#Mega Man Zero 2
Explore tagged Tumblr posts
funky-vg-beats · 26 days ago
Text
departure mega man zero 2 ost
45 notes · View notes
ratosk · 10 months ago
Text
Tumblr media
Zero my beloved
98 notes · View notes
nintendometro · 1 year ago
Video
tumblr
The Japanese commercial for 'Mega Man Zero 2' on the Game Boy Advance.
91 notes · View notes
who-do-i-know-this-man-s3 · 4 months ago
Text
⚠Vote for whomever YOU DO NOT KNOW⚠‌
Tumblr media Tumblr media
10 notes · View notes
nocontextraocow · 4 months ago
Text
7 notes · View notes
mswitchdog · 2 months ago
Text
i started mega man zero 2. there's a huge improvement already but i'm also having mind goblins over this. i have a save file where i didn't get an A rank on a boss to get their weapon.
i only have the one file so i'm contemplating just restarting the game to try again
3 notes · View notes
bancho-zx · 11 months ago
Text
youtube
【Game Boy Advance】
Mega Man Zero 2 | ăƒ­ăƒƒă‚Żăƒžăƒłă‚Œăƒ­ 2 ~Title/Opening
// Music: Ippo Yamada | ć±±ç”°äž€æł•
// GBA Reflective TFT LCD screen
5 notes · View notes
spinningbuster98 · 1 year ago
Video
youtube
Mega Man Zero 2 Part 3: Elpizo
Leviathan’s stage is one of those that is entirely held up by its aesthetic and music, otherwise, like the train level, it’s too simple with some questionable enemy placement (especially at the end), but it’s still ok.
Also those snowball throwing enemies are based on enemies from Chill Penguin’s stage in X1
Fefnir’s stage is pretty tough but also fun
The frog’s stage is...the Forest of Dysis act 2, it even has the same miniboss. Granted Fefnir’s stage also reuses Phoenix Magnion’s aesthetic, even starting from one of his generator rooms to give a sense of continuity, but here it really feels like an alternate version of a previous stage. Still good though.
The boss can be an absolute bitch though, especially if you let him eat those golden tadpoles (?)
Harpuia’s stage is probably my favorite of the game, mostly due to its gimmick with the differently colored crystal platforms.
It’s also the best stage in which to grind E Crystals thanks to those infinitely spawning red and blue insect enemies
So unique to this game is the form system: basically by performing a certain amount of actions in a stage (which the game never tells you about), such as killing X amount of enemies with a dash slash, or with the buster etc you can unlock different “forms” for Zero which will have slightly different attributes, like more power to the buster or greater speed etc
I never use them for 3 reasons:
1) The requirements can only be met during a stage that you have yet to complete and usually require you to stop and grind some enemies for a while
2) Each form also comes with a downgrade of sorts: the X form, which powers up the buster, also nerfs the sword for example, so I don’t think they’re that practical
3) Each form changes Zero’s color and they look kinda fugly imo
Speaking of Zero’s design I guess this is as good a time as any to discuss the Zero series’ artsyle right?
I wasn’t in the fandom back when these games were coming out but I can imagine that the artstyle must’ve caused plenty of people to bitch, especially Zero’s redesign, because this is the kind of hard shift in artstyle that usually causes fans to bitch, and to be fair: it is completely different than previously
From what I can gather the only real reason why Inti Creates opted for this style was to further give the series its own distinct sense of identity, which I can respect
Now personally the only real issue I have is that most of the characters are...pretty much dressed the same. Like they all wear a variation of that midriff exposing “shirt”, even Zero who’s supposed to be 100+ years old, so either fashion style has really gotten homogeneous or these clothes are not to be taken literally but more as “approximations” of clothing due to the somewhat chibi-fied artstyle
Furthermore most boss characters look like chuncks of metal shaped like animals with very little expressiveness.
What I do like about this style is the sheer amount of detail in the artwork and in the backgrounds (especially in the later games), not to mention how the sleeker designs lend themselves very easily to much more dynamic poses than previously, which helps the characters look just plain cool and stylish
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
For better or worse one can’t imagine the Zero games without Toru Nakayama’s artwork, it just wouldn’t be the same.
