#Wooden Decking Limerick
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Enhance your outdoor oasis in Adare with Solas Timbers' expert decking solutions. From intimate gatherings to grand celebrations, our meticulously crafted decks provide the perfect backdrop for every occasion.
#Solas Timbers - Decking Adare#timber product Limerick#timber products Limerick#decking limerick#Wooden Decking Limerick#decking Adare#Wooden Decking in Shannon#garden decking Kilmallock
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Um, hi! Is it okay if I request a few items? Specifically some items that can be found in the Feywild or fey enchanted/cursed? Sorry for the trouble.
Sure I take requests :) Here is a variety of items that are generally related to fey.
A cup-hilted rapier crafted by the fey and decorated with a fantastic depiction of the Wild Hunt. A bearer grasping the handle is flooded with the energy of a predator on the hunt: excitement, hunger and bloodlust. When wielded in combat, the wielder can hear the bellowing sounds of a hunting horn blasting in the distance, rousing him into a murderous frenzy.
A cold iron scroll tube containing a signed parchment, entitling the bearer to one unspecified favor or service from a local fey princeling. Knowledgeable PC’s will know that although the favor doesn’t seen to have a catch or price, nothing is ever truly free with the fey.
A fey made tome bound in sheet of smooth bark gilded in silver entitled “Lexicon of Stealing Mortal Babies”. The text is a guide to obtaining newborns from humans with tricks. The book is written in sylvan and the pages are transparent sheets, made from giant insect wings with text painted on.
A sealed glass vial filled with the dried and shredded mushrooms from an entire fairy ring.
A strange flute of rubbery blue fibers interspaced with five holes. If played as an instrument by one skilled enough, it can replicate the unearthly music of fey creatures.
A jagged amber rob with a dead fairy sprite entombed within.
A discrete brownish book the size of a deck of cards without decoration or title. Its contests reveal themselves to be a Changeling training manual and guidebook on how the fey train the supernatural shapeshifters to infiltrate humans, live among them and carry out their nefarious goals.
Weeping Willow: A foot tall willow sapling in a glass bottle that survives indefinitely while sealed in the glass. When the glass is broken, the sapling can be planted in the ground and begins to grow at twice the normal rate for a willow tree. This specific plant is a magical species known as a Weeping Willow. Instead of drawing water from the ground by its roots it to sustain itself, it instantly teleports freshly shed tears from sentient creatures into itself. The moment a sentient creature cries within the Weeping Willow’s range of effect (A 500 ft radius centered on the tree), the tears immediately vanish and are used as sustenance for the tree. Knowledgeable PC’s are aware that the actual origin of this magical species is not well known and most stories believe it to have been the helpful but misguided attempt at a comforting gesture by a minor god or fey creature. Legend has it that the creator saw that sentient creatures always seemed to cry when they were sad and thought that if the willow took away their tears, they wouldn’t be sad anymore. Other stories believe the willow to be a form of foul parasite that thrives on suffering and sadness. Those stories portray a trickster fey or petty demon who sows seeds of Weeping Willows which subtlety encourages anguish within its area in order to feed on more tears. Regardless of it’s origin, Weeping Willows are fairly rare and are usually found in places where tears are commonly shed as those are the only places where it can survive. Adult Weeping Willows can be located in places of great or recurring misery such as war memorials, hospitals, hospices, orphanages, graveyards and prisons. Whether its effect on the creatures in it’s radius is a blessing or a curse is up to each person to decide on their own.
A sealed glass vial filled with pure spring water taken the Feywild.
A brass bell that always stays highly polished and resembles the sound of strange laughter when rung. It is rumored to open doors to the Feywild.
Pillow of the Sleepless Fey: A comfortable pillow which appears to be designed for a child. Stitched into one side is the name Nodwick. If a creature sleeps upon this pillow during the night, small fairies will come to him and will extract 1d6 teeth while the user sleeps. The miniature fey will sprinkle generous amount of fairie dust in the user’s mouth which instantly heal the wounds and take away all pain associated with the process. Upon awakening, the user is filled with a supernatural vitality which causes him not to require any sleep or rest for a number of days equal to the number of teeth lost plus one. If the fey are prevented from removing the teeth for any reason, the user is not affected by the fairie dust and does not receive any benefits.
Caustic Talon: A scimitar made entirely from rare, enchanted ironwood and blessed by a fey spirit in the form of a forest dragon. The fey creature’s personal style manifested itself on the weapon and the blade retains the grain of the ironwood, its dark grey and deep brown streaks are now lined with brilliant streams of emerald acid that slither between the grain of the wood. Deep green dragon scales run along the spine of the blade, turning into leaves as they meet the hilt. The vine-wrapped handle spirals down to the dragon-headed pommel, its face locked in a fierce snarl. When the weapon is swung, the acid in the blade can be heard sizzling in anticipation of landing a hit, but the caustic liquid never spills its power in waste. Half of the damage dealt by the scimitar is considered acid damage while the rest is normal for its type.
