#ZIF
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kneipe · 2 years ago
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belgrad 2022
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martinstieger-blog · 12 days ago
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Neue Ausgabe der „Zeitschrift für Interdisziplinäre Ökonomische Forschung“ erschienen
Das wissenschaftliche Open Access-Journal der Allensbach Hochschule Konstanz versammelt eine Vielzahl relevanter Beiträge aus der gesamten Wirtschaftswissenschaft und Wirtschaftspädagogik. Die Ausgabe 2024 ist Mitte Dezember erschienen. Die „Zeitschrift für Interdisziplinäre Ökonomische Forschung“ (ZIF) der Allensbach Hochschule Konstanz ist Beiträgen gewidmet, die akademische Forschung mit in…
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boredtechnologist · 1 year ago
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Infocom's Planetfall for the PC-9800
Reviewing Infocom's "Planetfall" from a philosophical perspective involves an exploration beyond its surface as a pioneering interactive fiction game, delving into its narrative structure, thematic elements, and the broader existential, ethical, and sociopolitical implications it presents.
1. Isolation, Existentialism, and the Human Condition: "Planetfall" places the player in the role of a low-ranking space fleet ensign who crash-lands on an alien planet. The ensuing narrative of survival and exploration in an isolated environment can be interpreted through the lens of existential philosophy. The game echoes themes of existentialism, particularly the notion of confronting the absurdity of existence. The player's struggle for survival and sense of isolation on an alien planet resonates with the existentialist idea of individuals facing an indifferent universe, where they must create their own meaning and purpose.
2. Bureaucracy, Authority, and Individual Agency: The game begins with the protagonist serving on a spaceship under a hierarchical, bureaucratic system, often engaging in menial tasks. This setting can be viewed as a critique of bureaucratic systems and their dehumanizing effect, reminiscent of Kafkaesque themes. The protagonist's eventual crash and subsequent autonomy on the alien planet can symbolize a break from oppressive structures, inviting philosophical contemplation on the nature of authority, the individual's role within larger systems, and the quest for personal agency.
3. Environmentalism and Responsibility Towards Other Lifeforms: As the player navigates the alien planet, interacting with its ecosystem and non-human entities, the game subtly addresses themes of environmentalism and ethical responsibility towards other forms of life. The player's actions towards the planet's environment and inhabitants raise questions about humanity's relationship with nature and the moral obligations we hold towards non-human entities and ecosystems.
4. The Role of Technology and Human Reliance on Machines: "Planetfall" features a notable character, a robot named Floyd, who assists the player. This relationship highlights the interdependence between humans and technology, prompting reflection on the philosophical implications of our reliance on machines. It raises questions about the bond between humans and artificial entities, the potential emotional connections with non-human companions, and the ethical considerations of creating sentient machines.
5. Discovery, Curiosity, and the Pursuit of Knowledge: The game's emphasis on exploration and discovery taps into the philosophical theme of human curiosity and the pursuit of knowledge. The player's journey on the alien planet, filled with unknowns and mysteries to uncover, mirrors the human quest for understanding and the desire to make sense of the unknown, a fundamental aspect of the human condition.
6. Solitude and the Search for Companionship: Throughout "Planetfall," the player experiences solitude, with Floyd as the only companion. This solitude can be interpreted as a reflection on the human need for social interaction and companionship. The game invites players to explore the emotional and psychological impact of isolation and the value of companionship, even when it comes from non-human sources.
In conclusion, Infocom's "Planetfall" is more than a text-based adventure game; it is a rich tapestry for philosophical exploration. The game engages with themes such as existentialism, bureaucracy and individual agency, environmentalism, the human relationship with technology, the pursuit of knowledge, and the human need for companionship. Through its narrative and gameplay, "Planetfall" offers a medium for players to engage with deep philosophical questions, making it a thought-provoking experience in interactive storytelling.
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a-zif · 1 year ago
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look at herrrr (づ ̄3 ̄)づ╭🩷~
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rusty-gloinks · 8 months ago
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wjy am j semdign u this a day later.,., anywahs jh mhmh jm um is ur ssiqwirghch chargerd.yet. um um 🤘🤘
also i found out fbthris entituege tjme we mihtgt not even b mutjals i might be stpid lugke. IT FEELS LIKE WE ARE BUT. WHE MIGHF NKT. AM I STUPID I MIGHT BE STULID I THINK ITS JUST WBECASUFE I INTERAGT WIH YOU ALSKOT 😕
UES IRJFFJRJEJE iforgot to charge earlier BUT ITS CHARGNJED NOW!!ill send it to uo🔥🔥🔥🔥teeehee
ALSOI I THIM? KWE ARE. UTUALS. .who even cares .we can be anythingj we set our mind to /silly /pos. GEJT SILLY W IT
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countercharmda · 1 year ago
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He's never put much thought into temples and their sanctuary. While his parents have reached out to gods far more diabolical than the Morninglord, it had always been in secret -- and young Serendipity was good at finding secrets. Not as good at figuring out what they meant, though.
But if someone like @a-zif was so devoted to Lathander, surely this god would be kinder than Bane? The temple made in his name is awe-inspiring and sturdy, and he feels welcome as the aasimar sits across from him. " Anything you ask, " she says, smile warm, " I'll answer as honestly as I can. "
Curiosity, it seems, is easier to embrace than guilt.
" How did you -- know, I suppose, that this was where you were meant to be? " asks the bard after a moment. His thumbs worry one another where his hands are interlaced on the modest table. " Did Lathander tell you himself who you are, or was it more -- something you just, knew? "
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pinktief · 1 year ago
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writing replies rn i'm realizing how chatty zuriel is. she is comfortable talking and rambling and it's funny because it's been a very long time since i've had a muse that likes to talk
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celestialdetected-moved · 1 year ago
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"You know, I've always liked the temple in the morning." Arawn tipped his head back, watching the dawn filter through the stained glass windows. Temples held a sort of magic in the morning, a hushed stillness that Arawn loved.
