#Voice of Belldona
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casuallyyoa · 1 year ago
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STEAM NEXT FEST OCTOBER 2023 ROGUE EDITION
It’s another edition of Steam Next Fest, with a whole deluge of demos for people to try on the platform. As a rogue-genre self-proclaimed connoisseur, October 2023 sees me diving into the literal hundreds of Coming Soon titles to pick out at random something that vaguely interests me. As such, this selection is entirely subjective to my own taste and I’ll clarify what each vague category means. 
I tried to spend at least 30 minutes per title to see if their demo slice is able to ‘hook’ as it were.
Let’s go!
FEATURED GAMES IN ALPHABETICAL ORDER
Below the Stone: https://store.steampowered.com/app/1170230/Below_the_Stone/
Break the Loop: https://store.steampowered.com/app/1331340/Break_the_Loop/
CD 2: Trap Master: https://store.steampowered.com/app/2330870/CD_2_Trap_Master/
Chrysalis: https://store.steampowered.com/app/1594210/Chrysalis/
Corlero: https://store.steampowered.com/app/1991350/Corlero/
Cursorblade: https://store.steampowered.com/app/2449040/Cursorblade/
Destroy the Monoliths: https://store.steampowered.com/app/2352000/Destroy_The_Monoliths/
Dethroned: https://store.steampowered.com/app/2326050/Dethroned/
Earthless: https://store.steampowered.com/app/2058960/Earthless/
Ending Tau: https://store.steampowered.com/app/2087880/Ending_Tau
Froguelike: https://store.steampowered.com/app/2315020/Froguelike/
Go Mecha Ball: https://store.steampowered.com/app/2008510/Go_Mecha_Ball/
Heroes of Eternal Quest: https://store.steampowered.com/app/2234200/Heroes_of_Eternal_Quest/
Lucky Hero: https://store.steampowered.com/app/2404510/Lucky_Hero/
Magicraft: https://store.steampowered.com/app/2103140/Magicraft/
Phantom Rose 2 Sapphire: https://store.steampowered.com/app/1964200/Phantom_Rose_2_Sapphire/
Sandwalkers: https://store.steampowered.com/app/1639080/Sandwalkers/
Scarlet Record: https://store.steampowered.com/app/2365920/Scarlet_Record/ 
Shambles: https://store.steampowered.com/app/2289630/Shambles/
SpellRogue: https://store.steampowered.com/app/1990110/SpellRogue/
Voice of Belldona: https://store.steampowered.com/app/2223420/Voice_of_Belldona/
NEEDS MORE TO STAND OUT
While simple isn’t necessarily bad, I consider these games either being too derivative or not having some ‘spark’ to draw in people who may have already played similar games. 
Cursorblade
Cursorblade is a really cute game where you play the titular cursor which acts like a blade. Genius. You get the upgrades for your cursor and move your mouse around the screen wildly to slash at the creatures. It’s not quite as ‘free’ as that though, as the monsters will retaliate with bullets or on contact. You’ll see them flashing before you get hit so watch out. If cute and simple ticks your boxes, then by all means, get this.
Froguelike
A frog roguelite? Sign me up! That said, besides the various upgrades that are certainly froggy-themed, Froguelike is one of the closest Vampire Survivors clones you can get out there. Of course, Vampire Survivors is hardly the first of its kind, but as the one probably freshest in most minds, the demo doesn’t convince me people would get this over the other.
INTERESTING CONCEPTUALLY
These are titles that have things that draw me or I can acknowledge seem quite fun, but it’s not quite for me.
Break the Loop
It’s got style, it’s got a way to reduce the RNG a little bit by letting you set events in an order you want to encounter them and is similar to games I like. That’s why I’m incredibly perplexed as to why I bounced off Break the Loop’s demo so hard. I’ve currently chalked it down to balance issues as it feels like I’m meant to play aggressively to get the permanent unlock currency but because skills seem to cost so much I can’t hit the, well, balance. Don’t let my skill issues discourage you from checking out this game yourself.
