Tumgik
#Virtual Skelecog
conceptrewritten · 2 months
Text
Tumblr media Tumblr media Tumblr media
Sketches and thumbnails for the Virtual Skelecog trading card shared by Madison on ArtStation.
102 notes · View notes
Text
Hi guys :D Some days ago I did a silly writing of an interaction between Clerk and Club President and I kinda liked it 👉🏼👈🏼 It has a lot of headcanons about supervisors and their bondings, so I hope that you like it (And I hope it fits their personalities) hehe
Summary: Club President visits the Clerk for doing the security review of the DA Offices, but before that, they have a long talk which ends focused on another supervisor (👀)
English is not my 1st language, so if there are grammar mistakes, I'm sorry :'D
————
— Good afternoon, my dear friend~
— Good afternoon, Miss President.
— You know why am I here, don't you?
— I do. While you are checking the office, I'll keep working by myself. You can ask me personally about anything.
— Eh? Does CJ give you so much work?
— It's a mutual work, besides there have been a lot of trials recently. — Said while she was coming back to her seat to keep writing.
— Okay, okay, keep working, I'll be doing my check...But you know that you can skip this review for a simple price~
— President, I ask you to not insist with the Virtual Skelecogs. You don't need them and the CEO already said that you won't have them. Besides, bribery is punishable by law.
— At least I tried... — She started to walk through the office. — By the way, it wasn't necessary that you deactivated the security while I was on my way here...
— I activated it back when you got here, with me. — She sighed. — I know you. I know that you would test my security by blows and I don't have time to repair whatever you break. I don't even have time to ask the Factories for spare parts, so I want to keep my cogs and skelecogs the best as I can.
— You're right, and it's better to not associate with the Factories, they are so neglected that I wouldn't be surprised if you received a defective part.
— I trust in Foreman's work, he has never let me down in the times he has offered me his help.
— You shouldn't! He doesn't do his work right...
— Really? So you did his security review, then...
— Exactly, so I know what am I talking about! Besides, he is behaving worse each time...
— Is this another meeting where you vent to me about him?
— No...
— Anyways, I'm already used to listen to you doing that. At least, I know I'm not the only one who does.
— Eh?
— Some time ago, I had a meeting with the Auditor and we could talk a little.
— I didn't know about that...
— You didn't have to. He needed help to program and write some accounts and documents by computer, so he asked me for it.
— Did he come here?
— No, I had to visit him. He was afraid of being robbed.
— I guess you did it in exchange for something, right?
— That's right. He didn't pay any money to me, but he said he could pay me back by a favor between the CFO and the CJ, which is fine for me.
— And why are you telling me that? Does he also has complainings about Foreman?
— No. I think you don't know about this, but they don't get along so badly as you may think. I could tell that their bonding is similar as ours.
— What a bad taste the Auditor has...
— So he's also used to hear a lot of Foreman's ventings.
— What would he need to vent about? His bad work? His inefficient facilities?
— You.
— ...What?
The Clerk stopped looking at her screen for a moment to look Club President directly in her surprised face.
— The Foreman doesn't stop talking about you.
— WHAT!?
— SHHHHHH!
— How can you tell me that, Clerk!? — Said in a lower voice.
— It's what the Auditor told me. If you have any doubts, you should talk to him. — She turned back to her screen to continue typing.
— Of course I'll do it, when I have a step in that mint...
— That's why I told you that I'm not the only one who is fed up of hearing complains about another supervisor. I think that your relationship is very equally.
— I don't talk about Foreman all the time! It's just criticism about the bad work that he does.
— And you do it all the time, as he does it about you, according to the Auditor.
— It can't be possible, what would he have to complain about me? I do everything perfectly! Maybe he couldn't handle the criticism...
— Talk to him about it, President. That problems needs to be solved between yourselves.
— There isn't any problem besides his immaturity.
— President, you and the Foreman are the ONLY supervisors who have a conflict this intense, you are the ONLY one who doesn't trust in his work and you both make me and the Auditor know that you can't tolerate yourselves.
— You know that we all don't get along well, or perhaps you will say that you made friends with the Auditor?
