#Video Game Graphics
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Nintendo: Animal Crossing (GameCube, 2002)
#nintendo#gamecube#animal crossing#2002#low poly#nature#landscapes#video games#video game graphics#nostalgiacore#nostalgia#kidcore#nostalgic#able sisters#nintendo aesthetic#nintendocore#aesthetic#ac#calm#calm aesthetic
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Right before you materialize in Palia, ah I yearn for the void. It looks so pretty.
#palia#palia game#Palia player#palia screenshots#gaming#gaming photography#palia hodari#palia reth#palia sifuu#palia ashura#palia auni#beautiful#video games#video game photography#video game graphics
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New day, new project!
So what's this?
With recent re-release of The Sims 1 and The Sims 2, I decided to fix my UC install (yay!) and return to an old project! It's been a couple of years but I learned how to edit sims 2 lighting, and thus I decided to get Radiance lighting closer to what I've always been expecting of it.
So what's new in this?
For now, only night has been significantly changed, but I plan to apply this to all the weathers and times of day, as well as make the time of day switch just a bit smoother.
Keep reading for some more details:
Lights are a bit more intense, and the highlights are more visible, while shadows are darker (but still affected by the room color). Blue ambience minimized.
Outdoor lights get the same treatment (and yes, that is a base game light, they all have different shapes)!
More precise and dramatic window light spillage indoors (Now also affecting objects)!
Same applies to the outdoor objects (The spillage is softer but still visible)!
For now, this is what I've done, but for example, day is too bright, and there's still way too many shadows during overcast. There's not a lot to be done (day, morning, evening, overcast, winter, spring and autumn all have their own modes, besides the night, which I just finished) and it's easy to edit and test this (just keep reloading the lot), so I think it will most likely take just a couple of days to finish it.
Will keep you posted on this one.
#thesims#sims2#ts2#the sims 2#thesims2#sims 2#the sims legacy#sims#sims 2 mods#ts2 mods#lighting#video game graphics
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Ethel Cain low poly poster
#i wish i’d been more stylistically consistent lol#i’m really into old video game graphics rn#my art#art#digital art#ethel cain#ethel cain art#ethel cain fan art#preachers daughter#sun bleached flies#american teenager#house in nebraska#ethel cain fanart#low poly art#low poly#video game art#video game graphics#nostalgic art#nostalgia
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gif source
#gif#png#princess peach#mario#nintendo#video games#video game graphics#nostalgiacore#kidcore#macaw aesthetic
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Dave Bautista doesn't look like a real person to me. He looks like an ultra-high def video game character 15 years from now
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He looks like he's playing himself via mocap like Giancarlo Esposito in Far Cry 6.
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It's him, but you can tell he's animated.
Dave Bautista has PS7 graphics.
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florawish ❀
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Shiny Umbreon blinkie I made, please reblog if you plan to use it.
Sprite made by my brother aka Pokeeeeaid
#pokemon#pokemon graphics#umbreon#shiny umbreon#shiny pokemon#umbreon graphics#web graphics#2000s web#early web#early internet#2000s internet#2000s graphics#2000s blinkies#blue graphics#blue blinkies#game graphics#video game graphics#spacehey#rentry#neocities
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Oh.
Can we take a minute to appreciate how absolutely unapologetically adorable Roll is in Rockman Poker?
#pixel art#video game graphics#Mega Man#Rockman Poker#Roll (Mega Man)#Roll Light#cute#super cute#adorable#holy smokes#look at her pout#<3
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How (older) Skyboxes work!
My wife was asking what skyboxes are, so I thought it would be fun to make a post showing examples of how Skyboxes can be done in Unreal 2.0 and 3.0 games. For demonstration, I'm using Killing Floor 1 (Unreal Engine 2.5) and Killing Floor 2 (Unreal Engine 3.0).
Killing Floor 1 Skyboxes (Unreal Engine2.5)
In Unreal Engine 2.5, a common way of making skyboxes was to actually create the sky scene in a separate room that can't be seen from within the playable level. You'd You would then apply a setting to the walls of the "box" around any out-door parts of the level. In-game, these walls will displayed as a "view portal" into the skybox room, thus creating the illusion of a massive surrounding environment, thus making the world feel much larger and immersive.
Visual examples below!
Using my "Zombie estate" map as an example, this is how the sky of the level looks in the editor. The walls are all set to be portals into the skybox.
