nothing to do with these self-proclaimed “gods”. So WHY can’t I just tell Bellara to stop forcing her beliefs on us, just on the grounds that we’re elves? “Remember the nursery rhymes?” No, Bellara. I was raised in Tevinter by human parents. Why would I know elven nursery rhymes?
I chose to play as an elf raised in Tevinter – from where Dorian says the Dalish literally stay away – exactly because I wanted to see what consequences would bring to play as an atheist elf raised far from elven customs who has to take down two gods from the elven pantheon. And guess what I saw? Nothing. It changes nothing. Not in my interactions with others and not in the knowledge I have access to. Bellara will still talk to me and speak of “our” gods, and I will keep on knowing Dalish lore and speak (native?) Elven, because apparently I got that for free, no explanation given to justify such competences. Zevran, Fenris and Sera were all elves raised far from Dalish or any elven influence, and they went about it in three radically different ways. Zevran struggled for every bit of memory he could gather of his mother and her Dalish customs, Sera rejected them all together, while his elven heritage was not even on Fenris’ radar. Me, I just know. Because. And don’t even get me started on tattoos…
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credit: @0alix0 (link)
But I can’t conclude this odyssey of an essay before I’ve touched one last subject.
Bellara: “I think we’re getting close” Rook: “How sure are you?” Bellara: “As sure as I can be?”
The script. Oh, the bloody script.
I sincerely hope someone organises a poll to vote for the cringiest scene in Veilguard. I’m sure a fan favourite will be that already infamous scene of Taash’s coming out with their mother. My vote would go to the final dialogue with Isseya though.
Beside the cringe though, most of the problems with the whole script of the game is that it’s just… empty. Dull. Generally uninteresting.
In DAI, I would literally stop whatever I was doing just to pay extra attention to whatever banter had just kicked in. And it was always amazing banter! The wit, the jokes, the stories, the developing relationships! In Veilguard, I appreciated a lot the fact that banters interrupted by STUFF start again from where they left. And I often went back to the Lighthouse to take a tour of all companions and eavesdrop their conversations. But soon I realised… that too was often not worth the trouble.
It’s just all cheap script, that most of the time fails to be interesting or even relevant. What’s the point of the conversation between Bellara and Rook I transcribed above? What does it give me? Nothing. It only feels like a need to fill empty bits. And this applies to every single conversation in the game, from banter to plot dialogues.
Oh, and beside the poll! Can we also have a drinking game with Bellara’s lines? A shot for every time she says “he was/is my brother” (double if she adds another “my brother” afterwards) and “my/our people/gods”. I swear 60% of her lines are just copy-pasted.
Dragon Age had been away for a decade, and I understand the need to call to new players to rebuild a base after so many years. I get it. But while Veilguard is not a bad game, it’s not a Dragon Age game. Because it’s devoid of everything that makes Dragon Age what it is.
So what's next?
First of all, stop your plans on completely wiping off every bit of previous lore by just saying “the south was blighted and destroyed everything”. I see what you’re trying to do there. Don’t. Destroying all previous worldbuilding to start off with no strings attached is not the way to go. Instead, find a way to call back all the writers you chased away over the years, starting from Gaider. You need people who live and love this franchise, who know it and know what made it the grand experience it is. You need them. And you need to listen to them.
Then.
Veilguard introduced us to a shit ton of never-before-seen locations. Now let us get to know them.
No Dragon Age had ever had this many places in one go. Previous games are set in one, two locations at best. And all of them allow you to dive deep into the lore by playing it. You get to choose who rules these countries, to decide on whose side you’d rather stand in a war... so pick one location, two at most, of the many you introduced in Veilguard, and let us go deep into it. Let us fight slavery by Fenris’ and Dorian’s side (in Joplin, maybe? *winkwink*), let us see the consequences of the mage-templar war, let us know whatever the Divine decided to do with the circles. And let us get INVOLVED. All Dragon Age games have always been about being involved in a vast lore, so let us do it! Let us experience and live this rich lore! And let us write a bit of it too.
P.S. is anyone else annoyed that elves and Qunari have gradually become just humans with funny features? Like pointed ears and/or big horns? I so miss Merrill’s and Fenris’ cat-like eyes and the Arishok’s dragon-like brow.
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lovelycrimsonredsnow · 5 months ago
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Im bored soooo
•Doors entities lore•
The Eyes:
°one of the oldest residents other than seek and figure
° they used to be the receptionist for the hotel, ringing people in and handing them their keys. They appear so often in the first 20 doors to greet the visitor like they used to back around the late 1890's. Unfortunately if the player looks at them for to long they get fatigue and pass out. Eyes is aware of this but still thinks it's rude to at least not look at him once and greet them properly. It's quite rude to just barge in the hotel like that, much less steal the items and money that naturally spawn. How barbaric.... They think.
° regardless of gender eyes will attempt to reprimand them for stealing....except by then the player is either dead or gone into the next room, it agitates them so much. >:(
° despite looking like a biblically accurate angel, eyes has no direct connection to guiding light or curious light. They don't even know they exist actually
° they can be quite moody, especially if a player ignores him. They won't snap at anyone but they'll end up ranting again to either seek or jack.
° they can and will talk for hours straight, they hyperfocus on a single thing, a very small detail. Like rush being 00000.01 centimeters off from his usual path or hide being a quarter of a second late to kick a player out of his closets, it's quite annoying actually.
Halt:
° unlike eyes he's really quiet, doesn't talk alot and when he does ...oh my. His voice is naturally very loud and commanding, which he secretly hates.
° he views all players as trespassers that must be escorted out. He appears in the first 20 doors normally and forces the player to walk the other way to the exit...which does not work since they just go forward when he tries to go behind them.
° he was an officer before...the uh.... incident™ 👀
° like figure, he knows nearly always who's in the hotel and where their at. While it's extremely frustrating for him since they normally get away, he doesn't to bother to try again since they end up dying to figure or ambush anyway.
° he's seen guiding light a few times, he attempted to talk to them but they disappeared. He also finds it annoying how they help the player.
The figure:
° the oldest resident along with seek, he stays in the library most of the time organizing books and guarding door 51.
° as suspected he was the librarian for the hotel and supplied things like candles and lighters around the nearby hallways so the guests could see what books they were reading. He was actually very kind, not quite a talker but he would hum alot and make other noises frequently.
° since he's blind he can't read most of the books in his library anymore...:( thankfully some of the other entities got him braille books they got from players or Jeff. He reads those quite a lot since he's very fond of reading in general.
° he knows where every book goes has them neatly placed on the shelves, he gets quite angry when players mess with his perfectly organized library and it's so frustrating for him since he has to ask seek to help him put those back since he can't see what they are and therefore where they should go :(
° rush and ambush are permanently banned from the library after he caught them running through it trying to catch a player and messed up multiple shelves...he also hates loud noises since his hearing is sensitive. That's also why screech is banned-
° he can actually hear when seek or the others are chasing a player throughout the entire hotel. His hearing is that good.