— No, we are both still distrustful of each other and his loud voice still annoys me, but have you ever heard any comment from me about it?
— ...No.
— That's what I'm talking about, President. I suggest you try to solve this conflict with him before it escalates to something worse which can involve the VP or the CEO. We need to have them on our side and that bond can't break.
— Don't be dramatic...
— Are you going to continue your review?
— Yes, I will.
7 notes · View notes
themagicalghost · 5 months
Note
OK I FINALLY GOT TIME SO this is probably gonna be a series of asks if Tumblr decides to limit my characters (i dont feel comfy coming off anon in the tt community sorry)
First we gotta talk about the Cogs since all of the gag/reward stuff is gonna have to be based on them
.Exes and .Mgrs were a very welcome change. .Exes instantly give every battle some variety in requiring you to think to take them down instead of memorizing a chart of which combos wipe a group (fuck Zap Camp too btw), and .mgrs were a much needed shakeup, away from the 4 main bosses which got repetitive as hell, that allow just about all the gags and prestiges to shine in some way
Skelecogs and Virtuals in the same way as .exes force you to be on your toes thanks to the varied hp and debuff resistance, virtuals in particular being a good choice for the OCLO, sorry v2.0s but you're boring
Cogs do more damage in general, which emphasizes either taking them all out or stunning them, and Content Sync definitely helps with that. Even with how controversial it was at the start, it was a good choice
Cogs have proper scaling AND HAVE LEVELS HIGHER THAN 12 FINALLY TTR WAS SO BAD AT THIS AND THEY DONT EVEN LET YOU SEE THE NUMBERS WHY TTR MUST YOU BE LIKE THIS
Ok now onto the gags:
But before each one, even more TTR ranting:
WHY CAN'T YOU CHANGE GAGS TTR
ORGANICS ARE SO BAD, PRESTIGES ARE SO MUCH MORE INTERESTING, FUCK GARDENING ALL MY HOMIES HATE GARDENING
Level 7s, while I miss Railroad my beloved, were really badly done and limited where the game could go
LURE COMBO BONUS SUCKS DIIIIIIIIIIIIIIII-
Ahem.
Toon-Up: As stated, Cogs deal much more damage, so TU has much more use, especially in .mgrs. The self heal was also something that shouldve been in the game forever ago, and not just relegated to a prestige. At least the Prestige makes you heal even more now. However, TU MISSING was a shit idea on TTO's part because it was the only way they could get Toons to go sad in the sound spammy lure left kill right meta if everything missed. Now you might be forced to take damage, so your cannon missing would be a death sentence. Thank god they removed that early on in 1.3. also the accuracy buff is AN INTENDED MECHANIC THANK GOD
Trap: Trap FINALLY HAS USE CASES OUTSIDE OF LIKE LAWFICES. First off, it's an .exe killer. The hard counter to them. Bye bye mr .exe. And then Clash gave it Dazed, which made Trap/Drop an intended strat too. But also it's just BIG NUMBER. The Prestige is EVEN BIGGER NUMBER. This means you can oneshot even really big Cogs with like a prestige trapdoor where TTR wouldve needed an organic (also bad) TNT
Lure: Yeah Lure Decay was bad but they learned in 1.3, and instead we have a much better system with the per-gag knockback, which lets you deal even more damage with each throw or squirt gag you use, where instead of a hypno doing the same 50% total base damage as a $10 bill, $10 bills do more damage than hypnos. I legit almost stopped carrying 10 bills in clash entirely and went with like 15 magnets instead UNTIL they changed it like that. Also, using a Group Lure with a Single Lure actually synergizes well, especially with Throw setups in like OCLO, since the damage values vary, you can lure and IOU (more on that later) both, with your main target getting a 50 bill, before nuking them with 4 throws, for at least 400 extra damage (460 with prestige!), ON TOP OF THE ADDED COMBO DAMAGE SINCE LURE KNOCKBACK COUNTS FOR IT NOW BY THE WAY. In comparison to TTR which actually nerfed the most useless Organic. And again, I must stress this: LURE BONUS SUCKS DIIIIIIIIIII-