5 notes · View notes
devileaterjaek · 2 years ago
Text
Tumblr media
12 notes · View notes
the-monkey-ruler · 2 years ago
Text
Mega Man: The Wily Wars (1994)ăƒ­ăƒƒă‚ŻăƒžăƒłăƒĄă‚ŹăƒŻăƒŒăƒ«ăƒ‰
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Date: October 21, 1994 / April 26, 2002
Platform: Genesis / Nintendo Switch /  Game Boy Advance / Wii U     
Developer: Capcom / Inti Creates Co., Ltd.
Publisher: Capcom
Genre: Action / Platformer / Action-Adventure
Theme: Sci-Fi / Cyberpunk / Post-Apocalyptic
Franchises: Mega Man / Mega Man Classic / Mega Man Zero /
Aliases: Rockman Mega World / Rockman Zero 
Type: Appropriation
Summary:
Mega Man: Wily Wars is a remake of the first 3 Mega Man games for Sega Genesis. It also features some extras. 
Mega Man: Wily Wars features remakes of Mega Man, Mega Man 2, and Mega Man 3, with improved graphics; however, it also features Wily Tower, a new mode in which Mega Man may use any weapon he wants and defeat new Robot Masters from the Genesis Unit.
Source: https://en.wikipedia.org/wiki/Mega_Man:_The_Wily_Wars
Link: https://www.youtube.com/watch?v=M8HDHzjA0KE&ab_channel=NintendoComplete
5 notes · View notes
g4zdtechtv · 2 years ago
Video
youtube
Johnny vs. The Mega Man Zero Series
My Hero, Zero.
4 notes · View notes
nearlyentertainment · 3 months ago
Text
twitch_live
Second set of bosses, Let's Go! Mega Man Zero 2! | !discord !fishyfish
Tumblr media
0 notes
lusynthiaa · 6 months ago
Text
adding Zero in the Mega Man Zero 2 intro because it lives in my head rent free, even if its very brief
youtube
I will always be a sucker for "guy in sci fi armor who happens to have a big cape/cloak draped over it" and all its variants. Peak character design
6K notes · View notes
sulan1809 · 1 year ago
Text
Tumblr media
Elpizo - De comandante da Resistance a um traidor
SPOILER ALERT!!
Em Mega Man Zero 2, nos momentos iniciais, Elpizo atuou como comandante da Resistance, enquanto Ciel estava trabalhando no Ciel System. Elpizo basicamente fez o papel de bom moço para tentar conquistar a confiança de Zero e Ciel, no entanto, ao passo que progrediu o tempo, ele demonstrou comportamento megalĂŽmano, sentindo-se superior, onipotente e invencĂ­vel. Elpizo parecia sofrer do grande histĂłrico de perseguição imposto a ele pela Neo Arcadia, constantemente querendo aniquilĂĄ-los, e acreditava que Neo Arcadia sentia o mesmo por ele. Depois da tentativa fracassada de invadir Neo Arcadia, Elpizo se sentiu desmoralizado. TambĂ©m pode-se argumentar que Elpizo desenvolveu uma mentalidade narcisista dele mesmo, querendo se tornar mais poderoso para manter a ilusĂŁo de natureza grandiosa aos olhos de outras pessoas. Ele queria obter mais poder e para isso, ele teria que obter o poder de uma poderosa entidade, Dark Elf, que estava selada no corpo de "X". Elpizo fez Zero assistir o corpo de "X" sendo destruĂ­do e com isso, ele poderia absorver a Dark Elf e se tornar mais poderoso. Zero nĂŁo teve outra escolha a nĂŁo ser derrotar Elpizo. No fim, em contraste com Copy-X, que queria extinguir os Reploids para o bem da humanidade, Elpizo queria fazer justamente o contrĂĄrio, ele queria dizimar a humanidade, para o bem dos Reploids, em similaridade com Sigma. Antes de morrer, Elpizo agradeceu Zero por tĂȘ-lo impedido de fazer "uma coisa imperdoĂĄvel", entĂŁo ele se transformou em um Cyber-Elf.
0 notes
zerolympiustrife · 8 months ago
Text
MMZ2’s opening stage beautifully recaptured.
https://x.com/huahuohanabi/status/1785358129125056983?s=46
A Twitter follower beautifully painted a kit we sold this winter. I had them photographed in the desert.
Tumblr media
47 notes · View notes
hellman55 · 2 years ago
Video
youtube
Longplay - Megaman Zero 2
0 notes