#Vtm meta
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chiss-ticism · 2 years ago
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I'm having Nod thoughts again:
Do you think Caine remembers how things really were?
He's doomed to walk the Earth eternally, lest he accept his actions as wrong and genuinely seek repentance for it, but how clearly do you think he remembers in Modern Nights? To my knowledge, I don't think it's ever explicitly implied or stated that he'd be exempt from the fact that memory is a fickle thing at the best of times, which is to say nothing for folks as long lived as the Cainites.
How much of what isn't muddied and blurred by emotion can he truly recall? Do you think he remembers the way Abel's face lit up when they'd joke around like brothers are want to do? The proud looks he must've gotten from Eve when he'd taken up gardening? The grief-stricken look Adam gave him before exiling him to the lands of Nod?
This is, of course, to say nothing of his time in Enoch and the squabbles his Grand-Childer got themselves into in the First City.
How can one truly, genuinely, repent if you can't even properly remember parse the events that have got you here in the first place after a certain amount of time has passed? A swirling miasma of emotions and trauma mudding the waters, diluting any chance at reconciliation. God In the WoD was never portrayed as infallible - [His] laundry list of fucks ups and overwhelming displays of neglect being more than enough to back up that point - but the more you delve into it, Caine's punishment seems more and more like an afterthought for something that had as many ramifications as it did. He never had a real shot at redemption, no matter how many emissaries [He] sent. Something something "the game was rigged from the start" something something
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dykeferatu · 2 months ago
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i think the fact that we don't know much about what causes migraines is why it could really be either one. vampires have very different blood pressure considering they don't have a heartbeat most of the time, so if it's from blood pressure i don't think it would apply. also, if we accept that they can "heal" migraines with blood, why wouldn't it be healed like other minor wounds are during the embrace? <- then again, that's inconsistent even in canon. i would say both answers can be true without contradicting each other. there's a "permanent wound" flaw in older editions, so i think it would function like that (which works p much exactly how u described: they have to heal it with blood every night)
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gorbalsvampire · 1 year ago
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You know what I can't stand about VtM?
Camarilla apologism.
The Camarilla are monsters with rules, and they will use those rules to justify slavery and exploitation and abuse and control and murder, for ever. And people tell me these are the good guys. They're absolutely not. The Beast is sitting down at table and wearing a pretty dress and her table manners are ever so lovely and her dinner conversation sparkles, but you're still getting eaten alive. And you have to love it. They have made you love it. Nothing in their rulebook says they can't.
I have never actually run a Camarilla game. Not properly. I think it's because that level of authoritarianism makes me urge. It's weird, because I love Dark Ages Vampire with all my soul and those are the same rules, but Dark Ages Vampire doesn't have the "default sect" phenomenon, the expectation that you the players are going to be aligned with this side and therefore that's the right side because you the players are on it.
Woobifying the Sabbat and apologising for the Camarilla makes the real default protagonists of V1 - the Anarchs - even more toothless than they already are, burdened by their writers' failure to imagine a way out of the status quo (not blaming them for that, progressive politics are hard and it's only a bloody game, innit?). And as the game drifted more and more into Camarilla-as-default-vs-Sabbat-the-Anarchs-are-also-there... I don't know where I'm going with this, I was just confronted by the monstrosity of the Camarilla before I'd even had a cup of tea this morning and it's great horror but don't ever tell me they're the good ones. Don't you dare.
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viahiptop · 1 year ago
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Vampire The Masquerade: Justice (aka Rat Eating Simulator)
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levylevaroni · 4 months ago
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Living my best life as a vampire in VR. 🩸
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aidsyouinthinking · 3 months ago
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V's files- "Somewhere Someone Comes to Die"
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charmantevamp · 1 year ago
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🚫 Have they ever broken one of the Traditions? (This is includes the Masquerade) 🧛‍♀️ Do they have any preference regarding who they feed on/how they feed?
VTM oc ask meme.
