#admittedly it mostly appeals to me on a spiritual level
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vamptastic · 7 months ago
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can we bring back jewish autonomism or something. taking inspiration from a jewish pacifist seems like a good place to start on figuring out how the jewish people can ever be safe without betraying and violating our own values.
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smarmykemetic · 5 years ago
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hey there i was wondering if i could ask you about some things about paganism, i have a few friends who are pagan but theyre self-admittedly quite novice, so i dont really have many people to turn to for advice, i hope it isnt awkward as a tumblr mutual to reach out for advice like this, but, in highschool i was quite into wicca but it never quite stuck, and i wanted to practice and pray again, however (1)
there is quite a large array of beliefs and pantheons, and it doesnt really feel "right" (not right as in correct) to kind of mix and match pantheons and rituals, i think cohesion in terms of spirituality helps me personally, but i dont wanna just, say point at hellenism (just an example) and go ok ill revolve around this, without any sort of... i guess invitation? relationship? with the gods of that sect/pantheon (2)
i dont know know if im over thinking it or overthinking how it works, my main question is is how do i allow myself to be contacted by a god or presence, i imagine its quite a personal connection, so it makes sense personally to be contacted than to be the one to choose your connection with an actual higher power, sorry if this isnt a question you know how to answer, just hoped to ask if you have any guidance or places to start, even in terms of reading! 💜 (3) 
hey, not at all! i’m happy to help, if i can :>
the “mix n match” approach is generally referred to as being ‘eclectic’, and it’s not necessarily a bad thing -so long as you use common sense, research a lot, and approach other cultures’ traditions (particularly the ones that are still alive and being carried on by living humans) with respect. on my end, i’m:
a revivalist kemetic polytheist (a person who believes in and worships the egyptian pantheon as well as adapting the larger religious beliefs and philosophies of ancient Kemet/Egypt into a modern equivalent) devoted to Set and Heru-sa-aset
a chaote/chaos magician (a person who uses the power of belief to perform magic rather than only using one specific ‘paradigm’ or belief system wrt how magic works; this is why most of my spells involve sigilcraft in some form)
whatever you call someone who makes a lot of spell jars and turning objects into charms besides just “witch”
an astral traveller
a novice mystic/energy worker
a necromancer (i have an altar to my chosen, rather than biological, ancestors whom i refer to as the Outlaw Dead. i give them offerings of food, drink, music, company, and magic; they help me with a lot of magical undertakings as well)
since i see Fenrir Wolf as my spiritual father figure and was given the kenning Fenrirspup, am starting to do more regular work with Loki, and functionally follow the Norse traditions that my boyfriend does -including offering to his two main gods, Tyr and Freya, and the alves/dwarves on occasion- im arguably a friendly foreigner/visitor/in-law to the Norse pantheon
godspouse (married to my two Kemetic patrons)
was a Christopagan for about two years, and although i stopped considering myself a christian, i still technically worship Jesus in passing (mostly around my family and friends who are christian, when the occasion calls for it; and i consider still seeing the Bible as a holy book with valuable spiritual wisdom a form of worship of that book’s God)
believe in astrology/use Western and Chinese astrology for spells sometimes
Use tarot cards and pendulums
and i’m just starting to look into working with crystals, ritual work, and possibly using chakras or something similar (every source i look at says something different vis a vis “is using chakra cultural appropriation” so i’m not trying to rush into it). pretty much every single one of those things are from different magical/religious traditions, some as old as Ancient Egypt, some as young as chaos magic. you don’t have to pick only one thing and do just that, no matter what anybody says.
you also don’t have to wait to be “called”. if a pantheon, magical tradition, or philosophy appeals to you, just start researching! the “throw stuff at the wall and see what sticks” method is completely valid and one of my personal favorites :> being in contact with gods or spirits or demons or what have you is usually pretty personal and intense, but i generally assume that’s because the easiest, most direct way for us to communicate is telepathically, and you’re bound to feel closer to a being you’re talking to through thoughts and feelings. in practice, it often works much more like any other relationship where one party approaches the other and asks if they want to work together, or be friends, or be a teacher and student.
what kinds of magic/paganism appeals to you on an emotional level? if you can narrow it down to a few fields of study, we can help you figure out where to start!
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captain-sodapop · 5 years ago
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So, I’ve been doing a lot of thinking (uh-oh), and here’s the thing:
Most people agree that The Outsiders takes place in either 1965 or 1966.  I always went with ‘66, and I’m too entrenched in that to think otherwise now, but I can see ‘65, too.  Anyways, so it’s probably one of those two years.  Now, if you know me, you know I’m a big Beatles fan, and I’m even taking an entire college course about them (almost unnecessarily for me, but it’s fun, okay?), so I kinda like to poke fun at the greasers for this quote:
“They liked the Beatles and thought Elvis Presley was out, and we thought the Beatles were rank and that Elvis was tuff, but that seemed the only difference to me.”
I mean - okay.  Okay.  Let’s start with the two most obvious things:
1. The Beatles are not rank.
2. Elvis was definitely out.  He had been drafted at the end of the 1950s, and that was a part of the death of that era of rock, along with the death of Buddy Holly and Jerry Lee Lewis being blacklisted as a pervert and Chuck Berry going to jail...it was the end of an era, and the gang would have been kids when that was happening, middle school-aged at the oldest, compared to say...John Lennon being about eighteen.  Ponyboy especially would have been very young when Buddy Holly died. 
So what did that leave them with between 1958 and when The Beatles came in 1964?  Well, obviously, people still kept listening to that rock music from the fifties, which I guess that the gang was still listening to the stuff they remembered from when they were kids, because I can’t exactly imagine Dallas Winston doing the Twist, or Steve voluntarily listening to The Skyliners.  There’s Hank Williams, but Ponyboy and Dally hate his music, he had been dead since 1953, and implied that liking his music made you out of touch (”He [Buck Merill] was out of it.  He dug Hank Williams - how gross can you get?”)  But country and western music would have been - and is - huge in Oklahoma.  It was the days of the Grand Ole Opry, which was popular nationwide.  Then there’s the folk movement, which by the time of the book/movie had morphed into the folk-rock movement thanks to Bob Dylan, The Byrds, Simon and Garfunkel, etc.  But that came a little after The Beatles; the folk movement pre-1964 would have mostly been Bob Dylan, Joan Baez, Peter, Paul, and Mary, Pete Seeger, and the Kingston Trio.  Those guys.  However, folk music was kind of an “educated” genre, and probably wouldn’t have appealed to a bunch of young guys living on the wrong side of the tracks in Tulsa, Oklahoma, even though the father of folk music - Woody Guthrie - was an Okie himself.  Then there was obviously still guys like Frank Sinatra, Perry Como, and Dean Martin, who even socs would view as being “parent music,” so they’re out at the jump.
So they don’t like classic crooners.  The gang probably didn’t get the appeal of folk music.  At least a couple of them don’t seem to be too into country.  Probably weren’t into new pop and dance music.  And they don’t like The Beatles.  So, yeah, I guess the gang and other greasers were hanging onto rockabilly and fifties rock, and I’d be interested in whether or not they might be into Motown/soul/blues (which would have been referred to, especially in the south, as “race music.”)  They were into that greaser music, but by the mid-sixties, greasers weren’t really a thing, ya know?  It was folkies and the pre-hippie era, which would reach it’s peak in the late sixties, so not too long after the book (they get mentioned in That Was Then, This Is Now, which is in the same universe and even has Ponyboy in it).  
Here’s what I’m getting at: from what we can get from Pony’s telling of the world around him, he and his friends aren’t into modern music.  They’re behind the times.  Just by saying in 1965/66 that he and his friends are still into Elvis while the socs are into The Beatles almost makes them anachronistic.  Now, obviously this book was written during that time period, so this is probably an accurate reflection of the kids in Tulsa at that time, which makes this even more interesting.  The Beatles have proven to be a timeless band for anybody from all walks of life, cultural leaders of the decade.  Parents didn’t like them in much the same way they didn’t like Elvis.  They were the rebellious choice!
