#World War Z gameplay
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WORLD WAR Z Walkthrough Gameplay Episode 1: NEW YORK, Chapter 1: Descent
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about to watch Roize Rasens new video on how he thinks PL Z-A will play out in terms of gameplay and such (he made videos analyzing terapagos and such, and i think his lines of thought are interesting and adjacent to mine)
but before i actually watch it, i want to propose some of my thoughts of what i feel confident in and what im uncertain about, in terms of the plot and gameplay we know the game takes place basically entirely within lumiose city, and... that its a redevelopment after the war. thats common consensus at this point. lumiose is kinda in a poor state, but they have a grand plan to make it better than its ever been. but ive noticed the allusion to like, developing a city for both people AND pokemon, and i think they're really gonna be going into the theming of urbanization, considering zygardes whole thing is the balance of the ecosystem. so like, im imagining... maybe zygarde gets angry and ends up being the driving force for creating a greater lumiose for the present/future of kalos, one where neither life nor death exists too much for either people or pokemon. I think it might be the case of like, okay... heres some people who are the Evil Guys (they're just city planners who argue in favour of taking up more space for people, maybe because they're still a bit iffy on pokemon in this age) but we stand with a small group of people who want to see pokemon have places to live as they do now. i think it'd be really neat if the progression involves -convince the bad people to not over-urbanize -start developing an area -that area is now transformed into something nice, and. well maybe one of the bad people in denial tries to fight us and stop us i could see the plot actually... hm, i just thought this up as im writing this. what if they actually know about zygarde and its desire to balance the ecosystem, so they... are the reason that its cells are all scattered? what if our goal is to be helping rebuild zygarde in a sense, so that it can bring justice and balance to lumiose and the world? because like. zygardes whole thing in gameplay is having its forms based on the amount of cells that are together. maybe they end up like, corrupting parts of zygarde even. or something. i dunno, it could be neat but yeah i think we'll see why lumiose city in the modern day can be a lovely place for people and pokemon, and see how... it was on a course towards becoming not pokemon-friendly. maybe we just have to stop this all because it enrages zygarde in the future, and we're time traveling again. i dunno, hoopa? hoopa involved? my wildest dream would be that the game takes place in both past and present/future, and we get to see the future timeline change completely based on the changes we make in the past. like, we see some dystopian as hell city that has pollution, no place for pokemon, actively harmful. but then after changing some decisions in the redevelopment, when visiting the future we can then see... its not AS bad. but it still isnt quite balanced. might not be polluting as much, but it doesnt really permit pokemon or something. and we keep doing that until we fulfill the balance ....where do xerneas/yveltal fit into this though? you think it'd be easy to theorize but. i dunno. if anyone has thoughts on how they could work... like, if we pull a PLA, then they could easily swap roles and it'd play out pretty much the same. and we can catch both. but what if maybe they DO play separate roles and- hm i dunno. anyways time to watch!
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Future DC video games.
Here’s some video game ideas that Warner bros & DC can make:
Animal Man: The Dreaded Red: A third person psychological horror game using influences from Alan Wake 2 & stealth games like metal gear, (based on new 52 issues) you play a Buddy Baker (animal man; can use hero outfits as a optional costume) searching for answers for his unique powers & save his children from a evil cult that make sacrifices for “The Red.” (Plus terrifying creatures that were shown in the new 52 series) Buddy uses a hunting rifle & pistol (rifle was something he use for hunting back during new earth days) plus use his Red abilities to help him, like using a red version of eagle vision from assassins creed or using a bear form to knock away a large group of enemies.
(Two different versions of the next game)
Version 1-Superman: Project Parasite: A open world (metropolis only) third person beat em up where you play as the superfamily; SuperBoy Conner Kent, SuperBoy Jon Kent, NightWing Chris Kent, SuperGirl Kara Danvers, & the Super-Twins (where you earn them middle to late game or early access for preorder) fighting against massive hordes of parasites (based on the Superman 2023 series) with the final boss being a corrupted Superman with a massive pink arm & purple eyes, fused together by the main Parasite villain. Gameplay is from the undefeated fan made Superman game on YouTube & a little bit of the Arkham games, with each member having a unique super move like NightWing summoning the Nightwing entity to shoot out blue flames that burns enemies overtime.
Version 2: a left 4 dead/World War Z type of game with guns (with some influences from the Suicide squad game) (yeah that’s it XD most people would definitely chose version 1 😅)
DLC for both would include: Metallo robots (cyborg Superman as final boss) Blue Earth group (Sister Shadow green flame demon as final boss) & lobo “clones” with brainiac as the final boss.
Teen/Young Titans game: a third person action game based on the guardians of the galaxy game & the nostalgic 2003 teen titans game where you play as the teenage/children heroes (Teen is the main game & my group is DLC) based on the plot of the suicide squad game where brainiac captures the league (& kid brainiac teen titans for the dlc) you play as Robin (FireWing/NightStar) as the main character(s) while controlling the others in specific conditions. Similar to the huddle up mechanic from guardians game (which is titans together when activated & titans go when “winning the mini game”) you get boosts in damage & stuff.
#animal man#youngtitans#mari grayson#jake grayson#lian harper#chris kent#irey west#jon kent#super twins#otho ra#osul ra#robert long#superman#superfamily#jai west#cerdian#conner kent#kara danvers#supergirl#maxine baker#clifford baker
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TH1RTE3N'S TH30R1E5: The Paldea-Kalos War and GameFreak's Subtle Storytelling
BY NUMBER TH1RTE3N
Pokémon is not known for its storytelling. The creature-collecting titan doesn’t have a history of crafting complex narratives in their main series games. There have been exceptions to this trend throughout the series’ twenty-seven years. Pokémon Black & White and sequels Black 2 & White 2 tell a bittersweet tale that grappled with a compelling question; which was better: a world built of truths, or ideals? In the Sinnoh Region, Cyrus led Team Galactic to terrorize the people and was barely stopped before his goal of using Dialga and Palkia to destroy the current universe and create another to replace it as its new god was achieved. No big deal!
Pokémon does have a history of making references to serious, sometimes dark events that occur in the world. Lieutenant Surge is Vermillion City’s gym leader, and a… war veteran? What? Where’d “war” come from? Does this imply that there are wars in this fictional world, and that both Pokémon and humans fight in those wars, and sometimes they may even DIE in those wars and need to be buried in places like the Pokémon Tower in Lavender Town? Is that a RAICHU???
Despite this endless potential for exploration, Pokémon strays little from its timeless (some Pokémon fans may say “tired”) story formula: start in Place A, pick starter, battle rival, catch Pokémon on the way to Place B thru Z, battle random trainers and a team of bad guys, become the biggest, baddest trainer in the region, rinse and repeat until there are no more Pokémon to catch nor trainers to fight. Pokémon Scarlet & Violet broke away from this tradition more than any previous title with its open-world gameplay though this formula is obviously still widely accessible and fun for at the very least 22 million people as of May.
What about other Pokémon fans that see its narrative potential? The ones that pour through all the game text, looking for the messages hidden by the developers inside of every trash can, lore book, and NPC conversation in every game? Those people sense something buried deep beneath the surface, and as of this latest entry in the series, they may finally get their wish. They'll just have to look inside… a crater?
Enter: The Paldea-Kalos War.