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None that they will admit to, cause Audrey’s a survivor. They were even as a human. Even if it means lying, sacrificing ‘goodness’ and ethics. Note: Audrey’s a social climber because she has/had to be to survive, “Nothing comes for free, sir.” Until 1910 Audrey is perhaps excessively concerned with money and stability, but she isn’t my Ventrue Byzantine vampire, Livia. What tradition has Audrey broke? … she’s never broken the masquerade to the point of endangering herself or her fellow kindred. But if someone in private and quietly asks what she is, she will answer truthfully, she didn’t ask for vampirism, it was very much forced upon her. So the masquerade. It was the gutter or the embrace. More on the masquerade. It’s not necessarily a “tradition” but she’s caught feelings for humans, which given their fragility you aren’t supposed to do. But it’s not explicitly stated so Audrey would simply say, “what was I supposed to do? They/she/he were blonde, pretty and nice to me.”
Evildoers, though obviously what defines mortal “evil” is relative as evil in general is relative. Generally, the kind of person, especially men who use their power to do harm to others and abuse their power. Audrey knows she’s not a good person, or kindred, rather, but she considers it passably better than doing harm to innocents or feeding on the ill and dying.
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gorbalsvampire · 1 year ago
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@silkenred don't leave gold in the tags! pure gold!
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we should talk more about cities that are vampires. cities that are cold and wet and sink into your bones and stay there. cities that are hungry and want to live. dead cities that dont know they're dead and suck the life force of their people to maintain the delusion. cities with harbors that are actually mouths; one-way entries. cities that are devastatingly lonely and see consumption as love
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gorbalsvampire · 2 months ago
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D'you have any player-facing or secret ST-eyes-only systems that you like to use for tracking SI exposure in your games? Or (shunting you a soapbox here) for seeding and making good on consequences generally?
So in general, my absolute favourite way to generate The Quencies is Succees At A Cost. "I'll offer you a devil's bargain," to quote the Master, Mr. Carl.
Kick enough Successes at a Cost down the trail and you can have them escalate into something quite spectacular, whatever that turns out to be. The same for Messy Critical consequences. "There's been a Masquerade breach, but I need to work out the details, so it'll be with you in a couple of sessions' time." That sort of thing.
I also like to frame story beats as poison chalices and sadistic choices. Yes, you can have the Dunsirns' help in covering up the assassination attempt on that Baron you murdered, but they want her property, her territory, and you to know exactly who took the fall for you and what that's worth.
What else? Every chronicle needs a character who's talked about more than they are seen. Telegraphy is key, but don't go too hard on it - we don't want players going "we've got a BADASS over here" about them. I think the trick is having other SPCs be afraid of them, or answerable to them, or clearly dependent on them.
In my Glasgow game, Miss Drake the scourge didn't appear very often, but she was mentioned in the context of "what keeps this praxis running?" and "why doesn't anyone hunt in the West End?" Sir Thomas Dunsirn - Big Tam to his family - was the unseen hand of the nocturnal economy and, more to the point, the hand holding Alistair's leash.
There's this horrid old man who somehow gets you to do whatever he wants. You first met him when he physically and psychically assaulted his way into your turf and your crime scene. You owe him your continued liberty. And he has a boss. At that point, player imagination is doing the work.
But while we're here, I'm also going to talk about Nemesis Points. I took these a late-series Fighting Fantasy gamebook, Night Dragon, and I love them. As you quest to find the location of the titular Night Dragon and prevent its resurrection by the cult who worship it, you have various avenues of investigation to pursue, some of which are of course dead ends: you also have various bits of side business, in accordance with custom. Every prevarication, every attempt made, even the successful ones, adds some Nemesis Points to your tally. If you haven't found the Night Dragon's lair by the time you reach a given Nemesis score, Your Adventure Is Over in a sense far greater than "you got mugged by three pirates and died again."
When I was running face to face games, I'd sometimes put one of those spindown - or in this case spin up - life counters from Magic on the table. Whenever my players prevaricated, overthought, faffed about or otherwise didn't make the most of our time together, the die would spin up a little.
I think something like that could adapt to Masquerade cockups very nicely. People love a meter.
I find the Response Algorithm and Institutional Conflict systems in the Anarch and Camarilla books are a bit of a headache, but they're there if you need them. Of course, Second Inquisition also has a chapter explicitly for doing this, for running your SI presence as an active and hostile force with its own goals - almost a solo side game for the ST.