Throw: I'll admit, when I saw it in the QA patch notes, I was hesitant to say the least, but THROW SWAPPING WITH SOUND CHANGES SO MUCH. First off, NO MORE "you lure and throw, ill wedding *uses bike horn*" GREENING. Second: THROW IS JUST SO GOOD AS A DAMAGE DEALER. Combined with the lure changes above, you can deal insane damage to .mgrs with it and Lure. You could probably do an entire Litigation Team with just Lure TU and Throw if you wanted. But it doesn't stop there. Something i neglected to mention is how ALMOST EVERY GAG HAS A UTILITY ATTACHED TO IT. Throw's is a 10% damage vulnerability, and it allows you to do so much. Fun fact tho, it used to have that damage vulnerability as a Prestige, and it scaled with each throw used, but only for 1 turn, and this was when throw was second to last, so it was only really useful for Drop. Now only one person needs to use it and it affects EVERYTHING past it. Got a higher level cog in the mix with some easily soundable ones? Just hit it with a cream, and now it takes even more damage! Just soaked and trapped a .mgr for the accuracy boosts on drop? Add one more debuff to boost Prestige Drop even more (with a free stun!)! AND THEN you add the cherry on top of the Wedding Cake, the self heal prestige. This was absolutely a welcome change, taking some of the heat off of TU and unites as your only healing, to the point that I'd say you should always have your Throw Prestiged. My only complaint is that Toons should take a bite out of it and say "Om nom nom" to heal before throwing it if it's prestige.
Squirt: Squirt in TTR, Throw's crappier brother. Squirt in Clash? Oh man. I'll go more into it in Zap's section, but Zap alone gives Squirt so much use. On its own though, it's still very good. Soaking is good as a dodge debuff, setting up for quick drops on Cogs. But the SINGLE change that made Squirt so good is Splash Damage. Before 1.3, Squirt soaking multiple Cogs was stuck behind a Prestige, so you were basically forced to either run Pres Squirt or don't run it at all. Now, however, not only can you soak multiple Cogs, but it deals free, non-unluring damage to the Cogs on the sides! You can effectively just chip away at a lured Cog until you're ready to take it down, which like the Throw/Sound example above, allows you to lower the Cogs to juuuust enough in just the right way to where a specific Sound threshold kills. Unfortunately, Prestige Squirt kinda gets the short end of the stick, since unless you're running a solo building, you kinda don't need it for most situations. idk what they could do to fix that tho, it's still fine on its own, just usually overkill.
Zap: And now, the thing that singlehandedly both gave Squirt a purpose and alienated a ton of TTR elitists for the better or worse. Before 1.3, Zap was fuckin weird. Zap could change direction, but only if it was prestiged, jump over other cogs including dead ones, there was no jump pool, just a specific set of 3 decreasing numbers correlating to the order it jumped to, which led to charts getting made for specific groups- it was a lot to take in. Those who were able to master it were REALLY GOOD at taking down groups, but were also pretty toxic usually (hence the "fuck Zap Camp" comment earlier). Also, it was the same as Squirt: either run it prestiged or not at all, which fed into the toxicity even more. Now though? It's pretty good. It can be a few different things, a decent AoE on 3 Cogs with lower damage on 2 of them, high damage on 2 Cogs, with some thought into aiming based on prestiges (for unprestige, aim directly at the target, for prestige, aim at the opposite target for more damage), or a kill confirm on an already soaked Cog. It's way more user friendly now, and I will say seeing Zap Camp's charts be completely ruined gave me a little schadenfreude. Sorry, this was a little community ranty, I again have bad experiences with some of the older members.