Here's the skybox room. The half sphere makes the initial cloudy sky, then there's a gradient black ring to give it some more darkness. The little question mark block tells the game engine where to have the skies center perspective from.
The in-game result - Your map has has a nice, massive looking sky to make the world feel bigger and more alive!
Killing Floor 2 Skyboxes (Unreal Engine 3.0)
Possibly due to the increases in both engine power and average computer specs by 2015, making a skybox in Killing Floor 2 is a more straightforward process. The base game includes many "skybox" type models, including a simple massive sphere that you can place over the level you built. Much like in the first game, you can customize the sky area in many different ways, such as adding lighting, fog, distant trees, mountains, buildings, etc.
Visual examples below!
I'll show a few examples of skies in KF2. Here's the sky from Nuked, which is quite massive! The lighting is dark and moody to reflect the aftermath of the nuclear explosion. It's also got some nice mountains, which unlike in KF1, are to scale with everything else.
The skies in the Outpost map are quite pretty, featuring mountains, northern lights and a cold snowy winds. In this clip you can see that the mountains and sky are objects you can click on individually in order to move, scale, rotate or change their texture.
Here is my map Zombie High School, showing a smaller skybox, as only certain portions of the map are outdoors. You can see that I used flat "facade" textures to decorate the background, which look obvious and fake from the high above angle inside the editor...
..But in-game, the background looks more natural and like part of the world!
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Unlucky is being Develop in Unreal Engine 5.0, and I'm still learning how skyboxes work in this one. The third-person plat former game template comes with a nice looking built in sky that has animated clouds, and I have tested making Killing Floor 2 style sky spheres, which seems doable as well. I'm looking forward to learning more about how skies function in this version of the engine. :) -KrissieFox
#unreal engine#unreal#unreal engine 2.5#unreal engine 3.0#unreal engine 5.0#Unlucky#Unlucky game#kf#kf2#killing floor#killing floor 2#zombie high school#zombie estate#nuked#kf-nuked#outpost#kf-outpost#kf-zombieestate#kf-zombiehighschool#skyboxes#skies#video game graphics#game design#video game art#3d art#game dev#modding#mapping
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What do you think was the most graphically-impressive GameCube game?
#ninetendo#nintendo gamecube#resident evil 4#metroid prime#rogue squadron iii: rebel strike#pikmin#y2k#video game graphics
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While dreaming through REM sleep last night, I twisted a cop’s face.😈
#layouts#screenshots#collages#stickers#background remove#texts#ai art cutouts#hobby#habit#spider man#spider man phase#spidey kun#comic book panels#narration text boxes#marvel comics#spider man unlimited#playstation#3d graphics#video game graphics#lady vermin#mysterio#tmnt traximus#gumoko#health gauges#doctor octopus#black cat#tmnt fast forward#dark haired girl#spidersona#sonic the hedgehog 3
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🌿✨ Get ready for an adventure like no other! Horizon Zero Dawn Remastered is set to launch on October 31, bringing breathtaking enhancements to gameplay and visuals!
With new foliage textures, improved NPC dynamics, and over 10 hours of motion-capture for more lifelike conversations, this remaster is sure to amaze. 💚
Pre-order now and rediscover Aloy’s journey with stunning new features!
#Horizon Zero Dawn Remastered#Horizon Zero Dawn#PS5 Gaming#PC Gaming#Game Visuals#Gaming Enhancements#Nixxes#Guerrilla Games#Game Remaster#Next Gen Gaming#Gaming Community#Video Game Graphics#Nature In Games#NPC Interactions#Technical Art#Game Animations#Cinematic Experience#Gameplay Improvement#Lighting Design#Character Realism#Video Game Art#Gaming News#Epic Adventure#Game Releases#Pre Order#Aloy#Gaming Updates#Game Development#Video Game Fans#Remastered Classics
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The mainstream games industry is clamoring for more and more realistic graphics, and here I am playing the original Broken Sword: The Shadow of the Templars, (via Scummvm), a 2D point-and-click adventure game from 1996, and I'm so delighted with its graphics. The comic book art is so charming and colorful. It feels like I'm playing an interactable bande dessinée in the vein of Tintin or Spirou. And honestly I prefer that to anything realistic. Like I already got the real world? So when I play a video game, I would prefer to escape into the world of a comic book like Broken Sword allows me to.
Like just look at these random screenshots i took, this rules.
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