#actually I'm not sure how old the player envisions her character to be but the art she did looks young and he acts pretty youthful
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Wonder when the others will figure out that Zhalien is slowly becoming particularly attached to/protective of the only party member who's found out about her son (words let slip when she was dying) because she, consciously or not, sees him as a surrogate child as well as the only person in her current life who knows her secret
He's also the only human, like her husband and half of her son's heritage, but there isn't much of a similarity between "pale, blond, small and average-height" and "Middle-Eastern, got tall genes from both sides and large genes from one" so I doubt that's too big a factor
#actually I'm not sure how old the player envisions her character to be but the art she did looks young and he acts pretty youthful#maybe I should ask if there's an opportune moment#(Zhalien's son is in his early twenties if he's still alive somewhere)
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David Gaider on Twitter: "Going through my old DAI files and came across the original plan for a playable post-credits Epilogue... which, due to time constraints, eventually got down-scaled to the post-credits cutscene you saw on release. A lot of the meat here was, I believe, resurrected for Trespasser." [source] "At the time, I was pushing hard for an actual denouement - as opposed to always ending the story so abruptly after the climax. Considering how few players ever get that far, I suppose I can see the argument that it's not exactly a great place to focus resources. I did like where the cutscene ended up, mind you. A nice, Marvel-esque stinger that hinted at story to come. Took the sting out of having yet another story plan go awry... which is simply par for the course for game dev. Writing can always imagine more than we can produce. ;) And in case anyone wonders: no actual work was done on that playable section prior to the cut. You can imagine it being this fully-fleshed out, glorious thing, if you like... but it could just as easily have been half-baked and terrible. The team was fully stretched as it was." [source, two, three]
Some further info from follow-up tweets -
User: "It's a bummer, though I understand the logic. A proper end to cap off the experience can make or break your enjoyment of the full game though, imo" DG: "That was indeed my argument. There's a point where we have to draw the line and finish the story, however, and I'm afraid the original plan was... mmm a mite too big. This was far from the only cut."
User: "WAIT. Am I reading this right… Solas drains Flemeth and then COMMANDS the Well of Sorrows drinker to kill Flemeth?" DG: "I think it was Flemeth who commanded it. I'd have to look through the whole document. It's complicated. Part of why it was eventually cut, probably."
User: "Hold on. We were to kill Flemeth on Flemeth’s command to, possibly, prevent Solas from taking everything? Was passing whatever energy she did to the Eluvian her way of preparing for survival ?" DG: "I don't think it was going to be explained any more than it was in the cutscene you got, tbh."
User: "My WoS Lavellan is SCREAMING rn god please help her in the next game" DG: "Keep in mind that none of this *actually* happened. ;)"
User: "Interesting to see this was envisioned as having adversarial encounters between Solas & Flemeth with the well-drinker being ping-pawned between them. I noticed the Inquisitor lurking off-camera in that cutscene and wondered if they were originally meant to be part of it." DG: "Heh. I'm pretty sure the Inquisitor being placed there in the actual cutscene's level was because a player had to be present *somewhere*. Might be wrong, though." John Epler: "the way the cinematics worked, if you had them firing too far from the player character the engine would try to optimize and cutscenes would start jittering" DG: "Yeah, I thought it was something like that! Thanks, John."
User: "Does this have any link to the fact that there are dialogue audios of Morrigan reacting to solas “absorbing” Mythal in the game files?" DG: "Possibly? I finished writing the epilogue, so it's possible some of it got recorded prior to the cut."
User: "So Morrigan would've finally gotten to kill Flemeth herself, and nobody had to turn into a dragon this time? Also, this clears up what even happened to Flemeth at the end. She's definitely dead. Presumably, the spirit or essence of Mythal and possibly Urthemiel are inside Solas?" User 2: "does it? it can be theorized that flemeth commands the inquisitor/morrigan to kill her so solas wouldn't be able to take all her essence. regardless, in the ending we did get it's not entirely clear what happened. but i doubt she's truly gone. she cheated death before." DG: "And remember that what this stuff points at never actually happened. Whatever becomes of Flemeth in the future is up to the current writing team, and is based only on the cutscene you saw."
Summerfall Studios: "Our creative director davidgaider shares some insight into how Dragon Age: Inquisition's epilogue evolved over production" DG: "You want "evolved over production"? *cracks knuckles* Lemme tell you how we cut Corypheus attacking Skyhold. Now *that's* evolution."
#dragon age#bioware#solas#video games#long post#longpost#morrigan#queen of my heart#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#tags for the mention of what happens in the future
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