° he always knows the combination for the lock, if by some chance he doesn't hate you and you don't mess with his books/your really quiet he might give you it so you can leave.
° probably the nicest entity there other than Jeff and El goblino If you don't piss him off.
Jack:
° he's not part of the hotel staff actually, he was a German soldier that stayed there after world war 1.
° after the incident™ he got stuck there along with everyone else. He is rather very quiet like halt yet has a mischievous side and likes to scare the players when he's bored.
° which needless say pisses off hide since they don't like anyone in their closets...
° jack tells everyone he was a captain of a ship at one point, everyone thinks he's lying but he did captain a ship when he came to America (which is where he saw the hotel)
° he's rather spiteful and if you don't get scared when he appears in front of a door he will block the nearest closet when he hears rush...
° he doesn't really like anyone at the hotel other than eyes and Sally. He's actually bonded with her quite a bit since she's quiet yet silly like him.
° he hates halt and will fight him without a single thought, seek has to separate them frequently or they'll reck the hotel.
° he listens to eyes rant a lot, not because he wants to comfort them but because he wants to hear the tea 👀🍵
° he's probably one of the meanest entities there if your just passing through, he's not malicious though...(Unless you made Sally cry) Just mean.
(keep in mind these are all just my au not canon nor do I claim them to be canon :>)
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ember-da-toon · 3 months ago
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TWST Headcanon for the Overblot boys,
I recently saw a fanart of Ruggie with some cracks on his features, made by @namneeo that reminded me of a headcanon that I think is rather underrated in the TWST fandom.
We discussed it in the comments of her TikTok and I wanted to share this with all of you as well!
Basically, I'm going to be discussing about scars/marks that I think the OB!Boys got after Overblotting. They may or may not be as fleshed out as you hope since I'm still catching up with the lore, but I try to make it as accurate as possible.
Riddle Roseheart
I think his scars would obviously be Rose-esque. Specifically, it's thorns. His scars would locate around various parts of his body to show how constricting and controlling his mother was back then. Personally, the most prominent one would be around his neck, a homage to his Signature Spell and, again, his mother rarely (likely never, actually) letting him speak his mind without some form of punishment.
Leona Kingscholar
His scars would be what we see happens if a person was on his end of his Signature Spell and not an object. The person would likely become dehydrated with how the water in their body is drying up inside as they slowly turn to sand (what I think would've happened to Ruggie if he wasn't freed from Leona's grasp sooner).
His scars are similar to Ruggie's but prominently around his hands instead of around the neck area. His hands are darkened, and gradients up to his wrist because of the overblot. Now he has a reason to wear his gloves, but they aren't able to hide the golden cracks that span up to his elbows. Kintsugi was my first thought when it came to Leona's scars.
Azul Ashengrotto
His marks would be octopus esque. More specifically, they look like the suction parts of tentacles. They span around his midriff, a way to remind of him back when he used to hate his chubby self. I think that when Azul was younger, he'd wrap his tentacles around himself and try to 'squeeze' the fat out of himself and would leave little suction marks all over himself. But the overblot marks are permanent and impossible to get rid of.
Jamil Viper
His scars would be snake-esque, obviously, but I can't decide whether it be scales, tattoos, or even splotches that resemble venomous snake bites. As of now, I'm sticking to the concept of tattoos of snakes around his wrists and throat, a way to show how he's bound to Kalim and how his family has served the Al-Asims for generations. Hence, generational trauma. He can't outshine Kalim since he is nothing more than his servant.
Vil Schoenheit
Vil's marks would likely be poison apple-esque or wrinkles as most of you all might think. But for me, it would actually be some sort of curse on his vision. He can't look at his reflection without seeing himself all old and wrinkly or too blurry or shattered to see himself clearly.
Everyone else can see his beauty but himself.
Idia Shroud
Idia's is a bit tricky since he's already aflame, but I managed to figure something out.
He would have those digital lines that span from under his eyes down his cheek, almost like tear stains from his grief for his dead brother but also rebuilding him as a robot. Or just a side effect from the mask he had on during his Overblot. You decide.
Malleus Draconia
I unfortunately don't have anything for Malleus just yet. We haven't seen the aftermath of his overblot yet either, but I might come back to it, all I know that is has something to do with sleeping or the spindle wheel, or maybe even the sword that went through Maleficent. So like some sort of scar on his chest.
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slytherinshua · 1 year ago
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WHEN WE MEET AGAIN
genre. angst. maybe werewolf au but not rly. warnings. crying. separation. blood mention. kissing. i know very very little abt &team's storyline so this is def not accurate. pairing. k x fem!reader. wc. 945. request. no. a/n. this ending scene from firework always had my brain spinning since i first watched the mv. i wanted to make a fic out of it for the longest time. if i knew the lore more then i might know what's going on in that scene, but i just took the random inspiration i was getting from the vibes.
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You opened your eyes when the moon was half an hour from being at its height. Shrugging off Taki who was sleeping on top of you and carefully stepping out of the huddled pile of the rest of the boys, you made your way over to the shoreline and waited.
It didn’t take long for him to walk up next to you. You wanted to look at him, but you kept your gaze on the water, too afraid that you’d break if you took even one look. The air was heavy and cold, and the pit in your stomach only grew as the seconds went by.
“Yudai.” You finally broke the silence with a whisper, and turned your head to look at him. You immediately wish you hadn’t. 
No, it wasn’t from the dried blood on his hands or the messy hair that made him look even more attractive than he already was. It was the wetness on his cheeks; the tears that had already escaped his eyes to slide slowly down until they hit the sand. 
“I just don’t think it’s safe anymore.” He whispered. His voice was choked up and a little raspy.
“W-we were doing fine, though. We were holding on.” You tried to argue with him, but you knew it would be of little use. The past few months had been less than ideal, especially for the younger boys. You just couldn’t think of accepting whatever Yudai was suggesting. 
“We weren’t— We aren’t. We’re not okay, Y/n. You know we’re not.” He let out a heavy sigh and brushed the tears off his cheeks. “I can’t keep asking Yuma to go on food duty. He flinches if he even sees a bug. If we keep this up, they’re all going to be traumatized. I don’t want them to live like this.”
“I know. But don’t you think it’s too extreme? Isn’t there any other way?”
“No one is going to mess with you once I’m gone. You know they’re only after me in the first place.” He reasoned. You knew he was right. He was always right— always sensible while you were selfish.
“I don’t want to go on without you.” You said, a single tear slipping out.
He looked away from you, back at the water lapping at the shore and the moon shining brightly against the sand.
“I’ll find you again. Once I get them, I’ll find you again.” He muttered. You reached for his hand weakly. You knew you shouldn’t. Any amount of contact with him would make it a million times harder for both of you, but you couldn’t stand it. You couldn’t stand being right next to him and not embracing him; not touching him in some way, providing any comfort that you could. You knew he desperately needed it.