In Pokémon X & Y, the player learns that the Kalos Region was at war with a “neighboring nation” in ancient times. Desperate to decisively end the war, AZ created the Ultimate Weapon, and used it. The Ultimate Weapon released enough energy to create mega stones and spur mega evolution, and it is heavily theorized the Ultimate Weapon was the catalyst for the timeline split referenced in the Delta Episode of Pokémon Omega Ruby & Alpha Sapphire. Something that powerful had to leave a mark, right?
In Scarlet & Violet, Area Zero is a post-game zone located within the Great Crater of Paldea. In the game, the player learns that Paldea was a mighty empire brought low. This begs the question: brought low by what exactly? Maybe something that breaks timelines? Given that there is some evidence that Paldea and Kalos are geographically connected within the world of Pokémon, if it is true that the Great Crater of Paldea was caused by the Kalos Region's Ultimate Weapon attack, it would be the juiciest mystery to ever be thought up by GameFreak, and allow for some absolutely thrilling storytelling through its implications.
If Pokémon were to ever expand its storytelling potential, now would be the perfect time. If the events of several mainline Pokémon games were influenced by firing a weapon so powerful it tore a hole into the Paldea Region, and the Pokémon timeline itself, that would be nothing short of narrative genius. Pokémon will always be timeless, but it has the opportunity to be so much more if it embraces its storytelling potential: immortal.
#pokémon#pokemon#pokeblogging#pokeblr#pokemon sv#pokemon scarlet and violet#pokemon theory#nintendo#gaming#game writing#video games#gaming life#gaming world#gaming news#gaming article#gaming industry#writers of tumblr#articles#article writing#creative writing#storytelling
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crazy that there's a high chance we'll likely be getting z-a news in just a few weeks...
i'd love if we got a little glimpse of the gameplay or at the very least the starters/regional variants (or the new megas? but something also tells me that they'll try and keep those secret to surprise us on release day)
but i'm honestly mostly curious about what time period it's taking place in since i've seen a lot of different arguments. i'd personally prefer if it was the past since i think there's a lot of room for potential world-building since kalos, although poorly executed in the original story, has some of the most fascinating lore in the entire franchise in my personal opinion, so regardless i think we'll be taking a second look at the kalosian war, the origin of mega evolution, and of course, my man zygarde given that it, too, was very underutilized in x/y.
on that note i can't wait for diantha's evil prettyboy ancestor to try and kill us with the power of death incarnate
#tbh i could go on for a while about the potential ...#namely with the box legends because they're all inspired by the guardians/animals that inhabit the world tree in norse mythology#- which happens to be a huge interest of mine (i even based the setting of my book around it) so i have a lot of thoughts!#i'll be very happy if xerneas and yveltal gets more love too because they're kick-ass concepts for legendaries#and there is genuinely so much you can play around with the life/death motif. the possibilities are endless.#i want to have faith that the main reason they're actually DOING pokemon z after all this time is to make the chief gen 6 experience.#and in terms of story-writing specifically they've been meting out absolute bangers recently so i think it's safe to say we're locked in#if anyone has any additional thoughts feel free to let me know. now that we're verging on a potential news wave i'm so unfathomably excited#riley rambles
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Game Spotlight #1: R4 Ridge Racer Type 4 (Playstation, 1998)
Acquired Stardust’s first game spotlight is here! Follow Ash through experiencing 1998′s R4: Ridge Racer Type 4 for the very first time this year. Definitely worth your time to seek out and play, whether it be on original hardware, emulation or the recent port to the Playstation 5 via PS Plus’ classics catalogue.
Often hailed as ‘the greatest year in gaming’, 1998 was a pretty special time in pop culture as a whole. Massively influential programming block Toonami, responsible for introducing and popularizing anime to a mainstream audience outside of the college campuses where it originally gained traction, added both Sailor Moon and Dragonball Z to its lineup. Pro wrestling was in the midst of a legendary boom period as the Monday Night Wars raged and the famous ‘83 weeks’ came to an end. Seinfeld‘s finale drew an incredible 76 million viewers, famously seeing people gather in a large crowd to watch the hour-plus-long episode on a big screen in Manhattan’s Times Square.
Indeed, 1998 also featured an incredible slate of games across the world, whether they be new debuts (such as Sega’s Burning Rangers or Acquire’s Tenchu: Stealth Assassins both dropping on the same day in February) or games released in previous years receiving a translation before coming to other countries officially for the first time (such as in the case of Pokemon Red and Blue). This is before getting into other medium paradigm shifts like Legend of Zelda: Ocarina of Time and Metal Gear Solid. The arcade scene was still thriving as well, with the previous year’s Tekken 3 still leading the scene in money earned and seeing the release of such classics as Marvel vs Capcom: Clash of Super Heroes, Street Fighter Alpha 3 and Dance Dance Revolution. All of these games could easily receive spotlights of their own (and just you wait, I can guarantee you several will), but today we’re talking about Namco’s R4: Ridge Racer Type 4 that dropped on December 3rd, 1998 in Japan.
There’s something so romantic and enrapturing to me about the idea of self-expression and how that can transcend language and culture barriers to create a sort of universal language and culture of its own. Gaming is one of those things that allows people the world over to connect with, such as with fighting games for example often drawing large international crowds for in-person tournaments that see people who otherwise often do not share languages or cultures expressing themselves through character picks and playstyles, in many cases forging lifelong connections and rivalries with people for whom they’ve found a new way to communicate and express themselves through. It’s in this same sort of spirit that I find myself very attracted to racing games, a fusion of man and machine itself filtered through a machine. Faceless competitors vying for first place with tires screeching and motors whirring, each with particular strategies and styles and levels of ability. The idea of racing games is very attractive to me, but ones that manage to hold my interest for very long are very few and far between. Ridge Racer Type 4 has managed to capture and hold that interest for way longer than I’d anticipated upon trying it for the first time through absolutely oozing style and atmosphere in a way media as a whole can often only dream of doing.
Starting off with what has my vote for easily one of the top ten prerendered cutscenes of all time, the opening of this game alone is an absolute bomb of aesthetics the likes of which I’ve rarely seen before. Composer Kouta Takahashi teams with vocalist Kimara Lovelace (herself having several top 10 hits over the years) to deliver the incredible Urban Fragments theme song that plays over a slick, well directed scene in what ends up being a recurring strength of the game: an incredible soundtrack meeting incredible low-poly visuals creating a top notch experience, and that’s to say nothing of the gameplay which is a wonderful mixture of arcade-style action and simulation, which is to say the game can feel a bit like bumper cars when crashing but otherwise nails a very satisfying blend of physics, acceleration and traction that makes it feel just enough like you’re actually behind the wheel of the cars. Visual design of the tracks are varied between speedways Japanese style mountainside races with the levels themselves providing plenty of challenge and opportunity that mixes well with car handling and a surprisingly intuitive drift mechanic, providing a wonderful feeling of actually getting better and more consistent as you put more time into the game. Brake light trails dance behind cars beautifully as planes fly overhead and helicopters film the action while satisfying control meets an outstanding soundtrack inspired by various popular genres of the time (such as house music, drum n bass and acid jazz) to create what is an experience far more engrossing than I ever expected it to be.
