#after many a moon
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hungharrington Ā· 9 months ago
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Thinking about Steve cumming quickly - like under 30 seconds of thrusting because he's just so in love with you he couldn't help it
He hides his face in your neck afterwards all embarrassed and you rub his back to bring him back down from the intensity of it all
To add to this - he also has certain triggers that make him cum immediately.
You say you love him, he cums. You scratch at his tummy/happy trail, he cums. You gently pull on his hair, he cums.
My apologies if these thoughts have already been given but it's all I've been thinking about this morning šŸ˜­šŸ˜­
a most delicious ask iā€™ve been hoarding šŸ«¶ i LOVE all these thoughts iā€™m sry i didnā€™t get to incorporate all of them !! is this hot? idkā€¦. but itā€™s got sum love in it tehe MDNI this entire blog is 18+
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Look, Steve Harrington doesnā€™t have his reputation for nothing, okay?
Heā€™s a ladies man, through and through. He knows exactly what heā€™s doing with his hands, he loves getting his face in between a pair of thighs, and perhaps most importantly, he is not a minute man.
Steve Harrington has stamina.
At least, he certainly thought he didā€” but that was before you. But in his defense, nobody told him that sex is a hundred times better when you love the person. A thousand better if they love you back.
And, god, does he fucking love you.
Youā€™re a dreamā€” all laid out on the bed beneath him, chest bare and eyes soft and heavy. Your lips are sheened with spit and all kiss-bitten and Steve has no doubt he looks the same. Kissing you never gets old. His cock throbs, aching for some friction and just begging to be buried inside you.
ā€œWell?ā€ You say, somewhere between a tease and a breathy gasp. ā€œWhatā€™re you waiting for?ā€
Your fingers slip into the waistband of your panties but Steve is quick to knock them away, replacing them with his own hands. He grins up at you, his tongue darting out to wet his lips.
ā€œCanā€™t let you do my favourite part now, can I?ā€
You giggle. With that his fingers start to trail down your naval, slow and sensually, dragging the fabric with them. Your hips move to accommodate him and your breath hitches as he drags them down your thighs that part as he wrangles them off your ankles, inviting him in.
Steve nearly groans at the mere sightā€”a hot surge twisting in his tummy that goes straight to his cock. God, he must be losing blood with how much blood is rushing to harden it up. Or maybe heā€™s just too enamoured with you and thatā€™s enough to make him breathless. Either way, heā€™s aching.
ā€œGod, baby,ā€ He says, voice gravelly. ā€œJust look at you.ā€
His hands shift up from grasping lightly at your ankles up, up, up, til heā€™s nudging your thighs apart further. His dark eyes flick up to your face, his expression one of hunger.
ā€œYā€™so pretty, honey,ā€ He coos.
You flush, feeling somehow more naked at his compliment, knowing heā€™s being sincere. Reaching up, you drape your hand around his neck and urge him forward slowly, pressing up to scrape your lips against his.
ā€œOh, yeah?ā€ You breathe, your lips twitching up at the obvious way Steveā€™s breath catches in his throat. ā€œWhich part of meā€™s so pretty?ā€
Steve chuckles, his gaze switching between your own and says, ā€œAll of you,ā€ before he kisses you like heā€™s starved of the taste of you.
Breaking the kiss, he leans back and his hand disappears into his bedside table for a condom. He makes quick work of it, pausing to give himself a firm squeeze around the base as he doesā€” fuck, heā€™s going to bust the moment he gets inside of you if he doesnā€™t take a moment.
But youā€™re so damn hot ā€” and eyeing him with a heavy desire that makes his tummy hot. Heā€™s not sure he can wait.
He shifts himself up and settles on his hands on your thigh, pushing it back further so he can line himself up and sink in tantalisingly slow. Your cunt is warm and wet, drawing a whiny moan from his throat, and Steveā€™s head drops into the curve of your shoulder in an instant.
ā€œFuck,ā€ He hisses, hips flexing to hold back from pushing himself all the way inā€”a near impossible task considering the breathy little noise you make. God, fuck, fuck, he canā€™t move another inch or heā€™ll lose it. ā€œFuck, baby, you feel so good.ā€ He gasps.
Your arms looped around his neck tighten, pressing your chest up against his as you make a noise of agreement. You begin to mouth lazily up his throat, feeling the throb of his cock between your legs like a heartbeat, burning hotter and hotter.
ā€œCmon, Steve,ā€ you whisper, nibbling at his earlobe. Steve keens, his hips shoving forward bit more as he tries to contain himself. ā€œWant you to fuck me,ā€
He makes another pitiful noise that heā€™d probably be embarrassed of if he wasnā€™t so gone. He follows your instructions quickly, shifting his hips so he can start slowing fucking into you. Itā€™s lewd, soft wet noises sounding as he builds up a rhythm, sinking himself into you over and over. Pleasure drools through his gut.
ā€œStevie,ā€ you pout, panting lightly. ā€œCanā€™tā€” canā€™t see you,ā€ You tug on his hair lightly, trying to encourage his face out of hiding but only succeeding in making him whimper. His cheeks burn hotly but he forces his face up, kissing along your jaw as he does.
His eyes crease open as he pulls back and Steve keens at the sight of you, his plush lips parting in a soft pant. Fuck, what was wrong with him? Normally heā€™d be still murmuring filthy things into your skin, marking up your neck while his hips roll into you, all does that feel good? and oh, it does when you moan in response.
