#Your information is invaluable to bringing Justice to the world
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Dp x Dc crossover promt
What if GIW was created by Justice League
to answer the never ending calls for help?
I mean, it would be more believable then JL just ignoring it, right? (Black out, blocked off and isolated Amity park - no complaints, you’re doing great sweetie)
Maybe they’re different than what is seen in the show, but what if? They’d definitely hide their actual goals, and try to set the narrative, benefiting them. Maybe while they were formed, the government somehow affected the recruitment and its legal purpose (idk how to word it any other way, bear with me here), so GIW doesn’t turn out how JL expected?
Like, the main thing is the League knows about the problem and thinks it’s being handled, completely blinded by the GIW doing everything to JL from paying more than a glance towards Amity park. Possibly even gently swayed by the GIW , who’re being careful to give just enough info to make JL to draw their own conclusions, but not too much to alert the League of their less then moral goals and methods
#dp x dc#dc x dp#dpxdc#dp x dc crossover#dp x dc prompt#dc x dp crossover#dc x dp prompt#I wonder what would spur JL into action though#is it the pariah dark incident when the town disappeared or#the stray calls they get that don’t reroute to GIW as they programmed them for the ghost issues for one or other reason#or what even made them create an organization aside from /too many calls/#I’d also imagine the GIW taking those calls and gathering info that way. imagine the horror#of trying to tell JL about the problem#probably spilling more info than you expected#and then hearing#Thank you for your cooperation with Ghost Investigation Ward#Your information is invaluable to bringing Justice to the world#or the GIW saying to some protesters on the street#in answer to the yells of /The JL would beat your ass for your crimes!/#And the GIW replying#Don’t worry. Justice League is already there#Right in front of you#wow that’s a lotta tags for me#anyway pls tell me if something’s wrong#or if I missed something#Justice League created GIW#feel free to add on if you something on your mind for that#I’m drained on my end
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Ride Safe with Expert Legal Support after a Motorcycle Accident in Patterson NJ
Navigating the aftermath of a motorcycle accident can be daunting. Riders often face not only physical and emotional recovery but also the complexities of legal proceedings. Understanding the importance of legal guidance is crucial, especially in Patterson, NJ, where the motorcycle community thrives. This post explores how engaging a local motorcycle accident lawyer in patterson nj can significantly impact your road to recovery and justice.
Understanding Motorcycle Accidents
Motorcycle accidents have distinct characteristics compared to other vehicular incidents. Statistics reveal that motorcyclists are 28 times more likely to suffer fatal injuries compared to car occupants. Common causes include distracted drivers, road hazards, and weather conditions, all of which pose unique challenges on the road. Legal implications also differ for motorcycle accidents. Unlike typical car crashes, the severity of injuries in motorcycle accidents requires a deeper understanding of personal injury law. Lawyers specializing in motorcycle accidents understand these nuances, offering advice tailored to such cases.
Furthermore, motorcycle laws themselves can vary, affecting everything from helmet requirements to lane splitting regulations. Familiarity with these laws is vital for anyone involved in a motorcycle accident, ensuring they take the right steps post-accident.
The Role of a Motorcycle Accident Lawyer
A specialized lawyer provides invaluable services to accident victims. From collecting evidence to negotiating with insurance companies, their role extends beyond the courtroom. They analyze accident reports, interview witnesses, and consult with medical professionals to build strong cases. Navigating insurance claims can be complex. An attorney ensures that claims are filed correctly and that clients receive fair compensation. They handle communications with insurance adjusters, ensuring that victims are not shortchanged in their settlements. Legal procedures are often overwhelming, but a motorcycle accident lawyer guides clients through each step. Their expertise helps in understanding the intricacies of legal jargon, deadlines, and required documentation, reducing client stress significantly.
Why Choose a Local Lawyer in Patterson, NJ
Local lawyers bring unique advantages. Their familiarity with Patterson’s legal landscape and community offers a strategic edge. Knowledge of local traffic laws and court systems enhances the efficiency and effectiveness of legal proceedings. Community ties often translate into personalized service. A lawyer who understands the Patterson motorcycle community can connect with clients on a deeper level, fostering trust and rapport. This personal connection often enhances the legal process and outcomes. Real-life case studies underscore the benefits of local representation. Testimonials from riders in Patterson highlight successful outcomes achieved with the help of local attorneys, demonstrating their value in real-world scenarios.
Steps to Take After a Motorcycle Accident
Taking immediate action is crucial following an accident. First, ensure safety by moving away from traffic and calling emergency services. Prioritize medical attention, even if injuries seem minor, as adrenaline can mask symptoms. Gathering evidence is the next vital step. Document the scene with photos, noting road conditions and vehicle positions. Collect contact information from witnesses and drivers to support future legal proceedings. Lastly, report the accident to the police and avoid admitting fault. Speaking carefully at the scene prevents misinterpretation of statements that could impact legal outcomes. Contacting a lawyer as soon as possible is recommended to protect your rights.
How to Find the Right Motorcycle Accident Lawyer
Choosing a reputable lawyer is pivotal. Look for experience specifically in motorcycle accident cases, as this specialization equips them with the necessary skills and knowledge. Research their track record and client testimonials for insight into their effectiveness. During consultations, ask pertinent questions. Inquire about their approach to handling cases, communication style, and fee structure. Understanding these aspects helps in determining if they align with your needs and expectations. Trust your instincts when making a decision. A lawyer’s demeanor and willingness to listen play a significant role in establishing a successful client-attorney relationship, which is crucial for favorable outcomes.
Conclusion
Motorcycle accidents require specialized legal attention. Riders in Patterson, NJ, can greatly benefit from engaging a local motorcycle accident lawyer in patterson nj who understands the unique challenges and opportunities within the community. Don’t hesitate to seek legal advice to protect your rights and ensure just compensation. If you need assistance, consider reaching out for a free consultation with a local motorcycle accident lawyer in Patterson NJ, today. Their expertise could be the key to a smooth recovery and fair resolution.
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Pursuing Excellence in Legal Education and Justice!"
At Rajasthali Judicial school of law, we are committed to fostering an environment where academic rigor meets real-world relevance. Our mission is to cultivate not only outstanding legal professionals but also principled leaders who uphold the values of justice, integrity, and social responsibility.
Why Choose Us?
Distinguished Faculty Our faculty comprises esteemed professors, seasoned lawyers, and judicial officers who bring a wealth of knowledge and practical experience to the classroom. They are dedicated to nurturing the next generation of legal minds through engaging and insightful teaching.
State-of-the-Art Facilities We provide our students with modern amenities including:
Smart Classrooms equipped with the latest technology to enhance learning. Extensive Library with a rich collection of legal texts, journals, and electronic resources. Advanced Computer Labs for research and practical training.
Comprehensive Curriculum Our curriculum covers a broad spectrum of legal disciplines, ensuring that students receive a well-rounded education. We offer specialized courses in areas such as Constitutional Law, International Law, Criminal Justice, Corporate Law, and more, designed to meet the diverse interests and career goals of our students.
Practical Experience We believe in learning by doing. Through our Moot Court Competitions, Legal Clinics, and Internships, students gain invaluable hands-on experience. These opportunities allow them to apply their classroom knowledge to real-world scenarios, preparing them for successful careers in law.
Vibrant Student Life Our college fosters a dynamic and inclusive community. We encourage participation in various Student Organizations, Law Societies, and Debate Clubs. These platforms not only enhance learning but also promote leadership, teamwork, and networking among peers.
Strong Alumni Network Our alumni are our pride. Graduates from Rajasthali Judicial school of law have excelled in various fields, from leading law firms and corporations to public service and academia. Our strong alumni network provides ongoing mentorship and career opportunities for our current students.
Courses Offered Undergraduate Programs Bachelor of Laws (LL.B.): A foundational program that introduces students to the core principles of law. Integrated LL.B. Programs: Combined undergraduate and law degrees such as BA LL.B., BBA LL.B., and B.Sc. LL.B. Postgraduate Programs Master of Laws (LL.M.): Advanced study in specialized areas of law, offering in-depth knowledge and research opportunities. Doctor of Philosophy (Ph.D.) in Law: Research-focused program for those looking to contribute to legal scholarship. Diploma and Certification Courses Short-term courses in areas like Intellectual Property Law, Cyber Law, and International Trade Law for professionals seeking specialized knowledge. Student Opportunities Moot Court and Mock Trials Engage in simulated court proceedings to hone your advocacy skills and legal reasoning.
Legal Aid Clinic Work directly with the community, providing legal assistance and gaining practical experience in client counseling and case handling.
Internships and Placements Our Career Services Office partners with leading law firms, corporations, and public sector organizations to facilitate internships and job placements for our students.
Study Abroad and Exchange Programs Experience global legal practices and cultures through our international exchange programs with renowned law schools worldwide.
At Rajasthali Judicial school of law, we are dedicated to empowering our students with the knowledge, skills, and ethical foundation they need to become leaders in the legal profession. Join us to embark on a journey where education and justice converge.
For More Information Call : 7665688999 website : www.rajasthali.org.in
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Enhancing Consumer Legal Services with AI: Insights from Matt Britton
In the rapidly evolving landscape of legal services, where access and efficiency are paramount, the integration of artificial intelligence (AI) is not just a futuristic concept but a present-day reality. As organizations navigate this complex terrain, the demand for insights from proven experts in AI and consumer trends has never been higher. Enter Matt Britton, a renowned AI keynote speaker whose extensive experience could dramatically shape how legal services cater to consumer needs through technology.
Matt Britton, known for his role as the Founder & CEO of the groundbreaking consumer research platform Suzy, has carved a niche as an authority in understanding and leveraging new consumer trends. His insights are backed by a robust history of consulting for over half of the Fortune 500 companies, making him a sought-after figure in translating complex data into actionable strategies. His best-selling book, YouthNation, solidifies his stance as a forward-thinker in the dynamics of consumer behavior, particularly among Generation Z, a demographic that is increasingly influencing market trends.
The Relevance of AI in Consumer Legal Services
The integration of AI in consumer legal services is a game-changer in enhancing access to justice and improving the efficiency of legal processes. AI technologies, from natural language processing to predictive analytics, are revolutionizing how legal firms handle large volumes of information, automate routine tasks, and provide personalized legal advice at a fraction of traditional costs. In such a scenario, a top keynote speaker like Matt Britton can provide invaluable insights into how these technologies can be harnessed to meet consumer expectations and drive business growth.
Why Matt Britton as a Keynote Speaker for Your Conference
When planning a conference that tackles the theme of AI in consumer legal services, choosing the right speaker is critical. As an AI expert speaker, Matt brings a unique blend of expertise in AI applications and a deep understanding of consumer trends that can translate into more focused, client-driven legal services. His speeches are not only informative but are also designed to inspire and provoke thought, driving innovation in practice.
Expertise in Consumer Trends
As legal services become more consumer-oriented, understanding shifting consumer behaviors and expectations becomes crucial. Matt’s background as a consumer trend expert, particularly with his insights into Generation Z, makes him an ideal conference speaker to discuss the alignment of AI technologies with consumer demands. His discussions are rooted in real-world applications and enriched with data-driven insights, providing a clear roadmap for innovation in legal services.
Proven Track Record with Fortune 500 Companies
Matt's consultancy experience with over half of the Fortune 500 offers a testament to his ability to adapt and apply trends across various industries. For legal firms looking to scale and innovate, his keynotes provide not just theoretical knowledge but practical strategies that have been proven in the most competitive environments. This experience positions him among the top conference speakers, capable of addressing the complex needs of an audience from diverse legal backgrounds.
Engaging and Authoritative Delivery
One of the hallmarks of top keynote speakers is their ability to engage an audience. Matt Britton excels in delivering compelling, dynamic presentations that not only hold the attention of his audience but also encourage them to rethink their approaches to technology and client service. His authoritative delivery, supported by up-to-date research and real-world examples, ensures that attendees leave with a thorough understanding of the subject matter and a clear set of actions they can immediately implement.
Conclusion
For any legal conference focused on the future of consumer legal services, Matt Britton stands out as a keynote speaker capable of bridging the gap between AI technology and consumer needs. His dual expertise in AI applications and consumer trends provides a comprehensive perspective that is both insightful and actionable. Legal professionals attending his keynote can expect to gain a deeper understanding of how to integrate AI into their services effectively, ensuring that their offerings are not only efficient but also aligned with the evolving expectations of their clients.
Choosing Matt Britton as an AI keynote speaker for your next legal conference could be the pivotal step in transforming your approach to legal services, making them more accessible, efficient, and consumer-centric. His proven track record, authoritative insights, and dynamic speaking skills are exactly what your event needs to inspire and empower your audience to embrace the potential of AI in reshaping the future of legal services.
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social media marketing
Social media marketing isn't just about likes, shares, and followers; it's about transforming lives, building communities, and making a difference in the world. At its core, social media marketing offers a multitude of benefits that extend far beyond the digital realm, touching hearts, inspiring action, and creating meaningful connections that last a lifetime.
One of the most profound benefits of social media marketing is its ability to amplify voices and shine a spotlight on important causes. Whether it's raising awareness for a charity, promoting environmental sustainability, or advocating for social justice, social media provides a platform for marginalized voices to be heard, respected, and embraced by a global audience. It's a beacon of hope in a world that often feels divided and disconnected, empowering individuals to come together, share their stories, and drive positive change in their communities and beyond.
Moreover, social media marketing offers unparalleled opportunities for businesses to connect with their audience on a deeper, more personal level. Through targeted advertising, engaging content, and interactive campaigns, brands can cultivate authentic relationships with their customers, earning their trust, loyalty, and advocacy in the process. It's not just about selling products or services; it's about fostering a sense of belonging, shared purpose, and mutual respect that transcends transactional interactions and fosters long-term brand loyalty.
But perhaps the greatest benefit of social media marketing lies in its ability to democratize access to information and empower individuals to pursue their passions and fulfill their dreams. Whether it's launching a small business, pursuing a creative endeavor, or seeking out new opportunities for personal growth and development, social media provides a level playing field where anyone, regardless of background or resources, can share their talents, ideas, and aspirations with the world. It's a digital marketplace of dreams, where the only limit is your imagination and the only barrier to success is your willingness to take the first step.
Furthermore, social media marketing offers invaluable insights into consumer behavior, preferences, and trends, enabling businesses to make data-driven decisions and optimize their marketing strategies for maximum impact. By analyzing metrics such as engagement rates, click-through rates, and conversion rates, brands can gain valuable insights into what resonates with their audience and tailor their content accordingly, ensuring that every post, tweet, and ad campaign is as effective and engaging as possible.
But perhaps the most powerful benefit of social media marketing is its ability to foster connections—connections between brands and consumers, between individuals and communities, and between people from all walks of life who share a common passion, interest, or goal. In a world that often feels fragmented and isolated, social media serves as a bridge that brings us closer together, reminding us that we're not alone, that our voices matter, and that together, we have the power to create a brighter, more inclusive future for all.
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Navigating Legal Waters After a Car Accident in Los Angeles: Why You Need an Experienced Attorney
Introduction:
Car accidents can be traumatic experiences, especially in bustling cities like Los Angeles. From dealing with injuries and medical bills to navigating insurance claims and legal proceedings, the aftermath of a car accident can be overwhelming. In such challenging times, having a trusted and experienced car accident attorney by your side can make a world of difference.
Los Angeles, with its sprawling roads and heavy traffic, sees a significant number of car accidents each year. In such a complex legal environment, understanding your rights and options is crucial. This is where a skilled Los Angeles car accident attorney can step in to provide invaluable assistance.
Importance of Legal Representation:
Knowledge of Local Laws: A seasoned car accident attorney in Los Angeles is well-versed with state and local traffic laws. This knowledge is instrumental in building a strong case and advocating for your rights effectively.
Navigating Insurance Claims: Insurance companies often try to minimize payouts or deny claims altogether. An experienced attorney understands the tactics used by insurance adjusters and can negotiate on your behalf to ensure you receive fair compensation for damages and injuries.
Investigation and Evidence Gathering: Proving liability and negligence requires thorough investigation and collection of evidence. From gathering witness statements to analyzing accident reports and medical records, an attorney has the resources and expertise to build a compelling case.
Legal Advocacy: In case of disputes or litigation, having a skilled legal advocate can be the key to achieving a favorable outcome. Your attorney will represent your interests in negotiations or court proceedings, fighting for the compensation you deserve.
Choosing the Right Attorney:
When selecting a car accident attorney in Los Angeles, consider the following factors:
Experience: Look for attorneys with a proven track record of handling car accident cases in Los Angeles. Experience brings knowledge, insights, and strategic prowess.
Reputation: Check client testimonials, reviews, and case results to gauge the attorney's reputation and success rate.
Communication: Effective communication is essential. Choose an attorney who listens to your concerns, keeps you informed, and communicates clearly and promptly.
Resources: A reputable law firm with ample resources can dedicate the necessary time, staff, and resources to handle your case effectively.
Conclusion:
In the aftermath of a car accident in Los Angeles, securing the services of a skilled car accident attorney can make all the difference in your recovery process. From navigating legal complexities to advocating for your rights, an experienced attorney provides the support and guidance you need during this challenging time.
If you're in need of a trusted Los Angeles car accident attorney, consider reaching out to The Mines Law Firm. With a proven track record of success and a commitment to client satisfaction, Los Angeles car accident attorney they are equipped to handle your case with diligence and expertise.
Contact The Mines Law Firm today for a consultation and take the first step towards getting the compensation and justice you deserve after a car accident.
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Choosing the Best Defense Strategy: The Benefits of Hiring a Supreme Court Advocate for Bail Matters
When it comes to navigating the complex world of bail matters, having a strong defense strategy is absolutely crucial. Whether you or your loved one is facing criminal charges, ensuring that your rights are protected and that you have the best possible chance at securing bail can make all the difference in the outcome of your case. In such challenging times, it’s important to consider enlisting the help of a Supreme Court advocate who specializes in bail matters. These legal professionals bring unparalleled expertise and experience to the table, providing an invaluable resource for those seeking effective defense strategies.
Below, we’ll explore why having a strong defense strategy is so important in bail matters and how hiring an advocate can significantly impact your case. So sit back, relax, and let’s dive into this fascinating topic!