Sound: SOUND IS NO LONGER META. I REPEAT, SOUND IS NO LONGER META. This comes down to Squirt/Zap being good AoE, as well as 2 more changes to Sound itself: 1. Sound swapped with Throw in the gag order (from 1.2 and back, not tto), and 2. Encore and Winded. First, the swap makes it to where if you're using Sound on Lured Cogs, it's less likely to troll, but for a specific reason. And even if it is to troll, there's ways to get around it better, since Throw and Squirt won't be affected now. And then we have Encore and Winded, two sides of the same coin. It's great to use your Encore bonus to deal tons of damage to a single Cog, but you could always risk being winded to take out an even bigger group now at the expense of having to wait to use sound again. This alternating pattern of Sound into anything else, along with the fact that Sound can't just wipe out everything in the game now makes sure Sound isn't necessary to beat most things. It's still kinda meta for Buildings and Facilities, but those are kinda harder to fix. Oh, also the prestige is the same as Trap, bigger number is better.
Drop: Oh boy, another gag with a tumultuous history. I'll go over this in the IOU section (yes im doing rewards), but to be Barry Brief, in the early days of Clash, Drop had a bug that made it do AoE damage, which some toxic players abused to hell and back, cramming Drop into the top spot of gags, before being squashed in the 1.2 OCLO update. As for Drop now, it's a really nice damage dealer. Not so much for normal bosses, where it's typically just a finisher for a big Cog, but for .mgrs it can be devastating given enough setup. Trap, Lure, Squirt, and either TU for accuracy or IOU for damage, then Throw and 3 Drop. Now, if you were running Unprestige Drop, it would only get a slight boost thanks to Throw, and the other gags the turn before were just to make sure it hit. But slap a Prestige on, and a single debuff adds 10% damage, with an extra 5% for each additional debuff, with Throw's vulnerability counting as a debuff, which STACKS with the Prestige boost, so those two turns just got you an additional 20%, on top of what Throw adds on the pile. And then consider Drop has a 30% combo multiplier instead of the usual 20% combo damage, and .mgrs start dying quickly. Most .mgr fights I do, I run Prestige Drop.
And now, onto the rewards.
IOUs: So before 1.3, we still had SOS cards, but these were the trickiest reward to balance, even more than Unites. On the underpowered side, we had the 1.2 SOS: a percentage increase for 2 TURNS. PERIOD. Wanted to setup for Drop? You better do it quick, because if Drop misses on that second turn youre SoL. Not that it'd matter because for a lot of gags it did jack. But then we have the other, darker side. The ORIGINAL SOS CARDS. If you played TTO or TTR, you already know how busted those things were. But do you remember that bug I mentioned making Drop an AoE gag? This is where it originated. SOS Cards inherited the Combo damage dealt to a single Cog and gave it to the rest of the Cogs as well, so you could potentially deal a ton of damage to multiple Cogs just by nuking one with Combo damage and using an SOS to spread it out. Do you remember Rain, that random IOU you get guaranteed in the VP that gives you and a friend a +15 damage boost on your next turn? Yeah they used to be a simple 20 damage Drop SOS you could get (and farm) from Derrick Man. You know, in TTC. Who at the time had only 63 HP, enough for an Opera pre-1.3 to kill in one hit. All that's left is an incentive to use Drop en masse... Oh? Old Drop had increasing Combo damage for every Drop gag used, up to 50%? And every Prestige Drop used added an additional 5% Combo damage, up to 70% with 4 Prestige Drops, or 65% with one person using an SOS? You can probably see where this is going. The only thing holding it back was the fact that it wasnt guaranteed to hit- OH WAIT TOONS HIT EXISTS IN ITS ORIGINAL FORM STILL. It was bad. Like "anyone who deviates from the Meta is bad" bad. I was one such very vocal dissenter of Team Drop, advocating that Throw was a good gag, and I got shit on hard for it, to the point where the people who still had a grudge long after fabricated false accusations and threw me out. Ugh this got too personal, sorry. Where were we? Oh yeah, IOUs! They're pretty good now! The fact that they use flat numbers and last a set amount of GAGS used means that setups are easier than ever, and even if you miss, you can still use it again with the boost! They're good for pumping out big numbers! They also affect things like Throw self heal and Splash Damage, so keep those in mind too! I personally like using a Sid Sonata after firing the first Cog after feeding round in CEOs to save on operas.