He didn’t shake off your hand, which was what you were most afraid of. The fact that he still held you with the same warmth simultaneously made it better and so much worse. You weren’t sure how you would survive for any amount of time without him.
“What if you can’t find me again?” You whispered your worry aloud and Yudai squeezed your hand. His hand was cold despite the warmth of his love. His fingers were practically icicles and the dried blood still stuck to them didn’t help. You didn’t mind the cold or the blood. All you wanted was one last chance to hold him.
“I will find you. I promise.” He assured you, resting his forehead against yours. A tear fell from his eyes and landed on your cheek. You reached up one of your hands to cup his face.
“I’ll wait for you. Even if it takes 10 years, or 20, or 50— I’ll still be waiting.” You promised him back.
He nodded, silently agreeing that he would also wait for you. His breath was cold hitting your lips; so cold that the thought of hypothermia crossed your mind. But you knew you had no time to ask about it or to worry. You had seen him get through worse; a bit of exposure to the chill of the winter wouldn’t be the end of him.
Though his lips were cold, the kiss was warm. You hoped it warmed his body as much as it warmed yours. It spread from your heart to your stomach and up your neck to your head. You felt light as if you were floating. The dread that was weighing in your stomach for so long lessened as you thought of his promise.
This wasn’t the end. It was just a pause. He was going to find you again.
When he broke off the kiss, you knew you didn’t have much time left, so you pulled him close into your arms for your last hug. He hugged you tightly, as if you were the one disappearing and not him. And as soon as he started pulling away again you wanted to cry, or pull him back, or try to think of a better solution— anything to not watch him walking away from you.
But you stayed silent. You had already been selfish; wanting one last touch, one last hug, one last kiss. You should have let him go without the promises and without the tears. Watching him disappear before your eyes, giving you one last look before escaping into the trees was like a stab to your heart. You dropped to the sand in tears. The hurt seeped into every part of your body, an ache, a stab, a lurch; it was overpowering.
Surely, the pain would be bearable if you had only loved him less?
↳ &team taglist: @eternalgyu,, @kpoprhia,, @weird-bookworm,, @candewlsy,, @cyberpunksunwoo,, @chiiyuuvv
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superkooku · 8 months ago
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Dionysus' iceberg
This post is what remains of an initially very long rant idea. That means there will probably be a part 2 😏.
Here's the reason for my title :
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In theory, you can stop there since my meme pretty much summarizes my complaints. But since I like ranting, I'll continue 😈
The tip of the iceberg
When you think "Dionysus", which words come in mind first ?
Probably "wine", "party", "alcohol" "fun god".
These words are what most people remember about Dionysus. And yes, I'm not going to deny, they fit.
Unfortunately, my problem comes with the fact that 9.5 times out of 10, Dionysus' personality will exclusively revolve around these aspects.
Since the issue is about modern adaptations and perceptions, I'll use a modern term.
I'm sure most of you are familiar with flanderization, right ? If not, the link to TV Tropes' article on the subject is available.
Many adaptations fell into that trap for, I think, every single Olympian.
Hades, god of the dead, lord of the Underworld = Satan, evil death god, darkness and sorrow
Aphrodite, goddess of love and beauty = Superficial bimbo who only cares about her pretty face
Zeus, king of the gods, lord of the sky and thunder = 100% pure God OR more recently : evil king god who constantly abuses women.
The gods are stripped of their complexity to fit simpler and more "digestible" characterizations. It doesn't help that the cultural context surrounding them is also taken away...
But this is about grape boi, right? Well, Dionysus is no exception to that rule. In fact, he might be one of the worst cases.
So far, he was never really portrayed in an "insulting" light, like Apollo in Lore Olympus or Hades in the Percy Jackson movie. Fortunately.
But, from all the popular adaptations I've seen, none of them manage to portray Dionysus ! None ! Does that make them automatically bad ? No, of course. It's just something I noticed.
God of war ? Doesn't appear, only mentioned
Disney ? Don't even try 🤣. Just a drunk goofball. Yes, that includes the fantasia segment and Hercules.
Lore Olympus? Well, he's a baby for 99.99999% of the time, so it doesn't count. But he's still a quiet little Gucci bag for Persephone.
Hades I ? Just a nice guy. But hey ! He can give us useful boons ! And I like his sass.
Maybe he'll do more in Hades II. They're usually more accurate than most, right ? Though that's not a very high bar. And they know about Zagreus ! Surely that's a good sign, right ?
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Nevermind...
Here's what all these adaptations tell us :
Dionysus is the god of wine, feasts and parties
He's an Olympian
He likes to get drunk and party 🥳
And that's it.
Again, I'm not blaming anyone, but if the myths stopped with those three points, wouldn't everyone wonder why he's even an Olympian ? I sure did when I was a kid.
We have the god of thunder, the goddess of wisdom and war strategy, god of music/arts/medicine/100 other things, the god of the oceans ! Many cool gods !
And some drunk dude. He's not given any particular power, except the power to stay super passive no matter the stakes ! If the story revolves about epic godly fights (which is often the case), he's absolutely useless.
Heck, Hades II even actively depicts him as a pacifist who can't handle war. While he's not physically a weakling, he sure psychologically is.
Why is this a problem ?
I am not going to beat around the bush: this gives us a very incomplete and incorrect perception of the god.
Even the things that aren't forgotten about him (like his link to wine) aren't explored.
The thing with Hades II (that's the last time I'll mention it) is that it tries to deepen the flanderized version of Dionysus. He's not stupid, but afraid. He drinks to forget his issues.
While this characterization can be very interesting taken separately, we must remember that this isn't an OC, but an interpretation of a cultural figure.
It must be accurate ! While I can accept some liberties, I think that those should mostly be an extension of the original material, not a total deviation.
Dionysus isn't a scared little boi or a stupid drunkard you can manipulate. In fact, that's quite the opposite. And he's not afraid to get his hands dirty.
(even if the "dirt" in question is the blood of his enemies).
Under the surface
Though it's rather "stuff you can find on Wikipedia". Or by reading the myths.
More about it in part 2 of the rant...
It'll be about theater, madness, travels, link between mortality and immortality and... pirates turning into dolphins.
The actual interesting stuff about Dionysus.
Edits :
1. Thanks to @st4riel-the-w1tchling for clarifying the situation about Percy Jackson. I made my own research about BoZ. My opinion is basically still the same. Again, nothing terribly offensive, but nothing that interesting for Dionysus either.
2. I made part 2 a while ago, might as well add it here :
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joydoesathing · 3 months ago
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IT NEEDS TO BE SAID!!!
Joy… Lets just… appreciate your brain.
Like, in OG tnmn if a guys is wearing a tie, you manage to put in in the gender bend’s design (Agnes’ necklace, W’s necklace, Izabelle’s scarf, Francis’ dress she wears under the milklady coat, arlenes scarf etc etc)
You stick to their OG colour pallete! Like how Martins tie has the polka dots (ref to Margerettes dress) and Raffael’s Hawaiian t-shirt!