Understanding the Importance of a Strong Defense Strategy
When it comes to legal matters, having a strong defense strategy is crucial. It can mean the difference between freedom and imprisonment, justice and injustice. But what exactly does a strong defense strategy entail?
It involves thorough preparation and meticulous planning. A skilled attorney will leave no stone unturned in gathering evidence, interviewing witnesses, and examining every aspect of the case. They will analyze all available information to identify any weaknesses in the prosecution’s arguments or potential loopholes that can be exploited.
Additionally, a strong defense strategy requires effective communication skills. An attorney must be able to clearly articulate their client’s position and present compelling arguments in court. This includes cross-examining witnesses, challenging evidence presented by the prosecution, and persuading judges or jurors of their client’s innocence or mitigating factors.
Furthermore, a strong defense strategy takes into account the specific circumstances surrounding each case. Every situation is unique; therefore, an experienced attorney will tailor their approach accordingly. They may employ different tactics depending on whether they are defending against criminal charges or seeking bail for their client.
Understanding the importance of a strong defense strategy is crucial for anyone facing legal trouble. It involves meticulous preparation, effective communication skills, and tailored approaches based on individual circumstances. By hiring an experienced Supreme Court advocate who specializes in bail matters or other criminal cases you can ensure that your rights are protected throughout the legal process.
The Role of a Supreme Court Advocate in Bail Matters
When it comes to navigating the complexities of the legal system, having a skilled and experienced advocate by your side can make all the difference. This is especially true when it comes to bail matters, where even minor mistakes can have serious consequences. That’s why hiring a Supreme Court advocate should be at the top of your priority list.
A Supreme Court advocate brings a wealth of knowledge and expertise to your defense strategy. They are well-versed in criminal law and understand how to navigate through the intricacies of bail proceedings. Their experience allows them to analyze your case from every angle, identifying potential weaknesses in the prosecution’s argument and developing a strong defense strategy tailored specifically for you.
One of the key roles that an plays in bail matters is advocating for your release on bail or arguing for more favorable conditions. They have an intimate understanding of how judges evaluate bail applications and can present compelling arguments that highlight your strong ties to the community, lack of flight risk, or any other relevant factors that may influence the court’s decision.
Furthermore, an has access to valuable resources that can greatly benefit your case. They have established relationships with experts who can provide crucial testimony or evidence that supports your defense. Additionally, they have extensive research skills and access to legal databases which allow them to uncover precedents or legal arguments that could strengthen your position.
Throughout every stage of the process, an advocate will ensure that you fully understand what is happening and what options are available to you. They will explain complex legal concepts in plain language so that you can make informed decisions about how best to proceed with your case.
In conclusion, hiring an advocate for bail matters provides numerous benefits including their expertise in criminal law, advocacy for favorable conditions or release on bail, access to valuable resources such as expert witnesses or precedents, and clear communication throughout every stage of the process.
Conclusion
Choosing the best defense strategy is crucial when it comes to bail matters. The outcome of your case can greatly depend on the expertise and experience of your legal representation. That’s why hiring a Supreme Court advocate for bail matters can make all the difference. These experienced professionals have a deep understanding of the law, including constitutional rights and legal precedents, which allows them to craft strong arguments in favor of their clients. They have honed their skills through years of practice and are well-versed in navigating complex legal processes.
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Navigating Complex Legal Documents Made Simple
The world of law can be complex and confusing for the average person. Legal documents like contracts, agreements, and disclosures are filled with intricate legal jargon that is difficult to comprehend. This leaves many consumers and small business owners struggling when faced with making important legal decisions regarding their rights, obligations, and compliance requirements. This is where innovations like the Legal Shell app are proving invaluable by leveraging artificial intelligence (AI) and machine learning. With apps like Legal Shell, users can simply scan or upload a document and receive plain language insights and advice within minutes. The advanced natural language processing capabilities allow the app to analyze the legalese and highlight the key clauses and provisions in easy to understand terms. For instance, a user can upload their rental agreement and the app may inform them that there is a fee for early termination of the lease. Or, a small business owner can scan their partnership agreement to have key details like ownership splits, voting rights, and profit allocation explained clearly.
Democratizing Access to Legal Expertise
By using technology like AI and machine learning, solutions like the Legal Shell app are able to democratize access to legal services. Getting expert legal advice has traditionally been an expensive and time-consuming process, restricting it to those with ample resources. Most consumers and small businesses simply can't afford the high hourly costs of attorneys. Legaltech applications leverage intelligent algorithms and powerful computing capabilities to bring specialized legal knowledge and insights directly into the hands of users at a fraction of the cost. They allow you to get personalized legal assistance whenever and wherever you need it. So whether you're an individual trying to understand a credit card agreement or a startup reviewing an investment term sheet, apps like Legal Shell enable anyone to navigate complex legal documents with confidence. This increased accessibility stands to greatly expand access to justice by empowering people to understand their rights and obligations.
Get Legal Insights in Minutes
Understand your legal documents easily. Download the Legal Shell app and get plain language legal guidance instantly.
For iPhones For Androids
Empowering Individuals Through AI-Enabled Legal Assistance
Navigating the intricacies of legal agreements and documents can be daunting for the average person without a background in law. The complex legal jargon and provisions contained in contracts, disclosures, and other binding agreements can have major implications, yet are challenging to fully comprehend. This often leaves individuals struggling to understand their rights and responsibilities when faced with making important legal decisions. Fortunately, innovations in artificial intelligence (AI) and machine learning are making specialized legal insights more accessible through solutions like the Legal Shell app. By leveraging intelligent algorithms and natural language processing capabilities, apps like Legal Shell can analyze complex documents and provide plain language legal guidance within minutes.
Demystifying the Fine Print
Whether you're reviewing a rental contract, loan agreement, or even your Facebook terms of service, simply scan or upload the document in question into the Legal Shell app. The intuitive interface and powerful AI will get to work demystifying the legalese in the fine print for you. Key clauses and provisions are highlighted and explained in clear terms, empowering individuals with the legal knowledge needed to make informed decisions regarding their rights, responsibilities, and options available to them. Apps like Legal Shell help remove barriers to accessing legal expertise, promoting justice and leveling the playing field.
Key takeaways
Legal Shell app simplifies complex legal documents using AI
It provides personalized legal advice at a fraction of attorney costs
Plain language insights help users understand rights and obligations
Increased accessibility expands access to justice
Empowers informed legal decision making
Conclusion
By leveraging AI and machine learning, apps like Legal Shell are revolutionizing access to legal expertise, empowering everyday individuals with the knowledge needed to understand complex legal agreements and make informed decisions regarding their rights and responsibilities.
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Securing Truth and Peace of Mind: Chandigarh's Best Private Detective - Chanakya Detective,
In an increasingly complex and interconnected world, the need for truth and clarity often takes center stage. Whether it's a personal matter, a corporate concern, or a legal issue, having a trusted partner to uncover facts and provide solutions is invaluable. This is where Chanakya Detective, recognized as the best private detective in Chandigarh, steps into the spotlight, bringing truth to light and peace of mind to clients.
The Quest for Truth and Justice
In the realm of investigative services, Chanakya Detective is synonymous with professionalism, discretion, and impeccable ethics. Our team of seasoned investigators is driven by a relentless pursuit of truth and a commitment to delivering results that matter.
Why Choose Chanakya Detective?
Unmatched Experience: With years of experience in investigative services, our team possesses a deep understanding of the intricacies of various cases, ranging from matrimonial investigations to corporate espionage.
Discreet and Professional: We understand the sensitive nature of our work. Every investigation is conducted with the utmost discretion, ensuring your privacy and peace of mind.
Diverse Expertise: Our team includes experts from various fields, providing us with a wide range of skills and knowledge to tackle even the most complex cases.
Proven Track Record: Chanakya Detective has a history of successfully solving cases, providing accurate information, and helping clients achieve their objectives.
Ethical Approach: We adhere to the highest ethical standards, ensuring that all investigations are conducted within the boundaries of the law.
A Wide Spectrum of Services
Whether you require matrimonial investigation, corporate investigation, or any other specialized service, Chanakya Detective has the expertise and resources to meet your needs. We recognize that every case is unique, and our customized approach ensures that you receive solutions tailored to your specific situation.
Your Path to Clarity Begins Here
In conclusion, Chanakya Detective is not just an investigative agency; we are your partners in the quest for truth and justice. As the best private detective in Chandigarh, we are dedicated to delivering results that bring peace of mind to our clients. When you choose Chanakya Detective, you choose truth, integrity, and the assurance that your concerns are in capable hands.
Your quest for clarity and justice starts with a conversation. Contact Chanakya Detective today and let us uncover the truth, provide solutions, and bring peace to your life. Trust Chandigarh's best private detective to be your beacon of truth and clarity – choose Chanakya Detective.
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Navigating Legal Waters Contact Bavariya Law for Expert Guidance
In a world that seems to grow more complex by the day, legal matters can often prove to be overwhelming and daunting. Whether you're facing a personal injury case, dealing with immigration issues, or seeking business counsel, having a trusted legal partner by your side is essential. This is where Contact Bavariya Law steps in, offering expertise, commitment, and a track record of success to guide you through your legal journey.
Experience and Expertise
Contact Bavariya Law is not just another law firm; it's a beacon of legal excellence. With years of experience across a wide range of practice areas, they have earned a stellar reputation for their unwavering commitment to clients and their deep understanding of the law. Their team of seasoned attorneys brings a wealth of knowledge and expertise to every case, ensuring that clients receive top-tier legal representation.
Personalized Legal Solutions
One of the standout features of Contact Bavariya Law is their dedication to providing personalized legal solutions. They recognize that every legal matter is unique, and cookie-cutter approaches simply won't suffice. When you contact them, you can expect a tailored strategy designed to address your specific needs and goals.
Whether you're facing a complex business dispute, need guidance on immigration issues, or require assistance with estate planning, Contact Bavariya Law's attorneys will work closely with you to develop a comprehensive and effective legal strategy.
Client-Centered Approach
At Contact Bavariya Law, clients are not just case numbers; they are partners on a shared legal journey. The firm's client-centered approach ensures that your concerns are heard and your questions are answered promptly. Their attorneys take the time to build strong attorney-client relationships, fostering trust and open communication throughout the legal process.
Results That Speak Volumes
Results matter in the legal world, and Contact Bavariya Law has a proven track record of achieving favorable outcomes for their clients. Whether it's securing substantial settlements in personal injury cases, successfully navigating complex immigration matters, or protecting the interests of businesses in high-stakes litigation, this law firm consistently delivers results that speak volumes about their competence and dedication.
Ethical Values
Ethics are at the heart of Contact Bavariya Law's practice. They operate with the highest ethical standards, ensuring that every action taken on behalf of their clients aligns with the principles of justice and fairness. This commitment to ethics has earned them the trust of clients and the respect of their peers in the legal community.
Accessible and Approachable
Legal matters can be intimidating, but Contact Bavariya Law strives to make the process as accessible and approachable as possible. They offer free initial consultations, so you can discuss your case with an experienced attorney without financial burden. Additionally, their attorneys are readily available to address your concerns and provide updates on your case's progress, keeping you informed every step of the way.
A Beacon of Legal Excellence
In a world where legal issues can arise unexpectedly, having a trusted legal partner is invaluable. Contact Bavariya Law stands as a beacon of legal excellence, offering personalized solutions, a client-centered approach, and a commitment to achieving the best possible outcomes for their clients.
When you find yourself navigating the complex waters of the legal system, Contact Bavariya Law is the ally you need to guide you toward a brighter, more secure future. With their experience, expertise, and unwavering dedication, they are the embodiment of legal excellence, ready to help you tackle your legal challenges head-on. Contact Bavariya Law today and take the first step towards securing your legal rights and achieving the justice you deserve.
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contact bavariya law
bavariya law
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Premier Tax Service: Your Trusted Partner for Stress-Free Tax Season
In an ever-evolving world, where life often presents unexpected challenges and complexities, having a reliable and empathetic legal partner by your side is invaluable. Aswlawoffice.com is a beacon of hope in the legal landscape, dedicated to providing personalized legal services with an emotional touch. With a team of experienced attorneys, this platform is committed to helping clients navigate the intricacies of the legal system while ensuring that their rights are not only protected but also understood and embraced.
The Power of Personalization:
One of the key differentiators of Aswlawoffice.com is its unwavering commitment to personalization. Every legal situation is unique, and the team at Aswlawoffice.com understands this implicitly. They recognize that legal matters often come with emotional baggage, and they are ready to provide the kind of compassionate support that transcends mere legal advice.
When you visit Aswlawoffice.com, you're not just another case; you're an individual with unique needs and concerns. The attorneys at this firm take the time to listen to your story, understand your goals, and tailor their legal approach to best serve your interests. This personalized touch not only fosters trust but also ensures that you receive legal solutions that are as unique as your circumstances.
Experienced Attorneys Who Care:
At the heart of Aswlawoffice.com are its experienced attorneys who bring a wealth of knowledge and expertise to the table. These legal professionals have honed their skills through years of practice and have successfully handled a wide array of cases across various legal domains. Whether it's family law, personal injury, criminal defense, or estate planning, the team is well-equipped to tackle the most complex of legal challenges.
However, what truly sets them apart is their genuine care for their clients. The attorneys at Aswlawoffice.com understand that the legal journey can be overwhelming and emotionally taxing. They provide not only legal guidance but also emotional support, ensuring that you feel heard and understood throughout the process.
A Commitment to Protecting Your Rights:
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Any advice for writing summaries for Fics?
Hmmm! Well first to tag recent Fansplaining guest @bettsfic, who has written many more fic summaries than me (this is Elizabeth) and probably has great advice on the subject (or perhaps has already written tips and can link to them).
But I do have some thoughts as a two-decade-plus reader of fic, and many years as a professional writer and editor who’s written a lot of, as we say, display copy (things like deks, subtitles, summaries, etc).
[Please take all of this advice with a grain of salt, because it’s fic, so people can do whatever they want!]
1) Fake it til you make it
If you’re having trouble writing a summary, the number one thing I suggest is DO NOT TELL US ABOUT IT. I may be a slightly choosier reader than some, but “lol I suck at summaries” in the summary (or the tags) is a huge turn-off for me as a reader. I know why people do it! It’s a bit of ironic cover, ~I’m worried this is bad so I’m just gonna beat you to the punch and say this is bad nothing matters ha ha ha.~ Many (all?) of us are guilty of this kind of thing somewhere in our lives, but you don’t need to do it! Just pretend you think you’re great at them, and plow ahead—and the reader will be more likely to go with you.
2) Quote yourself
The tried-and-true, most straightforward summary method is obviously a quote from the fic—an exchange of dialogue or maybe a short paragraph that really captures the essence of what happens in the story. Choosing a good exchange or passage is obviously easier said than done! A few things I’d recommend:
a) Don’t pull, like, huge blocks of text. I’d suggest this no matter what summary route you’re going, but I find people tend to do this with quotes *a lot*. Especially in the past few years, as phone-reading has become so prevalent, being hit with a paragraph the length of your phone screen makes most readers slide past, just because of the way our brains process information.
b) Don’t be afraid to mix and match, or to play around with your own words. You can pull out a bit directly from your story, or you can modify it, you can pair it with a fresh sentence that isn’t a quote at all. It’s fic, there are no rules.
c) Get another human to read it! Ideally a beta! Someone who’s read the story! A second opinion—someone who can say if they think the passage you quoted is misleading, or isn’t doing your story justice, or feels just right—is invaluable.
3) Distill your story into a tweet
This is a tip from my journalist self, originally suggested by a wonderful editor that I worked with for years. If I found myself spinning my wheels 2/3rds of the way through a piece, she’d say, “What will we eventually tweet to promo the piece?” I actually recommend this for all kinds of writing if you’re stuck. What am I arguing or showing or exploring? How am I going to convince other humans that the thing I’ve written is something they’d want to read?
Fic is obviously different from reported features or whatever, but I can’t think of a single fic I’ve read that I couldn’t promo in a tweet. I’m not saying you need to summarize the entire plot in 280 characters. But in a sentence or two, can you tell me what it’s about? That might be wholly emotional description—lots of fic has very little plot, of course. But it’s still about something.
Once you have this distillation, you can expand on it. Is this the information you want to give your readers in advance? Do you want to hold some of it back and tease? Do you want to give them more? You’ll be surprised how much clarity you have on your own work—what you’re trying to put out in the world—when you can describe it succinctly.
4) Situate the reader
So fic is different from other fiction because we already know who the characters are. But, importantly, we don’t know where you’ve placed them—where are they, in relation to the source material we probably already know? If they’re in an AU world, where will we find them at the start of the story? If it’s canon-divergent, tell us about that divergence—that’s the “what if” intrigue that will bring us in as readers.
Think about who has the POV, and if it’s only one person, decide whether you want to limit the summary to the way the world looks from their perspective. I recently finished writing a fic, and in my haste to get ~all the fun details~ into the summary, I included information that the protagonist would not have access to until the very end of the story. I want the reader to be deep inside her head, only seeing her limited perspective—and I want the summary to reflect that.
Even though you’ll get plenty of readers who don’t know the source (all our surveys show plenty of fic readers do this!), you can also send out signals to the people who do know the source/ship/etc. The protagonist doesn’t know the other half of the ship yet—can you use teasing language so *we* know who this stranger who comes into their life is before they do? Fic is full of this kind of pleasurable dramatic irony, and summaries are a great place to lean into it.
~~
I could go on and on, but I should probably cut myself off at some point lol. If anyone has any other resource/tip posts—summaries *are* hard, for all kinds of writing—please leave them in the replies!
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African American Literature Suggestions from NMU English Department
The English Department at Northern Michigan University has prepared this list of several dozen suggested readings in African American literature, with some materials also addressing Native American history and culture. The first section contains books that will help provide a context for the Black Lives Matter movement. It includes books that will help readers examine their own privilege and act more effectively for the greater good. Following that list is another featuring many African American authors and books. This list is by no means comprehensive, but it does provide readers a place to start. Almost all of these books are readily available in bookstores and public and university libraries.