Unites: I have mixed feelings on how Unites were handled, but I'll save that for the Forges section. As for Toon-Up Unites in their current state, they're pretty good! The Cooldown is honestly a needed nerf (so much so that TTR has it now lmao), and the fact it's percentage based means the heals are more fair! (though if someone is really underlaffed for a fight, they might still get squashed even with a unite). Pretty gud!
Forges: Rest in Peace, Gag-Up Unites. You were so slept on. Forges are the worse version of Gag-Up Unites. Instead of everyone getting their gags restocked, even by a little at the expense of you specifically getting a decently sized cooldown, you can only restock a single gag at a time, and if that gag is too high, you get put on cooldown. Why. In a vacuum, they're ok, but it just feels wrong. They could have left Gag-Up Alls in the pool and kept them how they were with only level 7s or lower, but no, ALL GAG-UP UNITES MUST GO apparently.
Sues: honestly better than fires, imo. Let me explain. Both Sues and fires remove a Cog from the fight. "But wait!" You say. "Sues dont remove a cog from the fight, they just make a Cog not attack!" In theory, yes, that's all they do. But because they don't attack, they're basically out of the fight. However, they aren't OUT of the fight, meaning they take up a slot. And because they take up a slot, that means you can just ignore it and focus on the other 3 that are there. And guess which gags work very well with 3 Cogs instead of 4. Just remember to give them a tap every now and then and they won't ever bother you. Also iirc theyre meta to deal with oclo phase 1 lmao. However some fights don't let you use them as much, so be careful.
Fires: Despite what I just said, Fires are still really good. It's just their uses are more limited. The main examples I can think of are the first Cog after feeding round in CEO, as stated earlier, the Featherbedder fight, and Major Player's Dance Partners. Killing a Cog instantly is still killing a Cog instantly, after all.
WHEW that was a long one, sorry for the personal bits, I just wanted to share my thoughts on Clash's balance for a long time, and I'm glad I finally got to do so. Clash is in a much better state than it's ever been, and I can't wait to see how things are shaken up later.
Oh, one more thing.
LURE BONUS SUCKS DIIIIIIII- *gets sniped by TTR staff*
Tumblr media
That's a whole novel in my inbox holy FUCK
This is a lot to take in and I love it, some gags and rewards just used to be broken like woah?? It's nice to see how much progress Corporate Clash has really went through all these years to balance the game out to become as fun and good as it is today
I was curious about those Gag-Ups after seeing them from a Multislacker fight stream just a year ago because I didn't know they were still around at 1.3, too bad they don't exist anymore 'cause they would be very useful in longer fights such as with Pace (round wise) and Chip. Maybe there's a good reason for the removal balance wise... hopefully
The SOS cards was something I was wondering about too after hearing someone say a long while ago that they wished those were still around, based on this I can see why they were removed though
Also I don't mind the personal tangents at all, I love hearing about the details of personal experiences and opinions as it puts it on perspective on how things were back then as well as adding to my own knowledge of it. Thank you for the very long info dump :]
19 notes · View notes
lawbotsandorder · 1 day
Text
Virtual Skelecogs need to go to hell no matter what
3 notes · View notes
lafflanes · 4 months
Text
since the other supervisor fights have alternate themes that play for different phases, i think the office clerk fight should have an alternate theme for if all three of the minion cogs are destroyed before the office clerk and replaced by virtual skelecogs
0 notes
Text
Mmmmmmmmmmmmmmmmmmmmm finally actually wrote somethin’ with mah lawbutt Watson (Thanks again @bliss-bayou!!!). Also has my deer toon Aiushtha and tall black cat Oblique Feline. Been working on it on and off for.... a while. Hope it’s well received!