Speaking of ‘engrossing’, did I mention there’s a story mode in this game? That’s right, there’s actually a story mode in this game bundled into the Grand Prix. Presented in the style of a linear visual novel with dialogue that slightly changes depending on race placements, Grand Prix allows the player to pick one of four teams, all of which are named in reference to earlier Namco releases. Grand Prix sees the player a new recruit to either the French, Italian, American or Japanese teams and interacting with their team captain as they progress through a series of eight races of steadily progressing difficulty divided into three tiers that must be finished in progressively better minimum position as you advance through the three tiers of races. These stories are all interconnected to a surprising degree with each character the player interacts with having some sort of connection to the character featured on another team, and the story punches above its weight in terms of emotional content as well, several times managing to be oddly sad and touching, certainly the last thing one would expect going into a racing game.
In a year commonly hailed as ‘the greatest year in gaming’ full of genre and medium defining classics, R4: Ridge Racer Type 4 absolutely belongs in the conversation of the best games of that year. I’d argue it could easily be deserving of a spot on a list of best games on the Playstation as a whole, and wouldn’t bat an eye at someone saying it has a spot on their list of all time favorites. Heck, it might’ve even landed a spot on my own list of all time favorites. It’s one of the strongest combinations of attributes you can find anywhere in the medium, packed into a racing game of all things, which typically do not attract the sorts of acclaim particularly in retrospect as things like Final Fantasy VII or Metal Gear Solid, but I promise that if you give this game a try you’ll come away wowed and wonder how you ever missed it regardless of whether or not you have any prior interest in racing games or the genres of music featured in the game. R4: Ridge Racer Type 4 presents an incredible world through the marriage of its sound, visuals and gameplay that is absolutely attention stealing and will stick in your mind long after you put your controller down. Definitely be prepared to add a few of these songs to your usual rotation.
A gem hidden among the stones, R4: Ridge Racer Type 4 is undoubtedly stardust.
--Ash
#Video Games#Retro Gaming#Ridge Racer#Playstation#Game Recommendations#1998#Gaming#Namco#Bandai Namco#Racing#Racing Game#PSX#PSOne#PS1#Game Spotlights#Acquired Stardust#ash
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Pokémon Z-A: My thoughts & Predictions!
(Plus some Fakemon!!!)
While much was revealed in the trailer on Pokemon Day, the visuals and content told us enough about what may potentially be in the game. Partially from the fact that it's another installment in the “Legends' ' series of Pokemon games with the last one being Legends Arceus, we will probably expect similar gameplay. That being a more open world breath of the wild or monster hunter formatted game with lots of action and scenic graphics. Which at least for me as someone who is a huge fan of open fantastical environments I'm excited about.
Also, the fact that the last Legends game set the president learning about the past of the Pokemon world. This makes me hopeful that we'll learn a lot more about the events of what happened before Pokemon X & Y. both came out in 2012. Before I continue, here's a bit of context on X & Y conceptually as past Pokemon games.
Pokemon X & Y take place in the Kalos Region which is based in France with architecture like the tower in Lumiose City being insured by the Eiffel Tower. Also, the choice of Pokemon that were introduced in that game as well as the debut of the newest type at a time fairy. This game has gone down in JRPG infamy for introducing Mega Evolution as well as the amount of incomplete content it had which segway into my main point of writing this.
What will be answered in the new game? And what will be introduced into the games going forward?
Both of these questions are what I'll be using to guide my hopes & predictions of what potentially will be in this newest game.
New Pokemon:
The full visual of all the Pokemon introduced in X&Y.
Like I stated before XY was infamous for having only 72 new Pokemon. But it is revealed later in the original games that many Pokemon died in a war in the Kalos region's past. So theoretically if there is some type of time travel or Pokemon restoration mechanic there is the possibility some of these “extinct” Pokemon could make a comeback with their first debut in this game.
Time travel:
As stated at the start the last Pokemon Legends game involved time travel with the protagonist going to the past of a different region of the Pokemon world. And from the fact that we see in the Pokemon Z trailer two distinctly different maps of Lumiose City one that looks old and the other looking modern, I am led to believe that this could potentially nod towards a past and future jumping through time aspect to the game. Which depending on how it's implemented could be great.
Expanded character lore:
Through the past and future mechanics that are being added too, we could see past Pokemon characters (gym leaders, trainers, rivals, etc.) either fulfill their dreams from past games or find out who their ancestors and/or children are. It wouldn't be the first time Pokemon has done this. But generally whenever they bring back characters from past games or introduce characters that are related to other characters they almost always get really good reception. Especially since they are usually the opposites of the character they are based on personality which could lead to some entering in game dynamics.
AZ’s Floette:
So probably one of the biggest unanswered questions that's been in the Pokemon community for a decade if not more at this point is what happened to AZ Floette? Does it have an evolution?
For context, AZ is a character who created a machine that would revive his Pokemon that tragically died in the Pokemon war of Kalos past. He did this by using the love of other Pokemon to power the machine. Thus bringing back his beloved Pokemon but with a different more gothic form.
What's interesting about this is that even after we see Floette return to see AZ before flying away once again, it never evolves.
But there was concept art that was leaked several years ago of a potential Floette evolution that was drafted at Game Freak so there's still hope that we may not only be able to catch this mysterious Pokemon but also unleash its full potential.
Closing thoughts & Concepts:
Honestly, I think it will be pretty difficult for this game to disappoint me. Even though I have to wait till 2025 (which will break the Gamefreak year schedule of releasing a Pokemon game) I am okay with that if it means I finally get to experience a Pokemon game that is complete on release. For the past several years Game Freak has released a game and then some DLCs when all we want is the whole game all at once. And while the DLC content can be nice it should feel supplemental and nonessential like if I don't get it I am missing core content but that is a whole conversation in itself.
Out of excitement and the fact that whenever a new Pokemon game is announced I always love creating some Fakemon to see how accurate my predictions for the game may be and/or what concepts may be implemented but with my spin on it. Below are a few different Pokemon forms that I came up with for Pokemon that I hope will be in the game. I am fully aware that they won't look like my iterations but I have fun making them as an artist and Pokemon fan.
Quick sketch I did of Floette Evolution Ideas:
(may come back to these as game approaches release)
Paradox Vivillon I called “Iron Seasons”:
Alternative Furfrou Trim mock-ups:
(Ancient & Future Trims)
#artists on tumblr#neurodiversity#pokeblogging#pokemon community#pokemon thoughts#pokemon xy#pokémon#furfrou#pokémon za#pokémon az#pokemon go#pokémon fan#pokemon#pokemon art#small artist#lgbtq artist#digital artist#queer artist#my art
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star wars knight of the jedi order alliance
star wars knight of the jedi order alliance, the teen rated unreal action adventure online/offline game, that set in every era from the past era to the future era, now join the side of star wars universe.
legions: brown team, red team, blue team, yellow team, green team, gray team, jedi order alliance, grand republic, rebel rebellion, resistance force, corellians, grand kingdom, phantom watchers, kligson federation, zee exthree z x3 federation, loroborg federation, sith/dark jedi/dark sider order empire, grand empire, infinite rakatan empire, pharaoh empire, purgempire, hologrampire, spartan gladiator league, hapes consortium, corporate sector authority, duskhan league, chiss ascendancy, gray jedi order alliance, bounty hunter group, pirate group, smuggler group, separatist union group, killik empire, yuuzhan vong empire, zygerrian slave empire, shistavanen free empire, fel empire, primal clan, night clan, sun clan, tribal clan, elforce clan, orcore clan, mon calla clan, spirit clan, mandalorians, nihil, pyke syndicate, zann consortium, assassin force, knight templar force, samurai ninja ronin force, viking barbarian force, police force, crime force, skeleton force, undead force, monk robo worker builder combiners, dark chaotic predator phoenixes, light peaceful prey dragons, hologram holo hackers, wolf claw beasts, jet wheel androids, space runners, beetle beasts, lone bladers, machine androids, fire kingdom, water kingdom, earth kingdom, air kingdom, plant kingdom, metal kingdom, steam kingdom, plasma kingdom, blood kingdom, electric kingdom, mineral kingdom.