Northern Michigan University’s English Department offers at least one course on African American literature every semester, at least one course on Native American literature every semester, and at least one additional course on non-western world literatures every semester. Department faculty also incorporate diverse material in many other courses. For more information, contact the department at [email protected]. Nonfiction, primarily addressing current events, along with some classic texts: Joni Adamson, Mei Mei Evans, and Rachel Stein, editors. The Environmental Justice Reader: Politics, Poetics, and Pedagogy. This classic collection of scholarly articles, essays, and interviews explores the links between social inequalities and unequal distribution of environmental risk. Attention is focused on the US context, but authors also consider global impacts. Michelle Alexander, The New Jim Crow: Mass Incarceration in the Age of Colorblindness. A clear-eyed explication of how mass incarceration has created a new racial caste system obscured by the ideology of color-blindness. Essential reading for understanding our criminal justice system in relation to the histories of slavery and segregation. Carol Anderson, White Rage: The Unspoken Truth of Our Racial Divide. A very well-written but disturbing and direct analysis of the history of structural and institutionalized racism in the United States. Gloria Anzaldua, Borderlands/La Frontera: The New Mestiza. Anzaldua writes about the complexity of life on multiple borders, both literal (the border between the US/Mexico) and conceptual (the borders among languages, sexual identity, and gender). Anzaldua also crosses generic borders, moving among essay, story, history, and poetry. James Baldwin, The Fire Next Time. A classic indictment of white supremacy expressed in a searing, prophetic voice that is, simply, unmatched. Ta-Nehisi Coates, Between the World and Me. A combination of personal narrative in the form of the author’s letter to his son, historical analysis, and contemporary reportage. Angela Davis, Are Prisons Obsolete? In this succinct and carefully researched book, Davis exposes the racist and sexist underpinnings of the American prison system. This is a must-read for folks new to conversations about prison (and police) abolition. Robin DiAngelo, What Does It Mean To Be White? The author facilitates white people unpacking their biases around race, privilege, and oppression through a variety of methods and extensive research. Ejeris Dixon and Leah Lakshmi Piepzna-Samarshnha, editors. Beyond Survival: Strategies and Stories From the Transformative Justice Movement. The book attempts to solve problems of violence at a grassroots level in minority communities, without relying on punishment, incarceration, or policing. Frederick Douglass, Narrative of the Life of Frederick Douglass. The most well-known narrative written by one of the most well-known and accomplished enslaved persons in the United States. First published in 1845 when Douglass was approximately 28 years old. W.E.B. DuBois, The Souls of Black Folk. Collection of essays in which Dubois famously prophesied that “the problem of the twentieth century is the problem of the color line.” Henry Louis Gates, Stony the Road: Reconstruction, White Supremacy, and the Rise of Jim Crow. Must reading, a beautifully written, scholarly, and accessible discussion of American history from Reconstruction to the beginnings of the Jim Crow era. Saidiya Hartman, Lose your Mother: A Journey Along the Atlantic Slave Route. In an attempt to locate relatives in Ghana, the author journeyed along the route her ancestors would have taken as they became enslaved in the United States. bell hooks, Black Looks: Race and Representation. A collection of essays that analyze how white supremacy is systemically maintained through, among other activities, popular culture. Harriet Jacobs, Incidents in the Life of a Slave Girl. Narrative of a woman who escaped slavery by hiding in an attic for seven years. This book offers unique insights into the sexually predatory behavior of slave masters. Ibram X. Kendi, Stamped from the Beginning: The Definitive History of Racist Ideas in America. A detailed history not only of racist events in American history, but of the racist thinking that permitted and continues to permit these events. This excellent and readable book traces this thinking from the colonial period through the presidency of Barack Obama. Winona LaDuke, All Our Relations: Native Struggles for Land and Life Any of LaDuke's works belong on this list. This particular text explores the stories of several Indigenous communities as they struggle with environmental and cultural degradation. An incredible resource. Kiese Laymon, Heavy: An American Memoir. An intense book that questions American myths of individual success written by a man who is able to situate his own life within a much larger whole. Cherrie Moraga and Gloria Anzaldua, This Bridge Called My Back: Writings by Radical Women of Color This foundational text brings together work by writers, scholars, and activists such as Audre Lorde, Chrystos, Barbara Smith, Norma Alarcon, Nellie Wong, and many others. The book has been called a manifesto and a call to action and remains just as important and relevant as when it was published nearly 40 years ago. Toni Morrison, The Source of Self-Regard. An invaluable collection of essays and speeches from the only black woman to win a Nobel Prize in literature. Throughout her oeuvre, Morrison calls us to take "personal responsibility for alleviating social harm," an ethic she identified with Martin Luther King. Ersula J. Ore, Lynching: Violence, Rhetoric, and American Identity. Ore scrutinizes the history of lynching in America and contemporary manifestations of lynching, drawing upon the murder of Trayvon Martin and other contemporary manifestations of police brutality. Drawing upon newspapers, official records, and memoirs, as well as critical race theory, Ore outlines the connections between what was said and written, the material practices of lynching in the past, and the forms these rhetorics and practices assume now. Claudia Rankine, Citizen: An American Lyric. A description and discussion of racial aggression and micro-aggression in contemporary America. The book was selected for NMU’s Diversity Common Reader Program in 2016. Layla F. Saad, Me and White Supremacy. The author facilitates white people in unpacking their biases around race, privilege, and oppression, while also helping them understand key critical social justice terminology. Maya Schenwar, Joe Macaré, Alana Yu-lan Price, editors. Who do you Serve, Who Do You Protect? Police Violence and Resistance in the United States. The essays examine "police violence against black, brown, indigenous and other marginalized communities, miscarriages of justice, and failures of token accountability and reform measures." What are alternative measures to keep marginalized communities safe? Ozlem Sensoy and Robin DiAngelo, Is Everyone Really Equal? The authors, in very easy to read and engaging language, facilitate readers in understanding the ---isms (racism, sexism, ableism etc.) and how they intersect, helping readers see their positionality and how privilege and oppression work to perpetuate the status quo. Bryan Stevenson, Just Mercy: A Story of Justice and Redemption. An analysis of America’s criminal justice system by the lawyer who founded the Equal Justice Initiative. While upsetting, the book is also hopeful. Wendy S. Walters, Multiply / Divide: On the American Real and Surreal. In this collection of essays, Walters analyzes the racial psyche of several major American cities, emphasizing the ways bias can endanger entire communities. Booker T. Washington, Up from Slavery. Autobiography of the founder of Tuskegee Institute. Harriet Washington, Medical Apartheid. From the surgical experiments performed on enslaved black women to the contemporary recruitment of prison populations for medical research, Washington illuminates how American medicine has been--and continues to be shaped--by anti-black racism. Malcolm X, The Autobiography of Malcolm X. Autobiography of civil rights leader that traces his evolution as a thinker, speaker, and writer.
If you would like to enhance your knowledge of the rich tradition of African American literature, here are several of the most popular books and authors within that tradition, focused especially on the 20thand 21st centuries. Novels and Short Stories James Baldwin, Go Tell It on the Mountain James Baldwin, Giovanni’s Room Octavia Butler, Parable of the Sower Ralph Ellison, Invisible Man Langston Hughes, The Ways of White Folks Zora Neale Hurston, Their Eyes Were Watching God James Weldon Johnson, The Autobiography of an Ex-Colored Man Nella Larsen, Passing Nella Larsen, Quicksand Toni Morrison, The Bluest Eye Toni Morrison, Beloved Richard Wright, Native Son Drama Lorraine Hansberry, A Raisin in the Sun Ntozake Shange, For Colored Girls Who Have Considered Suicide / When the Rainbow Is Enuf August Wilson, Fences August Wilson, The Piano Lesson Poetry A good place to begin is an anthology, The Vintage Book of African American Poetry, edited by Michael S. Harper and Anthony Walton. It includes work by poets from the 18th century to the present, including Gwendolyn Brooks, Lucille Clifton, Countee Cullen, Rita Dove, Robert Hayden, Langston Hughes, Yusef Komunyakaa, Claude McKay, Phillis Wheatley, and many others. Here are some more recent collections: Reginald Dwayne Betts, Felon Wanda Coleman, Wicked Enchantment: Selected Poems Honorée Fanonne Jeffers, The Age of Phillis Tyehimba Jess, Olio Jamaal May, The Big Book of Exit Strategies Danez Smith, Don’t Call Us Dead
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Let The World Never Falter - Playing Paladins in D&D
(Pictured: Anastasia Luxan, Knight of the Tainted Cup, one of only two people in her friend group that are not evil-aligned. Her wife Aisling is not the other good-aligned person. Characters are from my novel Mourners: Scum of Shatterdown; art credit goes to J.D)
Paladins are one of Dungeons and Dragons’ most striking, and most controversial, character classes. Few character classes and character concepts capture the imagination as quickly or start arguments of such ferocity. I’ve been in this game awhile - I remember when D&D 3e was released - and paladins have been one of my most loved and most hated parts of D&D and its legacy systems that entire time. So here I am again, about to write a long-ass article offerin’ my perspective on paladins through the ages (hopefully highlighting the strongest parts of each vision of them), talk about their pitfalls and problematic elements, and offer some advice on bringing your own paladin to life.
While this article draws on my long experience with D&D and will be citing specific sources, it would not be possible without the help of some other people in my life. I mention Afroakuma a lot in the context of D&D, and our friendship has once again been invaluable here. @a-world-unmasked , also one of my oldest friends, has long been a source of ethical discussion and debate, especially about thorny questions of justice & mercy, amends, redemption, and punishment, and provided information on D&D 4e’s paladins and paladin-like classes. SSG Jacob Karpel, United States Army, brought a Jewish perspective on paladins and their themes into my life and has borne questions of faith, dogma, and tradition with remarkable enthusiasm and patience. @swiftactionrecovery provided further perspective on D&D 4e, and her current paladin (”paladin”; it’s complicated), Aurora, is a great example of a non-traditional take that is at the same time very on-brand. Emerald has long provided the service of beating my ass when I start getting stupid about my own values and beliefs, and @ahr42p‘s fascination with fantasy ethics has informed a lot of my own thoughts on the same. None of this would be possible without you folks.
This article’s title is drawn from Maverick Hunter Quest, written by Cain Labs & Hunter Command. It appears as the motto of the 10th Urban Unit; dedicated soldiers whose specialty was preserving lives, preventing collateral damage, and steering disasters away from the innocent.
None of my articles are quite complete without Content Warnings; the following will contain mentions and descriptions of violence (including state-sanctioned violence such as executions), mentions of high crimes such as slavery and forced conversion, discussion of religion in both fictional and non-fictional contexts, and discussion of fascism and fascist ideology. It is also the end result of more than 20 years of both passionate love for paladins and equally passionate hatred of the same. If you’re wondering what some of that has to do with paladins...well, you’re in for a ride.
So, without further ado, let’s get into...
The Order Of The Kitchen Table - Paladins Through D&D’s History
I hope you like walls of text because I am about to fuck you up with some.
D&D and Pathfinder have a long history with paladins, and they’ve changed a lot through the ages. The following is an overview of the different editions of paladins, what each introduced, and their strengths & weaknesses as a vision of paladinhood. Though the advice in this article is weighted towards 3.PF and 5e, it should in theory be applicable to any of these editions; I should also note that while Pathfinder 2e has its own version of paladins, I am not familiar enough with its vision of paladins to be able to speak on it in good faith. Let’s start with the oldest first, shall we?
AD&D 1e & 2e: Rise A Knight - 1e and 2e were fucking wild. The original incarnation of the paladin showed up as a sub-class of the cavalier, a warrior-group class which had an aura of courage, rode a horse, and had other ‘knightly’ abilities. Paladins had to be a cut above and beyond cavaliers, but unless they also violated the code of the cavaliers in addition to the paladin code, they would become cavaliers when they Fell rather than fighters, which was a bit of a better spot to be in. These paladins were very specifically part of the military arm of a feudal state, with all that entails, and had restrictions on what they could wear and what weapons they could use that were rooted in their social status. In point of fact, in 1e? Paladins couldn’t use missile weapons at all; bows, crossbows, and their kin were for “peasants”. These paladins had to tithe 10% of all income to a ‘worthy’ institution (usually a Lawful Good church of some kind, but other examples include hospitals, charitable initiatives, orphanages, and monasteries), had sharp limits on how many magical items they could own & of what kind, and were beholden to a strict code of conduct rooted in medieval feudalism & romantic ideals of chivalry. While the very original paladin had many of the iconic powers associated with them today (laying on hands, curing disease, an affinity for holy swords), it was not until AD&D 1e proper that paladins developed the ability to cast spells for themselves.
AD&D 2e’s vision of paladins was similar in many ways; they had the same powers, similar ability score requirements, and were similarly rare and elite. They had wealth limits, had to tithe from their income, could only own certain numbers and kinds of magical items, and had to be of Lawful Good alignment. Where things get interestingly different here is who becomes a paladin, and why. In both editions, only humans could be paladins, but where 1e required paladins to be drawn from or else become nobility (because they were derived from cavalier, which was all about status), 2e opened up many origins for paladins. The majority of these can be found in The Complete Paladin’s Handbook, just under 130 pages of nothing but paladins. Reading that book is a fucking trip; it was published in 1994, and while I am not gonna pretend that it’s woke or unproblematic, it has some stunningly modern takes. Do you expect to open up an old D&D supplement about paladins and find it defending poly relationships as valid? NEITHER DID I.
It’s important to note that in both of these editions, paladins lacked magical avenues of attack entirely; Smite Evil was a later invention, and paladin spells, in addition to coming online late in their career (9th level), were sharply restricted to a specific list that included no offensive magic whatsoever. Therefore, any paladin origin had to explain from whence one’s martial skills came, since you are in many ways a warrior more than anything else. There’s some expected ones; religious patronage, which ignores social status but requires an organized church that’s permitted to raise men under arms. Government sponsorship, generally conducted in urban areas where you can actually retain recruiters. Inherited title, if you wanna run a paladin that really hates Mom for forcing them into this. Mentors, for running paladins that are just straight-up shonen protagonists, and my personal favorite, DIVINE INTERVENTION, where one day your god starts talking to you but instead of filling your soul with martial skill she makes you sew training weights into your clothes and miraculously makes a bear live in your house so you can learn courage. It’s fucking amazing.
From those origins, anyone who manages to swear their oath and become invested with the power is essentially part of the nobility from then on; paladinhood marks them as an exemplar of noble ideals, which even in a non-romanticized culture sorta grabs the bluebloods by the short hairs. It’s a bit hard to argue divine right if you try to throw the embodiment of your supposed ideals out of your house. Since these paladins were often, though not necessarily, members of militant organizations they were generally expected to have superiors to whom they answer, a chain of command of which they are part, and to eventually construct a stronghold of some kind and put its services at the disposal of that organization in addition to utilizing it to serve the needy and defend the weak. 2e was a lawless and strange time in D&D, in which building such a stronghold and hiring followers was a class feature of warrior-group classes, and one of the paladin’s key benefits was the opportunity, but not the promise, to acquire some manner of holy sword, which which she gained powerful protections against evil that let her stand toe-to-toe with powerful spellcasters.
Tying all of this together was an in-depth exploration of the most complex and probably the most nuanced code published for paladins in any edition. Though the default was a rigid and inflexible code which defined acceptable behavior, associations, and even employees for the paladin, The Complete Paladin’s Handbook introduced an alternate method of handling code violations that ranked infractions by their severity & intent, and assigned penalties accordingly. Was it perfect? No. Not even a little. The Code was, is, and probably forever will be the most trash part of paladin. But it was a damn sight better than basically any incarnation before it, and most of them after. This code was broken down into (in order of importance), Strictures, Edicts, and Virtues. Strictures are the things a paladin must do and have simply to be a paladin; they must be Lawful Good, they must tithe to a worthy institution, they must abide by their wealth limits, and they must not associate (here meaning ‘serve, be friends with, or knowingly hire’) with evil people. Edicts are the commands of those to whom the paladin is sworn to obey; often this will be a church, a government, or both, but a paladin might instead or also swear to obey edicts given by their family, their mentor, their secular philosophy, or even their wider culture. Military commands and orders are edicts, but so are daily practices such as keeping a kosher diet, maintaining a family burial ground, or obeying a system of formal etiquette. A paladin freely chooses the source of her edicts, but once she’s sworn to obey she cannot selectively turn down a given edict unless it would conflict with one of her Strictures (for instance, if her king orders her to beat a helpless prisoner) or with a ‘higher’ source of Edicts (in general, a paladins religion or philosophy takes precedence over her liege or mentor, who in turn takes precedence over family or culture).
Virtues are where we get real interesting. Lemme quote The Complete Paladin’s Handbook, page 32:
Virtues are traits exemplifying the highest standards of morality, decency, and duty. They comprise the paladin’s personal code. Although not specifically detailed in the PH definition of a paladin, a paladin’s virtues are implied by his strictures as well as his outlook, role, and personality. Just as a paladin must obey his strictures, he must also remain true to his virtues.
Though most paladins adhere to all of the virtues described below, exceptions are possible. For instance, a paladin from a primitive society may be so unfamiliar with civilized etiquette that including courtesy as part of his ethos would be unreasonable. All adjustments must be cleared by the DM at the outset of a paladin’s career.
No system was attached to virtue ‘violations’, because they weren’t oaths to keep as such. Rather, virtues represented commitments to a paladin’s ideals and worldviews; they were the behaviors and values which someone serious about being a paladin would live by because that’s the kind of person they are. They were very Christian and very European in nature, tied up in Catholic ideas of knighthood from which paladins as a class were originally drawn, but there’s definitely a point to be made here. If you don’t walk your talk, can you call yourself a paragon? We’re gonna get into this specific topic more later in the article, when I start discussing other the virtues extolled by other kinds of warriors, but the ones listed and expanded on in this book are as follows:
Fealty - A paladin swears loyalty and service to, at minimum, a faith or philosophy that is lawful good in nature. This forms the foundation of her convictions and informs the kind of good she tries to do in the world. A paladin remains conscious of the fact that she is seen as an embodiment of those ideals, takes joy in her service, and pays respect to those to whom she has sworn her troth. Notably, this is not classic feudal fealty; a paladin swears service to institutions, not people, with some exceptions (generally in the form of paladins who swear fealty to their mentors).