Watson silently sifted through one of the many, many, MANY file cabinets in the DA office they were working in. An office C, to be exact, fourth floor. They pulled out a few legal briefs that they would need for later, and slid the drawer shut again. Watson, a level 10 legal eagle, had been working in said office for a number of years. They were a capable lawyer, with an impressive success record, but honestly preferred working behind the scenes, prepping cases for higher-ups. Not because they didn’t like working in the courtroom specifically. There was something inherently gratifying about successfully nailing a prosecution, a feeling ingrained in the programming of all lawbots. No, Watson just didn’t like interaction, period. Working a case up front meant talking to other cogs, or worse, toons! They despised it all, so instead got a job working in one of the offices preparing legal briefs and prepping cases. For someone who didn’t like discussion, Watson was a very skilled argumentative thinker, and their wicked twists of logic had won plenty of cases. The logical compromise was to have Watson prep the cases while other cogs delivered them. Of course, 9 times out of 10 those cogs took credit for everything, but ultimately Watson didn’t really care. They weren’t invested in the cases or the recognition that came from winning them, they just wanted to earn their pay and be left alone.
That was the best part about their job, as far as they were concerned. The fourth floor was pretty quiet, the only real regulars being the occasional big wig or the clerk himself. Usually their boss would send Watson down the details of a case and give them a few days to put together a brief with airtight arguments and assertions. On a good day, Watson would be the only one on the whole floor, left to their work with no interruptions. Judging by the characteristic “Ding” of the nearby elevator, today wasn’t one of those days.
Watson turned to see who was entering the floor, anticipating a few high-ranking lawbots from above. What they didn’t expect was to see four fairly short skelecogs, sellbot by the looks of them, toolboxes in hand, to come pacing in. Watson grimaced, and casually stepped into the entrance to the hall, blocking the skelecog’s path. “Aren’t you runts a little far from sellbot HQ?” they sneered. The biggest of the group, a gladhander skeleton judging by proportions, stared up at them with the emotionless gaze that only a skelecog could pull off. “Here for stomper maintenance. Just need to run some diagnostic tests, make sure everything’s lubricated, check for wear and tea-” “Yes, I know what maintenance is,” Watson cut him off. “Just don’t be too loud, and don’t set off any of the virtual skelecog traps,” they said, going back to their papers, not giving the skelecog crew any more of their attention. They hated sellbots. The whole branch had this habit of talking too much and not saying anything worthwhile. “Right,” grunted the gladhander, leading the way deeper into the office.
Watson grew irritated merely by knowing the sellbots were there. Of course someone scheduled maintenance and didn’t tell anyone. They just hoped that none of those sellbots got any of their greasy little skelecog hands on any of the books in the office. Grease was impossible to get out, and some of those legal tomes were out of print. The very thought of it ruffled Watson’s synthetic feathers. As if on cue to further their irritation, a particularly skinny skelecog walked back into the room and began bugging them. “Where is your security stomper switchboard?” it asked. Watson rolled their eyes. “Two rooms down, probably behind a few boxes of paper on the right side wall,” they replied, not even looking up. When the sellbot tried to prompt for further instructions, Watson just waved them off. They couldn’t be bothered right now, there was a financial dispute between a couple of cashbots that needed resolving.
Time passed and thankfully the skeletal intruders had been fairly quiet. Either they actually knew how to do their job without making a huge fuss, or they were all still trying to move the painfully heavy boxes to reach the switchboard. Regardless, Watson was happy that no one was interfering with their work. Their beak tightened into a dry smile, they were happy with what they had completed. The briefs on this file, if used correctly, would cost the defense every cent to their name, and garnish their earnings for at least a few years to come. Knowing that their efforts would lead to such misery made it all worthwhile. Watson grabbed their copy of “Cog Financial Legislation Vol. IV” and went down the hall. The shelf where this book went was, unfortunately, passed the stompers that those grubby little sellbots were working on, but if Watson was lucky, they could slip by without a word. What Watson didn’t expect was to find the stompers still shut down, tools scattered across the floor, and no skelecogs to be found. Those slackers probably took a break to discuss what brand of oil they like best, thought Watson. They crossed to the other side of the room and nearly tripped on something. Glancing down with no subtle hint of irritation, Watson saw a couple of sprockets that looked to be about the right size for a telemarketer. They were covered in whipped cream. “Toons…” Watson hissed. Just what they needed. They snuck further down the hall, careful not to make too much noise. Eventually they heard what sounded like a conversation happening in the next room…
