#Video Game Graphics
Explore tagged Tumblr posts
Text
Nintendo: Animal Crossing (GameCube, 2002)
#nintendo#gamecube#animal crossing#2002#low poly#nature#landscapes#video games#video game graphics#nostalgiacore#nostalgia#kidcore#nostalgic#able sisters#nintendo aesthetic#nintendocore#aesthetic#ac#calm#calm aesthetic
2K notes
·
View notes
Text
gif source
#gif#png#princess peach#mario#nintendo#video games#video game graphics#nostalgiacore#kidcore#macaw aesthetic
693 notes
·
View notes
Text
Ethel Cain low poly poster
#i wish i’d been more stylistically consistent lol#i’m really into old video game graphics rn#my art#art#digital art#ethel cain#ethel cain art#ethel cain fan art#preachers daughter#sun bleached flies#american teenager#house in nebraska#ethel cain fanart#low poly art#low poly#video game art#video game graphics#nostalgic art#nostalgia
50 notes
·
View notes
Text
23 notes
·
View notes
Text
Shiny Umbreon blinkie I made, please reblog if you plan to use it.
Sprite made by my brother aka Pokeeeeaid
#pokemon#pokemon graphics#umbreon#shiny umbreon#shiny pokemon#umbreon graphics#web graphics#2000s web#early web#early internet#2000s internet#2000s graphics#2000s blinkies#blue graphics#blue blinkies#game graphics#video game graphics#spacehey#rentry#neocities
13 notes
·
View notes
Text
Oh.
Can we take a minute to appreciate how absolutely unapologetically adorable Roll is in Rockman Poker?
#pixel art#video game graphics#Mega Man#Rockman Poker#Roll (Mega Man)#Roll Light#cute#super cute#adorable#holy smokes#look at her pout#<3
11 notes
·
View notes
Text
How (older) Skyboxes work!
My wife was asking what skyboxes are, so I thought it would be fun to make a post showing examples of how Skyboxes can be done in Unreal 2.0 and 3.0 games. For demonstration, I'm using Killing Floor 1 (Unreal Engine 2.5) and Killing Floor 2 (Unreal Engine 3.0).
Killing Floor 1 Skyboxes (Unreal Engine2.5)
In Unreal Engine 2.5, a common way of making skyboxes was to actually create the sky scene in a separate room that can't be seen from within the playable level. You'd You would then apply a setting to the walls of the "box" around any out-door parts of the level. In-game, these walls will displayed as a "view portal" into the skybox room, thus creating the illusion of a massive surrounding environment, thus making the world feel much larger and immersive.
Visual examples below!
Using my "Zombie estate" map as an example, this is how the sky of the level looks in the editor. The walls are all set to be portals into the skybox.
Here's the skybox room. The half sphere makes the initial cloudy sky, then there's a gradient black ring to give it some more darkness. The little question mark block tells the game engine where to have the skies center perspective from.
The in-game result - Your map has has a nice, massive looking sky to make the world feel bigger and more alive!
Killing Floor 2 Skyboxes (Unreal Engine 3.0)
Possibly due to the increases in both engine power and average computer specs by 2015, making a skybox in Killing Floor 2 is a more straightforward process. The base game includes many "skybox" type models, including a simple massive sphere that you can place over the level you built. Much like in the first game, you can customize the sky area in many different ways, such as adding lighting, fog, distant trees, mountains, buildings, etc.
Visual examples below!
I'll show a few examples of skies in KF2. Here's the sky from Nuked, which is quite massive! The lighting is dark and moody to reflect the aftermath of the nuclear explosion. It's also got some nice mountains, which unlike in KF1, are to scale with everything else.
The skies in the Outpost map are quite pretty, featuring mountains, northern lights and a cold snowy winds. In this clip you can see that the mountains and sky are objects you can click on individually in order to move, scale, rotate or change their texture.
Here is my map Zombie High School, showing a smaller skybox, as only certain portions of the map are outdoors. You can see that I used flat "facade" textures to decorate the background, which look obvious and fake from the high above angle inside the editor...
..But in-game, the background looks more natural and like part of the world!
------
Unlucky is being Develop in Unreal Engine 5.0, and I'm still learning how skyboxes work in this one. The third-person plat former game template comes with a nice looking built in sky that has animated clouds, and I have tested making Killing Floor 2 style sky spheres, which seems doable as well. I'm looking forward to learning more about how skies function in this version of the engine. :) -KrissieFox
#unreal engine#unreal#unreal engine 2.5#unreal engine 3.0#unreal engine 5.0#Unlucky#Unlucky game#kf#kf2#killing floor#killing floor 2#zombie high school#zombie estate#nuked#kf-nuked#outpost#kf-outpost#kf-zombieestate#kf-zombiehighschool#skyboxes#skies#video game graphics#game design#video game art#3d art#game dev#modding#mapping
6 notes
·
View notes
Text
3 notes
·
View notes
Text
🌿✨ Get ready for an adventure like no other! Horizon Zero Dawn Remastered is set to launch on October 31, bringing breathtaking enhancements to gameplay and visuals!
