#Zenos is limited to certain classes?
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Unlimited Clutter Works!
(It split into three parts, got too wordy)
It took me this long to realise that Fangydengue is standing behind Zenos. The scene was totally asking for an Unlimited Blade Works.
Its just interesting that the weapons featured are for Gladiator /Paladin, Samurai, Lancer / Dragoon, Marauder / Warrior and the one suspicious looking Bluespirit Gunblade. Unless that is Bluespirit Blade.
(edit - The blue crystal weapons is Bluespirit series not Exarchic. My bad)
I mean sure you can beat someone to death with a scepter or a rod or globe, or a heavy enough Grimoire, but the magic based skills that come with. He can't access them. He can't tap the WoL's full skill range, only the physical side, unless maybe Samurai and Reaper but he's new to reaping at the moment. No rabid Carbuncle, no attack Fairy. Jobstones? Can he even use jobstones?
I see he can use his reaper skills but he has not touch on her Bard or Gunbreaker skills. Does he not have the ability/access to use them in such short time?
I'm reminded of the one comic(might be from Surfacage or Cor) where he poked his nose into WoL mental space only to have Ardbert or Fray slam shut the door on him. Oh wait its on Saku's twitter
My POV on that was he poked his head into a window into WoL's head space. Maybe touch enough of her aether. But Ardbert and Fray carrying Tiny Midgardsomr were inching away out of sight behind said window as Zenos looks around. They are the ones preventing easy access to her core skills. He only gets what comes with the body
*edit - More to do with his inability to effectively use aether?
Bonus points if he can't touch her Bard skills(the songs and anything needing the right emotions) for he does not understand emotions and Gunbreaker's theme to protect is a foreign heathen Hrothgar concept to him. That there be jobs that totally not suit him. Conjurer / White Mage, Dancer. Dark Knight(?).
Great Swords. Dark Knight too emotionally challenged for him? Is this why he prefer Samurai? Blade be the extension of oneself. Axes(hah ha admit it, you is a beast too) and probably lances(he's his own dragon).
No Affinity, no bows, chakrams, wands, rods, books, Globes and cards (never got into Ishgard), Nouliths(or Sharlayan) . Does it boils down to compatibly, even for him. What about Monk then? No challenging the Sabin, Prince of Punch. Afraid he'll suplex you?
On this point, he's strong and fast enough to cause a lot damage, some skills are magitek enhanced damage.
So... no dancing Zenos...
Dammed you Zenos. Don't you dare steal this song. This is not your song. This is not related to you both. Don't you dare touch my 80s music!
#No Zenos love on the battle field did not bloom for you#Naught but a rabid beast who had developed a taste for man’s blood#Cleaning up Emet's mess#Is Yandere this?#Who a beast now?#Zenos is limited to certain classes?#Garlean and weapons#who's the hunter who's the game#FFXIV#Can Zenos use jobstones?#Book 6 - Endwalker#Tracking Hylnyan#mythril foil hat
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Hunter's Character Arc: A Hopeful Narrative
Wrote this for the 2-year anniversary of Separate Tides, especially since we now have the boi's full story arc too. This meta could come to life after I re-read the one I wrote about enmeshment (link).
You also get my geeking out about cinematography and visuals this round, instead of the mental health angle that I usually come in from. What I found is this: while some fans feel that the writing put him through too much, the frame composition of every Hunter scene - no matter how dark and horrifying the scene is - wants to paint him as an empowered survivor, and root for him, getting us viewers to be on his side in a way that is never really overt.
The way he is framed within the 'camera', evolves as his story arc evolves throughout the show: from being so high-ranking that only Belos appeared to be superior to him, to actively participating in society as an equal, to not only learn from others and be loved by others but also impart knowledge and love to the world.
Bringing his scenes to life wasn't just about Zeno Robinson's voice acting, along with how animators draw his expressions and poses; the camera also has to be placed in certain ways to add to the emotional weight of his scenes (even if in a subtle manner). These all add up in less obvious ways, to get specific emotional responses from us in the audience.
What I remember from the cinematography classes when I studied animation (honestly the only areas I didn't suck in were the preproduction and film analysis modules, everything else was bleh) are some general rules:
1. Shots with characters that are further away with a wider angle, are often to establish the setting (location and mood). Shots that are closer to the characters are more personal, of course.
2. Both low angle shots and high angle shots provide us with info about power/hierarchy, control and vulnerability in characters. Low angle shots may empower a hero, making them look more heroic if they're roughly facing the camera, but could make them appear vulnerable if their back is to the camera. High angle shots usually depower a character, making them feel small and feeble.
3. Shots with a height that is at eye level with the character(s), allow us to connect more directly with a character.
4. These rules can be creatively bent at times, in shows and movies. And you'd also have to factor in where and which characters are placed within the shots, e.g. their back is facing the camera, vs. us seeing them in full front-view. - An extra, not-so-important note: There's the rule of thirds, a rough guide for the screen's composition during important moments, to be more aesthetically pleasing to the human eye (which isn't an area of focus in this particular analysis).
There are so many screenshots I could've fit into this post! But there's the 30 pics limit and I've chosen the best ones I could think of.
Diving in...
It's stating the obvious, but the camera gets closer to Hunter as we get to know him more. When we start out, his presence feels distant, ominous and impersonal, like he's a smaller cog in a massive machine, just someone that Belos has sent out to do his bidding:
But the sense of his personhood, its importance, and his desire to fight for it, is felt more and more by us as time passes.
A really strong contrast would be this comparison:
Not quite knowing who this kid is (camera is far away and impersonal), vs. being terrified out of our wits as he appears helpless while possessed, because we're personally so invested in his wellbeing by that point. He has become a literal puppet, 100% physically coerced to do what Belos wants, in a more violent way than Belos previously coercing him to perform his Golden Guard duties using emotional manipulation.
After he was unmasked in Hunting Palismen, we connect with him and his vulnerabilities, since we can see through the armor (both literally and metaphorically) that he has to put up to survive as long as he did in the Emperor's Coven, prior to his decision to run away. We journey alongside him through the good and the bad.
Things become a bit less obvious when we get to low angles vs. high angle shots, plus the eye level shots.
Low Angle Shots:
Before being unmasked, he appears to be an intimidating antagonist who is not to be trifled with (though Luz manages to hold her own against him) and we feel that Luz is vulnerable to being possibly hurt by him:
but once he has met Luz and his mask comes off...
He is framed less and less as an antagonist, and lives out what he truly wants to live out, heroically braving many challenges and triggers to genuinely help others.
This even happens when things are really going south for him, when it appears that he has no way out:
To me, it feels like we are with him, at his level, as the storytelling aims to respect everything that he goes through. All thanks to the camera height, that can go as far as lowering itself all the way to the floor with him.
High Angle Shots:
An incredible difference would be between him watching Luz from the shadows below, even having power over Salty, telling the audience that he has control:
and fast forwarding to Luz offering him her hand during one of the pivotal moments in Hollow Mind:
I suppose this one shot is the one of very few that depower Hunter, and here, his old faith in Belos's reign is being dismantled. But whenever this is the case, it's from the vantage point of a kind-hearted character who will offer him help and never hurt him.
What stands out is, any high angle shots of Hunter do not ever show him being all alone with Belos. The closest to that would perhaps be these:
But I'd point out that in the Hollow Mind screenshot, Hunter and Luz in the present are watching from a distance: this moment is a step towards his empowerment because he reaches that awareness and clarity that Belos has been lying to him. In the For the Future shot, it's the impact of Belos's abuse - the trauma sustained - staring Hunter in the face, not Belos himself. And while Hunter is all alone in the shot, he isn't completely consumed by anguish, having a support network that's obviously offscreen but nonetheless there with him.
The only shots where he is dangerously alone with Belos would be from moments like this:
But he hadn't been unmasked yet, and we weren't even so sure back then about details such as his age, true motives and true intentions. And...any high angle that involves Belos never seems to be used to depower him.
The crew took consideration to respect the portrayal of this kid's experiences of trauma, and his development.
When Luz and Willow look down at him, he may be temporarily rendered powerless, but we can already trust that they won't treat him poorly:
Eye Level Shots:
These seem to be used for moments of uncertainty, keeping us on edge. We may wonder for a moment, where Hunter's loyalties lie, or wonder if he will survive a horrible situation:
But the eye level shot is also for us to connect as directly as we can with him.
This important frame from Hunting Palismen seems like a pretty unique Hunter shot in his entire arc. I haven't come across any other shot composition like this which involves him, though I could be wrong. He's standing between a taller scout (and the scout is actually lower in rank than him, yet Hunter can't produce the proof that he's their high-up superior) and Luz who is shorter than him. We may start to sense that he may be less powerful than we initially thought, and there are further confirmations of this in the subsequent scenes. This shot is not quite eye level, yet not a stark low angle shot.
With regards to the unhealthy vs. healthy mentorship he receives in the show, somehow we're told through the frame composition that wanting to be guided towards the right cause is very important for him, something he is emotionally invested in.
My ultimate takeaway from this is: the writers never want to convey that he is beyond hope and saving. There seem to be far more low angle and eye level shots of him when he is both masked and unmasked, yet different meanings are communicated: control while masked (furthering Belos's cause to wield power in the Isles) vs. empowerment when unmasked (Hunter's own personal agency).
There are a few lovely subversions of what we normally expect from low angle and high angle shots:
An empowering moment where Hunter is part of something that is healthy for him, instead of high angle shots that are normally depowering for whichever character is in focus.
This low angle shot achieves two things, I think: not only to highlight how terrifying Belos is, but also that Hunter isn't alone and has Flapjack and Gus to help him (especially since Gus could disarm him with powerful Illusion magic just before Belos charged at Hunter). No matter how you slice it, Hunter isn't dangerously isolated and isn't rendered helpless here, despite being very terrified. This nicely presents an equal chance on both sides of winning this fight (before The Collector is freed from their prison), and keeps us on edge.
And only today did I notice a pattern from significant frames in all the S3 specials:
Being on his knees. Look at dat body language!! But the camera never stares him down in a condescending, insensitive and detached fashion: it's once again a low-ish angle that meets him at eye level. Which goes to show how much connection matters to this kid, even in the form of us viewers connecting with him.
To wrap this up... When it comes to him feeling like he's part of something larger, we feel so different looking at these last two shots:
Belonging only to Belos, being owned, dangerously isolated but not completely silenced, reduced to someone whom Belos refers to as "this one", being a breakable "thing"...but later on: finding personal autonomy, his own voice, the things and people that he as an individual loves and wants to nurture and protect, not being above or below anyone in society.
To think that this gentle, empathetic kid's story started and ended at drastically different points.
#yet another spontaneous meta!! that's what this kid does to me#toh hunter#the owl house#toh analysis#golden guard#owl house cinematography#loz writes a meta
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How would you describe utushamas relationships with the scions (or any major characters like zenos)
Oh that’s a fun question! Here are my short and sweet answers. Spoilers for everything, of course!
Minfilia - I take his relationship with her at face value as what is given in game! He appreciated her and her support during his early days as an adventurer because the consistency and kindness was really valuable to him during ARR when he was feeling extremely out of place, disoriented, and slightly paranoid. But his relationship with her wasn’t very deep, something he comes to regret when he later hears of Ryne’s dilemmas, because he didn’t know her well enough to understand what either she or Ryne might’ve really wanted.