“...Yeah, this is all new stuff! Thanks again for the help getting up here!” said one voice. It was slightly scratchy, and right on the cusp of what would be considered a ‘deep’ voice. “Oh of course! It’s great to spend time with you!” Replied another, smooth, feminine voice. “Though, we should also try to hang out in places outside of lawbot HQ?” Watson crept around the corner, staying as silent as they could, to get a view of the intruders. One was a brown deer toon, wearing an obnoxious getup of rainbow and tie-dye items. The other was a tall black cat, dressed in a more subtle color scheme, a mix of dark blues and maroons. The two seemed to be sifting through the enormous collection of books that lined the shelves of the room. Watson sneered at them, they didn’t even think toons could read, honestly. “...How about ‘Cog Zoning Laws: Revisions After the Peltzer Act’?” asked the deer in her satin voice. “Uhh…. how old is the publish date?” replied the cat. The deer pulled the tome from its shelf and flipped to the first few pages. “...A few years ago?” The cat seemed to rack his brain for a moment. “I mean…. Cog law revision is a pretty slow process… could still be relevant? Couldn’t hurt to look into it?” he shrugged. The brown deer handed him the heavy book, which looked to have at least seven or eight hundred pages in it, and that was low-balling it. Watson watched the cat open it to a random page and skim over it. What did these conniving toons want with cog law books? “...Oooh! Yeah, okay. This is good stuff!” smiled the cat. He chuckled. “Get a load of this. Apparently by cog law, businesses can purchase rights to land planned for infrastructure and/or utilities if…” Watson had heard enough. Though they weren’t sure WHY these toons were in here seemingly studying the laws of cog society, they DID know that these intruders needed to be driven out. Not by them, of course. If these toons had made it this deep into the facility, then they had to be packing some pretty powerful gags. Thinking quickly, they slipped back into one of the nearby rooms, one with virtual skelecog traps. While they weren’t sure if the cog projectors could reach into the room the toons were in, the alarms would at least likely scare them off. They stamped a metal shoe onto one of the red skulls that lit up the floor. Immediately, alarms started to blare, and the cog projectors crackled to life. “ALERT! THE DOCUMENTS YOU ARE TRYING TO ACCESS ARE NOT PUBLIC RECORD. YOU WILL NOW BE FORCIBLY REMOVED FROM THE PREMISES!” spoke the hallow voice of a projected skelecog, expecting to be greeted by toons. Watson silently pointed down the hall, toward the toons, signaling them to move. “PATROL RADIUS RESTRICTED TO THIS ROOM!” while Watson made eye contact with one of the skelecogs, the voice itself came from a speaker off to the side. They rolled their eyes at the projection’s insolence. “Then reroute some goons! Unless you want a bunch of grubby animals going through the office’s library,” The projection flickered for a moment before loudly stating “THE APPROPRIATE AUTHORITIES HAVE BEEN NOTIFIED OF THE INTRUSION! LAWBOT FORCES WILL ARRIVE VIA ELEVATOR SHORTLY. DO NOT ENGAGE THE INTRUDERS!” the four virtual cogs flickered out as the trap reset itself. The alarms continued to blare. “As if I needed you to tell me that,” grumbled Watson.
Oblique Feline jumped at the sound of an alarm from another room. His friend, Aiushtha, gave him a worried look. “Are… we not the only toons here?” she asked. He shrugged, slamming the book shut. “I don’t know. Just grab a few books that seem pertinent and I’ll sort the rest out later!” he said, sliding it into his backpack. Aiushtha gave a short nod and grabbed a few random books from the shelves. The pair quickly snagged what they could carry. Oblique Feline glanced at the nearby elevator, and saw the display overhead show that something was going up, probably on its way to their floor. “We gotta split!” he said, hurrying them along. “I’ll meet you back at the estate?” asked the deer. “Yeah, I’ll take those off of your hands when you get there!” replied the cat before the two quickly placed and hopped into their respective teleport holes.