gameplay: this gameplay similar to star wars the force order, more improved gameplay in the next level.
mode: single mission, coop mission, multiplayer.
planet/world exploring/choices.
combat fighting style skill: middle fighting style skill, heavy fighting style skill, light fighting style skill, middle shooting fighting style skill, heavy shooting fighting skill, light shooting fighting skill, attack fighting style skill, defend fighting style skill, speed fighting style skill, hybrid fighting style skill.
fuse your weapons: put your any weapons as the one weapon.
customize/edit/swap your fighting style movement with more skill movement.
customize/edit/swap your weapon/gear with more weapon part/gear part.
customize/edit/swap your characters with any part of your characters more.
color pattern as you color any part of your characters & your weapons/gears.
"Star Wars: Knight of the Jedi Order Alliance" is an expansive teen-rated Unreal action-adventure game that immerses players in the vast Star Wars universe across different eras. Players have the opportunity to align with various factions and legions, each with its own unique abilities, lore, and objectives. Here's an overview of the game:
Factions and Legions:
Brown Team
Red Team
Blue Team
Yellow Team
Green Team
Gray Team
Jedi Order Alliance
Grand Republic
Rebel Rebellion
Resistance Force
Corellians
Grand Kingdom
Phantom Watchers
Kligson Federation
Zee Exthree Z X3 Federation
Loroborg Federation
Sith/Dark Jedi/Dark Sider Order Empire
Grand Empire
Infinite Rakatan Empire
Pharaoh Empire
Purgempire
Hologrampire
Spartan Gladiator League
Hapes Consortium
Corporate Sector Authority
Duskhan League
Chiss Ascendancy
Gray Jedi Order Alliance
Bounty Hunter Group
Pirate Group
Smuggler Group
Separatist Union Group
Killik Empire
Yuuzhan Vong Empire
Zygerrian Slave Empire
Shistavanen Free Empire
Fel Empire
Primal Clan
Night Clan
Sun Clan
Tribal Clan
Elforce Clan
Orcore Clan
Mon Cala Clan
Spirit Clan
Mandalorians
Nihil
Pyke Syndicate
Zann Consortium
Assassin Force
Knight Templar Force
Samurai Ninja Ronin Force
Viking Barbarian Force
Police Force
Crime Force
Skeleton Force
Undead Force
Monk Robo Worker Builder Combiners
Dark Chaotic Predator Phoenixes
Light Peaceful Prey Dragons
Hologram Holo Hackers
Wolf Claw Beasts
Jet Wheel Androids
Space Runners
Beetle Beasts
Lone Bladers
Machine Androids
Fire Kingdom
Water Kingdom
Earth Kingdom
Air Kingdom
Plant Kingdom
Metal Kingdom
Steam Kingdom
Plasma Kingdom
Blood Kingdom
Electric Kingdom
Mineral Kingdom
Gameplay Features:
Gameplay mechanics similar to "Star Wars: The Force Order," with enhanced features and improved gameplay.
Modes include single mission, co-op mission, and multiplayer, offering various ways to experience the game.
Planet/world exploration and choices that impact the storyline and gameplay.
Diverse combat fighting styles and skills, including middle, heavy, and light fighting styles, shooting fighting styles, attack, defend, speed, and hybrid fighting styles.
Weapon fusion mechanics allow players to combine weapons into powerful combinations.
Extensive customization options for characters, weapons, and gear, including the ability to edit, swap, and color patterns.
"Star Wars: Knight of the Jedi Order Alliance" offers players the opportunity to immerse themselves in the rich lore and diverse universe of Star Wars, allowing them to forge their own path and shape the destiny of the galaxy.
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Games Played/Beaten in 2023: Ranked!
28. Dynasty Warriors 9- 2/5,
As a big fan of Musou games and the Dynasty Warriors franchise, I'm deeply upset at how disappointing and underwhelming the last major entry in the DW franchise was. With a boring open world, dull gameplay, and a monotonous story, there is little to no reason to divulge as much time in the game as they want you to do.
27. Call of Duty: Modern Warfare 3 Campaign Mode.- 2.5/5.
As someone who does not play COD Warzone whatsoever, the levels playing Warzone-esque are no bother to me and are welcome. Other levels garner minimal intrigue and I wish there were more intriguing stakes in a story that ends way too soon and abruptly.
26. Star Wars Jedi: Fallen Order- 3/5
I wanted to like this game more than I did, and while it's in no way bad, I realized after 8 hours that this game wasn't for me. With level traversing as confusing and nerve-wracking as it is, coupled with gameplay that's not as stimulating as I'd like, I feel better off watching someone play through the story instead of playing myself.
25. Prey- 3.5/5
Gifted to me as a present years ago, it took time before I finally gave Prey the good ol college try. Trapped on a space station with shape-shifting aliens, you are tasked with self-destructing the station before the aliens can reach Earth. The stakes are there, and exploring the station is engaging, but the combat falls a bit short to my liking.
24. Granblue Fantasy Versus. 3.5/5
As a fighting game casual fan, I could stand to have more single-player content in my fighting games. Before Granblue dropped its sequel last month, Granblue Fantasy Versus: Rising, I dived into the previous game back in the early Fall. The character designs are quite anime-esque, and the RPG mode is quite fun, especially with a companion, but the fighting game itself lacked weight that other fighting games I played this past year harbored. Other games simply felt better to play than Granblue.
23. Final Fantasy XV- 3.5/5.
While Final Fantasy XVI was on the cusp of dropping this year, I thought it appropriate to replay the previous entry for the first time in years. The main character, Noctis, and his group of royal guards are mostly enjoyable. The rest of the cast, the gameplay, and the open world itself all fell into the same territory of being decent but could've been even stronger if more time was dedicated to each facet. To be fair, both playthroughs I've done have lacked the DLC so I'm unsure how much of a difference it makes on my overall enjoyment of the game. Next time I play, we'll have to see if it does, and maybe I'll rank it higher then.
22. Lego Harry Potter- 3.5/5.
As Playstation Plus made Lego HP one of the free monthly games, it was only a matter of time before I gave it a try as I have a moderate enjoyment of the HP series and a stronger attachment to Lego games in general. Bringing the magical wizard world of HP into Lego opened up many possibilities for endearing storytelling in its usual Lego charm upon replaying all eight movies across the game. Blowing the more recent HP game, Hogwarts Legacy, out of the water, it doesn't hold up as much as another Lego game I played this year that we'll get to later.
21. Attack on Titan- 3.5/5.
Released in August 2016, the Attack on Titan game was developed and produced by Omega Force and Koei Tecmo respectively, the same companies behind the Dynasty Warrior games and numerous other Musou games, AOT covers the first season of the show in game form. It does a good job at capturing the feeling of exhaustively slaughtering titan after titan as a human fighting for humanity, but as a Musou fan, I prefer their other titles immensely.