Alphinaud - Another relationship that doesn’t deviate that greatly from what was given in game. He did think of him as a bit of a know-it-all kid in ARR but the problem is that he was also that way to Inanna when they were younger so he didn’t mind. To be honest, I think Utushama feels more strongly and has a more complicated opinion of his parents than Alphinaud himself.
Alisaie - Same as Alphinaud, their relationship isn’t all that complicated or different from what’s presented in game. He’s very fond of her because she reminds him a lot of Inanna. He respects her as a red mage because it’s one of the few magic-based classes that he’s not very good with (he has trouble with limiting his aether to himself as a source because he started with the styles of whm / blm). Once again, his opinion of her parents are more complicated than how he feels about her. The twins are his little buddies and accidentally foils to himself and Inanna.
Y’shtola - They are deceptively close friends. During ARR, Utushama came to her often because he had trouble finding resources and reading at a certain level in general (he was “homeschooled”) and Y’shtola immediately identified the things he was looking for to be related to black magic (very illegal). And being the sort of person she is, she immediately wanted in on whatever he was up to. Their studies together lead to Utushama’s success in black magic and her reclassification into her unique Sorceress job later on. When Urianger apologized to Utushama for “deceiving” him by withholding information regarding to the Exarch’s plans in Shadowbringers, he was actually more betrayed by Y’shtola than Urianger, because he had overheard them talking about the light aether that was overtaking him and had trusted her to tell him if she thought something was really that concerning. She is likely the first to understand his actual character rather than what he presents, based on the sort of things he is interested and his reasoning for said interest. You wouldn’t be able to tell that they were friends at first glance, because they talk to each other in a way that appears curt and disinterested, but is actually filled with their own meaning.
Thancred - They had an amicable relationship in ARR, wherein Thancred was his usual flirty self and Utushama was flattered by the attention (but by then knew better than to get carried away). The incident with Lahabrea unfortunately made Utushama very wary of him in a way where he knew it hadn’t been Thancred’s fault, but he also couldn’t help his reaction. They never really talked about this and he came off as kind of judgmental, so Thancred was always under the assumption that Utushama disliked him. Come Shadowbringers, their relationship implodes for a variety of reasons. He has many difficult feelings with regards to Ryne and Minfilia, Utushama had made him feel as though Lahabrea’s possession of his body had been a matter of weakness, and Utushama himself had been rather blasé about Minfilia’s death. These resentments pile and overflow when he appears and creates circumstances that result in the need for the Oracle’s power, although Thancred knows it is not logically his fault. They reconcile by the end of Shadowbringers, especially after Utushama experiences the horrors of having one’s body used for a means of destruction. Thancred now has an infinite pass to poke fun at him.
Urianger - Another relationship that is pretty much what is given in canon. Utushama went to Urianger as well when he was learning black magic, but Urianger simply didn’t think very hard about the sort of things Utushama was asking for, gave him exactly what he could offer, and moved on while Y’shtola was nosy enough that they fostered a good relationship as a result. Despite his holier-than-thou attitude regarding lying and deception, he is never really mad at Urianger for “deceiving” everyone because it often appears to be for a greater good.
Lyse / Yda - Same as canon. Though this is more of my fault than his; I don’t think very much about her because I didn’t consider her writing in Stormblood to be very interesting. There are some interesting overlaps but any spark I had for exploring what kind of relationship they might have had quickly died so my brain turned off.
Papalymo - Same as canon. And this is because I often forget Papalymo was even a Scion. Sorry.
Estinien - They are like two guys sitting silently on a porch drinking beers for two hours. They have a lot of interesting similarities (vengeance as a destructive motivator, draconic natures, their respective complicated relationships with Aymeric, etc) but they hardly actually talk about it. Estinien comes off to me as someone who you can only be friends with if you are persistent and Utushama has a lot on his plate so he doesn’t interact much with him outside of official duties. Estinien doesn’t take it personally and Utushama isn’t purposefully avoiding him so it’s all very neutral. The two times they really have time together is the Heavensward road trip and the Endwalker Thavnair Boy’s Trip, so Estinien has a very clear view of Utushama’s “before” and “after”, so he recognizes that he’s gotten worse but beyond giving him the ominous warning about the importance of improving as a person, he doesn’t interfere greatly. Despite the fact that they don’t interact deeply, they have a strangely significant understanding of one another.
G’raha - Ok this one was a mess I can’t even lie. Very long story short, they had something quite nice while G’raha was the Exarch but Utushama couldn’t overcome the hurdle of having seen the Exarch “die” and therefore couldn’t accept G’raha to be the same person as the Exarch. Alongside that, Utushama behaved as if whatever relationship they had on the First didn’t exist on the Source. All of this was obviously very hurtful to G’raha and it contributed greatly to his identity issues. After one too many disappointments, G’raha eventually became disillusioned with him and fell out of love. However, he still regards him positively as a fellow Scion and is comfortable calling for Utushama’s aid because he decided to move on and enjoy his life outside of the Warrior of Light. It’s honestly better for them both if they weren’t a thing. I will say though, I do enjoy my running joke that any time G’raha is mentioned in MSQ, Utushama thinks he’s mad at him.
Zenos - Ok you can’t get mad at me because you asked for this guy specifically. They are doing this social-role themed nightmare dance about righteousness and violence and gender and heroism. Zenos fixates on Utushama for what he identifies as a natural talent for destruction (something Utushama is deeply unhappy about having), sees in him a penchant for cruelty and rage (something he has been trying very hard to suppress), and is immediately able to look past his phony prince act (a skill he finds deeply unsettling). Zenos keeps trying to cultivate this in him during Stormblood for the purpose of having his grand perfect battle, and the attention on him is something Utushama is both furious and freaked out by. Later in Endwalker, Zenos is doing his thing of constantly chasing the WoL down, but Utushama is so disinterested in what he wants that the tables finally turn and Zenos is the one who is left constantly confused and upset. He is desperate for Utushama’s attention and Utushama, while mostly ignoring him because Endwalker is happening, quietly and coldly revels in his ability to disorient the man who tortured him so badly during Stormblood. They’re essentially constantly going back and forth hitting each other with sticks and power playing by demoralizing / condescending each other until Utushama finally accepts that he might actually be somewhat of a bad person and they throw each other off the edge of the universe.
#ask#anonymous#ffxiv#here are my short and sweet answers (posts the Iliad)#there’s a lot of characters so I tried to be concise </3#I get indulgent with my wol relationships but what can I say I love to play toys#thank u for indulging me further :D
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i adore and value fanfiction enormously, but i do wish we could strike a balance in our discussions of it between [μέν] sneering at it and [δέ] claiming there are no downsides whatsoever to having it comprise the entirety of one’s reading (ey says, as someone whose reading it has lately comprised the vast majority of)?
like, there’s that post that’s all, ‘classic literature is inherently difficult to read unless you have the vocabulary and pop culture knowledge of an 18th century nobleman’ (which i’ve done my best to avoid engaging with, because while i think the post’s validation of pleasure as the primary driver of reading is net good, its anti-intellectualism drives me batty), but anyway i saw a longer, more nuanced iteration of that thread and it got me thinking: one downside of an exclusive, or at any rate chauvinist, focus on fanfic, it seems to me, is the risk of forgetting how to acquaint oneself with new universes through immersion, and how to derive stimulation (rather than discomfort) from the suspended uncertainty that is part and parcel of immersive learning...
like, a subsequent post in that same thread observes: ‘when you read Classic Literature™ in [the] context of academia? We’d always get at least a week-long crash-course on the relevant historical context, social tensions, religious understandings, pop-science misconceptions, common literary tropes — And we’d get handed a selection of short stories and poems from other contemporary authors for a sense of the General Cultural Vibe — THEN we would finally read the book.’ which like. fine! but what was the crash course for those short stories and poems? (zeno’s paradox as applied to background reading, anyone?) you always have to start somewhere, and at the start you aren’t going to have context for it, and you’ll feel a little as though you’re groping around in the dark and probably stumbling a little—that’s normal. that’s how it feels to start something new.
it’s like showing up in a language class the first day and not understanding half of what the teacher says to you. imagine if the discourse around language learning was ‘it’s perfectly fine if you’d rather use your precious free time and limited energy to engage with a language that’s Relevant To You instead’—like, of course it would be fine in a certain sense; but equally of course a stubborn universal adherence to that attitude, and in particular the decision to go around vocally patting yourself on the back about it instead of just, you know, quietly engaging with your own language, would be (rightly) seen as weirdly insular and anti-intellectual of you!
anyway i love fanfic and it’s honestly most of what i read these days but like. it doesn’t exercise certain parts of my reading brain that do, actually, feel good and serve me well to exercise, and like. not everyone can exercise! i’m very bad about exercising lately! but it’s good and healthy and rewarding to move your body a little if you can, and the same is true of your reading brain, and i wish the culture on here weren’t so firmly divided into the two weirdly binary camps of (1) ‘sneering at fanfic’ or (2) ‘denying that anything whatsoever could be missing from yr reading practice if fanfic is all you’re reading.’
#i wrote this post in about two minutes and i'm not deluding myself it's well-crafted#but#bookblogging#fannish things#i read SO much Classic Literature I Didn't Have Context For as a wee K and like. it's the same way you learn abt the contemporary world#you experience a bunch of things you don't understand and yr brain starts to work out how to slot them into the framework it builds for them
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5 male characters I love
So I got tagged by @antirococoreaction to name 5 male characters I love, and as always I asked myself the immortal question : do I pick characters I love as characters, as in, characters I love for how interesting they are, or do I pick characters I love as people ? And for once, I decided to go with the narrowest of the two, the second one, for two reasons.
First, because there’s this latent belief in media that bad is more interesting than good, leading to the pernicious trope that characters who are “good people” are boring. That’s patently false : just as it’s difficult to be a good person, and I think we should highlight characters who demonstrate that.
Second, because there’s this tendency, in tumblr culture, from which I am not at all exempt, to avoid giving focus to masculinity in a positive manner, because mainstream media would do that already. But you could argue that mainstream media is much more focused on toxic masculinity and masculinity as a “default” than on exploring masculinity in its richness and uniqueness. So I want to do that too : to highlight characters whose masculinity is a inherent and essential part of who they are and why I love them. Let’s roll.
Dionysus/Umar from The Wicked+The Divine (Kieron Gillen & Jamie McKelvie)
He is such a good person. That’s what you think the first time you meet him, and that’s what you’ll continue to think, even as the comic goes on and adds nuance upon nuance on every character. The god of wine and parties reincarnated as a young man with rave/hivemind and ecstasy-like powers. And also a kind friend, a sensitive listener, someone who is keenly aware of the limits of what you can do for other people yet will give all he has so people can have at least that, be it one good night amidst sorrow and depression, or a shoulder to cry on. Dio is good to a fault, as in, his goodness is arguably his flaw. He gives himself so completely, to everyone, that it endangers his own sanity, and make other people’s selfishness and entitlement come out. He is a perfect illustration of why putting yourself first is not just a flaw when done in excess, it is at its core a survival skill : if you do not put barriers between you and the others, you will crumble. Dio is a study in true altruism that not many stories have the courage to make. He is also canonically asexual, and strongly implied to be biromantic, although that’s almost incidental in Wicdiv, in which almost every single character is lgbtqia+ and treated with respect. Seriously, read Wicdiv guys.
