#actually it might for real be time for me to do that again
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thebreakfastgenie · 2 days ago
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#piano man is secretly about a gay bar#seriously listen to it with that in mind#you can’t convince me otherwise @bionicbabe0101
You are wrong! Billy Joel thinks that joke is funny, but the real story of Piano Man has been well-documented for decades. A news crew went to the actual bar, before it closed down. A journalist interviewed the owners. Someone bought the piano from it at an auction and owns it.
What bugs me about this joke is that Piano Man is about a specific type of bar: a piano bar. I'm sure a gay piano bar has existed somewhere at some point, but it's not typical. The traditional gay bar is a different type of bar. People also tend to go to gay bars to find hook ups; this was especially true back in the 70s. No one in the Piano Man bar is getting laid. (Well, in real life the piano man and the waitress were sleeping together, but that's not in the song.) The people in the Piano Man bar are depressed losers who are there to drown their sorrows. That's not the atmosphere at gay bars. It would also be unusual to have a waitress at a gay bar in the early 70s. They tended to be fairly separated by gender because, again, the primary purpose of them was to have gay sex. They did become community hubs beyond that, but that was a foundational part of the scene. "The waitress is practicing politics" also suggests that she's dodging advances from the male clients she's serving.
In the Navy came out in 1979, six years after Piano Man. The expression existed before that, but Davy is not a reference to that expression or the history of homosexuality at sea. Davy is a reference to there being a regular at the bar who was a guy named Davy who was in the Navy. Members of Davy's family have identified him in connection with the song.
The real bar was called The Executive Room Lounge, in the Wilshire District of Los Angeles. It was owned by a married couple named Russell and Angelique Norton. Billy Joel worked there for about six months under the name Bill Martin (his middle name) while trying to get out of a bad record deal. His girlfriend at the time, who quickly became his first wife, worked at the same bar as a waitress while taking business classes (the lyric "practicing politics" is partially a reference to this) but no one there knew they were together.
I go to gay bars. Modern gay bars carry on the tradition in many ways, but they've also evolved over time, partly because there was a conscious effort to revitalize the scene, which mean allowing more people into the same space. Also, keep in mind that Piano Man came out in 1973. Stonewall happened in 1969. You may have heard of Lawrence v Texas, the 2003 case that ruled laws outlawing sodomy were unconstitutional. That case overturned a previous ruling, Bowers v Hardwick, where the Supreme Court ruled that the constitution did not protect sodomy. That was in 1986. "Man, what are you doing here?" as a haha funny "this guy doesn't realize this is a gay bar" joke might work in the 90s, but it doesn't really fit the landscape of the 70s.
The mouse version in the corner is not gay either, as the MLM (mice loving mice) movement roughly paralleled the gay rights movement in human society.
it's not mentioned in the song but in the corner of the piano man bar there is a mouse hole and inside that hole is a smaller replica of the bar staffed and patronized by mice who perfectly mirror all of the characters and they all say squeak us a song you're the piano mouse and mouse what are you doing here while they put cheese in his tiny jar
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0798f · 2 days ago
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💞 — Mediator.
RELATIONSHIP: Gojo Satoru x Reader
SUMMARY: When Gojo and Megumi fight, it’s up to you to get them to make amends.
A/N: I think about the Gojo-Megumi-Tsumiki household a lot...
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“Babe, help! Megumi is mad at me!”
“I don’t wanna talk to him.”
“Stop pretendin’ like I’m not here!”
(Name) hadn’t even taken their shoes off when they found themselves in the crosshairs of a squabble between Gojo and Megumi. Not the first time, and certainly would not be the last time. Gojo practically launched himself at the door as soon as (Name) walked in, throwing his arms around them to bury his face in their shirt. He seemed much more upset than the actual child; Megumi stood at the entrance with a scowl too mature to take seriously and crossed arms.
He wasn’t crying, at least— but that might be a result of having freshly turned 12 and deciding he was a real adult, now. Gojo and (Name) wondered if that declaration meant he would stop being so fussy and difficult, but, so far, it seemed like quite the opposite.
That wasn’t to imply that Megumi was always difficult. He was a kid after all, and everything in his life had been shit from the very start. (Name) much preferred emotional outbursts over him developing a habit of bottling up his feelings, even if it resulted in being yelled at by a child. Gojo usually received the brunt of the anger, anyway, for his annoying tendency of pushing Megumi’s buttons without recognizing where the line should be drawn. Did Limitless come with the drawback of him being unable to read the room?
Megumi seeming nonplussed at worst while Gojo’s crocodile tears soaked into (Name)’s shirt gave them a pretty clear idea of what likely occurred. It took some force to push Gojo off of them, but once his face was at arm’s length, (Name) turned their attention to Megumi. “What did he do, Megs?”
In their periphery, (Name) saw Gojo dramatically flail his arms. “You’re ignoring me, too!? Is everyone in this house against me?”
It was difficult not to laugh at his antics, but (Name) managed as they waited for Megumi’s answer. Someone needed to take him more seriously if Gojo wasn’t going to. A few beats of silence passed before Megumi decided to spill some feelings through quivering lips. “… He won’t stop bothering me.”
“He yelled at me, (Name)! He told me to get the hell out of his room, then I told him to watch his damn language, then-!“
They had heard enough. (Name) sighed and removed themselves from Gojo’s grasp completely, much to his disappointment, and beckoned Megumi to come closer.
“Okay, I understand,” (Name) nodded. Gojo looked up at them, attempting to use a shining yet pathetic display of Six Eyes as some strange form of emotional manipulation. If (Name) had to pick who in this room was the most childish, it would be a difficult choice. They spared a single glance at Gojo. “You’re on timeout.”
“I’m the one in timeout?!” Gojo latched onto (Name) once again. “But, Megumi swore at me!”
(Name) shrugged, “you deserved it. Timeout. Apologize when we get back. Megs, c’mon. Wanna go to the convenience store?”
No child can resist the promise of a nice treat for their troubles. Megumi’s eyes lit up but he held back a smile with all his might. He rushed past Gojo to put his shoes on. Gojo, on the other hand, did nothing to hide his cry of despair. He had half the mind to grab onto (Name)’s legs and stop them from leaving, but he felt their hand card gently through his hair— some reassurance so that he wouldn’t die of neglect. With a huff and a pout, Gojo relinquished his grasp and gave (Name) enough space to open the door for Megumi.
“We’ll be back in a little bit. Think about what you did.” Once Megumi was out the door and out of the line of sight, (Name) pressed a chaste kiss to Gojo’s cheek. “Seriously, stop bothering him so much. Love you, we’ll be back pretty fast. He doesn’t seem too upset.”
He moved fast enough to kiss the corner of (Name)’s mouth before they were able to move away. “Everybody is so mean to me…”
Times like this were when (Name) remembered just how young they were. Gojo was a brat, and it could be annoying, but how could (Name) blame him? They were only in their mid-twenties, with their childhood innocence ripped away in exchange for the world of jujutsu sorcery. Surrogate parents in their early 20s and the threat of death always looming over their shoulders. Life sucked sometimes, so if this was what Gojo was upset about for the day, it meant it was a good day.
“Maybe you should reflect on that, then…” (Name)’s words trailed off as they shut the door behind them. Gojo waited like a sad dog at the window for their car to disappear down the street before he traded his slippers for sneakers.
Gojo would not be reflecting on anything.
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Even when (Name) was paying, Megumi didn’t like to spend much on himself. He placed one bag of chips on the counter, despite being encouraged to get whatever he wanted. (Name) found out quickly after taking in Tsumiki and Megumi that part of parenting was taking the initiative for quiet and stubborn children, so they added 2 cans of soda and three different flavored onigiri while Megumi wasn’t looking.
The weather was just warm enough to comfortably sit on the bench just outside the convenience store. It was the perfect size to fit their family of 4, even if it was a little crowded when they did. But with Tsumiki hanging out with her friends and Gojo in timeout, there was more than enough space for just Megumi and (Name). Megumi made himself comfortable on one end of the bench as (Name) paid the cashier with some cash straight from the mission they were just compensated for.
Truth be told, (Name) was exhausted as shit and returning from a mission when they walked into Megumi and Gojo’s petty squabble. They were looking forward to flopping onto the couch and passing out instantly. Gojo would throw a blanket over them, Megumi would enjoy the silence by getting some schoolwork done, and (Name) would wake up when Tsumiki got home so they could cook dinner together. But for as exhausted as they were, spending some extra time with Megumi was just as nice.
(Name) took their place on the opposite side of the bench and placed the snacks between them. He raised his brows at all the extra food but wasted no time opening the bag of chips he picked out. At first, neither of them spoke. That was one of Megumi’s favorite things about (Name); they could sit in comfortable silence, spending time together without wearing down either of their social batteries. Where Gojo was energetic and arrogant, (Name) was quiet and gentle.
Which was why Megumi struggled to understand what (Name) liked about that guy. Between bites of his food, Megumi spoke his thoughts aloud. “Why did you marry him?”
They think that Megumi might have been more bitter about their disagreement than (Name) had initially decided if he was asking a question like that of nowhere. (Name) shrugged, “‘cause I love him?”
The corners of (Name)’s lips curled up when they saw Megumi’s disgusted reaction. “But, why?! He’s annoying.”
“He’s annoying,” (Name) agreed with a laugh. He had annoyed them ever since the first day they met. Utahime liked to joke that (Name) only married him because Gojo had spent years wearing them down, and (Name) liked to entertain that theory because it was funny (for everyone except Gojo). But for as grossed out as Megumi was acting, (Name) assumed he was asking genuinely— if only just barely. “He’s annoying to the people he cares most about. He’s clingy and has no concept of personal space, which is ironic given his cursed technique.”
Megumi, mouth full, tilted his head to the side. “You just listed a bunch of stuff you don’t like about him.”
Again, (Name) laughed. “Those are the things I like about him, though. He’s always there, so I know I can rely on him. He’s been by my side for years and he’s never let me down. He’s a great guy.”
It was perhaps too earnest of a statement for the young boy to fully comprehend— especially since it was something so difficult for him to believe. Satoru Gojo? Reliable? That guy couldn’t even reliably cook eggs.
While he pondered that idea, he felt (Name) pat the top of his head. “For the most part, I’m like you; I like my space, I like my privacy. I wanna get left alone a lot. But, for me, it’s nice knowing someone is always there. That they care about me.”
Megumi squirmed under (Name)’s hand. Not because he was uncomfortable, but because he was forced to think about how much the people in his life cared for him. Tsumiki never stopped doting on him, even as he got older. (Name) always treated him the way he wanted to be treated, letting him feel independent while always knowing they were there for support. And Gojo, for everything about him that Megumi found annoying, never stopped trying to make him laugh or make him have fun.
With a huff, Megumi leaned into (Name)’s touch. Some part of him that was already being drowned out by tween angst reminded himself how lucky it was to be so loved.
“Still, he’s gotta actually listen to you when you’re upset.” (Name) gestured down the street, and following their gaze Megumi caught sight of familiar white hair just before the person turned the corner.
All the goodwill in his heart dissipated immediately and the same scowl he was wearing when he was arguing with Gojo reappeared.