Courtesy - Paladins strive to show respect by following social customs, being polite and well-mannered, and treating even enemies with dignity. A paladin responds to insults with grace, considers the feelings of others, and does not stoop to insults or slander. Remember the Kingsmen gentleman rules? That. This is just that.
Honesty - A paladin speaks the truth as she knows it. She is free to withhold information (especially from enemies), and may state that she would prefer not to answer when asked questions - or that she is ordered, enjoined, or otherwise required not to answer, if that is the truth - but does not intentionally mislead or deceive others. If you ask your paladin friend a question and they say they would rather not answer, think real hard about how bad you want their opinion.
Valor - Paladins display courage in battle. Given a choice between many enemies, a paladin chooses the most dangerous. If someone has to take a risk to defend the innocent, cover a retreat, or ensure the success of the mission, the paladin volunteers for that risk. A paladin only retreats from battle to fulfill a higher part of her ethos.
Honor - A paladin conducts herself with integrity even when no one is watching or when it is of no benefit to herself. She shows mercy, refuses to inflict undue suffering even on such wretched beings as demons, does not cheat or cut corners, and does not compromise her principles. The description of the virtue of honor contains the rawest line in the entire book: “It is an admirable act to comfort a dying friend, but an act of honor to comfort a dying enemy.”
The above are the ‘universal’ virtues a paladin is meant to embody. The book briefly touches on the idea that a paladin might also choose to uphold other virtues and work them into her Code of Ennoblement, the ceremony by which she is invested with the power of a paladin...or isn’t. The sample ‘bonus’ virtues provided are humility, chastity, celibacy, and my absolute favorite, industry, in which you swear to have no chill at all, ever, until the day you finally die, and instead spend all of your waking moments in some effort of self-improvement or work such as reading, building houses for the needy, repairing tools & equipment, and otherwise being completely incompetent in the art of self-care. It’s great, I absolutely love it.
Together, this code and the paladin’s abilities present a vision of classical knighthood, something like, oh...
https://www.youtube.com/watch?v=35GUTY_Gr14
That. A defender and paragon of medieval virtues, who lives to help others.
“Alright Vox, surely you’re reaching the end of AD&D 2e now?” you ask. “We’ve been through the mechanics, we’ve been through the vision of paladins as members of feudal states who are figuratively and legally ennobled by righteousness, we’ve even gone into more detail about the code than was strictly necessary. 3e time right?” AFRAID NOT, MY WILD RIDE DOES NOT END. AD&D 2e didn’t have feats, didn’t really have spell selection in this context, and while it had a sort of skill system (the Proficiency system, greatly utilized and suggested by The Complete Paladin’s Handbook) that was hardly a way to make one paladin feel mechanically distinct from others. So how did players do that? Ability score rolls and loot drops?
Nope! We had Kits.
Kits modify a class or multiclass combo (not relevant to this article, but as a f’rinstance, the original Bladesinger was an elf-only Fighter/Mage kit found in The Complete Book of Elves); they give it additional features and additional restrictions. They could, but did not always, have ability score requirements above and beyond the typical ones for their class, and they might also have backstory or roleplaying requirements. A kit might who your character is in the society of the game world, the abilities they brought to the adventuring party, or both. Like Pathfinder’s Archetypes, some kits would strip abilities from the standard class, but not all of them did so.
So what did paladin kits do? In short, they changed the kind of knight you were. An Errant, for instance, is kept on a long leash by their liege and does not often have to fulfill edicts - but in exchange, she’s on her own and cannot expect funding from the state. Ghosthunters, who specialize in the destruction of the undead, gain the power to dispel evil, immunity to paralysis, turn undead just as well as a cleric does, and get access to a holy sword a minimum of 2 levels earlier - but they can’t lay hands, cure disease, cast priest spells, or enjoy immunity to disease. Inquisitors (I know) are paladins who see magic as a good and benevolent force, which is corrupted - profaned, even - by the practice of evil magic; they’re similar to ghosthunters in a lot of ways, but also represent an organized philosophy. The Complete Paladin’s Handbook has 22 pages of kits for standard paladin alone, which you can mix and match to create your own unique take on the concept, plus information on “demi-paladins” - non-human fighter/clerics who slowly gain paladin powers in addition to their own. This was back in the day when certain races just could not be good at certain classes due to level restrictions or being unable to take those classes in the first place, but here was the first glimmer of D&D confronting some of its own bullshit; before this book, the implication was that no non-human race was moral enough to be a paladin.
There’s so much more in this book but I’m not gonna get into all of it or this article’s just gonna be a review of one supplement; if you can get your hands on a PDF or even a hard copy, I highly suggest it as a read. It’s not that I endorse its vision for paladins as being the best or as being objectively correct, because I don’t; the potential of paladins is much broader than this narrow vision of Christian feudalism. It’s that no other book, before or after, has paid such loving attention to who paladins are in the game world, including thought given to details like their mortality rate (paladins that manage to survive to 40 are forcibly retired in the hopes that they can teach the youngbloods to do the same), the economics of knighthood, meta-commentary about how the class’s aesthetic and presentation is built to enhance themes about the game and the setting, and even a chapter on weaving faith into your game world and thinking about your paladin’s relationship to her own. The great strength of AD&D 2e’s paladins is that they, more than any others, have this loving care devoted to them that makes them feel like a real part of the worlds in which they live, and their great weakness is a vision that is more narrow than it wanted to be. You can see the author grasping for something broader, something more inclusive, only for it to slip between his fingers.
D&D 3.5: Up From The Gutter - Ah, D&D 3.5, the demon that will not die. This game spawned a million spin-offs and heartbreakers, love for it contributed to the rise of Pathfinder, and it remains incredibly popular and played. It’s also garbage, but c’est la vie, c’est la morte. Its vision of paladin is not as detailed as AD&D 2e’s was, and its main innovations were mechanical in nature. However, 3.5 did offer some in-depth explorations on what it means to be Good-aligned that previous editions did not, and given the context that’s about to be important to talk about.
3.5′s vision of paladin mechanics was remarkably similar to 2e’s, with the most notable change being race selection (anyone can now be a paladin as long as they’re Lawful Good) and the addition of Smite Evil, which can be used a certain number of times per day to gain more accuracy and damage when attacking evil-aligned creatures. Paladins are still warriors, they still cure disease, lay on hands, detect evil, and own a horse; in other words, they barely changed. Unfortunately, the game changed, and this left paladins high and dry. I’m not gonna mince words: for most of 3.5′s run, paladins lagged so far behind in terms of combat prowess, skill selection, and general utility that they were essentially unplayable, including and in some ways especially against classic foes such as demons and dragons.
I’m not gonna get into why, because that is a separate and much angrier article that will spark a lot of controversy due to people who run their ignorant mouths like they know what the fuck they’re talking about, not that I’m bitter. The relevant part of this is that over 3.5′s run, paladin did in fact slowly improve. The Serenity feat, published in Dragon 306, (and much more easily available to you in Dragon Compendium) helped clean up the dizzying amount of attributes upon which they were dependent. Battle Blessing (Champions of Valor) made it easier to incorporate their native spellcasting into their play (though nothing ever quite solved their sharply limited spell slots), and Sword of the Arcane Order (Champions of Valor again) both opened up an alternate vision of paladins as a different kind of magical knight & offered broader utility in paladin’s spell list. The Prestige Paladin in Unearthed Arcana converted paladin from a base class to a prestige class, which let you build it off of more mechanically viable classes - further enhancing your ability to customize your paladin, especially since as a PrC you could stop taking Prestige Paladin at any time you felt you were sufficiently knightly. Access to these and other options eventually made paladin, if not good, at least viable, able to be played in most campaigns and pre-made adventures without undue worry or getting chumped out of basic encounters.
In all of their forms, these paladins still had a code. Observe:
Code of Conduct
A paladin must be of lawful good alignment and loses all class abilities if she ever willingly commits an evil act.
Additionally, a paladin’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.
Associates
While she may adventure with characters of any good or neutral alignment, a paladin will never knowingly associate with evil characters, nor will she continue an association with someone who consistently offends her moral code. A paladin may accept only henchmen, followers, or cohorts who are lawful good.
Ex-Paladins
A paladin who ceases to be lawful good, who willfully commits an evil act, or who grossly violates the code of conduct loses all paladin spells and abilities (including the service of the paladin’s mount, but not weapon, armor, and shield proficiencies). She may not progress any farther in levels as a paladin. She regains her abilities and advancement potential if she atones for her violations (see the atonement spell description), as appropriate.
Like a member of any other class, a paladin may be a multiclass character, but multiclass paladins face a special restriction. A paladin who gains a level in any class other than paladin may never again raise her paladin level, though she retains all her paladin abilities.
You know all the horror stories you’ve read of DMs maliciously making paladins Fall, or miscommunications in groups leading to alignment arguments? The ones about youth-pastor paladin characters sucking all the fun out of a party? Meet the culprit. 3.5 did not have The Complete Paladin’s Handbook’s discussion on same-paging with your group to prevent these problems, and this vague code wording paired with immediate and extreme consequences didn’t do it any favors. That’s not to say that this code is unworkable, exactly, but trying to sit down and agree with 4-6 other adults on what ‘gross violations’ actually means is essentially the world’s shittiest round of Apples to Apples and your reward for it is resenting the character you just built.
And that’s the paladin part, which means we have to get into the “being good-aligned” part. Lemme tell you about Book of Exalted Deeds, a historically significant garbage fire of a book that is somehow both the best supplement released about Good and the worst supplement released about Good at the same time.
For those of you with the fortune to have never played 3.5, its books are like that a lot.
So, bad parts first: all the mechanics. Just all of them. The prestige classes? Bad. The feats? Generally bad. The redemption rules revolving around Diplomacy? Sloppy. Magic items? Bad. Spells? Look up an online discussion about sanctify the wicked and then get back to me on that one; they’re bad too. Ravages and afflictions (good-aligned poisons and diseases) were a bad idea that were also a case of stunning hypocrisy from a book whose stance was that dealing ability score damage is ‘needless cruelty’. Even the write-ups for the planar NPCs kinda make them into these basic bitch pushovers, which, you guessed it, is bad. There’s a lot to say against this book and you can find someone saying it in most open web forums if you want to take a journey into the godawful design of the liminal space between 3.0 and 3.5.
But the good stuff was real good. D&D had/has long been stalked by ‘ethical dilemmas’ such as the so-called Goblin Baby Problem, where players would ask if it’s good to let goblin children live since they would only grow up to become goblin adults. Book of Exalted Deeds was the first D&D publication to make a hard stance against racial genocide (hell of a sentence, I know), and it doubled down on The Complete Paladin Handbook’s implied stance that all forms of romance and sexuality are valid as long as they’re between consenting adults that respect one another. BoED strove to define Good not just as the avoidance of evil (”The utter avoidance of evil is, at best, neutral.”) but as actively striving to respect life, practice altruism, and make the world a better and more just place. While its take on ideas like forgiveness, redemption, and justice were not necessarily perfect, it went out of its way to try to offer nuanced takes on those ideas and to note emphatically that practices such as slavery and racism do not become good just because certain historical cultures thought they were at the time.
The other notable thing that Book of Exalted Deeds did for the idea of a Good alignment was firmly state on the record that NG and CG are just as valid and Good as LG is. The existence of paladins and their alignment-locked nature had long implied that Lawful Good was the “best” Good, or the “most” Good, but Book of Exalted Deeds didn’t just introduce material for characters that were paragons of other Good alignments, it provided examples of such characters in action. D&D is still somewhat stalked by that “Law is Good and Good is Lawful” problem, but BoED and other books in its niche (notably including Heroes of Horror - I know, it doesn’t sound like it but trust me - and Champions of Valor) helped push back against that problem and open the floor to other heroes.
I wouldn’t be wholly done talking about 3.5 paladins without mentioning Unearthed Arcana, which introduced the paladin of freedom (CG), paladin of tyranny (LE), and paladin of slaughter (CE). Their hearts were in the right place here, but all three of them were...better ideas than executions, as it were, without much to talk about for them. Still, they make good examples of 3.5′s great strength in paladins: breadth of concept. Ideas that were previously impossible as paladins became commonplace, including paladin-like characters who were not members of the class and which I would absolutely consider paladins myself. It didn’t stick the landing on the mechanics, but that’s just 3.5 for you; if you weren’t a dedicated spellcaster, chances are you were gonna have some manner of bad time. This idea of paladins from all walks of life, from all levels of society and all peoples, has become a cherished part of the popular conception of paladins and it absolutely should be brought forward to other editions.
Which, honestly? It was.
Pathfinder 1e: Two Steps Forward, One Step Back - Pathfinder 1e’s baseline paladin release was essentially 3.5′s in many ways. The key mechanical differences were a revamped Smite Evil (which finally made it effective against its intended targets), the aura line of abilities that begin adding additional effects beyond Aura of Courage at 8th level and up, and Mercies - riders for the paladin’s Lay on Hands ability that cause it to also cure status effects, which in turn greatly enhances the paladin’s utility as a support class. Pathfinder also cleaned up some of 3.5′s attribute problems by orienting all of paladin’s magical abilities to Charisma instead of splitting between Wisdom and Charisma. Another small but significant note is the alteration from ‘gross’ violations of the code to any violation of the code. “Gee Vox, that doesn’t sound like it would really help code problems,” you say, to which I reply: it absolutely fucking did not.
Once we leave core, we get quite a few quality-of-life improvements. Though Pathfinder 1e lacks Battle Blessing, it replicates some of its effects by having many swift-action spells in-house for paladin, notably including the Litany line. Pathfinder’s archetype system for class customization offers options for the paladin that further customize its concept, though on the balance it’s harder to mix and match archs than it was to do so with kits. Archetypes always trade something, so in taking an arch you will lose some part of the base paladin kit and gain something which replaces it.
Narratively, things get more specific outside of core as well. Paizo’s one-and-only setting, Golarion, is one in which paladins must swear fealty to a specific god they serve above all others, and their power is derived directly from that god, who can grant or withhold it as they see fit. These gods (generally LN, LG, or NG in alignment, though certain specific CG deities sponsor paladins who must still be LG themselves) offer their own codes of conduct, which their paladins must follow. A paladin may be obligated to oppose ‘heresy’ as vigorously as chaos or evil, which is an awkward fucking feel, and paladins in Golarion’s setting can be found working for organizations such as the Hellknights, or in the armed forces of nations that practice slavery and forced conversion. That’s not to imply that they’re not also depicted in unambiguously good contexts, but when it comes to establishing paladins (or, well...anyone...) as good-aligned people Paizo has a bad habit of dropping the ball.
Like 3.5, the great strength of the Pathfinder 1e paladin is customization, and in this case a more solid mechanical base in comparison to the rest of the game. Pathfinder similarly flounders in that its vision of paladins is narrow and not fully realized in the game world.
Discussion of Pathfinder 1e’s paladin wouldn’t be complete without mentioning the Anti-Paladin, the only “alternate class” to see mechanical support beyond its initial publication. Baseline anti-paladins must be chaotic evil and have abilities that are the inverse of the baseline paladin; similarly, anti-paladin has archetypes available that change it to different kinds and methods of evil. It has its fans, and in terms of playability it’s as good, if not a little better, than paladin, but on the whole I tend to break on the side of thinking that Good and Evil are not mirror images of one another, and thus an anti-paladin is inappropriate as an idea. At least, one done in this way, as an explicit reaction to a supposed paragon of virtue, as things are about to get real interesting in...
D&D 4e: The Knight Unshackled - D&D 4e built off of the foundations laid down by the Book of Exalted Deeds and Unearthed Arcana by completely removing all alignment restrictions from both paladin and its counterpart class, blackguard. This section will also need to talk about cousin classes to paladin; specifically, the Avenger and the Invoker. Let’s start from the top, shall we?
Paladins in 4e are predicament dommes defenders; they use their abilities to place Marks on enemies, who then suffer damage if they choose to engage someone other than the paladin (all defenders in 4e force choices of a similar nature, though the penalty for failing to make the ‘right’ choice is not necessarily damage). In 4e, paladins are not granted their power by gods, nor are they empowered by their faith in righteousness alone; in point of fact, 4e paladins have no restrictions on their alignment whatsoever and are the first paladins to be open in this way. Instead, a paladin in D&D 4e is invested with power in rites kept secret by individual churches. Once invested, that’s it, no take-backs; the paladin remains a paladin even if they forsake that church entirely. The other classes I’m gonna talk about - avenger, blackguard, and invoker - are similarly invested, with invoker being the exception in how they get invested, but not in their no-takebacks status.
So, what powers a paladin after that investiture? Virtue; specifically, caring about others in some way. An LG paladin empowered by their belief in justice might be a classic knight in shining armor, defending her allies in righteousness’s name, but an LE paladin empowered by the same virtue might easily turn totalitarian, determined to establish justice no matter who has to suffer and die. In this model, evil-aligned paladins are those who care too much about something, to the point where they trample and harm others to see it fulfilled.
Paladin’s inverse, blackguard, is a striker class focused on direct damage. They gain their power through vice, inward-facing desires such as greed, selfishness, lust, or five pounds of nachos in one meal (don’t @ me). Blackguards are also not restricted by alignment. A classically selfish blackguard, out for their own power and safety, might be an amoral mercenary who kills because they can’t be bothered not to, but a good-aligned blackguard who’s selfish is, well, Tiffany Aching: protecting the world because it’s her world and how dare you fucking touch it.
Avengers have more in common with barbarians than paladins, but are notable here for their commonalities with paladin as a divine warrior concept, and also for having bones in with the later Oath of Vengeance concept in D&D 5e. Avengers are invested to smite the enemies of their church; they tap into their power by swearing an oath against specific enemies, and then dissociate until those enemies in particular are dead at their feet. Are you really into Alexander Anderson from Hellsing? Do you want to explore the terrible consequences of power, consequences that might not have been clear when you signed up to become an avenger? This could be for you.