Until the Rolling Stones got big.
Stones fans were the real rebels.  The Beatles were tame in comparison.  I can see the gang getting into them completely.  But The Beatles came first, and that still leaves the gang in a lag, and there are a few things that absolutely baffle me.  
It’s probably my bias showing through, but let’s say the book takes place in 1965.  It’s also been widely agreed upon that it takes place in the fall, so in the fall of 1965, Rubber Soul hadn’t been released yet, but there was still Please Please Me, With The Beatles, A Hard Day’s Night, and Beatles for Sale.  All of those albums have pop, Motown, soul, and blues music on them.  Something for everybody, and a great movie to boot.  That is already a lot of great, innovative music, and it’s not even the group’s peak of innovation.  It would be a little weird, in the fall of 1965, to not like The Beatles.  Not liking The Beatles didn’t make you cool back then (which I guess is another thing that makes the greasers outcasts.  A trivial thing, but also kinda not.  We’ll return to that in a minute.)
Now, let’s imagine the book takes place in the fall of 1966.  Not only did you have all the albums I just listed, but Help!, with the accompanying movie, Rubber Soul, and Revolver.  Fucking Rubber Soul and Revolver!  Both of which have allusions and overt references to drug use, politics, and spirituality.  They were vastly influential and rebellious and so, so different than anything else on the radio that by the fall of 1966, if you didn’t like The Beatles by then, it really was a matter of what the fuck is wrong with you?  By the fall of 1966, Elvis and his contemporaries were indeed an influence and important, a gateway for these guys, but we were two years away from his comeback.  He wasn’t relevant.  Preferring him over The Beatles and the rest of the bands from Britain just wasn’t the thing to do.
To me, all of this is so revealing.  It’s a tiny detail, a throwaway comment made by Ponyboy early in the book as being the only difference he could see between greasers and socs, but it tells us so much.  It is yet another thing that alienates Ponyboy, his friends, and the guys on his side of town from the upper class in Tulsa.  To like The Beatles would probably mean conformity to them, which is such a surface-level take on them, but to them, the guys that you see on Ed Sullivan singing songs from The Music Man in suits probably don’t seem very rock-and-roll at first.  In fact, the way they dressed was probably extremely off-putting for blue-collar guys like the Curtis brothers and Two-Bit Mathews (who had sideburns before John, Paul, George, and Ringo decided they were cool ;).  Their dislike makes them look stuck in the past and the socs look progressive, when really the socs are just keeping up with the times (which were admittedly progressive, so culturally, the socs were “with it”, which is a commodity of the upper class, to be educated culturally.  But The Beatles were pretty accessible, let’s not pretend they weren’t.)  They have made a judgement based on appearances and surface level stuff, the very same thing they accuse the socs of doing to them.  
With just this one comment about musical preferences, we see a reflection of the situation around them.  They were digging in their heels.  The socs are certainly just as guilty of their part in the class war, but in my eyes, this one line shows the greasers as the ones least willing to budge, stuck in their ways, stuck in the past.  I mean, who later approaches them to organize a rumble to resolve this issue once and for all?  Cherry and the rest of the socs.  It also reveals them as being left behind.  The world around them is moving forward without them, and in order to catch up, they’re going to have to face their adversaries.  But what happens when you do that?  The rumble victory didn’t mean as much as they thought it would.  Did things cool off?  Yes.  But I don’t think that has anything to do with winning the rumble.  I think it has more to do with everybody realizing that things should have never gotten to that point.  Then everything just sort of awkwardly comes to a point where you look around and decide it’s time to grow up and put your differences aside as best you can.  You grow up.  
But the greasers are still lower class.  They can’t change that.  It doesn’t matter that they won, just like Randy, with his semi-Beatle haircut, predicted.  They’ve grown up, and they can see now that winning the battle doesn’t mean they’ve won the war, and they likely never will.  
So what do you do?  
Well, you pick yourself up.  You realize they’re well-off and you’re poor, and those things are hard to change, are systematic, so what’s the point in the grudge?  It’s exhausting, anyways.  You stop putting grease in your hair.  You take off the leather jackets.  You probably keep your switchblade, but as a tool, not a threat - in fact, you’re thinking a multi-tool might be more practical.  You look around and think it might be better to identify as just an Okie - everybody in Oklahoma is an Okie, anyways.  You realize Elvis isn’t cool anymore.  You get in your old pickup, you turn on the radio, and you don’t change the station when Tomorrow Never Knows comes on.
You start liking The Beatles.
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rwbyconversations · 6 years ago
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DmC Devil May Cry- Six Years Later
A few weeks ago, I wrote an essay about Dante from the Devil May Cry series and his character development across his six mainline appearances. Doing it got me thinking about the franchise and got me to get around to finishing the DMC games I own in my possession- Devil May Cry 4, which has a great combat system but is let down by having far too few environments and missions, and DmC Devil May Cry, the black sheep of the franchise and one of the most controversial reboots of a franchise. Finishing DmC gave me a perspective that only finishing something yourself can provide. 
I’d owned a copy of the original launch version of DmC but found it dreary and sold it less than a quarter of the way into the game, before grabbing its Definitive Edition during a Christmas sale on really a glorified whim- sort of a “Let’s see how bad it can really get” vibe, but then I put it down and didn’t come back to it for three months because other games and other projects took prominence. But about a week ago I was bored and decided to knock the entire game out in one day due to a lack of anything better to do, and after a few days to mull on it, I decided to write an essay about DmC and how this oddball entry into an otherwise mostly beloved franchise has aged.
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1) Pre-development
Devil May Cry 4 was a success for Capcom, selling about two million units in its first month of release when Capcom were hoping for 1.8 million by the end of the fiscal year. On a critical level too it walked away satisfied, with Metacritic rating both the PS3 and 360 releases of the game with 84/100, praising the fluid gameplay and intricate combat system, but knocking points off for a very repetitive campaign which saw Dante literally backtracking through Nero’s stages. But Capcom were hoping for more from DMC4. This was the debut of the franchise on not just the Seventh Generation of Consoles, but the franchise’s Microsoft debut, and the hopes were that DMC4 would be a smash success potentially on par with the numbers Western games like Call of Duty 4 or Halo 3 had made the year prior. 2.1 million was still good, but Capcom wanted more.
The mid-2000s marked a turn in Japanese game development, with the increased costs of HD modelling and Japan’s home market becoming more apathetic about buying games (some Japanese games reported only 10% of their total sales from Japan itself), while the West began booming. With the 7th Generation, gaming went mainstream for many people in the West- as an example of this, I’m sure we all know at least one person who went to college after 2007 and can share stories of nights spent playing Halo over XBox Live. The mass success of the God of War franchise in the West also told Capcom that this gold mine of a market was ready and willing to enjoy some classic hack and slash action gaming.
The decrease in local sales gave Capcom the idea that they needed to begin outsourcing their properties to the West so they could appeal to a larger market, which led to such projects as Lost Planet, Dead Rising and Bionic Commando being made by Western studios. This was largely the brainchild of Keiji Inafune, nowadays known for the utter disaster of the Mighty Number 9 Kickstarter game. Inafune had a mindset of “doing the same thing is going to get us the same results (if we’re lucky). Let’s try something from a different perspective.” Unfortunately for Inafune, his different perspective failed to set the world on fire, with only Dead Rising proving to be a success and making it into the 8th console generation when handled by Capcom’s new Vancouver team, and even that series has suffered some fatal blows due to the poor launch of Dead Rising 4. 