This isn't something I've used - yet - as Wild Roses was very much me finding the transitions I needed to make out of Revised era thinking, and one of those was vampire-focus, less interest in what mortals want and are doing. The SI there was a cool threat that warmed up in the third story when I wanted to raise the stakes and do a cool bank heist opening session, and again when a returning player gave me the opportunity to tell a story about collaborators and how they should die in shame. I had ideas for how they served the vampire story and they were only developed in so far as they did that.
I'm not actually very happy with how I characterised and played my SI characters, and I'd like to do them justice with another outing. One where they actually have a project. It'll be more work for me, but if I'm going to do this Spy vs. Spy chronicle concept justice, I'm going to have to do that work, aren't I?
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viahiptop · 1 year ago
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Vampire: The Masquerade - Justice
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Bonus: Painter/Decorator simulator.
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badass-at-fandoming · 5 months ago
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Do you have any headcanons for Beckett? Specifically about his life as a mortal? It sucks that we know so little about his past, other than the fact that Beckett "wasn't the name he was born with," and that he was embraced in the early 1700s in England. I find it strange that we know so little about him despite the fact he's practically a mascot for VTM.
Hi Nonny! I'm so used that World of Darkness' lacuna that it doesn't seem strange to me anymore, but it is quite a cold-water shock, huh? The game designers leave blanks on purpose so we can fill them in. I remember this one interview with Justin Achilli where the interviewer said the Book of Nod was (forcibly) published in 1993 (same as irl). He corrected her and said, "No, no, you have to say it was published in the early 1990s, so any Storyteller can fit it into their '90s chronicle, like if they want to do an adventure to prevent or pursue its publication." His answer stuck with me. As a fan I was like "...why does it matter, let us have this fixed date" but as a writer/baby game dev I was like "OH, that is CLEVER." It leaves room for creativity! Any adventure can follow the meta-canon! That's such a good game design trick! As a fan I find it frustrating!
This game design principle sticks even to the mascot. I've seen stuff that Beckett was a pirate, a privateer, an Oxford scholar, and/or an attractive dying waif. @chinesegal was kind enough to ask me various Beckett backstory questions, that you can find here: bathing practice, opinions on creationism, trans experience. I'd also point you to @vampire-the-askerade for their delightful Beckett writings.
My only like, firm headcanon for Beckett is that he has to be kind enough to warn the fledgling in VtMB. If someone's interpretation of his character doesn't allow for that, my interest tanks. I'm not even totally married to the backstory in my fanfic and idle-thoughts-before-falling-asleep scenario. Those were all convenient pretexts for me to write cuddles and snuggles, haha. I'd love more kudos and comments on my fanfic if you read those stories, but below the cut is the bullet point version.
A Kinder Universe series drops hints of a possible backstory, especially "A Monastery Hides More Than Bones," "It Pleased the Lord," and "Forbidden by God and King."
Birth name is Matthew Lowell.
"Matthew" after the Christian Apostle. The Matthew of the Catholic Bible was a tax collector and therefore a pariah in society (just like Beckett is kinda like an outsider to Kindred Society). He was called to join Jesus out of a crowd (like Aristotle called Beckett out of the wild, or how Caine singles out Beckett during Gehenna). After Jesus's Ascension, Matthew wrote a Gospel, which translates to "good news," and spread it around, (like Beckett spreads his theories like "Good news, everyone! Gehenna is fake!). Matthew's Gospel is focused on how Jesus fulfills Hebrew prophecy and begins with a long genealogy connecting Jesus to King David (Beckett is obsessed with the genealogy of the Kindred race and studies/fulfills/collects prophecies).
"Lowell" is the Anglicized surname of Norman French "lou," which translates to "wolf." Beckett's dark brown, straight hair and white skin is a common coloring with French people. We don't know his original eye color, but blue would clinch the deal. There's a long history of migration between France and England, both of people and culture. It's in the realm of possibility he's of French descent, at least partially.
Born in Oxford. One of many siblings. Mother died in childbirth. Kid during the Great Plague of London in 1665-1666. Good father.