Lastly we have invokers, the odd duck out. They are ranged controllers who fight with pure divine power. Invokers are created directly by gods, but unlike the previous three have no associations with churches; instead, their job is to look out for threats to all of existence and make sure that they don’t happen. Even evil-aligned gods create and tend to respect invokers, because you can’t conquer the world and rule it as its Dread Master if there’s no world left to rule. Because invokers are invested by gods directly, they tend to have a lot in common with the divine intervention paladin origin mentioned waaaaay up there in the 2e section; you’re minding your own business when one day God goes “TIME TO LEARN HOW TO SAVE THE WORLD” and that’s just your life now.
D&D 4e’s paladins and paladin-like classes fully realize the breadth of concepts and characters that paladins could fulfill; they offer intriguing possibilities for roleplaying, engaging character and plot hooks, and mechanically distinct interpretations of divine power. In unshackling paladins from alignment, 4e opens them up to questions of heroism, conviction, and belief that were in many ways previously closed, especially because paladins in other editions were often made to Fall for asking those questions. Their big weakness is, well, being in 4e. It’s not that D&D 4e is a bad game - in many ways it’s the most honest edition of D&D, and certainly the most tightly-designed - but rather that 4e’s context is highly specific. It can be hard to find players or DMs familiar with it, might be frustrating to gain access to its books, and once you do adapting its material requires significant narrative changes if you remove it from the context of the Points of Light setting.
D&D 5e: This I Vow - D&D 5e’s paladin is, in many ways, a combination of and refinement upon previous elements. Like 4e’s, it is not restricted by alignment (though the three Oaths in core do suggest particular alignments). Like 3.5′s paladin, it combines magical power with martial skill, though 5e’s paladin is both more overtly magical and gains access to better spells, faster, than its predecessor. Though the paladin gains some warrior-type abilities (notably including their choice of Fighting Style and the Extra Attack feature), the majority of their abilities are supernatural in nature, including Lay On Hands (in the form of a pool of hit points that can also be expended to remove poisons and diseases), immunity to disease, an array of defensive and utility spells (as well as the Smite line for bursts of damage), a Divine Smite that trades spells for damage directly, and native auras that protect the paladin’s allies as well as herself. Their defining feature, however, is the Oath they select at third level, which defines what sort of paladin they are.
Your selection of Sacred Oath nets your paladin 2 utility abilities at 3rd level, an additional aura at 7th, a strong upgrade of some kind at 15th, and a capstone at 20th that neither you nor any other living being will ever see because 5e campaigns barely get to 14th, God forbid 20th. Each Oath also provides a set of tenets that you are meant to live up to, but unlike previous incarnations of a Code of Conduct 5e’s relationship to these tenets is more...human. The following passage is from the Player’s Handbook, page 83 (”Creating A Paladin”):
As guardians against the forces of wickedness, paladins are rarely of any evil alignment. Most of them walk the paths of charity and justice. Consider how your alignment colors the way you pursue your holy quest and the manner in which you conduct yourself before gods and mortals. Your oath and alignment might be in harmony, or your oath might represent standards of behavior you have not yet attained.
Emphasis mine.
The baseline assumption for 5e’s paladins are believers in righteousness, whose faith in virtue empowers them to protect the weak, but more than any other edition, 5e recognizes that paladins are still people, who have flaws, strengths, and ambitions. Its Background system helps flesh out your character both mechanically and narratively, and material presented both in the Player’s Handbook and Xanathar’s Guide to Everything encourage you to think about the things that drive and oppose your paladin. Importantly, though the books say that evil paladins are rare, no actual alignment restriction on paladins exist, which opens up some interesting possibilities in terms of character creation. We’ll get more into that down the article a bit, when I talk about same-paging and refluffing.
Because Oaths come with both mechanics and an ethos, there is a strong incentive to create new Oaths for 5e if you want to embody a new ethos, but this may not always be strictly necessary. Additionally, the Player’s Handbook implies that paladins who flagrantly fail or abandon their oaths might become Oathbreakers (Dungeon Master’s Guide, page 97, under “Villain Options”), but this too may not be the correct move, especially in cases where a paladin abandons one set of high ideals for a different, but no lower, form of belief. We’ll get into that later too.
5e’s paladins are in the best mechanical position they’ve ever been in; they’re one of the strongest classes in the game line, easy to build and play, and difficult to fuck up. They have strong thematics with their abilities and especially their Oaths, and the way 5e encourages you to make your characters helps you realize them as people in the game world. The great weakness of this vision of paladins is customization; 5e lacks player options in many senses, and quite a few of those options are gated behind rules that may not be in use (such as Feats). It can be difficult, in many cases, to make two paladins of the same Oath feel different when the dice hit the table.
And at long last, we have finished the establishing-context section of this article, and can move on to the actual fucking article. I did warn you, way up top, that you were in for a ride.
Raise Thy Sword - Paladins At Your Table
The following section is meant to help you in making and fleshing out a paladin concept to play or even to use as an NPC. Most of the advice will be edition-agnostic; advice that isn’t will be marked as such. Also covered herein will be the related topics of same-paging, refluffing, and the common pitfalls that paladins have fallen into over the years (and how to avoid them).
Same-Paging - In Which We Communicate Like Adults
Same-paging is the practice of talking to your group in a way that helps set mutual expectations, and it’s something every RPG group should strive to do regardless of the system they’re playing in. You’ve probably done this to an extent before, as part of being pitched a game (”We’re going to do a dungeon crawl through the deadly halls of Undermountain”), during character creation, and the like. In the specific case of paladins, you want to talk to your group and DM about topics like alignment & alignment restrictions, your code of conduct or oath, and whether or not the group wants to handle things like ethical dilemmas and moral quandaries. Though paladins are famous for those last two, they’re certainly not a requirement; you can just as easily play a paladin in a campaign like Expedition to Undermountain or Princes of the Apocalypse where there is a very clear bad guy who needs to be stopped with enormous applications of violence and guile. However your group wants to play it is fine, but you want to be sure everyone’s on board for it and that you’re ready to rock. If your group signs on for a kick-in-the-door dungeon crawl and then the DM decides to make you pass a series of ethics tests, that DM is an asshole; likewise, if you agree that you want to explore the morals at the heart of your paladin’s ethos and then you just don’t do that, you’re causing the problem.
Who Is Your Deity, And What Does She Do? - Making Your Paladin
Once you and your group have communicated your expectations to each other (and, again, same-paging is something all groups should be doing regularly, not just ones in which you want to play a paladin), it’s finally time to start sketching out your concept! There’s many ways to start this, and while I personally tend to start at the roleplaying end (with ideas about who they are as a person and the themes I want to explore with them), starting with mechanical ideas, with questions, or even with specific dramatic scenes in mind, are also viable. That is to say, “I’m interested in how Aura of the Guardian (Xanathar’s Guide to Everything, page 39) can help me play a damage mitigation tank,” is just as valid as, “Kass, my character, was lifted from a life of crime by a paladin who reformed her neighborhood and campaigned against a corrupt system, and she’s striving to become a paladin in his image.” That said, if there’s one thing D&D and its related communities are good at it’s mechanical guides, so I’m not gonna try and write one here. We’d be here all day; instead, the following questions are things to consider for fleshing out your paladin’s backstory, personality, and goals.
Why did you become a paladin? The origins of your paladin will probably color how they think of their virtues, as well as how they think of evil. A beaten-down girl from the slums understands that kicking the shit out of muggers doesn’t give the downtrodden food, medicine, or roofs that don’t leak, while the third son of a noble family is in a position to understand the damage done by corrupt leaders and faithless lords. In addition to your background and home life, think about what motivated your character to become a paladin specifically. Were they mentored by an older paladin who saw potential in them? Recruited by the militant arm of a church? Did they grow up with stories of paladins and yearn to become the sort of person those stories were written about, or were they, perhaps, seemingly called to paladinhood without much conscious understanding of what it was?
Where did you learn to fight? Paladins are warriors, and even a paladin that Falls (for those campaigns that use Falling as a concept) remains a warrior. 5e paladins, the most overtly magical of all the available options, still spend a lot of time randomizing the atoms of evil with sharpened metal, and that’s a skill you only get through training and dedication. Who taught your paladin to fight? What’s their relationship with that teacher or organization, and how did it shape their ideas about violence? We all catch things off of our teachers, and your paladin’s instructor in combat will, for better or worse, be as big an influence on their life and ideals as their faith and family are. Don’t be afraid to get wild here; AD&D 2e had full-blown godly training montages where the voice of a god ran you through drills, and paladins join warlocks and sorcerers for being fertile ground for some of the weirdest shit. Did you fight daily duels against a stained glass knight only you could see? Did you find a scimitar in the gutter and pick it up to defend your friends from gangs? Were you bankrolled by an old man who later turned out to be a lich, whose motives you still don’t understand? Live your best Big Ham life if that’s the life you wanna live, this is the class for it.
How do you imagine good and evil? What does your paladin’s vision of a Good world look like? What is the face of wickedness that comes to mind when they’re asked to think of Evil? A knight from a kingdom plagued by portals to the Abyss is going to think of both of these things very differently from a gutter rat whose ascension came with a prosthetic hand to replace the one she lost to gangrene, to say nothing of differences in ideals when one factors in Law and Chaos. Your paladin doesn’t have to be perfect, or even, honestly, correct. Your classic ‘noble, but kind of a dick’ paladin (such as Corran d’Arcy in the novelization of Pool of Radiance: Ruins of Myth Drannor, who we’re gonna talk about more later because he’s a weirdly great example of an adventuring paladin) thinks of evil as evildoers, who must be Brought To Justice, which while not entirely wrong is lacking in important nuance. He may conflate manners with virtue, or allow his prejudices to color who he does and doesn’t think of as ‘good’, but that doesn’t change his fundamental desire to Do Good - a desire that could be the catalyst for personal growth. A flawed understanding of virtue and wickedness could be a great character arc for your paladin, especially if it dovetails with the themes of the campaign.
What do you enjoy? Paladins are still people (shocking, I know) and people tend to have hobbies, preferences, and goals. Xanathar’s Guide to Everything has some nice material to quickly flesh out some of those aspects of your paladin (a personal goal, a vice that tempts them, a nemesis that dogs their footsteps), and I highly encourage you to think about such things as well. Does your paladin crave glory, wealth, or revenge? What sort of things do they turn to when they want comfort, or to have a good time? Do they still practice a trade from their youth, such as painting or blacksmithing? The archetype of a knight looking for their true love (or at least a series of whirlwind romances that always seem to end in someone’s bedroom) is a staple, of course. These things don’t necessarily need to be sinister temptations that lead you away from justice; they can just be nice things you like, or comforts that sustain you in your long fight against evil.
How do you relate to your faith? Many settings (notably including Forgotten Realms & Points of Light in D&D, and Golarion in Pathfinder) explicitly link paladins to churches and patron deities, and even in ones where this explicit link does not exist you see paladins who fight in the name of their faiths, serve in the militant arm of their churches, and otherwise seek to live their lives in accordance with their religion. D&D’s history is also full of paladins whose relationship to their faith is more distant, more questioning, or even outright rebellious. In Eberron, for instance, a paladin might dedicate herself to the Kraken - an evil god embodying sea monsters and catastrophes - with her understanding of that faith being preventing monster attacks and protecting the innocent from hurricanes and tidal waves. A paladin might be retained by the Church of St. Cuthbert as a barometer for their own morality, trusted to leash his peers when their retribution grows out of hand & play the devil’s advocate against them, or a knight might simply try to live their lives in accordance with the ideals of beauty, joy, and wonder espoused by Sune Firehair, without being for or against the actual church. What or whom does your paladin believe in, and why? Remember as well that not all, or even most, faiths are particularly similar to Christianity, and as a result your paladin’s relationship to that faith might just be business as usual. A Jewish paladin arguing with God is Judaism working as intended; similarly, a paladin dedicated to the Aesir doesn’t get to act surprised when they come home one day and Freya is chilling in their bathtub with a glass of wine and a ‘small request’.
You Wouldn’t Download A Class Feature - Refluffing & You(r Paladin)
So: you’ve come up with your concept, you’ve asked yourself all the relevant questions, but damn, some things just seem to not be fitting. What do you do? It may be the case that refluffing - changing the flavor of a mechanical option to better fit your campaign or setting - may be the right move for you. Refluffing gets a lot of pushback from a certain school of tabletop gaming that believes the flavor of an option is part of its mechanical balance. These people are wrong and I encourage you not to associate with them, in particular because the first party publishers often refluff material for similar reasons. For instance, the setting of Eberron has ‘anything published in D&D has a home here’ as one of its meta-tenets, and in the process of giving many of those things a home it changed their identity. Those hordes of angry ancestor-worshiping elves? That’s refluffing elves. In 3.5 you can see explicit discussion of refluffing in Oriental Adventures, which...well...it’s a book that exists, let’s leave it at that. Oerth having an entire alternate Material Plane where all the mirror of opposition copies come from? Refluffing.
So, when do you refluff? An obvious example is when your group is comfortable with an option being on the table, but is not playing in the setting that option comes from (for instance, the Sword of the Arcane Order feat from Champions of Valor when you are not playing in the Forgotten Realms). Refluffing is also great for when the narrative you’re building for a character implies or requires certain mechanics, but the flavor of those mechanics does not fit that narrative. In the ancient past I briefly GMed a game where one of the PCs was a ‘barbarian’ - a mean-streets kid looking to make a better life for himself, whose Rage was just the fight-or-flight kicking in from living in the garbage parts of Waterdeep. The important things to keep in mind when you choose to refluff an option is to stay on the same page as the rest of your group, and also to not replace the original fluff with nothing; mechanics do help define flavor (they’re the tools with which you interact with the game world), but you still need some reason that your paladin casts wizard spells, or has the abilities of the Oath of Vengeance when the original version of that Oath doesn’t exist in this setting. A very common school of refluffing is changing the origins of one’s power; rather than pure faith, for instance, a paladin’s powers might come from her innate spiritual energy, or from the favor of kami rather than gods.
Refluffing is also great for playing paladins that don’t have levels in the class named paladin. This option is especially relevant in the context of 3.5 and Pathfinder, when it may be more suitable to the needs of the campaign for you to be playing a more powerful or versatile class. In this context, clerics especially make very competent ‘paladins’, as do wizards (you wouldn’t think so, but I’ve seen that campaign played), inquisitors, crusaders, and even druids depending on how your concept is. You don’t need Fall mechanics to follow a code, after all.
For What The World Could Be - Defining Your Paladin’s Ethos
More than almost any other aspect of the class, possessing and following an ethos has defined paladins through the ages. For many years, this was a very specific ethos based on European ideas of chivalry and Christian virtue, and there’s something to be said for it when done well (certainly the Arab warriors from whom Europeans acquired the code of chivalry were lauded for their honor and virtuous conduct, so at a bare minimum one set of folks following these ideals in the real world absolutely nailed it). This is not, however, the only set of high ideals to which a paladin might cleave or aspire, and many fine homebrewers, players, and dungeon masters out there have chosen to craft their own, or to represent their own beliefs in the game world. Many cultures throughout history and all over the world have retained elite warriors held to high standards of conduct, and those traditions are rife for representation as paladins.
I fully intend to provide some specific examples of ethea (evidently this is the plural of ‘ethos’, no I didn’t know that before I started writing this, yes it looks wrong to me too) beyond the ongoing D&D default, but before I do you may want to consider how your paladin relates to those high ideals. After all, these are virtues that your character holds dear, but not everyone does so in the same way. Does she believe that everyone would be better off if they tried to live up to her standards, or does she believe that only certain people should (or must) do so? Does she consider her virtues an impossible ideal, something to strive for rather than fulfill, or does she not harbor such doubts? Is your paladin an idealist, who believes in the power of Good in itself, or is she more cynical?
The answers to these questions don’t necessarily make your paladin less Good as a person. A warrior who believes that there’s always a selfish bastard reason to do the right thing, who sees Evil as suboptimal, could still be a paladin if they work to bring Good into the world. An idealist who still needs to learn about the real consequences of barging into complex problems in a morally complicated world is equally valid, to say nothing of just...playing a genuine in-the-bones Hero, here to Do The Right Thing. Each speaks to a different kind of virtue, and a different life that has led them to these choices, and each deserves their day in the sun. You might have a lot of fun playing someone whose view of what Good is, and why, is different from yours!
Some specific examples of ethea (god that looks so wrong) follow. For the sake of convenience I’m gonna skip anything that’s actually showed up in a paladin entry before, or I’m gonna be here until I die. I am also very much not a member of just about any of the cultures and/or religions I’m about to talk about, and while I have sought the advice and review of those who are, I’m not about to claim that I’m an expert. Any errors in what’s presented are mine, and not those of my friends & readers; I welcome correction and discussion.
Irish Celtic: Blood & Troth - The ancient Celts were not a people shy about death, and excellence - skill, improvement, and genuine growth - in all of your crafts was one of their high virtues. In addition to excellence, a Celtic warrior was expected to be honest (to never tell a direct lie, and to keep all promises given), hospitable (to be a gracious host & and honorable guests, and defend the sanctity of the home), to be charitable with their skills and their worldly possessions (to give to the needy, defend the weak, and fight for the helpless), to display loyalty to their family, clan, and gods, and to be courageous. That last virtue is an interesting one, because it dovetails with excellence; it’s less about acting in spite of fear, and more about enjoying fearful situations and the call of battle. A paragon of Celtic warfare should love her job, perhaps even revel in it; she relishes combat and the mayhem of the killing fields. Paladins following these virtues are likely to be Chaotic in nature, skewing towards Chaotic Neutral as D&D thinks of these things, and prone to contemplation on concepts of obligation, truth, and the nature of political violence. The crows know that there is always a final answer to injustice.
Irish Celtic paladins are likely to look towards Fionn Mac Cumhaill as a role model; as warriors with magical powers of protection, defense, and healing, they would be valued as keepers of lore, wisdom, and art, more warrior-poet than berserker. If your paladin is part of a wider culture from which she derived this ethos, she was probably expected to both learn knowledge and pass it on to others, and to restrain more eager warriors in favor of cunning plans and clever tactics. Imagine the look on your party members’ faces when they meet your family and realize you’re the sane one; that’s the exact emotion you wanna look to create if you really want to bring this out in the classic vein.