Even though Inafune cut ties with Capcom in 2010 (a month after DmC was announced), his idea of Westernizing several dormant properties was still in effect and Devil May Cry became one of the franchises that was outsourced. British company Ninja Theory, known for their games Heavenly Sword and Enslaved Odyssey to the West, were the company Capcom gave a phone call to. While known nowadays more for Hellblade, back in 2010 Ninja Theory were known for two very simply action games that relied more on their stories and usage of motion capture and facial captures to fill in the gaps. What didn’t help was that in the interim period between 4 and the reboot, DMC1 director Hideki Kamiya had since formed Platinum Studios and proven themselves to the West with Bayonetta, a game hailed by many as a spiritual successor to the DMC franchise. 
Capcom had faith in Ninja Theory to translate DMC’s vision to the west, and as such at TGS 2010, the first trailer for DmC Devil May Cry was released and... well the rest is history.
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The fanbase’s hackles were immediately raised and knives were out within seconds of the launch trailer dropping. A series that had become known for its over the top cutscenes and wry sense of cheesy humor had been Westernized into another gritty, bleak product. Dante went from the goofball who quoted Shakespeare to a gravelly voiced methhead who smoked. And for a series that prized itself on action and combos, that no proper gameplay was shown at the reveal was a worrying sign. The reveal trailer tainted the whole game right out of the gate; alongside Ninja Theory’s less than stellar track record with action games the fanbase was ready to hate this game on principle if it followed what had been done to Capcom’s other franchises that went on a foreign exchange trip.
Being fair to Ninja Theory though, several extenuating factors must be addressed. Among them is series director Hideaki Itsuno’s admission that he didn’t want to do Devil May Cry 5 yet after having worked on three straight games for the series out of concern that he would suffer from burnout. He wanted to go off and finally make a passion project he had been dreaming of for years in Dragon’s Dogma, which launched in 2012. Additionally, Ninja Theory did try and make a more faithful rendition of Dante, one who even kept the white hair and vibrantly red jacket, but these initial designs were shot down by Capcom, who told them to “go crazy.” In fact one of the people who rejected the designs that were close to classic Dante was Itsuno himself, who saw little point in Ninja Theory just copying Dante’s look if the whole point of the project was a new approach on Devil May Cry.
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But the fanbase at the time didn’t know that Capcom were actively encouraging Ninja Theory to experiment, and what didn’t help was the quotes coming from the game’s director, Tameen Antoniades, which would prove to be a series of disasters that plagued DmC’s PR campaign. Tameen, put bluntly, wasn’t ready for the backlash to the game and its visual style and shot back at the fans. When asked by Venturebeat how he felt about the fan reaction to the TGS trailer, Tameen “took a drag of his cigarette and without blinking or pausing to exhale the smoke from his mouth, said: ‘I don’t care.’” People began to mockingly compare Tameen to Dante as seen in the trailer, which caused some fans to question if Tameen had used his own likeness as the basis for Dante. 
And unfortunately for Capcom’s PR team, he didn’t stop there, mocking Dante’s original design in a later interview when saying that what was and wasn’t cool had changed in the years since DMC1: “If Dante, dressed as he was, walked into any bar outside of Tokyo, he’d get laughed out.” 
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I’d like to remind you that Tameen as director of the project likely signed off om some of these alternate concepts for Dante and keep that in mind whenever Tameen or a Ninja Theory staff member talk about A) what is and isn’t cool B) Original Dante’s character design.
The fanbase didn’t exactly make a good case for themselves after the game’s announcement though, with Ninja Theory reporting that they received death threats from some more hardcore fans. It still doesn’t make Tameen admitting he didn’t care if his game sold “a thousand or two million copies” look stellar, nor his derisive attitude towards the original series and its depiction of women, mocking Lady and Trish as “prostitutes with guns.” Ironically, despite being insistent that he’d made the game he wanted to play, Ninja Theory did dial back on methhead Dante, redesigning his model to be more beefy and replacing his voice actor, alongside redoing some scenes to make Dante crack more jokes. 
On a technical level, hype was low from the hardcore fans due to simplified combat and, more egregiously, the game being locked to 30FPS on launch unless bought on PC which offered an upcapped framerate. For those unaware, all prior Devil May Cry games had run at 60FPS, including DMC4 which had come out some years earlier on the same console. 60FPS was a requirement by many pro players due to how it made animations silky smooth, so DmC being capped to 30 was an immediate red flag. Suffice to say, the fandom was ready for DmC to be a disaster at launch and began prepping their funeral pyres.
2) Gameplay
Early reviews for DmC were quite positive, with the game earning a Metacritic rating about even with DMC4, but the fanbase were far less forgiving. The 30FPS framerate lock outside of the PC port (which was admittedly one of the more polished ports of 2013, as covered by the late and great John Bain) had tainted the well pre-release and then came back with a vengeance to haunt the console launch in 2013. Without a lock on system, movement felt sluggish compared to the other games, hurting the flow of combat.
Difficulty was a major criticism of the game from long-term fans, particularly pertaining to how the style rank system rewarded damage done over pulling off varied combos. Whereas in the older games the player was punished for repeating moves over and over, DmC’s style ranks were so easy to abuse that so long as the combo was never broken due to taking damage, achieving a SSS rank was child’s play. Aquila’s Tornado and Arbiter’s Trinity Smash were especially broken in this regard. 
Being fair to the game, it did introduce several mechanics that were later incorporated into DMC 5 in 2019- enemies get a subtitle during their first appearance (taken from Bayonetta), weapons getting a slight glint when the player pauses to let them know they can launch a pause combo attack (also taken from Bayonetta) and a dynamic soundtrack that racketed up the higher your style rank got, alongside the killing blow at the end of a fight getting a cinematic camera angle. These are all features that were genuine improvements over Devil May Cry 4, and while Bayonetta likely paved the way for most of these improvements, DmC still served as a test-bed to experiment on their integration with Devil May Cry as a whole.
The level design was also a huge step up from the earlier games. Dante’s whip functions made platforming far more varied that it had been in prior games, and these new traversal mechanics allowed for the level designers to stretch their legs. DmC arguably has, even in light of 5, some of the best platforming in the entire franchise, and a gorgeous color palette in some areas when Dante is in Limbo. Gothic European cities were cited as a huge influence by the team, Barcelona in particular, and it shows whenever Dante is outside as he gets dragged into Limbo. The idea of the city itself being a weapon of Mundus that tries to kill Dante is inspired, with obvious homages to Inception, and allows for the designers to make environments that at the drop of a hat can try to kill Dante. The team did their best to bring their unique aesthetic mixture of grunge and color to life, and even goes through a full color script. The downside is that exploration is rarely allowed beyond side paths that lead to collectables, meaning the player is on rails for much of the game.
DmC’s largest gameplay addition is in Dante’s Devil Arms. As he progesses through the game, Dante absorbs angelic and demon weapons from the bosses, gaining Angel Weapons that serve as fast crowd control, and Demon Weapons that are single-target but heavily damaging. Both of these sets of weapons are accessed by holding a trigger button during combat, allowing Dante to fluidly switch between weapons as the situation calls for it. One of my personal favorite applications of this tactic was to use Rebellion’s opening two slices to lead into Arbiter’s Trinity Smash as it was easier for me to read the above-mentioned glint tell on Rebellion. Alongside Dante’s firearms, it gives the player eight different weapons to switch between in combat, allowing for some unique combo potential, albeit potential that isn’t as deep as the original games. Dante losing his styles from DMC3 and 4 alongside the unique moves from those styles like Royal Guarding and jump cancelling was a particularly heavy blow for the hardcore fans, to say nothing of the revulsion generated by the color-coded enemies who could only be hurt by specific weapons.
Another heavy blow for the fans was the handling of Dante’s Devil Trigger, which gives Dante his traditional color palette, slows time to a crawl and gave Dante an attack and speed boost, alongside automatically sending most enemies flying into the air upon activation. The air-boosted hurt the usage of Devil Trigger in the long run, as it reduced whatever encounter it was activated in a stomp for the player- even Dante’s basic combos could tear through enemy health with DT active. Devil Trigger in the original games was a mixture of emergency button and power boost, but here it just serves as an “I win” button on whatever enemy irks you today.