Kurama from Yu Yu Hakusho (Yoshihiro Togashi)
YYH is one of the most insidious yet brilliant deconstructions of the shoûnen tropes out there. While some of its material, while groundbreaking at the time (starting with a fleshed-out, sympathetic gay character coming with a critique of japanese homophobia), has aged with the strides made in matters of representation, its commentary on masculinity and especially how it’s usually handled in the typical shoûnen holds up extremely well in my opinion. And one of its centers is Kurama. Created to be a riff on the classic “bishounen” character (to the point that one of the running gags of the manga is Kurama getting increasingly annoyed with the attitude of female side characters around him), Kurama is my favourite kind of good person, the one who is deeply aware that he is capable of horrible things. He is the rare character who begins the story at the tail end of his redemption arc, having already decided to change ; his arc in the manga is about trying to figure out what that means. And the manga does not pull punches with him : he has to reckon with what he’s done, to try and navigate his new moral compass in a world that’s just waiting to use it against him. And it gets... cruel. Kurama is a perfect example of how quickly and often certain traits can toe the line between making you a terrible person or a good one. Everytime he fights, Kurama has to make the choice to do good, over and over. And it’s not easy. It’s not supposed to be easy. And if YYH has one message, it’s that everyone who tells you otherwise is lying.
Father Marcus Keane (Ben Daniels) from The Exorcist series
Memory functions best by association, so reading @antirococoreaction‘s list immediately got me thinking about The Exorcist and Father Marcus. Just like Cardinal Gutierrez, he is both a man of faith and a mlm. And while his orientation is not the focus of the show, it’s present, layered and realistic in all of it - credit to openly gay actor Ben Daniels who portrays him. It’s especially present in his relationship with the other lead, portrayed by Alfonso Herrera as a young, charismatic priest whom the Church sees as a political pawn, whom I could also have chosen for this list. Just like I could have chosen John Cho as the single foster father of adopted “problem” children who has to cope with the death of his wife. See, what’s extraordinary about The Exorcist series is exactly what I was talking about in the intro : whatever masculinity means, it doesn’t take it for granted. Which is why the second season manages to have three male leads that are all incredible characters, incredibly good people, while vastly different from one another. Marcus is probably the most “morally grey” of the three, but in what that term sholuld mean rather than what mainstream media tends to make of it. Marcus in an unquestionably good person in a world where doing good often means making excrutiating choices. Marcus is someone devastated by these choices, who has to try and find hope again, guided in part by the young Father Tomas. While Marcus roughly fits the “jadded brooding lead” archetype, but in every detail of his character and portrayal he is imbued by a depth that’s rare in the horror genre. I will never forgive Fox for cancelling this gem of a series right as both the plot and the main characters were coming at a turning point. My advice if you want to watch it : don’t read anything, just go in blind.
Jean-Baptiste Adamsberg from the Adamsberg novels (Fred Vargas)
Adamsberg is a cop. I know that’s a dealbreaker for some people, and I respect that. But his profession seems almost incidental to the character. Adamsberg shouldn’t be a cop, Adamsberg is that guy you see in the street who stops all of the sudden, fascinated by something, and it drives you crazy that you don’t see what. Adamsberg is a dreamer, he feels things rather that he knows them, and yet somehow is always right in the end. He’s like a magician. He’s not always kind. He can be violent. He’s not always clever. In fact, sometimes he acts downright stupid. Yet there is always this kindness, this intelligence around him, about the way people are and the way people should be. When I was a kid, the Adamsberg series was the first I read in which, hearing another man using a degrading language to talk about women, the main character immediately shut him down. As I grew up, I came to think of Adamsberg as the way women wished men were, though they weren’t. In reality, there is a lot in Adamsberg that’s exactly how men are, both good and bad. He’s a character who shouldn’t feel real yet does in the strange, poetic world created by Fred Vargas for what is one of the strangest crime series I’ve ever read. If the Doctor was the protagonist of a crime series, they would be Adamsberg. Growing up afab, Adamsberg was one of the few male protagonists I didn’t feel actively disrespected by as I was reading. The first four books of the series, The Chalk Circle Man, Seeking whom he may devour, Have mercy on us all and Wash this blood clean from my hand, are absolute classics I heartily recommend. It’s some of the smartest, weirdest crime novels out there.
Zeno Ligre from The Abyss (Marguerite Yourcenar)
I... God, what do you even say about what may well be your favourite character in all of literature, in what may well be your favourite book ? I fell in love in Zeno when I was fifteen, fell as hard as you could for someone who didn’t exist. Zeno starts the story as a young adult and ends it as an old man. You follow his entire life, from his childhood as the bastard child in a rich belgian family in the 16th Century, to becoming a respected yet feared and misunderstood alchemist, all through the turmoil of religious and political wars and plagues. Zeno is the best representation of what it was truly like to be a man ahead of his time in a time of intolerance and obscurantism. As an isolated high schooler who felt like I had nothing in common with my peers, you can imagine how I could relate. The Abyss is a strange, dense book which I probably read too soon, but which absolutely enthralled me to the point that I refused to even open another book weeks after finishing it because I simply couldn’t bear the thought not to be still reading The Abyss. It made History and Philosophy realer than any of my classes. And front and center of it is Zeno, Zeno you see grow and age, with whom you discover and fear, who utterly captures you with how grand a man can truly be, how extraordinary life itself, from beginning to end, is. Zeno is a man trying to shine a light on the world, trying to live by the precepts of philosophers, and once again is faced by what being a good man means, and whether it even matters to be one in a world such as the Middle Ages. I don’t know what to say except read it, and you’ll see why I’m at such a loss for words. Oh, and you might cry a lot. I know I did, not necessarily because it was sad, but simply because it was over, and I couldn’t read it for the first time again.
Here you have it. Wow, that was way too long.
And of course there’s almost no one left for me to tag, because we’re like 15 people talking in a circle.
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ZOS’ short stories 50
Title: The Irrelevancy of Time (Various)
What’s this? I’ve made 50 short stories? What a shocker!
————————————————————
*On the outskirts of Midgar*
Cloud (fighting against three enemies): This won’t take long. *Checks his time, and it says 11:50 am*
*Cloud kills the enemies with Meteorain*
Cloud (sheathing his blade): Heh. See? Told ya it wouldn’t take lo- *Check his time, and it says 12:00 pm, much to his surprise* Wait, what the hell?
*At Neo Arcadia*
Zero: Alright, this mission should take oughta take five minutes to finish. Depending on how much security there is... *Checks a big clock, and it says 10:00 pm*
Ciel: Good luck, Zero!
*Zero, slowly but surely, tears his way through the hoard of enemies, and kills the boss of said area he’s in*
Zero: Oy...that took much longer than it needed to.
Ciel: What are you talking about, Zero? That was quick!
Zero (confused): Huh? *Checks the big clock, and it says 10:01, much to his shock* What in the world...?
*In the skies, Zizou is looking down upon the planet*
Zizou (crossing her arms): Hmph. It seems there’s another war going on down there. I better resolve this, but this won’t take long~. *Looks at a clock tower, and it says 10:00 am*
*Some time later...*
Zizou (back in the skies): Hagh...it took longer than I thought, but- *Looks at the tower, and it says 11:00 am, much to her bafflement* Huh?!? I was down there much longer than that!
*At Beacon Academy, Zero, Zizou, and Cloud are in a room together*
Cloud (towards Glynda): Thanks for letting us borrow a room here. I promise it won’t take long.
*Glynda nods, then leaves the room*
Zizou: Alright...so, it would seem that the three of us went through the same situation.
Zero: Time being irrelevant?
Cloud: Time being an illusion?
Zizou: Correct. Time seems to function in the most confusing ways.
*Goku teleports into the room with Joker, aka Ren Amamiya, holding his shoulder, via Instant Transmission*
Goku (cheerfully): You bet it does!
Cloud (shocked, falls off his seat): MOTHERF- *Thud!*
*Zizou fires a blast at Goku from being jumpscared, but this doesn’t pierce him*
*Zero leaps off his chair and backs away, readying his weapon*
Zero (realization): ...Huh? Oh, wait...it’s just you...
Zizou (calming down): Hm? Oh...it’s Goku. And Joker.
Cloud (getting up): Agh...don’t scare us like that.
Ren (helping Cloud up): Sorry, it’s just that Goku overheard you three talking about time being incredibly irrelevant.
Goku: Time doesn’t seem to matter in my world!
Zizou: How so?
Goku: Well...
*Flash cut! to a couple of flashbacks*
Frieza: Namek will explode in five minutes, stupid monkey!
*Eight episodes pass*
*Flash cut!*
Piccolo: The fused being summoned from the fusion dance should last for about thirty minutes.
*Six episodes pass*
*Flash cut!*
Zeno: The Tournament of Power’s time limit is forty-eight minutes! Good luck!
*Thirty-four episodes pass*
*Flash cut! back to Beacon*
Goku (chuckling): It’s almost as if time itself doesn’t exist!
Zero (weirded out): That’s...weird.
Cloud: What about you, Ren? What’s time like in Mementos, or hanging out with your friends?
Ren: Well, Cloud...
*Flash cut! to a couple more flashbacks*
Ren: Alright, team. We’re going to have a longer afternoon than usual in Mementos. Hope you’re prepared.
Makoto (nodding): Roger. *Checks the time, and it says 3:00 pm*
*In Mementos, the Morgana Bus is just driving around in Mementos*
Yusuke: ...How long have we been down here?
Haru: We must be down here at least until midnight.
Ryuji: For real?!
Makoto: Wrong. *Shows off the time, and it says 4:00 pm*
Ryuji (confused): What the fu-
*Flash cut! to another scenario in Mementos*
Ren: Alright, for this trip through Mementos, it shouldn’t take long.
Ann: I hope so... *Checks the time, and it says 3:00 pm*
*After a short trip in Mementos, the group exit*
Morgana: See? It didn’t take that long.
Futaba: Are you sure about that? *Shows off the time, and it says 8:00 pm*
Ryuji (even MORE confused): WHAT THE FU-
*Flash cut! back to Beacon*
Cloud (shaking his head): I feel like time would only be relevant in certain situations, such as the Smash Tournaments.
*Ren nods*
Glynda (entering the room): Are you three- *Sees Ren and Goku in the room* What in the world?
Cloud: Sorry, longer discussion than usual. Besides, they’re friends with us.
Glynda (sternly, but nods): ...Noted.
*The groups exits the room, then come across Ruby and Jaune*
Ruby (stretching): AGH! Class took WAY too longer than it should!
Jaune (healing himself): An hour and a half...
Cloud (internally): An hour and a half...? *Speaks up, turns to Glynda* When did these two enter their class?
Glynda: At the same time as I allowed you and your friends to use this room.
Cloud (eyes widened): ...And...how long were we in there?
Glynda: Five minutes.