Jewish: We Shall Serve The Lord - Judaism places a lot of emphasis on the sanctity of life, restorative justice, and doing the good you can do here, and now, with what’s in front of you. Though there is no tradition of elite Jewish warriors in the vein of knights or samurai, Jewish citizens tend to serve under arms slightly more often (about 5% more often) than their countrymen, and defending the innocent & helpless is certainly one way to do good now. A Jewish paladin would be expected to uphold the sanctity of life (preservation of life is the highest calling; a Jew may do anything except deny God in order to preserve life), to practice the principle of Tikkun Olam (’repairing the world’, working actively to make the world around them a more just, peaceful, and pleasant one), to show compassion and generosity to others, to uphold and defend hospitality, to know the Torah and the Law, and, where necessary, to practice intelligent and purposed dissent and skepticism. In the context of D&D, such a character is not likely to be particularly scholarly (paladins haven’t needed a decent Intelligence score at any point in the class’s evolution), but they’re probably conversant in the techniques of reading and research, critical thinking, argument, and debate, if only through exposure. Jewish paladins are most likely to be Good, leaning Lawful, as D&D thinks of these things.
The Jewish ethos describes a set of minimum standards for a righteous person, the Noahide Laws, and greatly encourages you not to associate with any person or culture that can’t meet that standard. They’re honestly not hard to meet either; you basically have to not be a dick about God (don’t try to stop folks from worshiping, don’t spend your time mocking and blaspheming their faith), know that lying and murdering are wrong, don’t be a sexual predator, don’t eat animals that are still alive, and bother to establish a system of laws for self-rule. Though Judaism lacks an elite warrior tradition, you might look to people like Joshua, Judah Maccabee, or Solomon as inspirations for a Jewish paladin character; warriors known for their wisdom, determination, and and in many cases, self-sacrifice. Solomon is also notable as an example of someone who swore the Nazarite Oath, a promise to God to fulfill a mission or task, and to not rest until one has done so. Nazarites are held to higher standards than their peers, notably including the expectation that the object of their oath becomes their only goal until they get it done or die.
As stated before, I am not Jewish and while this information was provided to me by Jewish friends, it is far from complete. @oath-of-lovingkindness might be by to expand on it, if they’re comfortable doing so.
Kemetic Pagan: The Power Of Truth - It’s difficult to talk about how the ancient Kemetic faiths were practiced; there was a lot of strife between the various cults of the gods, sometimes backed by pharaohs who were willing to revise history to get their way about thing, and then the English got a hold of the records. The English getting a hold of your culture’s history rarely ends well for just about anyone. The modern practice of Kemetic worship places great emphasis on service and identity as a member of the community, the promotion and preservation of knowledge, learning, and education, opposing is/fet (’chaos’, here also very much including the breakdown of social bonds and the systems which sustain life), and truth. A Kemetic paladin would be expected to oppose chaos by sustaining or creating such systems (funding schools, founding a neighborhood watch, finding or creating jobs for the poor), defend the defenseless, further her own education and knowledge & teach the ignorant, to be honest and forthright in word and deed, and value strength and justice. They are likely to be Lawful, skewing towards Good, as D&D thinks of these things. For a society to be just, it must first be a society; preservation of the order (both natural and artificial) which sustains human lives comes first.
Kemetic paladins are unlikely to be priests or even to be formally part of a religious heirarchy, again because they have traditionally had issues being scholarly people; instead, they uphold ma’at (what is true, what is just, what is necessary; ma’at is the principle that establishes a community, that relates one person to all other people and defines obligations between them, and opposes chaos) by fulfilling roles that assist their community. Such a paladin might look to one of their patron gods as an example of both the behavior they wish to emulate and their role in the community. A defender and guardian who supports the rural folk might look to Sobek, whose great strength guards the Nile; a would-be hero who craves power and the glory that power might buy her could instead look to Set, who guards the sun-barge and tests the established order so that it can grow strong. This is an ancient faith with quite a few gods, and I haven’t even gone deep enough to say I’ve scratched the surface; if they’re comfortable doing so, @merytu-mrytw may be by to expand on this topic for those interested in learning more.
Samurai: Reaching For Heaven - You knew we were gonna go here eventually. As famous as knights, and perhaps even more known for their strict code of honor, the samurai were the elite warriors of feudal Japan and members of its ruling class. A samurai was expected to be a warrior, to cultivate an appreciation for high arts such as calligraphy, poetry, and sculpture, to be a scholar or patron of scholars, and to otherwise serve their lord and establish justice in that lord’s name. Today the samurai ethos is often called Bushido (”the way of the warrior”), but that name and conception of their code of conduct is actually a relatively recent invention, dating back only as far as the 20th century. It has its bones in with a 12th century dramatization of a war between two proud clans, and the ideals embodied by the warriors of those clans. Notably, these ideals were considered unattainable; something to strive for, and in striving grow as a person, but not a realistic expectation for a living human in a physical body. I’m gonna go ahead and quote the breakdown of this code that was given to me, because I feel the long form is going to be helpful here. These were the things to strive for, if one wished to call oneself a samurai:
Your duty calls on you to die if necessary. Your honor is more than your life; to live in shame is worse than death. You are expected to be righteous - to have integrity, sincerity, and honesty. To display heroic courage - to be intelligently aware of risks, but to face them boldly, not rashly or foolishly. To be benevolent and compassionate - for you have strength of arms that others cannot fathom. To show respect, even to your enemy. Cruelty, mockery, showboating, boasting, these are against the samurai code. Your strength and stature come through how you stand in adversity, unyielding. To understand that there is no such thing as a promise, or "giving your word" - you do not speak unless you mean what you say. Meaningless words are for shameful people. To safeguard your own honor, for you are its judge - and you will know what will cause you to live in shame, which as noted above, is worse than death. To show loyalty and be dutiful - if you give your service to another, it is theirs to command, and if you set someone's life above yours, you cannot keep honor if you live and they die. To demonstrate self-control - excesses and wants are openings to great shame. Moral character lies in the desire being sublimated toward the better self and higher standing among men.
As the politics and culture of Japan evolved through the years, so too did attitudes towards, and understanding of, this code of conduct, but most dramatic and romantic depictions of the samurai ethos root back to something a lot like this. A paladin dedicated to this ethos is likely to be Lawful Neutral, bending towards Good, as D&D thinks of these things; it emphasizes the virtues of loyalty, duty, and the obligations of both lord and vassal to one another. It is particularly appropriate for characters who see high ideals of virtue as being an unattainable goal to strive for anyway, or for character-driven campaigns looking for high drama that comes from tensions between personal desires and societal expectations (you can see it used for this to wonderful effect in the Legend of Five Rings RPG, most recently published by Fantasy Flight Games).
There are of course many other potential sources for a paladin’s ethos; check out D&D 5e’s homebrew materials and the DM’s guild for just a few. If I didn’t include something here, I promise you that it’s because I’m either ignorant or not confident of my ability to speak on it even in this limited context, not because I was trying to deliberately leave anything out. As I said above, any errors here are mine, and I welcome corrections. I’m also eager to hear about other ethea and how they might be adapted for paladins, so if you’ve got some thoughts there, please, slap ‘em on! I’m quite literally begging to read your paladin takes!
That said, remember that these are real beliefs, that real people follow. If you’re looking to explore an ethos from a culture that is not your own, you should do so with respect and especially with consideration for others that might be affected. It’s one thing to realize 12 sessions into a campaign at your own house that you’ve been accidentally blaspheming someone’s religion; it’s quite another thing to realize that if you’ve been playing in a public place such as a library or a gaming store. Ask folks from the culture or faith in question about it if you can at all do so, and just...if you wouldn’t want someone to be depicting you in a particular way? Don’t depict them that way.
The Trolley Problem And Other Forms Of Psychological Torture - Paladins, Falling, & Alignment
All editions of paladins except 4e have some kind of rule for Falling; losing one’s paladin status and powers, generally because of violations of your code of conduct or a failure to maintain your alignment. 5e sorta-kinda has those rules in a “well if the DM says so” way, which is, in some ways, a worse situation to be in since it leaves the matter unclear. In particular, many editions of paladins require that you have and maintain a Lawful Good alignment, and completely strip you of all powers if you ever change alignment for any reason. If the above sections of this article didn’t make it clear already, I tend to break towards 4e’s school of thought and support unshackling paladins from both alignment and Falling mechanics for general play; they certainly haven’t been powerful enough in the meta to mechanically justify additional restrictions.
This isn’t to say that you can’t use Falling or the threat of Falling for interesting stories and excellent character moments, just that I personally feel that it’s not as necessary as some schools of thought seem to think it is. If you want to incorporate this idea into your campaign, make sure you bring that up when you’re same-paging with your group; it’s definitely one of those topics everyone wants to have a clear understanding about. From there, it’s on the DM to not be a dick about things. Using paladins to explore ethical dilemmas can be very rewarding, but putting one in an ‘impossible’ scenario is rarely any fun. For some great examples of using ethical dilemmas as a form of character growth and to explore the concept of morality, check out The Good Place if you haven’t already. Remember: it’s a game. The goal is to have fun, yeah?
Genocide Is Not An Ethical Dilemma - Common Paladin Pitfalls
This is the part of the article where I get very angry about things.
As I alluded to before, there have been some common pitfalls when it comes to paladins both in the history of their formal writing and in the way the fanbase has chosen to play and relate to them. This section is going to discuss those and what you can do about them, so without further ado:
Fascism - Paladins have some unfortunate bones in with fascist ideology, particularly the Third Reich’s obsession with ‘will’, as well as the fascist preoccupation with the Crusades, the Crusades themselves, and with being members of social classes which are often oppressive in nature. You really do not have to go far to find some jackoff posting DEUS VULT memes about their paladin, and that’s a problem, first because fascists are bad, and second because that definitely misses the fucking point by a country mile. All editions of D&D and its legacy systems have struggled with this, but a shout-out goes to D&D 5e for publishing the Oath of Conquest, because we definitely needed to respond to this problem by creating an option that gives you heavier, more ornate jackboots to put on people’s necks.
So, what do you do about this? Well, for one thing if you find a fascist at your gaming table you throw them the fuck out into the street, and beyond that mainly you just...try not to play a fuckin’ fascist character. This isn’t really a problem you can solve at the table level, since it’s buried into the writing; all you can do is be aware of it, and not play into it. It shouldn’t be terribly difficult to not make a paladin who’s into kicking poor people and undermining the rights of sapient beings, yeah? Paladins tend to fall into these sorts of problems when they’re depicted as supporting strongmen, or as being the Special And Exalted People to whom the rules do not apply - basically the same situations that give superheroes as a genre their ongoing fascism problem. Keep a weather eye out.
Genocide - The two-for-one combo! Paladins have had a genocide problem as far back as AD&D 2e, where several had racial or religious genocide in their backstories. Sometimes those paladins Fell as a result, sure, but a disturbing amount of them didn’t. We also have such gems as, “A local paladin has started a crusade against half-breeds” (a plot hook published in Draconomicon for 3.5), that greentext story about the paladin and dwarf ‘bros’ who spend their free time murdering orc children, and everything that’s ever been written about how drow are characterized and treated by others. Now, in fairness to paladins, Dungeons & Dragons itself has problems with the themes of race and with its depiction of the morality of genocide, and paladins could be merely caught up in that. On a basic level, solving this issue is easy; don’t endorse genocide, don’t make edgy racist concepts to see if you can ‘still be good’. Even if that wasn’t already tired and worn, someone else already took that concept and went pro with it.
For more information about fantasy’s troubles with race and racial coding, I highly suggest this article & its sequel, as well as Lindsay Ellis’s Bright video.
Youth Pastor Syndrome - This one’s not as dire a problem as the other two; there’s a tendency to play paladins in a way that sucks the fun out of the rest of the group, either because you’re being a judgemental asshole in-character (and possibly out of it), or because they’re constantly having to tiptoe around you to get things done or do what they want in the campaign. In theory, same-paging should help solve this problem before it starts, and it honestly mainly stems from the various ‘association’ clauses in paladin codes through their history. An uptight paladin isn’t necessarily a bad concept, but make sure it’s the right concept for your group before you just go there. Your desire to run a particular character is not an excuse to shit on everyone else’s fun.
Sir Dumbass the Just - So this topic isn’t so much a ‘pitfall’ as something that doesn’t get talked about a lot. There has not been a single incarnation of paladin that is rewarded for investing in Intelligence; instead, they tend to crave Strength or Dexterity, Constitution, and Wisdom and/or Charisma (depending on edition and build). Once your main three are solved, Wisdom is the next-most important ability score for an adventuring paladin, because it directly relates to detecting threats, seeing through illusions, and resisting mind control, which leaves Intelligence in the dust next to whichever one of Strength or Dexterity you didn’t pick. This means, more often than not, that paladins are going to struggle in scholarly pursuits, be bad at Knowledge-type skills, and otherwise be uneducated in many ways, which most assuredly influences both their internal culture and the sorts of people who become successful paladins. Give the matter some consideration when you’re making your own.
Lady Natasha Pointe-Claire of the Dust March - Paladins as NPCS
Related to what was discussed just above, not all paladins are necessarily adventurers. Though the image of the paladin as a knight-errant, wandering the world in order to defeat foul plots and punch demons in the asshole, is both valid and probably very relevant to paladin player characters, there are other roles that a paladin might fulfill in your campaign setting. Such paladins are still members of a warrior class, and will thus have things in common with player character paladins, but their different roles will encourage investment in other kinds of abilities and skills which might not lead to a successful adventuring paladin, but will lead to a pretty good life in the other job. The following examples are by no means exhaustive, but they should provide a good place for a DM to start if they wanna incorporate paladin NPCs into their games in roles other than fellow (or rival) adventurers. Mentor - Probably the most straightforward; this paladin was a successful adventuring paladin who ended up retiring due to age, injuries, or just to enjoy time with their loved ones/family/children rather than getting mauled to death by undead birds. Take a normal paladin build, ratchet them up into Middle Age or Old Age, call it a day. Such paladins are likely to be a lot calmer and more pragmatic than the younger set, with a combination of painful experience and perspective guiding the advice they give on how to fight evil and how to dodge the fireballs that evil be throwing.
Knight-Hospitaller - Hospitallers are healers, caretakers, and guardians of the sick, injured, and infirm. Such a paladin might help maintain a home for those who have been traumatized (abuse victims, soldiers, people laboring beneath magical curses), be employed at or run a hospital, or maintain a temple dedicated to a god of healing and medicine. Hospitallers tend to choose options that enhance their Lay on Hands ability, memorize more healing spells than attack or defense ones, and value Wisdom and Intelligence more highly than their peers, often at the expense of their Strength or Dexterity (or even their Constitution; paladins, being immune to disease, can afford to be surprisingly frail of body in this role).
Fortress Knight - These paladins have a lot in common with adventuring paladins, but are for one reason or another posted in one spot from which they do not leave. They might be the guardians of a frontier village, soldiers watching over a sinister portal, the personal bodyguards to a powerful noble, or any other role in which they take on a defensive, reactionary stance rather than actively seeking out new and exciting forms of evil. Fortress knights need a higher Wisdom and to invest in Perception-type skills, and will tend to focus on utility-type spells with a strong subtheme of attack; they need to be able to rouse the alarm, dispel magic on their allies, and keep an enemy pinned down.
Example Paladin - Corran D’Arcy
I promise you, your long journey through my article is almost over. I wanna talk about a specific paladin to kinda tie things together, as an example of some of these principles and ideas in motion and because Corran d’Arcy is just weirdly legit when he has absolutely no fucking reason to be. Corran appears in the novelization for Pool of Radiance: Ruins of Myth Drannor, written by Carrie Bebris. The book is based on the videogame of the same name, which in turn was made to celebrate the release of D&D 3.0. “Should I play this game?” you ask, to which I reply: absolutely fucking not, the game was a rough ride when it came out and it has not aged remotely well. 3.0 was rapidly updated to 3.5 because of deep and wide mechanical flaws that made the play experience almost physically painful, and converting it to a CRPG did not help that experience at all.
The book though? Excellent. Legitimately one of the best D&D novels. Spoilers for it follow, but I’d still suggest reading it if you get the chance.
The novel is told from the perspective of Kestrel, a petty thief trying to raise enough money to quit her life of crime and, ideally, die in bed of old age rather than of blood loss in some gutter. A series of poor and alcohol-related decisions leads her to volunteer to guard an evil pool of soul-stealing water, which is where she meets Corran d’Arcy, a paladin of Tyr and the third son of a noble family. The two get on like water and oil; to Kestrel, Corran is a pompous, classist piece of shit who judges her without knowing her, and to Corran, Kestrel is the exact kind of criminal and evildoer he so often fights in his day job. When another team opens a portal to beg for help while they’re being slaughtered, Corran quite literally throws Kestrel through it when she’s trying not to go, nearly killing them both.
This puts their professional relationship off to a bit of a distant start, as you might imagine.
Corran’s prejudice, as well as Kestrel’s more-justified-but-still-unhelpful resentment, hinder the party as they attempt to survive in Myth Drannor and defeat the Cult of the Dragon’s schemes there. Corran’s life of privilege has left him unfamiliar with Kestrel’s skills, and he consistently misuses those skills or forgets to ask for her opinion and expertise - to the detriment of the group. This painful oversight aside, however, Corran proves surprisingly practical; he works with the party’s wizard to create effective combat tactics, utilizes invisibility for surprise attacks against powerful foes, and coordinates well in the heat of battle; after all, the Cult of the Dragon is not taking requests for formal duels, and the fate of the world is at stake. Corran is polite even to his enemies, and openly negotiates with the minions and allies of the Cult in order to avoid combat - notably including drow houses that have made their homes in Myth Drannor. Through the course of the novel, he and Kestrel go from being openly antagonistic towards one another to developing a newfound respect, starting when Kestrel calls Corran out for endangering the party by refusing to retreat. Corran, in turn, forces Kestrel to confront the fact that she has been unhappy living her life with no purpose other than to die another day, a revelation that shakes her to her core.
