#VR advancements
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ahom-technologies · 8 days ago
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Explore the advancements in Virtual Reality 2.0 and how cutting-edge immersive technology is shaping the future of interactive experiences. Discover its transformative applications across industries and what the next wave of VR innovation entails.
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open-era · 1 year ago
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The Future of VR Gaming in 2023: Game-Changing Experiences Await
Ready to embark on an extraordinary gaming odyssey? Brace yourself for mind-blowing VR advancements in 2023! Immerse yourself in captivating experiences and uncover the thrilling emerging trends that will reshape the gaming landscape. #VRGaming
Virtual reality (VR) gaming has been experiencing remarkable traction within the gaming industry, and the forthcoming year of 2023 is poised to be a transformative period for devoted VR enthusiasts. With an array of captivating advancements on the horizon, gamers can anticipate a heightened level of immersion and authenticity in their gaming experiences. This article delves into the most…
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purplecelestial-buddy · 5 months ago
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Fandom in law this, fandom in law that
What about your fandom in law being a game made by the same company of a game you do play?
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wrathbond · 2 years ago
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“take a good look at me.” he spreads his arms wide and bares his battle scars with delighted grin. “he did this. he created me, made me, molded me into the person he wanted me to be — only to kick me down and abandon me once he found someone better.”
the grin drops.
his arms fall to his side.
he steps closer, his stare unforgiving.
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“what makes you think he wouldn’t do the same to the children you'll have with him?” a pause, his voice dips lower. “what makes you think he wouldn’t do the same to you?” / @sun-flowerfields liked for a starter !
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umbreoncomplex · 2 years ago
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i spent like an hour deciding what prosthetic to use for gordon. i gave him an atom touch arm which i know hasnt been released yet but i am going with the idea gman gave him a prosthetic henceforth i allowed myself to give him a prosthetic that is yet to be marketed ok
i also know mitchells atlas prosthetic gets destroyed but. let me have this, ok? in the future i might give him a simple body powered arm or just a passive prosthetic
(edit i spelled mitchells name wrong sorry)
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canadian-riddler · 2 years ago
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I don’t get why people clamour for Valve to do hardware updates.  like people have been asking for a Steam Deck 2 since almost right after the first one came out.  and the Steam Deck is a year and a half old.  these are the same kinds of people who deride Apple for releasing a new phone every year.  do you want a device you can use for years without replacing it or do you want the newest hardware?  you can’t have both
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simulanissolutions · 19 days ago
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In today’s rapidly evolving technological landscape, Metaverse technology is ushering in new dimensions for industries worldwide. As businesses adopt immersive digital environments for training, simulations, and customer experiences, one metaverse company in India is truly making its mark — Simulanis. This company specializes in creating cutting-edge metaverse development solutions and virtual reality (VR) simulators, transforming industries from fire safety to pharmaceutical training.
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punojaipur · 20 days ago
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Discover exciting fun activities in Jaipur at Puno Advance, featuring thrilling VR games, interactive bowling, mad wheels, and adventure zones. Perfect for all ages, Puno Advance offers endless entertainment, making it a must-visit gaming destination in Jaipur.
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captain-ultimat-doggo · 3 months ago
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Humans entering space and realizing we are so small. We are mice compared to these giant races with their advanced machinery and technologies and experiences beyond us- except that we're humans. And our engineers dive into the new tech and once we learn the principles we also soon realize how Inefficient everything is. Their "microchips" are the size of cars, their storage drives are basically buildings, and they somehow store less data than ours. So, human companies take advantage, and tech starts rolling out. Massive and there's a lot of wasted space so that it can be managed with larger hands/pincers/claws/tentacles, but also so much more efficient than anything the galaxy has seen before.
Human technicians start hopping ships and upkeeping the general maintenance, the stuff that most aliens put off or don't notice because they never access the crevices of their ships. As human companies become more popular and lead the tech world in everything from warp cores to game stations ("it's so compact! How are the graphics so good?" Says a 60' tall grimbleback, holding a new VR headset that has all of its components included because it's so BIG by our tech standards), soon many things have accessibility ports for humans to be able to use as well. This means that these shiprats hoping ship to ship cause such a huge improvement in everything running smoothly, and there's a huge downtick in pests on ships because those "pests" are not only big enough and aggressive enough to bite a pitbull or a person in half, they're invasive to so many planets and humans hate nothing more than dog killing planet overrunning monsters.