*Cloud, Zizou, Zero, Ren, Goku, Jaune, AND Ruby all look to each other weirdly, look in the room, look back at the hallway Jaune and Ruby came from in MASS confusion*
Zizou (baffled): What...
Zero (baffled): ...the...
Cloud (baffled): ...fuck?
Glynda (squinting at the trio): Language!
Cloud: Sorry...
Jaune (internally, shocked): An hour and a half back there...
Ruby (internally, also shocked): Five minutes in there... *Looks at the room Cloud and friends exited from*
Goku: Are we secretly in the Room of Spirit and Time?!
Ren: I thought that room was called the Hyperbolic Time Chamber.
Goku: It has various names...speaking of which, I wonder if it’s been repaired already...?
*Meanwhile, on Kami’s Dende’s Lookout...*
Vegeta (in the room, with bloodshot eyes): What is time to the Saiyan Prince such as myself?!? *Eyes twitches* Does five minutes out there mean five hours elsewhere?!? Does an entire day out there mean a whole decade somewhere else?!? No, wait, I DON’T F*** CARE!!!
Mr. Popo (checking on Vegeta): ...Are you done yet?
*Vegeta screams as loud as possible due to the concept of time being completely confusing to him, and in his rage, he blows up the Hyperbolic Time Chamber/Room of Spirit and Time AGAIN*
Goku (shrugging): Mmm, I’m sure it’s fine! *Looks around, and he’s all alone* Huh?!? Hey! Where did everybody go? *Uses Instant Transmission, and teleports to where Cloud and Ruby is*
Cloud (startled): Ah! Oh, it’s you again. You took longer in there pondering about what was going on in your world.
Goku: Really? How long was I still in there?
Ruby: Three hours.
*Goku raises an eyebrow hearing this, COMPLETELY baffled that he was in there for that long*
ZOS (shrugging): Ain’t time a mindfucker?
#zos short stories#zero#cloud strife#zizou olympia#son goku#ren amamiya#joker#ruby rose#jaune arc#glynda goodwitch#vegeta#mega man zero#The Legend of Dark Witch#final fantasy vii#dragon ball z#persona 5#rwby#makoto niijima#ryuji sakamoto#ciel
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Stormblood thoughts
There’s current 1,064 players in queue.
I tweeted doing tthis earlier so I figured I’d write it while i wait to log in. I figured it’d be nice to give one coherent summary of my thoughts i guess, because i feel like talking to friends makes us kind of piecemeal our opinions together and are something imprecise or vague about what specifically we enjoyed or not, so organizing my thoughts on the game so far might be nice.
First, i guess, aesthetic. I think it did great, i think it made zones that are interesting, easily navigated and most of all coherent. So many of Heavensward zones just had this slight incoherence to them that doesn’t make sense to me, as a natural or even semi-seamless part of a broader geographical area. Obviously the limitations of the game make it such that we only see a small part of these regions, but stormblood managed to make it feel like the zones captured a part of a broader picture that feels natural intertwined with the areas that aren’t shown as well as its neighboring regions. It takes care to be mindful of its geography, the paths and routes feel detailed enough to be realistic, but not so mcuh that they’re a chore to navigate. It deos a better job than heavensward in encouraging you to explore the regions, but it also has lots of areas to explore with nothing significant there. Little nooks and crannies with a suprising amount of detail put into them, but nothing of actual substance. EAch zone feels different and captures its feeling very well, so overall i love the experience it has, but not w/o some issue.
The new gear provided is a mixed bag. The new gear introduced is all gorgeous and detailed in subtle simple ways that doesn’t make it feel overly wrought or cluttered for the most part. The recycled models are unique ones that I enjoy seeing again, but some were used too much or without sufficient changes to the model or the class it was on. I think the 67 dungeon is the worst offender of this, bc it is slight recolors of doman gear without any departures from the blue gear models or associated classes. The first dungeon being dyeable, the i270 and i300 green weapons being the same model, as well as several grey gear repeated from HW grey gear is also a bit bland. That some of the high end glamor gear is also now gatherer/crafter gear feels weird, but not being able to glamor that unto combat gear changes that. Most of this is outweighed by the new gear looking absolutely gorgeous, but it feel like lost potential in some ways.
Second, i guess should be plot. I’ll do things I liked, then disliked, then things i’m optimistic and looking forward to.
I’ll begin by saying I loved the plot as a whole. It delivered more than i was expecting in being this exciting journey to the east kind of quest. It managed to tie this kind of fantasy theme with something more earthly by having the back drop being a campaign to liberate nations long occupied, and it managed to do it in a way that was reasonably well nuanced. I wasn’t expecting much in terms of how it talked about ideas like occupation, and liberty, and rule, and cooperation with one’s occupiers, but I think it mostly managed to delivery in these regards. I think the dialogue was mostly really good at a mix of banter and serious deliveries, and I think it did good at using both ends of conversation to give characterization to people in the quests as well as your own character. Its overall quality made me realize the chaff that heavensward still had, despite that itself being a great improvement over ARR. For the most part, it had likeable protagonists who showed human flaws, villains who played specific roles as villains and served that ends well, and companions who grew and explored the same world and struggles as you did as a player character.
The things i didn’t like were mostly in a lack of conclusion, or willingness to come to certain conclusions and closure with the narrative and characterization given to the characters. Primarily, this is in characters like Yotsuyu and Zenos, but kinda sprinkled through out. The game is uncertain what it wants from these characters or what role they should play in the narrative, and sometimes feels like the ending is overly flattening or just a dramatic shift that weakens the impact of the personality cultivated over the course of the plot.
In Yotsuyu’s case, she’s presented as this self-determined and violent pragmatist who begins to be given a sympathetic background, that’s ignored for a dramatic one-dimensional ending (yes, i know i know). That it fails to give her opportunity to explore and understand her in a way that makes her and her collaboration with the empire more sympathetic is a huge short coming, and makes it feel wasted as a time to develop as a character.
Zenos is what i might see as a quinessential JRPG villain, with morbid and truly baseless, and irrational ideas of human violence and instinct, and in most cases this would just be boring, but his position and role makes this more interesting because of the power he commands and the influence he offers. How he manipulates and affects someone like Fordola and how he perceives his conflict with you is so out of touch with the reality of the rest of the narrative that it almost works because that divide is so clearly shown.... until the end, and you go to the menagerie, and he’s just... He monologues and becomes a dragon and you fight and none of what he did before make sense. His imperial position and rule and authority to command armies at his call are irrelevant, and his brutally primitive world view isn’t given a context except its own word. It becomes uninteresting to me, and never really gives a closure on why his view is wrong, only that in some ways he validates himself and dies.
In a similar vein, the game wants to make a parallel between Lyse and Fordola, as a characters who mirror each other, and all of the pieces are there, but the game doesn’t or isn’t interested in making something from it, but that may be somethin to be developed as more patches are released. But its also indicative as a whole where the game almost wants to say something or provide this kind of insight or even the vaguest of messages, and shirks away and fails to do so in any way, or with any substance. (This also brings up my disappointment in the Lakshmi detour, in that it is a regression in where the plot has gone with discussing the nature of primals and primal summoning, and the vaguest of messages that can be gleaned from the arc falls unto deaf ears of the main cast, and leaves a bad taste in my mouth, especially in the context of Lakshmi being a real hindu goddess that’s depicted with an all too similar appearance. Even with that issue aside, it fails to do anything interesting or substantive, even though every piece is supplied and presented within the game).
For all those grievances, this also means i have a lot that I want out of the game and that I think it has the potential to deliver on. The end of the quest begins to raise more and more questions on the nature of leadership, or rule and authority, and what it takes to provide these things. They’re situated there both at the beginning and the ending, and I think it has a lot of promise both for an overarching story and post-game , as well as exploration through side quests and so on.
I’m kinda running out of things to say that don’t feel like repetition, but thats that I guess. I could talk about mechanical things another time, but I wanted to put this down I guess. enjoy.
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10 Ideas That Other People Probably Had A Long Time Ago
1. Why does the ruling class construe personal responsibility as the exclusive province of the poor? What I mean is that people with very little are held to a high standard concerning how they spend or manage what little they have, while people with great wealth are not held to a proportionate standard. As the value of what you own approaches zero, your personal responsibility ought also to approach zero (since you have little over which to be responsible). Inversely, as the value of what you own approaches the gross national product, you ought to be held increasingly personally responsible for the well-being of that nation. How can conservatives blame poverty on the poor? The poor have little to mismanage, and therefore they (often) have little share of the blame for being in poverty. The wealthy, by contrast, own almost everything, which means that if they wished to eradicate poverty, they could do so without much effort. Shouldn't the wealthy, therefore, be blamed for the fact that poverty persists, according to the rubric of personal responsibility? The wealthy despise the poor for their poverty. But if the wealthy hate poverty, isn't it their personal responsibility to electively redistribute their own wealth to the poor and end it? The whole logic of trickle-down economics insists that if we give money to the rich, they'll give it to the poor. And yet, under trickle-down economics, the poor remained poor. Why weren't the wealthy blamed for failing their duty to make sure that money trickled down? If the wealthy would like the doctrine of personal responsibility to be morally consistent, they ought to back the concept of basic income. Because if you want the poor to be responsible, you must give them something to be responsible for. The wealthy have argued that they're the ones responsible for prosperity this whole time, and so it's time to hold them to task for it.
2. California has nearly the lowest elector-to-person ratio of any state in the country. This means that by living in California, your vote for president has less of an effect on the outcome of the election than if you lived anywhere else. If as few as a couple hundred thousand Californians' votes had been applied to the vote tallies of other states, Clinton would have won the election. People's votes in the national presidential election count differently based on which state they live in. Might this violate the Equal Protection Clause? Might the voters of California bring a class action case to the Supreme Court which could rule the Electoral College unconstitutional? I have no idea (since I'm clueless on Constitutional Law), but we need our best ideas on this one. (By the way, as best I can tell, Texas is the state currently most disenfranchised by the electoral college system; I don’t know why they’re not up in arms about it.)
3. We need to add a corollary to Wittgenstein. If a HuffPo reader could speak, a Breitbart reader wouldn't be able to understand her. And vice-versa.
4. If we accept my previous premise that every paradox results from a mistaken assumption (here), then paradoxes reveal sites where our language (and therefore our thought) inadequately perceives or models the world. Paradoxes do not really exist. They're just artifacts and signs of imperfect systems of language (and thought). As the material conditions of our life change in history, so also does our language (even if we don't invent new words, words take on new epistemic meanings and combine into new webs) and therefore the thoughts available to think. Consequently, as new material conditions force our language to grapple (imperfectly) with new epistemes, new paradoxes arise historically. I'm amazed that I'd never considered this before. Paradoxes don't just "exist." They emerge, historically, in response to new conditions. The Grandfather Paradox didn't exist (and couldn't exist) before we had a concept of time travel. Fenno's Paradox couldn't exist before good opinion polling. Oblers' Paradox didn't exist before we'd reached a certain level of development in astronomy. And then there are plenty of paradoxes of topology, set theory, thermodynamics, relativity, and quantum mechanics that are all fairly new historically. Even very old paradoxes, like Zeno's paradoxes or Sorites paradox, rely on a fairly advanced understanding of quantity and divisibility and couldn't have emerged all that much earlier than they did. What new paradoxes will this new century produce?