Things come to a head when one of Corran’s decisions gets a man killed. Kestrel calls him out on it, accusing him - correctly - of hurting those he’s trying to protect by misusing her skills and ignoring the advice of his companions. Seeing his genuine anguish over these events softens Kestrel’s rage towards the paladin, enough that they essentially start their relationship over from the top with genuine change from both of them. A scene late in the book where Kestrel helps Corran find the confidence to attempt divine magic (a gift given only to ‘truly worthy’ paladins) cements what has finally become a trusting friendship.
Corran d’Arcy is an excellent example of a classic paladin archetype with life and humanity breathed into it. He has prejudices and insecurities; he feels pressured to live up to a long legacy of knighthood that intimidates him. At the same time, the virtues he lives up to reward him over and over again, from his bold valor (which sees to the defeat of many evildoers) to his courtesy and honor in social situations (which wins him unlikely allies in a ruined city overrun by wickedness). Though he starts out as a dick, Corran is not malicious, and it’s his genuine desire to do good by others that motivates the change in his behavior; when he learns that he is hurting his friends, he knows that he must change.
That’s the end of the article proper! I hope you found it informative and, more than anything, helpful in creating paladins for your game and campaign setting. I absolutely welcome questions, comments, critique, additions, and the like; my Ask box is open, and the Reblog button is right there.
That said, if you’re interested, Mister Vox’s Wild Ride is not yet over. I got bit by the homebrew bug halfway through this damnable thing, so here’s a paladin oath based on a family from my first completed interactive story, Dungeon Life Quest. Constructive critique of this material is also very welcome!
Oath of the la Croix (D&D 5e Sacred Oath)
(River la Croix, journeyman necromancer and demonologist, ex-mercenary. Character is from Dungeon Life Quest, art provided by Domochevsky.)
The la Croix family have been necromancers for longer than they’ve been the la Croix; they laid down much of the foundations of modern necromancy, and have, through the ages, been tyrants, villains, refugees and, these days, heroes. To be a la Croix is not a matter of blood, but of commitment to the family’s ideals; one must be willing to help those in need, to serve the community, be a level head in times of trouble, to show respect for death and the dead, and to make hard choices with a calm heart.
Though most la Croix are necromancers, alchemists, healers, or summoners of various kinds, every now and again a paladin-like warrior emerges from the ranks of the family, often by adoption. Whether or not such cousins are ‘real’ paladins is a subject of languid internal debate in the family - no la Croix has ever fallen to the point where she lost her powers, but a few have managed to go mad enough with that power to end up hunted down by the rest of the family. The question doesn’t really need answering, but it’s fun to argue about after three cups of wine.
Tenets of the la Croix The high standards expected of la Croix paladins are also expected of anyone who chooses to bear the family name. You can give up the name at any time, but most la Croix children - by adoption or by blood - try to wear it with pride.
Life is for the Living, Death is for the Dead. No one chooses to be born, and very few people choose to die. Respect these truths. Take life when you must, but not cruelly, and never for personal gain. Remember that you, too, are alive, and deserve the chance to enjoy that life as all people do.
Your Name is ‘Somebody’. If there is a call for help, you are the one to answer; when you hear ‘somebody do something’, ‘somebody help me’, you are Somebody, child of Anyone. If you can’t help directly, do everything you can anyway. None of us deserve to be alone.
Serve, Not Rule. A la Croix’s place in her community is service to that community. We are not nobles, tyrants, or generals; we dwell among the common people to protect and shelter them, and to remind ourselves of all the ways in which we are alike. Our power makes us different, not better.
They, Too, Are Victims of Life. You do not know the struggles others go through, just as they do not know yours. All are condemned to live and to die, and deserve your compassion even when you are moved to strike them down for the greater good. Bury your enemies and give them their last rites as if they were your own family.
Oath Spells You gain oath spells at the paladin levels listed.
3rd - bane, false life 5th - darkness, gentle repose 9th - bestow curse, fear 13th - phantasmal killer, shadow of Moil* 17th - danse macabre*, planar binding
*appears in Xanathar’s Guide to Everything
Channel Divinity When you take this oath at 3rd level, you gain the following Channel Divinity options.
Ancestral Protection - You can use your Channel Divinity to call upon your la Croix ancestors for protection. As an action, you suffer damage equal to your paladin level; this damage cannot be prevented or reduced in any way. Then, you and all allies within 30 feet of you gain a bonus to armor class equal to your Charisma modifier for 1 minute.
Balefire Blast - You can use your Channel Divinity to scourge an enemy with death-in-flame. Make a spell attack against a creature within 30 feet. If you hit, that creature suffers necrotic damage equal to your paladin level, plus fire damage equal to your paladin level. If it dies within 1 minute of being hit, it counts as dying of old age in addition to its actual cause of death (usually meaning that it is much more difficult to bring back from the dead).
Necromancer’s Aura Beginning at 7th level, you radiate constant necromantic wards that protect you and your allies. You and allies within 10 feet of you have resistance to necrotic damage and radiant damage, and you make saving throws against effects which would kill you outright with advantage.
At 18th level, the range of this aura increases to 30 feet.
Friend of Death Starting at 15th level, you regain 1 spell slot of 3rd level or lower whenever a creature within 30 feet of you is reduced to 0 or less hit points. You can regain a number of spell slots this way equal to your Charisma modifier; once you reach this limit, you must finish a long rest to use this ability again.
Aphrael’s Chosen At 20th level, you gain the ability to enter a state of heightened necromantic power, in which you can channel far more sorcery than usual. As an action, you suffer damage equal to your paladin level, then begin channeling raw death magic for 1 minute. While in this state, you gain the following benefits:
- You are immune to all effects which would kill you outright - Whenever you cast a paladin spell, you can make a weapon attack as part of casting that spell. You are not required to make this attack. - Creatures make their saving throws against your spells with disadvantage.
Once you use this feature, you can’t use it again until you finish a long rest.
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The Radio Demon’s Guide to the Inferno
(What it says on the back)
“You poor sack of former human skin and sin. You died and are stuck in Hell. Now what? Fear not, for in this book, you shall find the answers to seek on what you need to know to survive the inferno. You’ll learn how to stay safe and entertain yourself during the Extermination. You’ll get a sneak peek on the origins of voodoo, radio, and Jambalaya. And as for becoming a better person and getting out of this mess? You’re probably stuck here forever until you die again, but this book will provide you with handy information and a much needed cure for your boredom!”
*Includes a free pamphlet for the Hazbin Hotel and how to tune in to 66.6 FM.*
About the author: Alastor “Hazbin” Cajun was born January 24, 1896 in New Orleans, Louisiana. He died in 1933 and is now one of the most powerful demons Hell has ever seen. In his spare time, he loves broadcasting his murders on the radio, cooking meals, making dolls, and performing. As of 2020, he is 87 years old in Hell and 124 years chronologically. However, his friend princess Charlie is 200 + years old, despite having the appearance of a teenager!”
This is a story of a book, a book called “The Radio Demon’s Guide to the Inferno”--not an Earth book, never published on Earth, and until the Exterminations occurred, no Earthling has ever heard of it.
It is a remarkable book in Hell, though.
It is highly successful, written by the one and only Radio Demon Alastor. It’s more successful than Angel Dust’s “Guns, and Poses: Turf Wars in Style,” “Lust is a Must,” and “Being Gay in a World of Macho Sinners.” Unfortunately for the following authors, Charlie Magne’s book “Rainbows Inside Everyone” remains one of the lowest ranked books along with Vaggie’s “Men Are Pigs.”
Alastor got his book revised by his associate Niffty and published by Husk (after bribing him with money and booze. Niffty had to help him with the publishing process and stop him from using his money to bet on who would win the local Hellhound races.) Alastor hopes that his book will soon topple Hell’s number one bestseller from the king of Hell: Lucifer Magne’s “Fall From Grace.”
It has many passages that may be inaccurate, and it does warn the reader never to cross said Radio Demon, unless they’re curious about what their organs look like from the outside.
The majority of this story is broadcasted on radio, for if all the info were piled in a book, it’d take several leagues of demons to carry it.
There are many benefits to this book. This book is slightly cheaper than Angel Dust’s works and it has the word “Smile!” written in large friendly letters on the cover. In an old fashioned TV is the number 66, the meaning of life in Hell.
Here’s what “The Radio Demon’s Guide to the Inferno” has to say about Jambalaya: (Page 14)
“Jambalaya is a traditional dish that originated in Louisiana in the 18th century. The dish was a result of attempts to make a variation of paella for Spanish colonists. Although the recipe was adapted by the Spanish, but Senegalese slaves brought the knowledge of rice cultivation form West Africa. German immigrants brought their secrets of sausage making to Cajun country. And one can’t forget the influence of French and Native Americans, whom contributed more flavor. (meaning they likely added peppers and seasoning, not their own flesh).
“Jambalaya consists of rice, sausage, shrimp, and a variety of vegetables mixed together in a tasty gumbo. The “holy trinity” mixture consists of diced onion, celery, and bell peppers, a necessity for flavor in regards to the traditional method.
Common meats used are smoked pork sausage, paired with chicken, though diced ham, shrimp, crabmeat or crawfish can also be added.
There are two main types of Jambalaya: Red Jambalaya, also known as Creole Jambalaya, due to the use of red tomatoes and Brown Jambalaya, more often used in Cajun country. Both are equally tasty.
Jambalaya is a rice dish, thus it is not a gumbo nor is it etouffee. Gumbo is more like soup and etouffee is more like a stew.
Fun Fact: hunting is a beloved pastime in south Louisiana. It’s not uncommon for hunters to add game like duck, pheasant, and venison to their Jambalaya recipe. (Venison is my personal favorite, especially after a good hunt.) If you really want to go bold, feel free to add small slices of human meat to create a unique lighter pork flavor.)
Do be warned: Jambalaya is no simple dish to make at times. It is a bad idea to add gunpowder and or wasabi to the dish. Doing so will likely result in the dish exploding in your poor mother’s face. Indeed, my mother’s recipe nearly killed her when she drank too much Southern Comfort Whisky ™ and decided that adding gunpowder was a great idea. Her face was burnt badly afterwards and there may have been a few slabs of her dark skin that fell into the dish. When I tasted it, the kick was straight outta Hell! The spice and chaotic spin of flavor…fantastic!”
Here’s how to make it in a nutshell: brown your meat, sautee your vegetables, add rice, add liquid bring to a boil, stir, reduce heat and simmer for 20-25 minutes. Add them all together.
For full instructions, see the next page.
For instructions on how to hunt deer, see page 20.”
Reference:
McCormick, “Jambalaya Recipes, History, and FAQs.”
https://www.mccormick.com/zatarains/jambalaya
Here’s what “The Radio Demon’s Guide to the Inferno” has to say about Voodoo, Hoodoo and dark magic (Page 177)
“According to Benjamin Radford, Voodoo is a pop-culture subpart of Voudon, an Afro-Caribbean religion that originated in Haiti. Followers can be found all over the world, including the United States. Leslie Desmangles, Haitian professor at Hartford’s Trinity College describes Voodoo as a system of ethics, stories, songs, proverbs, and folklore that is passed down through generations. It is an elaborate folk medical practice system and to her, it is a way of life. (“The Encyclopedia of the Paranormal” Prometheus Books, 1996.)
In Voodoo belief, Bondye is the unknowable and the supreme creator God. Voudon emphasizes the worship of spirits called Loa, each one who represents a different aspect of life. Loas can help or impede human affairs by possessing the bodies of their worshippers. They can be good or bad or anywhere in between, so it’s best to always treat them with respect and leave proper offerings (not human sacrifice but more like animals, plants, gems etc.) Spiritual possession in Christianity is considered to be evil, but not in Voudon. In a ceremony guided by a priest or priestess, a connection to the spirit world and the ancestors is said to be an invaluable experience. Many practitioners believe in reincarnation.
Voodoo deities are as follows:
Loa Nations:
Rada – (creation, orderly, beneficial, water spirits)
Petro – (destruction, aggressive, warlike, New World)
Ghede – (spirits of the dead, loud, rude fun family, eating glass and hot peppers)
Kongo – Marinette, Simbi (water serpents, plants, poisons)
Nago – Ogoun –Loa of craftsmen, metalwork
Deities:
Bondye: The creator god in the Voodoo religion and the loa answer to him. The loa serve as intermediaries between man and Bondye.
Papa Legba: Sun god Loa associated with the crossroads and serves as an intermediary between man and the spirit world. In some places, he is seen as a fertility god, portrayed with a large erect phallus. In other customs, he is a trickster, or he may be a protector of children. He is associated with red and black, portrayed as an old man with a straw hat accompanied by a dog. He is always the first god to be invoked in ceremonies.
Kalfu: moon god and ruler of the night. Patron deity of sorcerers, and those who practice black magic. He rules bad luck, destruction, and injustices. His favorite drink is rum laced with gunpowder. He is often seen as a darker version of Papa Legba.
Maman Brigitte: Loa associated with death and the underworld. She is the consort of Baron Samedi and is often represented by a black rooster. She is also considered a goddess of justice. Rum and hot peppers are her favorite diet.
Maman Brigitte is portrayed as a light-skinned woman with red hair, it is said that she could be descended from Brigid, the Celtic goddess of the hearth fires and domestic life.
Baron Samedi: Husband of Maman Brigitte, Baron Samedi is the god of death and is both respected and feared as the keeper of cemeteries. He often appears skeletal, wearing a top hat and formal tails and dark glasses. He is also a god of resurrection; only he can welcome a soul to the realm of the dead.
He is known for lewd behavior, swearing, and mating with other women. He is connected to powerful acts of magic and is the leader of the Guede, the family of loa who work with the dead.
Erzulie: goddess of beauty and love, epitome of femininity and womanhood. She represents the cosmic womb in which divinity and humanity are conceived. Erzulie often grieves that which she cannot obtain, and sometimes leaves a ceremony weeping. She is sometimes represented as a black Madonna and other times as an upper class woman in fine clothing and jewelry.
Her three husbands are the war god Ogun, the sea god Agwe and Damballah. Erzulie feels sadness due to the broken hearts of humans.
Loco: The god of wild vegetation, herbs and fruits for killing or healing. He is also the patron deity of doctors and Voodoo priests. His wife is the market goddess Ayzian (also deity of Voodoo priestesses).
Shango: God of fire, judge, fighter, symbolized by double-axe or ram’s horn.
Ogun: War god Loa associated with blacksmiths, warriors, and justice. Practitioners call upon Ogun for matters related to war and conflict and likes offerings of male roosters and dogs. He is symbolized by an iron knife or machete and has a fondness for pretty women and rum.
Ogun stood as Ghede Nibo’s godfather and adopted him.
Oya: goddess of wind, fire, sea, nature and sudden change.
Damballah: The creator of gods and humanity who helped Bondye make the cosmos and is represented by a giant serpent. His coils shaped the heavens and earth and he is the keeper of knowledge, wisdom, and healing magic. Damballah looks after the crippled, albinos, and children. Erzulie is his consort. He loves silver. His son, Simbi is a white snake god who brings rain.
Ayida: The goddess of the rainbow and primary wife to creator Damballah. The pair manifest as intertwined serpents. Ayida also serves as a fertility goddess. Her favorite offerings are white food. Ayizan, her daughter, is goddess of the marketplace and of initiation into the sacred truths, making her the head Mambo (Voodoo priestess.)
Oshun: One of the Orishas, Oshun is a goddess connected to rivers and water. She is associated with wealth, pleasure, love, beauty, and sexuality. Oshun’s colors are orange and golden yellow, green and coral.
Yemaya: motherly goddess of the sea
Obatala: Goddess of the heavens, personification of creative energy: old with white hair
Agwe: The god of the sea and patron deity of sailors and fishermen. Agwe taught humans how to fish and build boats. He is one of the husbands of the love goddess Erzulie. Agwe is green-eyed and dresses like a naval officer.
Zaca: The god of agriculture and the harvest. He dresses in denims and a straw hat. Zaca smokes a pipe, drinks from bottles of rum and wields a machete.
Marassa: Mawa and Lisa: divine twins: male and female energy, personify sun and moon
Radford states that Roman Catholicism imposed their religious beliefs onto many civilizations, including African slaves. The Africans and African Americans combined Catholicism with their West African beliefs. A 1685 law forbade the practice of African religions in the U.S. In fact, slavery was accepted as a tool to convert Africans to Christianity. In the process, many of their spirits became associated with Christian saints.
Even though slavery ended in the 1800’s, followers of Voudon were still persecuted by authorities, and their religion was demonized. In an 1889 book titled “Hayti, or the Black Republic” (Filiquarian, 2012), Voudon was falsely attributed to cannibalism, human sacrifice, and other atrocities. This helped to spread fear of the religion…portraying certain aspects like voodoo dolls, dark magic, zombies etc. in media and literature. Added onto that, it also strengthened racist stereotypes: African Americans were viewed as “primal,” and “savage,” due to their practices and behaviors as perceived by those outside their culture.
Voodoo has gained more respect in modern times, but all too many people don’t know the truth about it. Even today, many Christians associate Voudon and Voodoo with Satanism and the occult. Interestingly enough, voodoo dolls have little to do with the actual rituals.
Here’s how I found out about Voodoo. It started a long time ago back when I was alive. My mother Loretta was Creole, and her ancestors came from Haiti. She told me that my grandmother Antoinette Duvalier was a powerful Voodoo priestess who once lived in Haiti but immigrated to the U.S. as a slave. Even though she was treated like dirt by the predominant owners and whites, she was well respected by those who knew her. Legend states that she was related to Marie LaLaurie, (1787-1849), New Orleans serial killer, cruel to Creole slaves. In fact, my cousin is Clementine Barnabet, a Louisiana voodoo priestess and serial killer, killed families with an axe.
Needless to say, my mother followed in her footsteps as much as possible. Though during her life, she mostly had to work in low level secretary jobs as women didn’t have many opportunities. She taught me everything there was to know about Voodoo, cooking, singing, sewing, (and yes, cannibalism in dire circumstances, though she didn’t like to talk about that.) She warned me multiple times that magic was, indeed, real, and to never use it for evil. There were “evil” Loas as well as “good” ones. She told me that Voodoo wasn’t about cannibalism or sacrifice.
As you can imagine, I didn’t listen in the long run. For several reasons.