20. Dragon Ball Z Budokai Tenkaichi 2- 3.5/5
I am unbelievably hyped for the next entry in this franchise. As someone who's played BT3 to death for years, I never got too much time with its predecessor for complex reasons. After snagging a copy for the Wii years ago and completing the story mode just this year, I can say that BT2 is fun and captures the feel of a DBZ fight you see in the show, but it's a much lesser version of BT3 that I can't help but feel after playing that one for years. BT2 has plenty of characters but still lacks against BT3, and many of the fighters have the same rush moves and lack distinction, again, unlike in BT3. The only aspect I enjoy much more in BT2 over BT3 is the execution of the story mode and the What If scenarios at our disposal. And even then, there was room for improvement in some aspects.
19. One Piece Pirate Warriors 4- 3.5/5
My second favorite anime after Dragon Ball Z has two of my favorite Musou games in Pirate Warriors 2 and 3. Pirate Warriors 4 skips plenty of arcs, but still tells the major story beats in the One Piece story with flashy gameplay as you mow down hundreds of enemy fodder with the unique cast at your disposal. Too many characters that were playable in the last Pirate Warriors were axed for newer characters, of only a few feel really fun to play. After a while, Pirate Warriors 4 can become a bit monotonous with its objectives or story beats with the characters accompanied by its gameplay, which is fair to say with almost any Musou game, but it feels more apparent with Pirate Warriors 4 than others.
18. Doki Doki Literature Club- 4/5
Visual novels are not my cup of tea and neither are horror games, but this one was too great. Of course, it's been out for years and I've known some of what happened in the events of the game, but as you have the option to go through different story routes at this high school, the twists and turns and creepy imagery were intriguing enough to make me want to continue. Doki Doki Literature Club deserved the praise it got at the time and still deserves praise for its writing and creativity.
17. Warriors Orochi 3 Ultimate- 4/5
This is the last Musou game listed here I swear. Warriors Orochi is peak when it comes to the Musou format. Between hundreds of characters to choose from the Dynasty Warriors franchise, Samurai Warriors, and many original characters and guest characters, the variety at your hand while getting to pick any team of three and mow down enemies is a treat. Character interactions are endearing to any Dynasty or Samurai Warriors fan, the combat is more flashy than other games in its genres, and combined with a more traditional fighting game mode and a mode where you traverse a dungeon with a team of five, WO3U is one of the best games in its genre for certain.
16. South Park: The Stick of Truth- 4/5
The raunchy RPG based on the classic TV show really started picking up steam for me in the last few hours. Playing as a new kid who's moved into South Park, getting to create your combat class, pick up gear, and travel around the town of South Park to interact with the iconic cast or indulge in references and easter eggs as a fan of the series was hilarity incarnate. Performance issues plagued my run that stem mostly from playing on a PS3 for this. I wished the game utilized having more than one companion accompany you in combat, but Stick of Truth is a must-have, or maybe must-replay since its ten years old at this point, for RPG fans or South Park fans.
15. Dokapon Kingdom- 4/5
An underrated PS2 game that combines RPG elements to a classic Mario Party style. In the story of Dokapon, the fictional land is attacked by an army of monsters. The king offers his daughter, Princess Penny, to marry whichever player can finish the game with the most amount of money. It can induce the same amount of rage you would get playing Mario Party with friends, but it's also just as fun. The combat is simple yet thought-provoking, the random encounter events are entertaining with amusing characters, and the art style is cute to look at. It can be hard to obtain the original game these days, but I know a remake titled Dokapon Kingdom: Connect on the Switch exists that is almost exactly like the original, so I would recommend trying it out there if you can and play with friends.
14. Mortal Kombat 11 Ultimate- 4/5.
In anticipation of Mortal Kombat 1 releasing, I bought a physical copy of MK11 to play for a time. The ultimate edition of MK11 separated itself by adding all DLC content such as characters like The Terminator, Spawn, Shang Tsung, etc., and the story mode "The Aftermath." Mortal Kombat 11 continues to be one of the prime examples of what I would like in my fighting games as a casual. The story mode is a stellar cinematic romp to play through, with an amusing option of picking one of two characters at some points when I can. Coupled with an arcade mode worth plowing through with characters having epilogue after completion, the Krypt being a fully explorable place, and a constantly changing tower of fighters to compete against, the single-player aspect is the basis of something I would like to see in future fighting games for people like myself who don't really want to hop online and fight others.
13. Spider-Man: Miles Morales. 4/5
A perfect appetizer that served while waiting in anticipation for Spider-Man 2. Taking the role of Miles Morales as Spider-Man instead of Peter Parker, Miles' story laid a solid foundation following his idle beginning in the first game and before exploring him somewhat further in the sequel. His dynamic with friend turned-enemy Phin is a decent precursor for a more explored friendship in Spider-Man 2 with Peter and Harry, but Miles' arc and assuming his great power AND responsibility is interesting. Miles Morales is short but great from a gameplay perspective more than the story, but it's also hard to go back to this game after playing Spider-Man 2.
12. Crash Bandicoot 4: It's About Time. 4/5
Released back in October 2020, Crash Bandicoot 4 was the first original entry in the Bandicoot franchise in over ten years. Combining the gameplay from the classic games and remakes, but updating it with a futuristic gloss, has helped concoct a supreme platformer. The option to turn either on or off lives helps supply gamers with whether or not they want a challenge, which I appreciate. It's About Time is not only clever with its double entendre name, being literally about time, and also being a well-overdue sequel, but clever in its boss fights, and presentation, adding up to a platformer that was more than worth the time.
11. Doom Eternal- 4/5
Gameplay-wise Doom Eternal is an improvement upon its predecessor, Doom 2016, in almost every way. Between the vast array of weapons and power-ups, there are almost too many ways to rip and tear through the armies of Hell. Traversing level through level with boosters and platforming combined with fast-paced action makes Doom Eternal a triumph in its genre. Story-wise, I prefer the simplicity of Doom 2016 over this, but Eternal is still stunning.
10. Guilty Gear Xrd Rev 2- 4/5.
Guilty Gear may not have the amount of single-player content that Mortal Kombat 11 does that I like, but there are some things Arcsys' anime fighter does that I have to give them respect. The character designs are much more unique and stand out more and the gameplay harbors a quicker place that lends to more frantic, fun fights. Its story is confusing and a tad convoluted, but luckily, its characters, in terms of personality /and/ how they play, more than make up the nonsensical anime bullshit that shows up on the screen. Guilty Gear Xrd Rev 2 is a balanced, hard-hitting affair that absolutely is entertaining in is own right.
9. Kingdom Hearts- 4/5
For years, I have tried completing this game, but thanks to the help of a friend, I finally managed to do so. Square Enix and Disney coming together to make its first collaborative effort will forever be iconic. Playing as a young child named Sora and traveling to different Disney worlds like Agrabah from Aladdin, the Coliseum from Hercules, and Wonderland to fight dastardly enemies like the Heartless is sensational. Not every world is made equal, (the jungle world from Tarzan is an awful, confusing mess), but the vibe is immaculate. Working together with Donald Duck and Goofy and enjoying the least confusing KH games is sometimes hard, with boss fights like Sephiroth or definitely the final boss, but it's an easy classic.