(Name) rolled their eyes. One would think the greatest jujutsu sorcerer could realize that, at over 6 feet tall and sparkling white hair, he was not exactly the stealthiest person in the world. Not that it really mattered; (Name) had already guessed Gojo was going to follow them, and that he likely wasn’t trying to stay too hidden. (Name) handed one of the extra onigiri they bought to Megumi and sighed, “go tell him he can sit and eat with us if he apologizes.”
They knew Megumi wasn’t upset anymore when he rushed down the street to scold Gojo.
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masterlists.
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mythalism · 17 hours ago
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i feel like all of my pondering and analyzing and criticizing veilguard over the past few months has actually truly given me a better understanding of what dragon age meant to me, what about it specifically was so meaningful, and why, as a result, veilguard felt so wrong. it took a while for me to figure it out. about three full months of relentless essay writing, actually. but i think if you had asked me a few years ago what the core of my love for dragon age was, whatever answer i gave would not have truly gotten to the root of it, because i think i had to experience the disappointment of veilguard to fully understand why i love dragon age. and ive realized that core is that i loved how the previous dragon age entries demand so much of the player, and deliberately prompt introspection and critical, often political, thought.
dragon age games have historically forced the player to be self-reflective and introspective about their worldview and beliefs. solas is obviously a fantastic example, as he was deliberately written to be a reflection of the player in order to prompt them to reflect on how they treat people, how our expectations of people influence their behavior, and how people are pushed to extremes and turned into monsters or saved by love and kindness. how do people become monsters? what drives them to blow up buildings or start rebellions or destroy the world as you know it? are they right or wrong? does it even matter? how did you contribute to this? are you innocent? it puts these insane, politically and morally charged situations in your face and forces you to confront them. slavery, a refugee crisis, poverty, class disparities, racism, foreign occupation, the list goes on, and you are not given the option to look away or be a bystander. you have to ACT. you have to choose, you have to make judgements, you have to take responsibility and explore your role in this world as someone with the capacity to act upon it, to make your will a reality, to fail, to make mistakes. i honestly can't think of any other video game that does this to the same extent? nor any media at all because the act of being IN the world as one of it's people through the act of role-playing is essential to how it provokes this experience in the player. its ballsy. they deliberately try to make you uncomfortable. these games are full of liars, deceivers, betrayers. the games themselves lie to you. its character try to deceive you. did you catch it? or were you fooled? what else might you be fooled by? who else might be lying to you? in the game? in real life? and then you get to play it again knowing the end, and what the game prompts changes with your new knowledge. now it asks, do you forgive them? what makes someone worthy of forgiveness? where do you draw the line? what do you think?
i dont think i realized until recently how impactful this was for me considering how i first got into dragon age at 16 years old. i dont think i had experienced anything up to that point that would put a situation like judging a war criminal who ordered the deaths of children or another war criminal who just left me to die and orchestrated a near-coup or a traumatized terrorist who just blew up a church right in my face, and said MAKE A DECISION. and i didnt know it at the time, but looking back i can see how valuable it was for me at that age to have what was effectively an avenue of exploration and self-expression of all of these moral and political issues that i was grappling with as a young adult. i played inquisition for the first time just months before i voted in my first presidential primary. i already had a political consciousness at this point, but it was nonetheless new and vulnerable and still blossoming into something more concrete. inquisition, then, almost provided a sort of political, moral and personal sandbox for me from ages 16-20 to better help me understand myself in relation to the world. the RPG-ness allowed me to put myself into these situations - like the mage-templar war and its metaphor for mass incarceration and police brutality - while i was also simultaneously grappling with and trying to understand these issues in real life. having dragon age to help me further unpack my own beliefs and conception of these issues was undeniably impactful. it provided a space, through a narrative i enjoyed and cared about, to make choices and judgement calls and better understand who i was, and what felt right to me. it asked, "what do you think?"
veilguard lacks this. completely. and lets be clear that the previous games did not always do a perfect job. many of these depictions are messy and harmful and problematic, but they at least, by extension of their own existence in a narrative that forces you to THINK and JUDGE and DECIDE, give me the space and opportunity to judge them as messy, as problematic, as harmful. i can confidently say that i think da2 is too sympathetic to the templars as an organization because the fact that da2 presents me with so many narrative conflicts regarding the templar organization allows me to not just make in-game decisions and play as a staunch advocate for mage freedom and circle abolition, but to form opinions on the game itself by extension. i can confidently say that i believe the qunari's portrayal is islamophobic because the game has prompted me so many times; what do i think about the qunari? what do i think about the oppression of the elves? what do i think about dorian being a seemingly good person but defending the practice of slavery? who should rule orzammar; the progressive asshole or the conservative traditionalist? do i forgive loghain? do i forgive anders? do i forgive solas? this in-world critical thinking about issues in thedas leads to meta critical thinking. further questions naturally follow -> what message did the writers intend to send through anders? how can i notice the echoes of how this story came into fruition in the shadow of 9/11? what do solas's endings tell me about the writers view of retributive punishment? how is bioware's portrayal of the dalish, as inspired by indigenous north americans, reflective of deep-seated anti-indigenous canadian sentiment? why did the writers stop prompting these hard questions at all in veilguard? did they only like it when it was about characters, not when it led to critical thinking about them and the company as a whole? through these processes of in-world interrogation, i am inevitably invited to analyze the effectiveness of their narrative portrayals and the writing itself. perhaps this is why dragon age is so famous for its discourse lol.
ive said before that im not sure that veilguard could ever have been as impactful for me as the previous games, partly because when you are 16 everything is more impactful because your brain is an eager sponge, unless it did something that really resonated with me as an adult. but what it should have been, at the very least, is something that could have been as impactful and formative on a current 16 year old that sees a gif on tumblr and decides to check out the game, as inquisition was to me 10 years ago. and im sure there are teenagers and younger adults out there playing this game and loving it and loving the characters and the world and thinking its great, good fun. thats great. however it fundamentally cannot have the same profound, developmentally catalytic experience it had on me because it simply does not challenge the player. it does not prompt them to question their own beliefs and the power structures within their lives. it does not prompt them to reflect on the political narratives they may have been fed all their lives. it does not confront them with the sorts of topics that get books on banned lists in florida and force them to bear witness, to think deeper, to feel guilt or horror at the outcome of your own poorly-made decision, to make moral judgements, to make mistakes, and to live with the consequences.
i think i now understand why veilguard was so disappointing to me and ultimately would be a failure in my eyes no matter if i enjoyed the combat or the exploration or whatever other shiny coat of paint sits atop it. veilguard does not ask much of you. it does not prompt any sort of introspection or interrogation of your presently held beliefs. it does not demand anything from the player except to dodge at the right moment. this is a fundamental, core departure from what made me fall in love with dragon age in the first place. if you love dragon age because you want "fantasy escapism" and fun characters to smooch, then i am happy for you. but i would remind you that can find fantasy escapism all over the steam library - farming sims, cozy games, a witch looking for her cat in the alps, etc. what you cannot find are games that are willing and brave enough to challenge and provoke the player into a better, more thorough understanding of themselves in relation to our world and it's many, complex and daunting political and moral issues. to have lost such a thing, when media like this has become so few and far between, and during a time when we need it more than ever, is a devastating loss.
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hellsslibrary · 19 hours ago
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hi so ive been binging ur works lol I love that u write for blue lock and specifically the male reader !!! Sosoo I'd love to request a shidou x mean top male reader ? Like shidou keeps acting out so reader puts him in his place?
I do three things on purpose. I make you cut onions so I don't cry, I cling to you during horror movies because you get too focused, and I bend over in front of you during training because you're a dirty dog (real quotes from my husband as titles day one).
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MASTERLIST is here.
#a.n. : You two humiliating a non-existent guy for the size of his dick........ Basic Tuesday for any gays, I guess.
!!Warnings: tom!dom!male!reader, sub!bottom! Shidou, overstimulation, time before the first selection, so you fuck in a room full of other people at night..... So, humiliation of a guy for a dick actually (not in his face tho), sex on a futon, Shidou without hair gel (I heard that someone didn't like Shidou without gel and cried hyperbolically), he calls you 'cupcake' one time.
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One hundred and seven times.
You've thought about killing him so many times. Strangle him. Take his head off. Castrate him. Burn him. Drown him... Anything, really. Why is this idiot even more annoying than usual? Who knows. Well, obviously not you.
Your eyes watched him praise a player again. Of course, this is not surprising for him, he is very respectful to good players, but now? Fuck, this is out of bounds.
You can see perfectly well how his hands stay on this guy for too long. And the way his eyes look at you from time to time. It's been repeated too many times today.
Does he want you to crack? But no. He's going to do it today. And it won't just crack, it will come apart at the seams.
The sound of the futon moving can be heard in an almost empty room as your body bends over his, while his face is buried in the pillow, trying not to moan too loudly. Not that he cares about it, but you do very much.
"I'm s-sorry, cu-cupcake, please—!" he exhales raggedly, clutching at the thin fabric, trying with all his might to stabilize himself and his body from your obviously not gentle thrusts, which seemed to knock his soul out of him piece by piece.
A rhetorical question escapes your lips, and an almost animal grin appears on your lips, seeing his condition. "Now we're just barking, right? You forgot how to bite pretty quickly."
Shidou just whimpers, feeling his body twitching from your thrusts inside his sloppy hole. His curls are disheveled on the bed, and some are stuck to his cheeks or neck from sweat. He just couldn't look into your eyes as usual, knowing full well that he would break even more... He dug his own grave after all.
"That guy couldn't have brought you to this state, you know? He definitely has a dick smaller than my little finger," you reason, lowering one of your hands from his waist lower, feeling the muscles of his stomach tighten as you slide over them, reaching his v-shaped line, and then his crotch. "Don't you agree?"
"Fuck, yes! Def-definitely, yes... Probably th-the same size as an a-ant," Ryusei giggles, swallowing his saliva, arching his back harder, which makes you hiss, feeling like he's become a little tighter.
Although his giggles immediately fade away when you grab his overexcited, spent cock. You immediately slap the hand that's trying to stop you, grabbing his length, making him choke on his own sob.
Tears began to form in his eyes, lingering on his blond eyelashes, and then trickling down his cheeks. He couldn't take another round! He wanted to, but probably couldn't. You're huge, you tease him, you fuck him, you humiliate someone for the size of his dick... Did I mention that you're huge? Anyway, it's fucking Hell! He's a fucking puddle under you, even though he wanted to stay under you like that, because that's actually what he wanted.
Maybe you'd be more gentle if your count of murder methods stopped at about sixty.
"Still fucking want me like this, huh? How many times did you cum?" you ask rhetorically, realizing that he won't answer, just smiling, and then slapping his ass, which makes him squeak, and you enjoy his sounds, because you can't see almost anything.
"Don't worry, I'll do it over and over again until you don't even have the thought of leaving me anymore, do you understand?" Ryusei nodded, and his cock jerked in your grip, forcing you to enter him up to the hilt, and then pull your dick out of him, which immediately turns around to look at you. "Or maybe I need to make it so that you can't stand at all without help..."
