#Wildsea
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inonibird · 1 month ago
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I've been introduced to the TTRPG called Wildsea and now I'm going to make it everyone's problem. This is Beezley. They are bees. That is, I've broken my creative slump by immediately coming up with a character concept that is a variant of the Tzelicrae race in this setting (which is officially described as "Spider-colonies wrapped in humanesque skins; thousands of tiny arachnid minds threaded like beads on a string to produce a full, rich sapience", hive-minded swarms who either create protective shells made of cloth and salvage or unnervingly puppeteer bodies that are no longer needed), but I'm arachnophobic, so...BEES. :D Yes, Beezley found a dead body and built their hive around the skull and there is 100% a sticky, honeycomb-encrusted skeleton under those clothes. :'D
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tdoth · 5 months ago
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W A K E U P O M E N
This place used to be Houston, now it’s something else, something dying. Titans, lords of industry and everything else left are the ones keeping it in a half-life. There’s a rot that runs so deep there’s no saving it anymore, not as it is. There’s salvation and devastation down this path, but you already knew that, Omen. Free the Hue, free yourselves, and free the future - the Titans must fall.
Titanomachy: DREAMS OF THE HUE / Demo Edition is now live, a fully playable version of the full release entering Kickstarter in late Spring of 2025. It contains the full rules, 19 classes, an example Titan and plenty 00's sensibility but-make-it-nightmare art from the incredible Jonatan Anjos and Minerva McJanda.
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Built on The Wildsea's mechanical engine, TDotH is a fast and furious queer blitz of a tabletop roleplaying game, shrouded with furious revolutionary anger but cored through with hope for a better future.
Fans of Cyberpunk 2077, Spire, NorCo, Jeff VanderMeer, Neil Stephenson, Metropolis, and the work of Tom Bloom (Kill Six Billion Demons) and Wildbow (Worm, Twig, Pact) will find parallels in the broken world we've built for you to tell incredible stories in.
We hope you join us Omen, there's work to be done.
DOWNLOAD HERE
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birdologist · 9 months ago
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my character for a wildsea campaign we're going to be trying :)
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haveyouplayedthisttrpg · 10 months ago
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Have you played THE WILDSEA
By Felix Isaacs
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The world is covered in a mile high sea of trees and the remnants of civilization sail the wooden waves on chainsaw ships. Players can choose to play humans with an affinity for spirits, cactus people, moth people, spider hive minds in skin/silk suits, jelly people, mushrooms, or ensouled wrecks/machines.
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ladytabletop · 2 years ago
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LT Reads: The Wildsea RPG
We gotta talk about this game, y’all.
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I’ve played and run a lot of this in the last year. It’s got such a unique setting. Here’s the basics.
Once upon a time, the Verdancy happened: an apocalypse of accelerated growth and acidic poison called crezzerine.
But that was then. This is now.
Now, ships with chainsaw prows and leviathan heart engines cut through waves of treetops. Their wakes disappear as the rapid growth repairs broken branches. Mutated wolves and foxes leap from limb to limb.
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You build a character with three main elements: Bloodline, Origin, and Post.
Bloodline is what species you are. Maybe you’re a mothryn, recently emerged from your chrysalis. Maybe you’re an ektus, longing for desert sands. Maybe you’re a tzelicrae whose spiders have just finished sewing a new skin.
(Yeah, this is a weird game).
Origin is where you’re from. Did you grow up on one of the few solid landmasses in the trees? Were you preserved in amber for centuries and now have to contend with a foreign landscape? Did you grow up on the waves themselves, with a family on a fleet of ships?
Post is the sort of role you fill on a ship. Maybe you fight with guns. Maybe you brew strange concoctions that heal the soul. Maybe you carry the mail.
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Each of these three elements is made up of aspects. Each aspect gives you a specific flavor, and each has a track associated with it. These tracks can be used for special abilities when specified, or they can be marked to designate injury done to your wildsailor.
Tracks in general are the way to measure progress, whether that be in journeys, in combat, or in projects.
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You build your dice pool with Edges, Skills, and then any relevant aspects, resources, or environmental advantages you might have. The Firefly (GM) imposes cut if there are factors making the thing you’re trying to achieve more difficult. Your outcome is measured on a scale from triumph to conflict to failure. And doubles means a twist comes into play!
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That’s to say nothing of ship-building!
I really cannot emphasize enough how fun and low-prep this game is. And guess what?
The basic rules are free.
There’s an expansion launching on Kickstarter soon for airships and submersibles.
Check it out!!