Hair. THE WAY YOU DESIGNED EACH CHARACTERS HAIR. I LOVE IT!
THE WAY YOU DRAW SHOES. I COULD NEVER!
You actually stick to like, 50s fashion. Like, accurate 50s fashion.
Your artstyle itself is just gorgeous
They just LOOK like their genderbend’s genderbend. You can easily tell who’s who without confusion
Character design isn’t even the SURFACE of your creativity.
YOU MAKE EXTREMELY GOOD LORE FOR YOUR CHARACTERS!!!
Im being fr, you’re a really good storyteller.
You see the characters as real life people with actual stories and views.
YOU DO RESEARCH!!!!!! THIS IS ONE OF THE THINGS I APPRECIATE THE MOST! You actually research and understand facts about the 50s and its customs and what they considered normal!
Something else I like about the characters is that they’re realistic, yes I’m extremely delusional and want Frances x Nacho to be together but they aren’t exactly made for eachother, which is why they aren’t together. WHICH MAKES SENSE!
YOU WOULD WILLINGLY CHANGE A CHARACTER’S LORE IF SOMETHING NEW IS DISCOVERED IN THE GAME! I’m mainly talking about Dr. w and Michael, you changed their age (27 to 36) when the th project document got solved, and you said youd change some things up abt Wil’s lore again in campaign mode
Okay, so this might be controversial but… I really appreciate how You didn’t draw NSFW of Nacho x Frances. Yes, they’re your characters and you have to power to draw whatever you want with them (chelsea in the corn outfit lmao) But you chose not to draw NSFW of the 2. FRANCES WAS SEVENTEEN! Imho, you made a good decision.
YOU ACTUALLY UNDERSTAND ALL THE BIASES! Martin was judged because of his eye, Wilma was judged because she was a WOMAN, and Anatolii is judged because of not having a mother and glenn and arlene are judged for their race.
THE CHARACTERS ARE REALISTIC! NONE OF THEM HAVE A ‘PERFECT’ LIFE. THEY ALL HAVE FLAWS AND PROBLEMS THAT THEY’VE FACED. I WOULD LIST THEM ALL BUT THAT WOULD TAKE FOREVER!
Okay thats chap 1 of me talking abt how much i appreciate ur au.
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❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
My heart cannot- thank you for appreciating the effort that i invest too much into the characters 💗
when I made this AU, I initially did it for making genderbent designs for them but afterwards i thought that it would be more fun for the neighbors to have they're own individual traits and detailed stories!
i value putting in all my effort I can give to make sure everyone is their own character at the end of the day.
not to be judgemental but i kind of find it very unsatisfying when there's only certain neighbors that are given so much emphasis and detail and the rest are treated like "props" or their personality, dialogue, actions and drive are solely built around the certain character/s with a lot of detail to make them look better or have story development while the "prop" characters themselves remain stagnant with no interesting traits to them or only one-dimensional traits
and honestly for me, i feel like the characters would be more interesting and fun if they were kind of realistic ,aka have some kind of character development and have faced struggles and biases on the way, so that from there, the neighbors, while coming from very different backgrounds and lives, can still connect, empathize and make bonds with each other via similar struggles in their lives :))
so in conclusion: my enthusiasm for making genderbent designs for them + wanting all of them to be actual characters with character gave birth to what is known as my genderbend au. it became my little isolated platform in the tnmn fandom where i can go crazy with these expectations and wants for the neighbors without necessarily conflicting with the hcs that people have for the OG neighbors
(also I don't mind if you make a whole ass list)
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nightcolorz · 5 months ago
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I stumbled on your blog and i love it sm!!
Its so weird, because i am a huge Marius fan, and you put many reasons why he is my absolute favorite character as things why he SUCKS! Its so cool to me, to read something so accurate and then have someone put out a completely different opinion on it! (i do not think he is Good, none of them are. But i think he is cool, his better qualities resonate with me the most of all the characters, i love lore, and i love reading about him the most)
There are few things, that i do not understand and it bothers me endlessly! I just can't figure out where some readings come from, very sinserely (because i want to respect other readings and interpretations), maybe you could help me understand?
First: that Marius dislikes being challenged and tries to "keep Armand to himself"(generalizing) - as i read it, Marius prefers people who challenge him, can stand up to him. All of his paramours are like that - Pandora, Bianca, Armand, Lestat, Daniel..even Botticelli actively defy him, in a way other characters don't and Marius himself is vocal on that being something he admires about them. He does not know how to deal with that, oh no, but he loves it - the fire he himself does not possess. He also actively helps Armand learn about his culture and family, ready to be left behind when they visit Kievan Rus. He also never shows any type of concern about Armands "daytime" personal connections. As i remember, he encourages it decpite objections, actually.. My personal reading is that most drama and abuse between Marius and Armand is about Marius refusing the codependency Armand desperatly wants. (and them being oppisitely unhealthy about that)
Second: there is a notion, that Marius would not want Armand to grow up? And i do not understand where it comes from at all... Marius actively states (and thinks) that his own wish is to see Armand grown into a Man and he refuses time and time again to turn him before then (or to turn him at all) , until Armand is on the deaths door. (i also saw a thing about shaving, but all of them are shaved before the turning as an old ritual, canonically, i believe, only Santino is unshaved so. I might be wrong tho lol. One of canon reasons (again, if my memories are not faulty) - facial and body hair might go in and out of style, so clean shave helps them blend in better)
I you would spare some time to let me understand where those come from i would be forever grateful, because i sometimes think i am blind (and i might be! Thats why i ask. I am a bit scared that i might be percieved in bad faith, but if i have a blindspot i will not see it myself, so getting outside help is the only way haha)
I hope you have a great day! Thnx for the very least reading my ask!
(this is going to be slightly shorter then I initially wanted it to be bcus I wrote a whole essay and tumblr DELETED IT, so I’m so sorry ur going to get a condescend version of my thoughts 😰 I hope they still make sense, anyways)
Thank u sm anon ur so nice omg 🥹❤️ it makes me so happy that u like my blog!!! Don’t worry at all about coming off as bad faith u only come off as respectful and curious to me. I’m going to answer ur questions the best I can! 🙏
I think that the reason a lot of my Marius posts seem to contradict parts of canon is bcus Marius is a very self contradictory character. His wants are often in conflict with each other, and in his relationship with Armand he is always warring between conflicting desires.
First: I definitely agree that Marius seeks out people who challenge him and does rlly enjoy it (to an extent lol). but the way I perceive it, marius likes to be challenged *to an extent*. He doesn’t want a partner who will be weak and docile with him, he wants a partner he’ll need to fight into being docile and he wants to loose that fight<3.He prefers someone with some fire in them, clearly, based on his choice of lovers lol. And I think this is bcus Marius likes the chase, like any vampire. He likes the thrill of being with someone who makes him hurt for it a little bit, he likes fighting and arguing and struggling to stifle a spark he knows is too bright to put out. But also, like most ppl lol, Marius likes to be challenged only so much as he isn’t challenged to the point of having to change himself. He doesn’t want to change his perspective, whenever a partner of his gets him to rethink how he thinks or acts he tends to get rlly mad. He wants to be challenged as long as it’s fun, if he’s uncomfortable or feeling like he might actually adopt a new perspective or change as a person he puts a stop to it. At the end of the day he needs that teacher and student or master and subordinate dynamic to stay in tact. He likes to be challenged but he doesn’t like to be weakened or caught off guard in anyway that makes him question his authority or his strength.