CD 2: Trap Master
I’m a tower defense enjoyer so this should have been a dead ringer for me. In practice, the demo for CD 2: Trap Master felt clunky, not helped by the tooltips not entirely implemented for this initial build. I screwed myself over by an English Second Language moment not understanding my ‘energy’ to summon the traps would be ‘capped’ as in ‘its upper limit reduced’, so my shiny new card could never be played. It’s a little unfortunate, but the basic mechanics should all be in place and just needs more polish.
Corlero
Do you want even more randomness in your games of auto team battlers? Corlero has got you, with a story of random presumably divine entities also potentially ruining your life. There ARE some mechanics to try reduce the RNG - like if you did mess up with positioning - by allowing you to reroll the result of a battle, at gradually increasing cost. Still, there’s still the fact you need 3 copies of a unit to upgrade it, and more than once I’ve encountered enemy formations with more upgraded units than I have, and rerolling doesn’t get me any closer to a tiered up unit. I feel like they need more ways to ‘tighten’ the mechanics as it were before the randomness becomes more frustrating than fun.
Destroy the Monoliths
Destroy the Monoliths feels ripe for early game hell. Getting the materials feels slow without any upgrades while enemies come knocking on your door whether you look for them or not. You want the structures to destroy the enemy monoliths while fending them off but getting the resources you need before they end your miserable little ball’s life might need to be streamlined a bit more. The terrain also affects your movement which would make for some challenge; it just wasn’t all that nice to get that as a start before I’ve really gotten to know the game’s workings.
Lucky Hero
The slot machine in Lucky Hero is kind of novel as you spin to hopefully win. The slots will be really empty to start of course, until you get more energy to make worthwhile actions. Depending on the positioning of items, you could buff your actions, have empty vials be filled with gunk monsters put into your slots, or just have things get locked up by enemies and you get really unhappy. I feel it’s less clunky than a similar slot machine mechanic in Lucky Island in that there’s less to micromanage, at least, even if it’s not hitting it for me.
Phantom Rose 2 Sapphire
I had the feeling I’d already seen this game before, and yes, that would be Phantom Rose Scarlet. Phantom Rose 2 Sapphire has the same distinctive artstyle and mechanics of its predecessor, to its detriment I feel. The demo didn’t seem to have anything that made it stand out from Scarlet in my mind apart from the protagonist, so maybe I need to be more invested in the story before I consider Sapphire.
Magicraft
Someone’s static is gonna have to look for a new BLM I think. Magicraft’s opening riffs on fantasy tropes and certain player expectations which would make for fun character interactions. You have your wand and your MP, with the wand not only having their own stats, but also slots in which you can modify your attacks. While I understand the MP cost is a necessary evil to balance some of the fancy effects, I guess it does also cramp the style when you’re not allowed to have as much fun with some insane combos if you don’t get the wand slots you want. It be like that in roguelites.
Voice of Belldona
On its own, Voice of Belldona isn’t anything too special. 
There is a certain focus on story and mechanically, you have both your character’s own deck of skills and also can summon uncontrollable units to aid you in battle. There’s a lot of positioning you can play around with regards to your skill effects which should make for some fun. Also, just look at those placeholder assets. If nothing else, having them as an alternative skin for the full release can elevate this game to a grand ol’ shitpost.
TO LOOK OUT FOR
Games that I don’t always click with but there’s more things that interest me here.
Below the Stone
Where Destroy the Monoliths didn’t hit it for me, Below the Stone does. You make your little dwarf to embark on an adventure to dig real deep and perhaps revitalize your dwarven kingdom. You need to upgrade your tools as you go along of course, to work at those veins that sparkle at you from the darkness. There’s some flexibility where you can select low risk missions to take on on your expedition as you need to complete at least one before you can leave the current level. The resources to allow you to keep exploring feel generous enough, so you could just take on riskier, more rewarding missions as you fill up your bags. 
I’m not the biggest fan of pseudo (or otherwise) resource management as I love to just fire away mindlessly, but I think this can be really appealing.
Chrysalis
With your posse of animal friends, rid the world of corruption in Chrysalis. Well, I suppose they aren’t all animals. Go around possessing creatures to use their skills to aid you against the monsters, and hope to find some seeds for the home defense. Since you can always teleport back almost instantaneously to your base, you could absolutely risk exploring till the other edge of the map in hope for resources or better creature companions to be worthwhile investing into. You do get refunded some of the resources spent on completing a level, so you don’t start from zero as you continue.