Attended one of the Oxford universities and got his doctorate in some sort of proto-anthropology.
I think I've talked about it before, but I have an Embrace fic idea an Embrace scenario I've thought about real hard before falling asleep.
Beckett has the same tombstone data as above. He teaches at his Oxford university, but is not very popular among his department peers. He's too into evidence and the scientific method, and he's constantly quarreling with his colleagues.
Aristotle and Anatole visit Oxford to set up a satellite library. Possibly they needed a break from Paris for some Kindred political reason.
Kindred brothel owner owes them a favor and lets them stay in the brothel while the duo sets up the library haven
Beckett visits this same brothel to let off steam, and he's gifted to Anatole as a blood doll for the night. Except Beckett is like, "Can I rant to you about how stupid my colleagues are?" and this leads to a genuine discussion of scholarship and, later, friendship
Beckett becomes Anatole's regular client, and Anatole proposes to Aristotle that Aristotle Embraces Beckett
Aristotle approaches the Prince of Oxford and something something Kindred politics and Cassandra Darby kill steals Beckett and dumps him in the forest
The two Noddists learn that Beckett has been Embraced, and they try to find him. Anatole is so distraught that he is Not Helping the search at all, so Aristotle sends him back to Paris. Aristotle keeps up the search and eventually finds and adopts a feral Beckett baby
Aristotle and Beckett rejoin Anatole in Paris. Anatole has regained his equilibrium and takes over Beckett's Kindred education.
Yeah! I hope that answered your question, Nonny. Thank you for the ask!
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gorbalsvampire · 11 months ago
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I'm so glad someone else cares.
Do we want to get into how V5 specifically has had – gotta count on my fingers here – five distinct development teams in six years?
There's the "White Wolf" imprint that Paradox briefly used to release the game, before multiple furores and brouhahas around distasteful content, bad actors, neo-Nazi dogwhistles and two out of three in hoise devs resigning brought that to an end. These books – V5 core, Camarilla, Anarchs and Fall of London (lol) were distributed by Modiphius because Paradox didn't have an established process for that (and I'm not sure they do now).
There's Onyx Path, who produced two big books and a raft of stretch goal PDFs as licensors.
There's the "safe pair of hands" era, where VtM's longest serving lead developer came back to Paradox and developed the antagonist supplements and Player's Guide.
And now there's... whatever's going on now. The World of Darkness, distributed by Renegade Games, and apparently developed by everyone who hasn't been fired or quit during the previous chain of events.
AND! White Wolf LARP split off into a whole separate company, By Night Studios, which developed parallel to Onyx Path and did things rather differently. They're printing the LARP rules for V5. They're still influential, because prestige LARP is a big showcase for the IP, and By Night staff – Jason Carl and Dhaunae DeVir especially – have ended up in core roles on the Paradox team.
Bottom line though: Paradox Interactive own it all, and the buck stops with them. The rest is licensing arrangements and shell branding.
To complicate matters still further, a lot of the same people are still around, with different levels of responsibility, because a lot of the actual development has been done on a freelance basis or by the same people in different capacities.
Rich Thomas was art director at White Wolf and is creative director at Onyx Path, and his current relationship with Paradox is unknown.
Jason Carl cut his teeth at By Night Studios, the LARP publication arm, before moving into his current role as WoD marketing manager for Paradox. Same with Dhaunae DeVir, partnerships manager.
Justin Achilli has been lead developer three times: at White Wolf (for Revised VtM and Requiem 1e), Onyx Path (for V20's core book) and Paradox (for V5 on the Player's Guide, Sabbat and I think Second Inquisition books).
Matthew Dawkins is a contributing writer to Paradox but a lead developer at Onyx Path (that's why Chicago By Night and Cults of the Blood Gods are so different from the V5 launch books – he had creative control there).
Mark Rein-Hagen created the game but was merely a contributing writer to V5. Exactly what he wrote is somewhat mysterious (if a chapter is badly received, don't admit which of your team wrote it), but he stepped back after the Chechnya chapter fiasco and he is pretty close, geographically...