All the while, from the Aliens perspective, humans are an elusive race that don't fraternize much with them. You almost never see a human as most places aren't exactly safe for the little things to run around in. They do export so much stuff though, and the custodial staff at the Central Galactic Outpost insists that there's more humans around than any other race if you just know where to look.
And sure it's somewhat known that some of the little daredevils hop ships and help out in exchange for room and board, usually without permission, but that can't be that common, can it?
Maybe your ship is running better this cycle ever since you stopped at the last station, that just means that tuneup was better than you thought. And maybe for some reason that program you were working on last night is finished when you wake up, but you're so tired maybe you finished it before you passed out. Somehow that faulty light in the galley has fixed itself as well, which is odd, but maybe the Engineer finally got to it. You'd know if there was someone else on your ship.
Right?
... You leave a little bowl of berries out as a thank you, just in case. You're not sure what humans like but you've heard they have a sweet tooth.
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techtoio · 6 months ago
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Virtual Reality: New Realms in Gaming and Entertainment
Introduction
Virtual Reality (VR) has transformed from a futuristic concept into a tangible reality, reshaping how we experience gaming and entertainment. At TechtoIO, we’re excited to delve into the new realms VR has opened, offering immersive experiences that go beyond traditional media. This comprehensive guide will explore VR’s impact on gaming and entertainment, its benefits, and what the future holds. Read to continue
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ahom-technologies · 13 days ago
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Explore the advancements in Virtual Reality 2.0 and how cutting-edge immersive technology is shaping the future of interactive experiences. Discover its transformative applications across industries and what the next wave of VR innovation entails.
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smart-work-online · 6 months ago
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smbmatters · 8 months ago
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Sci-Fi to Reality: Mind-Blowing Innovations Transforming Our World
Science fiction has long been a source of inspiration for technological innovation, with many once-fanciful ideas now becoming reality. From space travel to artificial intelligence, the line between science fiction and reality is becoming increasingly blurred. In this article, we'll explore some of the most mind-blowing innovations that were once the stuff of science fiction but are now transforming our world.
Space Travel and Exploration
One of the most iconic images of science fiction is that of humans traveling through space, exploring distant planets and galaxies. While we may not yet have achieved the level of space travel depicted in movies and books, significant strides have been made in recent years. Private companies like SpaceX and Blue Origin are pioneering reusable rocket technology, making space travel more accessible and affordable. Meanwhile, robotic missions to Mars and beyond are expanding our understanding of the universe and laying the groundwork for future manned missions.
Artificial Intelligence (AI) and Robotics
Artificial intelligence (AI) and robotics are transforming nearly every aspect of our lives, from the way we work to how we interact with technology. AI-powered assistants like Siri and Alexa have become ubiquitous, helping us navigate our daily lives and access information with ease. In industries like healthcare, AI is revolutionizing diagnosis and treatment, while in manufacturing, robots are increasing efficiency and productivity. As AI continues to advance, the possibilities for its application are virtually limitless.
Virtual and Augmented Reality
Virtual reality (VR) and augmented reality (AR) are no longer just the stuff of science fiction—they are increasingly becoming part of our everyday lives. VR technology allows us to immerse ourselves in virtual worlds, whether for entertainment, education, or training. AR, on the other hand, overlays digital information onto the real world, enhancing our perception of reality. From gaming and design to healthcare and education, VR and AR are transforming how we interact with the world around us.
Biotechnology and Genetics
Advances in biotechnology and genetics are revolutionizing healthcare and agriculture, offering new ways to treat diseases and improve crop yields. CRISPR gene editing technology, for example, allows scientists to precisely edit the genetic code of organisms, opening up new possibilities for treating genetic diseases and developing genetically modified crops. In healthcare, personalized medicine is becoming a reality, with treatments tailored to individual genetic profiles.
Conclusion
The innovations that were once the realm of science fiction are now becoming reality, transforming our world in ways we never thought possible. From space travel and artificial intelligence to virtual reality and biotechnology, these advancements are reshaping how we live, work, and interact with the world around us. As we continue to push the boundaries of what is possible, the future promises to be even more exciting and trans-formative.
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dress-a-difference · 8 months ago
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How Virtual Reality Is Transforming The Engineering Industry?