8. Final Fantasy X- 4/5.
Possibly my favorite Final Fantasy game to date, or at least on par with the FF7 remake. The cast of characters you play is likable and interesting in gameplay, with their abilities that separate each person from one another. The sphere grid, the system that centers around how you can build and level your character by maxing out their stats or magic, is a system I prefer over the usual level build-up you see in most RPGs. The depth of the story is engaging but comes secondary to the turn-based gameplay that I'm more fascinated by.
7. Persona 5- 4/5
The only RPG played this year I like slightly more than FFX. Persona's sense of style is mesmerizing and helps enhance the experience of a playthrough. As a group of high schoolers look to change the hearts of criminals in over-the-top setpieces that involve the cast diving deep into lavish worlds, the turn-based combat is more bombastic than any other of its kind. I put over 100 hours into Persona and didn't even accomplish everything I wanted. I cannot wait for a replay, but I need to get Persona 5 Royal some day as it has even more content than its vanilla version.
6. Uncharted 2- 4/5
Nathan Drake's second adventure improved upon the first game in so many ways I can't believe. As Drake is tasked with finding the entrance to the lost city of Shambhala, the stakes were as high as ever at that point. As I steadily make my way through the Uncharted franchise, the 2nd game improved from the first with its shooting, level design, and character work with Drake, Sully, and the introduced Chloe among others. From the opening scene where you control Drake trying to escape a train dangling over a cliff, I understood almost immediately how some consider this the best Uncharted game in the series.
5. Lego Star Wars: The Complete Saga- 4/5
As someone who played plenty of Lego games growing up with friends and family, one replay after years revealed how this is one of the best Lego games out there. The Complete Saga's name is outdated now, but at the time you had every Star Wars movie from the Prequels and Original Trilogy to go through in Lego form with 160 characters for you to choose from, including overpowered Jedi ghosts and Indiana Jones. Lego Harry Potter is fun but pales in comparison to the weight of swinging a lightsaber around or shooting droids and clones with your blaster. The newest Lego Star War game, The Skywalker Saga, I have not touched, but I know that the original Complete Saga is another classic etched into the echoes of video game history.
4. King Of Fighters 2002- 4/5
This game is not so much for a fighting game casual like myself, but I can't help but be roped into something so special. The KOF series is something I've had a soft spot for since my godparent's son showed me the franchise as a child. It's rough, it's hard, it's unforgiving, it's a classic fighting game in every sense. The characters are special to play and I wanted to learn most of them and see what combination of characters benefit me the most. There really isn't much single-player content to offer and this is a game for the hardcore fighting game fan-based, but there's just a feeling....a sensation to this that's hard to describe or replicate. I never hopped online, but I kept going back to fighting the CPU over and over again with different characters and just playing for several hours. KOF 2002 is an outstanding achievement that captures that feeling of playing fighting games in an arcade in the old days that you can't recapture these days.
3. The Last of Us: Remastered.
After the first season of the Last of Us Show dropped, I dived into the game for the first time in years. The Remastered version, as opposed to "The Last of Us: Part 1" is Naughty Dog's crown jewel. It's quite grounded for a zombie game, it's characters, especially Joel and Ellie, are rich, the ways to take down zombies and fellow survivors alike is gratifying, there's solid reasons why Last of Us is an achievement for Playstation, but these next two games amplify that mindset.
2. Spider-Man 2- 4.5/5
One of the few games I played this year that actually came out in 2023. Everything that made the first Spider-Man game and Spider-Man: Miles Morales so great is improved upon in this in almost every facet. The combat is sublime, being able to switch between both Peter and Miles is excellent, the story may lack in a few areas surrounding Miles, but it's still massive and overwhelming in the best sense. But the definitive aspect of the game has to be traversal. Swinging around the city feels so weighty and impressive- do you know how good it has to be to move around in a world when there is a fast travel option but you don't want to use it because you WANT to swing around the city, or in some cases glide? Spider-Man 2 is a spectacle in so many ways that it will be hard to go back to the previous games. As far as games that came out in 2023, it's my game of the year then. But if we are to take into account every game I played this year, regardless of what year it came out, then there's only 1 game I preferred over Spider-Man 2...
God Of War: Ragnarok
Like many of the other games on this list, GOWR is a sequel that surpasses its predecessors in almost every way. Ragnarok continues the story of Kratos and his son Atreus in a meaningful way as Kratos continues to evolve as a character and an older Atreus grows into his own. What is there to say about the game that hasn't been said already? The voice-acting performances are phenomenal across the board, the combat is righteous and immensely satisfying, and the design of each of the realms are awe-inspiring with top-notch graphics. And with GOWR dropping FREE story DLC in Valhalla, which incorporates a dungeon-like style into the open-world hack-and-slash style only cemented itself as my game of the year. Valhalla not only gives a unique, fun mode for players to lose themselves in for hours but tells a story basically of Kratos going through therapy after the heinous acts he committed in the original three games. The only fault in all of GOWR I had was one section with Atreus, but besides that I adore this game to pieces. And with that, GOWR is absolutely my favorite game I played in 2023.
#review#game review#video games#dynasty warriors#cod mw3#star wars#ffxv#aot#hp#dbz#one piece#doki doki plus#south park#mortal kombat#kingdom hearts#persona 5#kof 2002#the last of us#spiderman 2 ps5#god of war ragnarok
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alright y’all im here to make my bid on what the unova remakes should be even though it’s way too early to even think about that but the idea hit me like a truck last night so i wanted to put it down before i forget.
gen 5 is the only generation that never had a third version but rather a sequel. and yes im aware we never got a third version in the following generations (what the internet assumed to be pokemon z, pokemon eclipse, pokemon gun and whatever third version y’all can come up with for gen 9) but gen 7 had the ultra games. but those aren’t sequels. i would consider those the third version in that they’re the more enhanced playthrough experience of the base games of SM. sure, there’s some amount of plot points that are altered a bit like lusamine’s motives, but all other additions (ultra megalopolis and the RR storyline) are just enhancements. everything else is the same like the characters, the trials, etc. they’re like the addition of the distortion world in platinum and the delta episode in ORAS - they dont heavily alter the plot but enhance the gameplay experience.
i have issues with the storyline of the let’s go games because my brain cant wrap my head around the timeline because i feel like they should be taking place after the events of RBY (green if japan)/FRLG but clearly they dont because cinnabar is still intact and giovanni is the gym leader of viridian city but then does that mean trace beat blue?? does that mean trace and the protagonists are contemporaries with red and blue???? i have so many issues with trying to understand this story. i assume it’s a remake and not a sequel for that reason.
anyways back on track - i think it would be really interesting if instead of getting another remake like BDSP that’s too faithful, we got another sequel. partially because i would assume they’d want to remake the base games of BW not B2W2, but then we’d never be able to revist that because they wouldnt be remade. that’s why i think the unova “remake” should be a new sequel set however many years it’ll have been since 2012 in game. so if they were released now, the sequel would be 11 years after the events of B2W2. they could keep the core of unova the same, but it would allow it to be the only games that we see constant growth between, never stuck in one time period. i think that would be a really interesting approach and would make that region unique! we already had neo team plasma in B2W2 (or was it just new team plasma? i dont remember), so they could do something with that. i mean let’s be realistic, im sure there are some die hard grunts in the region that would probably join together and reunite for a new NEW team plasma. it wouldnt surprise me.
also colress is wanted for war crimes in unova and i would love to see that be a plot point or at least a gag.