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indie-ttrpg-of-the-week · 10 months ago
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Wildsea
Honestly, I dragged my feet with this one for a few reasons 1: it's a biiit on the pricier side, its $25, breaking one rule in my submissions, but I think this is fine 2: I kinda refused to read it in general? it looked like it'd be fun aesthetic with lazy gameplay, something a lot of TTRPGs fall into, sadly This is not true! Wildsea demonstrates a fundamental understanding of game design, as well as having a really really fun aesthetic! Wildsea takes my favourite trope (non-water oceans), and sets it in a massive jungle, your cast builds their character as well as their ship, massive hulking machines made to cut through branches and leaves, and keep the sailors protected from dangerous radiation. Fire is rare, nearly non-existent due to its inherent danger, just a spark could destroy entire settlements, culture is varied, people are strange, and the sea is evershifting, after all, trees grow, branches change layouts, things change. Overall, Wildsea should be checked out, its a fun time!
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boxwithouthingesart · 2 months ago
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It has been a week, so I apologise for no comic pages this weekend. But here’s my new TTRPG character! This is Crao, my lichen-form Wildsea player character! 🍄🍃
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cannibalhalflinggaming · 10 months ago
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"The gorgeous book and art catches your eye, but what makes Wildsea unique in its worldbuilding vision is that there’s follow-through. The concept is outlandish: The world has been overrun by a veritable forest of massive trees, and your characters ‘sail’ across it on a ship that’s essentially a giant chainsaw. From this base concept comes many of the underlying setting assumptions, and they help the world feel cohesive even though it, at a high level, works very differently from our world. In an ocean of wood fire is catastrophic, so there is taboo against open flame. That affects how things are cooked, which in turn affects culture around food. The ‘spits’, settlements above the treetops, are threatened by the constantly growing and shifting flora, so impermanence is, once again, reflected through the whole culture. The game sticks the landing on creating something new by thinking through the core concept they present." - @levelonewonk
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marella-moon · 1 year ago
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I drew my dnd character :) his name is virgil
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biggayane · 3 months ago
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my friend Rain is starting a Wildsea and I didn't want to play in it but i do like the setting so i wanted to make a man
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soggycardboardbox · 9 months ago
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Hawke, the death's-head hawkmoth mothryn from a Wildsea game we played today
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sagewindfeather · 5 months ago
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🎉My commissions are now open!! 🎉
I specialize in FFXIV, World of Warcraft, Dungeons and Dragons, Pathfinder, and other fantasy characters! I'm both SFW and NSFW friendly 👍
I look forward to drawing wickedly cool things for you!
Prices Commission Form
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tdoth · 8 months ago
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TITANOMACHY: Dreams of the Hue | Omens 05 & 06
Art credit to the incredible Jonatan Anjos
Aqua/Marine | background: SALT OF THE EARTH | hustle: TRAUMA TEAMSTER | specialty: CYBOTEUR (L)
RUFUS | background: POSTHUMAN (MARIPOSA) | hustle: HAULER | specialty: CHARIOTEER (R)
Vroom-vroom, Omens, this world won't fell itself.
High-octane action is a centerpeice of TDoth, you are highly empowered individuals setting out to fundamentally change the world - we assume you have the proficiencies to do as such.
Omens move fast, and the Charioteer is the queen of keeping that speed assured. Rufus here has taken control of a truck from the hood using her BlackThumbs augs, plasma leashes giving her control of any vehicle she can get within a whip's length from. As well, her Chuggaway Mag-Boots keep her solidly (and stylishly) affixed to any metal surface.
Behind her, her Friend-in-the-Chair Aqua/Marine furiously types away on her Hardened Cyberdeck, assuring Aqua's safety on the highways they're precariously traveling.
These two are our first glimpses of Omens engaged in a Strike, the core structure of TDoth. Similar to Cyberpunk's Runs, Blades in the Dark's Heists and Wildsea's Voyages, Strikes are distinct missions with an end-goal of weakening a Titan's power one way or another. Many are high-energy, combat filled take-downs, and some are subtle social soirees simmering with explosive tension.
We got plenty more coming, including some devlogs from yours truly! I hope you can join us over on our playtest Discord, where we continuously refine and expand our playtest program to make this the best game it possibly can be.
As always, hope to see in there. We'd love to have you~
-Sillion
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birdologist · 9 months ago
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Last of the moth gang! My and my partners' Wildsea party.
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uchudishe · 6 days ago
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Mothryn Leif. Explanations below.
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So. There is a Tabletop RPG named "Wildsea". In there is a specific bloodline called "Mothryn"
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And there is a special "Post" aka "Profession", with core theme of using elements - canonically, Storm, but there are alternative representations like frost.
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Reminds you of someone?
Below the "Read More" is a spolier for Leif's request.
Also, in the "Storm and Root" DLC, there is a specific character origins "Heartskavo" - and they are about fungus symbiosis/parasitism.
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Reminds you of something, eh?
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recovering-vamp · 2 years ago
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