Instead, heā€™s the one coming apart and beyond his words. You scrape your hand through his hair again and leave it cupped sweetly on his jaw, your eyes watching closely. Swatching your thumb across his cheek, you moan lightly, ā€œWanna -uh- wanna see your face, babyā€” love your pretty face,ā€
Something tightens up in Steveā€™s tummy, heat flourishing up his spine and he whimpers loudly, the roll of his hips turning the rapid, jerky thrusts in a moment. Skin slaps against skin and you make the cutest noise at the change of pace. It feels so goodā€”too good. He feels too close, his pleasure scratching the edge of release.
Then you stutter out a breathy, ā€œI love you, Steve,ā€ and the coil in his stomach snaps without warning.
Steve gasps loudly and his entire body tightens, his face burying itself in you neck as his hips fuck into your snug cunt desperately. He all but collapses onto you, his hands curling around your waist tightly as he lets out a string of pathetically whiny noises, coming undone far too quickly.
It takes a moment for you to realise whatā€™s happenedā€” to figure out exactly why Steve suddenly sinks him cock into you with fervor and is whimpering in your ear. Heā€™s trembling lightly you realise, as your arms sweep down his back, letting him fuck through his orgasm.
The pleasure of it drags out and by the time it tapers out, mortification begins to set in. Steveā€™s only glad heā€™s hidden his face so you canā€™t see his flaming cheeks. Fuck. Fuck. Heā€™s never finished that fast before.
ā€œIā€™m so sorry, you just feelā€” and you saidā€”ā€ He starts, voice sounding wrecked.
ā€œDonā€™t apologise,ā€ you interrupt sweetly. You stroke down his back soothingly and Steve canā€™t help but shiver. He groans loudly.
ā€œDonā€™t apologise for finishing after 1 minute like a 16 years old virgin?ā€ He asks, going for sarcastic but failing with the embarrassment tinting his tone.
You canā€™t help but giggle, hand still sweeping over his back comfortingly as you say, ā€œI donā€™t think that was even a minute, babe.ā€
Steve groans louder, attempting to press his face further into your neck and nipping at it when you laugh a little louder. Youā€™re being way too sweet about this. Steveā€™s not sure he can ever show his face again.
ā€œIā€™m banning you from saying ā€˜i love youā€™ in bed,ā€ He says, the words muffled against your skin. You huff another laugh, grinning, and comb your fingers through his hair.
ā€œBoo.ā€ You pout, knowing heā€™s joking completely. Youā€™re still throbbing and aching for him to keep moving but you know you only have to be patient. Heā€™ll fuck you just as you need it. ā€œYouā€™re no fun.ā€
ā€œI used to have stamina,ā€ He whines. ā€œWhat have you done to me?ā€
You chuckle again, turning and pressing a kiss to his temple as best you can. ā€œTurned you full loverboy. Soon enough, any time I say I love you, youā€™ll pop a boner.ā€
From within you, you feel the soft twitch of his dick and Steveā€™s breath hitches again. He finally digs his face out of your neck, a serious furrow between his brows. ā€œDonā€™t even joke about that!ā€
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cacaocheri Ā· 1 year ago
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HIII HIHIIHI I MADE AN ARCHIE AU!!!!! i read the comics obsessively as a kid and have a collection of the digests so you know your girl had to combine them. yn is archie and sun is betty and moon is veronica ofc. except their personalities dont really align (i didnt want to make moon a stereotypical rich girl) so its basically just like teen romance shenanigans from the 1950s. they are silly i love them
also chica is jughead btw
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anemonet Ā· 6 months ago
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pro tip: you can always put the bugs in little outfits :thumbsup:
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hyakunana Ā· 6 days ago
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Would you rather fight a ninja buffalo or a zombie tanuki? šŸ¤”
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rambunctioustoons Ā· 4 months ago
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Trick or Treat! šŸ§”āœØāœØšŸ¬šŸ¦‡
these two didn't plan their costumes!!
[inbox trick or treat is open if you wanna stop by!]
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naffeclipse Ā· 1 year ago
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What if Eclipse from AP was a naga? And this took place in the deep jungle of the amazon, where photographer y/n is trying to take pictures of the wildlife?
I'm vibrating at the speed of sound over this ask while also nudging my naga au
Naga Eclipse from AP would have the tail of a Green Anaconda, with an olive green scaly color dotted with black, framed by burning-like flares of orange along the length of his slithery body. He's also decorated with orange-yellow striping on either side of his long, slipper form. His upper half is scaley with a lithe deadliness to his musculature and decorated by frills surrounding his head with brighter orange-yellow colors, almost hypnotic in their gradient hues. One eye is deep emerald green, and one is midnight blue.
Lucky youā€”you're out on a once-in-a-lifetime expedition to explore a jungle closed off to the public, funded by Fazco, and occupied by two researchers who will be your bunkmates for the next few weeks. You're itching to take photos of the large river, including swamps, marshes and streams, and whatever wildlife is out there.
The few locals you did meet before you left to hike the rest of the way to what would be your new, isolated home warned you of a dangerous snakeā€”a large, mythical beast. You take note of the local folklore. You understand the truth is hidden in there somewhere, and you are well aware of the dangers and diseases you could be met with in such a harsh environment, but you're determined.