5. "Good taste" has little to do with intelligence or some natural facility for "discernment." Rather, "good taste" is generally a function of disposable time, income, interest, and effort. Therefore, "good taste" correlates (loosely, at least) with class. Because what really is "good taste"? People with "good taste" don't invent what they like off the tops of their heads. They invest the time to read catalogs, specialized websites, and taste-making magazines full of obscure recommendations; they invest the interest to listen and watch more omnivorously; they invest the energy to force themselves to appreciate more difficult work; and, of course, they invest the income to buy art, records, films, furniture, fashions through which to display their "good taste." By contrast, if someone does not have the time or the disposable income or the interest or the energy to pursue art for the sake of its long-term enrichment value (that is, difficult art), they'll simply listen to whatever's convenient on the dial and whatever they like without having to think about it too much. To judge someone for taking the path of least resistance when it comes to the art/media they enjoy is to (at least in some cases) judge them for their lack of time, money, or energy to invest in more difficult art, which is classist. (By the way, this even assumes that taste-makers gravitate toward more difficult art, which is not necessarily the case. Quite a lot of "good taste" is, from a perspective of several decades on, fairly arbitrary and myopic.)
6. Another note on taste: Hume believed in the subjectivism of taste but not absolute relativism -- that is, that bad taste is characterized by how personal and erratic ("capricious") of a judgment it is, whereas good taste is characterized by more stable judgments. And since good taste is more stable, that means that the taste of people with aesthetic education tends to converge as aesthetic education increases. But what does that mean? Isn't that just a form of groupthink? Take a look at music criticism or film criticism or art criticism, and you'll find that it's not a bunch of people laboring in isolation. The canons of music, art, film, and the rest are generated by consensus, through the work of thousands upon thousands of contributors, all pointing each other incrementally toward what they value. And that's why "good taste" cannot help but converge: it is constructed collaboratively, by many people continually reinforcing each other's taste. From the elit(e/i)st Pitchfork writer all the way down, none of us would have any idea what's "good" if we were not listening to all sorts of other outlets of taste informing us as to what we should think is "good." Thus, aesthetic education and the formation of "good taste" transpire through the same intersubjective process. And this is why "good taste" tends to converge, and why the points of divergence always fall within acceptable limits. (You know, in hindsight this should've been obvious a long time ago.)
7. I was dissecting one of Louis CK's most famous bits the other day -- "Everything is amazing and nobody's happy" -- when I ran across something I hadn't noticed before. He's talking about how entitled people act around technology, and how this entitlement leads them to exaggerate the slightest inconveniences. Here's a clip of him performing this bit on Conan (start around 4:50), where he says, "People come back from flights and they tell you their story, and it's like a horror story. They act like their flight was like a cattle car in the 40's in Germany. That's how bad they make it sound." Did you notice how casually and flippantly he included a reference to the holocaust in this joke? Now, lest I miscommunicate here, I know very well that Louis is not targeting the holocaust in this joke. The target of the joke is clear: people who blow minor inconveniences way out of proportion. He merely uses the holocaust to comically exaggerate the scope of the whining and expose it as ridiculous. Also, lest I miscommunicate, I think it's perfectly fine to use humor to address any subject. But again, look at what Louis did: he didn't make a joke about some aspect of the holocaust; he lackadaisically tossed a reference to the holocaust into the middle of a joke about something else, like it was nothing. Once upon a time you couldn't just mention the holocaust in a comic context without a damn good reason. Same thing goes for other shocking and tragic stuff, like childhood cancer, slavery, AIDS, rape, or blackface (for instance). But nowadays, it's acceptable and mainstream to casually mention such things in passing as a way to amplify some other aspect of a joke. I propose that we ought to be somewhat more concerned about this. On the one hand, it might be slowly wearing down our ability to take serious things seriously. But on the other hand, we need to recognize that our ability to be flippant about something horrible or tragic expresses a form of privilege. (Louis CK is, of course, far from the only comedian to do it. Many comedians do it, and many people who aren't comedians do it, too. I've done it.)
8. Every time there's another slavery movie, people come out of the woodwork online to gripe, "Oh god, this is ancient history. Won't black people just give it a REST?" And every time there's another holocaust movie, the same people say the same thing: "Oh god, this is ancient history. Won't the Jews just give it a REST?" It's time to flip the script on this. "Oh god, another History channel documentary on World War II? Won't white people ever get enough of how much they love Hitler???"
9a. Capitalists argue that competition leads to maximization of benefit. They argue that the best innovations, the best quality products, and the lowest prices result from competition. How plausible is this game-theory premise? Let's apply this logic to another game. In the game of Scrabble, what is the highest possible score for a single word? I don't know, but I assume that there's a 15-letter word that can bridge three triple word scores. How often has this word been played in a Scrabble game? Has it ever been played? Also, what is the highest possible total score of all plays in a given game? And how close have we ever come to such a score, even in games played by World Scrabble Championship players? Probably not all that close. Why is this? Because the rules of Scrabble are not designed to maximize score. They're designed to maximize one's own score while minimizing the other person's score. If you play Scrabble a lot, you probably pounce on double and triple word scores the moment they're in reach, just to prevent someone else from playing there, even if you can't play a particularly high-scoring word on them. And while you probably exchange your tiles on occasion, you probably don't do it multiple turns in a row, because doing so allows the other player an advantage. In Scrabble (and many many other games), actions to benefit oneself are always constrained by the necessity of actions to deny benefit to the other player(s). Hence, every game of Scrabble is seriously suboptimal, by design.
9b. But imagine if Scrabble could be played collaboratively-- not to win, but to maximize scores for all players. Even if the rules were not rewritten, we would play the game very differently. For one thing, we would show our tiles to each other. We would talk about upcoming plays. We would propose high-scoring plays and try to trade in tiles to get them. In fact, we'd trade in tiles SO frequently, that it would almost be as if we were just picking the tiles we wanted, face-up, out of the box. We would never block each others' plays. Instead, we would set up really good plays with multiple moves. We'd leave the Scrabble dictionary out and open, or we would openly use computer programs to show us better plays than we could think of ourselves (because it's very possible that the human mind, having little evolutionary training in maximizing common benefit, might not be very good at it). And at the end of the game, working collaboratively like this, not only would the total score be MUCH higher than the normal way of playing, individual scores would be markedly greater as well. Collaboration, not competition, would produce greater common benefit.
9c. I have to think that this information could be applicable to the world economy as well. Companies under capitalism do not work to maximize the utility and durability of products in the marketplace, but rather to minimize each others' profits while maximizing their own. Hence, oodles of inefficiency: companies trying to destroy the work of other companies, drive them out of business, products designed to break or to render other products obsolete, advertisements fighting against each other, research and development efforts needlessly duplicated, overproduction and overstocking of goods that must be thrown away, environmental ruination, etc. It's incredibly inefficient. (To pre-emptively address a counterargument: Are there even less efficient economies? Of course, history furnishes many examples of them. Likewise, there are many lower-scoring ways of putting tiles on a Scrabble board. Finding a worse way of doing something doesn't mean that you've found the best way.)
10. Most of the universe is empty space, but we're in a galaxy. Weird. Most of the matter in a galaxy is gas in stars, like hydrogen or helium, but we live on a planet on which like ninety of the heavier elements naturally occur. Weird. And on that planet, in the habitable zone of its star, we're living matter -- and what's more, the building blocks of life aren't even the most common elements. Weird. And not only are we alive, we're intelligent, conscious life. Weird. We're weird as hell, universe-wise. And some of us are saying that being gay or genderqueer or trans is weird? Lack of perspective.
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Phantasy Star Online 2
This article is about the 2012 video game. For Phantasy Star Online Ver. 2 and Episode II, see Phantasy Star Online.
Phantasy Star Online 2[8] is a free-to-play online action role-playing game in the Phantasy Star series developed and published by Sega. Created as a successor to Phantasy Star Online and Phantasy Star Universe, Phantasy Star Online 2 features gameplay elements and aesthetics reminiscent of previous Phantasy Star games while incorporating unique twists on the formula. The initial version was released for Windows in Japan in July 2012.[9][10]
A PlayStation Vita version was released in February 2013, while a PlayStation 4 version was released in April 2016. A spin-off/companion game, Phantasy Star Online 2es, was released for Android and iOS in 2014.[11][12] A Nintendo Switch cloud version, entitled Phantasy Star Online 2 Cloud was released in April 2018. At E3 2019, it was announced that the game would be releasing outside of Asia for the first time on the Xbox One and Microsoft Windows in early 2020.[3][13][14]
Contents
1 Gameplay
1.1 Characters
1.2 Interface
1.2.1 Gameplay
2 Plot
2.1 Setting
2.2 Story
2.2.1 EPISODE 1
2.2.2 EPISODE 2
2.2.3 EPISODE 3
2.2.4 EPISODE 4
2.2.5 EPISODE 5
2.2.6 EPISODE 6
3 Development
4 Release
4.1 Southeast Asia release
4.2 Western release
5 Anime adaptation
5.1 Phantasy Star Online 2 The Animation (2016)
6 Reception
7 References
8 External links
Gameplay[edit]
Characters[edit]
Upon starting the game, the player can select one of several servers, known as “Ships,” to play. Players create and customize their characters to be used in the game. The name, gender, race, character class, body and facial features are available for customization during the character creation process, and later, the player can acquire a number of accessories and aesthetic goods to further customize their characters. There are various races available to the players in the game, which include Human, Newman (bio-engineered humanoid elves), CAST (manmade androids), and Deuman (species that contains recessive Darker genes in them).
At the start of the game, players may select from one of nine starting classes, each with unique stat spreads and weapon specialties. Three more “Successor Classes” can also be unlocked when the player meets certain requirements. Classes can be changed at will in the game’s lobby; levels and statistics earned with a specific Class are independent of progress made with other Classes on the same character. Classes can also be customized with Skill Points earned from leveling up, which can be spent on a Skill Tree to learn Skills unique to the Class; Skill abilities can range from passive effects such as boosting stats to toggle abilities that power up your character temporarily. After a certain level, players can also assign a Subclass, a secondary Class that augments the player’s Main Class by granting access to most of its Skills, Photon Arts, and Techniques.
Interface[edit]
The user interface and controls are similar between the PC and the PS Vita. By default, players can play the PC version using a mouse and a keyboard, but may also play the game using an Xbox 360 Controller, which the game supports natively. The player’s Character ID, Health (HP) and Photon Points (PP) are displayed at the bottom left corner of the screen. At the bottom of the screen, the sub-palette may contain consumable items, class active skills, Techniques and Photon Blast skills. The mini-map is located at the top-right corner of the screen. When a target is acquired, the top-left corner of the screen displays the information and status of the target.[citation needed]
The chat log displays messages left by players and NPCs, as well as system messages. Chat commands can customize text in many ways, such as changing the colors of the text or using special speech bubbles and animations. The player can also create and display Symbol Arts, images made within the game out of various symbolic objects. Autowords can also be created for a character to react to certain events in battle automatically, such as dying or successfully completing a mission.[citation needed]
Gameplay[edit]
Gameplay in Phantasy Star Online 2 is action-oriented, and features a diverse selection of weapon types and playstyles for the player to choose from.[citation needed]
In combat, players engage enemies in real-time with various attacks; attacks can be chained for additional damage. In addition to standard attacks, combos can be augmented with powerful attacks called Photon Arts that use a resource called Photon Points (PP). Certain Classes have the ability to use Techniques, attacks similar to magic, that also use PP. PP is consumed whenever the player uses these attacks; the player cannot attack with Photon Arts or Techniques if they do not have sufficient PP, but PP naturally restores on its own or can be recovered manually by attacking enemies with standard attacks.
