#Wily Wars
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jolikmc-stuff · 8 days ago
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Originally posted on 01/05/2025 at 9:03 AM EST
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Rockman Mega World… But You're a Little Girl? by Jo Li KMC on YouTube
Ever wonder what it would be like if Roll stepped up to fight Dr. Wily instead of Rock? Well, here's how one person sees it going~
Come join me on Monday, 9 AM EST, to See me tackle the entirety of Rockman Mega World as Roll-chan~!
Special thanks for Zynk Oxhyde for making this, of course. 💚
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jolikmc-thoughts · 13 days ago
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Wait. Hang on. In fact, come to a complete stop.
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… has this always been an option in Rockman Mega World?! Like… what the heck? I never knew! And the Window is the only one you can un-set, too! (For obvious reasons.)
Consider my mind blown!
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switch347 · 1 month ago
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Bluesky Link
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you-cant-fuck-megaman · 2 years ago
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i'm curious about why the robofuckers couldn't get their hands on mega water s. gotta need an explanation for this one
are you familiar with the phrase "plowing water"
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jayextee · 2 years ago
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Mega Man: The Wily Wars
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Because of course my journey through classic Mega Man would take me through the versions officially made for my favourite console ever.
Wily Wars is an odd beast. On paper it's fine; a Megadrive remake of the first three games with some additional content for those who complete said trio of titles. They look fine enough and sound okay (YM2612 variants of the tunes are in my eyes a large case of Your Mileage May Vary™) but they've got some weirdness about them for sure.
To start with, the visuals are usually wonderful in their own way; not really showcasing the Megadrive's visual flair as much as they could, but servicing as a slightly-fancier redraw of the originals. Mega's sprite looks a little weird though, and there's some slight hitbox dissonance that may throw-off fans of the original. By and large, I've no problem with the rest; it's sometimes actually kinda nice to see a large boss sprite without a flat black background accompanying it. But then again, other times have a completely different atmosphere because of this. Again, it's fine.
And they sound fine, too. As in 'okay' -- the Megadrive renditions of the tunes largely being inoffensive and having minimal 'twang' associated with the format; but as a side-effect of this, very few of them are memorable. Indeed, the only tune I can bring to mind right now is Shadow Man's from MM3, because dat Megadrive bass actually does wonders in giving the piece a funky new feel. Most of the rest are serviceable, forgettable, alright.
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Gameplay, then; the most-important element of any videogame (ignore the haters, all three of them, it is!). Mega controls fine, perhaps a little on the sluggish side when trying to 'twitch' toward a platform edge for a further jump, but nothing majorly serious. Firing, however, is another story. Most of the weapons function fine, but there's the odd occasion (Hard Knuckle I'm looking right at you) where the speed is so out of whack that it becomes almost unusable as it was in the original game. That, plus the plain old buster shots seem to move in slow-motion, three of them lingering onscreen; especially when running in their direction; for much longer than desired. As if to knowingly 'fix' this little problem, the potential firing rate of them has been slowed down from "almost as fast as you can mash" to something like 1/4 a second. It's not ideal, although it serves as something of an incentive to use the special weapons more, I guess.
It's worth noting that a fan-created patch exists that fixes the buster shot speed among other things. I may play with this in the future, if it improves the proceedings, but I digress here.
So the three games are fine-but-not perfect. If you want a 1:1 recreation of the NES trio, it's probably better to stick to those unless you really want the fixed Top Spin this collection has. But! There's that 'Wily Tower' thing, a whole new minigame unlocked when beating the three main titles, as something of a challenge for those who've mastered them.
Except it's not. The interesting thing it does offer is a user-chosen 'loadout' of eight weapons chosen of any of the game's selections; plus three of the various support items, be they Magnet Beam or the numbered Items or the Rush support tools. However, probably because of this, Wily Tower is actually very easy indeed. It's little more than a curio, and not too interesting one at that; the mix-and-match nature of the weapons extends to the level gimmicks and enemies and gives the minigame more than a little of the same feel a fangame or hack may have. It's there if you want more Mega Man, but it won't absolutely Rock (Man) your (Mega) World or anything. 3/5
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sweaters-and-vertigo · 11 months ago
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me, a future child psychologist, watching the bad batch:
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unfinished-dream · 10 months ago
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kutaka, kyouko, lily, luna, mai, mamizou (K, L, M)
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divorcewars · 2 years ago
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pyrobuyo · 1 year ago
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More Steam Powered Robots !!
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missjukebox8bit · 1 year ago
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I think there was a brief period where Dr. Wily genuinely tried to better himself by studying classic literature, but then he read Journey to the West and his takeaway was “WAIT A MINUTE, I COULD MAKE SOME EVIL ROBOTS OUT OF THIS!”
and the Genesis Unit was born
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jolikmc-stuff · 2 years ago
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Mega Man: The Sequel Wars (v1.1) - Brightman Stage as Super Roll by Jo Li KMC at YouTube
This might be the coolest thing I've discovered so far.  Seriously!  Even without actual sprites, this is just so cool~!