Shido pales almost immediately, sensing the sincerity in your voice, and then moans too loudly when you thrust into him again. Your hand tangles in his hair, pressing his face back into the pillows so that he doesn't wake anyone up and so that he stops making silly excuses about how he wants you to pull out your dick.
He looked like a black hole right now, honestly. So he'd better not pretend to be a clogged pipe right now.
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thetadispatcher · 3 days ago
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Vincent just watched the two silently, he really didn't understand what they were talking about or why they didn't like each other. He just decided not to ask, he hadn't been present the entire time so something could've happened well he was absent.
And he knew sometimes it was best not to ask what he'd missed, as it might cause another fight to break out over the same subject. So, he was going to avoid that and just accept whatever was going on.
"I do not have to abide by that rule if I don't want to, they can't stop me." Nines replied calmly, he and Sixty may be the closest to be related for androids, but he just didn't care to get along with the RK800. And there was no way Dan or Peter could convince him to spend time or be nice to Sixty when he didn't feel it was necessary.
His relationship with the other was somewhat better and the two RK800s got along decently, so that was good enough for him.
"The military may have ordered all units to be deactivated or destroyed due to the deviant situation, but they didn't make sure Cyberlife did the job correctly. Some of the more advanced models and common ones they sent to stay with people they knew would keep quiet, so they wouldn't have to destroy them. If the deviant problem was fixed, they could easily resell the units back to the military under the guise they were brand new." John explained, clearly he had no issue revealing Cyberlife's less then legal plans as not much would come of it if word got out, the company was already dead.
Hugh gave a nod to confirm what John had said, he knew the company had planned to use the situation to make some extra money well they worked to regain customer trusts. So having less units to replace would give them the funds to keep operating until they had a customer base again. He could agree it was a good idea, even if it was illegal.
Dan took a moment to check his arm, it was still intact and only the skin had retracted as it wasn't able to handle the impact. He nodded as he listened to her, watching his skin recover his white plating to make sure he hadn't damaged it or lost any.
"Makes sense." He replied as he shifted his attention back to her, having confirmed his synthetic skin was fine. "Oh, that was Kelvin, or at least that's what the tag on his vest said. We don't know if that's actually his name, but he seems to respond to it." Dan shrugged, he felt the other android was just reacting to being given a task, and didn't care to correct them if Kelvin wasn't his real name.
"Peter pulled him from the junkyard, booted him up, and he didn't give him a chance to repair him. He was already on his feet wanting to help. So, he's mute and deaf thanks to suffering major head trauma that he refuses to get repaired. He can't wirelessly communicate either, so not even I can speak with him properly." The PL600 shook his head, the android's past was a mystery they'd likely never know.
"All we know is he's a common military unit that was shut down before the deviant situation, likely due to the damage his brain suffered and the change in personality it caused." He wished they knew more, but tracking down the past of a military unit was impossible, so he knew they'd be stuck with what little they had.
"He is deviant as sometimes he'll refuse to carry out an order, but other then that he's always looking for something to do and sometimes we just have to give him a random task." Dan shook his head, it still surprised him how a deaf android could move so quietly.
"We have a lot of oddball androids here, some custom units based on fictional characters or just preferences, he's the strangest one as he'd the only one we have no background of any sort on." But thankfully Kelvin was one where that really didn't matter as he hadn't shown any violent tendencies, he was more like a child then anything.
While Rook didn’t represent a threat, she definitely wasn't short on comments.
"Bishop's knitting. How do I even get myself in these situations?"
"Ungrateful bird." The android only briefly glared at her. It wasn't his fault if he wore the face of a monster.
"What's the matter now? I was under the impression this household promoted healthy siblings relationships."
Bishop doubted the taunting would distract Nines, but he really wanted to make it clear that he wasn't the only one who could read people to a decent degree.
It didn't mean he cared about their motivations, but he was aware of them.
"Oh, I see now that I'm playing cards with a rather exclusive group. Though I can't help questioning how the two of you were allowed to roam freely. Are you fugitives like my copycat?"
It seemed like a legit question to him. The military wasn't exactly known for giving up on important assets for nothing. They couldn't afford to let him, the most dedicated man to have ever lived, go away, Bishop had to wonder how they'd give the androids up.
"Well, we've got to try." Rook replied, "I went through what's left of his base and it gave me nightmares, Strasky is going through so much worse. And I still want to help those other people, even if some of them are annoying."
It was basic decency, really. Rook didn't mention the new android at first, assuming they were all able to detect each other to some extent. Dan's reaction quickly proved her wrong and prompted her to switch to her flames form the time being. She didn't want to end up like that wall.
"...Yes, Willow does that sometimes. She can keep track of each one of you guys and all the appliances too while she's in the area. That's why she's so calm. She can also probably go through all your circuits and stuff, but that'd be rude." Rook explained, "Who's that guy?"
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arcadia-smith · 17 hours ago
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Note: Gonna be like 4 or 5 parts of this one. I've had this planned for so long.
Summary: I think the title speaks for itself.
TW: idk, angst, fem!reader is a traitor, Simon Riley is pissed. Mention of blood, torture. Let me know if I've missed anything.
Flashback—Two Years Ago
The campfire crackled, casting flickering orange light over the small clearing. It was one of those rare nights—no mission, no gunfire in the distance, no orders barking through comms. Just a handful of them out in the open, the cold air nipping at their skin while smoke curled into the dark sky.
Ghost sat across from you, mask off, but the skull-painted balaclava still hung around his neck. A rare sight, one not many got to see. His face was all sharp angles, tired eyes shadowed by the weight of too many sleepless nights.
“You keep staring like that, I’m gonna start thinking you’re in love with me,” you teased, poking at the fire with a stick.
He huffed, shaking his head. “You’d like that, wouldn’t you?”
You smirked. “Maybe.”
Ghost leaned forward, forearms resting on his knees. The firelight made his eyes glow, sharp and unreadable. “You always like playing games?”
Something in his voice made you pause. The teasing between you was common, but there was something different about tonight. The air was heavier. Charged.
“Depends on the game,” you murmured.
He studied you for a long moment, the quiet stretching between you. Around you, the others had already begun turning in for the night, leaving just the two of you with the fire and the dark.
Ghost’s voice was quieter when he finally spoke again.
“You ever think about leaving?”
You frowned. “Leaving what?”
“This life. The missions. The constant fightin’.” His fingers flexed, curling into loose fists. “Ever think about just... walking away?”
You exhaled slowly, considering him. “No,” you lied.
Ghost gave a short, knowing laugh. “Bullshit.”
You rolled your eyes, but he wasn’t wrong. The thought had crossed your mind before—more than once. The weight of it all, the things you'd done, the blood staining your hands. There were nights you dreamed of just disappearing.
But you never thought he did.
You watched him carefully. “Why are you asking?”
His gaze flickered to the fire, jaw tight. “No reason.”
You nudged his boot with yours. “Liar.”
Something passed over his expression—something raw, something real. It made your stomach twist, made you want to reach for him, to—
“I just…” He hesitated, as if trying to find the right words. Then, softer, “There’s gotta be more than this. More than just killin’ and losin’ people and waiting for the next fight.”
For a moment, you didn’t know what to say. Because, in the end, that was all you knew, wasn’t it?
You forced a smile. “You planning on running off, Riley?”
He huffed, shaking his head. “Not without you.”
The words hit you harder than expected.
Not without you.
You swallowed, the fire crackling between you, the world feeling too small all of a sudden.
If things had been different...
Maybe.
You nudged his boot again, this time softer. “Better be careful, Ghost. Someone might think you actually care about me.”
He didn’t smile. Didn’t joke.
Instead, he just held your gaze and said, “Yeah. Maybe I do.”
And for the first time in a long time—you didn’t have anything clever to say back.
Present
Your wrists are bound. Ankles too. The cold steel of the chair presses against your spine, the weight of your capture sinking in. But you don't beg. You don't cry. You simply watch him.
Ghost stands before you, arms crossed, the balaclava masking everything except those sharp, piercing eyes. Eyes that had once softened around you. That softness is gone now. Replaced by something colder. Something lethal.
“You gonna start talking?” His voice is rough, scraped raw from battle, from betrayal. From you.
You tilt your head, feigning confusion. “About what?”
His gloved fingers curl into fists at his sides. He’s not stupid. You knows that. He’s watching, waiting, searching for the lie before it even leaves your lips.
“Don’t pretend you’re some meek, pathetic little girl,” he growls, stepping closer, the weight of him suffocating. “Not when I can see that vicious mind working behind your eyes.”
Your lips twitch—half amusement, half something else. “You always did see too much.”
“And yet, not enough,” he spits. His hands slam down on the arms of the chair, caging you in. “I trusted you.”
Something flickers in your expression, something so quick that most wouldn’t have caught it. But Ghost does. Regret? Guilt? No. It’s not that simple, is it?
“You shouldn’t have,” you murmur.
His fingers twitch like he wants to grab you, shake you, make you tell him why you did it. Why you sold them out. Why you left him picking up the bodies of men who should still be alive.
Instead, he exhales sharply, dragging a hand down his mask like it might help steady him.
“You don’t get to sit there and act like this wasn’t your choice.” His voice is lower now, dangerous in a different way. “You chose this. Chose to lie. Chose to betray us. Betray me.”
Your gaze drops to his chest, the black combat vest littered with dirt, dust, blood—none of it his. You wonder how much of that blood is because of you.
When you speak again, your voice is quiet. Almost regretful.
“If you were in my position, you would have done the same.”
Ghost goes still. His entire body. Like a predator moments before the kill.
“I’d never be in your position.”
You smile then—small, sad. “That’s what you think.”
For the first time, uncertainty flickers in those dark eyes of his. And you know you're still in his head, whether he wants you there or not.
But Ghost is nothing if not relentless. And he’s going to get his answers. One way or another.
And you?
You're going to make him work for them.
It’s a standoff, a battle not fought with fists or bullets but with patience and will.
He’s waiting for you to break.
You're waiting for him to snap.
The dim light above you flickers, casting shadows that stretch and twist across the cold concrete walls. Somewhere outside this room, soldiers are cleaning up the mess you left behind. Counting bodies. Patching wounds. Cursing your name.
You wonder if any of them are still defending you. If any of them think maybe there’s an explanation.
But Ghost isn’t like them. He doesn’t deal in maybes. He deals in facts. In truths. And right now, the only truth that matters is that you put a bullet in the trust he once had for you.
His fingers twitch at his sides. Small. Almost imperceptible. But you catch it.
He’s angry.
Good.
You tilt your head, pushing against the restraints just enough to test them, to remind him that you're still here. “You gonna hit me, Simon?”
His jaw tightens.
You say his name on purpose, tasting the weight of it. Simon. Not Ghost. Not the soldier. The man.
But the man is gone, buried beneath layers of war and loss and rage.
“You’re not worth the effort,” he mutters.
You chuckle, the sound light despite the situation. “That’s not what you used to think.”
Ghost stiffens.
There it is. The crack.
You lean forward as much as the bindings allow, your voice dropping to something almost conspiratorial. “Tell me, do you hate me more because of what I did? Or because you didn’t see it coming?”
Ghost’s breath flares through the mask. His shoulders square, tension winding through every muscle like a wire pulled too tight.