It doesn't take long for you to feel eyes watching you when you first venture out by yourself. You take beautiful pictures of freshwater fish, big and beautiful, unlike any you have ever seen. Of course, you have hundreds of snapshots of the local flora, the trees, the floating meadows, the thick vines that drape each branch and hang thickly about the ground. You almost forget that you eerily don't feel alone.
But you swear something moves in the waterā€”the ripples stop as soon as you look. The stillness is suddenly stiff, lifeless. Even the birds have stopped chirping.
You lower your camera and carefully put it away. A trickle of fear slips into your heart. You turn away from the river's edge only to be met by a low hiss and a creature, unlike anything you witnessed in your travels, spooling itself neatly out of the water, blocking your path to the base. An incredible creature with long arms and a great, serpentine tail that seems to stretch for yards and yards. You can hardly breathe in his presenceā€”he's otherworldly with his frills and scales and fangs.
His eyes contain a mesmerizing shine as if staring into a fire as it burns or watching the ocean as it laps up against the beach, drawing your attention, demanding you don't look away. You couldn't anyway. Half-frozen, you struggle to keep from collapsing. He beckons with a sharp talon. He hisses softly for you to come closer, mouse. He wants to see you. You try to beg no without revealing how terribly you tremble. He doesn't let you go. He insists. His eyes flash with an allure. You almost step close when he murmurs that you need to be good.
But then your sense of survival kicks adrenaline into your heart, and you turn to runā€”
He strikes faster than your eyes can follow. Two loops of his green and orange tail surrounded you in an instant. You're dragged to the ground, your arms pinned under his mass, and the back of your head cradled by his large palm as powerful muscles squeeze you in the slightestā€”a gentle rebuke for thinking you could get away. You're hyper-aware of the terrifying bulk of muscles as you lie trapped in his coils. One strong twist and your eyes could pop out of your skull, and every bone protecting your heart and lungs would crumble to shards. You gasp. An urge to kick your legs and struggle erupts in your panic; a sinking feeling tells you it would only make things worse.
He coos over you, hissing and humming in an ancient song of the jungle you have no name for. When you whimper, he shushes you and strokes your cheek. He tells you how lovely you'll be. When you talk back to him, somehow finding your tongue amid your horror, you find out his name. Eclipse. He moves you more upright, resting you on his tail so you're not petrified by how vulnerable you feel lying down, but he never loosens his scaly bindings. He hovers over you. You gaze into his stunning frills of yellow-orange and wonder how a being like him came to exist. He studies you as you study him. He grins at how you shiver when he traces your collarbone with a sharp fingertip.
You remind yourself that you can still breathe. He hasn't crushed youā€”yetā€”but you don't like how wide his smile is. Sometimes, his jaw stretches a little too long as if dislocating from his skull, ready to devour you. His eyes gleam with a ravenousness as scales twist around you, holding you close enough to smell the slick green water he had been in and deep musk.
He tells you that he'll see you again very soonā€”away from other humans, lest you bring him a fine gift for a meal. You can only flex your fingers, silently pleading in your heart that he won't unhook his jaw and eat you alive.
Then, he unravels himself from your limbs. But before he lets you go entirely, he leans in close, his serpentine tongue flickering close to your neck and by your hair, tasting the air around you as you muster all your strength to not scream. He inhales deeply, pleased, before he murmurs, "Sweet mouse. You are mine. Say it."
You don't understand, but you echo his command, and when he taps your chin once in what might have been a loving gesture, you force your jelly legs to solidify before you run and run, all the way back to base. You slam the door to your room behind you. You touch your ribs, your arms, still caught in the heavy sensation of his loops as if he were upon you right now.
The stories are trueā€”there is a giant snake in this jungle, and he wants you. You're afraid to discover if Eclipse's intrigue with you is only an exotic way to satisfy his hunger.
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choccy-milky Ā· 8 months ago
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hello!!! i just recently began to play Hogwarts Legacy myself and then saw your art and was like WOWšŸ’• really love Clora/Seb dynamic! here's a small gift, he-he. genderbend version of my favorite art of yours. (if anything isn't okay, just let me know! sorry in advance.)
