#Video Game Design
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Feeding Chaos🪽🦋🌌
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#fantasy#digital art#digital painting#fantasy art#aesthetic#chaos hades#hades game#hades 2#hades supergiant#hades fanart#video game design#video game art#video game character#video game fanart#video game fandom#Instagram
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"and i can't stand a mess. you know me, neat and orderly. that's how i like things. everything in its proper place."
charlie o'hare/hatter my beloved. ❤ y'all gotta get into habromania fr fr. all the lore and character design can be found on insta @/symphony_sonata.
bonus doodle of charlie trying to kiss the queen w̶h̶i̶l̶e̶ ̶s̶h̶e̶ ̶c̶o̶n̶t̶e̶m̶p̶l̶a̶t̶e̶s̶ ̶c̶h̶o̶p̶p̶i̶n̶g̶ ̶h̶i̶s̶ ̶h̶e̶a̶d̶ ̶o̶f̶f̶ below the cut
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#alice in wonderland#illustration#art#artists on tumblr#digital art#digital illustration#fanart#indie games#game development#alice in wonderland fanart#mad hatter#red queen#the queen of hearts#march hare#cheshire cat#the mad hatter#mad tea party#charlie o'hare#alice#tea party#alice in wonderland inspired#door mouse#symphony sonata#symphony_sonata#not my oc#my art#habromania#indie game#artists on instagram#video game design
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I've been thinking about the different kinds of difficulty in video games (and games generally), as well how to control how difficult situations are with the tools available. here are some categories of difficulty that I've identified: Execution Difficulty
Execution Difficulty is a measure that applies exclusively to the "thumbskill" involved in performing the actions needed to succeed. How tight is the timing involved? How many mistakes can a player make before they reach a fail state?
Strategic/Puzzle Difficulty
Strategic and Puzzle difficulty are tied to challenges where you have many options for how to execute, but not all executions provide equal resultant success. There might be more than one "right" answer (which marks the difference between a puzzle and a strategic situation, to me), but if there are, some answers are better, some tactics more effective, than others.
Commitment Difficulty
If you were inclined to be poetic about it, you might call this the "ironman factor". Commitment difficulty is about how long your choices can affect you, and how easy or hard it is either mitigate the effects of mistakes, or redo a scenario entirely. How long do I have to wait before making another attempt? How many attempts do I get? How quickly are my choices locked in? How much time do I have to decide?
Social Difficulty
Not all games have a social element, but any that do can introduce social difficulty. This isn't strictly about player actions that can harm another player's resources or goals, though it does cover that; it also encompasses clarity of communication, efficiency of team coordination and shared executional responsibility. How much do I have to rely on other players behavior to succeed? Do I need to communicate asymmetric information? what tools do I have to communicate with potential allies, enemies, or actors unknown?
This isn't a complete list, but it's my first foray into identifying where challenge lies in games. I think there is also measurable difficulty when it comes to navigation, but I'm not sure where to categorize it helpfully.
Anyway, if anyone has any thoughts about this I'd love to hear them.
#video games#board games#table games#game design#board game design#ttrpg design#video game design#difficulty
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My 13 year old and his two friends made this game in the last week for the Pixel Game Jam on Itch. I could not be more amazed at how far his skills as a coder and game designer have come in the last year. I was such a slug compared to him at his age. Heck, I might be a slug compared to him now, I mean, look at that punch list!
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If you have an Itch account and want to really boost a 13 year-old’s mood, please play the game and give it a rating!
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Howdy!
Wowie, it's certainly been a while! I don't know if y'all remember this account or anything with it, and that's perfectly fine, it's been yeeeears! But, just in case not - Just a small thing about me, Jack, Mr. Septiceye himself, inspired me to start getting into game design when I was just a pre-teen when I first found his channel. So much so, that I went to university for it! Since then, I graduated uni with honors, have grown ancient into my early 20s, and have published a few small games, one of which was for a group of Youtubers who played it on their channel! I still love this community very much, and I'm forever grateful for the path that I've discovered through Sean and his genuine enthusiasm for games! It's great to see some familiar faces back on Tumblr!
#why am i getting emotional over it though#haha#so much has changed#jacksepticeye#therealjacksepticeye#video game design
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Boyfriends
Not a very serious post just some silly little sprite designs (without armor) for an 8bit RVB video game I started making and will probably never finish
Blerghhhhhshhgshsj I know I finished the design I did of Church’s sprite too but I cannot for the life of me seem to find it rn
#red vs blue#rvb#tuckington#project freelancer#agent washington#rvb fanart#kvfanart#lavernius tucker#8 bit art#video game design
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"Dreams on a Pillow is a pseudo-3D Stealth-Adventure game based on the true Palestinian folktale of Omm - a Palestinian mother who fled the massacre of her town with her new-born child. After running for an hour in sheer panic, she realized that she had carried a pillow to safety, instead of her child. Inspired by the story, Dreams on a Pillow explores Omm's life story, showcasing both the history of Palestine before the ethnic cleansing of the lands, and the trauma borne from the violence that was inflicted upon the Palestinian people during the Nakba."
support the game on LaunchGood + follow the dev on bsky.