#unova#pokemon black#pokemon white#pokemon black and white#pokemon black 2#pokemon white 2#pokemon bw#pokemon b2w2#gen 5#pokemon gen 5#pokemon remake#pokemon remakes#just an idea#im spitballing here#but goddamn it would be cool as hell imo
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A Quiet Place: The Road Ahead - Game Terbaru dari Dunia A Quiet Place
Sejak dirilisnya film A Quiet Place pada 2018, franchise ini langsung menjadi fenomena di kalangan penggemar film horor. Dengan konsep unik yang menegangkan di mana para karakter harus bertahan hidup tanpa suara untuk menghindari makhluk-makhluk mematikan yang bereaksi terhadap suara, A Quiet Place berhasil memikat banyak penonton. Kini, konsep ini diadaptasi ke dalam sebuah game baru berjudul A Quiet Place: The Road Ahead. Game ini menghadirkan atmosfer yang sama mencekamnya, dengan tantangan yang lebih mendalam bagi para pemain.
Latar Belakang Game
A Quiet Place: The Road Ahead dikembangkan oleh Saber Interactive, studio yang dikenal dengan berbagai adaptasi game berdasarkan film, seperti World War Z. Game ini berlatar di dunia yang sama dengan filmnya, tetapi menawarkan cerita dan karakter yang berbeda. Pemain akan memasuki dunia yang penuh dengan ketegangan dan ketakutan, di mana setiap suara kecil bisa berakibat fatal. Mengingat ancaman dari makhluk-makhluk alien yang buta namun memiliki pendengaran super tajam, pemain dituntut untuk selalu waspada dan berusaha untuk tidak menarik perhatian.
Cerita dan Karakter
Cerita dalam A Quiet Place: The Road Ahead mengisahkan sebuah keluarga yang berusaha untuk menemukan tempat aman di dunia yang telah hancur. Di sini, pemain tidak hanya dituntut untuk melawan para monster, tetapi juga berusaha menjaga harmoni dan komunikasi yang terbatas dengan anggota keluarga lainnya. Setiap keputusan yang diambil bisa mempengaruhi jalan cerita, menambah elemen replayability (ulang bermain) bagi para pemain.
Atmosfernya sangat mirip dengan yang ada di film, dengan latar belakang yang sunyi, suara langkah kaki yang pelan, dan efek suara dari alam sekitar yang menciptakan suasana tegang. Pemain harus merasakan ketakutan yang sama seperti karakter-karakter di film, ketika sebuah kesalahan kecil saja dapat mengundang bahaya.
Gameplay dan Mekanisme
Game ini merupakan perpaduan antara genre survival horor dan stealth (mengendap-endap), di mana fokus utamanya adalah bagaimana pemain bisa bertahan hidup dalam kondisi yang penuh tekanan. Berikut adalah beberapa mekanisme utama yang membuat A Quiet Place: The Road Ahead menarik:
Sistem Pendengaran dan Suara: Dalam game ini, suara menjadi elemen kunci. Pemain harus selalu berhati-hati dengan setiap langkah dan tindakan yang dilakukan karena suara sekecil apapun bisa menarik perhatian makhluk-makhluk mengerikan yang berpatroli di sekeliling. Bahkan, benda jatuh, pintu terbuka, atau lantai kayu yang berderit bisa menjadi malapetaka.
Sumber Daya Terbatas: Seperti game survival lainnya, sumber daya seperti makanan, air, dan peralatan sangat terbatas. Pemain harus pandai-pandai mengatur sumber daya ini dan mencari cara untuk mendapatkannya tanpa membuat suara.
Stealth dan Penyelesaian Misi: Fokus utama dari game ini adalah kemampuan pemain untuk menghindari pertempuran dengan cara mengendap-endap. Pemain harus menemukan jalan aman, menyembunyikan diri, dan menggunakan lingkungan untuk menipu musuh. Terkadang, pemain harus memilih untuk tetap diam selama beberapa menit untuk menunggu musuh pergi atau menciptakan distraksi (pengalihan perhatian) dengan menggunakan benda-benda di sekitar.
Lingkungan yang Dinamis: Lingkungan dalam A Quiet Place: The Road Ahead dibuat sedinamis mungkin dengan berbagai area yang bisa dijelajahi. Ada banyak tempat tersembunyi untuk bersembunyi atau menemukan sumber daya baru, tetapi tidak semua tempat aman. Setiap area menawarkan risiko dan tantangan tersendiri.
Visual dan Audio yang Mencekam
Visual dalam game ini benar-benar mencerminkan suasana dunia yang sudah tidak lagi aman. Dengan efek pencahayaan yang dramatis dan lingkungan yang penuh puing-puing, pemain akan merasakan kegelapan dan kesunyian yang menekan. Detail dari dunia post-apokaliptik ini terlihat sangat menawan sekaligus menyeramkan.
Audio menjadi bagian yang sangat penting dalam pengalaman bermain game ini. Pengembang sangat memperhatikan suara-suara latar yang halus, seperti deru angin, desiran daun, dan gemericik air. Semua suara tersebut menambah ketegangan ketika pemain harus memperhatikan setiap gerakan yang mereka buat. Efek suara dari makhluk-makhluk yang datang mendekat atau suara derit kayu yang tiba-tiba sangat berhasil menciptakan atmosfer teror yang mendalam.
Kapan Dirilis dan Platform Tersedia
A Quiet Place: The Road Ahead direncanakan akan dirilis pada berbagai platform utama, termasuk PlayStation 5, Xbox Series X|S, dan PC. Tanggal rilis pastinya belum diumumkan secara resmi, tetapi banyak spekulasi yang mengatakan bahwa game ini akan hadir pada pertengahan tahun 2024. Para penggemar yang sudah lama menantikan pengalaman horor dari dunia A Quiet Place di platform interaktif tentunya sangat menantikan rilisnya game ini.
Penutup
Dengan konsep dan atmosfer yang memikat, A Quiet Place: The Road Ahead berpotensi menjadi salah satu game survival horor yang paling dinantikan. Berbeda dari game survival biasa, pemain ditantang untuk menghadapi rasa takut dan tekanan tanpa bisa melakukan perlawanan langsung. Bagi mereka yang mencari tantangan dan sensasi tegang seperti di filmnya, game ini menjanjikan pengalaman yang tidak terlupakan. Siapkah Anda untuk melangkah dengan tenang dan menghadapi kengerian dalam keheningan?
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World War Z: Aftermath Unleashes Free Extinction Update
In an exciting development for fans of the popular zombie shooter, World War Z: Aftermath has rolled out its highly anticipated Extinction Update. This free update introduces many new features designed to challenge even the most seasoned players.