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OMG THIS IS SO COOL??? IM SO IN LOVE WITH CLORA AS A BOY HOLY AAAAAA šŸ˜©šŸ˜©seb, girl, id be jealous and protective if i managed to lock that down toošŸ¤ŗšŸ¤ŗ the OG is also one of my fav drawings of seb and clora ive ever done and omg, seeing it redrawn genderbent is such a treat i didnt even realize i wanted...also your painting/rendering is beautiful?? im so happy you like my art, esp enough to do something like this, this is so awesomešŸ˜­šŸ˜­THANK YOUšŸ™šŸ™šŸ’–šŸ’–šŸ’–
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nivea-ah Ā· 2 months ago
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kiss kiss fall in love šŸ˜
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christine-ye Ā· 3 months ago
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Kamen Rider Blade character name meanings
I was watching an anime lyric video on YouTube last night and recognized one of the kanji in the lyrics also being used for one of the main characters' names in Blade and ended up falling down a rabbit hole (aka Jisho.org) so I made a guide breaking down the Blade cast's names because 1. when do I ever not think about this show and 2. language stuff is fun to look into (also included Shiori and Kotaro because why not, slight spoilers incoming)
ā™  Kazuma Kenzaki (剣哎äø€ēœŸ)/Kamen Rider Blade ā™ 
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Kenzaki (剣哎): ken (剣) - sword (spade itself also derives from the Spanish and Italian spada meaning 'sword'); zaki (哎) - small peninsula, promontory
Kazuma (äø€ēœŸ): kazu (äø€) - one; ma (ēœŸ) - true/truth, reality, genuineness (could refer to Kenzaki's genuine love for humanity and eventually Hajime); both characters together could mean "one truth" (could refer to Kenzaki seeking the one true way to allow Hajime to keep living without having the world be destroyed during the finale) or "one reality" (could refer to the current nature of the Battle Fight preventing Kenzaki and Hajime from seeing each other again despite them defying their fates)
Blade: the main part of a sword whose name is derived from the Old English blƦd meaning 'leaf' (also hence why the spade is replaced with the leaf in German playing cards), related to the Suit of Swords (Spades) in the Minor Arcana
ā™¦ Sakuya Tachibana (ę©˜ęœ”ä¹Ÿ)/Kamen Rider Garren ā™¦
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Tachibana (꩘): mandarin orange (specifically the Citrus tachibana, also explains why one of his themed drinks from the Kamen Rider Diner was orange-flavored)
Sakuya (ęœ”ä¹Ÿ): saku (꜔) - new moon (symbolizes new beginnings in astrology, which ties into Tachibana's return to being Garren again after initially trying to quit and his character song literally being called Rebirth), the first day of the lunar calendar; ya (也) - to be (classical form), also a common suffix in Japanese male names
Garren: either a corruption of the English word 'currency' in Japanese or phonetically sounds similar to the French carreau meaning 'diamond' (might be a stretch though), related to the Suit of Coins (Diamonds) in the Minor Arcana
ā™„ Hajime Aikawa (ē›ø川始)/Kamen Rider Chalice ā™„
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Aikawa (ē›ø川): ai (ē›ø) - mutuality, togetherness (also phonetically sounds the same as the Japanese word for love, which ties into Hajime's character arc and Chalice's heart motif); kawa (川) - river, stream; both characters together could mean "river of mutuality" or "river of togetherness"
Hajime (始): beginning (ironically contrasts his true role as humanity's destroyer)
Chalice: holy cup or goblet whose name is derived from the Latin calix meaning 'cup', related to the Suit of Cups (Hearts) in the Minor Arcana (also symbolic of Hajime's growing love and humanness throughout the show)
ā™£ Mutsuki Kamijo (äøŠę”ē¦ęœˆ)/Kamen Rider Leangle ā™£
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Kamijō (äøŠę”): kami (äøŠ) - above, up; jō (ę”) - article, clause
Mutsuki (ē¦ęœˆ): mutsu (ē¦) - intimate, friendly, harmonious (could refer to Mutsuki learning to control the Spider Undead's power with Tachibana's help); tsuki (꜈) - moon, month; both characters together mean the ancient Japanese name for January
Leangle: an Aboriginal club/polearm-type weapon, related to the Suit of Wands (Clubs) in the Minor Arcana
šŸ’» Shiori Hirose (åŗƒē€¬ę ž) šŸ’»
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Hirose (åŗƒē€¬): hiro (åŗƒ) - vast, broad, spacious; se (ē€¬) - rapids
Shiori (ꠞ): bookmark, guidebook (could refer to her role as the gang's resident Undead tracker and Kenzaki's closest ally at BOARD)
šŸ„› Kotaro Shirai (ē™½äŗ•č™Žå¤Ŗ郎) šŸ„›
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Shirai (ē™½äŗ•): shira (ē™½) - white (callback to his love for milk mayhaps /j); i (äŗ•) - well, town, community (could refer to him befriending and providing hospitality for Kenzaki and Shiori after BOARD kicks the bucket, also farmhouse trio ftw)
Kotarō (虎å¤Ŗ郎): ko (虎) - tiger, drunkard (for milk obviously /j); ta (å¤Ŗ) - thick; rō (郎) - common suffix in Japanese male names
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julesart04 Ā· 11 months ago
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basilbots Ā· 7 months ago
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Guys if you're making nasty accusations about the real life character of a person and what they would do irl because they don't see the robot's relationships, which may I remind you do not work like humans and contain fantastical elements that do not have a real life equivalent, the same as you then you need to just take step back from the fandom. It was never that serious and making such accusations is more disgusting than whatever that person is doing that you don't like. Stop
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ranchstoryblog Ā· 16 days ago
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February Community Poll: Headcanons of the World Wide Web
The year is 1999, and a sleepy little farming village just got their first (and so far, only canonical) computer with internet access set up at their local library.
So, in all of the fandom's infinite wisdom, I ask you:
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crabsnpersimmons Ā· 3 days ago
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šŸ³ Have You Eaten? story "Show Me Your Love" now on Ao3!!
happy Valentine's Day! have you eaten?
whew! i managed to finish this story just in time for Valentine's Day! I hope you'll enjoy it!
you can read the new story here on Ao3
Summary: ē²Ÿē±³č‚‰ē²’ suk mai yuk lup or ā€œsweet corn and porkā€ in Englishā€”a simple and cozy Hong Kong dish with a peculiar sounding name. Valentineā€™s Day is usually associated with rich chocolates, candle-lit dinners, or extravagant meals in fancy restaurantsā€”and your evening could not be farther from that. Tonight your favourite chefs have prepared a special night just for you.
again thanks to @starriegalaxy for proofreading and listening to my deranged yapping as the word count got longer and longer and longer šŸ˜‚
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weirdenbyferret Ā· 10 months ago
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When they fuckin get you
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I arrive again with another drawing! This time, fanart for @missterious-figure's swamp things au!!