Fey Pillow: A silvery cushion which sparkles in the moonlight and always feels cool to touch. When used, the creature will hear the whispers of the fairy king while they sleep. In the morning the cushion will produce a small crystal that contains the creature's dreams which may be watched on it's reflective surface. There is a 5% chance that the crystal's dreams belong to a prior owner of the cushion. The crystals the pillow produces melt into fresh dew after 24 hours.
A letter from an unknown sender that simply reads, “I told you so!”. The return address is plainly labeled “Feywild”.
A sealed glass vial filled with magically preserved, High-Elf Pipeweed. Knowledgeable PC’s will know that this hemp originates from the forest courts where it has been impregnated with the deep magic of the Feywild. When the smoke from burning it in a magical fire is inhaled, it may grant arcane visions of the future or the past, and as such is favoured by oracles and soothsayers. Under the effects of antimagic it merely produces a light-headed feeling and a desire to eat apples.
A steel flask with a safety latch attached. A sloshing liquid can be heard inside. The flask contains a delicious fey honey.
A wooden scroll tube containing a parchment scroll, sealed with wax that is an invitation to the Yew-Lord’s banquet. Knowledgeable PC’s will recognize the title of the Yew-Lord, as a powerful Arch-Fey.
A pan flute carved from the bones of a unicorn which when played, do not make the slightest sound to most creatures. Only fae and fairy kin creatures can hear the tortured sounds of the unicorn’s spirit and they will often seek revenge for their fallen kin.
Crosswind: An ancient longbow originally gifted to a forest ranger who had pledged his life and service to a fey lord. The weapon is made of a light wood and is rather thick, rounded, and has stylized etchings of wind, that are filled-in black. Pink roses and vines are carved along the front and sides of the bow and it is found with a deep leather quiver containing a dozen white arrows fletched with hummingbird feathers and tipped with an unknown green stone. The bow is strung with a string plucked from the fey lord’s own harp and a musical note rings out each time the weapon is used. When fired the bow releases a strong gust of wind that blows along the arrow’s wake and slams into the target. Whenever an arrow loosed by the bow hits a creature of medium size or smaller, the target is pushed back five feet from the blast of wind. —Note: A medium creature is typically no taller or longer than eight feet.
Minor Weapon Enchantment; Bumbling: The emblem of a fairy circle is gilded in silver on the weapon’s grip. The entire weapon is a masterpiece of flowing graceful design, delicately ornate scrollwork and is a tribute to those who made it. Running along its length is a poem written in iambic pentameter, penned in Sylvan, the language of the fey. Those who are able to read it, discover it is not much more than a limerick disparaging the mortal humans and extolling the virtues of the fair folk. The verses have particularly harsh words to say about the incompetence and clumsiness of humanoids and how that in contrast, the fairy peoples are naturally adept in all ways. Any non-fey creature who wields the weapon finds that they are slightly less proficient than usual at completing their normal everyday task, as if the poem was a warning rather than boast. The weapon is treated as a +1 but while the weapon is being wielded and for one hour afterwards, a non-fey wielder suffers a penalty of -1 on all of his skill checks.
A massive cloth and leather banner emblazoned with the unified crests of ten different fey courts.
A bone signet ring displaying the symbol of a large spreading tree. Knowledgeable PC’s will recognize the image as the symbol of the Yew-Lord, a powerful Arch-Fey.
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[FN] The Odd Passage
I awoke in sweltering and humid darkness. There was a stench in the air of mold and putrescence and I was lying on what felt like damp stone. To my left was the only thing visible in the black: a tiny shimmering speck of golden light, like a firefly moving slowly and steadily towards me. With great effort, I pushed myself from the ground and managed to stand. As the golden light grew nearer I could discern that it was made up of many smaller points, each shimmering independently. Lanterns - at least two hundred of them - hanging upon poles and dangling from the mast of a small boat.