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Maybe it was the Dawnfather's presence, Lathander rising to greet a new day. "It's peaceful. Things are so rarely peaceful anymore, you know?"
@a-zif liked for a starter.
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madefate · 1 year ago
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// @a-zif / cont.
Sandrine not only has experience intimidating others -- she has often relied on it as a tool to get done what she needs to get done. But it's been some time since she's wandered this far from her new home, and the other woman's timidity is a good, clear reminder that there's a time and place for her usual bluntness. Sandrine does her best to let her posture relax, her constant wariness dull a little -- just enough to project less of an aura of menace, unintentional as it is, without letting her guard down entirely.
She is patient as she listens, glancing around when necessary to make sure the perimeter around the campsite it safe, but not enough to cause alarm if she can help. The other woman looks -- maybe soft isn't the best word, but she doesn't mean it cruelly, even in thought. She simply notes the gentleness of her voice, the way she takes to light, careful coloration.
( of course, that means nothing about one's true power, their intentions; Sandrine almost smiles, the image of her wife coming to her easy as a heartbeat. )
❝ Apologies, ❞ she says, the lilt of her voice careful and low. ❝ That's not what I meant. I was investigating claims of a monster here. And if it's what I've heard tale of ... ❞ She has her suspicions that it might be some kind of Cloaker, or other such aberration that thrives in the shadows and relies on the element of surprise, if there is a creature here to be found. ❝ -- Some dangerous beast. It's your safety I have in mind. Move if you think you must. Though if you require protection until your husband returns, I can provide it. ❞
After a thoughtful pause, Sandrine adds, ❝ Have you seen anything unusual in the area ? ❞
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ospraey · 1 year ago
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“You don’t need to tell me everything. I just want to know how I can help.”
꒰ა @a-zif. noticing trauma sentence starters. status : accepting.
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in maverick’s experience, magical healing always tends to leave a phantom ache behind for a few moments afterward. this time is no different — the wound on his arm knitting itself back together under a gentle hand — and yet, for once, the strange feeling is not mav’s focus. rather, his attention is fixated on the one doing the healing.
āl azif. gentle healer. cleric. aasimar.
never before in his life has he met another of celestial descent. another person like him. and yet, despite their common heritage, it already seems clear that the two of them could not be more dissimilar. even in their appearances, there is contrast. she is warm and bright and golden ; it might be his imagination, but maverick could swear that she is surrounded by a softly glowing halo.
he blinks, trying to clear the light from his vision, and looks down. the cut on his arm is gone, but the blood around it still remains.
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❝  you’ve already helped plenty. i ... appreciate the healing. ❞ he’s dodging the implied question — he’s sure she would like it if he opened up to her, but that’s not something maverick can just do. the rogue moves back slightly, putting a little space between them.
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kneipe · 2 years ago
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belgrad 2022
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retrorevelations · 2 years ago
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It's Friday, so please enjoy this wonderful slice of the magical 90s, and I don't mind saying one of the greatest cartoons, and cartoon intro themes, ever made.
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jb-nonsense · 2 years ago
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a-zif · 1 year ago
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hi just a reminder / heads up azif is NOT!!! a bg3 character, she's a dnd player character so she exists within the same universe and timeline, but is not related to the bg3 plot!
at the time of the events of bg3 azif is no longer adventuring. she's living in archenbridge (the complete opposite side of the continent!) doing her priestess work and raising her children.
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if you wish to interact strictly within the bg3 storyline feel free to hit me up on azif's daughter blog. zuriel is not a tav either, but she is a companion option!
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stcrmborne · 3 months ago
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“   What are you doing? I see you everywhere writing in this little book. ”
Caught somewhat off guard, the young druid very nearly slammed shut the booklet clutched in her fingers out of reflex. Amber eyes darted up in search of the one who had addressed her, and to her credit they widened only a fraction in surprise of the other’s appearance. The woman could only be described as luminous with her hair, eyes, and complexion, and although Rhaya did a fantastic job of not openly gawking, she did freeze in place a few seconds longer than the situation warranted as if stunlocked by the woman’s radiant appearance. “Ah, well, I’m trying to get a better idea of the city’s layout,” she stammered. Not as eloquent as she would have liked, but another pat on the back for not relaying her true intentions. She very well couldn’t say ‘Casing the joint’, which was the first thing that had sprung to mind – Not that the crew of the Drunken Calamity were planning a heist or any particularly nefarious activities, mind you, but it never hurt to be prepared and know your surroundings. “See?” she prompted after another moment, clearing her throat to gain more traction in the conversations. With a flick she popped open a relatively safe page of notes and flipped the book around to show the other, stepping closer so she could read her small, looping handwriting. “So are you from around here?”
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starlixir · 5 months ago
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Digging into the records for: @a-zif
Reading:
“Is there someone you hold dear?”
"Is there someone you hold dear?"
The words replayed in her mind over and over again. The way it is worded too made Nova freeze in her spot with a mixed expression, torn between a thoughtful look and an almost sadness look. One that told that she didn't enjoy going down memory lane at the moment. Perhaps it's the mere thought of wanting to go through it again with the pain stabbing her like shards of glass. The way it weigh heavily on both her shoulders (making her slouch slightly) and her chest (but not quite making it hard to breathe).
Not daring to close her eyes, there's a long draw of sigh pushing past her lips. And the next moment, a soft smile formed on her lips, barely dragging the edges upwards.
❝Do I have to pick one? There's a lot of someone I hold dear.❞
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