And yet for all that can be said of DmC at launch, it could have been worse. Despite being busy with Dragon’s Dogma, Itsuno still served as an executive producer of the reboot and often gave Ninja Theory advice on areas to improve the gameplay mechanically. One such story goes that Itsuno saw a design for an enemy with blades in its arms. Upon asking what purpose the blades served in combat and being told they had none, Itsuno ordered that the blades be removed. Capcom producer Motohide Eshiro later noted in a Famitsu interview that Ninja Theory had to be reigned in on several occasions in spite of the “go crazy” approach given to them in early design, in order to avoid the game receiving a rating that could potentially stonewall it being sold in physical stores in Japan.
Ultimately the gameplay failed to impress for DmC in 2013, which reflected poorly in its sales. Capcom initially hoped for DmC to break 2 million units like DMC4 had back in 2008, but then quietly lowered the projected sales to 1.2 million. Rumors circulate to this day that Capcom were so desperate to boost the game’s poor sales that when DmC was part of the PS+ membership offer in January 2014, Capcom counted PS+ downloads as part of the sales for the game. In a financial report for 2013, while not speaking of DmC by name, Capcom spoke of a "delayed response to the expanding digital contents market," "insufficient coordination between the marketing and the game development divisions in overseas markets," and a "decline in quality due to excessive outsourcing." Capcom would only report in June 2018, a full five and a half years post-launch, that DmC had met the original sale goals of 2.3 million units. But it wasn’t the gameplay that ultimately turned off the fans and prevented Capcom’s sales pitches from becoming reality. No, that matter fell to the story.
3) Story
DmC’s story isn’t so much a straw that breaks the camel’s back, as it is an anvil. Regardless of your opinions on the gameplay, the story is where DmC comes to a grinding, screeching halt and fails to capture any of the essence of what made Dante and characters from the original setting interesting or even cool. Before we dive into the narrative itself, we need to discuss what started the controversy back in 2010 at TGS, and that’s Dante.
Dante is simply not likable in the reboot. While the original Dante was a goofball and a bit of a jackass, he always backed up his actions with flashy deeds and was ultimately a good-hearted man. In this setting, Ninja Theory try so hard to make Dante cool and badass that it loops around and makes him look like a petulant child’s version of what’s cool- a hard-drinking loner who has threesomes with strippers in his trailer by the amusement park. Dante in DMC4 threw Shakespeare quotes out at Agnus, while Dante in DmC screams “Fuck you!” at demons and writes profanity on clipboards. Nothing about Dante carries that effortless swagger that the original had. His smug, IDGAF attitude tries to make him cool and more fitting for the gritty tone but it’s so different from the original Dante that the subsequent tonal clash makes Dante a much more poorly written character. Again, this is something that must be put at Capcom’s feet and not Ninja Theory, as they were the ones telling the developers to westernize Dante, but the end product stills fails to match up with what came before. 
While Dante does have an arc over the game that sees him develop concern for the people close to him and humanity as a whole, the characterization and framing regularly undermines his arc. Dante is written as the archetype of “Jerk with a heart of gold,” but as a direct violation of a core rule of this character- that they must be fun to view and see their antics as an audience member- Dante fails to meet this tenant and it makes his obnoxious, smug and asshole moments taint the character and make it difficult to care for his struggles. Rather than see Dante’s dark backstory that puts his behavior into context and makes you understand why he’s so sullen and bitter, the audience just sees Dante being a smug jackass, and one who takes himself too seriously to be fun like mainline Dante. The one time I buy that Dante genuinely cares for other people is at the Order hideout raid when he stays in order to guide Kat through being arrested, and stays with her as the SWAT officers shoot her and beat her unconscious. His facial expression sells his anguish at seeing Kat be brutalized like this and it contains the best acting from Tim Phillips.
Ironically, despite how hated Methhead Dante was, I do have to wonder what the game would have been like had the developers stuck to their guns and committed to their original idea for the character- someone with psychosis who has no clue if he’s actually seeing and killing demons or if he’s just a mass murdering lunatic. It might have been even worse or it could have made the game work. It’s probably for the best we don’t know what Methhead Dante would have been like, but part of me can’t help but wonder.
It’s important to understand all these problems with Dante, since as the protagonist, the story partly rests on his shoulders. While older Dante had the charisma in most of his appearances to be able to sell the weight of a story moment when he stopped fooling around, reboot Dante’s heavy angst focus means that feat is harder for him to accomplish, and it doesn’t help that his supporting cast are less than ideal.
I mentioned earlier Tameen’s “prostitutes with guns” remark aimed at the DMC female cast, and I think it’s amazing how little self-awareness he must have had to say that when his own story’s approach to female characters is frankly insulting. DmC has one of the most sexist stories I’ve yet seen in any media, and it’s galling when compared to the mainline entries, DMC3 in particular. Kat, Eva and Lillith are all plot devices, Eva being long-dead and existing just to give Dante motivation to kill Mundus, Lillith being the stereotypical sexy villainess who gets reduced to her womb, while Kat is basically the subject of a snuff film with how she gets brutalized by the plot and the camera makes sure you see all of her injuries in extensive detail. And this all goes without saying how the second act revolves around the two female characters in the narrative being traded like Pokemon cards only for Vergil to perform the now-infamous sniper rifle abortion. 
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It doesn’t matter what joke you’re making in your head right now, it’s still not half as tasteless as this actual scene
Speaking of Vergil, his depiction in DmC is genuinely upsetting and while I’ve seen people argue for Dante’s arc in the reboot, Vergil is almost universally despised and seen as a black mark on the prime version of Vergil. Putting aside the sniper rifle abortion, Vergil is just not written well and he never gives the impression of being powerful. Vergil’s opening scene has him say point-blank to Dante “I’m powerless to stop you,” words that should never flow out of the mouth of anyone claiming to be Vergil.  It doesn’t get much better as throughout the game, Vergil hands all the major physical parts of the plan against Mundus to Dante to preserve the secret of Vergil’s Nephilim heritage. The problem with this is that Vergil subsequently never gets to show his stuff in a fight until the very end of the game when he fights Dante and suddenly has a lot of his moveset from the old series transplanted. It makes moments like Vergil hiding behind a barrier at the hands of one demon that Dante has to kill undermine his character and make him look like a coward, to say nothing of his awkward heel-turn which just shows up for the sake of having a final boss. Compared to the depiction of Dante and Vergil’s rivalry in Devil May Cry 3, which was amazing on a thematic and character level, DmC falls flat on its own shoelaces. And the character Vergil gains through his DLC is just further unpleasantness as he rips off Bleach and the Hollow Ichigo fight wholesale. Vergil is just a mistake in this game, and alongside Dante is the cardinal sin in its writing. 
Mundus represents a lot of the larger problems with DmC’s story, in particular its on-the-nose message and symbolism. The game is so focused on making sure you get the point that “Hey, we’ve seen this niche film called They Live and it’s the sickest shit also FUCK THE MAN, CAPITALISM SUCKS, WAKE UP SHEEPLE,” that Mundus doesn’t really get to be a proper villain. He’s just this stereotypical slimy corporation guy, with one slight hint to his character in that he’s obsessed with continuing his lineage. The problem is that his lack of writing makes him boring and one-note, a cliche rule-the-world dictator that’s been done to death. He’s not even a major threat in gameplay, his boss fight just being a giant blob monster. It’s visually drab and has the most boring boss fight in the game. Mundus may not have had much personality or screentime in the original DMC1, but he made up for it with a powerful presence that made him feel dangerous. This Mundus is just a bald guy in a suit. The only fear he puts in me is the fear that I’ll drop my controller when I fall asleep.
DmC’s story is a mess. While structurally well-put together, its dialogue is often weak and cringeworthy, most of the villains have no real staying power beyond Barbas, Vergil is a waste of the character name, Kat and Lillith are plot devices and Dante is just a jackass. It’s a cast of unlikable people being unlikable jerks to each other and when the story it’s making me sick with how repulsive it can be with its tone deaf themes and sexism, it’s putting me to sleep with how fucking dull it is. 