With new foliage textures, improved NPC dynamics, and over 10 hours of motion-capture for more lifelike conversations, this remaster is sure to amaze. 💚
Pre-order now and rediscover Aloy’s journey with stunning new features!
#Horizon Zero Dawn Remastered#Horizon Zero Dawn#PS5 Gaming#PC Gaming#Game Visuals#Gaming Enhancements#Nixxes#Guerrilla Games#Game Remaster#Next Gen Gaming#Gaming Community#Video Game Graphics#Nature In Games#NPC Interactions#Technical Art#Game Animations#Cinematic Experience#Gameplay Improvement#Lighting Design#Character Realism#Video Game Art#Gaming News#Epic Adventure#Game Releases#Pre Order#Aloy#Gaming Updates#Game Development#Video Game Fans#Remastered Classics
4 notes
·
View notes
Text
The mainstream games industry is clamoring for more and more realistic graphics, and here I am playing the original Broken Sword: The Shadow of the Templars, (via Scummvm), a 2D point-and-click adventure game from 1996, and I'm so delighted with its graphics. The comic book art is so charming and colorful. It feels like I'm playing an interactable bande dessinée in the vein of Tintin or Spirou. And honestly I prefer that to anything realistic. Like I already got the real world? So when I play a video game, I would prefer to escape into the world of a comic book like Broken Sword allows me to.
Like just look at these random screenshots i took, this rules.
27 notes
·
View notes
Text
Seriously why is baldur’s gate 3 200GB I’ll probably get the game at some point in the future cause I know how good it is but I wish I could just get a version of the game with none of the high quality graphics installed in it even if It looked significantly worse because the graphics are absolutely not what I care about the most when playing the game.
I’ve said this before but Ives said it again the entire triple A games industry should go back to making games that have graphics similar to the PS3 and Xbox 360 because video game file size and graphics requirements have made a lot of amazing triple A modern games inaccessible to a lot of people.
#I know what I’m kind of describing is Nintendo switch games#but Nintendo has its own very major problems#but if Nintendo can continuously have big grand game experiences like the modern Zelda games and other titles#that have graphics from 2 generations ago and still be highly praised#the rest of the industry can make amazing lower quality graphics games#if that doesn’t happen I’ll probably still be mostly sticking to indies#ultrakill is less than 2gb and is one of the best games I’ve ever played bo other game has an excuse#video games#video game graphics#triple a games#bg3#baldur’s gate 3#balders gate 3#baldurs gate 3#video game rant
4 notes
·
View notes
Text
this place used to be my home elriel is real
#wow#worldbuilding#world of warcraft#teldrassil#teldryn sero#nerevarine#morrowind#oblivion#old web#video game graphics#computer generated image#y2k#cybercore#early 2000s#2000s aesthetic#y2k aesthetic#y2k moodboard#computer science#industriall style#2000s style#industrial fashion
6 notes
·
View notes
Text
I love the graphics is sky. They are just the best.
#sky children of the light#sky cotl#sky oc#that sky game#video games#video game graphics#game screenshots#sunsets in games#video game sunsets
4 notes
·
View notes
Text
I wish more games were economical with their graphics like Rollerdrome. Not only does it look awsome but it was a 5gb file that i could download in the same afternoon i bought it on my shitty internet!
you don’t need a bazillion textures and lighting effects to look good. Stylisation can work too.
4 notes
·
View notes
Text
Lunchtime, mooties!
#pixel graphics#pixel aesthetic#pixel scenery#soup#ramen#ramen noodles#japanese cuisine#video game graphics#video game gifs
13K notes
·
View notes
Text
As much as gamers have come to accept that graphics aren’t everything when it comes to a video game, especially when there are such great indie titles out there that prove this, there's still something about a graphically-intensive game that stands out and grabs the player’s attention. And when the game is good-looking on top of being fun, it’s just a cherry on top.
#video game graphics#Forza Horizon 5#pc games#Horizon Forbidden West#Final Fantasy XVI#black myth wukong#Cyberpunk 2077#Last Of Us Part 1#Stalker 2#Heart Of Chernobyl#Alan Wake 2#Microsoft Flight Simulator 2024#Red Dead Redemption 2
0 notes