The boat swayed as it moved towards me, and something shuffled on board. A croaking voice called to me and a webbed hand waved, beckoning me to climb aboard as it passed. I stepped onto the slick wooden deck as it glided quietly past me. The vessel tilted with my weight, sending the multitudinous lanterns swaying on their tethers. I saw the thing that had invited me aboard as it climbed its way up the sail-less mast to relight a lantern that had extinguished. It was a diminutive thing dressed in rags and stinking of liquor. As it climbed back to the deck, I saw the face of the wretched creature. Frog-like eyes set above a wide slit of a mouth that was lined with tiny needles of teeth. It would grant me passage, it said, if I would assist in keeping the lanterns lit. The creature uncorked a clay jug and began swigging the noxious clear fluid from it. It offered me a drink of the vile stuff, which I politely refused. With a shrug, it finished what remained and hurled the empty jug over the side. I turned as I heard the jug splash somewhere in the darkness. When I turned back, the creature was handing me a long thin pole with a lit wick upon the end of it. It told me to get to work as two of the lanterns had already burned out as I stood. It was time to hunt for dinner, it said, and drew a small wooden bow and a quiver of arrows from a box on the deck. How the creature, who was swaying with intoxication, planned on hitting anything in the dark from the deck of a moving vessel I didn't know. As I reached to light the nearest lantern, I saw the creature scurry up the mast and perch on top. It began singing some sort of drunken limerick as it tied a string around the shaft of an arrow. No sooner had I lit the nearest lantern then two more had burned out on either side of me. I lit the closest one, then moved across the boat to the other, steadying myself on the lantern rods along the way. All the while, the creature sang in its sickly voice and drunkenly fired arrows into the dark. I stepped up on the bow of the boat and reached to light yet another lantern that had gone out. I heard a shrill squeak from the darkness, and the creature began pulling its line back in. Skewered on the arrow at the end of the line was rat the size of a small dog. It shrieked as it writhed on the deck of the ship, the arrow shaft buried in its side. The creature continued its unintelligible song as it placed the bow and quiver back into the box and removed from it a small hammer. With two quick strikes, the rat was silent. The creature admonished me, as three more lanterns had burned out while I watched it dispatching the rat. I returned to my work.
The creature had never told me where the boat was bound for, and I had never asked. I kept the lanterns lit and it hunted the rats that scurried and swam outside the glow of our ship. It would skin the animals, gut them and throw them whole onto the coals of a small brazier. I resisted the offerings until I was on the edge of starvation. Even then the sour and gamy meat was unappetizing. We had nothing to drink aboard the boat but the horrible liquor the creature swilled from the jugs. I eventually partook even of that once thirst had taken my voice, but I could only manage a few swallows of it.
I don't know how long I was aboard the boat. Days, possibly weeks, I imagine. I slept on my back at the opposite end of the vessel from where the creature would slaughter and cook the rats. I would watch the lanterns tilt above me and listen to the sounds of the small waves along the side of the ship. At times it was almost pleasant.
I was awoken by the creature poking my midsection with an arrow point. I had to wake up, it told me. As I sat up, I saw through the darkness something approaching along the side of the boat. It was a small door, set into a stone wall. The creature told me to get up, that it was time to go. I stood and gathered my wits as we grew nearer to the door. When it was alongside us, I stepped off the deck and onto the stone floor. I grabbed the door handle as quickly as I could, as I was afraid I'd be unable to find it again once it had passed outside the light of the boat. I turned to thank the creature for offering me passage, but instead of a goodbye, it began its drunken song once again and returned to lighting any lanterns that had gone dark. I stood silently and watched as the boat moved away, its light shrinking in the distance and the sound of the creature's voice shrinking with it, until all was silence and darkness again. I opened the door and stepped through it.
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27 LIMERICK Lane Brantford, ON N3T 6L3 - Sutton Team Realty | https://suttonteamrealty.ca/?p=113477
Just Listed for sale - Sutton Team Realty
27 LIMERICK Lane Brantford, ON N3T 6L3
Welcome to 27 Limerick Lane in West Brantford. This bright & beautiful bungalow features an open-concept layout complete with 3 bedrooms, 2 baths and comfortably-sized main-floor bedrooms. The home offers large windows with California shutters that really add to the sunny & spacious feel throughout. The modern & updated kitchen (2015) showcases a beautiful subway tile backsplash, granite countertops, stainless steel appliances and soft close drawers & doors. The eat-in kitchen also offers a patio door that leads out to the fully fenced backyard, complete with wooden deck and space for outdoor entertaining. Heading down to the lower level, you’ll be delighted to find a large finished recreation area with an impressive amount of room for family time, entertaining, storage and much more. A 4-piece bath on the lower level also includes a Jacuzzi soaker tub, ceramic tile surround and flooring and a stand-up shower. With the addition of the single-car garage, 1.5 car wide driveway and a new roof in 2017 – all you need to do is start packing your bags and get ready to move in! [embedyt] https://www.youtube.com/watch?v=OBd0Dr7oqcU[/embedyt]
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Solas Timbers - Your Decking Contractor
Indulge in outdoor luxury with Solas Timbers' decking making services. Crafted with precision and style, our decks redefine outdoor living. Elevate your outdoor space with our expert craftsmanship, creating a stunning retreat for relaxation and entertainment.