In some areas of the game, Photons can be generated by defeating enemies to fill up the Photon level in the environment. In return, Photon-sensitive effects (PSE) can provide bonuses to the players in that area. When one of these effects reaches the maximum level of 8, an event known as PSE Burst can occur where many enemies will rapidly spawn for a limited time. This can be further extended by causing a different PSE Burst to form a Cross Burst.[citation needed]
Upon reaching a certain level, each player will be granted a Mag, a small droid that hovers around the owner. Mags can be fed a variety of items in order to strengthen and eventually evolve them. In addition to enhancing the player’s stats, a mag will support the player with abilities such as healing or buffing under certain circumstances. Mags also enable the Photon Blast ability, in which the player and mag summon a Photon-based avatar for a brief time to attack enemies or support party members, depending on the type of mag. Photon Blasts can only be used after defeating a certain number of enemies and generating enough Photon energy to fill up its gauge.[citation needed]
Plot[edit]
Setting[edit]
The game’s story primarily focuses on the exploits of the space-faring organization known as Oracle, who uses Photons to traverse the universe and seek new planets for potential colonization while simultaneously suppressing the threat of the Falspawn, alien beings created by evil entities known as Dark Falz that only exist to destroy the universe. Oracle is split between a Mothership, housing the fleet’s central core, and a massive fleet of spaceships that contains all civilian entities and the fleet’s prime military and exploration department known as ARKS (Artificial Relicit to Keep Species).
Initially, ARKS is sent to investigate activity on three planets: Naverius, a planet whose ecosystem was primarily forest before much of the planet became locked in eternal winter, Lillipa, a desert planet inhabited by rabbit-like natives known as “Lillipans”, and Amduscia, a bifurcated planet with a volcanic core surrounded by a mass of floating islands inhabited by humanoid dragonfolk. Later story arcs feature the planet Wopal, an ocean planet, and Harukotan, a planet in the shape of a taijitu inhabited by two opposing races. In EPISODE 4, exploration expands to encompass a fictional counterpart of Earth located in an alternate dimension, and in EPISODE 5, an alternate dimension known as “Omega” located within a black hole becomes the focal point of the story.
Story[edit]
EPISODE 1[edit]
The story follows the player character, a graduating member of the ARKS Cadet program. During their graduation exercise on Naverius, the Cadets are attacked by the Falspawn, forcing ARKS veterans Zeno and Echo to arrive and rescue the player. Upon arriving on the ARKS Ship, the player encounters a woman named Xion, who grants the player a Matter Board, an artifact with the ability to alter fate. Using the Matter Board to return to the graduation exercise, the player rescues a girl named Matoi, who has apparent amnesia, and sends her to the ARKS Ship to recover.
During an expedition to Naverius’ Tundra area, the player obtains a fragment of a mysterious weapon named Clarissa, and is urged by Xion to find the remaining pieces hidden on Amduskia and Lillipa. Upon doing so, the player takes the pieces to master weaponsmith Jig, who agrees to repair the weapon, but during a Falspawn assault on Jig’s ship, Themis 128, the completed weapon is stolen by ARKS members Gettemhult and Melfonseana.
Zeno, Echo, and the player are accompanied by Council of Six members Casra and Maria to pursue the two rogue members to a shrine within Naverius’ Ruins area. Gettemhult gravely wounds Melfonseana and uses the Clarissa to break the seal on Dark Falz [Elder], a Dark Falz fought by ARKS 40 years in the past. After [Elder] possesses Gettemhult, the player and Echo escape with Melfonseana while Zeno, Casra, and Maria lure [Elder] away. Zeno is presumed dead after the incident. ARKS proceeds to wage war on [Elder] once more, and are successful in defeating him. During a post-battle scene, [Elder] meets other Dark Falzes: [Apprentice], [Gemini], and [Persona].
After the battle, the player discovers that a mysterious girl that they have repeatedly encountered over the course of the story is actually a famous pop idol named Quna who lives a double life as an assassin. Quna reveals to the player that she is chasing a dragon named Haddred, her childhood friend who was created by ARKS to be used as a living weapon but escaped from captivity. Quna and the player corner Haddred at Amduscia, where they ultimately decide to kill him as an act of mercy. Haddred shares parting words with Quna prior to his death.
EPISODE 2[edit]
The player and Xion are approached by Luther, the founder of ARKS and the last remaining Photoner, who desires to gain omniscience by absorbing Xion. Following a preliminary expedition to the planet Wopal, the player meets Xiao, a version of Xion from an alternate universe. Xiao bestows the power of time travel to the player and sends them back in time to rescue Zeno and ARKS operative Uruk to thwart Luther’s plans.
Xion reveals that she is the Mothership’s core and sends the player and Matoi to rescue her from Luther. During the expedition, Matoi is revealed to be the true wielder of the Clarissa. Luther successfully absorbs Xion and gains omniscience, but is defeated by the heroes. Luther’s anger over his defeat causes him to transform into Dark Falz [Luther] and take over the Mothership, but Xiao intervenes and summons his own Mothership, saving ARKS from imminent peril. Xion helps the heroes escape from [Luther], but perishes.
Xiao sends the player ten years into the past to meet Klariskrays II, a member of the Council of Six and Matoi’s former identity. Seeking to provoke Klariskrays II to further his schemes, Luther helps an older version of Dark Falz [Apprentice] attack an ARKS Ship. During the attack, Klariskrays II confronts [Apprentice], but is deterred by [Apprentice]’s powers. [Persona] comes to Klariskrays II’s aid but impales her shortly after, causing Klariskrays II to transform into a Dark Falz. The player intervenes and repels [Persona], who is revealed to be the player from an alternate timeline. The Clarissa partially purifies Klariskrays II, but Klariskrays II loses her memories and is sent ten years into the future as a result.
EPISODE 3[edit]
Xiao sends the player and Matoi to the planet Harukotan to stop the efforts of Dark Falz [Gemini], who are consuming planets for an unknown reason. [Gemini] reveals that the true purpose of the Dark Falzes is to revive the [Profound Darkness], a failed clone of Xion corrupted by the Photoners that had to be sealed away; the fight between the Photoners and the [Profound Darkness] caused the Photoners to lose their ability to use Photons, prompting them to create ARKS in their place.
After escaping a trap laid by [Gemini], the player and Matoi confront them in the Black Territory’s throne room at Harukotan and defeat them, but [Gemini] retaliates by attacking them with highly-concentrated F-Factor in a last ditch effort. The player attempts to sacrifice themselves to save Matoi, but Matoi, unwilling to see the player become the [Profound Darkness], absorbs the F-Factor, becoming the [Profound Darkness]. [Persona] appears and steals the Clarissa that was left behind.
[Persona] confronts the player and offers to join forces to kill Matoi, thereby destroying the [Profound Darkness] and saving the universe. The player agrees to help [Persona], and together they confront Matoi at the heart of Naverius’ Corrupted Area. [Persona] sacrifices itself to allow the player to kill Matoi, but Matoi’s death causes the player to transform into a new [Persona], creating a time loop.
Using the Matter Board, the player discovers a new fate, and declines the offer to help [Persona]. With the assistance of the Council of Six, the player seals Matoi’s power and defeats her in a bid to purify her. Matoi, unwilling to allow the [Profound Darkness] to be fully reborn, attempts to kill herself with a large amount of F-Factor. The player again attempts to sacrifice themselves for Matoi, but [Persona], inspired by the player’s ability to defy fate, uses the Clarissa to absorb the F-Factor from both the player and Matoi, causing them to become the [Profound Darkness] in Matoi’s place. ARKS successfully repels the [Profound Darkness], but Xiao warns that given the power of its host, it may return.
EPISODE 4[edit]
Four years after the events of EPISODE 3 and one year after the events of Phantasy Star Online 2 The Animation, the player is revived from stasis by the operator Xiera to accompany a new recruit named Hitsugi, a young boy, who is suspected to have ties to an internal invasion of fake ARKS members. During the mission, Hitsugi is attacked by a mysterious black mass; the player attempts to purify Hitsugi, but Hitsugi disappears prematurely. “Hitsugi” is revealed to be a high school girl from Earth playing the video game Phantasy Star Online 2, who finds a strange boy with her avatar’s appearance in her room after the fiasco. Hitsugi names the boy “Aru”.
The player is subsequently sent to investigate Earth. Through trans-dimensional video feeds, it is discovered that Earth uses a parallel mutation of Photons called Ether that is primarily used as a method of high-speed data transmission, but also resonates with the emotions and fears of the general public to create monsters called Phantoms. The company ESC-A, who created Phantasy Star Online 2, is actually a front for a mysterious organization of Ether-sensitives known as Mother Cluster. Opposing them are the Earth Guides, Ether-sensitives lead by Ardem S. Sacred who fight back against Mother Cluster’s Phantoms.
The player, Hitsugi, and Hitsugi’s brother Enga travel around the world to suppress Mother Cluster’s efforts. During an attack on Las Vegas, Hitsgui is killed; this triggers Aru’s Dark Falz powers to awaken, and he revives Hitsugi, who is captured and taken to Mother Cluster’s home base on the Moon. Enga and the player rescue Hitsugi, but discover that Hitsugi was a ploy to allow Mother Cluster to attack the ARKS Ship. The player and Hitsugi return to the ARKS Ship and fend off Mother Cluster, but Mother, the leader of Mother Cluster, absorbs Aru and escapes.
The heroes pursue Mother back to the Moon base, where she reveals that she is a failed Xion clone discarded by the Photoners and seeks vengeance against them. The heroes defeat Mother, causing her and Aru to separate, and she is redeemed by the heroes. However, Ardem appears and kills and absorbs Mother, revealing his true plan to usher in the next stage of humanity’s evolution with Ether. The heroes travel to Yggdrasil and confront Ardem, who banishes the player back to the Oracle dimension and strips the heroes of their Ether abilities. Back on the ARKS Ship, Aru is revealed to have a fragment of Mother’s consciousness remaining with him. Mother possesses Aru and returns to Earth with the player, restoring the heroes’ powers in the process, and they defeat Ardem with their combined power.
EPISODE 5[edit]
The player and Matoi are sent to destroy the [Profound Darkness] permanently by absorbing its host, [Persona]. During the attempt, the player utilizes Ether against the [Profound Darkness], prompting it to capture the player and transport them to an alternate dimension. After rescuing a young girl, the player returns to Oracle and is approached by Alma, the human host for the first Klariskrays, who informs them of a strange black hole containing an alternate dimension known as “Omega”. Alma uses her ability to stop time to send the player back to Omega.