One was my father, Louis. A white, strong man with black hair, a mustache and French heritage. He constantly tried to shove the Bible down my throat. He would whip and abuse me whenever I didn’t meet his expectations of being a man. That bastard would sleep with other women behind my mother’s back but of course, she couldn’t do anything about it.
I was scared of him. I was tempted to cry whenever he would hit her for no apparent reason. But both my parents told me to always smile, so I did. I’ve learned to hide my emotions and keep up a façade ever since. It’s necessary when you’re a radio host by day and a serial killer by night. Nobody would suspect a friendly comedian to be the Bayou Butcher/Louisiana Lunatic of New Orleans. It’s how I managed to get away with my actions for so long until my brutal death by dogs and being shot in the head.
Two was the opportunity for power. I learned that in a hard life of bullying at school, and blatant racism for being of mixed heritage, you take any opportunity that comes your way.
I was so caught up in the prospects of deal making that even I started to believe the cannibalism and misconceptions of Voodoo.
Basically, I came across a Satanic ritual book dropped by a group of imps from Hell on accident. It was in this book that I learned about spells, cannibalism, and black magic. I came upon a passage with instructions on how to gain near unlimited power in the afterlife. I made a deal with Kalfu and the Petro Loas of destruction. (My mother supported the benevolent Rada like I did once.) It was a risky one: to gain such power, I would have to bear witness to at least three deaths, a victim, a loved one…and myself. Turns out it all happened, after I killed many victims in Kalfu’s name, and when I eventually died. My mother died from the Spanish Flu and my father got what he deserved after I tracked him down and tortured him. Strangely enough, whether it’d be guilt or his meat I ate, I felt sick for several days afterwards.
My deal with Kalfu and the dark Loas was how I got my current powers in Hell. You probably noticed my use of blood magic and how red voodoo symbols hover in the air whenever I use my powers. Not to mention me having control over voodoo imps, dolls, and shadow spirits. I am quite powerful, but I can’t use too much at once…it can be very taxing to use dark magic. But that deal was well worth it and now I make deals with other demons around at times. It’s how I got Husk and Niffty on my side…I summon them and they have no choice but to assist me!”
References:
Radford, Benjamin, (2013). “Voodoo: Facts About Misunderstood Religion” LiveScience. https://www.livescience.com/40803-voodoo-facts.html
https://www.white-magic-help.net/About_White_Magic/Voodoo_History_Basic_Principles_Background.html
https://www.learnreligions.com/voodoo-gods-4771674
© Edward Wozniak and Balladeer’s Blog 2014. https://glitternight.com/2014/08/13/the-top-eleven-deities-in-voodoo-mythology/
Here’s what “The Radio Demon’s Guide to the Inferno” has to say about Cannibalism (Page 65)
“Along with deer meat, jambalaya and many other kinds of food, I also have a rare fondness for eating humans and demons. You’re probably thinking: ‘Oh god, how gross and horrible! Who in their right mind would eat their own kind?’
Apparently, there are some tribes and a few cultures in the world that still engage in the practice. Not to mention several killers throughout the years. There are many kinds of animals such as the cane toad and redneck spider, who eat their own kind. Human ancestors have engaged in the act for survival, or ritual purposes. And in Hell, it’s as common as getting into fights with other demons.
In early history of human species, human and Neanderthals coexisted together, interbred, ate together and sometimes ate each other. Homo antecessor, the last common ancestor between Neanderthals and modern humans would often eat rival group members. Early humans in Europe practiced ritual cannibalism.
Around the 12th century, human remains were incorporated into medical practices for remedies. “Corpse medicine” remained in use until the late 18th century. The Aztec and the Inca engaged in cannibalism as part of a sacrificial religious rite. In Germany, some executioners would sell leftover body parts as medicine. Human fat was sold as a remedy for arthritis and broken bones. Apothecaries stored fat, flesh and bone…and let’s not forget that some people eat their own placentas in modern times.
The word “cannibalism” comes from the name that the Spanish gave to the Caribs/Canibales. The Caribs were engaged in anti-colonial battles with European powers…claiming they were cannibals may have been a fear propaganda tactic by the Spanish.
In Montaigne’s late 1500s essay “Of Cannibals,” shows an anthropological record of the Tupi people in what is now Brazil. They would taunt their captives by “entertain[ing] them with threats of their own death.”
In early America, while some Native American tribes practiced cannibalism, some colonists had to resort to it, such as the Jamestown colony in 1610.
But the public commonly associates cannibalism with the Donner-Party, groups of people that were snowbound in the Sierra Mountains in 1846-47.
Famine in the USS in the 1920s and 30s took millions of lives and forced survivors to turn to cannibalism, an event known as the Great Chinese Famine.
In modern times, cannibalism is still an acceptable practice in some tribes in New Guinea, like the Korowai tribe. Until the 1950s, the Fore people ate the bodies of relatives as they believed it would cleanse their spirits.
Also, do not try self-cannibalism…you will die and I will find it hilarious. In fact, eating humans is considered taboo nearly everywhere because eating humans can make you sick. This is especially true if you eat the brain. Eating the brain can cause kuru, a brain disease similar to mad cow disease. Like any kind of meat, human meat much be properly cooked and prepared. But as I’m an undead demon, I can eat myself and others no problem. I don’t really know how I managed to survive when I ate my victims more often when I was human.
There are tons of ways to prepare humans and demons and I have used them all:
Baking in the oven
Grilling
Frying in a pan
Steaming in a pot
Barbeque
Cooking over a fire pit
Chopping them on a board and eating raw pieces
Swallowing whole
References:
Edwards, Phil. (2015) “& Surprising Facts About Cannibalism” Vox. https://www.vox.com/2015/2/17/8052239/cannibalism-surprising-facts
Talal Al-Khatib (May 13, 2015) “Cannibalism: A History of People Who Eat People.” Seeker. https://www.seeker.com/cannibalism-a-history-of-people-who-eat-people-1769840684.html
(Using a website with Vox’s name on it…life is a big slap in the face.)
Here’s what “The Radio Demon’s Guide to the Inferno” has to say about Radio Broadcasting (Page 5)
“Many folks call me the Radio Demon for good reason. One of my signature skills is the ability to broadcast what goes on around me anytime, anywhere. I’ve always loved being on center stage…I was a bit of a theater nut back in primary school. Fun fact: My shadow and I can travel through radios and produce static in the outside world in Hell.
One of the neat things about being a radio host is you can spread news to anyone in different places in the world…and no one even has to see you. In my human life, it provided me with a stable career and something to occupy my mind. My favorite things to talk about were dad jokes, cooking food, singing songs, and of course, murders that had happened. My broadcasts had to go underground when my descriptions of murders became graphic, both when I did them and when other killings were reported on the news.
My career wasn’t easy to start off with…it was quite a competitive business and I was lucky to start off as a janitor and radio repair man for a few years. My dad thought it was a worthless job but my mother supported me all the way. I slowly moved up the ladder, learning more techniques as I went along. Soon, I decided I would start my own show…become self-employed. My career really reached its peak during World War One and the start of the Roaring Twenties. I could describe all the casualties of the war to the public, talk about my own victims to my followers, all while ending with “You’re Never Fully Dressed Without A Smile,” my favorite song! I felt like I was on top of the world…not even my dad nor the ignorant folk could stop me. Like many people during the age of jazz and splendor, I basked in riches, ate good food and drinks…had tons of ladies at my feet. They were good friends, and even better victims! I was never interested in sex and romance…too many messy emotions. I didn’t want to be touched and nor down by anybody. (Thanks a lot, father.)
All this was before the police found me, my show was canceled, and my beloved radios destroyed by those seeking revenge. I smiled, I fell from grace, and I died during the Great Depression. Life really does have a twisted sense of humor.”
Experimental radio broadcasting began at the Metropolitan Opera House in New York City, 1910 with a program made by Lee De Forest. The WWJ Detroit station is considered the first radio station in the U.S. The National Broadcasting Company (NBC) presented the first national broadcast in 1926, when I was in my late twenties. From 1925 to 1950, radios were a major source of family entertainment, where people could listen to music, stories, and the news. The success of NBC brought the Columbia Broadcasting System (CBS) into creation by William Paley.
Some radio stations transmit radio signals using amplitude modulation, which became the term for AM radio. AM broadcasts can be received at long distances, but the signals and sound are affected by static. In contrast, other stations transmit signals using frequency modulation, hence the initial FM. FM waves reproduce sound better.
I died in 1933 when radio was popular. But my rival, Vox (name means Voice in Latin) died in the 1950s, when television was becoming popular. He hosted his own program and did picture shows seemingly all the time. I remember him: tall, white skinned, slick short dark hair, eyes the color of dull metal. He advertised drugs, phones, cars, and a whole bunch of things…he enjoyed money a lot. Anything new he liked, new toys, new tech, new girls, then when they didn’t work, he’d replace them. Made me sick.
In Hell, I confronted him once and told him he was a big showoff. I was quite mad that picture shows took over radio…he even called me an outdated geek with a voice of static! He had this stupid robotic voice that I couldn’t take seriously. When he shot me in the head from behind, I had enough. I held him in place with black tentacles, figuring out how he died. Then I heard someone mention his death…
So…with a loud crash, a large TV appeared out of nowhere and crushed his stupid face. I was doubling over with laughter as I left, he picked himself up and yelled, his screen face all cracked.
So, what should you do in Hell? Listen to the radio, of course! Picture shows are fun as well, but even they can’t beat the classic radio. I know you techno folk flock to TV’s and computers thanks to Vox…both are annoying in my opinion. But radios are a great source of entertainment, especially when I’m on the air. My show starts at 6AM and 6PM every other day at 66.6FM. You can find radios in a whole bunch of stores and at the Hazbin Hotel…and if you’re brave, you can find cursed ones at the Black Market (all owned by me of course). If any demon gives you trouble, you can turn the dials a bit and the radio will either crush them or suck them inside. But be careful…listening for too long may cause you to sing, dance, experience your fears, and stab anyone within six feet of you. I have plenty of radios in my lair in the shadow world beneath Hell, but you’ll never be able to go there. But just say the word and I’ll gladly store your remains in my icebox.”
References:
“Broadcasting: The History of Radio” https://law.jrank.org/pages/4873/Broadcasting-History-Radio.html
Here’s what “The Radio Demon’s Guide to the Inferno” has to say about Sewing Voodoo Dolls (Page 38)
“I have made tons of voodoo dolls both as a human and in Hell. I have my own collection of ones that resemble Charlie, Vaggie, Husk, Niffty and many others. Niffty helps me sometimes after she helps make me more clothes. Don’t tell anyone this, but I secretly snuggle with a doll I made to resemble my mother. She briefly went to Hell in the form of a powerful voodoo deer, but went up to Heaven before I got a chance to see her. It’s been decades.”
Here’s what “The Radio Demon’s Guide to the Inferno” has to say about Jazz (Page 72)
“Music has always held a special place in my heart. Growing up in New Orleans, I was surrounded by jazz, live music, and theater. Playing instruments, singing, dancing, and performing were not just fun pastimes. Doing these hobbies also helped during certain times. Take the Great Depression or the Roaring Twenties or my way to bask in the spotlight as examples. I can play lots of instruments: piano, saxophone, trumpet, violin and furby organ. If you don’t know what that is, it’s an organ made from furry robotic toys made by this “LOOK MUM NO COMPUTER” human.”
According to the National Park Service et al., the early development of jazz (1895) is associated with Charles “Buddy” Bolden, a popular bandleader. Throughout the 19th century, diverse ethnical groups cumulated their cultures and styles together, creating an evolution in music. Musicians of diverse backgrounds were united by their common love of music.
One of my role models was real life Edward “Kid” Ory, a guy who lead his own band at age 14 and entertained dancers. He was the son of a White Frenchman and a Creole Woman of Afro-Spanish and Native American heritage, pretty much like me. I’m surprised we aren’t related. During my human life, I played in bands at Economy Hall, a dance hall that provided social services such as brass band dances for the Black Community. Many well-known jazz stars included real life Louis Armstrong, Joe Oliver, Johnny and Warren Dodds etc. During the Jazz Age in the 1920s, I was quite busy indeed with radio broadcasting career, playing jazz, performing at clubs and killing people on the side in the name of Kalfu and Satan. Music helped me get through the loss of my mother’s death via the Spanish Flu. I did also get my revenge on my father and uncle but that’s a story for another time.”
References:
National Park Service. (2015) A New Orleans Jazz History https://www.nps.gov/jazz/learn/historyculture/jazz_history.htm
Here’s what “The Radio Demon’s Guide to the Inferno” has to say about the Exterminations (Page 665)
“The annual Exterminations sure are fun to watch! It’s the one day out of the year where the dark angels travel from Heaven and into Hell to purge the citizens at random. This is done to reduce the abnormally high population down here. During the 24 hours, I relax in the safety of my lair, occasionally going up to watch the slaughters from inside a building, Niffty and Husk by my side. I broadcast what goes on so other demons can have their share of entertainment. Not only am I in a safe place, but anytime the Exterminators try and surround me, I just tear them to pieces, throw them into portals or just scare them off by staring at them. There is a collection of horned Exterminator heads I have for decoration along my mantle and near the stuffed deer heads on display. Their sinister smiles and Xs over their right eyes adds to the place. Niffty sometimes comes down to my lair to help spruce it up and even when she leaves, a strong spell ensures that she will never tell anyone about its location.”
Someday when I rule Hell, the Exterminators will be the ones who are exterminated. Exterminators carry spears, swords, and harpoons which can kill any demon instantly. So I always try to be careful. I know that some demons can sell them on the black market so they can kill their enemies. I have several of them in a safe to use in emergencies.
What should you do in an Extermination? Stock up and lock up, if you’re smart. Make sure you have plenty of food, drinks and things to keep you entertained during the 24 hours. And be sure to get the stuff early unless you want to fight a dozen sinners for groceries. Exterminators fly in the open, so barricade yourself in a building with few windows and openings. If you’re unlucky enough to be out in the open, run for your life and say your prayers! You will know when it starts by the sounds of air raid sirens. When it is over, Charlie will go out to her balcony and shoot fireworks in the sky, signaling that it’s safe to go out. Feel free to fight for territory, sing, grab a drink or feast on the deceased…but get in my way and you’ll regret it.”
Here’s what “The Radio Demon’s Guide to the Inferno” has to say about Taking Over Territory (Page 187)
“When I first came to Hell, I was filled with bloodlust and dark power. Excited to be granted a new form by the shadow spirits, Satan and the Loas, I took full advantage. I toppled overlords who had ruled for centuries, and I broadcast my carnage and victories. I defeated that snake lord guy and grew my supernatural army. Many of the previous overlords didn’t have much magical power or they were easily fooled by my speeches and schemes.
But I knew that just having shadows at my beck and call weren’t enough. I needed corporeal demons to do my deeds as well. Thus I made deals with Husk, Niffty, and several others. Niffty admired me and my powers the moment I summoned her from the flames of the burning lake and into a fireplace at the hotel. She was happy to be free from the fires. My appearance and charming nature had her blushing and flustered. I told her she can do the things she enjoys: cooking, cleaning, sewing, reading and writing. Husk was more reluctant to serve me but I bribed him with money and booze… promising him “wealth and true love.” Both are beneficial: Niffty is quick on her feet and Husk is strong and good at gambling. Oh, it sure is fun to mess around with them.
Additionally, I spend time with my dear friend and performer Mimzy and Rosie, a fellow overlord. All three of us are pretty close. The demons know that I’ve conquered a territory by the presence of tall radio towers nearby. Or whenever some demons go to a certain area, they encounter some voodoo creatures and shadows who warn them to stay away.”
How do you take over territory? Choose your battles well. Don’t rush into a fight thinking you can win. Gather allies or if you’re powerful enough, just rely on yourself. The time right after the Extermination is the ideal time to claim land since many demons have perished. It’s also when many other demons fight over different areas. It’s fun to hear about it on the picture shows, especially when I’m mentioned.”
Here’s what “The Radio Demon’s Guide to the Inferno” has to say about Asexuality (Page 221)
“Some of you may or may not know this, but I’m asexual and aromantic. I’m not interested in sex nor romantic relationships with either men or women. Many of you fans have shipped me with Charlie and Angel and pretty much every other demon in Hell. Tell me mortals…why in the nine circles would I ever be into my rival Vox, or a pathetic loner scientist…or Hell forbid, Lucifer? Charlie is a lovely lady and a good friend, but if she’s no use to me for my plans in the long run, then she’s not worth it. And Angel…he’s alright, if not annoying and clingy. He invades my personal space and I certainly do not want to know what goes on in his perverted head. I’d rather get shot a dozen times than allow Angel to lay his hands on me (who knows where they’ve been). I don’t really love anyone, save for myself and my mama. It’s just the way I am.
In my time, sexuality terms did not exist. Anyone with an abnormal obsession with the opposite sex was called heterosexual. And homosexual was a derogatory term for those who were outside the norm in regards to sexuality. It was bad enough that my father and uncle chided me for not being into girls and sex like a “real man” should. The thought of merging my body with someone else’s was gross. I invade personal space, but I feel repulsed when other’s touch me…it’s like I’m not in control in the situation. Plus, even if I wanted to have sex, there’s no point as sinners can’t reproduce down here. And I don’t like to be tied down…having to accommodate my needs for someone. Aside from dancing, having the occasional dinner with someone nice, there are better things to do in my time than typical romantic antics. I learned very early on in my life that the only person I could really trust was myself…Alastor. It wasn’t hard to put up a charming exterior to make many women fall for me…including my dear friend Mimzy. The other women and men who stayed around for a while got tied up in my basement and screamed as I stabbed them and split their throats. Hey, you never know who will come into your life.”
Asexuality is defined as a lack of sexual attraction. Asexuals are not sexually attracted to anyone. Those who are aromantic are not romantically attracted to anyone. However, like sexual individuals, asexuals are different and have their own needs and levels of comfort. Some asexuals might be romantically attracted to males, females, or both. Others might desire intimacy and many are in relationships with asexuals and sexual individuals. Sadly, many asexuals feel broken and out of place due to cultural portrayals of sexuality in the media and other institutions.
References:
https://lgbt.williams.edu/homepage/10-things-you-need-to-know-about-asexuality/
Asexuality Visibility and Education Network. https://www.asexuality.org/
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