Isn't it interesting that the trans women who led development on Requiem 2e at Onyx Path don't show up on the Paradox team, even though at least one of them had been contributing since the White Wolf era? Their ideas certainly appear, in decidedly crunked up form, but where's the credit for Rose Bailey and Olivia Hill?
(There's a lot of murky he-said she-said personal and industry politics attached to that last name, much of which would be outright libellous to repeat since I can't verify any of it, but still... credit where it's due. I can say that Hill's Hunter heartbreaker, iHunt, is a good game, and if she's gotten to release Savage Garden, her Vampire heartbreaker, we will get to see what V5 could have been.)
And isn't it interesting that the most safety-tool-focused book, Blood Stained Love, is also the only V5 book with a female lead developer? Juhanna Petterson, take a bow.
I am legitimately fascinated by production circumstances: because of the autism, but also because when you know who wrote what and you've heard enough scuttlebutt to suspect who wrote what isn't being copped to, the stylistic differences and creative choices start making sense.
Because it's a thing that pops up multiple times and I'm pedantic.
White Wolf publishing doesn't exist anymore and hasn't for a good while. V5 is made by Paradox.
For context: In 2006 White Wolf publishing has been merged with CCP. WW would handle traditional publishing while CCP would deal with some mmo stuff they wanted to do.
At one point in 2011 a shit ton of employees were laid off and the creative director then went off to create onyx path publishing which published White Wolf stuff on CCP's (and now Paradox) behalf.
In 2014 more staff was laid off and the mmo was canceled. Then Paradox bought White Wolf. Since 2018 White Wolf has been restructured directly into Paradox and hence doesn't exist.
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charmantevamp · 1 year ago
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🙌
I couldn't decide, so you get 4.
Lucas (verse: canon) — he/him, bisexual, a blonde pretty boy from the Rhône-Alpes, a try-hard wannabe poet, think Lestat de Lioncourt in the extreme alternate universe he never gets vampirism. Audrey's first proposition also 'above her station', her first 'lay.' Audrey's first kiss was one of her mamans friends daughters, somehow Lucas and the harlotting were more scandalous then kissing a girl, the 18th century huh? Regarding dandyism. Regarding classicism.
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Gustave (verse: canon) — he/him, unlabelled queer, artist and elevated French court nobility, 3rd husband, a supposed love-match, "why did I think he'd be different?!" he is eventually murdered by Audrey in something I'd call premeditated self-defence. This also predates her vampirism. There was no self-defence plea in the 18th century, certainly not for women, least of all for harlots.
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Jody (verse: canon) — she/her, bisexual & sapphic, dominatrix in the Harris list of convent garden (which Audrey was on famously for at least a decade) friend of Audrey's late mother. Audrey's mother herself was an actress and elevated 'left-handed wife'. Queerplatonic relationship of Audrey's.
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Ferid (verse: vtm) — he/him, pansexual. A Toreador harpy and a manipulative bastard, a club owner, sired by the Prince of London herself. Audrey doesn't stand with his political views, but, indulging him helps her forget. One could call it addictive. Audrey would simply say she's 'into him', Audrey thinks 'feeling alive' is worth a lot. A friend of mine’s original character.
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camellia-thea · 5 months ago
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I cannot brain properly but I have GOT to know more about amara and dove. tell me anything - @pretend-pretend-vampire
hello!! thank you for the ask! i will ramble about them <3
dove and amara are from a recent vtm 5e game, set in aotearoa. dove is my pc, and amara is a tzimisce spc played by the amazing @balthazarslostlibrary, our storyteller. we're currently on break for life reasons, but i look forward to when we get to play again. this is a (very) long ramble about character choices, meta, and a little bit of narrative.
a little context for dove! she spent sixteen years as a ghoul to a ventrue named rochefort, before being poached from him by an as of yet unknown lasombra. she was abandoned him, but due to having the with a blood bond to him, by way of having both the long bond, and the bond slave flaws. it took several months for the bond to drop away, and so now that's she's finally in her right mind -- after almost 17 years of being bound to someone -- the chronicle began.