Dethroned
Traipse around the map with your little squaddie and activate the altars and save the world and stuff! I’m not very good at it, but Dethroned intrigued me. Your hero character isn’t part of the actual squad, but they have skills to support your creatures over time. If you position it right, you can just avoid combat with hostiles in your way by simply slipping by. It does mean you probably won’t have the resources to beef up your army, as the threat level gradually increases to buff all other enemies across the map. Once all your monsters die it’s game over, so the risk reward learning curve is gonna be something.
Heroes of Eternal Quest
Round and round we go. Heroes of Eternal Quest involves placing buildings on the map and you occasionally using active skills to help your hero should the going get tougher. I do like influencing the course by being more strategic with my placements, less on getting some god drops for a god build and more to a relatively consistent power grind. Resources obtained from your merry-go-round will be used to unlock more buildings and gradually open up your options to mow down the unfortunates that stand in your way, further adding to that feeling of incremental growth that I enjoy.
Shambles
It’s like a mix of your typical deckbuilder roguelike with a dash of roleplaying and D&D-esque elements. Shambles places you in a post-apocalyptic world where you become the trailblazer from your bunker home into the new old world now that the radiation is back to safe levels. There are stat checks every now and again for story choices that can grant you a variety of cards, changing based on your decisions. You move along a skill tree to get yourself more equipment to provide different stat bonuses which you don’t need to equip immediately. However, you can only swap it out at certain points, like end of chapter moments. I feel like there’s potential here since story isn’t necessarily the focal point for a majority of roguelikes, so keep an eye out.
SpellRogue
There’s so much dice in SpellRogue! Depending on the die faces, you can cast certain spells a certain amount of times. You can see the value range these spells require to cast, so if you just so happen to have a 4 value die and your only remaining spell wants 1 to 3, then it’s unusable. Getting more die and ability to reroll is no doubt going to be key to success. It’s pretty easy to grasp and I managed to get to the end of the demo on my first go despite almost bungling a battle when I didn’t watch my HP, so I’d be interested to see where it goes. 
PERSONAL PICKS
The ones I’d prioritize to purchase.
Earthless
I’m a sucker for sci-fi, I admit. Earthless sees you captain a ship through the cosmos, managing your engine’s heat as you navigate through asteroids, juggling cards to destroy obstacles or hostile aliens wanting a bite out of your crew, and making calls that could affect your crew’s morale and the rewards from certain events. I just really like how all these pretty simple mechanics play together, like a version of FTL that is more to my pace.
Ending Tau
With Dead Cells and Children of Morta in mind, if you liked those games, I think you’d like Ending Tau. Your Hunter has four main ‘curses’ to bear to affect your mobility and abilities, which then get upgraded further by aspects, thematically minor curses, I suppose. It’s faster paced than the stuff I usually like for sure, but it’s mechanically quite satisfying. My gripe from the demo is that the indicator around the character wigs me out slightly. I understand it’s to help indicate your range but it felt more awkward than helpful for me, personally.
Go Mecha Ball
Speaking of fast paced, Go Mecha Ball can be one dizzying bounce all over the field as you crash into enemies. You do have guns to supplement your wrecking ball self but if you don’t bounce off enough enemies, you will run out of ammo pretty quickly. There’s two abilities you can get too, at least. Still, the crashing is the name of the game: you can interrupt flashing enemies when you slam into them besides destroying them outright which can only be good. I’m going to need more practice…
Sandwalkers
Here’s one I’m not good at once again! That won’t stop me from admiring and enjoying what there is of Sandwalkers though. With your merry band, you need to manage your resources as you travel across the world to trailblaze for those who will follow in your footsteps. Different ‘factions’, as it were, will find certain items more worthwhile to trade for so that they’d agree to barter for that thing you really want. I’m sure this will also partly play into them trusting you so that you can have additional options when you find more of their encampments. 
