#Mega Man Zero 2
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departure mega man zero 2 ost
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Zero my beloved
#fanart#artists on tumblr#my art#drawing#zero#mega man#mega man zero#mmz#mmz zero#mega man zero 2#rockman#rockman zero#he deserves a break jesus#red is one of my favourite colours i may have gone overbored lmao#one time i was like âyou know he reminds me a bit of shadowâ and i havent been the same since#its always the mfs with the identity crisis i tell you
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The Japanese commercial for 'Mega Man Zero 2' on the Game Boy Advance.
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â ïžVote for whomever YOU DO NOT KNOWâ ïžâŒïž
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i started mega man zero 2. there's a huge improvement already but i'm also having mind goblins over this. i have a save file where i didn't get an A rank on a boss to get their weapon.
i only have the one file so i'm contemplating just restarting the game to try again
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ăGame Boy Advanceă
Mega Man Zero 2 | ăăăŻăăłăŒă 2 ~Title/Opening
// Music: Ippo Yamada | ć±±ç°äžæł
// GBA Reflective TFT LCD screen
#GBA#Game Boy Advance#Mega Man Zero#Rockman Zero#Mega Man Zero 2#ăăăŻăăłăŒă 2#reflective screen
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Mega Man Zero 2 Part 3: Elpizo
Leviathanâs stage is one of those that is entirely held up by its aesthetic and music, otherwise, like the train level, itâs too simple with some questionable enemy placement (especially at the end), but itâs still ok.
Also those snowball throwing enemies are based on enemies from Chill Penguinâs stage in X1
Fefnirâs stage is pretty tough but also fun
The frogâs stage is...the Forest of Dysis act 2, it even has the same miniboss. Granted Fefnirâs stage also reuses Phoenix Magnionâs aesthetic, even starting from one of his generator rooms to give a sense of continuity, but here it really feels like an alternate version of a previous stage. Still good though.
The boss can be an absolute bitch though, especially if you let him eat those golden tadpoles (?)
Harpuiaâs stage is probably my favorite of the game, mostly due to its gimmick with the differently colored crystal platforms.
Itâs also the best stage in which to grind E Crystals thanks to those infinitely spawning red and blue insect enemies
So unique to this game is the form system: basically by performing a certain amount of actions in a stage (which the game never tells you about), such as killing X amount of enemies with a dash slash, or with the buster etc you can unlock different âformsâ for Zero which will have slightly different attributes, like more power to the buster or greater speed etc
I never use them for 3 reasons:
1) The requirements can only be met during a stage that you have yet to complete and usually require you to stop and grind some enemies for a while
2) Each form also comes with a downgrade of sorts: the X form, which powers up the buster, also nerfs the sword for example, so I donât think theyâre that practical
3) Each form changes Zeroâs color and they look kinda fugly imo
Speaking of Zeroâs design I guess this is as good a time as any to discuss the Zero seriesâ artsyle right?
I wasnât in the fandom back when these games were coming out but I can imagine that the artstyle mustâve caused plenty of people to bitch, especially Zeroâs redesign, because this is the kind of hard shift in artstyle that usually causes fans to bitch, and to be fair: it is completely different than previously
From what I can gather the only real reason why Inti Creates opted for this style was to further give the series its own distinct sense of identity, which I can respect
Now personally the only real issue I have is that most of the characters are...pretty much dressed the same. Like they all wear a variation of that midriff exposing âshirtâ, even Zero whoâs supposed to be 100+ years old, so either fashion style has really gotten homogeneous or these clothes are not to be taken literally but more as âapproximationsâ of clothing due to the somewhat chibi-fied artstyle
Furthermore most boss characters look like chuncks of metal shaped like animals with very little expressiveness.
What I do like about this style is the sheer amount of detail in the artwork and in the backgrounds (especially in the later games), not to mention how the sleeker designs lend themselves very easily to much more dynamic poses than previously, which helps the characters look just plain cool and stylish
For better or worse one canât imagine the Zero games without Toru Nakayamaâs artwork, it just wouldnât be the same.
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Mega Man: The Wily Wars (1994)ăăăŻăăłăĄăŹăŻăŒă«ă
Date: October 21, 1994 / April 26, 2002
Platform: Genesis / Nintendo Switch /Â Game Boy Advance / Wii U Â Â Â
Developer: Capcom / Inti Creates Co., Ltd.