dove and amara first met at elysium; dove's first. they wandered the museum hosting the elysium and ended up in the deep sea exhibit! (this is, by the way, a real exhibit in the museum te papa, a part of the exhibit te taiao. it has a colossal squid!) i just think it's super fun that they wandered around with a whole load of wet specimen from the deep. amara invited dove out to its haven, a tattoo parlour.
dove then made a visit on her own, and as a gift, gave amara a set of her ribs.
mechanically, amara is dove's mawla, and i love them a lot.
i think a lot for me that rests about their relationship is how the pair interact with interpersonal relationships.
tzimisce have so much about possession; they are built to have really fucked up views of people and ownership. mechanically, their bane is grounded -- they must rest in a place (be that concrete or more abstract) with things they own and deem theirs. then their compulsion is covetousness. i love that conceptually, beyond dove and amara. vampires leaning into the inhuman way they view their surroundings because of their immortality, their power, their everything.
i didn't intentionally make dove to play off of amara, or tzimisce in general, but i've always had a thing around perception of freedom and identity (look at taralin, my primary d&d pc--it's a theme!), and i wanted to play with the concept of someone who had finally gained a significant amount of power and freedom, and have them struggle to find their feet, and make bad decisions as they figure out who they are. dove was the culmination of a whole load of ideas that i really enjoy playing with. with the lasombra technology issues, her past as someone good with computers isolated her from her skills. an absentee sire, and someone who held a grudge isolated her socially. in addition, making her as a character designed to experience blood bonds, one drink to triple the length of the bond? delicious, and i really wanted to play a character who desperately was grappling for control over her own life while being built to not be in control.
having amara present? a tzimisce on side? honestly made the choice for me; there was never ever going to be a way for that to go smoothly in any capacity, simply because of both character's designs.
someone who never wants to be owned again and a character who cannot help but claim ownership over anything close to it? i wanted to have dove grapple with that.
there's another aspect of it i touch on in anatomy too, which is a character with the ability to entirely remake themselves in whatever image they wish and another who cannot perceive themself at all. dove's loss of identity through being a ghoul, and then that manifesting as someone who cannot ever see herself again? amara has the capacity to gift her control over her body, her reflection, as it were.
i think it also comes down to the fact that dove doesn't know how to not be owned by someone entirely. i don't think she'll ever be able to separate herself from that past.
i think vampires often get stuck in who they were right before they turned. it's the idea of being frozen in time and unable to move past that traumatic event; you died. how could you ever get past that?
and i think that's an aspect of dove too. the feeling that you'll never get past your trauma and for her, it might genuinely be true. but that also might be her own perspective stopping her, i don't think i know, nor do i necessarily think i need to know yet. and dove spent 16 years knowing that she'd die a ghoul, or become a vampire. there was never going to be a different end for her. and so, that's had a massive effect on her decision making.
one of the first things she did was to give herself over to mother russo (the lasombra primogen) and agree to join the cam. her logic was, this gives me protection, this keeps me safe. strength in numbers, and if something goes wrong i'll have allies. but i don't think she wanted to. she wanted to remain autarkis, but she didn't know how to exist without some sort of external direction. being given a task gave her so much relief, even as it made her feel resentment. it's funny, because i as a player hate that dove is cam. i think it's going to completely fuck her over and i think it was the worse option for her. but for her? completely correct and i think it's going to hit hard when she realises she's locked herself back into being at the bottom rung.
i think amara in equal respects represents everything dove desperately wants, and everything she despises. amara has the control dove wants, the respect of the wider community, in as much as it can control its own life and isn't (visibly) beholden to anyone. but, dove knows what amara is. knows what the tzimisce are, and is terrified of that too.
but i also think dove views amara as the closest kindred to trustworthy as she can get. there's a lot of paradoxical thinking in my girl. i, the player, was given the option to have mother russo as my mawla instead of amara, and i hummed and hawed about it a lot before going with my initial instinct (which was definitely motivated in part by my love for tzimisce). but despite how willingly i flung dove at the cam, she felt far more vulnerable with mother russo, (despite being willing to let amara at her rib cage) and she hated that. amara treated dove as a person. that was the real deciding thing on dove's thought process. there was a collection of meta things too (such as wanting to play with possessiveness and dove's control issues.) dove knows what to expect from amara. she knows what it is, and while there are certainly hidden depths, dove thinks that she can at least trust amara to be genuine with the push-pull of a quid pro quo relationship.