Then, suddenly, he moves.
You barely have time to process before his gloved hand grips your chin, forcing you to look up at him. It’s not gentle. But it’s not cruel either. It’s something in between, something laced with frustration, with an anger he doesn’t quite know what to do with.
His thumb brushes against your jaw, just for a second. A ghost of something softer.
And then—
“You have no idea how close you are to finding out exactly how much I hate you,” he murmurs, voice dark.
You swallow. Not fear. Something else.
His eyes burn into yours, and you realize with certainty—
Ghost is not here for vengeance. Not yet.
No, he’s here for the truth.
And he’s going to tear you apart to get it.
Ghost steps back, a shadow falling over you as he moves to the table beside you. The clink of metal as he retrieves something—a pair of pliers, a knife, a set of instruments. Tools for precision, for control, for breaking a person in more ways than one.
You don't flinch.
Don't give him the satisfaction of reacting.
“Still playing tough?” he asks, voice low and dangerous.
You don't answer. There’s nothing left to say.
Simon’s fingers linger over the pliers before he sets them down with a soft clink, his eyes still on you. “I should’ve known better. You were always good at hiding what was underneath.”
The words catch in your throat. A memory—of laughter, of something real between you, of trust that now feels like a cruel joke.
Your lips part. "I never lied to you."
Ghost’s eyes flash at the statement, like the very idea of you suggesting any innocence on your part angers him. "You didn’t need to. You betrayed me without saying a word. Without hesitation."
A beat of silence, and then he steps forward again, crouching so he’s eye level with you. The mask hides everything, but his posture speaks volumes. This isn’t just about information anymore. It’s personal.
"Tell me why," he demands, voice raw, "why the hell you did it."
You meet his gaze—cold, calculating. There’s nothing in your eyes now. Not fear, not guilt. Just silence.
The silence eats at him. You know it does.
And he knows that you know.
Simon’s hand snaps out like lightning, grabbing you by the jaw with an iron grip. Your teeth click together, the pressure of his fingers hard enough to make you see stars.
"I won't ask again," he growls.
You don't blink. Don't give him the satisfaction of even a flicker of weakness.
"Then you’ll never get an answer," you retort, voice tight but defiant.
His grip tightens.
"God, you’re stubborn." He lets out a harsh breath, more exasperated than angry now. His fingers leave your jaw, and he steps back. "Fine. You wanna play it like this? You wanna be a goddamn enigma?"
You don't respond.
For a long moment, he stands there, staring at you, calculating. You can see the storm swirling behind his eyes, and for the first time since the betrayal, you wonders if he’s considering breaking you. For good.
Then, to your surprise, he steps back even further, turning his back to you.
A loud clink echoes in the room as he picks up a chair, spinning it around before sitting down, his broad frame leaning into the backrest, arms crossed over his chest.
"Not gonna make it easy, huh?" he mutters, almost to himself. "Thought you might’ve learned something from your time with us."
You lift an eyebrow, the barest hint of a smirk curling your lips. "I’m not your puppet, Simon. Never was."
He narrows his eyes, glaring over his shoulder. "We’ll see about that."
Another long silence.
Then—
Click.
Your head snaps up at the sound of something sharp. Ghost is holding a knife now, just barely out of your line of sight, running it lightly over the edge of the table. The sound alone is enough to send a shiver through you.
"You’ve never been good at waiting, have you?" He tilts his head, his voice softening just a little. It’s the calm before the storm, and you both know it. "You always had to be in control. I gave you control. I trusted you. And now look where we are."
Simon’s eyes narrow dangerously. He leans forward slowly, placing the knife on the table with deliberate precision.
And for a moment, just a fleeting moment, Simon hesitates. His eyes flicker toward the blade, then back to her.
“Answer me, and I’ll make it quick,” he says, his tone now laced with an edge you haven't heard in years. "Why. Did. You. Do. It?"
You don't answer.
Because the truth is too damn heavy.
And Simon—Ghost—isn’t ready to hear it.
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bennyboyfics · 10 hours ago
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i loved your pranking ben fic soo much!!! How about instead of pranking ben they do the same prank but ben is the one being mean to the reader in front of his parents? Again, I love your work and tysm<3
Pranking his parents || Ben Shelton x gf!reader
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A/n: THANK U SO MUCH!
Wc: 866
Warnings: none
MASTERLIST
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You sit beside Ben in the car, your fingers intertwined as he drives toward his parents’ house. The late afternoon sun filters through the trees lining the quiet street, casting golden streaks across the dashboard. “You sure about this?” you ask, glancing at him with a teasing smile. “Your mom might actually disown you after this.”
Ben chuckles, dimples flashing as he glances at you. “She loves me too much for that,” he says confidently, then adds, “But she might slap me upside the head.” You laugh, shaking your head. The prank was simple—Ben was going to act like the worst boyfriend imaginable, treating you with uncharacteristic rudeness in front of his parents just to see their reaction.
His mother, Lisa, was fiercely protective of you, having welcomed you into the family with open arms from the moment Ben introduced you. His father, Bryan, was the more laid-back one, but he had a quiet way of making his disapproval known. Neither of them would take kindly to their son acting like an arrogant jerk toward you.
As you pull into the driveway, Ben exhales dramatically, “this should be fun.” You squeeze his hand one last time before stepping out of the car, the warm Florida air wrapping around you. Lisa greets you first, pulling you into a hug before stepping back to eye you up and down like a proud mother. “You look beautiful, sweetheart,” she gushes.
“Thanks, Lisa,” you say warmly. Ben, still standing by the car, scoffs loudly. “Can we go inside already? We don’t need a whole red-carpet moment every time we come over.” You bite your lip to keep from laughing. Lisa’s brows immediately furrow, and Bryan glances up from the porch, his relaxed posture shifting ever so slightly.
Inside, the familiar scent of home-cooked food fills the air, and you follow Ben into the living room, settling onto the couch. His parents sit across from you, chatting about their day, until Ben leans back with a groan. “God, can you not sit so close?” he mutters, shifting away from you on the couch. Lisa’s head snaps up. “Excuse me?”
You feign embarrassment, casting your gaze downward. “Sorry,” you mumble, playing into the act. Bryan sets his drink down with a little more force than necessary. “Ben,” he warns, his voice even but firm. Ben shrugs. “I’m just saying, she’s always, like, all over me. It’s suffocating.” Lisa’s lips part in pure horror.
“Benjamin Todd Shelton, what did you just say?” Ben stifles a grin, quickly adopting a smug expression. “Y’all act like I can’t have space in my own relationship. She’s always doing something annoying—” “Are you out of your damn mind?” Lisa cuts him off, eyes blazing. “I didn’t raise you to talk to a woman like that, let alone your girlfriend!”
Bryan leans forward, his expression unreadable. “I don’t know who you think you are, son, but you better check yourself real quick.” “Bryan,” Lisa turns to her husband, gesturing wildly at Ben. “I— I have never been more ashamed. I don’t care how famous you get or how many matches you win, if I ever hear you speak to her like that again, so help me God—”
Ben finally cracks, bursting into laughter, and you can’t help but giggle as well. Lisa’s anger falters, her narrowed eyes darting between you two. “Oh, my God. Are you— is this a joke?” Ben wraps an arm around you, pulling you close. “Yeah, just a prank.” Lisa stares for a moment before smacking Ben’s shoulder. “Are you kidding me? You little—”
Bryan sighs, shaking his head with a smirk. “Damn, boy. I was about to ground you, and you’re a grown man.” Lisa exhales sharply, pressing a hand to her chest. “Don’t you ever do that again. My heart can’t take it.” Ben grins, kissing your temple. “So you do like her more than me.”
Lisa doesn’t hesitate. “Of course I do!” You beam, snuggling into Ben’s side. “I told you they’d take my side.” Ben groans dramatically, but his parents just laugh, shaking their heads. It was safe to say—prank or not—Lisa and Bryan were never going to let their son treat you any way but right.
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utilitycaster · 1 day ago
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After that final scene I was just like oh so C3 was just the Keyleth story then. We were just with the background characters to her story. It is just something to me that BH didn't even get the final scene in their own campaign. Like Godkiller was just B story to Keyleth's A story that we didn't see. Just some parts of the BH story Keyleth sends Orym on a mission, call Keyleth to heal Launda, Keyleth back up at the key to save the day, Keyleth's former lover comes and becomes a ball, gotta heal Keyleth from her poison, Keyleth has a friend at the shattered teeth etc. This is not meant as a Keyleth hate ask or anything I hope it isn't coming off as that.
I disagree, or rather, at times that did happen but I do not think it was the intent going in.
I think that Keyleth getting involved with Laudna's death was really the point where this campaign took a downturn from which it never recovered, and I will admit as someone who enjoyed Orym I remain kind of like "Liam, this was the idea that stuck in your head for 4 years?" but I think a lot of this was like...Bells Hells not really having anything they wanted or cared about enough to pursue so you did have to lean on the past characters, who were intentionally brought in. I think the reason you might feel this way is that like...again, there weren't really consequences or strong connections from Bells Hells, whereas Keyleth as a character from C1 was awash in those consequences and connections. So, for example, the mission to get the flowers actually was in my opinion a good fetch quest...but Otohan mysteriously never used that poison on the PCs despite killing four of them on separate occasions, so it felt like Keyleth was real and they were shadows in their own narrative, moving through it but largely unaffected. The Shattered Teeth was a fun peek at a new part of the world but the only real outcome was them getting the shards; they didn't like, connect with this location or think about it meaningfully, so again, Keyleth feels more real as someone with actual memories and connection to it.
As for Vax coming back: I think it's truly one of the weakest choices made in the history of actual play and I listen and watch a LOT of actual play but (and I could be wrong, and if this was an intended endgame my opinion will dip further) it feels like the option where Bells Hells leaves Predathos sealed or the one where the gods are eaten would not end in this result. I think if the Raven Queen is destroyed Vax simply dies; one could argue he rejoins a cycle of death and rebirth now but without him being consecuted I think that means he has no knowledge of who he was in his next life, as in most real-world reincarnation beliefs; and if the gods never have to flee and Predathos remains sealed then the situation continues as it always has. We happened to get that ending, but, at least I hope, it was not an inevitability.
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paigeswiftsea · 1 day ago
Text
Why Star Stable Online Has Lost it's Players (And How to Fix It) (An Analysis)
Introduction
I've been playing Star Stable Online (SSO) for a long time—around 8-9 years. My older sister introduced me to it during our shared horse phase, and for years, it was an exciting escape that we were both obsessed with. We eagerly awaited new main quests, wondering what the next big story update would bring.
But lately? The magic is gone.
Some might say it’s just nostalgia, that I’ve outgrown the game. While there may be some truth to that, I believe SSO itself has changed in ways that stripped it of its former charm. I used to fight my sister for our family computer just to get my one hour of gameplay each day. Now? I barely log in, only returning for big updates like Christmas, the Medieval Festival, and the Home Stable revamp. I still participate in the fandom and write fanfiction, meaning I engage with the lore—but the actual gameplay? It’s boring.
After reflecting on this, I realized that SSO has lost what made it special. The intrigue, mystery, and excitement have faded, leaving behind a game that feels repetitive, predictable, and uninspired.