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Solas Timbers' Exceptional House Decking Solutions
Discover the epitome of outdoor luxury with Solas Timbers' exceptional house decking solutions. Crafted with precision and style, our decks redefine the ambiance of your outdoor space. Elevate your living experience with Solas Timbers' superior craftsmanship and innovative designs, creating a stunning retreat for relaxation and entertainment in your own backyard.
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Decking in Limerick - Solas Timbers
Craft your perfect outdoor space with Solas Timbers – experts in house decking construction in Limerick. Quality, precision, and unmatched craftsmanship.
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How to Choose the Best Timber Products for Your Limerick Home
Are you looking to enhance the beauty and functionality of your home in Limerick? Timber products can add a touch of elegance and charm to your property while also providing practical benefits. From side gates to garden sheds, choosing the right timber products is essential for achieving the desired look and functionality. In this guide, we'll explore how to choose the best timber products for your Limerick home, covering everything from side gates to pergolas and decking.
Side Gates:
Side gates are not only functional but also play a crucial role in enhancing the security and aesthetics of your property. When selecting side gates for your Limerick home, consider factors such as material, design, and durability. Opt for high-quality timber side gates that complement the architectural style of your home while providing reliable security.
Pergolas:
Pergolas add a touch of elegance and sophistication to outdoor spaces, making them perfect for enhancing your Limerick home's exterior. When choosing a pergola, consider factors such as size, design, and maintenance requirements. Opt for a timber pergola that complements your outdoor space and provides a comfortable and stylish retreat.
Driveway Gates:
Driveway gates not only enhance the curb appeal of your Limerick home but also provide added security and privacy. When selecting driveway gates, consider factors such as material, design, and automation options. Choose timber driveway gates that are durable, stylish, and functional, adding value to your property.
Decking:
Decking is a versatile and practical addition to any outdoor space, providing a comfortable area for relaxation and entertainment. When choosing decking for your Limerick home, consider factors such as timber species, size, and maintenance requirements. Opt for high-quality timber decking that complements your outdoor space and withstands the local climate.
Gazebo Builder:
Gazebos are charming outdoor structures that add beauty and functionality to your Limerick home's landscape. When selecting a gazebo builder, look for experience, expertise, and a portfolio of completed projects. Choose a reputable timber gazebo builder in Limerick who can bring your vision to life with quality craftsmanship and attention to detail.
Entrance Gates:
Entrance gates serve as the focal point of your Limerick home's exterior, welcoming guests while providing security and privacy. When selecting entrance gates, consider factors such as design, size, and automation options. Opt for timber entrance gates that make a statement and enhance the overall aesthetic appeal of your property.
Fence Gates:
Fence gates play a crucial role in defining your property's boundaries while adding beauty and security. When choosing fence gates for your Limerick home, consider factors such as material, design, and durability. Choose timber fence gates that blend seamlessly with your fencing and landscape, creating a cohesive and stylish look.
Playhouse Contractor:
Playhouses are delightful additions to any backyard, providing hours of entertainment for children. When selecting a playhouse contractor in Limerick, look for experience, creativity, and a commitment to safety. Choose a reputable timber playhouse contractor who can design and build a custom playhouse that meets your child's needs and preferences.
Garden Decking:
Garden decking enhances the beauty and functionality of your outdoor space, providing a versatile area for relaxation and entertainment. When choosing garden decking for your Limerick home, consider factors such as timber species, size, and maintenance requirements. Opt for durable timber garden decking that withstands the elements and complements your outdoor aesthetic.
Garden Sheds:
Garden sheds are essential for storing tools, equipment, and outdoor essentials, keeping your Limerick home organized and clutter-free. When selecting garden sheds, consider factors such as size, design, and material. Choose timber garden sheds that are durable, weather-resistant, and provide ample storage space for your needs.
Conclusion:
Choosing the best timber products for your Limerick home requires careful consideration of factors such as material, design, and functionality. Whether you're looking for side gates, pergolas, decking, or garden sheds, opt for high-quality timber products that enhance the beauty and value of your property. By selecting reputable contractors and prioritizing quality craftsmanship, you can create a stylish and functional outdoor space that you'll enjoy for years to come.
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Solas Timbers - Garden Decking Adare
Transform your outdoor living in Adare with Solas Timbers' exceptional decking solutions. Crafted for both beauty and durability, our premium decks create the perfect space for relaxation and entertainment. Elevate your Adare residence with Solas Timbers' superior decking—where quality meets luxury seamlessly.
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Elevate your Limerick outdoor haven with Solas Timber's premium wooden decking solutions. We specialize in crafting durable and stylish decks, tailored to meet your space and style preferences. Our expertise ensures the perfect combination of elegance and functionality, transforming your outdoor area into a stunning, comfortable retreat. With top-notch materials and craftsmanship, our decks offer both durability and aesthetics, enhancing your outdoor living experience. Whether for relaxing, entertaining, or simply enjoying the outdoors, our wooden decking solutions bring a touch of sophistication to your Limerick residence, ensuring a perfect setting for your outdoor activities. Trust us to create a space that complements your lifestyle and adds value to your home.