4) Definitive Edition
The post launch years of DmC weren’t kind to Ninja Theory or Capcom. Capcom retracted their Western development philosophy after a string of flops resulted from it, while Ninja Theory became the whipping boy of the action community for several years post-launch, which led to the now infamous GDC presentation where Dante was photoshopped onto scenes from Brokeback Mountain by someone who had no hand in designing Dante’s old costumes:
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Revenge, evidently, is a dish best served cold
What didn’t help them was that 2013 also saw the launch of Metal Gear Rising Revengeance, Platinum’s take on the Metal Gear franchise that quickly gained the adoration of the action fanbase while leaving DmC in the dust. According to Dante’s voice actor Reuben Landgon, Itsuno apparently was extremely close to retiring after DmC, and Capcom had to offer him the chance to finally make DMC5 before he decided to not quit (though this story has been disputed by Capcom USA producer Matt Walker). 
Capcom, like many publishers, has taken Sony and Microsoft both refusing to have backwards compatibility in the PS4 and Xbox One as an excuse to re-release many of their old titles on the new console platforms, often slapping a new coat of paint onto the game and potentially adding achievement/trophy support and calling it a day. In the case of DmC though, the team went above and beyond in solving many of the mechanical problems that players had complained about in the following two years.
Released in March 2015, DmC Definitive Edition was handled more by Japanese side of the Capcom team, and they set to work on making DmC more mechanically in-line in with the mainline entries, as covered by this extensive changelog. 60FPS was an advertised feature on the box, Dante got multiple costumes that let players play with white hair, the style rank system was retooled to punish repetition more harshly and a slew of balance changes were made to the core game- some even based on PC mods players had made of DmC’s original PC port like a lock on function, though sadly the adventures of Donté, el exterminador de demonios didn’t serve such a function. 
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Rest in piece, you brave soul.
The Definitive Edition goes leaps and bounds in solving the pressing issues of DmC. With the combat balanced and framerate bumped up, the combat had a much better flow to it. In particular the addition of a new mode, Must Style, where Dante can only damage enemies when he has an S Rank or higher, received a warm reception from the fans to the point where it was hoped that DMC5 would adopt it. With the DE upgrades, DmC goes from a flawed game with potential to being one of the best attempts by the West to emulate Devil May Cry’s frantic, stylish mode of gameplay while adding variety to how the combat and level design was handled. But even two years on, the damage had been done; while Definitive Edition was well-received by hardcore fans, it still failed to set the world on fire sales wise, and in fact was outsold by DMC4′s own HD remake that launched that year, even though the Special Edition was a digital only purchase outside of Japan. In fact, DMC4SE’s sales were so strong Capcom noted them as being behind the company having a good financial quarter during 2015, which many saw as an ironic nail in the coffin for any hopes for the DmC universe getting continuation.  
There was no saving the story unfortunately, barring removing Vergil’s laughably pathetic fedora and one especially cringeworthy line from Lillith (”The world is at last your bitch, as am I. Nothing left, but to grab it by the hair, bend it over and-”), which means that much of the issues that DmC’s story presented are still haunting the overall product. One new scene added in the game has Dante calling out Vergil for shooting Lillith and causing countless deaths from Mundus’s rampage, but the scene was itself criticized for missing the point in the fan anger to Vergil’s .50 caliber coat hanger. And the further away the player and time gets from DmC’s outdated-at-launch messages and symbolism, the more the script just fails to entertain or educate, leaving just apathy and the ability to mock it.
5) Conclusion- Left in Limbo
DmC Devil May Cry is... alright. It’s not the worst game I’ve ever played and there’s far too many good things here for me to even call it a boring game. The level design and color palette has real moments of beauty, the combat system is a decent showing from Ninja Theory with Capcom supervision and the Definitive Edition showed that the teams from both cultures acknowledged the feedback and made a more mechanically satisfying game to play. DmC is one of the best Western attempts at emulating the over-the-top action of Japanese games alongside Darksiders 2 and does deserve credit for being a satisfying experience to play.
Where it falls apart is whenever control is taken from the player. This story is just terrible and wrought with bad choices that haunt the entire experience and taint the game by association. DmC’s cutscenes are almost slimy in how detestable they are, and it is odd that they inspired such loathing from me on my first run while I was left feeling nothing towards the entire cast other than pity towards Vergil due to what had been done to him on a writing level. I must repeat that I have never played a game as derogatory in its depiction of women as DmC and I pray I never will. 
DmC is a flawed experience, perhaps one that you should experience yourself so you can formulate your own opinion on the matter. I wouldn’t recommend it for full-price but if you see it on sale for ten bucks, you can do worse- if nothing else, get some friends over and laugh at the story to get past the cutscenes and onto the mostly-decent gameplay. But you can also do a lot better, being honest. Ultimately DmC is this weird relic of Capcom’s attempts to branch out into the West, and one that ultimately just.. happened with no real lasting impact. Itsuno went on to make DMC5, Ninja Theory and Tameen redeemed themselves in the eyes of many with Hellblade and then got bought by Microsoft, while Capcom finally started to turn around and starting with the 8th console generation, made a concentrated effort to return to the “Capgod” reputation that they had before the 7th gen. Everyone came out of this story with a happy ending and got what they wanted, but that leaves DmC as this odd relic of a weird time in gaming, albeit one that certainly made... memorable experiences.
Thank you for reading.
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I guess a million years just comes in at... about five or six.
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wallkickswillwork · 7 years ago
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signal jamming
incoherency is comforting because of the narrative weve been fed our whole entire lives that in order to be palatable media must in some way be complete and have beveled, well-defined edges rather than being a mess of finger paints, bright colors, strange dialogues and verbiage, build trees of moods.
thoughts on: -futuristic anime, 90s anime and the unique sense of mood in toonami shows. they are a very good series of shows for people who are coming of age and who must slowly be forced to reckon with the industrialization and mercenary nature of adult life, as it is increasingly held captive by capitalism. there is also something essentially spiritual about it, especially shows like precure and dbz, where an interior or exterior-made-interior force is responsible for the protagonists' success in the face of an oppressive world-system. under capitalism, it frequently is the case that the entire world or entirety-of-world is against us. heroes must overcome overwhelming odds to leave their mark on a gauntlet of greats. -cowboy bebop, final fantasy 7, metroid as meditations on loss, urbanization, dating back to blade runner. this is a type of meditation that is present in much of cyberpunk, but its also not exclusively cyberpunk, and can extend in nature to non-cyberpunk works.
thinking about necrobarista and how its attempting to "resuscitate" anime, while this approach doesnt really examine what contemporary anime like jojos, precure, and slightly more dated anime like hidaske and nichijou do well. if we get all this tunnel vision for gurren lagann and flcl we can never look forward. i think a lot of the visual work that needs to be done is probably in movies. i think maybe there could be work done to marry cinema proper with its animated counterpart. steven universe seems like it gets it, and there are some anime that really seemed like they got it. i dont think were beyond salvation.
-listening to the whos "tommy" and thinking about how trauma and the humanity of that trauma is experienced and lived-through by the main character in socratic fashion. these stories are discussed by people whose actual, authentic experience of trauma irl is doubtful at best. they are great successes on stage who dont struggle in the sense that an actual victim would struggle. calls to mind how a lot of freuds patients would fabricate csa in order to fulfill the expectations of the therapist. but in other cases, actual patients with csa would repress their experiences or not feel comfortable discussing. so thats how i feel about gurus like meher baba or i guess alan watts. less trustworthy and more like scam artists. i do believe in what they teach, however. i think that a guru can teach the truth even if that guru is a liar. maybe its the truth, but the guru doesnt know it to be true, or else, the way the guru teaches it is untrue.
-for a while i imagined my own autism to be the result of childhood trauma that was repressed, but later emerged that those memories were fabricated, to my knowledge, and was left wondering.