And the worst part? It didn’t have to be this way.
The Main Questline
One of the biggest reasons why SSO has lost its mystique is the shift in the main questline.
Back in the earlier years of the game, the main story felt like a real adventure. It had danger, secrecy, and high stakes.
For example, the dark core quests, saving Justin, meeting Fripp for the first time, hell even the opening screen.
They got rid of the first opening screen for a mediocre riding island tutorial. It also contradicts the plot because Lisa and Anne are supposed to be missing at the beginning of the game, yet there they are, welcoming a random new rider to the island? It doesn't make any sense.
And again, The quests now all follow the same formula of:
“Oh no, something bad happens! Quick, MC, do all the work! We believe in you! Yay, friendship! The Dark Riders scowl and leave. Quest complete.”
There’s no real challenge, no real mystery, and barely any tension. The game has become too afraid to put the player in real danger, so everything feels safe and shallow.
Even the Dark Riders don’t feel like villains anymore. They show up, taunt you, and then leave. They don’t feel like an actual threat.
Dark Core? Completely incompetent. The same organization that once kidnapped and brainwashed Justin and had an eerie, powerful presence now feels like a joke.
The stakes are gone. The story is dragging. And at this rate, we’ll still be waiting for the final battle in 2040.
Nothing ever feels genuinely difficult or tense.
Where’s the mystery? Where’s the challenge? Why does it feel like nothing truly matters anymore?
Even the Fort Maria quests, which should have been an exciting addition, were a letdown. Instead of diving deep into the Keepers of Aideen’s past or discovering secrets and lore, we got... daily quests that never gave us any new lore, just MC doing all the work, again. The primaeval tree was interesting I admit, but it also felt like it came out of nowhere, and I still don't really remember the point of those quests. The only interesting parts of those quests to me were opening the portal, which then led to more daily quests while SSE came up with more filler.
Catering to a Younger Audience Backfired
SSO has always been a game for kids, but in the past, it never talked down to its audience. The earlier quests had a level of complexity and emotional weight that made them enjoyable for all players.
Now? It feels like SSE has sacrificed everything that made the story compelling in favor of appealing to a younger audience in the most uninspired way possible.
But here’s the thing: you can make a game appealing to kids without making it boring for older players.
Plenty of games manage to be engaging for both younger and older audiences—think of Minecraft, Pokémon, even certain Roblox games (Dress To impress?). These games balance fun and accessibility while still providing enough depth for older players to enjoy.
Meanwhile, SSO is stuck in an identity crisis. It doesn’t know if it wants to be a fun horse game, an epic fantasy adventure, or a horse shopping simulator. And instead of balancing all of these elements, it’s failing at all three.
The Economy Is Awful (And It’s Driving Players Away)
Let’s be honest: SSO’s in-game economy is a disaster.
Jorvik Shillings are practically useless because items are priced absurdly high, making it impossible for non-Star Riders to afford anything. Even Star Riders struggle because shillings are capped, meaning if you’re maxed out, you’re forced to waste shillings or spend Star Coins. This also doesn't help when you're a free player, and every single item is 9990 shillings.
Star Coins are ridiculously overpriced, and SSE knows it. Prices have gone up, but the value of what you get has gone down. New horses are more expensive than ever, tack and clothes are absurdly priced, and with weekly Star Coin allowances being so low, the game constantly pressures you into spending real money.
No one wants to feel broke in a game. We log in to escape reality, not to feel like a struggling stablehand who can’t even afford a pair of boots.
SSE seems to think they can make more money by increasing Star Coin dependency. But guess what? If the game was actually fun, people would be happy to spend money on it. Instead, more and more players are quitting because it’s just not worth investing in anymore.
SSO’s Most Successful Moments Were Events—So Why Did They Get Rid of Them?
Think about the most active times on SSO in 2024—probably Christmas, main quest updates, and the Equestrian Festival.
What do these all have in common? Limited-time events.
People log in for seasonal events because they’re fun. But instead of keeping beloved events like:
The Birthday Festival
The April Fools Car Prank (ICONIC)
The Pride/Cloud Kingdom Event
Midsummer Festival
Easter
…SSE removed them in favor of shopping/bazaar updates and the permanent Medieval Festival.
Why? Why take away the things that made the game feel alive? Seeing Jorvik change with the seasons, experiencing new limited-time adventures, and collecting fun event-exclusive items were some of the best parts of the game. Removing them just makes Jorvik feel static and lifeless.
New Owners
In 2021 I believe, The game was sold or bought out, something along those lines ( feel free to correct me if I'm wrong on that). And I found this quote from a website about an interview from Stacy Place and CEO Johan Sjöberg. (This is from 2021 so things may have changed but I doubt it.)
“Players want things to do, and the story has to be continued,” Stacy agrees. “There’s definitely a hunger for more endgame content, and we want to deliver that.” Stacy explains that there has not really been a dedicated “Quest Team” at SSO recently, and that as a result, the people who could have been working on that, would keep having other tasks assigned to them. “It’s always about juggling resources,” Stacy goes on, “between new horses, events and updating environments and character designs, it’s been difficult to get resources allocated for the creation of new quests.” But here too, the future is looking promising: “I actually have a meeting on that later today!” Stacy adds. “We need to move this forward in a healthy way.” That does not mean we should expect fewer new horse releases in the future though. “Horses are our main business. They are what keeps the game afloat – and we take them seriously!” Most recently, Star Stable has added the updated American Paint Horse and additional coat variations for six popular breeds.
This just confirms what a lot of players have already suspected—SSO has prioritized horse releases over actual gameplay content. It’s not even a secret anymore; they outright admit that they haven’t had a dedicated Quest Team for a while.
The problem isn’t just a lack of quests—it’s that the entire game feels stagnant because everything revolves around pumping out new horses. Yes, horses are the game’s main source of revenue, but without meaningful content, why should players stay?
They’re acknowledging the issue, which is something, but words don’t mean much if we don’t see real change. A meeting about quest development is great, but will it actually lead to consistent story updates? Or is it just another vague promise to keep players hopeful?
And the fact that they’re still saying, “Horses are our main business” just reinforces that new breeds will always take priority over everything else. That’s not inherently bad—but it shows that story progression, worldbuilding, and forgotten areas like Dino Valley will always come second.
At the end of the day, if the game keeps prioritizing short-term profits (horse releases) over long-term player engagement (quests, events, and actual reasons to keep playing), more players will leave.
They need to have dedicated teams for each sector of the game, not people who work on everything all at once. Quests, horses, other game updates like area updates, character updates need to be specific groups where a team focuses solely on one thing at a time.
Later in the article they rephrase this by saying,
"An addendum, because this part of the article appears to be misunderstood by many readers: That there hasn't been a dedicated quest team does not mean that nobody at SSO has been working on Quests in recent months and years. “When we say we don’t have a ‘dedicated quest team’, we mean that we haven’t always been structured to have a team that specifically works only on quests,” Stacy clarifies in a follow-up email to this article. “Instead, we have multiple teams that work on delivering the game. So the team working on quests doesn’t only work on quests, which are complex and touch many other areas of development.”
This just further highlights the core issue—SSO doesn’t have structured teams dedicated to specific aspects of the game. Instead of having a Quest Team, a Horse Team, an Environment Team, and so on, they have a general development team that has to juggle multiple responsibilities at once.
And this lack of structure shows in the game itself. Quest updates are slow and inconsistent, while new horses get released like clockwork. Environmental updates happen occasionally, but areas like Dino Valley and the old abandoned doors remain untouched. Character updates have been sporadic, with some NPCs looking modern and polished while others still look like they belong in 2015. (long necks anyone? :0)
Their explanation makes it clear: quests are not a priority. If they were, SSO would have a team dedicated solely to working on them, instead of splitting development resources across multiple tasks.
If they really want to fix the game, they need to stop treating everything like an afterthought and start forming specialized teams:
A Quest Team to work exclusively on new storylines, side quests, and meaningful updates.
A Horse Team to continue designing new breeds and variations.
An Environment Team to focus on updating neglected areas like Dino Valley and Epona that don't change the whole game, like Steve's farm, Silverglade village, and the vineyard.
An Events Team to bring back beloved seasonal content and add new, engaging activities.
Without this, we’re going to keep seeing slow, repetitive updates where new horses come first and everything else falls to the wayside. The game needs balance, not just new models.
Speaking of new models,
One of the biggest issues is that our character model doesn’t match the NPC models at all. Some NPCs still have the old, low-poly look, while our characters have a completely different art style and proportions. This makes us look like giants compared to some NPCs, and the contrast is jarring.
SSO shouldn’t have updated the player model without also updating the NPCs. It creates an unpolished experience where the game feels disjointed. If they’re going to revamp one part of the game, they need to follow through and make everything cohesive.
And while body diversity is great, the range of body types still feels limited. There’s no truly skinny option, and while it’s not the biggest issue, true inclusivity means representing everyone. If they want to keep improving, they should expand the customization options—not just body types, but also things like facial features, hairstyles, and animations to make the character feel more natural. And it doesn't help that they promised more to come with the first character update which was when? almost 2 full years ago? They are dropping the ball in multiple areas.
Marketing
SSE does not market as the actual game. It advertises fun and adventure, a silly game for kids when in reality it is nothing to that. It doesn't give that magic or mystery of the old ones. I went and found commercials from different years. There's this old one, and then this short one on youtube I found. Now, let's compare.
That short is so fuckass. like why are they making Darko into a redditor? Plus, it gives major spoilers as well so like if it reaches someone who was thinking about playing the game, it's like an automatic spoiler.
has a completely different tone. It presents the game as an immersive adventure with mystery, danger, and excitement. The stakes feel high, and it showcases the fantasy elements in a way that makes Jorvik feel like a living, magical world.
This shift in marketing reflects the identity crisis SSO is currently facing. It used to be a horse adventure game with strong storytelling, but now it’s marketed as a simple kids' game, which doesn’t align with its actual gameplay or longtime audience. This disconnect contributes to player dissatisfaction and dwindling engagement.
Let's also discuss the tik tok account. I think any tiktoker will remember the pocket Sabine series? The marketing team series they post on tiktok as well are super dumb and cringy as well. Maybe this is really nitpicky, but I think their marketing team should focus a lot more on listening to feedback. This shift misrepresents what SSO once was—an immersive adventure with high stakes and rich storytelling. And, by downplaying the fantasy elements, the marketing alienates the older audience and misleads potential new players about the actual content of the game. The lighthearted TikTok series and other marketing materials have missed the mark, making the game seem trivial when it should be portrayed as the vast, magical world it was originally intended to be.
Updates and Slow Bug fixes
Unresolved Issues Persist: Players have long expressed frustration with the slow pace at which critical bugs are fixed in Star Stable Online. Persistent issues like broken quests, NPCs not triggering dialogue correctly, or horses not responding to commands may go on for weeks—or even months—without resolution. This lack of timely fixes can disrupt the immersion and enjoyment of the game, especially for players who are heavily invested in completing quests or building their horses’ stats.