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The centerpiece of the Extinction Update is the Extinction Challenge Mode, which raises the difficulty bar significantly. Players will face more aggressive zombies that are tougher to take down and can infect on contact. The mode also introduces a one-life challenge, where death occurs after a single incapacitation, with respawns only possible at checkpoints. Adding to the intensity, the update includes the Arizona XL map for Challenge Horde Mode, offering a sprawling new battleground for players to navigate. Additionally, 13 new mutators, such as Grenadier, Myopia, and Angry Turrets, bring fresh twists to the gameplay, ensuring no two sessions are identical. For those looking to customize their arsenal, the update also features a new heavy weapon skin customization option. Players who complete all maps from any episode in the Extinction Challenge Mode will earn bonus rewards, including a heavy weapon skin, 350 blue coins, and 1,000 gold coins. Saber Interactive has outdone itself with this update, providing free and premium content to keep the community engaged. Alongside the free Extinction Update, players can also purchase the Golden Bloom Weapon Skin Pack DLC, which adds flashy floral patterns to various weapons. With these new additions, World War Z: Aftermath continues to evolve, offering players new ways to experience the thrill of surviving a zombie apocalypse. Whether you’re a veteran or a newcomer, the Extinction Update promises to deliver a heart-pounding challenge. Read the full article
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Game Screenshot Archiv
Game Titel (T-Z)
Update: 20.08.2024
Titel / Jahr / Gameplay Screenshots Option Screenshots
Tactical Ops (2003) 2003 15 7 Terminator 2019 177 32 Test Drive: Unlimited 2006 47 74 The Darkness II 2012 76 13 The DaVinci Code 2006 6 15 The Outer Worlds 2019 112 31 The Solus Project 2016 166 9 The Swapper 2013 2 7 The Thing (Gamestar) 2002 11 3 The Vanishing of Ethan Carter 2014 13 13 The Witcher 2007 41 20 The Witcher 2 2011 5 95 The Witcher 3 Wild Hunt 2015 218 23 Thief 2014 8 25 Titan Quest 2006 65 27 Titanfall-2 (Multiplayer-Player) 2016 44 62 Titanfall-2 (Single-Player) 2016 15 7 Tom Clancy's Rainbow Six Vegas 2006 8 7 Tomb Raider (2013) 2013 22 26 Tomb Raider 1 1996 8 0 Tomb Raider 2 1997 10 0 Tomb Raider 3 (Adventures) 1998 6 0 Tomb Raider 4 (Letzte Offenbarung) 1999 5 0 Tomb Raider 5 (Die Chroniken) 2000 5 1 Tomb Raider 6 The Angle of Darkness 2002 20 1 Tomb Raider Anniversary 2007 29 7 Tomb Raider Legend (7) 2006 53 11 Tombraider Underworld 2008 24 12 Torchlight 1 2009 16 22 Torchlight 2 2012 17 17 Tourino 2006 32 11 Tron 2.0 2003 26 6 Turok 1997 6 0
Undying 2001 5 5 Unreal 1 1998 11 4 Unreal 2: The Awakening 2003 0 1 Unreal Tournament 1999 17 15 Unreal Tournament 2003 2003 4 1 Unreal Tournament 2004 2004 15 25 Unreal Tournament 3 2007 27 19
Victor Vran 2015 8 11 Vietcong 2003 26 4
War and Peace 2002 6 12 Warcraft 2 1995 1 4 Warcraft 3 Reign of Chaos 2002 15 15 Watch Dogs 2014 31 45 Watch Dogs 2 2016 47 19 Will Rock 2003 19 3 Wing Commander IV 1996 1 5 Wing Commander V (Prophecy) 1997 21 10 Wolfenstein II New Colossus 2017 377 43 Wolfenstein The New Order 2014 2014 196 53 World of Warcraft 2005 38 0 World of Warcraft: Mists of Pandaria 2012 6 18 World Racing (1) 2003 36 13 World Racing 2 2005 14 11
X 3 Terran Conflict 2008 25 17 X2: Die Bedrohung 2002 20 21 X3 Reunion 2005 32 0 XIII 2003 59 8
Yager (Demo) 2003 7 0
Zork: Großinquisitor 1997 4 3 Zork: Nemesis 1996 4 2
Dr. Andreas U. Korn, 20.08.2024 + + +
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World War Z: Битва не на жизнь, а на смерть на ГЭС _ 4K GAMEPLAY 2024
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"World War Z Gameplay#3( DANPcGamers)Takes on New York's Hell and High W...
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Der Xbox Game Pass hält im Dezember 2023 eine vielseitige Palette an Spielen für verschiedene Plattformen wie Konsole, PC und Cloud bereit. Diese bunte Mischung umfasst sowohl brandneue Veröffentlichungen als auch beliebte Fortsetzungen und bietet somit für jede und jeden etwas. Allerdings gibt es Diskrepanzen bezüglich der Anzahl bestätigter Titel; einige Quellen verweisen auf eine umfassendere Liste, während andere eine überschaubare Auswahl melden. Bestätigte Spiele für Dezember 2023 Remnant: From the Ashes (Jetzt verfügbar): Ein Third-Person-Überlebens-Action-Shooter in einer postapokalyptischen Welt fordert Spieler heraus, verlorenes Territorium zurückzuerobern, alleine oder mit Verbündeten. Remnant 2 (Jetzt verfügbar): Die Fortsetzung bietet verbessertes Gameplay und ein ausgereiftes Klassensystem. Spieler stellen sich alleine oder im Koop-Modus gefährlichen Kreaturen und Bossen. Spirit of the North (1. Dezember): Ein Indie-Spiel in einer von Island inspirierten Landschaft, in dem es Spieler als Fuchs auf eine Reise führt, geleitet vom Wächter des Nordlichts. SteamWorld Build (1. Dezember): Eine Strategie- und Management-Simulation auf einem sterbenden Planeten. Spieler müssen Ressourcen abbauen und eine Welt aufbauen, die das Überleben ihrer Bewohner sichert. Clone Drone in the Danger Zone (5. Dezember): Ein Voxel-Style-Roboterspiel, das die Spieler in ultimative Roboter-Gladiatoren verwandelt. Rise of the Tomb Raider (5. Dezember): Dieser Teil der Tomb Raider-Reihe folgt Lara Croft auf ihrer Suche nach der verschollenen Stadt Kitezh. While the Iron’s Hot (5. Dezember): Ein Abenteuerspiel, in dem Spieler die Rolle eines Schmieds in einer Fantasy-Welt übernehmen. World War Z: Aftermath (5. Dezember): Ein kooperatives Third-Person-Shooter-Spiel basierend auf dem Film von Paramount Pictures, gespickt mit intensiver Zombie-Action. Goat Simulator 3 (7. Dezember): Ein Sandbox-Spiel, das eine chaotische Ziege in einer ländlichen Umgebung zeigt, mit Koop-Spiel und verschiedenen Minispielen. Against the Storm (8. Dezember): Ein Städtebau-Spiel mit Roguelite-Elementen, das Spieler herausfordert, Siedlungen inmitten apokalyptischer Stürme zu errichten. Tin Hearts (12. Dezember): Ein Puzzlespiel, bei dem Spieler Bleisoldaten durch Herausforderungen führen, um eine emotionale Geschichte zu enthüllen. Far Cry 6 (14. Dezember): Ein FPS-Spiel, das in einer Guerilla-Revolution gegen einen Tyrannen in einer offenen Welt spielt. Zusammenfassend bietet der Xbox Game Pass für Dezember 2023 eine Vielzahl an fesselnden Titeln, obwohl die tatsächliche Anzahl der Spiele etwas ungewiss bleibt. Abonnenten können sich auf eine Mischung aus Genres und Erlebnissen freuen, von intensiver Action und Abenteuer bis hin zu strategischem Städtebau und kreativem Sandbox-Gameplay.
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