-learning to regard the world with a sense of wonder from media like cowboy bebop and ff7. these worlds are jaded and decaying realities but there is a sense of awe at the vast, uncompromising reality. truly vast, sprawling and yawning cities and vast starry skies up above. beholding these things and beholding the starry skies and huge cities of our own planet surely stirs something in me.
-fantasy anime tends to go the joke route like slayers or else the route of "we are all kids, bro, stuck in an mmo" and i think this is mostly due to the admittedly antiquated setting of high fantasy in european trochets and history which to japanese people probably feel like white person set dressing and as they should, i mean. there are more high fantasy themes in something like inuyasha and japans history can be feudal, edo, the meiji restoration, primordial like princess mononoke, etc, so theres more wiggle room for historical works there. slayers et al is usually reduced to "characters moving around the forest" which is almost like this grand slice of the collective anime consciousness as it stands overlapping with, say, pokemon, to the extent where its one of the cliche anime things everyone thinks about, alongside high school, robots, nurses, etc.
-another thing to which we could probably ascribe the success of something like slayers to is wizardry and by proxy dragon quest. small graph paper monster garden games. the appeal is entirely mathematical so there are only a few directions that anime directors tend to run with it (goofy gag comedy if youre making a show or cut and dried authentic dungeon crawlers with moe characters instead of the usual dbz ones). going off what you definitely learn in japanese history class if youre a japanese student, for starters, there are thousands of years of chinese history, so you have romance of 3 kingdoms type stuff. or you have high school romances accounting for the various fire emblems where the appeal becomes game of thronesy "which of my characters in dragon quest land can i make kiss each other and myself", very good ground to cover as we start asking the important questions. theres samurai stuff as we already know, drawing on years of samurai media, kurosawas films and zen spirituality, art of the blade type stuff, jeet kune do in some instances and reaching so far afield as to probably raise some interesting and important questions about pan-asiatic cultural identity which this author (white) is ill-advised to answer. but reeling it back in, the question mostly being of history, and how a lot of fantasy media draws more from History proper as a codified cultural body than histories being individuated familial experiences. its true that when a work does something unique with history (earthbounds hippy dippy approach to the 1960s, undertales handling of furry culture, yume nikkis south american murals) its tended to be seen as that works "thing" as if because hulk hogan was an all american wrestler that precluded john cena from being same, or at least, embodying a similar if slightly modified niche. nobody can make a hippy dippy rpg now or something because itd just be called an earthbound ripoff rather than a loving homage. and i think thats wrong headed and how genres become stillborn rather than invented and developed upon. we have this vast morass of stuff from the 20th century and we could be developing various 60s, 70s, 80s fantasies. hindsight is 20/20 i guess. who knows, we could see bluff city become something in 50 years time.
i feel this is because of extreme stringent expectations of intellectual property laws and their dissemination into everyday discourse online. i dont really like or agree with monolithic cultural expectations like intellectual property or *shudder* advertising, but only to the extent where i can acknowledge that whether or not i agree with them is irrelevant to their all-consuming scope and the need for marxists to actively combat them. its one thing to say "x is bad" and another to clamor for urgency of fighting x, which is, if you believe what we read every day about global warming, too late, so its not important. nevertheless there are a multiplicity of settings that could be developed into genres and identities and ideologues that rarely are if only because it would be seen as "oh yeah like that other thing". people are fickle and develop dwarflike strange moods when it comes to defining what constitutes original versus hackneyed and derivative. i think its mostly dictated by star signs and the weather.
so lately if you follow me on twitter youve probably noticed im doing sort of a tweet concrete kind of thing where i post plaintext quotes from various media taken out of context. i decided to do this for a while, maybe a few weeks, because aesthetic blogs and the aesthetic style of blogging allow me to pool and channel my energies towards larger and more ambitious styles of writing. i usually get loaded on caffeine during this process and frequently watch large amounts of anime and meditate some. its definitely a process and its geared toward something hazily, vaguely spiritual but with pretentions toward being authentically publishable as theory. the idea also being i would like to make some money to support my livelihood, and i like to write, and am somewhat skilled at it, or at least experienced in kind of a ramshackle homespun sort of way. so if my social media presence is pretty boring and kind of weirdly nostalgic or else contrariwise if you feel it has improved lately thats the reason why that happened.
ive been getting very hazy and foggy mentally lately. i feel like it has to do with caffeination and lack of sleep. its important to get everything flowing properly, and sometimes depression and anxiety make that difficult to do. theres anxiety over unemployment, something im trying to remedy, and theres anxiety over theory and where to proceed next via theory. for years i was a devout buddhist in some ways, and meditated a lot, almost every day. i prayed to the bodhisattvas and copped to buddhist metaphysics, something which, based around personal life experience, i had every reason to believe was true. lately and in my own, strange way, ive begun to question this ideology and interpret it as part of a patchwork of ideologies, each one which attempts to describe a totality, a totality which is rarely if ever described properly by any ideology. grasping at straws in a structural sense, and feeling nonplussed but with no ground to run to, and im back on the boss level in super mario 64 where bowser smashes the ground to make it fall away. attempts at restructuring as this dissolution transpires only serve to create new protocols equal in scope to pre-existing paradigms. and there are plenty of people who dont struggle this much with religion and probably still go to heaven, or think theyre going to heaven, or something. hows marge and the kids. did jerry get that new promotion. mom just got back from vacation in cancun. smalltalk style concerns arising in every day transitionary speech feel distinct and very distant from these kind of hazy, pie in the sky questions. plato never wrote about the kind of stuff you see in a cheers episode. there are philosophy books that try to merge the two, but they usually get shelved in the comedy section.
so its mostly a matter of trying to absorb and contain new information, which abides in abundance, and trying to corral it into sort of a pointing arrow to direct me where to go, in my hewing, a feat not easily done. probably the endgame is in the crafting and solution of art, but what kind of art, and whether i have the tools at my disposal to even create it, is less easily answered. so for now, i guess, im absorbing, waiting, asking questions, and who knows, and who can say.
earliest memories of religion are of the greco roman religion and not knowing about the mystery religious rites but knowing about an abstract concept of wisdom and the ocean and extrapolating the existence of athena and poseidon in that way. later i have memories of exposure to christianity and buddhism and bahai but none of these things feel particularly useful to me at this time in my life. i can more readily receive a picture, a kind of enlarged image, of a broad religious landscape and some of the questions it attempts to provide answers for, or at least, a way of thinking about. the greco roman religion, for instance, is a presentation of a deleuzian multiplicity, and the monotheistic religions are a monad, but i also dont think either of these things can say the other is inherently undesireable. tolerance seems to be the best method, but also, and likewise, not dwelling specifically in any of them. acknowledging they all exist, but not being any of them. enjoying in surfeit the tension between multiplicity and monad. that there can be many things and one thing. like the album cover of dark side of the moon.