Publisher: Capcom
Genre: Action / Platformer / Action-Adventure
Theme: Sci-Fi / Cyberpunk / Post-Apocalyptic
Franchises: Mega Man / Mega Man Classic / Mega Man Zero /
Aliases: Rockman Mega World / Rockman ZeroÂ
Type: Appropriation
Summary:
Mega Man: Wily Wars is a remake of the first 3 Mega Man games for Sega Genesis. It also features some extras.Â
Mega Man: Wily Wars features remakes of Mega Man, Mega Man 2, and Mega Man 3, with improved graphics; however, it also features Wily Tower, a new mode in which Mega Man may use any weapon he wants and defeat new Robot Masters from the Genesis Unit.
Source: https://en.wikipedia.org/wiki/Mega_Man:_The_Wily_Wars
Link: https://www.youtube.com/watch?v=M8HDHzjA0KE&ab_channel=NintendoComplete
#Mega Man: The Wily Wars#ăăăŻăăłăĄăŹăŻăŒă«ă#jttw media#video game#game#Capcom#Appropriation#Mega Man Zero#Mega Man Zero 2#Mega Man Zero 3#Mega Man Zero 4#Rockman Mega World#Mega Man#Mega Man Classic#Rockman Zero#sun wukong#zhu bajie#sha wujing#Hanuman#megaman
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Johnny vs. The Mega Man Zero Series
My Hero, Zero.
#SomecallmeJohnny#gaming#Mega Man Zero#Mega Man Zero 2#Mega Man Zero 3#Mega Man Zero 4#Mega Man Zero 5
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twitch_live
Second set of bosses, Let's Go! Mega Man Zero 2! | !discord !fishyfish
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adding Zero in the Mega Man Zero 2 intro because it lives in my head rent free, even if its very brief
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I will always be a sucker for "guy in sci fi armor who happens to have a big cape/cloak draped over it" and all its variants. Peak character design
#mega man zero 2#like actually the coolest game intro still to me#esp paired with the pause menu being a beat up version of the 1st game's bc hes been wandering since then#Youtube
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Elpizo - De comandante da Resistance a um traidor
SPOILER ALERT!!
Em Mega Man Zero 2, nos momentos iniciais, Elpizo atuou como comandante da Resistance, enquanto Ciel estava trabalhando no Ciel System. Elpizo basicamente fez o papel de bom moço para tentar conquistar a confiança de Zero e Ciel, no entanto, ao passo que progrediu o tempo, ele demonstrou comportamento megalĂŽmano, sentindo-se superior, onipotente e invencĂvel. Elpizo parecia sofrer do grande histĂłrico de perseguição imposto a ele pela Neo Arcadia, constantemente querendo aniquilĂĄ-los, e acreditava que Neo Arcadia sentia o mesmo por ele. Depois da tentativa fracassada de invadir Neo Arcadia, Elpizo se sentiu desmoralizado. TambĂ©m pode-se argumentar que Elpizo desenvolveu uma mentalidade narcisista dele mesmo, querendo se tornar mais poderoso para manter a ilusĂŁo de natureza grandiosa aos olhos de outras pessoas. Ele queria obter mais poder e para isso, ele teria que obter o poder de uma poderosa entidade, Dark Elf, que estava selada no corpo de "X". Elpizo fez Zero assistir o corpo de "X" sendo destruĂdo e com isso, ele poderia absorver a Dark Elf e se tornar mais poderoso. Zero nĂŁo teve outra escolha a nĂŁo ser derrotar Elpizo. No fim, em contraste com Copy-X, que queria extinguir os Reploids para o bem da humanidade, Elpizo queria fazer justamente o contrĂĄrio, ele queria dizimar a humanidade, para o bem dos Reploids, em similaridade com Sigma. Antes de morrer, Elpizo agradeceu Zero por tĂȘ-lo impedido de fazer "uma coisa imperdoĂĄvel", entĂŁo ele se transformou em um Cyber-Elf.
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MMZ2âs opening stage beautifully recaptured.
https://x.com/huahuohanabi/status/1785358129125056983?s=46
A Twitter follower beautifully painted a kit we sold this winter. I had them photographed in the desert.
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