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sweet-little-tank-top-number Ā· 3 months ago
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I would love to see Sacrifice Moon adapted into an animated SG-1 movie with the original cast coming back to voice their characters.
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stemmmm Ā· 1 year ago
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Close to a year and four rewrites later, I present to you...
Stem's Thoughts on the Game Design of Harvest Moon on SNES
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Iā€™m not going to lie, if you donā€™t like farming sims, you wonā€™t like this one. At their core, every farming sim (at least in the rpg genre) is nearly identical, and thatā€™s because of this game. In a way, I might dare to say that Harvest Moon for the SNES is the perfect farming sim because it has every one of the usual elements in their most simplified form and it just works straight from the get-go. It works so well in fact, that after this game came out in 1996, four more entries to the series were released before the year 2000.
If you are someone who does like farming sims, I canā€™t recommend this game enough. Itā€™s simple and to the point, with a fast pace and enough random events and points of intrigue that the game kept me relatively engaged for my whole playthrough.
Also, by nature of this being the first game and therefore hard to cover concisely and by nature of taking so long to write this... it's long as hell! Enjoy! :) <3
I canā€™t say my appreciation of this game doesnā€™t come with a few caveats. Iā€™ve intermittently played HM games all my life, starting with the GameBoy port (GB1) all the way to Pioneers of Olive Town, so while I donā€™t know exactly how the series has evolved, Iā€™ve seen it at some of its earliest and at its latest. My vague childhood memories of GB1 (a game I didnā€™t own and didnā€™t play much of) were that it was pretty sparse and bland, so knowing that this original game was allegedly the same thing but with a little more content, I was expecting the bare minimum. I was prepared to never even be able to leave my farm, but the first thing the game did was shuttle me off to the nearby town and blocked the exit until I talked to everyone there.Ā 
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(Maps of the town, mountain, and farm via The Spriters Resource)
You learn everything you need to know about the game right here at the beginning; Firstly, that this town is small as all hell and has hardly anyone in it aside from the five girls you can marry and their immediate family members. The next thing youā€™ll learn is that thereā€™s a fence on your farm, and you need to be taking care of that. Of the few repetitive lines of dialogue any given person in town has to share with you on any given day, a fair amount are devoted to reminding you to fix your fence, to make sure itā€™s in good repair. There was just a big storm so watch out! Remember to check it every day! Are you chopping enough wood? Because youā€™ll need it for that fence!
Iā€™m being dramatic of course, you arenā€™t reminded about it that much, though the thin variation of dialogue means it comes up a lot. The emphasis on your fence does exist, and it isnā€™t for nothing: while it doesnā€™t matter as much if all you do is grow cropsā€“ if you keep animals, the game tells you that the ideal thing to do for yours and the animalā€™s happiness is to put the animals outside to graze. Animal feed bought from the livestock shop will keep them fed, but it's nothing compared to fresh grass grown on your farm. You canā€™t even buy animals without a certain amount of grass planted! And sure, you can cut the grass to store for later, but itā€™s at its best straight out of the ground. However, the way the game is programmed, the animals only eat when the day rolls over, so putting animals outside for the day and taking them in at night isnā€™t an option, and on top of that, thereā€™s things that come out at night that can hurt your animals. This is where your fence comes in.
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The Utility of Fences
At the entrance to your farm is a cluster of buildings: your house, a small lumber shed, a barn, coop, and silo, a tool shed, and an old, dried up well. Just barely surrounding all of these is a little wooden fence that looks more like a row of upright logs than anything else. Despite this farm having presumably been abandoned, the fence is in perfect repair. Youā€™ll quickly discover that the fence as it is wonā€™t work out; thereā€™s hardly space to plant anything within it, and with the well dried up, youā€™re forced to hop it to get to a water source to fill up your watering can. Itā€™s pretty clear that youā€™ll need to expand your fence, and itā€™s easy to do with all of the tree stumps littering the massive field that itā€™s blocking off.Ā 
On top of needing to expand the range of your fence, the individual planks eventually will rot away and leave useless stumps. They show up more frequently after rain or a large storm. The posts donā€™t rot away completely so they have to be manually removed, but replacing them is as simple as smashing the old post with a hammer or ax and popping a new post in its place. It becomes a very natural part of your daily routine to run a lap around the farmā€™s perimeter before you go to bed to make sure everything looks safe and secure. Itā€™s a good way to ensure your animals are put away and debris is cleared out, too! It slotted very nicely into my daily schedule until a certain point.