In Omega, the player reunites with the girl, who introduces herself as Harriet. Omega has become overrun with a substance called Ephemera, which is discovered to be a form of the [Profound Darkness]’s corruption. The player, assumed to be the chosen one from an ancient prophecy, agrees to help Harriet free Omega from the power of Ephemera.
The player and Harriet travel across Omega, putting a stop to Ephemera-based schemes. In each of Omega’s four countries, the heroes encounter a host of a Dark Falz and defeat them, with the player absorbing the host’s consciousness and some of their powers. They are also repeatedly accosted by Elmir, who appears to be forcing the hosts to become Dark Falz. After all four Falzes are defeated, Elmir is revealed to be the successor of [Persona] and tricked the heroes into defeating the Falzes so their essences could be absorbed by Omega, revealed to be an incarnation of the [Profound Darkness]. Elmir kidnaps Harriet and intends to use her to destroy the outside dimensions, sealing her in a giant flower. Advancing to the flower’s interior, the player confronts and defeat Elmir once and for all. Harriet is saved and is deemed the new goddess of Omega.
After the black hole closes, the heroes are intercepted by Shiva, a Photoner imbued with the power of the [Profound Darkness] who used the black hole’s power to return to life. Shiva defeats the player and other powerful ARKS members in battle, but is interrupted by Harriet, who has been reincarnated in the form of a weapon. Shiva vows to return and escapes.
EPISODE 6[edit]
Shiva and her cohorts, Varuna and Mithra, begin their assault on ARKS’ forces, starting with an attack on Mothership Xiao. During the raid, Shiva successfully takes over the Mothership and gravely wounds Xiao, forcing ARKS to retreat. To save Xiao, the heroes travel to Amduskia, where Sarah merges a fragment of Xiao’s consciousness with the body of a dormant Xion clone named Kashina to grant Xiao a new body.
The player and Matoi are sent to Harukotan to thwart a Luminmech invasion and ally with Sukunahime to ensnare Shiva in a trap, but are tricked into fighting Mithra. Mithra is fatally wounded in battle and dies due to the trap, but Shiva regains the upper hand and defeats the heroes. Phaleg, a member of Mother Cluster, intervenes and rescues the heroes.
Phaleg and ARKS are alerted to a Luminmech attack on Earth, and the player returns to the Earth dimension to assist in the counterattack. The player travels across Tokyo, teaming up with allied forces on the planet as well as ARKS member Aika to repel the Photoners. Following the assault, Xiao reveals to the heroes a plan to use Omega to seal Shiva’s abilities on a universal scale.
Development[edit]
According to Sega COO Naoya Tsurumi, Phantasy Star Online 2 took over five years to develop. Sega “pulled out all the stops”, believing the game to be a crucial entry point into the growing free-to-play market on multiple devices. A cross-platform strategy involving PC, handhelds, and smartphones was made possible by the sharing of cloud data. Moreover, Tsurumi stated that the game would serve as a model for other intellectual properties as part of Sega’s broader strategy “to further develop the whole of Asia as a single market.”[15]
On February 5, 2011, at the Phantasy Star Portable 2 Infinity Nationwide Fan Thanks Festival 2011 in Japan, Sega announced that the alpha test for Phantasy Star Online 2 would begin in the summer. They stated “Entry into the test will not be open; instead, all participants will be selected by lottery. And your first chance at putting your name into the drawing will be by purchasing Phantasy Star Portable 2 Infinity.”[16] On February 7, Sega listed alternate ways for users to enter into the lottery on the PSO2 website.[17] On March 9, 2012, Sony announced that Phantasy Star Online 2 would also be released on the PS Vita. On March 26, it was announced that the game would also appear on iOS and Android as Phantasy Star Online 2 es.[18]
Open beta began on June 21, 2012, as free-to-play. Open beta ended on July 2, 2012, in preparation for release on July 4, 2012. Characters created by players during open beta were carried over to the live servers.
EPISODE2 of Phantasy Star Online 2 launched on July 17, 2013, which introduced the new Dewman race and the Braver class.[19] EPISODE3 launched on August 27, 2014, which introduced the new Bouncer class and Casino, new skills for every class, new items, a new planet, and new quests.[20] Reborn:EPISODE4 was released on January 27, 2016, and the main theme was revealed to be ‘new experience’. It introduced even more advanced customization features, a new planet (Earth), and the brand-new Summoner class.[citation needed]
Release[edit]
Promotion at TGS 2012
The game was launched in Japan on July 4, 2012. The game was free to download and free-to-play, with an optional real money to in-game currency feature known as the “ARKS Cash” system. Sega also has released a retail version of the game on September 13, 2012 along with an installation disc bundled with extra bonuses and in-game items.
Southeast Asia release[edit]
Asiasoft, an MMORPG publisher released Phantasy Star Online 2 in Southeast Asia. The game was fully translated to English with huge changes to its menu, items and classes name. This is mainly to make the game much easier to understand for newcomers to the series. They also released a Thai language version of the game for Thailand players only. The closed beta for it began on April 10, 2014,[21] with the official launch on May 29, 2014.[22] Asiasoft announced they would also distribute Episode 2, which was released on March 5, 2015.[citation needed]
However On April 5, 2017, Asiasoft announced they would end servicing Phantasy Star Online 2 to Southeast Asia countries, including Thailand, on May 26, 2017.[23]
There’s also a Traditional Chinese version released in Taiwan and Hong Kong, which has been translated to Traditional Chinese, which also lasted 3 years before the server closed in early 2017.[citation needed]
Western release[edit]
On July 9, 2012, 5 days after the original Japanese release, SEGA announced plans to release the game in the west as early as 2013, and English players were given a teaser of an English version of the game during the Penny Arcade Expo in Seattle, Washington on August 31, 2012. However, the game was delayed until further notice.[citation needed]
The western release may have been cancelled in the later half of 2013.[24] In November 2017, the English website for the game was taken down.[25]
On June 9, 2019, a North American release was announced at Microsoft’s E3 press conference[13][14], launching in the Spring of 2020, with no current plans for a release in Europe, Middle East and Africa.[3][4] The game will feature cross-play between Xbox One and PC.[14] On February 7 to 9, 2020, a three day closed beta test phase was only playable on Xbox One.
The game’s four week open beta test phase began on March 17, 2020 and concluded on April 14, 2020 to concede the official launch. The PC version launched on May 27, 2020.
The Western release features dual audio support with English and Japanese voiceovers, along with brand new English versions of the tracks that are sung by Quna (voiced in English by Kayli Mills[26] and in Japanese by Eri Kitamura[26]). The western release also supports Japanese UI text and subtitles.
Anime adaptation[edit]
An anime television series adaptation based on the game aired on TBS from January to March 2016.[27] The adaptation was directed by Keiichiro Kawaguchi at Telecom Animation Film, with scripts written by Mitsutaka Hirota and music composed by Takashi Ōmama. The story is set one year prior to the events of EPISODE 4 and five years after the events of Phantasy Star Online 2 On Stage.
The opening theme is “Zessei Stargate” (絶世スターゲイト; Matchless Stargate) by Shouta Aoi, and the ending theme is performed by Rina Izumi (Ayaka Suwa) and Aika Suzuki (M.A.O).[citation needed]
The anime was licensed by Sentai Filmworks in North America, and was simulcast by Crunchyroll.[28]
A new anime television series titled Phantasy Star Online 2: Episode Oracle premiered on October 7, 2019 on Tokyo MX and BS11. The series recompiled the story of “Episodes 1-3” of the original game, and also included an original story.[29] The 25-episode television series was directed by Masaki Tachibana at Gonzo, with scripts written by Hiroshi Ōnogi, Shigeru Morita, and Bunsei Asanuma, and characters designed by Shinpei Koikawa.[30]
The Episode Oracle opening theme is “Destiny” by Aimee Blackschleger, and the ending theme is “Timeless Fortune” by Mika Arisaka.[31]
Phantasy Star Online 2 The Animation (2016)[edit]
Reception[edit]
Registered users for the game exceeded 2.5 million in March 2013.[32] By August 2015, the game had over 3.5 million registered users.[33] As of September 2016, the game has over 4.5 million users.[34] Sega confirmed in 2018 that the PlayStation Vita version had 1.5 million downloads.[35]
Famitsu gave the game a score of 33 out of 40.[citation needed] The game won the Rookie of the Year 2012 WebMoney Award.[36]
Sega released Phantasy Star Nova in 2014. The game shares similar elements to and is set in the same world as Phantasy Star Online 2, and is also part of the Online series.[37] A novelisation, Phantasy Star Online 2 Side Story, began on June 15, 2014.[38]
The North American release received mixed to positive reviews. IGN gave the game a score of a 7/10, praising the visuals, story, online capabilities, and gameplay, while criticizing the implementation of micro transactions.
References[edit]
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^ “Sentai Filmworks Adds Phantasy Star Online 2 The Animation”. Anime News Network. December 29, 2015.
^ “Sega Reveals Phantasy Star Online 2: Episode Oracle TV Anime for This Year”. Anime News Network. March 10, 2019.
^ “Phantasy Star Online 2: Episode Oracle Anime Reveals Cast, Staff, 25-Episode Length, October Premiere”. Anime News Network. July 14, 2019.
^ “Phantasy Star Online 2: Episode Oracle Anime Reveals October 7 Premiere, Theme Songs”. Anime News Network. August 19, 2019.
^ Purchese, Robert (May 10, 2013). “Aliens: Colonial Marines managed 1.31 million sales”. Eurogamer. Gamer Network. Retrieved May 10, 2013.
^ “Phantasy Star Online 2 Heads to PS4 in 2016”. Anime News Network. August 16, 2015. Retrieved August 16, 2015.
^ https://bit.ly/3dhCXes
^ Romano, Sal (January 9, 2018). “Phantasy Star Online 2 for PS Vita tops 1.5 million downloads”. Gematsu. Retrieved January 9, 2018.
^ WebMoney. “WebMoney Award 2012”. https://bit.ly/2TTZiHf.
^ “Phantasy Star Nova Borrows Elements from Phantasy Star Online”. Siliconera. Sato. Retrieved June 3, 2014.
^ “PSO2 Novelisation’s First Appearance”. Twitter (in Japanese). Sega_pso2. Retrieved June 3, 2014.
External links[edit]
Official website (in Japanese)
Official US website
Anime official website (in Japanese)
Phantasy Star Online 2 (anime) at Anime News Network’s encyclopedia
source http://wikimakemoney.com/2020/05/31/phantasy-star-online-2/
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Shall I compare thee to a coeurl
*Still some inappropriate touching remains. Non-sexual but still inappropriate
Striding into the dining chamber, the jester of an Ascian pranced towards him, gleefully prattling away. Only a few words caught his interest as the prattling fool usher him towards their guest of honor.
Up-close he was disappointed to see her motionless in the chair. Subdued she was no different from a runt of a coeurl as he rubbed her furry ear between his fingers, resisting the curiosity to crush it while he remembers its texture.
Running his fingers down her face, he parted her lips to reveal the fangs. A savage beast indeed as he prodded the tip of her fang to test its sharpness, satisfied only when it drew blood from him. A gift to her to remember the taste of his blood, so she would come to him for more.