When it comes to Marius helping Armand rediscover his culture, yas! This actually is a good transition bcus this is also a good example of what I’m talking about when it comes to the being challenged thing. Marius is happy and eager to help Armand heal from the demons of his past by rediscovering the family and culture hes forgotten, so long as Armand is obedient and answering to his call at the end of the day. Marius is happy to be left on the sidelines, up until armand starts disregarding his authority and moving away from him on his own path. After coming home from Kiev Armand realizes that he doesn’t gain anything from learning from Marius and he would rather learn on his own by discovering himself and processing what this new culture means to him. And Marius let’s him have this, until he realizes that he’s loosing his control over Amadeo and he is not going to come back to him without a push, and he beats the absolute shit out of him 😭 again, challenged to an extent.
Second: when marius first buys Armand he explains in blood and gold that part of why he chose Armand was bcus he wanted a vampire companion in Bianca, but he felt too guilty to turn Bianca bcus she was a bright young woman with a future ahead of her, so he chose Armand to be his future vampire companion instead bcus Armand was broken enough to not have a chance of a future anyway (therefore turning him is guilt free). Then, marius learns very quickly that Armand could easily have a future just as bright as Bianca, once he’s under his care he starts to prosper, and he realizes that turning him into a vampire would be equally as cruel as turning Bianca. So his motive changes, and he decides that his desire to turn Armand is wrong and he should instead give him the chance to live a full human life just like any of the other boys. Marius wants this bcus he knows that it’s the right thing to do, to give up the person he loves for their own good. But it’s also, deep down, not what he wants at all, bcus it agonizes him to think of a future where he doesn’t have Amadeo. So this creates this self contradictory mess, where Marius is aiming both at the same time to turn Armand into a vampire and also to let him live a human life. He starts doing contradictory things, like feeding Armand his blood and exposing him to vampirism + getting him hooked on it, and then sending him out to “experience humanity” bcus that’s what Marius wants for him.
It caused Armand to be driven absolutely insane, bcus he’s being communicated two different things about what Marius wants for his future. I think Marius’s conflicting desire causes part of Armand’s desperate begging for him to turn him. Armand is so fed up with this mind melding conflict he just wants Marius to rip the band aid off and do it 😭 cuz they both know it’s what they both want. And Marius knows that this is the terrible abusive option, and he can’t get Armand to see this bcus Armand is too far deep in his love brain.
So my answer is, Marius wants Armand to grow up bcus he knows that’s what’s best for him, but he continues to hold out on the possibility of vampirism and refuses to cut ties with Armand bcus he rlly does want to turn him against his better judgement, which in my opinion reads as a desire to keep him young, under his control, in that limbo stage where he doesn’t need to make a decision. Partly bcus if Armand is young and compliant and his body isn’t changing the clock isn’t ticking and Marius doesn’t have to confront that his choices r either loose Amadeo or ruin him.
when it comes to the “shaving Armand was part of a vampire ritual” personally I don’t remember that? It’s not that I don’t believe u, that could totally be accurate and it definitely sounds like smth that would be canon, but I’m struggling to remember if I read that and forgot. I’ve always perceived the Marius shaves Armand cuz he wants to preserve his youth thing as accurate bcus it’s interesting and makes sense for the characters and I don’t remember anything that contradicts it lol, I also don’t remember any other character being shaved pre turning as a ritual besides Armand so I didn’t consider if it was a vampire thing. but u could be right and if so oops I’m sorry for spreading misinfo 😭 but either way that’s still gonna be my headcanon and my interpretation is much the same lol
I hope u have a great day anon and find this interesting ❤️ thank u for the ask!
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geraltyen-of-corvobianco · 26 days ago
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"ᵀʰᵉʳᵉ ᵃʳᵉ ⁿᵒ ᴳᵒᵈˢ ʰᵉʳᵉ. ᴼⁿˡʸ ᴹᵒⁿˢᵗᵉʳˢ."
I must admit, I was part of the crowd who'd rather not have Ciri as the main protagonist for Witcher 4. Ever since the topic for the Witcher 4 protagonist arose years ago, I had always stuck to that POV. After all, Ciri's story is done. They've taken all that inspiration from her childhood to her bloodline to her linkage with elves, to her reunion with her parents, to her taking revenge and saving the world, and finally let you decide her ending by being a good father to her in the third game.
So, even though I knew there was that probability CDPR would go ahead with making her the protagonist, I had always, always, hoped they would not go down that line. But welp, they did!
I did not find out about the trailer reveal myself; I had found out about it that Friday morning when one of my closest mates DM'ed me on IG about the trailer which was just revealed. And not gonna lie, knowing the big reveal before watching the trailer made me feel a stab of disappointment at first. But you know, Witcher is Witcher, and I shouldn't judge it without first watching the trailer.
And so...I watched it. And I almost cried. Maybe because I felt too connected to them and love Geralt, Yennefer and Ciri way too much, or maybe because Ciri is too hot and badass af in the trailer. Or because it's slavic and staying true to its roots. Or the way it's still grim and just felt so familiar to me. And I guess it's actually ALL of those reasons. I could feel, again, CDPR's passion in making Witcher games as lore accurate, and as morally gray as possible. I've always loved that about them and it was what made me love Witcher from the start. Seeing most of my friends hyped up over it sort of influenced me too, and now I absolutely can't wait for the new game.
Though...despite that excitement, a little fear does remain that CDPR might mess up this new trilogy. So I do understand why several fans are against it (we shall not talk about the other group of people who were only upset because they have to play as a gIrL) But seeing how Witcher 1 only improved with each game as it progressed up to the masterpiece known as TW3, I want to put my hope in CDPR and trust in their writing abilities.