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With how much time you have to spend hopping over the logs to get to the rest of the area too large to fence in, you might be tempted to leave one out of place for easier traversal. When night comes, itā€™s clear why that would be a mistake. Sometimes when you go to bed, youā€™ll hear your dog barking. Itā€™s a small detail, one that took me a long time to notice because I didnā€™t always play with the sound on. There are wild dogs that prowl around the wilderness surrounding your farm, and only at night do they dare to come close. Your dog, if left outside, isn't able to do anything other than warn you of their presence if they show up. Thereā€™s nothing to notice during the daytime if it happens, unless you happened to leave one of your animals outside. There was one night that I left my chickens outside, having thought my fence was in perfect order and repair. I went to bed and heard the dog barking, followed by a horrible crunch. When I went out in the morning, I saw where my chicken had been before, it had been replaced by a pile of feathers. On the north side of my farm was a rotted fence post Iā€™d failed to fix.Ā 
The Reality of Fences
After losing my chicken, a cluster of pixels on my screen it may have been, I didnā€™t feel comfortable leaving my animals outside. I didnā€™t want to take a risk again, the sound and sight of feathers was upsetting enough. On a more logical note, the chickens didnā€™t even lay eggs if left outside so there was no value in it. Cows were a pain to put back inside the barn too, because of some silliness with the gameā€™s collision. As much of a disappointment as it was to not have my animals roam around, it was just easier. At the time, I was focusing on upgrading my house anyways, so I didnā€™t have time to take care of my animals outside where time would pass when I could use that time gathering wood, and everything I had was being saved up for the house so I didnā€™t have any extra materials to repair my fence with. My fence was all rotting away. Because it was inconvenient for getting to my crops, I started smashing all the old posts as they went, too. Thatā€™s when I noticed something: the wild dog wasnā€™t coming anymore.
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I didnā€™t pay much attention to it until I was looking up a completely different mechanic and discovered a forum explaining how the fences were broken. Rotted posts attracted the wild dog, they said. It didnā€™t matter if you had gaps in your fence, or even a fence at allā€“in fact no fence was the best kind to have because the mere existence of posts that could rot was a liability.Ā 
I was hesitant at first to test this concept, after all there wasnā€™t much I could gain from it. My chickens wouldnā€™t lay outside, and my cows would be too challenging to get back in if the forecast called for rain. The thing that got me to finally try it was when I was trying to hatch more chickens. My coop felt like a nightmare to navigate due to its current population. I wanted less animals inside that I had to feed, so I threw a couple chicks outsideā€“they werenā€™t laying yet anyways. Lo and behold, the dog didnā€™t come. More days passed and more animals were left outside, and it never came. My fence had rotted until there was nothing left at all. No dogs could ever come to my farm again. And I realized that the gameā€™s own insistence on its mechanics was all a lie.
How Youā€™re Told To Play - How The Game Lies
Of course, my animals didnā€™t stay outside. For a minute it was fun having a crowd of cows milling about while I tended to my crops, but letting them wander free and uninhibited made it impossible to find and milk all of them without any trouble, and there were the rainy days to watch out for. After the novelty wore off, they went back inside and stayed there. The thing is, that didnā€™t make a single bit of difference in how much they liked me compared to how they were living in the barn. On top of that, they didnā€™t seem to care whether I was feeding them grass or store-bought food either, though I mostly stuck to the grasses since they were cheaper and easier to get. Nothing about how I was told to care for animals really mattered past feeding them every day, petting it and maybe brushing it, if it was a cow.
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It gets worse. The most basic aspect of the game is the fact that time passes. The story takes place over 2 and a half years, running through each day until the end, and these days last from 6AM to 6PM according to the gameā€™s own internal time setting. After 6PM, all of the shops aside from the bar will close and you lose the ability to sell anything as youā€™re told it would rot in the shipping bin overnight, so thereā€™s nothing to do but sleep until the next day. Issue with this is that when the days stop at 6PMā€¦ they just stop. Time doesnā€™t flow anymore. The game doesnā€™t give you any kind of clock to know the exact time it is until after youā€™ve upgraded your house, so all you have to go by before that is the color of the environment and whether or not your character has played an animation to eat something (youā€™re automatically fed when you wake up, at noon, and at night). I discovered this because I was curious if I could actually see the wild dog by staying out, and left the game running for probably 20 minutes in real life only for nothing to happen. Because of the time freeze, the time after 6PM actually becomes really valuable for farm logistics. You canā€™t sell anything, no, but you can pull up all the weeds on the farm, water your crops, fix your fences, feed and care for animals if you hadnā€™t already, and harvest wood for fences and house upgrades which would have taken a lot of valuable time to get during shipping-hours. The only thing that gets in the way of doing all that is you running out of energy.