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johneburton · 6 years ago
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Leaving The Church? It Must Be The Pastor’s Fault. People are leaving the church in droves, and most fingers are pointed at the senior pastor. Triggered. That’s the best way to describe a lot of people when the topic of “going to church” is brought up. You see, there’s a group of ex-church goers who are so angered by their previous church experiences, that any suggestion of support of the local church triggers them. I’ve had interactions with many people who tense up the moment I start a discussion about the church and the importance of being rightly aligned and connected with leadership. Let me be clear: I’m a fierce advocate of the local church. I’m also a passionate visionary. I see well beyond the current structure and I regularly rock the boat and challenge systems, motives and traditions that exist within the local church. I believe we should stay connected, submitted and tender hearted within the church while we are, with wisdom and honor, advocating for reformation. Sadly, many who share my passion for revolution within the church have gone the route of abdication, accusation and hibernation. They have abandoned their post while pointing fingers at pastors and leaders who didn’t measure up to their standards. They end up spiritualizing their decision to stop going to church so they can, as they say, “be the church.” The problem? You can’t be the church if you don’t go to church. I dealt with that in my article: You are NOT the church : The scattering movement. I also address the abandonment of the church in my book Covens in the Church. People are leaving assignments and putting the church at great risk. It’s a movement of witchcraft and rebellion in the name of God. A key reason why people are so disenchanted with the church is simple: Their expectations of what pastors are supposed to do and how the church is supposed to function are wrong. MISCONCEPTIONS ABOUT THE ROLE OF PASTOR AND THE CHURCH THE PASTOR IS SUPPOSED TO BE MY CLOSE, PERSONAL FRIEND There are many disappointed people who expected the pastor of the church they once attended to become a close, personal friend. While it’s true that pastors will have friends, and it’s possible to be counted among them, that should not be the goal or the expectation. In fact, it’s a bit ludicrous to presume the pastor has to squeeze time, emotional energy and attention to you into his very busy and important life. The pastor’s role is not to be your close, personal bud. It’s to be a faithful leader and to watch out for your soul. Stop and think about this for a moment. Do you have unlimited time and energy to give to literally everyone who chooses you as their new friend? How would you do it? Would you go out to lunch with them every day? What about hundreds of others who have the same demands? It simply doesn’t make sense. We need to honestly understand just why pastors may choose not to be your close, personal friend. Here are a few: His mandate is mostly to pray and study the Word. 1 Now in these days when the disciples were increasing in number, a complaint by the Hellenists arose against the Hebrews because their widows were being neglected in the daily distribution. 2 And the twelve summoned the full number of the disciples and said, “It is not right that we should give up preaching the word of God to serve tables. 3 Therefore, brothers, pick out from among you seven men of good repute, full of the Spirit and of wisdom, whom we will appoint to this duty. 4 But we will devote ourselves to prayer and to the ministry of the word.” Acts 6:1-4 (ESV) It’s concerning today that pastors, instead of spending loads of time on their knees and in the Word, are being pulled in every direction to visit people in the hospital, meet with visitors, answer the phone at all hours of the night and meet the needs of everybody in the church. One of my favorite stories about Mike Bickle of the International House of Prayer in Kansas City brings clarity to this point. A person of great influence was flying through Kansas City and wanted to meet with Mike during his layover. Mike was unavailable. The layover was during Mike’s daily scheduled prayer time. He politely declined the meeting. We need a new breed of leader that will install a team who will take care of the people and then focus on meeting with God, getting wrecked in his presence, gaining powerful revelation in the Word and, as a result, stand behind the pulpit with fire in their eyes and a tremble in their spirit. He may not have sufficient time or emotional energy to invest in another close relationship. Related to the point above, pastors are busy. Really busy. Even those who lead small churches can’t be expected to be best friends with everybody. I’ve heard people say that if they can’t be close friends with all, they should resign from ministry. Ridiculous. Further, do you know how many ministry families are being torn apart because of the pastor having absolutely unreal, unnecessary demands placed on them? Burnout is real. Pastor’s kids are often neglected. Pastor’s wives often live with great resentment against the church and those who are crushing her husband under the weight of their demands. This study by Robin Dunbar is revealing: Is there a limit to how many people you can actually be friends with at a time? According to psychologists, the answer is yes. A study by Robin Dunbar, an evolutionary psychologist at University of Oxford, shows the average person can only manage five close relationships at a time. So, if your church has more than five people attending, chances are the pastor simply won’t have room for another close friend. He may not like you. This one may sting. I’m confident you don’t have a blast hanging out with everybody. You have your favorites. So do pastors. It’s natural. It’s normal. Your personalities might not match. You might be clingy, weird, co-dependent, high maintenance or unbalanced. He'll be most effective ministering to you from afar. This doesn’t mean he doesn’t love you. It doesn’t mean you can’t be friend at a less intimate level. It doesn’t mean he doesn’t care about you. He just isn’t going to take you on vacation or hang out in his PJ’s watching football with you. You have yet to prove yourself or invest in the ministry. Smart leaders will invest mostly in those who have proven themselves faithful. Jesus devoted himself to twelve, and then at a closer level to three. Pastors will hang with those who share his vision, who are fierce defenders of the church and who don’t exhibit selfish tendencies. The pastor has a serious call of God to lead the church into an impossible vision, and he needs people around him who will empower that vision. If you are dead weight, they will love you, pray for you and do their best to awaken you, but they won’t—and shouldn’t—be close friends with you. God told him not to get too close to you. There have been a number of people over the last two plus decades of ministry that I was specifically warned about. God told me not to befriend them. Some had devious intentions. Others would be a time-suck. Others would want to be inappropriately close to my family and me. Healthy boundaries were necessary. Sometimes, my wife would be the one to wave the red flag of warning about an individual. It’s always wise to listen to a discerning spouse! And, often, God didn’t tell me exactly why I should keep my distance. I simply had to obey. Other reasons God may keep you from a close personal relationship with your pastor abound. God may want you in a desert season. He may want you to pass the test of rejection. He may want you more focused on God than man. The list goes on and on. You would be better served connecting with others in the church. While a pastor’s charisma and maturity may be appealing, they may not be the best fit for friendship. It would be best to honor their role in your life as teacher, intercessor and leader while enjoying deep relationships with a few others in the church. The fit would simply be much better. You wouldn't be able to handle his strong leadership in a close relationship. Good leaders will slice and dice you in love, challenge you to the extremity of your limits and rebuke you, again in love, for deficiencies that are ignored. Most people can’t handle such a direct approach. Their skin isn’t thick enough. A well known, influential senior pastor of a huge mega-church met with my wife and me in his office one day. I had ministered with him in prayer events and, while we were not close friends by any means, we were friends. He had access to my life. At this particular meeting, he reached into my soul, pulled it out and threw it against the wall. He challenged me. He was very direct and the meeting was extremely upsetting. My wife cried on the way home—and several times thereafter. We were rocked, but we took his counsel to heart. I didn’t know if I agreed with everything, and I felt he was quite harsh about simple philosophical differences. I was troubled. The next week we had another scheduled meeting. We were anxious to see him again in hopes of asking some questions and gaining clarity. We were also a bit uptight as we didn’t now what else he may challenge us with. To our surprise he looked me in my eye and simply said, “You passed the test.” Then he hugged me. He went on to explain that he was intentionally pushing me to my limit, challenging things he knew I held dear in ministry and wanted to see how I’d respond. He said other pastors and leaders have stomped out of his office in pride and indignation after similar confrontations. Though I admittedly was angry after the first meeting, I also understand that’s the culture within structures led by leaders with strong personalities and cutting-edge leadership abilities. He is mostly focused on connecting with his leaders, who, in turn, train others to connect with the body. Pastors should be spending most of their time and energy on a small number of leaders, not the entire body. Those leaders will then multiply what they received into others. Do you think Moses could be best buds with every one of the millions who left Egypt? That’s ridiculous. It’s also unnecessary. There’s a better way to ensure people in the church are connected. 18 You and the people with you will certainly wear yourselves out, for the thing is too heavy for you. You are not able to do it alone. 