Performance Problems: Many players have reported performance issues, such as lag, crashing, or long loading times. These technical hiccups are especially detrimental to players who are trying to enjoy the game on a more serious level. Despite these long-standing issues, they are often left unresolved for too long, giving the impression that the development team is more focused on new features than maintaining the current ones.
Impact on Gameplay Experience: The slow patching of bugs and glitches not only frustrates players but can also affect gameplay. For example, if a quest-breaking bug isn’t fixed, it can prevent players from progressing in the game or earning rewards, which could dampen their motivation to keep playing. Players who have experienced the same issue repeatedly may even feel neglected, leading to a decline in player retention.
(psa this was written before the cheating ban update so idk if anything changes here i haven't been online)
Pacing of Updates:
Inconsistent Release Schedule: There is often a lack of consistency in how updates are rolled out in Star Stable Online. Some months may see frequent updates with new content, while others might see a long dry spell where the community feels stagnant. When there is no clear pacing or roadmap, players might lose interest as they wait for new features or events. This inconsistency also makes it difficult to keep players engaged, especially if they feel that updates are sporadic and lack depth.
How SSE Can Fix This
Realistically, will SSE ever see this? Probably not. And even if they did, would they listen? Unlikely. But here’s what they could do to actually make the game engaging again:
Bring back the sense of mystery. The game doesn’t need to be horror, but it does need stakes, suspense, and excitement. Let Dark Core be evil. Make the Dark Riders feel like a real threat. Give us a story where we feel like we’re actually fighting for something.
Stop dumbing down the quests. Kids aren’t stupid. Plenty of kid-friendly media has deep, engaging stories that people of all ages can enjoy. SSO can, too.
Fix the economy. The current system is frustrating, predatory, and making people quit. Lower item prices, increase Jorvik Shilling rewards, and stop making everything feel like a cash grab.
Bring back seasonal events. Festivals, pranks, special decorations—these things made Jorvik feel alive. Removing them was a mistake.
Actually update the main story regularly. One to three main quest updates per year is not enough. The story is dragging, and at this pace, we’ll still be looking for the light ceremony pages in our 90's.
Listen to player feedback. The community has been vocal about these issues for years. Maybe it’s time SSE actually pays attention.
At its core, Star Stable Online has lost its identity. What was once a game about mystery, adventure, and meaningful storytelling has been reduced to a predictable cycle of overpriced horse releases and low-effort updates. The magic of Jorvik, once thriving with high-stakes quests and immersive seasonal events, has been replaced by a shallow, directionless experience that lacks the structure and ambition it desperately needs.
Instead of expanding on the compelling lore they already built, SSE has dragged the main story to a crawl while simultaneously making the Dark Riders and Dark Core feel like minor inconveniences rather than formidable threats. The economic decisions have only worsened the situation, making player engagement feel transactional rather than rewarding. The game’s reliance on overpriced horses and recycled events, coupled with its failure to deliver meaningful gameplay improvements, alienates both new players and longtime fans.
It didn’t have to be this way. With proper development structure, dedicated teams for different aspects of the game, and a renewed focus on engaging storytelling and gameplay, SSO could reclaim its former glory. But as it stands, it feels like SSE is more interested in short-term profit than in nurturing the world they created. If they continue down this path, Star Stable Online will remain in a slow decline, remembered more for what it could have been rather than what it actually became.
I don’t hate SSO. I wouldn’t be writing this if I did. I love the world, the characters, and the potential that’s still there. But right now, the game is failing its players. It’s losing old fans, struggling to keep new ones, and if it doesn’t course-correct soon, it risks fading into irrelevance.
SSO can be an amazing game again. But only if SSE actually puts in the effort.
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taro-bae · 4 hours ago
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can u do twst 3rd years reacting to you saying "I love you" for the first time? :3
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Twisted Wonderland - Third Years
Summary: reacting to you saying "I love you" for the first time
Characters: Third Years + Che'nya (I love him so much)
CW/Notes: gn!reader, fluff, romantic, preestablished relationship (let's say dating for some time now)
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Trey Clover
It was a long day of classes and Trey's duties with housewarden responsibilities. But one thing he was never tired for was checking up on you, making sure you're hydrated and feeling your best. Trey made his way to you, happy to see you after a being on his feet all day. He was doing some small act of service for you when you hit him with the statement that caught the calm vice-warden off guard.
The words "I love you" repeated in his head. It took him a moment to process what you just said. He gazes at you sheepishly with a soft smirk, "say it again...?". Trey look directly into your eyes trying to catch every micro reaction from you and grasp your true feelings. And after you say it again he steps closer to you meeting you at eye level. He might look composed with a light smirk on his lips, but inside his heart completely melted for you.
"I love you too~" he says dropping an octave lower, keeping his voice calm and cool, specifically to tease you. Trey, being quite the tease loves seeing your cheeks flush with colour, even if it is barely noticeable. He opens his arms pulling you into an embrace as one of his hands pats your head. Still with that smirk he'd pull you right into his chest letting you hear his heartbeat.
Cater Diamond
Cater paused when you confessed to him, telling him those three words. His expression faltering a bit. This wasn't exactly the first time someone confessed their feelings to him. However, this time it felt different. This time it felt genuine ans sincere, like you actually meant it.
"I... Uh..."
He had his share of admirers and crushes, but this confession felt more...real. Cater now felt more flustered and unsure. He's used to hidding his feelings and putting on a happy carefree face, but this time you saw it slip a bit on his face when his expression softened. He seemed more vulnerable but recovered quickly.
"I love you too, cutie~♡"
That night he almost cried himself to sleep feeling actually loved and appreciated by someone. Especially that that someone is you.
Leona Kingscholar
"...what?"
Leona thought he misheard you. He was sitting on his bed, book in his lap when you caught him completely off guard leaving him in disbelief. When you repeat it again, his eyebrows frown slightly, but in his eyes you can see something hidden. He sets the book aside, the gravity of your words setting in leaving a sense of surprise and vulnerability as he tries to process them.
"Why the hell would you love me?"
Leona may act dismissive and find it difficult to accept comfort or love, even from his partner. Though his eyes convey something else. He scoffs and looks away, his tail thumping behind him while his ears lay flat. He doesn't want to be seen as weak, he has a reputation to maintain. "Stupid herbivore..." he thinks, but his dark tan cheek feel warmer. He's not good at expressing his emotions, and will need time until he even tries to say it back.
"You....ughhh, fine...I-...I might love you too..."
Vil Schoenheit
You love Vil, but the question is; who doesn't? He has an enormous share of fans and admires showering him in compliments. Although, they don't matter as much as yours.
Love is a bit of an odd concept in his life, in respect to his career and status. When the words "I love you" leave your lips he's taken aback. Despite his acting abilities and marvellous composure, Vil isn't the best with romance. He looks into your eyes seeing the devotion and pure adoration in your gaze. His own heart is pacing faster than he'd like, but he knows he loves you too.
After taking a controlled breath he speaks trying to keep his voice steady, "I love you too, my dear." Vil takes your hand in his, the look in his eyes turning serious, "this stays private between us, the media can be relentless to say the least...but I'm glad that you love me. And I love you the same"
Rook Hunt
It is certain that he said it to you before many times. Rook is patient whether you were ready to say it or not. He was dying to hear the first time you tell him that you love him, he's a sucker for romance.
When you approached him and finally said those words to him he wasn't actually caught off guard, his hunter mind is always prepared. However, he is over the moon. Instantly picks up both your hands together, kissing your knuckles while maintaining direct eye contact. "Oh~ Mon Amour, finally blessing me with your kind words! je t'aime aussi!"
His affections double after your confession, be prepared to receive lots of affection that point onwards.
Idia Shroud
"This level is for absolute NOOBS, the boss is set u-... HUH! WHA-?!"
Absolute chain reaction. Why do you do this to him. Poor boy was just sitting playing his games, while ranting to you, with his favourite anime in the background when you drop the bomb on him. Idia will spiral, his anxiety getting the better of him. For Idia, romance was a dead zone he wasn't interested in for a long time, until you.
"Did I mishear them? No, no, no...that can't be right? They said they LOVE...ME? maybe they meant the game...right right...the game...Wait no....UGHH WHAT DO I SAY...this so awkward..."
Idias hands begin to sweat, the tips of his hair turning a brighter pink. As well as his face, the red visible in contrast to his pale skin. A mumbled "A-are you sure" leaves his mouth without thinking. His heart and mind are absolutely racing escalating to a small panic attack. A few tears weld up in his eyes, he needs some reassurance that you mean it and will never leave him.
"You're n-not just saying that are you..." after you give him a hug he melts into your comfort hiding his face in your neck. He whispers a quiet "Don't leave me..."
Malleus Draconia
Malleus was lonely practically his whole life, starved of genuine affection and love. That changed when you came into the picture.
It was on a late night walk where you agreed to accompany him while he tells you about the gargoyles around campus. The intimate and quiet atmosphere was a perfect moment for you to tell him how you feel, letting the words slip from your tongue. Malleus stopped, meeting your gaze directly. He needs a moment to think and catch his breath.
One of his hands lifts to softly caress your cheek with the back of his fingers. His gaze is soft and loving when he looks down at you.
"You truly know how to make me happy, my beloved. Please allow me to love you...eternally."
For Malleus it didn't matter who you were or what happens after. All that matters is that you love him and that he's no longer alone.
Che'nya
He was teying to annoy you as he always does, sneaking in and appearing infront of you upsidedown to try steal a kiss. That is when you decide to get hin back for all his teasing and pranks.
"Che'nya, I love you" He freezes, body stiffening and cheeks dusted pink. His eyes would widen, mouth falling open slightly before shutting again as he attempted to form words. He's a sucker for true love, and a hopeless romantic at heart, your words mean a lot to him.
He blinks with wide yellow cateyes, his brain attempting to register just what you said before the words finally processed and a wide cheesy grin would break out across his face. He steps forward, hands catching your waist gently as he pulled you flush against his chest, head tilting as he spoke.
"You love me?"
When you confirm, his grin only grows wider, ears and tail perking up in happiness. "I love mew too, lyubimaya/lyubimiy~" He purrs back littering your face and neck with kisses.
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Che'nya is mine >:(
Russian Che'nya Russian Che'nya Russian Che'nya!!!
I'd kill to call him Тёма (short for artemiy/artema) or Котик (kitty male endearment form) to his face!!!
UGGGHHH IM DOWN BAD FOR HIM
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glade-constellation · 9 hours ago
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This might just be a very niche problem I have, but if I don’t say anything about it it’s going to keep bothering me.
Please stop calling the Astrals a cult.
This post is not directed at any singular person, it’s something I’ve seen since the Astrals were first introduced. I know a lot of people throw the word cult around, so I tried to ignore it, but I also think people need a reminder as to want a cult actually is.
A cult, by definition, is “a religion regarded as unorthodox or spurious”. Basically, a religion based on weird or false information. Some definitions go even broader. What people tend to forget about is that cults have specific characteristics that classify them as cults.
First, cults typically display authoritarianism. There is typically one person in the group regarded as the leader, and they are treated with the highest of respect. Anything preserved as disrespectful towards this person is highly frowned upon, and can lead to harsh punishments. The leader can never be questioned and is never wrong about anything they say. There is no accountability to their actions.