Your energy is what allows you to use your farming equipment like your ax or watering can. Running out of it doesnā€™t mean you fall unconscious or anything, but your character will play an animation of them stumbling over and will fail to use any tools. The most obvious fix to this is to simply go to bed, as sleeping gives you a full recharge. You can also, however, recharge it by going to the hot spring on the mountain, or by eating food bought at the restaurant in town or foraged for in the forest. You canā€™t tell easily how much is refilled, as thereā€™s no visual indicator like a health bar, but youā€™re able to eat more than once, and jumping into the hot spring seems to count whether you did it or not more than how much time you spend in there, so you can hop in and out a couple of times and call it good.Ā 
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Individually, time freezing at 6PM and energy being endlessly replenishable arenā€™t bad things. Even together, theyā€™re not the worst. Having free time to focus on profitless chores is nice, and I think itā€™s important to be able to replenish your energy in case you have a limited amount of time to do things like for example, cut all of your grass before winter kills it. What makes an exploit out of these is the fact that the resources in the forest will never run out. Every time you re-enter the forest, all forage items and tree stumps are respawned. The infinite amount of forage makes for infinite energy refills, and could also make for an incredible money exploit if you didnā€™t have a very limited amount of time to ship things. You donā€™t have a limited amount of time to cut up tree stumps though. If you wanted to, you could run up to the forest after 6PM, chop every stump, then simply reload the area, and everythingā€™s back. You can get all of the wood you would ever need to fully upgrade your house in one night. Itā€™s a bit of a grind to do all at once, but itā€™s a grind youā€™d be doing over time anyways. Itā€™s not the worst exploit in the world, since you still need money to pay for the house upgrade, but arguably because of how you have to focus your energy elsewhere for most of the game, the wood is the harder thing to get. Additionally, when the game has very little to do in both fall and winter due to the lack of crops, this exploit takes away just about any reason to play those two seasons other than to take care of animals. Itā€™s an optional exploit of courseā€“as all exploits areā€“but once you learn about it, itā€™s hard to resist the desire to get the grind out of the way all at once and mess up the pacing of the game.
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The Charm of the Game
Learning that the fences were completely broken as a mechanic was a huge disappointment for me. From the moment I got a grasp on how the game was supposed to work, I wanted to eventually surround my whole field with fencing and keep my animals outside so I would have some life on my farm while I worked. I didnā€™t just want this, I was excited for it! This was something Iā€™d never done in a farming sim that didnā€™t already manage putting animals in and out for you like Stardew Valley or newer Story of Seasons games do. My routine is always the same: I go into the barn and coop to tend to each of my animals, I take care of my crops outside, then run straight to town to talk to everyone, and go to bed. The change in routine that would come from taking care of the animals outside and patrolling the fence every night felt fresh to me. It made me feel that even though this was the first game of its kind, it was different and required new things of me. But in the end, I played it exactly the same.
Harvest Moon is still very different from all of the games that followed it, though. In many ways, itā€™s because it has less ā€œstuffā€ in itā€“ both in terms of items and things you have to do. But I wouldnā€™t say that it feels incomplete. Harvest Moon runs over the course of 2 and a half years before your work is evaluated. Until that happens, you have the ability to farm four different crops, you can raise both cows and chickens, you can upgrade your house to have more features, upgrade your working tools, build relationships with the townspeople to a small extent, go to town festivals that happen each year, and you can get married to one of the five girls living in town with whom you can have up to two children. Everything that you would come to expect as a fan of games like this is already here from the very first iteration. The most notable lack this game has, and one that seems to be completely unique to this game, is that there arenā€™t any crops in the fall or winter, which means that unless you have animals, thereā€™s a whole half of the year that you donā€™t have anything to do. The game is clearly aware of this though, because in an average playthrough, this is where youā€™ll start to run into the story events.
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There isnā€™t much of an overarching story in the game, past the general concept that youā€™ve run away from home to work on an abandoned farm. The conclusion rests on how good of a job you actually do. In between those two points are smaller events, usually tied to when you get tool upgrades or special ones for each of the romantic interests. The first event youā€™re likely to run into happens on the very last day of summer, where one of the woodsmen comes to your house in the morning to ask if youā€™re okay because he heard a huge crash at night and you should check your farm. What I found was that a tree in my field had fallen over, and its remaining stump had a big empty hole in it. When I inspected the stump, I was suddenly underground in a cave filled with loud and industrious music, and I was faced with two, little green peopleā€“Harvest Sprites, though I donā€™t know if theyā€™re called that yet here. One asked me if my scythe worked well, and when I said yes, told me that they had made it and that I should check my shed tomorrow for a better one. Other tool upgrades are obtained in similar fashion; one comes from feeding a starving sprite a mushroom and another comes from another hole in the farm opening up to reveal another part of the cave system that has a couple of hints on how to unlock other things.Ā 
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The events for romantic interests happen at less scripted times, as theyā€™re tied to how strong your relationship is with each girl. Each girl only has one event, and it only triggers when your relationship is high enough that you would ask her to marry you. The events usually take up a whole day, and donā€™t necessarily add much to each character. Ellenā€™s revolves around how sheā€™s no good at keeping petsā€“ something established on your second day at the farm when you get your dog from her, Eveā€™s hammers in her fraught relationship with her grandpa, and Annā€™s is about losing the chicken weathervane, or ā€œweathercockā€ which sits on the roof of her workshop and goes missing every time thereā€™s a storm. Conversely, Nina and Mariaā€™s scenes bring up entirely new events that bring up a number of questions while providing no answers. Nina disappears while looking for a medicinal plant because her mother is apparently sick, and Maria vanishes for days until you find her hiding away with the woodsmen for some reason. All of these events, whether they share new information or not, manage to add some greatly appreciated depth to each character by giving them more room to speak and be sincere than their short and repetitive day-to-day dialogues do.