19 Now obey my voice; I will give you advice, and God be with you! You shall represent the people before God and bring their cases to God, 20 and you shall warn them about the statutes and the laws, and make them know the way in which they must walk and what they must do. 21 Moreover, look for able men from all the people, men who fear God, who are trustworthy and hate a bribe, and place such men over the people as chiefs of thousands, of hundreds, of fifties, and of tens. 22 And let them judge the people at all times. Every great matter they shall bring to you, but any small matter they shall decide themselves. So it will be easier for you, and they will bear the burden with you. 23 If you do this, God will direct you, you will be able to endure, and all this people also will go to their place in peace.” Exodus 18:18-23 (ESV) THE CHURCH IS SUPPOSED TO MOSTLY FOCUS ON MEETING MY NEEDS This possibly may be the most destructive belief about the local church. People who are disenchanted about the church are usually upset that their needs haven’t been met. In fact, for many it’s a strange thing to hear that the church isn’t mostly their for them. They to be there for the church. Churches should not be started in the hopes of drawing in people and simply ministering to them. But, this is the extent of the vision of many church planters and pastors. Churches should be started when there’s a powerful, God-given vision for advance. For example, if God speaks to a man about transformation and revival in a certain city, it might make sense to start a church and gather the laborers. Those laborers will be trained for the sake of running the specific race God has given that church. Yes, churches should absolutely reach out to widows and orphans. They should be centers of healing. When there are needs, the church should do what it can to help (though, it can’t always help in every way at all times). That being said, those who have been trained, healed and equipped should understand the church needs them as laborers, as intercessors, as financial givers and as champions of the vision. Most of the spiritual needs we have don’t require the involvement of the pastor. We can easily grow in the Word on our own. We can seek out deliverance through others. We can learn to lean more on God than man. If our churches were strong militaries where everyone signed up to give to the mission instead of making demands, the world would be turned upside down. RELATIONSHIPS ARE THE MOST IMPORTANT THING If there one thing that troubles me, it’s when people gather together in the church to meet with friends and then lose passion when they are called to invest in the vision. I’ve seen this happen many times. People who want to connect relationally will stay involved until that well runs dry. Then, the pastor and leadership are accused of not having a loving church or facilitating friendships. While relationships are important, they aren’t the goal. The pastor’s job isn’t to develop a friendship club. The mission of intercession and Kingdom advance should be their focus. I heard a story, again about IHOPKC, that speaks to this. Long ago, they instituted small groups. They started to flourish as people focused on developing relationships and satisfying that desire to make friends. That’s good. However, the primary, foundational purpose of IHOPKC was compromised. The main reason the ministry was founded was to gather people to pray and worship night and day. The prayer room started to empty as the small groups grew. They put an end to the small groups. It wasn’t until years later that they reinstituted them using a different model, one that ensured the small groups empowered the prayer room instead of threatening it. This is one reason many churches today focus on small groups, visitor assimilation, pot lucks and connecting events—as the call to prayer goes silent. That’s what will fill the church, and kill the very reason we are to gather in the first place. To pray. Prayer is to be the main thing in every church. 17 And he was teaching them and saying to them, “Is it not written, ‘My house shall be called a house of prayer for all the nations’? But you have made it a den of robbers.” Mark 11:17 (ESV) WE SHOULD ALL BE ALLOWED TO MINISTER DURING THE SERVICE 26 What then, brothers? When you come together, each one has a hymn, a lesson, a revelation, a tongue, or an interpretation. Let all things be done for building up. 1 Corinthians 14:26 (ESV) This is the famous verse many disgruntled people use when they share their frustrations about the church. They want to minister in the service and they don’t like just sitting there and listening to one person teach. They attempt to spiritualize their irritation. This argument is often a manifestation of a spirit of rejection. Their ministry has not been given a place and they took offense. As one who has led churches for years I don’t apologize for disallowing certain people from ministering in the service. My role is to protect the sheep. If someone desires to minister, but it’s from a wounded heart, it can do great damage. But, let’s leave that alone for a moment and deal with the context of the passage. Shortly after Pentecost, the early church had, as some estimate, over 10,000 Christians. There would be, of course, no way for all of them to teach a lesson or deliver a message in tongues, and then wait for an interpretation. It’s impossible. The reality is there were two complimentary expressions of the church, the large group meeting and the small group meeting. In the small group meeting, spiritual gifts could be exercised. A variety of people could share a message. Various songs could be sung. However, this is not the only expression of the church. In fact, I’d argue the large meeting just might be the most important. This is where God’s ordained leader would gather the people and bring mature, focused instruction. In fact, the Ekklesia best defines the large group meeting. It’s a secular term that indicates a governmental gathering where leadership gives instructions to the people. Paul did this. Peter did this. God reveals key information to pastors and leaders regarding the mission of the church, the culture, the hour and the resistance of the enemy. The pastor must then have the attention of the people so they can rightly respond. WE AREN’T SUPPOSED TO BE SPECTATORS Let’s deal with this two ways. First, I believe at times we absolutely are to be spectators, meaning, we sit at attention and listen carefully to the teaching. We can’t diminish the value of this, as I revealed in the previous point. Second, it’s true that we all have a role to play. The pastor has no obligation to allow us to minister any way we choose. When I was a youth pastor in a large church in Texas, the pastor assigned some ministry assignments to me that I despised. My ministry was to clean all of the bathrooms between services and to spend 8 hours every Friday in the scorching heat mowing their massive lawn. Oh yeah, I got to do some youth pastor stuff too. I guarantee, those who are truly serious about not wanting to be spectators will have many opportunities to serve in the church! In fact, I bet if you ask your pastor where you can serve he’ll give you at least two or three options. WE CAN WORSHIP AND GROW IN THE WORD ALONE OR IN SMALL GROUPS Yes, we absolutely can grow alone. In fact, we should grow alone and in small groups. As I explained above, the small group expression of the church is valuable. Additionally, we should all be students of the Word and in prayer all by ourselves. Our prayer closets can’t hold more than just one of us. However, don’t forget, the purpose of the church isn’t primarily to meet our personal needs, be they spiritual or natural. It’s great that you can grow better on your own than by sitting in the pew on a Sunday morning. That’s exactly what’s supposed to happen. But, remember, the purpose of the church is to be a house of prayer for all nations. You are needed as a soldier to show up for duty. You are needed on the wall. The church isn’t there to load you up with Bible knowledge or to act as a bridge between you and intimacy with God. You can do that on your own. The church needs you to meet it’s needs. THE CHURCH ISN’T A BUILDING Somebody needs to shout this loud and clear: Stop saying the church isn’t a building! This argument is most often a passive aggressive attempt to devalue the Sunday local church gathering. People say this to validate their decision to disengage from the local church and to just “be the church.” Yeah, no. That doesn’t work. As far as I can tell, people who leave “the building” to meet in homes are still meeting in buildings. Homes are buildings. Further, buildings are really great when it’s snowing or raining outside. I’m a big fan of buildings. They may also argue that they don’t want to invest money in the maintenance of a building when they can simply meet in homes instead. This argument doesn’t work either. As I shared above, there must be two expressions of the church. The large group gathering is important. What happens if the church grows beyond 50 or 100 people? Some would say to multiply out and start new home groups. This might work at times, but very often it doesn’t. We forget that God will specifically call a man or woman to lead a work. It’s important that we have the opportunity to sit under that person’s leadership, and that will most usually require a large venue. When I was a part of IHOPKC, it was important for me to be in services with the entire community to hear Mike Bickle teach, share vision and give direction. It was invaluable. It required a large auditorium to do that. WE ARE ALL EQUAL AND PASTORS SHOULDN’T BE ELEVATED ABOVE US Nonsense. God absolutely favors people differently and he calls people differently. Some are able to teach, and some aren’t. Some have the gift of leadership and others don’t. We all play a part, but every single part is different. Throughout Scripture, God called specific people to give leadership over others. Moses, Joshua, Paul and many others were put into leadership roles. Their function was not the same as others. Their maturity was not the same. Their gifting was not the same. Their anointing was not the same. None of that was equal. Of course, God is no respecter of persons when it comes to his love, his passion for their lives and the fact that he died for them. But, you’d have to be biblically blind to say he favors and positions everybody equally. We must understand there is rank and order in God’s government. God has generals, captains, privates, and, sadly, a bunch of people who have gone AWOL because they don’t affirm this leadership in their lives. FINAL THOUGHTS I’d encourage you to recalibrate your expectations of the church and of pastors with Scripture. God hasn’t called us into rebellion against his precious church. We need the large and small group gatherings. God’s leaders must spend their time in prayer and the Word. The church isn’t mostly about feeding you, it’s about equipping you as a soldier in a war. When we all get unified in prayer and mission, the church becomes both a beautiful bride and a potent weapon in the hands of God.
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