You don’t lose outright when you don’t have supplies to continue your travels, but your units do lose HP the further you go. This can make battles dicey despite your starting shields since you probably don’t have a good way to recover your health. At least when you break enemy shields, they can get momentarily stunned so you can slam ‘em when they’re down. 
CONCLUSION
Once again, these are all my personal opinions, and there were so, so many demos as usual to try out. With that, that’s it for my run in Steam Next Fest October 2023. A number of these games are planning for early access, or even launching very soon, so do wishlist all the things you’re looking forward to. 
Until next time. Thanks for watching.
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ventrue-rosary · 6 years ago
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I absolutely want to hear about your characters! :D
fregtferyugtfer THANK YOU…
I will put this under a read-more to avoid annoying people (also turns out I have 11 not 9. I forgot 2 cuz one I played for a one-shot a while back and the other I haven’t played bc the one-shot was cancelled. But I’ll just stick with the 9)
1) Alina Lightshield
My very first DnD character, a human life cleric. Alina lived in poverty most of her life and joined the temple of Osiris to learn healing magic to save her ill mother. She failed. And with no other family, Alina left with the solmn vow to then on succeed where she failed. But Alina is naive, and not much of a warrior. One day, she is ambushed by bandits. A dashing human fighter intervenes and saves her life, by the name of Devir Harrington. He takes Alina under his wing, arming her with the strength and knowledge she needs to survive the cruel world.
2) Lyris Ravendoor
My second dnd character, and my probably favourite. She is an elf ranger, who was actually a golden dragon cast down into a mortal body because she was too wild and reckless. The first few years living as a mortal elf were difficult for her (I wrote one multi-chapter piece about some of the troubles she faced you can read here). She’s a terrible flirt, and quick to anger but she cares deeply for those around her, especially two certain dragonborn’s.
3) Belladona Thornhill
A noble drow elf rogue who lived under the tyranny of abusive parents until one day, she and her handmaidan Octavia flee. Unfortunately, Octavia dies and leaves Belladona alone. Because of this, Belldona finds it hard to bond with others and remains bitter due to the hard life she lived. After Octavia’s death, Belladona learns how to pick locks an pockets so she can fend for herself
5) Sirona Moonvale 
A tiefling wh was born into a family of presitigious warlocks. The Moonvale family all worship the same patron, and hosts a special ritual whenever a new child is birthed to link them with their patron. The patron took a special interest in Surona, endowing her with more power at a younger age. This fueled jealousy, and resulted in her father throwing a teen Sirona out of the highest window of their castle. Sirona knew not how she survived, but she made a vow to get vengeance on her family.
6) Elvira Branwen
Cursed with the lycanthropy that runs in the Branwen line, Elvira lives a troubled but relatively happy life until she murders her father one full moon. Her mother sends her to the Blood Hunter order, knowing they can help her daughter. There, she learns to control her gift, transforming when she wants to. Elvira is your typical high-elf, haughty and superior, and is not above using her station to command the respect and obedience of others.
7) Lilith
Despite being a succubi Lilith isn’t as cold as one might imagine. You won’t catch her retrieving bbaies from burning buildings cats stuck in trees, but she isn’t the type of demon to leave a trail of bodies in her wake.  In fact, she yearns for someone to call her one true love. 
8) Amaranthe Vaenna Darcelle
An outlier compared to most half-elves, Amara has a healthy family, albeit its a complicated situation. Her mother Narissa is elven nobility, her father a human night and her concubine. Being the result of their joining, the court had mixed feelings about Amaranthe. She worried her presence might pose a danger to Her mother, as there were talks of disposing of her. Taking to travelling the world, Amaranthe was chosen by her hexblade patron, Sanguine. He lent her extraordinary power, which she uses for good, and now for her own survivial.
9) Allura Serameyer
One might think a bard twin would be as vocal and boisterous as the others, but not Allura. Her voice was stolen, from years of abuse. But luckily for Allura, older twin Ora can more than make up for her silence. Since the minute they were born, the twins were inseparable until Ora left home to avoid being forced into a political marriage. Unfortunately Allura takes her place as the bride to a monster. After Ora rescues her, the two remain travelling companions, knowing they cannot trust their family anymore.
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