The elevator doors slid open to reveal a pair of high level, elite looking cogs. A spin doctor and the clerk himself, a big wig, who entered the now empty room, followed by a small brigade of goons. Watson peeked around the corner to see if the toons were gone. “You!” grunted the big wig, who noticed them immediately. “Did you sound the alarms?” Watson huffed, and confidently sauntered down the hallway to meet them. “Yes. The intruders just teleported out,” they reported. The spin doctor frowned, “Why didn’t you remove them yourself?” he asked, rather pointedly. “My priority is to stay in one piece. You sacrifice pawns, not the queen,” they shot back. “What were they up to? Hoarding jury notices as usual?” interjected the big wig. Watson shook their head. “No, no. They were… stealing books,” The two elite cogs glanced at each other. “Are you certain?” prodded the spin doctor. Watson rolled their eyes and pointed to the empty spaces on the shelves. The doctor’s frown intensified as he sneered at the empty spots, trying to remember what was once there. Most advanced cogs like him had near photographic memory, it was just a matter of ‘retrieving’ it. “They stole… zoning law records? Why?” Watson was growing increasingly exasperated, how would they know?! “Do they even know what those are? Can toons even read?” the doctor turned to his wigged boss, who hadn’t said much. The goon troop returned after sweeping the office. A series of short, harsh beeps told everyone that there were no toons in the area. “I want security increased in this office, and I’m going to convene with other clerks to suggest the same. Order more goons, and have more hologram traps installed. Have the interns take inventory on our library, so we know what else is missing. I want to know what these loons are looking for,” the big wig rattled off. The spin doctor nodded and re-entered the elevator, taking the goons with him. “And you,” the clerk said to Watson. “Cancel any plans you have for the night. I want a detailed record of what you saw happen delivered to my office by tomorrow. Tell me what they looked like, and if you have names, share them,” Watson sneered but accepted. “Good,” the big wig joined the spin doctor in the elevator. Watson signed as the doors closed. This was going to be a long night.
1 note · View note
soundless-toon · 6 years
Note
16 and 19?
16: What’s the funniest thing that’s happened to you in the game? 
Some dog tried to green me in a DA office A because I was soundless. He was the lowest laff out of all of us and I knew the other two people I was running with, so there was no way he was going to green us. He used a tu gag unite and triggered the virtual skelecogs multiple times. We ended up stalling by using lipstick on each other and he ended up leaving at like 10 laff. In the time he wasted by trying to green us, he could’ve found another group.
19: What’s your favorite thing about Toonblr?
I love all the different art styles people have and everybody is so supportive of each other! The OCs people have are really cool too!
2 notes · View notes
Text
Sometimes I think that I don't notice or give so much thought to the Clerk, so I was imagining some headcanons about her.
Tumblr media
Despite her "old" appearance and being part of the Lawbot HQ, a department of books and theory, I like to think of her as a person who knows and has a lot of skill of technology.
I like to think that she programmed all the puzzles, the doors, the Goons and the Virtual Skelecogs from the DA Offices and that she can work very fast. I like to think that she can create more defense from scratch in fights when she summons more Virtual Skelecogs (Different from the calls of reinforcement of the Club President) and that's something very valuable.
For that reasons, I think that she has a whole professional setup (Maybe with the RGB lights and stuff (?)) where she does all the programming and she is in constant communication with the CJ and the "Jury". Not only guarding the offices, maybe she is also making transcripts of the CJ fights (Or other kind of trials) and making archives that are in the cabinets of the office.
I don't know if the Supervisors were "assigned" or "created exclusively" for each HQ, but I think that she was chosen as a perfect complement for the CJ, because she can connect the laws and the technological part of being a cog at the same time. I also like to think that they both respect each other a lot and they get along very well.
I also think that all the other supervisors wanted to have Virtual Skelecogs for their own facilities but their bosses denied it (I can't think of why), so they try to ask her to program some of them and she always answers "No" or "Ask your boss"
And lastly, I think that the only game she has on her computer is minesweeper (?) (Extra: I think that she has one of those keyboards and mouse that barely make sound when used)
That's it, if you have more headcanons of her (Or the other supervisors in general) I'll check on them 👀👉🏼👈🏼
12 notes · View notes