The puny Ascian prattled on as he took his meal, even when she woke, she was unimpressed by how her body was stolen. He was disappointed by his uncharacteristic coyness, unable to look upon her in the body that the prattling fool forced her into. So after delivering his intentions to her, he proceeded to discard his own body to wear hers.
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Standing out in the ruin city, s(he) ignored the numbness of a constant, dull throbbing pressing against the bridge of h(is)er nose. S(he) unslung the bow from h(is)er back, feeling a different texture and design beneath the whimsical lute glamour, mayhaps a Bismuth Bow. Retrieving an arrow, s(he) fired it at the Magitek Slasher, drawing its ire.
Retrieving another arrow s(he) touch upon h(is)er aether, feeling a little giddy by the familiar strength and infusing too much into the arrow that it obliterated its target when it hit. It puzzled h(im)er, wondering if this the extent of h(is)er primitive skillset. Returning the primitive bow to h(is)er back, s(he) retrieved the Bismuth gunblade instead. A gunblade is a gunblade, it should serve its purpose for now.
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Two figures approached h(im)er from the direction of h(is)er camp. A half grown Elezen maid and a runt of Mqio’te no taller than h(im)er. Chattering away as if they knew h(im)er well. Was he h(is)er mate? Does s(he) prefer runts over healthy male specimen? And why is s(he) preoccupied with such frivolous thinking?
Vaguely s(he) recalled young Elezens hanging around h(im)er. It did not matter if she was the same one. All beasts strive to protect their young whenever threatened. S(he) touch upon h(is)er aether to summon forth h(is)er voidsent. There would be no mistaking who is wearing who's skin. Culling these two from h(is)er pack will do as well.
“ENOUGH ZENOS!!”
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"Kiddo!!" Alisaie gasped as Hylnnyan grabbed her in a firm, tight hug.
Before she could protest, she felt wet droplets upon her head and the Miqo’te was shaking lightly. She looked to Thancred for how to react. The gunbreaker gave her a look as if to tell her to accept and she slowly return the Mqo’te’s embrace.
She could feel the others momentarily looking away, save for Thancred, Estinien, G’raha and Lucia who kept on watching them. Were they worried about a recurrence? Should she say something? All she could do was stand there under their watchful eyes.
She felt someone coming in close, embracing the Miqo’te and herself included. Thancred’s voice was soothing and gentle. Another voice joined in, gruff with a low rumble. The two men who share the almost similar experience of having control of their bodies stolen away.
Realisation hit Alisaie from what she could catch of their words, Hylnnyan wasn’t crying over the violation. They were tears of relief that the youngest member of their team had to not come to harm from what would be her hands.
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Yes Zenos, the lady has a cold based sinus problem, being in Garlemald’s cold made it worse. That thing about him having no affinity for her bard skills.
And uh... Can't help but think that Zenos tend to skip dialogue.
I don’t want to write like this again, its confusing. Mayhaps that’s what made Lahabrea fell off the deep end? Him going through too many people and their thoughts/souls melded with him and confusing him and stuff. I needs go read up some on Ascian possession.
Again. I had to calm down and remember how to Solid Snake and then the Microwave hall
I gotten rather fond of Alisaie from Kugane onwards. This pretty much cross a line where my Miqo’te is concern. I’m aware Alisaie is okay. But in certain sense the twins are technically the kids of the team.
Its partially why I dress my WoL differently, think of it as either Fandaniel changed or dispelled her glamour. Fandaniel seems to have picked up the same dinner as with Ayemeric. Devs are evil to prarallel like this.
Thanks G’raha for stepping between Z-Wol and Alisaie. G’raha I expect him to have a shielding or binding spell to use against Z-Wol. Yes G’raha got a pat and possibly a hug from this. And thank Alisaie for realising something is wrong with WoL. Yes they technically are her pack.
On a certain level I like that the two physical fighters and G'raha had form the first line against Z-Wol
Ah yes. Y'shtola, for someone who's good with giving unwanted opinion, since when has she turn coy? She pull an entire armed unit of Night's blessed on the First and here she could only comment with uncertainty to Urianger of all people? Why?!?! Have you learn nothing from the results of corrupted Aether?
Give me back Ryne, at least the young lady would speak up when she realise something is wrong with WoL
Oh hey coeurl colours. Was going for Revolver Ocelot's colors. Cactpot night at my Gold Saucer. Dancing and wave cheering for lols.
Thanks Zenos, you made it headcannon for me that my Azem (Helen) created coeurls
#Azem book of practical cats#Azem created coeurls on account of wanting to blast fish out of water#Hrothgars to have opposable thumbs to properly fish and make their own meals and Miqo'te be the warmer weather cute cousin#Giant in dwarf's clothing#Twas in truth a tale of Azem's cats ending up in a rivalry with Hermes' birds#Is Yandere this?#Who a beast now?#Garlean and weapons#No Zenos love on the battle field did not bloom for you#Naught but a rabid beast who had developed a taste for man’s blood.#Zenos is limited to certain classes?#FFXIV#who's the hunter who's the game#Book 6 - Endwalker#my fics#Tracking Hylnyan
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Norfolk Coupe Supplier Zenos Enters into Management.
It's interesting to see where a game with a fantastic initial item enters its own sequel: will it be as good as the authentic, or even negative? The graphics on the globe to become honest, I've viewed better in Race 07, a minimum of the shades under the steering wheels as well as cars and trucks are actually correct in Race07, this appears slight however this drives me up the wall structure seeing that in Task Cars all the time lol, such a glaring visual put-down, it's the same brightness under the auto as if the car wasn't also there when traveling it truly damages the engagement element for me (I am actually dipping into ultra on a GTX980 i7 4Ghz 12GB Ram @ 1080p so my maker is actually not a potatoe). 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Having said that, in contrast, cars and truck producers with no British functions at present might want to move some manufacturing to the nation to avoid the costs from tariffs. The story caught and maintained my enthusiasm, there had not been excessive sex, thus yeah I am feeling decent at this moment. The writer mixes in some magic reality (the lifeless past boss speak to her, ala Dexter's daddy) as well as the vehicle seems to possess a thoughts from its own. Vegetation from the slow-witted lumbers, discovering plenty of meals near the surface from the ground and also being actually shielded from the winds by one another, do not feel any requirement for paying costs for high-wind insurance policy by draining their roots deep. Our company going by means of the brand new as well as bubbling checklists from headlines weekly, have a look at what excels as well as permit you understand. Sony is actually really good at making folks believe they introduce factors, similar to Apple, however they truly don't do that - much like Apple. Uber will definitely not offer a timetable, yet it intends to decrease that to one service technician, still responsible for the steering wheel, to interfere and to satisfy existing state policies that need a chauffeur in an automobile. I failed, but despite merely me, the automobile and also a lap cooking timer the activity was actually completely exhilarating. After that with urban areas like Sydney and also San Diego, you are actually maybe chatting TWENTY or even Three Decade just before you obtain notable modal shift coming from private car ownership. In the second half of 2015, Mercedes mounted a Dynamic Select switch in the A-class, which when pushed alters the body weight from the steering and reaction of the gas to give the automobile a sportier feeling. On April 18, 2017, a record through CNBC in-depth exactly how leading Apple analyst and also investor Genetics Munster believes the firm is almost certainly" looking into how you can construct a whole entire car. Provided the powerful and enthusiastic adhering to that was acquired from this is actually very early development stages, my thoughts to the activity's endurance is one I hold faith in. Driving the limits where various other activities run out of fuel, Project Cars has prepared the brand new specification, in-terms from both competing credibility, and being a graphic benchmark. A couple of features are even already readily available, like a mode that allows Tesla's vehicles to steer on their own on freeways Of course, vehicle drivers themselves must preserve command in cities. Auto styles on both consoles and Personal Computer make use of four LODs: LODA 60k triangles, LODB 25/26k, LODC 4K as well as LODD 0.8 k. The COMPUTER variation utilizes an extra LOD for the gamer cars and truck on ultra Motor vehicle Particular environments, making it possible for LODX designs with 200,000 to 300,000 triangles. At the very least two cars owned through regular people likewise seem to be to become involved, yet as yet the particulars of the breakup are actually thin. A little prolonged, but offered me some excellent knowledge in to the past from the business that neighbor me in SE Michigan and also the past history of Nissan, which I understood absolutely nothing regarding. That doesn't imply you shouldn't have an excellent look at just what's around, and many operators typically aren't excessively expensive. That is actually likewise a quite attractive prospect for phone customers/ auto managers as this indicates a solitary tool could be made use of to handle your electronic lifestyle, also in the cars and truck. However the real projects growth will likely be seen in a couple of years in the car repo business. When that comes to repairing up their car, these procedures would certainly be perfect specifically for those that possess a limited finances. At a price of ₤ 397-a-month that would certainly possess left behind the customer with simply ₤ 3 a month to live on. To purchase the automobile outright would certainly set you back ₤ 22,800. Mostly the cars need to be perfect given that they are actually taking a trip the same speed and also will appear terrific anyways on both, PC as well as PS4. In substantial off-airport long-stay parking lot, you often adhere to signs that direct you to a certain place in which you locate an area to playground, just before boarding a special, free-of-charge bus that ceases at numerous bus stops set up around the car park just before happening to the terminal.
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Notes - Hunter and Prey
Leaving this here because Zenos has a few short pieces and I had to rewrite the bodyjack one because he did not possess her before dinner and was spending dinner time eating and looking coy while Fangle-Dango chatters on. I am disappointed In you both for not giving me an extra 30 mins. Dammit man, what is this sudden coyness in front of your long awaited friend. Your Great-Grand father was more engaging.
Yeah. Was in Stormblood when I heard Zenos refer to WoL as a beast and himself a hunter. I was like: “Dude My WoL is a Mioq’te and a hunter for basic lore reason.” I was laughing at myself thinking what have I done to my poor WoL in choosing this background for her. And pretty much played off this parallel since then. The irony of Hunter and Prey being turn around. Zenos do you not know what you have done in shaping this game for me.
Zenos is more like that trophy hunter guy in the Tailfeathers side quest and Fate. My Mioq’te is somewhere between Hunter-Provider for her village and Ranger in incidences when certain rabid beast needed to be culled. For small to mid-size prey she would have no problem working alone. Mid to large or dangerous creatures would require her to work as a team with others in her village or nearby village (Huntsmate or hunters she usually hunt with)
By the time we get to Endwalker. Zenos was already turning himself into a rabid beast (Shinryu being a start) and my WoL is pretty much entering her Ranger state in response. Oh and thanks Hauchefant (he gives a lot of behind the scene/post humous works) for further cementing the whole “Green Huntress” theme for the lady.
So long as nothing changes drastically by the final fight, I don't have to rewrite much.
#No Zenos love on the battle field did not bloom for you#Naught but a rabid beast who had developed a taste for man’s blood.#Cleaning up Emet's mess#Is Yandere this?#Who a beast now?#Zenos is limited to certain classes?#FFXIV#Garlean and weapons#who's the hunter who's the game#Book 6 - Endwalker#Tracking Hylnyan
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