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jolikmc-thoughts · 7 months ago
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Do You Comprehend Game Mechanics?™
The "Peterchy" enemy in Mega Man 3 on the NES changes direction if it gets 48 pixels away from the player's current X position or bumps into something solid (a wall or screen edge). However, the "seek" behavior also resets if it bumps into something solid.
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(Yes, I disabled the flashing lights. They're annoying.)
This can lead to a situation where a Peterchy might seemingly turn around and walk away for "no reason" at all. (Actual reason being that the player triggered its "seek" behavior while it wasn't "paying attention".)
In The Wily Wars, the "scan range" is about 51 pixels. Peterchy can't be made to reverse direction by letting it bump into a wall then walking out of range. However, a different bug exists.
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Just like in the NES version, if a Peterchy bumps into a wall, it will "lose interest" in the player. However, if the player doesn't walk out of, then back into, the Peterchy's "scan range" from the opposite direction it's traveling, it will just keep on walkin'.
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Surprisingly or unsurprisingly, Peterchy just keep mowing forward in Mega Man World 2 with absolutely no interest in seeking the player, no matter what. I guess Thinking Rabbit didn't do their research.
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crabsinvideogames · 1 year ago
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Mega Man 2 / Mega Man: The Wily Wars
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The Claw robots appear near the end of Bubble Man's stage, floating down a waterfall. They also appear in Mega Water S's stage, in The Wily Wars's Wily Tower mode.
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regaleur · 5 months ago
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// Tag list 2
#♛ —— ❝ he might have a claim to the throne or he might just be a pawn 》 vadik musings#♛ —— ❝ a little shit who liked to taunt the cat 》 young vadik verse#♛ —— ❝ a puppet prince on a throne of ice 》 vadik main verse#♛ —— ❝ the last of the lantsov’s 》 vadik post row verse#♛ —— ❝ he dressed absurdly drank excessively and dithered about with stupid good cheer 》 count kirigin aesthetic#♛ —— ❝ now he was to live decadently spend wildly and maintain a reputation as a notorious libertine and social climber 》count kirigin head#♛ —— ❝ wasteful. grotesque. obscene 》 count kirigin musings#♛ —— ❝ a count’s son is not made for the infantry 》 count kirigin first army verse#♛ —— ❝ his name had become synonymous with both wealth and buffoonery 》 count kirigin main verse#♛ —— ❝ a certain west ravkan general is conspicuously absent 》 general zlatan aesthetic#♛ —— ❝ he wouldn’t risk being this far behind enemy lines 》 general zlatan headcanon#♛ —— ❝ so it's true? west ravka means to secede? 》 general zlatan musings#♛ —— ❝ we need to break away from the old country 》 general zlatan main verse#♛ —— ❝ for the true ravka 》 ravkan civil war verse#♛ —— ❝ a king without a throne 》 alexander lantsov aesthetic#♛ —— ❝ gluttony is a sin 》 alexander lantsov headcanon#♛ —— ❝ you have no right no authority. who are you to sit in judgment on your king? 》 alexander lantsov musings#♛ —— ❝ i blame myself. i spoiled you. you’re a hothouse flower. you’re nothing for the world. you’re not made for it 》 alexander & vasily#♛ —— ❝ you are a weakling and a fool. full of common sentiment and common blood 》 alexander & nikolai#♛ —— ❝ what’s best for ravka is a lantsov on the throne 》 alexander lantsov main verse#♛ —— ❝ you screw them up. you hurt them. and then you watch them squeal 》 alexander lantsov modern verse#♛ —— ❝ this country doesn't give. it only takes 》 raevsky aesthetic#♛ —— ❝ keeper of the north 》 raevsky headcanon#♛ —— ❝ a boy pushed into a life he never wanted 》 raevsky musings#♛ —— ❝ the greenest and most useless grunt he ever had the misfortune of commanding 》 raevsky & nikolai lantsov#♛ —— ❝ for faith tsar and fatherland 》 raevsky main verse#♛ —— ❝ general of Kribirsk 》 raevsky kos & row verse#♛ —— ❝ rëvfeder 》 magnus opjer aesthetic#♛ —— ❝ wily old bastard. foxfather indeed 》 magnus opjer musings
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bassforte · 2 years ago
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Don’t put Mega Man and Bass behind a paywall, Don’t put Mega Man and Bass behind a paywall, Don’t put Mega Man and Bass behind a paywall, Don’t put-
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megiddo-ichi · 2 years ago
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twitch_live
[Now Live with Mega Man: The Wily Wars]
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Now Set up for the New Adventures of Jump & Shoot Man.
Hopefully it won't rock me to my core like Rondo and Chronicles have, but CV and MM are notorious for that.
Twitch | Twitter | VOD Channel | Discord
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