and i think part of the really fun thing is at present, dove is completely disenchanted by her coterie. she doesn't want to be there, but they've got a job to complete for the cam. she's a bitch, she looks down on them, and that's driving her to the only person she really thinks is capable, amara. and i think dove will grow to like and respect her coterie, but unfortunately two very well placed frenzies on our gangrel's part has completely lost any potential respect she has for the others. and i think there's a whole load of potential fun things there for dove siding with amara over the coterie, or a push pull situation of dove being places between what the coterie wants and what amara wants. we'll see when we pick up again.
if you want to read more about amara, there is another (much much longer) piece that features him! Te whakawhitiwhiti: The Transformation was written by my storyteller about amara and two of their ghouls. this is set before dove and amara's first meeting, and primarily focuses on one of amara's ghouls, hine, coming into her own, with a lot of fun vampire stuff alongside.
if you have any follow ups, feel free to ask! it's been super fun to ramble about them both here
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all-thestories-aretrue · 6 months ago
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Public accountability post!!!!!
So I don't waste the entire day writing four paragraphs of fanfiction again.
Grocery shop- must (being sick and having the worst period ever made my eating shit. I want chicken caeser wraps damn it!)
Cook!!! Food!!!!
Laundry (wash sheets??)
Dishes/counters/clean fridge
Fold up floor bed
Sweep
Lesson plan Mon/Tues/Preschool (and kindergarten if you have time/feel like it)
Prep character info for mini-vtm thingie AND send out time information
Dnd stuff- name, character sheet, backstory retype
Miles meta- i need these Thoughts™️ OUT of my head!!!!!! Finish the rough draft AND mark sources needed
Technically most of this stuff just needs to happen over the next two days but i need to do at least some of it today so tomorrow doesn't suck.
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neoncat666 · 1 year ago
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hello i am insane about the suckening if you would like to theorize and talk about it with me 👍
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yeah you could say im really normal over it. vague spoilers for ep 1 and 2 and more direct spoilers about ep 3
Mind you my knowledge of vtm is very limited due to the last time i even thought about it was years ago and i didn't even play it but oh my god they really got me researching on shit again and ive never wanted to see their character sheets sooo bad
i'm obviously a big fan of Arthur but like i remember when they first introduced shilo i genuinely thought it was a timeskip after emizel fuckin died and thats why they mentioned how similar they looked only to be shot out back with them outright saying theyre related and everyone has made that connection except shilo. theyre relationship facinates me so much cause they emphasize how "identical" they look so its not just a brotherly relationship but a twin relationship as well but also what the fuck lmao??? im excited to see where that goes
speaking of brothers what the fuck Arthur has (had he's probably dead now) a younger brother ??????? and on my second listen through I realize that Charlie explicitly mentions fire along with blood for the nightmare so somehow Arthur lost his younger brother that may or not be related to fire and blood and literally has nightmares every night. somehow for a loner Arthur has a weird amount of ties to other characters /j but like the fact all these characters have being seperated from their brother/family in common is kind of funny. but it also kind of brings into question on if this loss will affect arthur and how he treats the boys. he's made it clear that he's not going to actively stop them from doing stupid shit and getting hurt but he still tried to make sure that they weren't to be targeted during this supposed ambush that seems about to happen. he cares for the vampiric rules enough but also is actively fighting against vampires in general. like its easy to say he wants them alive since he's responsible for emizel and they're both the queen's sons but he's also said he doesn't care what happens to them so im curious and what he full motives are. like more of a meta thing but grizzly making sure he focuses more on the scent of an animal to feed from rather than a supernatural because emizel was right there was something. arthur says otherwise but he wants these two to stay alive whether so he can use them or not cause it seems that he has a group or even just a person who can help him if things get worse around here anyway but he doesn't just let it happen. i also wonder who this new person he's more focused on is cause it could be a few people and i wonder who the person he originally came for is too
also i keep saying arthur n deacon are toxic yaoi and when we met magnus i said that arthur now has doomed yaoi so good on him
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