You could say the Astrals portray this with Taurus and Leo, but that’s simply not true. They are very loud about their opinions, but they do not set the rules and they are not the leaders. They are simply the enforcers, just as Virgo is the judge. They simply play a role, they aren’t an authoritative leader. Plus, Gemini said some pretty disrespectful things about both and were allowed to have their opinion. Cults do not allow this behavior.
Which leads into the next point. Cults are very particular about behavior. They are isolationist by nature. They follow a very strict set of beliefs and rituals that must be upheld, or you will be shunned. Breaking them can also result in harsh punishment.
This one I can understand. The Astrals are very strict on rules and behaviors. Breaking them can result in death. Once again, you have to look at this in the right context. Astrals aren’t human. Both characters from the show and Reed himself have explained this. They cannot be held to human standards when they aren’t human. They have to have these rules, because one mess up isn’t just an oops situation. It could level worlds, kill entire universes. Lunar permanently disabled Earth, and has accidentally hurt others before with it. His punishment was completely fair considering what was at stake. I’m not agreeing with how they handled his training by any means, but you have to remember what was at risk.
There are other characteristics that just have nothing to do with the Astrals. The zodiac lore humans came up with pretty obviously aren’t real in TSAMS universe, they don’t have any “sacred text” to follow. They are enforcing cosmic rules to keep the balance of nature, not one set person. They work as a group, no single member has more power than the other. There is no abuse or exploitation of members because they aren’t a religion.
You want to call something a cult? Just look at our Dark Star group. Most are over here praising Cetus as some great higher being. They do everything in his name. The only reasons others are allowed to stay is because they’re spreading the DSP, and even then they’re aren’t really considered members so much as underlings. There are levels to their group. The higher you are, the closer you’re considered to Cetus. Anything else, they just kill. It’s about performance, not genuine belief. (There are cases like Rez where there is belief and then they just become deadly, because they believe everyone not in their group truly deserves their fate.) That is a cult. That is a religion built on false pretenses.
Context is key. Yes, Lunar wasn’t really treated with the best respect. There were things the Astrals could have done differently. Thing is, you cannot hold a non-human being to human standards. Plus, the last time they allowed someone to be an Astral, it backfired on them to the extreme (Cetus). When you have that much power, you have to enforce boundaries for yourself so you don’t accidentally kill a world. Lunar wasn’t blameless. He put himself in this situation the moment he even considered using DSP. The Astrals are not the only ones to blame for Lunar’s current predicament. If anything, the DS group are the ones to blame, not the Astrals. Cults will do that. They will exploit your weaknesses to draw you in and then keep you there. The only reason Rez wanted Lunar to join them was because Lunar had power Rez could use for himself. They dug at Lunar’s fear of uselessness and desperation for control of his life. Lunar is a victim, just not of the Astrals.
Cults are a real thing, they aren’t just a tool used in fiction. Real people are affected by them. Please stop throwing things like that around carelessly when you don’t know the true definition. It takes away from their true weight. Victims of cults are told they’re over exaggerating and telling lies. Turning real world problems into simple fictional tropes have real effects on real victims.
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midnight1nk · 15 hours ago
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So, this week's episode...
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[spoilers below cut]
y'know, i've taken the time to calm down from what happened minutes ago and this might be the distraction i need. hey, the Karen and Swag dynamic is back (for real this time) and i got myself some instant ramen :)
(the following is my life reaction:)
hey luke, oh that's right the murder drones merch ofc
ah yes, just innocent child imagination. very nice :)
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dude, it's good to see Karen and her kids again
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THEY BROUGHT IT BACK LET'S GOOOOOO
and the corporation is at it again. OMG seriously leave Karen alone bruh
well, ig she didn't technically finish the job of killing Marty (nope i'm still not over that btw)
well we at least know what Karen has them under in her contacts, "Hitman inc"
YES YES YESSSSSSSS THE SMG4 KIDS ARE BACK BABYYYYYY
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i have been WAITING for this to happen, i can check this off the bucket list
can they be friends PLEASE?????
oh hang on i gotta pull a Pitch Meeting (TM) here, give me a second...
Writer!Ink: "..And Frankie said that Beeg4 claimed the playground right before they did." Producer!Ink: "Wow, it's going to be hard to go against Beeg. I mean, this is the kid known to start fights with other kids to get what he wants, like that one time with the ice cream." Writer!Ink: "Actually, it's going to be super easy. Barely an inconvenience." Producer!Ink: "Oh, really?" Writer!Ink: "Yeah, because Zach is just going to poke Beeg with a stick and that should pretty much do it."
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Producer!Ink: "If only we could do that irl... but wait, if they're in their imaginary world, could the stick be a stand-in for a sword or weapon in general? I mean, it was the same stick they used to execute that guy." Writer!Ink: "Well, sir, we're already pushing boundaries on what YouTube is allowing Glitch Productions to do. We're already doing the Knights of Guinevere and, with Dana Terrace and TOH team onboard, there's not enough in the budget to show a kid getting stabbed even though it's pretend." Producer!Ink: "Oh yeah, YouTube will definitely going to kick our ass for that. We got away with it last time with Terrence." Writer!Ink: "Also, death is sometimes not real." Producer!Ink: "...What?"
...let's just move on
sad moment for Beeg for sure, but I just like how he rolls around like that
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Swag, my dude, no....
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that was cute for Swag to call Beeg little buddy
EGGDOG NOOO (well, they are kids, they probably didn't realize how much it's affecting Beeg, even if it's pretend)
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SWAG FLASHBACK? i did not see that coming
also these grown-ass men clowning on a kid, bruh how about you mind your damn business
this really sweet though and very on brand for Swag to go against a bunch of kids
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*holding out for a hero shrek 2 version mp3 plays in bg*
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yep, everyone in SMG4 has trauma 😀👍
"OMG IT'S SPIDER-MAN" *look at the camera* how did I get in this show? am i cory this whole time?
guess who's back from that call?
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Swag, you're so dead. RIP already to you dude
(also weird how in the same week, the fandom found out that Kevin was going to be in a boxing tournament, huh...)
that R roll though, hold onnnnn
i really do love the switch between their game of pretend and irl
using a HIGHLY EXPERIMENTAL GOVERNMENT DEVICE on CHILDREN in a PLAYGROUND....
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huh *sweats nervously* this isn't new, very on-brand for Swag to do, but... oh god they read my episode concepts /silly
honestly that's a good question Karen, finally someone says it
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SWAG
This is giving "The Incredibles" vibes and i'm somehow here for that, hell yeah
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PFFT HAHAHA YEAH KAREN FUCK THIS GET THEIR ASS
well Swag you did dare them to "stomp out" your spell
OH BEEG HE'S JUST A BABY 😭
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YES YES THIS IS WHAT I WANT YESSSS
WAITER WAITER I WOULD LIKE SOME MORE 💳💥💳💥💳💥💳💥
*LE GASP* WE CAN HAVE SMG4 CREW MINI WITH ALL THE KIDS
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...huh *to self, don't think about goop!4 don't think about goop!4 don't think about goop!4*
i'm going to point at whoever wrote this scene intentionally. you, yes YOU, if i'm thinking exactly what you are putting down, touché
OH SHIT GET THE KIDS KAREN
F in the chat for Swag o7 (ik he's not dead)
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WOAH WOAH WOAH HOLD UP NONONONONO TEAM YOU CAN'T JUST DROP THAT ON US! ON ME!
oh fuck dude, that just slapped me across the face. "Reckless and chaotic", huh? WHO THE HELL IS THE KIDS' BIO FATHER? For all we know, this guy might be dead. divorce is an option, sure, but the way Swag's sacrifice caused a lot of destruction...
the implications, guys... i can't believe this...
ANYWAY Beeg4's little hops 💙 like father, like son
andddd Swag's not dead, i knew it. and in the sky just like Old Man who's also not dead btw :)
Congrats to choripandia for your art being featured in the credit 🎉 love the art, dude
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.・-: ✧ :--: ✧ :-・.
omg... what an episode! This has been fantastic, honestly!!! Everything from the plot to the animation, all of it was SOOOO GOOD. It's crazy and wacky and I love it! It featured side characters the whole time, love those kinds of changes! and we got character backstories which WOAH that was a nice surprise :D
AND AND i get a dose of the Mini Crew? HELL YEAH
this has been phenomenal and I truly think this might lead to something. Aside from the imagery the Team likes to tease me and goop!4 theory with, this could lead to an arc, likely on Karen. A non-Mr.Puzzles arc, I'm all for it.
(and y'know me I would've called it the most non-Puzzles Puzzles arc potential of all times, that doesn't seem that it's linked to Puzzles in any way but it could be brought back bc character development. after all, Karen is linked to Marty, Puzzle Park, and the corporation and Swag to episodes related to IGBP. but for our sakes, let's not have Puzzles this time, it'll be a very creative challenge for the Team)
If there's no arc, that is totally fine! I am more than happy to just have more episodes like this without it being in an arc. not necessarily non-plot relevant bc of the corporation and Karen's mystery husband. it's still insane that the Team dropped that in for us and Swag's backstory like that. Amazing job, truly.
Now I know some people might've been confused about Mario being in the thumbnail and not in the episode. I get it really. According to Ben, he didn't see the episode itself until after its release and this thumbnail was what the Team sent him to do. It's crazy ik, but do understand that they're working on a tight schedule.
Take it from me: I work as a major editor for a publishing group (that i'm not going to specify) and we have to release a new thing every two weeks. It's not of "one team works on this and then passes it on to the next" like a factory production line. All teams are working at the same time and have to deliver at the same time, regardless of the amount they were given in the first place. And there are times when something's missing, we have to improvise (but still maintain good quality) just so we could meet the deadline. Even if we have good communication with each other.
Obviously for the SMG4 Team, they have a lot of things going on in their lives, other projects to work on, timezones to get through, and yet they still have the moment for this show. Perhaps when Ben was sent the request, they planned to have Mario in the episode but the writers (Aaron, Paul, and Wiz) decided to write him out. Who knows? Just imagine doing a thumbnail and then the group chat tells you to make a different one quickly before they release it. Plus, his computer is holding on by a thread from all the rendering, poor Ben
i know how that feels, man 😔 there goes my program crashing
For what it's worth, it's okay, the episode was still great. Thanks as always, Team. Anyway guys, that's all I have to say for now, really enjoyed nice little distraction. And remember: numbers go first!
I'll see you all next time!!! 💙
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wisteriahyacinth · 1 day ago
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I'd like to think that if I was in the PJO universe, I'd be friends with Luke, Jason, and Leo.
But if I am being real with myself. I'd probably never talk to them ever, get super intimidated, and probably never make actual friends with any of the main characters. Except for like.. Silena.. I think I'd be friends with her. She just seems like the most friendly out of all the characters.
Think about it. Percy when he first went to camp he was distraugt over losing Sally and all that jazz. Then when he comes back he's like super popular and then he gets betrayed by Luke. WHERE IN THAT TIME FRAME AM I SUPPOSED TO MAKE FRIENDS WITH HIM? I'D FEEL GUILTY BECAUSE HE'S ALWAYS GOING THROUGH SOMETHING. Don't even get me started on the other books. Then when we skip to HOO, he's literally missing and has no memories. HOW AM I SUPPOSED TO MAKE FRIENDS WITH HIM?? THEN THERE'S ANOTHER WORLD ENDING QUEST.