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Solas Timbers - Decking Limerick
Elevate your Limerick outdoor oasis with expert wood decking contractors, Solas Timbers. Crafted for elegance and durability, our services transform your space into a luxurious and functional outdoor retreat.
#decking limerick#Wooden Decking Limerick#garden decks limerick#garden decking limerick#Solas Timbers
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#decking limerick#garden decking limerick#Wooden Decking Limerick#decking Adare#garden decking Adare#Wooden Decking in Adare#decking Shannon#garden decking Shannon#Wooden Decking in Shannon#decking contractor in Rathkeale#garden decking Rathkeale#Wood Decking contractor Rathkeale#decking Contractor Kilmallock
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Trinkets, 31: Interesting baubles, semi magical objects and items touched by mystery.
An ocarina carved from a large acorn, with a wyrm carved in relief.
A heavy lead disk that depicts writhing tentacles and widespread destruction. The rim of the disk has the word “NEVINYRRAL” on it.
A white tabard bearing a golden sunburst impressed upon a crimson shepherd’s crook embroidered over where the bearer's heart should be.
A small turtle shell intricately scrimshawed with aquan script. If translated, it’s a bawdy merfolk limerick.
A tall banner pole emblazoned with the holy symbol of the Goddess of Spiders. Adorned in skulls and the webbed and dried husks of many offerings, it oozes with an evil aura. From out of the great webbed void, a multiple-eyed arachnid gaze, looks down upon the battlefield, with slaughter reflected in its blackness. When the wind moves the tattered banner, it flutters soundlessly, like so much webbing. Yet, ever so faintly, the furtive noise of scuttling can be heard, or perhaps the clicking and chittering of steel-hard mandibles.
A square digging shovel with the grip and handle stained red with blood. Touching the grip with bare hands allows the bearer to hear the anguished cries of the grave diggers who have died on the job with the shovel in their hands.
A porcelain mask featuring a beautiful womanly face with closed eyes. The porcelain has a slight golden hue and gleam to it.
A single, thumb sized, intricately carved gemstone, that upon professional inspection, is completely fake.
A limestone ashtray inlaid in obsidian forming folk symbols said to protect against fey influence. It is of fine workmanship.
A small brooch made of a translucent stone carved into a lily with too many petals. It seems to resonate with power when its bearer casts a spell.
—Keep reading for 90 more trinkets.
—Note: The previous 10 items are repeated for easier rolling on a d100.
An ocarina carved from a large acorn, with a wyrm carved in relief.
A heavy lead disk that depicts writhing tentacles and widespread destruction. The rim of the disk has the word “NEVINYRRAL” on it.
A white tabard bearing a golden sunburst impressed upon a crimson shepherd’s crook embroidered over where the bearer's heart should be.
A small turtle shell intricately scrimshawed with aquan script. If translated, it’s a bawdy merfolk limerick.
A tall banner pole emblazoned with the holy symbol of the Goddess of Spiders. Adorned in skulls and the webbed and dried husks of many offerings, it oozes with an evil aura. From out of the great webbed void, a multiple-eyed arachnid gaze, looks down upon the battlefield, with slaughter reflected in its blackness. When the wind moves the tattered banner, it flutters soundlessly, like so much webbing. Yet, ever so faintly, the furtive noise of scuttling can be heard, or perhaps the clicking and chittering of steel-hard mandibles.
A square digging shovel with the grip and handle stained red with blood. Touching the grip with bare hands allows the bearer to hear the anguished cries of the grave diggers who have died on the job with the shovel in their hands.
A porcelain mask featuring a beautiful womanly face with closed eyes. The porcelain has a slight golden hue and gleam to it.
A single, thumb sized, intricately carved gemstone, that upon professional inspection, is completely fake.
A limestone ashtray inlaid in obsidian forming folk symbols said to protect against fey influence. It is of fine workmanship.
A small brooch made of a translucent stone carved into a lily with too many petals. It seems to resonate with power when its bearer casts a spell.
A dark, red-veined rock about the size of a clenched fist that feels slightly warm to the touch.
A makeup palette containing six different shades of blush.
A drinking mug made from a seashell, grown exactly into its current shape.
A collapsible fan made of transparent insect wings.
A belt pouch consisting of a length of bamboo worn horizontally on the belt. The segmented cane has three fastened openings, and each compartment is lined with padded wool to keep the contents from rattling.
A dashing wide-brimmed hat bearing a dazzling feather.
A drawing that looks remarkably like an older version of the viewer... with a mortal wound.
A small carnelian carving of a hawk that gives off a faint glow whenever a gnome is within one hundred feet.