THAT SAID, to celebrate that fantastic new trailer and to show off my excitement, I've tried to make Witcher 4 Ciri in Witcher 3, only possible to the quick, god's work of Modders as usual :') Also!! Can I just say...@witcherscreenshotsdump's Ciri Ursine mod fist so well with this hair! [1] [2] [3]
I don't usually pen opinions like these online but there is so much controversy over this that I felt as if I need to explain myself ^^; I am more used to writing oneshots and cheesy romance lines for the characters I love so...if you read this to the end, THANK YOUU and I do want to know what you think about Witcher 4 too :D
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toadbrews · 11 months ago
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I love shipping. I love fandom. You are all so creative and so positive and endearing in a lot of ways, and I try to encourage fanfiction and artwork and blogs when I can. But we need to talk. Specifically we need to talk about characters who are asexual and/or aromantic, and shipping them. You do not need to stop! It is fine! But you need to stop erasing their asexuality when/if they have sex and you need to stop erasing their aromanticism when/if they start being in a relationship. When you write a fic where an asexual character is having sex, and you decide they are doing that because of overwhelming attraction to whichever character you are pairing them with, you are being aphobic. You are erasing a core part of the character because it's easier for you to do that than come up with REAL reasons an asexual person might have sex. I am going to use Hazbin Hotel as an example, please don't feel singled out if this ship is one of your faves. Again, the ship itself isn't the problem. One of the common fandom pairings is Alastor, an Aroace, with Lucifer. I have seen so many fics of this where Alastor 'falls in love' with Lucifer. But that's not a thing for that character. What is ABSOLUTELY a thing is that Alastor is scheming, clever, and willing to manipulate people for his own ends. Alastor would start dating the most powerful being in Hell *for a reason* and you, as a writer, figuring out what that reason is, will make your fic more interesting AND more accurate to the character and the canon lore. And you won't be actively erasing asexuality/aromanticism from one of the few characters in all of television history who are canonically aroace.
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mumms-the-word · 8 months ago
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Illithid Souls - Part 2
The Case Studies: Tav/Durge and Orpheus
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In Part 1, I went over some of the basics of what a soul normally is, where souls go after death, and whether mind flayers have souls. I ultimately ended up saying that most humanoids have apostolic souls (souls that deities recognize as being capable of divine worship), while mind flayers have some other kind of soul, one that isn't recognizable by deities or devils. This is why Jergal and Mystra and so on think that illithid don’t have souls. When a humanoid with an apostolic soul turns into a mind flayer, their soul is either ejected and moves on to the Fugue Plane, or their soul is transformed into a non-apostolic soul (depending on what you want to believe).
But the problem is, that's normal lore, and BG3 has made things a little strange by imbuing all the tadpoles that infect our characters with Netherese magic. And that, friends, makes the BG3 mind flayers different.
This post is going to look at some interesting context from the game for the Emperor, Tav/Durge and Orpheus. (It got pretty long so I'm moving Karlach and Gale to a third post.) We're going to figure out whether the rules about mind flayers and souls change now that there's Netherese magic involved. The ultimate answer is yes, but how? And is it consistent?
(Spoiler: it isn't, but you can use this lore to come up with your own theories and ideas)
Let's take another deep dive! Buckle up, and don't worry, I have a short summary at the bottom.
The Case of the Emperor
I'm actually not going to linger too long on the Emperor because for many reasons he breaks the lore. If he's Balduran and a mind flayer, he shouldn't have lived as long as he says he's lived. Not only that, his memory is allegedly flawless when the lore states he shouldn't remember any of his previous life (there are other inconsistencies too, but that's a different post). However, I do want to touch on a couple of things.
The Emperor both is and isn't our baseline for how a mind flayer normally exists. He should be a normal lore-accurate mind flayer (though a rogue one), because he wasn't infected with a Netherese-touched tadpole. But he's a Special Mind Flayer instead, for reasons we don't entirely understand (again, he generally breaks the lore). Perhaps this is because of his brush with Gortash and the other Chosen of the Dead Three, or perhaps he just somehow has a strong enough personality that when he broke free of an elder brain's compulsion a lot of his memories came back to him. Who knows?
But regardless, a few conversations with him reinforce the idea that mind flayers typically aren't completely soulless. At the very least, they still contain memories (he has his memories of his time as Balduran), intelligence (he's a schemer, that's for sure), and personality/emotions:
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Emperor: You think that mind flayers are soulless husks who feel nothing. Belynne thought the same at first. You are wrong. Feeling is vital to the pursuit of anyone's goals. Even a mind flayer's. Like you, mind flayers know fear. Like you, we crave recognition. But unlike you, unlike the others of my kind, I am no slave to either. My end is and has always been freedom.
We can quibble about whether or not he's manipulating the player here, but his words are generally true. As discussed in part 1, mind flayers are not soulless husks. When they're enthralled, they might be more devoid of independent thinking, but they have emotions/feelings and can create memories. They just might have a smaller range of emotion than humanoids do (thus his reference to "not being a slave" to fear or desire) and their memories might not be entirely their own (more on that with Karlach in part 3).
Regardless, the Emperor is our leading authority for what it's like to be a mind flayer, so we're sort of forced to trust him when we ask him to explain what full ceremorphosis is about to do to us, especially because its his Supreme Tadpole that is about to change us.
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Player: What would happen to me? Emperor: You would be altered in mind, body, and soul beyond all recognition.
So this is interesting. Altered in mind and body, that's a given. Altered in soul, though...what does that mean?
Remember in Part 1 where I offered two theories about what happens to the original soul of someone undergoing ceremorphosis? Theory 1: they just die and the soul moves on to the Fugue Plane, and the mind flayer gets a new illithid soul from...somewhere. Theory 2: The soul transforms and remains tethered to the mind flayer body, different than it was before (potentially unrecognizable as the original soul, but some elements of the original may remain).
The Emperor's words suggest more of theory 2 here. But is that, in fact, what happens when we become illithid? Well...let's find out.
The Case of Tav and Durge (or most Origin runs)
When you do turn into a mind flayer, the narrative typically focuses on how powerful you feel. Your mind and body feel as though they are one and you are also desperately hungry. There isn't much in the Narrator's dialogue or your dialogue with your friends to suggest that your soul has been completely obliterated, though.
In fact, there's an interesting moment that happens if you turn into a mind flayer without the Emperor there and go up to Orpheus still in his cage. The way I accomplished this was to ask to change into a mind flayer so the Emperor would give me the Supreme Tadpole, then I said I would change later, then stopped the Emperor from consuming Orpheus so he would leave. Then I used the Supreme Tadpole to turn into a mind flayer and went to examine Orpheus.
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Narrator: *His eyes are unseeing, his voice silenced. But even with his mind caged, you can feel his power. You can almost taste the fluid beneath his scalp, cushioning that sweet, dense brain, and the power within it. You are hungry.* Lae'zel: I see that look, I know that look. Don't you dare. Player: [Wisdom Check] Cling to your former nature. Quash your hunger. This is not who you are. Narrator: *Your mind and body whine with disappointment. But your soul lets out a gentle thrum of relief.*
I find this fascinating for a couple of reasons. One, the check I chose (there are two, the second is a strength check) meant reaching out to a "former" nature and reminding myself (or my Tav's self) that this is not who she is. When I succeeded, my Tav's mind and body protested, but her soul was filled with relief.
So she has a soul! And it seems to be her own soul, but perhaps transformed. So this sort of supports theory 2, that perhaps when humanoids turn into mind flayers, their soul is altered. This could also just be a quirk specific to those infected with a Netherese tadpole, or even further, someone who transformed using the Emperor's Supreme Tadpole.