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The dialogue in this game is simple, to the point, and sparseā€“ probably because there was only so much memory that could be reserved for approximately 15 people who all have multiple lines of dialogue, and only so much money to pay someone to write more. There is simple dialogue that doesnā€™t tell you much more than ā€œhello, how are youā€ would, more dialogue that Iā€™d label as tutorial text, and a few lines that I truthfully couldnā€™t understand well because of the sub-par translation this game received for english. The dialogue that exists to inform the world really manages to create a unique vibe though. Ninaā€™s dialogue, almost always about plants, goes into forays about how theyā€™re creatures with wills to live, too. Ellenā€™s uncle who runs the ranch shop tells you that itā€™s much better to feed your animals fresh grass if you try to buy any from his store, and if you decline to purchase he laughs as if heā€™s won something. Thereā€™s even dialogue referencing the silent player! Multiple lines exist to comment on him not paying attention, and inspection prompts have people telling you not to touch something rather than being an item description. It was the last thing I expected, to get the same level of personality out of the main character as I did from each of the girls, albeit very subtly. He went from a kind of nothing, self-insert into being what I perceive to be a hyperactive boy, akin to a border collie who was let out into a field of sheep for the first timeā€“the exact kind of person crazy enough to take on an abandoned farm and succeed.
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Itā€™s these short little character details that bring life into the game. Each day, youā€™ll really only see one line of dialogue from each character, be it new or old, with that dialogue usually only changing if thereā€™s a change in season or festival coming up. The repetitive, pretty mindless routine of the game can turn into a sort of meditation if you let it, where you spend your time working thinking about the folks in town and what they had to say to you the previous day. The developers took this concept in stride and gave the side characters loads of dialogue about life, about God and religion, and aboutā€¦ very basic morals, but morals nonetheless. Itā€™s a childrenā€™s game after all. When you take the thoughts, questions and prompts the characters give you back to the farm to do your long and tedious routine, you have to ask yourselfā€“ what are you working so hard for? For the feeling of accomplishment? Recognition from your peers? For the sake of some higher power, if you worship one? For me personally, it was to write this essay, but it was also for a good grade on the high score screen at the end, so to be honest a lot of this stuff was lost on me until just now when I was reviewing the game to get screenshots.
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Setting The Standard - Why You Should Play HM SNES
You may read all of this and still think, well, it doesnā€™t sound like the game has much in it. And you would be right, itā€™s a very small game, but itā€™s also extremely quick. On average, my days only lasted about three minutes of real life time. Everything flew by, and I think I finished the game in 20 hours or less. I barely got a chance to notice that there wasnā€™t much going on because every second of my day was spent busy doing something, and when I wasnā€™t busy, the break was appreciated. I didnā€™t start to run out of things to do until I was finished with the second year, and when I looked up what I needed to do to get a decent ending, I was already most of the way there. It was easy to push through those last two seasons to get to the end, and it was so, so worth it.Ā 
As I mentioned earlier, the game ends with a high score screen, meaning it has to track all of your accomplishments. These include, but are not limited to: the number of things you ship, number of each crop you grow, number of animals you have and how much they like you, how upgraded your house is, who you married, how much all of the girls in town like you if you didn't get married, how many kids you have (which basically equates to how long you were married), your happiness score (increased by going to festivals and decreased by having animals die), and how many times youā€™ve pet your dog. In addition to these being tallied up and presented to you, you get special cutscenes not just for each one of these accomplishments, but additional ones for if you managed to do even better! I got a cutscene for having a cow, followed by one for having lots of cows, followed by yet another for having cows that loved me! Watching them play one after the other felt like taking a victory lap even without getting the best possible result. Seeing all of my numbers come up at the end made me want to try again to actually get those other cutscenes, not to get to see them, theyā€™re so easy to find on Youtube, but because the game made it feel like an accomplishment! If I werenā€™t following this game up by immediately playing its GameBoy port, I absolutely would have started a new file right away. Iā€™ve been playing the Harvest Moon series since I was a little kid and this was the first time Iā€™d actually managed to beat one of these games. I struggle to think the finale of any game following this will feel as good as this one did.
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I started writing this whole thing about the fences because it was an easy and silly entry point to get into my core issue with the game, and so I could have an opportunity to dig into game mechanics and the way the knowledge you have of them will completely alter your playstyle, because thatā€™s all fun and interesting for me to talk about. Another reason why I focused on that was because it was near impossible for me to pick any kind of focus point when talking about this game. After all, Iā€™m trying to study a whole series of games that spans multiple decades, and this is not only the first game in that series, but a game that created the whole genre of farming sims and defined that genre so thoroughly that you can see its DNA in every single game that followed.
Ā I didnā€™t expect much to come out of my experience with this game. My expectations for it before I even picked it up were that it was going to be basically featureless, as informed by my experience with one of the first games I ever played as a child, Harvest Moon GB, which I will get into next. This game was not that at all. I think that everything it did manage to get working right came together just about perfectly. Harvest Moon is exactly what it wanted to be, and where it wasnā€™t, it lied about how it worked to try and make you play the correct way anyways. When I believed that lie, my time playing was even more enjoyable. Maybe if farming worked just a little bit more like how youā€™re told itā€™s supposed to, and if there was just a little bit more story, those would cover the things I felt wanting for the most. But maybe a little flexibility and ambiguity is a good thing. Maybe actually maintaining a fence is just too hard, and maybe if the girls were more fleshed out, I wouldnā€™t be able to enjoy filling in their gaps in my head.
There are many more things I could say and wanted to say about this game, but this has grown far too long already so I'm cutting myself off here. I'm sure my later entries aren't going to get near this length. If you managed to get to this point, thank you so much for reading!
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