A fiddle made out of pure white wood and engraved with elven runes that can only play melodies in the major key.
A steel bracelet depicting an armored knight protecting a sleeping child from a shadowy monster.
A brass bell that always stays highly polished and resembles the sound of strange laughter when rung. It is rumored to open doors to the Feywild.
A sphere made of steel, which has numerous rods sticking out of it. Twisting the rods of the blacksmith’s puzzle in a particular order allows them to be removed, revealing a gold coin inside.
A honeycomb intricately carved from marble and polished to a fine finish.
A clockwork item consisting of a hooded, axe wielding executioner with red eyes, and a crying man at the chopping block. When a copper coin is dropped into the coin slot in the front, the headsman swings his axe downward, and the head of the crying man drops off. The head is attached with a string, and when the axe raises again, the head is reeled back to its shoulder.
A sturdy leather cord tied into an intricate knot that writhes in the hands of the bearer.
A series of five vials in a wooden box, each filled with a bright green liquid. Four of them contain a sweet tasting liquid, and one of them contains a horrid and acrid liquid that deals acid damage equivalent to a shortsword when consumed in any quantity. They can only be distinguished by taste. The box reads: “Game of Chance”.
A standard deck of lacquered playing cards that shuffles itself when tapped twice.
A large tin canister whose lid is stamped with the image of a bountiful orchard whose trees are overflowing with fruit, the ripest of which has fallen and filled a cornucopia. The container is brimming with dozens of pieces of well preserved dried limes.
A small puzzle box that reforms itself after being solved, requiring a new solution in order to unlock it.
A worn looking banjo with the peg head made out of a carved piece of driftwood.
A wooden tribal mask with sharp teeth, glowing yellow eyes and a beard of leaves.
A cracked hand mirror, which always shows a shadowy figure to be standing behind the one looking in it. Sometimes, the figure moves.
A wooden chalice etched with a horrifying visage and topped with a bone covering.
A dark stone tablet no larger than a book with a green gem in the center. It has a strap one can sling over the shoulder to carry it.
A tattered flag with the symbol of a bloody Random Melee Weapon stitched on it.
A stone idol that appears to be a aquatic goblin with a dorsal fin,webbed fingers and a double row of shark teeth.
A copper wand etched with arcane sigils. The serpent's head at its tip clutches a crystal in its jaws.
A silver bracelet with finely-wrought filigree in the shape of vines.
A one gallon cask of Skjolhammar Strong Ale. Technically a type of honey mead, Strong Ale is cheap and strong, though it lays no claim to being the best quality. It has a deep goldenrod color, and a weak, pale head of foam. It smells strongly of alcohol. The flavor is akin to a combination of honey, pickles, and fermented apples, but it doesn’t last long before being overpowered by an eye-watering alcohol burn that lasts for several seconds before dissipating.
A card-sized square of welded brass cylinders, each with intricately detailed carvings depicting acts of brutal torture, ending with glass lenses on each end like a spyglass. When looking through the object, the viewer sees their most loved friend or family member (Who is not present) being viciously tortured by all means of non-lethal methods. If the viewer has no true friends or family, they see an older version of themselves instead. The square is indestructible and warm to the touch and anything viewed through it is entirely fictional.
A small shield shaped insignia marking the bearer as a defender of others. This insignia is misshapen as if crushed by a passing wagon and speckled with blood.
A wooden, roughly carved hunting horn that still has patches of bark remaining on its surface. The deep, haunting sound it makes is dark, foreboding, and above all else, wild, with its notes echoing far longer than they should.
A green bottle enchanted to deliver a heartfelt message. When opened the bottle emits the voice of a crying man speaking to his wife, saying how sorry he is and how nobody should go through the Duskfall Forest. The message will play over and over again until the bottle is closed.
An oak wood pipe with writing carved on its side in infernal. It reads “Let he who smokes from the pipe be damned”.
A wizard's wand made of a three-foot long sprig of ash with a fine, smooth handle that widens at the end.
A set of six sided dice with lewd pictures on each of the faces.
A beautiful, hand-crafted, driftwood figurine of a water nymph.
A miniature torture device play set. Comes with stretchy arm clown with menacing spiked tooth grin. When the doll is placed on the rack, little wooden gears turn, stretching out the doll and causing it to laugh maniacally.
A gold coin that when flipped remains suspended in the air, spinning indefinitely until it is grabbed again.
A wooden spinning top that looks crudely carved. Yet when it’s spun, it catches the carving in such a manner as to make the sound of children laughing or crying in the distance, depending on which direction the top is spun
A petrified goblin heart in a silver birdcage.
A broken compass that only ever points to the nearest other broken compass.
A ceramic jar of pond water containing half of dozen live leaches. The label on the side of the container reads “Dream-Suckers”.