#videogamesincolor#palestinian game dev#dreams on a pillow#launchgood#video game design#indie games#palestinian fundraiser
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Legend of Zelda: Ocarina of Time. (1998)
This is one of the first games I remember playing, came out 3 years before I was born. To this day I listen to songs like Lon Lon ranch and it’s more than just a song in a video game. I grew up on a farm around horses every summer, the melodies and midi singing speaks to that experience. I’m not peering into a world I long to be in, I’m letting my worlds collide.
#art#video game design#video games#retro video games#legend of Zelda#ocarina of time#Zelda#link#master sword#temple of time#windwaker#2000s aesthetic#pretty#swag#real#writing#past#history#video game history#art design#art theory#ps2 graphics#n64 games#n64 aesthetic#lon lon ranch#epona#childhood#y2k nostalgia#2000s nostalgia#ps2 nostalgia
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More should read Jason Schreier's books to understand how impossible and chaotic the video games industry is. Especially 'Play Nice' which is a great piece of journalism that monitors the rise and fall of Blizzard. EA, especially, is infamously a nightmare to be a subsidiary of. It's surprising to me that DATV happened at all. It's not all that surprising it has prioritised entertainment value over engaging with Thedas' more controversial elements. Supporting the storytelling means very little to the people who make the final call on game decisions. Often the buck stops at a lot of financiers who know nothing about video games or storytelling, and who make short-sighted business decisions using conventional wisdoms about what will make their company the most money.
Game designers have to work within the restricted framework they're given, and are also expected to work nonstop and live up to impossible standards. Which is like being between a rock and a hard place if you are managing both corporate and fan expectations of a beloved series. The lead designer of Diablo 3, for example, had a severe breakdown after receiving constant death threats from fans after release. He left the team feeling like he'd ruined a beloved franchise when, really, the expectations were impossible, he was in the firing line, and fan spaces can be cruel and extremely uncompromising.
#navel gazing#video game design#datv#dragon age the veilguard#dragon age#my contribution to a datv book club#book recommendations
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You know what I don’t understand…? I don’t understand how the Pirate Fleet from TLoS: The Eternal Night is so under appreciated and shit on. It’s so beautiful, so unique, so artistic and has such ingenious visual designs and audio designs. Like… why can’t we appreciate the gorgeous style?
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Gorgeous. And this?
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The canons are flintlock revolvers. HOW CLEVER IS THAT?! Please, SOMEONE agree with me!! 😭😭😭
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This will always be my favourite SWTOR title screen. I remember seeing it for the first time when I watched my dad play the game about twelve years ago, and I instantly fell in love with it. The artwork is so beautiful. The Star Wars universe has a very special place in my heart, and this game is something that I always love to come back to.
#star wars#star wars video games#swtor#star wars the old republic#the old republic#video games#video game art#video game design#nostalgia#nostalgic
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Overflowing With Aether🌈🤖
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#fantasy#digital art#digital painting#fantasy art#lancer rpg#lancer#Reddit#mecha anime#mecha art#video game design#video game art#aesthetic#mechanical
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Another amazingly game that references tarot card . . . I sense a pattern in my tastes haha. Jokes aside do check out this creator's work cause not only is their art style so charming, but the story has so many interesting details in it. If you like Alice madness returns you will definitely enjoy this game as well. (It's currently in development but the creator is posting sneakpeaks)
#irides talks#📝🫧🍂#alice madness returns#alice in wonderland#alice madness returns au#habromania#symphony_sonta#art#indie games#game development#alice in wonderland fanart#alice#alice in wonderland inspired#symphony sonata#symphony_sonata#indie game#artists on instagram#video game design#talented artist alert!!
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decided to take some fun pictures of all the rooms in my house!
from left to right/up to down, we have the centre room (just a basic living room), left room (kitchen), back room (ocean themed space), right room (bathroom/laundry room (also don’t mind the fact that I have 2 dryers… I have no deluxe washer 😭)), upstairs room (bedroom), basement (nature themed hangout room), and the front of the house :)
I had so much fun making and remodeling these rooms throughout my time playing this amazing game, and it’s a great way to express my interests
also including what the ocean room used to be, plus a lovely photo I took when my bsf visited my island, shoutout to @pippeppeppin ur the best <33
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#video games#video game design#animal crossing#animal crossing new horizons#acnh#acnh community#acnh interior#acnh screenshots#special interest#sfw agere#autistic agere#sfw littlespace
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I love everything about this little game James and his friend made. I still can’t get over how much more he accomplishes than I ever did at his age.
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