Because here's the thing. When Tav/Durge, Orpheus, Companion!Karlach, or any Origin character transforms into a mind flayer using the Supreme Tadpole, they become a special mind flayer. This is mostly due to the Netherese magic, which adds some weird and undefined changes to the whole mind flayer thing. I'm going to use "I guess it's the Netherese magic/Supreme Tadpole" as a scapegoat this entire post because I don't know what else to point to to explain how these guys are just Different Than Your Average Mind Flayer, so be prepared for that. But at the very least, we know something's different.
In fact the Narrator literally says you're probably different than the average mind flayer after you defeat the Netherbrain!
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Narrator: *You are a mind flayer, the very thing you sought to eradicate. Whatever self you still possess is quickly ebbing away. Your friends and enemies alike are ripe for manipulation, and if not manipulation, then consumption. Soon you will be able to trust yourself at all. You will be a monstrosity beyond redemption. Or not. Perhaps you are unique among illithid-kind. Perhaps you will retain enough of who you are to resist your nature. A rogue mind flayer. Like the Emperor. The risk is certainly yours to take - will you?*
Unlike normal mind flayers who lose most of their memories (and allegedly most of their personality/former selves) almost immediately after transforming, it takes Tav/Durge/most Origins longer to lose that sense of self, if indeed they lose it at all. The Narrator suggests we might be losing parts of ourselves, but there's a chance we're unique and might retain our sense of selves.
We do see glimpses of us retaining our personalities in the epilogue of course, but what is more interesting is if you decide to imprison yourself post-ceremorphosis. Withers will visit you in prison for a final conversation. (This conversation shifts a little if you're a Durge, but here is the Tav conversation.)
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Withers: Thou remainest in thy chains. A hero, sacrificed. I told thee once that an illithid hath no soul, and yet...something glimmerest about thee. Something is not lost. Dost thou feel it? The spark of the divine within thee? Or does thy hunger consume thee? Player: [Option 1] I'm still myself. I don't know if I belong here. Player: [Option 2] I feel the hunger. But I feel myself, too. I'm not sure which to trust. Player: [Option 3] Have you come to torment me with hypotheticals, old friend? Player: [Option 4] Does it matter? This is my life now.
If you go with option 4, you hear Withers ponderingly say, "Thy life...yes..." before moving on to say that fate isn't done with you yet, which is his response to all the other options as well.
But the more important thing is that even Jergal recognizes a "spark of the divine" within you. Your soul should either be cast off and already wandering the Fugue Plane (if going with theory 1) or so completely transformed that it's no longer an apostolic soul that Jergal would be able to recognize as a god. Yet Jergal recognizes the soul within your mind flayer body as being...well, partly apostolic.
Interesting!
We get a similar dialogue if you sacrifice yourself as a mind flayer, too, though this is fascinating because now it's Withers literally finding your soul (still shaped like a mind flayer, which is interesting) somewhere that is...very gray. There's a suggestion that this might be in the Fugue Plane, or in some limbo state where souls sometimes end up, but regardless, Withers, the soul-finder himself, was able to track down your lingering soul.
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Withers: Thou flickerest in the dark - but with mine keen eye, I hath scryed thee. I told thee once that an illithid hath no soul, and yet thou seemest to have something of the spirit about thee. I cannot account for it. How delightful. Tell me, how doth it feel to roam about as thou art now, transformed? Player: [Option 1] Where am I? [mumm's note: he basically doesn't answer this question lol] Player: [Option 2] I still feel like myself. My memories, my feelings - all intact. Withers: No matter how many aeons I have roamed this world and beyond, I am ever-surprised by mysteries new and old.
Even Withers is surprised that the soul you have is something he not only recognizes as a soul, but as your soul. I love how amused and intrigued he sounds when he says "I cannot account for it. How delightful." He even smiles when he says it. He thinks you're super neat! And also a new phenomenon.
(As an aside, I wonder if you being mind-flayer-shaped but still recognizable as you is a hint that your soul did indeed transform to be illithid, but didn't fully transform into a non-apostolic soul like normal illithids would. Like, I wonder if your soul is now half-apostolic and just permanently mind-flayer-shaped. RIP. But this would explain why bringing you back via True Resurrection is kind of a nonviable option since you'd just come back as a mind flayer, and this is the ending where you took your own life to avoid being a mind flayer for forever, so I doubt you'd even want to come back if you couldn't come back to your original body. Things to ponder!)
Anyway, you having something that has glimpses, sparks, or hints of the divine/the spirit about you does tell us that as a mind flayer, your soul wasn't destroyed. It may have been transformed, but you're not as soulless as you thought you were going to be, and you're actually still pretty close to being who you were before the transformation.
Close, but not perfectly or exactly like you were before. You did transform, after all. But these changes become more obvious in other examples, such as with Karlach.
You having a partly-apostolic soul that retains all its memories and most of its original personality is obviously VERY unique and different to what most mind flayers experience. For example, if you turn yourself illithid and then free Orpheus (again, see the same steps above, but go a step farther and actually free him this time), then Orpheus will be utterly shocked that you're capable of independent thought.
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Orpheus: What is this... A mind flayer in possession of its mental faculties? This is the stuff of fables. It is as if I am reliving the legend of Oryndoll. You are the illithid Urengol, rebelling against your own hivemind. And I am the noble githyanki Valraag who must now reconsider his position. An illithid capable of rebelling against the Netherbrain's instruction... Not only capable but willing... If your intentions are as righteous as they seem, this is an advantage I cannot overlook. An advantage that must be grasped, for our enemy is formidable indeed. Very well. I propose an alliance.
A couple of notes here: Oryndoll is/was a real mind flayer colony far, far below the surface in the southern regions of Faerûn (beneath the Shining Plains). Not only is it ancient, but the wealth of knowledge stored inside via illithid technology rivals and probably even surpasses that of Candlekeep's library. There's at least one book in the game that talks about a foolish drow adventurer searching for Oryndoll, only to end up a mind flayer, while another hints at Oryndoll's role in the history of the Duergar race. But these are the only mentions of Oryndoll in the game.
Oryndoll has a history in D&D lore, but there's no mention of Urengol and Valraag (that I could find). If this is a fable Orpheus knows, it's apparently so ancient that only he remembers it. But that itself is interesting, because it makes Urengol his closest reference to you having become a rogue, independently-thinking, and emotionally driven mind flayer. He can't think of any other examples, that's how unique you are.
The most important thing here is that Orpheus literally considers your independently thinking self as so baffling, so impossible, it should only exist in fables. That, I think, says a lot.
The next question is, does he think he would become just as unique?
The Case of Orpheus
We all know Orpheus can be convinced to turn into a mind flayer and sacrifice his soul for his people. I'm sure he genuinely does think he is sacrificing his soul, as there is no real precedent that he or anyone else seems to know of for a person who turns into a mind flayer and keeps their soul (or at least keeps their same memories, personality, and intelligence). But if he's surprised that he's kept all his memories after turning illithid, he doesn't really show it.