A silver flask half filled with fine scotch, bearing a leering face engraved on the front.
A sealed one gallon cask of finely aged wine that gives the imbiber prophetic, drunken visions.
A box made of petrified, grey wood. Square, palm sized, and unusually heavy, it has a lid and iron hinges, but no latch. A face, moon-like and squinting mirthfully, is carved on the immovable lid.
A brand, or perhaps a rosette iron. Small, and quite delicate in the handle. Scorches a pressed surface with a two-inch-tall capital M if heated cherry-hot.
A chatelaine lined like a human palm. Five short iron chains hang from it, no more than two inches long. Each ends in a lead fingertip pendant. When pinned to a garment or belt, the piece hangs like a strange, disembodied hand.
A long steel tuning fork. When struck, it hums at a lowing, worrisome frequency that stirs the gut and causes a listening ear to rush alarmingly.
A long-necked vessel, small, of porous, white porcelain. Glazed with black, metallic enamel, within. There is a small face stamped on its bulbous end; a curl-lipped face nestled in a pentagram. The vessel becomes dewy, if left in the open air, and over the course of a single night wells up a collected, cloying droplet in its bulb. This fluid is sweet but turns the stomach. It kills insects and small animals that drink of it.
A bleached headdress made from the bones of humanoid hands which have been cleverly fashioned together.
An hourglass, slightly melted, set in a drooping, ancient housing of twisted glass. Within the bloated glass bulbs, there are two, separate liquids: A clear, slightly yellow oil that fills the space like air, and a heavy, cherry-red liquid separate from it. This cherry liquid acts as sand, dripping in slow globules from the top bulb to the bottom. Despite its age, it keeps a perfect hour.
A nickel silver pomander. Eight hinged segments of scrolled openwork separate and swing out from a bottom ring of hinges. The central stem, topped by a ring and the catch disc for all eight segments, bristles with sharp, metal thorns. They are rusted with ancient, brown stain. Atop one, a tiny bone is embedded.
A wolf statuette carved from reddish limestone that fits comfortably in one hand.
A pair of pointed thimbles conjoined by a flexible loop of steel. The clawlike tips join nicely, like a tweezer. They may be worn on thumb and forefinger to pluck up small objects with some precision.
A ragged, thin tin box containing two long, steel nails. Each has a shaft convoluted with organic whorls and notches, and a head showing a carved rose or curling tongue. On the box's lid is pasted a hand-drawn, musty sketch showing where the nails should be driven into a human's skull.
A sharp pen, long, and crafted in smooth onyx. It will bear no ink on its piercing nib; only human blood. The silver nib will neither rust nor tarnish.
A slumber, small, shaped like a pint-sized ampoule of green glass. A faint, flickering heartbeat can be heard within, if listened to in absolute silence. The glass emits faint heat, like a living thing.
A monk's simple green and white robe of an unknown cloth, it smells vaguely of herbs.
A small, cartouche-shaped plaquette made from bronze, meant to hang around the neck by a chain, like a modern dress gorget. The chain is gone, replaced by simple cord. A sculpted, leonine face looks out from the front, snarling.
A small whistle shaped from ivory, perhaps bone. Yellowed and chipped, thin as a pencil, and perhaps the length of one's hand. It has eight holes for fingering, but they are of no use, for the whistle produces no sound when played. It vibrates subtly, producing naught but raised hairs and a sensation of anxious, horrid dread in all who are near.
A spheroid box, small, and ribbed like a squat pumpkin. Splits neatly in two. The halves, which join nearly flush via a thin, inset lip, are conjoined by a short silver chain. Every link in the chain, oblong and blackened, is glassed and opens like a locket. Only one of these frame-links contains a picture: A minute, painted image of a man with a pig's head.
A steel tooth cap, keenly sharp, meant for the upper jaw. Converts the canines and lateral incisors into long, pointed fangs. There are sockets in the fangs fronts, as if they once held gemstones. A pair of blackened, ancient teeth are still stuck within the cap's inner groove.
A tiny green ingot, pale emerald all the way through, as verdigris, in a torn-open lead envelope. On contact with skin, it turns the flesh a spongy, pale green, causes chills, and elicits an itching from the scalp. A geometric, faceted signet has been pressed into one corner of the ingot, presumably while it was cast.
A warm, black iron marble; like a very large bearing, but rougher. The rough, iron exterior has worn away at a thin spot, showing a smooth, shiny yolk of hard, tungsten-grey metal within. Balmy warmth emanates from the marble, but slowly burns nearby skin an irritated red, if kept nearby for too long. The redness takes time to fade, and flakes and weeps before it does.
The skeleton of an unknown animal encased in a mound of yellowing resin. It is much like a garden frog in both size and shape, albeit a garden frog with long claws and a protracted, toothy snout.