Next, let's head to Luke. 1. He's already pretty broody, and I don't know if I'd have the social skills to approach someone like that. There IS a chance I could bond with him over the whole parents thing but ehh? It truly seems like the only true friends he had were Annabeth and Thalia. So making friends with him seems super hard.
Then Jason. My favourite character. Not ONLY was he treated like a prince in waiting at Camp Jupiter. He was probably really cold and stiff and I don't do well with people who don't seem to like me. Or even worse, I over analyze Jason's demeanor and feel guilty for wanting to talk to him and be friends with him because he already has so much on his plate! Then of course the whole prophecy happens and then he goes to CHB and then he like.. BARELY TALKS TO ANYONE!! HOW AM I SUPPOSED TO BE FRIENDS WITH THESE PEOPLE??? If i was a Roman, maybe I'd be an acquaintance at best, but that literally means nothing because duh, everybody knew him. Like.. i feel like I'd try too hard and make him think that I only wanna be friends with him because of his status. When I just suck at communication!!!
Leo.. Leo might be someone I could be friends with. But AGAIN. He'd probably intimidate me and stuff.
Annabeth to me in the books, always came off as really.. cold?? I dunno how to describe it, but similar to Luke, she came off as not being the most friendly person. And as a person who SUCKS at making friends, I'd probably overthink that she's annoyed with me then start avoiding her.
Frank and Hazel? Okay.. maybe I'd be friends with them. I feel like I'd totally vibe with them. They seem very.. not intimidating and understanding??
Then Piper.. I also don't know! I think what would happen if I was in the books would be that I'm trying to become friends with Jason, Leo, and Piper. And then when Jason is very stoic and cold, I'd stop talking to him. But Piper could very well get possessive and not want to talk to me??
Then there's Thalia. We barely see anything of her in camp. So being friends with her would probably only happen if you were a hunter. Meaning there is no chance I'd even get close to her at all. And also, I feel like I'd get intimidated by her.
Reyna. She's just like Jason. HOW AM I SUPPOSED TO BE FRIENDS WITH SOMEONE WHO HAS SO MANY RESPONSIBILITIES??? LIKE.. I'D FEEL BAAAD!! Also, I don't know if she'd like me.
In summary. As much as I LOVE these characters, I feel like the only one's I'd be friends with in real life would be Leo (maybe), Silena, Hazel, and Frank.
I really wanna make a 2nd post going more in depth, but i know no one will care so what's the point yk?
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shipper4everships · 2 days ago
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BuckTommy Fluffebruary: Day 7
~Love notes/letters~
- Private Kinard, you've got a letter!Tommy barely has time to look up before catching the envelope the sergeant tosses at him.
He's sure it's from his mother, but the sender's address is completely different.
Evan? Tommy exhales in surprise. His heart starts beating faster as he opens the small envelope.
His departure had been rushed and awkward. He had to drop the news about the army on his boyfriend suddenly and unexpectedly. They had only been dating for a few months, and Tommy had just begun to hope that something valuable and real was starting to grow in his life… But circumstances turned out in such a way that he had to leave for service.
Evan had promised to wait, but Tommy didn’t have high hopes. Too many people had left him before.
Tommy’s fingers trembled as he opened the envelope. He was afraid of what he might read in this letter, when suddenly...
"Hey, your dog wakes me up in the morning by licking my palms, and it tickles so much! You know how much I hate being tickled! How do I stop him from doing that?!"
Buck really had taken his dog, Tookie, just as he had promised. Warmth quickly spread through Tommy’s chest.
He wrote Evan a letter in return, and about a week later, he received another one:
"I made a whole pot of our favorite mushroom pasta but forgot you weren’t here, so I had to eat it for almost a week. Can you imagine? It sucked! The only good thing about it was that it reminded me of you."
Tommy's service dragged on, but waiting for the next letter helped brighten his monotonous days.
"I got into the fire academy, can you believe it? Just like we dreamed… I hope that when you come back, you’ll be able to join me."
"I bought a cologne just like yours, and when I really can’t sleep, I spray it on my pillows and blankets and pretend you’re here… I wish you’d come back already."
"Did you know that Tookie always whines sadly when I rewatch Love Actually? By the way, it’s impossible to watch without you. I guess when you watch it alone, the whole vibe disappears… I want to watch it with you again."
"I checked my calendar - 121 days left! Yes, I have my own calendar where I mark the days until your service ends. I’ll show it to you when you’re back… By the way, what should I cook for your welcome-back party?"
"We’ll need to update your wardrobe when you return because… well, the hoodies you left behind… they’re worn out. I wore them nonstop for these two years… You’re not mad at me, right?"
"Let me know your discharge date as soon as the order comes through. I’ll take a few days off and come get you… I know I just started at the fire station - so what? I’ve waited too long. I can’t be without you any longer."
Tommy received Evan’s last letter just before his discharge.
He stepped out of the barracks gates and saw a figure rushing toward him.
Tommy hugged Evan as tightly as if the world would collapse if he didn’t. And without Evan, his world really would have collapsed.
This impossible man had promised to wait for him - and here he was, in his arms, after two long years.
For Evan’s last letter, Tommy decided to reply in person.
"Evan, I love you too."
@bucktommyfluffebruary 💓💓💓 I love this prompt so much! Hope you liked it too~
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waltwhitmansbeard · 2 days ago
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why are you paying for a service that you don't enjoy? beacon has not been around long enough for there to be any meaningful change in quality or content from what came before it, so if you're paying for it now and you don't like what they're doing, then you almost certainly didn't like it before you started paying for it.
at no point did i say that viewers didn't have the right to criticize critical role. critical role is art, and all art is subject to criticism. that being said, having been in the fandom for quite a while, i have seen quite a lot of criticism that is, in my opinion, unfair and unrealistic, and i think it's important to call that out when it happens.
there is a difference between finding entertainment and demanding entertainment. i have spoken before about the fact that i, personally, wasn't super entertained by the aeor arc of c2. it wasn't bad, i didn't hate it, when i do my rewatch of c2 i certainly won't be skipping it. but my personal tastes made me more interested by the political and piratical plots of that campaign and not so much the wizard ruin one. that's okay. that's my preference. but i know when i sit down to watch critical role every week what i'm signing up for. i'm signing up to watch SOMEONE ELSE'S D&D CAMPAIGN. it was not created or played with my interests in mind. when i dm for my group, it is my responsibility to keep my players' interests and needs in mind. it is NOT matt mercer's responsibility to keep my interests and needs in mind, nor yours, nor anyone's, unless they're sitting at his table. cr does not work like, for example, dimension 20. dimension 20 was ALWAYS an entertainment show first, and therefore the entertainment of its viewing audience has always been a primary concern. that is very much not true of critical role. critical role was a group of friends' home game first, and we were invited in to watch. do i think matt considers the entertainment of the home audience when he plans? absolutely! do i think the players consider that entertainment when they make their choices at the table? absolutely! but i do not think they do or should make those considerations first. this is what makes critical role different than other actual plays d&d shows (at least the big ones; i cannot comment on shows other than cr, d20, naddpod, and dungeons & daddies). we are watching a home game that, yes, has a high production value, but is still a home game nonetheless.
how you invest your time and money is your business, and if you feel like either was wasted by this finale or by c3 in general, you are entitled to feel that way. i encourage you think about your expectations, though, and whether it was reasonable to expect this particular medium to meet them in the first place.
it is not condescending, dismissive, or belittling to suggest that some of the real-life criticisms of cr's narrative storytelling style that i have witnessed with my own two eyes in my time in this community are unwarranted and unfair, for reasons i have stated here and elsewhere on my blog. you certainly don't have to agree with me—i clearly do not agree with you—but you're not being insulted if someone challenges your opinions.
generally speaking, if you got to the end of c3 and are this disappointed with how things shook out, i think you might just...not like critical role. and that's okay! i know it sucks to spend a lot of time with a piece of media only to realize you don't actually like what that media is—this happened to me with dungeons & daddies, which i didn't realize that i didn't really like until i was well into season three. but again, i don't think the core of what cr is and how they tell their stories has changed that drastically between c1 and c3, so i do believe that people who pay for beacon are getting exactly what they thought they were paying for: a group of friends sitting around a table playing d&d and telling an expansive, complicated story that spans in-world decades. if you didn't like that story, that's fine, but you did get a story nonetheless.
i know some people are going to be upset by how much time vox machina and the mighty nein took up during this finale, so i want to say a couple of things
these campaigns have always been and will always be for the entertainment and enjoyment of matt and his players, first and foremost. their good time has always been and will always been more important than that of the audience, which has been invited in to watch something that existed before we even knew about it. we are of course entitled to our opinions about what we watch, but it's important to remember that those opinions will never, ever matter as much as those of the people around the table.
it is an unspeakable feat of storytelling, collaboration, creativity, and friendship for these people to have done what they just did. over ten years (well over, including the time they played pre-stream) of building a narrative that spanned decades and continents and planes and celestials bodies, of making decisions and seeing their consequences out to the fullest, of bringing to life characters that felt more genuine and real than anything one can find on the silver screen—this is the kind of expansive storytelling that marvel thought it was doing with the mcu. to be able to tell a story so powerful that it cannot reasonably contained within the confines of distinct d&d campaigns is a staggering accomplishment, and we're all lucky to bear witness to it.
it is no one else's fault if you only watched c3, or weren't caught up on c1/2 when you watched the finale, or if you didn't like c1/2 but did like c3. again, you're entitled to your opinions and to how you spend your time, but this story did not begin in jrusar, so it is unreasonable to expect it to end there.
no one, including you, benefits by being salty that these people were having fun. no one, including you, is made better by your dissatisfaction with how these people chose together to tell this story. i have read countless books and watched countless tv shows and films in my life, and none of the stories therein have been told exactly the way i would have told them, and that's what i love so much about being human. if i'd been at that table, of course i would have made different decisions, and of course you would have too. but we got to see these decisions, and these consequences, and the ephemeralness of that is so beautiful i could cry.
as i have i said eight billion times before, and will probably have to say eight billion times again, critical role is not a tv show. critical role is not a novel. critical role does not have a writer's room or a five-year plan. (well, matt might, but not in the moment.) critical role is a story that happens in the moment, a story built on matt's careful planning and the players' in-the-moment decisions and, of course, the rolls of the dice. if you are holding this kind of story to the narrative standards of something crafted for the sole purpose of entertaining an audience, you are always, always going to be disappointed.
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musical-chick-13 · 5 months ago
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Look, I am the LAST person to say that we should All Avoid Sex or shame people for having it or uphold it as some Mystical Special Sacred Thing That Changes You On An Atomic Level Forever, but y'all have got to stop a) acting like sex is the only way for anyone to truly have fun or "experience being human" or whatever, b) acting like having a Super Active Sex Life At All Times is a cornerstone of personal emotional maturity, and c) acting like sex is a literal need you are entitled to that you will die without, a la food/water/shelter/medical care.
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