You can ask him about it, of course, after he's turned into a mind flayer and after you've defeated the Netherbrain. His response is kind of interesting.
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Player: You're a mind flayer, but you're still you, aren't you? Orpheus: Yes. But for how long? My mind screams. It will never stop until it has slipped away from me entirely.
No one else seems to define their illithid experience this way. I'm curious if his mind screaming is referring to the hunger he feels, the same hunger he is actively trying to resist, but he doesn't elaborate on this. Regardless, he's certain that while he has retained his personality (and probably his soul) for now, it's not going to last.
This is why he asks for an honorable death after the defeat of the Netherbrain.
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Player: You don't deserve to die. Orpheus: I will not be ghaik! I did what I did to save my people. [...] The rest is up to them. Someone else must rise within the ranks to lead the revolution against Vlaakith. Give me my freedom from this form, release my soul to the Astral Seas while I still have one to call my own.
Orpheus believes that he only has a temporary grasp on his soul or consciousness, which may or may not have transformed into a different kind of soul. Then again, if he thinks his soul is going to the Astral Seas, maybe it doesn't matter whether his soul was transformed from apostolic to non-apostolic. I'm not even sure if githyanki have apostolic souls at all, since they wouldn't really be interested in the deities that govern matters on the Material Plane. I mean, for a long time Lae'zel wants her soul to be eaten by Vlaakith (a literal lich queen who eats souls) via "ascension" so...
I also have no idea if his soul, once released to the Astral Seas, would be mind-flayer-shaped. I guess that's the great mystery. I would assume yes, but I also don’t know how souls manifest in the Astral Seas and finding sources on this has been difficult (it all boils down to “ask your DM”).
Orpheus can be convinced to stay alive and just hang out in a far-off "corner of these realms" to watch his people fight against Vlaakith from afar, and there's kind of a hint that him agreeing to do this means he isn't actually afraid he'll lose his entire soul. But at this point, we're getting too far into "maybes" and "what ifs" to suggest anything concrete.
Quick picture break of Orpheus contemplating the Supreme Tadpole to break up the text (I just thought it was a good shot)
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Now I do have to acknowledge two things about Orpheus: one, he could be a special mind flayer precisely because of his unique abilities to shield his mind from elder brain compulsion, which means his unique abilities could also be the reason why he retains so much of his personality and therefore his soul. Since most of the time you end up eating his brain and absorbing his abilities, this could also explain why you retain so much of your own soul if you become a mind flayer instead.
In this scenario, you’re a special mind flayer because (1) you have a Netherese tadpole, (2) you transformed using the Supreme Tadpole, and (3) then you ate Orpheus’s brain. All three elements could be at play.
But not everyone eats Orpheus’s brain, so that theory has holes. I genuinely think you just end up being a special mind flayer because of the Netherese magic that messes with your tadpole. The Supreme Tadpole plus Orpheus’s abilities would only be the icing on the cake, so to speak.
The second thing I want to acknowledge is that there’s a glaring plothole for Orpheus even turning into a mind flayer at all, if you play the game a certain way. If you send the Emperor away to free Orpheus before the Emperor gives you the Supreme Tadpole (for example if you send Lae’zel over to smash the chains holding Orpheus captive without talking to the Emperor, which is what I did one time, and the Emperor was literally like “don’t talk to me again bye” and left), then how does he turn into a mind flayer? He doesn’t have a tadpole and you don’t have the Supreme Tadpole to give to him.
He gets around this with you or Karlach by saying he’ll lower his mental shields so that your tadpole hears the Netherbrain’s orders to transform and then replace the shields again.
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Orpheus: My defences keep the voice of the Absolute out, but just as I can raise them, so I can lower them. I will allow the voice of the Absolute in. Once it reaches you, it will order you to transform. It will only take a moment. And once you are a mind flayer, I will fold you under my protection once more. You will be the saviour of empires, not least my own. Narrator: *With the withdrawal of Orpheus' power, your mind is rushed with the full force of the Netherbrain. You feel a compulsion unlike anything you've ever known - excruciating and exhilarating in equal measure. You wish nothing in the world but to evolve. Then - complete silence, as you are once again closed off from the Netherbrain's mind.*
So that makes sense, and it means you being a special mind flayer could boil down to your personality being hella strong + you being infected with a special Netherese tadpole. In this scenario, the Supreme Tadpole can’t be used to explain your unique soul-keeping abilities, and neither can you attribute your soul-keeping abilities to consuming Orpheus's brain (since he's still alive). So maybe the Supreme Tadpole and/or Orpheus's brain doesn’t have any effect on why you keep your mostly-unaltered soul.
In the end I guess it’s just the weird Netherese tadpole that does the trick? Honestly, I wonder if it all boils down to the fact that the Netherese tadpole doesn't eat your brain, it just lies dormant and incubating in your head, so you're not losing brain matter. (But this ignores or forgets that when you eat other tadpoles you literally watch them burrow into your brain matter so I'm sure the magic has something to do with it too.)
But anyway this still doesn’t explain why Orpheus, who shouldn’t have a tadpole, somehow turns into a mind flayer by, I don’t know, manifesting it??? Or why he is also a unique mind flayer once he does this without the Supreme Tadpole. I mean in his case I’m sure it is because he has special mind shield abilities but still. How did he turn into a mind flayer without a tadpole? Make it make sense, Larian.
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He literally just touches his head with a psionic magic effect, which is the same gesture he uses to lower his mental shield to allow the Netherbrain to force you to transform. It's also interesting that if you have him transform using the Supreme Tadpole, then he doesn't say anything as he accepts the tadpole from you and absorbs it. But if you have him change without the tadpole, then he says, "The Netherbrain will be only too pleased to claim me."
Which...kind of implies that he's somehow able to communicate with the Netherbrain or hear its voice, so...maybe he secretly does have a tadpole? I mean, a popular theory is the Emperor probably did tadpole Orpheus off-screen since he seems to have a level of compulsion over Orpheus, but this is never explained or mentioned in the game so do whatever you want with that theory.
But I digress.
Let's do a quick summary, shall we?
TLDR: You're probably a super special mind flayer who gets to keep their soul mostly intact (or mostly unaltered) because your tadpole was imbued with Netherese magic and generally doesn't eat your brain. You might also be super special because you transformed using the Supreme Tadpole (optional) and/or consumed Orpheus's brain (also optional). Orpheus might be a super special mind flayer simply because he's Orpheus, and that is why he can still retain most of his soul/personality, even though he keeps thinking he's going to lose it. His status as special mind flayer seems unchanged whether he transformed using the Supreme Tadpole or not, so it really must be an Orpheus Thing.
Phew. That was a lot. And honestly, Karlach and Gale only complicate things, so they're going in a separate post. Keep an eye out for Part 3!
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You made it to the end!!! Amazing, you deserve an achievement or something, but all I have are more gold stars.
✨⭐️🌟⭐️✨⭐️🌟⭐️✨
Tags for those who wanted the update! @galesdevoteewife @stuffforthestash
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