The steel tip of a horn capped in plain steel and pointed like the punch-shape of a bodkin arrow. Dry, keratinous splinters of horn, fragile with age, are still stuck on the inside.
A white marble bowl with the image of an ermine, and a rearing horse as pictures in a book within a shield shape and set with an amethyst. It is of strangely organic workmanship.
A cherry letter opener with the image of runes in an unknown language, and a thistle within an octagon.
An elven poncho covered in long strands that resemble weeping willow, wisteria and ivy vines.
A short scroll made out of singed papyrus, covered in strange, flowing script at crazy, disjointed angles and stains of ominous origin.
A brown leather flatcap with a two holes pierced through, possibly from the horns of the previous owner.
A long, diaphanous, red veil that shimmers with crushed amber shards that dance like sultry flames whenever its bearer breathes or moves.
A bundle of good quality beaver pelts tied together with twine and wrapped in a protective oilskin case.
A crystal shoe. A heeled slipper, one made for the foot of a small woman. Bluish and lightly faceted. Quite hard, and able to be worn and walked upon, albeit uncomfortably.
A cylindrical spinning top, quite wide, and made of light, white metal, weighted towards the needle. A row of little skeletons is painted around the cylinder. If spun and looked at dead-on, the skeletons become one and animate. It dances, and not pleasingly, made lively by the kinesis of the whirring top.
An artificial fibula made of rusted, wrought iron delicately carved with scrollwork and decorative rivets; all nearly obscured in red oxidization.
A perfect specimen of a pine cone, inexplicably encased in a rectangular block of clear glass.
A chess piece, a king, crafted from blackest jet. He sits in a tall throne worked with a scrollwork relief, bearing an expression of deepest weariness. He rests, chin in palm, with a short knife tucked in the opposite hand. A finely worked piece.
A large tin canister whose lid is stamped with the image of a well-stocked confectionery shop bustling with children. The container is filled with dozens of orange flavored hard candies.
A large blue coin with a powdery finish, perhaps tarnished. A hole is punched in one side, lending it the appearance of a tag. One side bears rows of blocky characters; a lost tongue. The other shows a many-towered skyline, all spires and soaring onion domes.
A crude map of the local area inscribed on a tattered canvas scroll, that bears an “X” marking an area near where the map was found. There is a list of instructions in the bottom corner of the map: Find the broken bridge, then go south 2-3 miles, until you find the bronze statue. From there, go east 1-2 miles until you find the dried up creek bed, then go north-east for 3-4 miles and you'll find the relics hidden at the top of an old watchtower. ---Note: It is up to the DM whether or not if the instructions can be followed (The “landmarks” might be a code, riddle or simply not exist for example) and if there is anything at the end. The map could easily be a prank, trap, confidence scheme, ambush or the area could already have been stripped of any value by other adventurers.
An artificial moth crafted of jade slivers and twists of silver wire and trapped in a squat, glass bottle. The strange construct will fly briefly and feebly if warmed by a living palm.
A single steel earring that when worn, allows the bearer to speak the language of the humans, but only to say: "I don't actually speak Human. I only know that sentence, and this one explaining it.” The bearer is not granted the ability to understand the language and doesn’t comprehend what they just said unless they are already fluent.
A human mandible with strange, silvery crystals jutting in a painful major from the ramus and processes, where it might connect to the skull. The teeth, of which the incisors are sharp, are faintly coated in platinum leaf.
A white leather wallet decorated with a twirling red stripe, containing a full set of certified identification papers denoting that the bearer is an established member of the barbers, surgeons and dentists guild. The section containing the member's physical description (Height, weight, sex, race, eye, skin and hair colour) is completely blank and could be filled in by anyone with half decent handwriting.
A folding knife with a curved tang, like a straight razor, but with a wickedly hooked blade. When closed, it forms a semicircle. The blade is quite pitted but has been cleaned of its rust at some point. It is keenly sharp.
A small tin case containing a dozen facial and ear piercings of varying sizes and shapes, all made from chameleon horn.
A pirate flag that although ragged around the edges, clearly shows a grinning skull with devil horns, and crossed bastard swords. Knowledgeable PC's recognize this flag belongs to Garrin Firebrand, the Reef Lord. A local pirate of some distinction, his ship always seems to vanish as soon as it hits open water, which has caused many to wonder if Firebrand and his crew have found a way to slip beneath the waves.
A set of brass merchant weigh scales that have subtle markings around the balancing arm. An extremely perceptive PC will notice that the markings are actually small levels that can be quickly manipulated with the lightest touch in order to cause the scales to tip more in one direction or the other making it seems like one scale weighs more than it rightly should. No doubt owned by a crooked merchant, the fraudulent mechanisms are quite well made and would fetch a fine prince if one could find a shady black marketeer or underhanded jeweler.
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