Virtual Reality (VR) has evolved beyond gaming (https://dressadifference.wordpress.com/2023/12/02/virtual-reality-redefined-gaming-industry/ ), and healthcare (https://dressadifference.wordpress.com/2023/12/05/how-virtual-reality-transforming-health-care-industry/ ), carving a path of innovation in the engineering industry as well. Virtual Reality (VR) in the engineering industry has shown…
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free-kaze · 10 months ago
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How VR and Advanced Simulations are Revolutionizing the Oil and Gas Industry
The world of oil and gas exploration is undergoing a digital revolution. Gone are the days of relying solely on intuition and experience. Today, drilling simulators powered by virtual reality (VR) and cutting-edge software are transforming the way wells are planned, drilled, and managed. This hot topic is shaking up the industry for several reasons:
1. Enhanced Safety and Efficiency: Drilling can be a hazardous undertaking. VR simulators allow crews to train in realistic, yet risk-free environments. They can practice complex procedures, respond to emergencies, and familiarize themselves with different drilling rigs before ever stepping onto a real rig. This not only reduces the risk of accidents but also improves operational efficiency by ensuring crews are well-prepared for any situation.
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2. Optimizing Wellbore Planning: Advanced drilling simulators integrate geological data and real-time downhole information to create a virtual replica of the wellbore. This allows engineers to test different drilling scenarios, optimize wellbore trajectories, and identify potential challenges before drilling even begins. This meticulous planning leads to more efficient drilling operations, reduced costs, and a higher success rate in reaching target formations.
3. Collaborative Learning and Problem Solving: VR simulators create a shared virtual environment where geographically dispersed teams can collaborate on well planning and troubleshooting. Engineers, geologists, and drilling crews can come together virtually to analyze data, discuss strategies, and identify potential issues before they arise during drilling. This fosters better communication, collaboration, and problem-solving across the entire drilling process.
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4. Data-driven decision-making: Drilling simulators generate a wealth of data on crew performance, wellbore behavior, and drilling parameters. This data can be analyzed to identify areas for improvement, optimize drilling practices, and develop data-driven insights for future drilling projects. This continuous feedback loop allows the industry to constantly learn and evolve, pushing the boundaries of drilling efficiency and safety.
5. The Rise of AI-powered Simulations: The future of drilling simulation lies in artificial intelligence (AI). AI-powered simulators can analyze vast amounts of data to predict potential wellbore issues, recommend best practices, and even autonomously adjust drilling parameters in real-time. This level of automation holds immense potential for further optimizing drilling operations and minimizing human error.
The adoption of VR and advanced simulations in drilling represents a significant step forward for the oil and gas industry. By embracing this digital revolution, companies can ensure safer operations, optimize wellbore planning, and pave the way for a more efficient and sustainable future for oil and gas exploration.
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justynart-msc · 10 months ago
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Oculus Quest 2 - Test 01
In the past two weeks I booked out the Quest 2 headset to try out at home. I tested a couple existing apps similar to what I planned to achieve with my project and tried connecting the device to my PC so I could test run my scene through Unreal Engine.
Before booking the headset I met with Sean Ahern for a quick induction and chat about what I'd like to achieve where he brought up several good points for me to consider that mostly revolved around the final presentation method during the degree show. The biggest concerns were risk assessment, general safety, battery life and hygiene.
Risk assessment/safety: Someone would need to be present at all times. Audience would need to be briefed before using the headset and made aware of possible side effects.
Battery life: the headset battery can last roughly 2 hours before it would need to be recharged (2-2.5 hour charge time) so if used, there may need to be set time slots for audience members.
Hygiene: there would need to be a way of making audience members comfortable with using something that rests against their faces. This could be a big deterrent, especially with the health and safety regulations that came with the Covid pandemic. There are disposable hygiene covers that can be purchased.
Because I intended to use VR as a final presentation method I will focus on the execution of my project (modelling, texturing, lighting) first for now. I don't want to compromise too much in terms of detail and resolution so although I'll continue to test the VR method I will consider other methods of presentation first, such as a cinematic video tour and renders edited in a way to represent reference family photographs.
While I had the Quest 2 I found two apps that were close in genre to my project. The first was the Anne Frank House Experience, an educational and historically accurate depiction of the annex where her family hid during WW2.
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The second was Home After War, where you tour a home in Al-Fallujah, Iraq, which at one point was under Islamic State control. Ahmaied Hamad Khalaf, the father of the family, talks about the dangers of returning home.
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The Anne Frank Home looked to be fully modelled while the Al-Fallujah home appeared to be captured entirely using photogrammetry.
Overall, I definitely felt the added impact of being immersed in those places and so I will not leave behind the idea of using VR entirely, but for now I will shift my focus to creating realistic assets, textures and lighting, and possibly consider optimisation and VR later on down the line.
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