#User accessibility experience
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akwyz · 1 year ago
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Empower Digital Inclusion: Strategic Approaches to Technology Accessibility.
Dive into the inspiring journey of Nadia Törnroos on #AXSChat! From student to #accessibility advocate, discover how education, community, & tech drive change. Hosted by Antonio santos, Debra Ruh & Neil Milliken. Don't miss this powerful conversation.
In a world increasingly reliant on digital spaces, ensuring accessibility for all is a necessity and a moral imperative. This week on AXSChat, we’re thrilled to feature Nadia Törnroos, a luminary in the field of accessibility whose journey from a curious student to a fervent advocate offers profound insights into the challenges and triumphs of making the digital world inclusive for…
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puckpocketed · 4 months ago
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can i just say... as a canadian hockey fan, if that means anything (bc we don't own the sport, much as the uncles protest)... you know more abt hockey tactically than me full stop. you belong without question and you would even if you didn't have half a clue what icing is !! but you do and it's beautiful and hockey is so lucky to have *you*
HELD on to this ask a bit longer than originally intended, i hope you don't mind!! this was so lovely to read after my little crisis of faith <- many such cases <3 thank you for this, really. and you're completely right of course...! knowing and not knowing certain things doesn't dictate whether someone belongs in a space.
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rawliverandgoronspice · 2 years ago
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Small Tears of the Kingdom changes that could have done a lot
(at least according to me, the one singular flawed person writing this post)
In my desperate attempt to close off the Tears of the Kingdom season on my side of the internet (failing so far), I wanted to join the proposals of a couple of small restructurations/rewrites I've seen on my dashboard. These wouldn't change much of the game, but enough to boisten some of the themes and make the experience both more open and more streamlined. They try to ignore a lot of my own biases towards what I would have loved to see explored within the game and focus on what already exists (I said try). These changes are not only story-driven but also focus on quest design and narrative reward logic, which puzzled me even more than the story itself.
It's obviously not the end all be all of everything, there's a ton of small things that aren't fully adressed, etc.
Here are the 3 main tenants of this proposal:
We know about Fake Zelda by the end of the tutorial section. We see glimpses of her all the way, even though Rauru doesn't seem to be aware she's here, and most of our obstacles come from us trying to reach and save her. Then, by the end, she tries to kill us in the Temple of Time, and we realize she's fake and a lure (it could be a small mini boss, nothing too severe; just something to prove we understand combat). It could also be an earlier occasion to have Ganondorf shit-talk us using his creepy voice through her body, that could build up a better sense of rivalry going forward and make the betrayal of him using her body sting much more than it does in the current version.
Ganondorf, using Fake Zelda, tries to antagonizes each region of Hyrule towards their princess --and, the very important part, it works. The kingdom is splintering apart as he plans his return and his invasion. The goal in each region is not to vaguely solve the weird local problem, but, using the regional hero that knows and trusts Link, to prove that whatever is happening isn't Zelda's fault. This allows to build some sense of tension and stakes, makes us deeply empathize with an overwhelmed Zelda trying to step up as a leader in the aftermath of the Calamity and isn't here to defend herself (and then when we learn where she is and what she did it hurts so much more). The camp where Purah is could also double-down as the beating heart of Hyrule trying to reconnect with the suspicious regions suffering the turmoil isolated from each other.
The Dragon's Tears questline is overhauled, and that can happen in two simultaneous ways. Some of these memories remain Zelda's, but now only some of them, perhaps those who are connected to Zelda's decision to become a dragon without ever spilling it out (and could even focus more on her insecurities as a young ruler and her relationship to her ancestors), remain sprinkled into the land to reward those who want to understand more about her motivations. But now, each of the secret stones collected along the way also function as tears, and instead of being treated to another delicious serving or The Imprisoning War? The Demon King??? we get to discover a little bit more of the mystery. The way it could work is quite simple: the Sage introduces us briefly to their own perspective into the war outside of a voiced cutscene to give the writing more flexibility regarding what the player already did to avoid repetition ( :) :) ), and then plays a pre-determined cutscene in a linear fashion, which is one of Rauru's memories embedded within the secret stone and tells the story of the fall of his kingdom to Ganondorf. (also bonus: now Zelda's tears don't embody the entire kingdom anymore, which was very strange and never sat right with me)
So what we did is to separate the different stories while intertwining them: Zelda's struggles and sacrifice on one hand, Rauru's regrets and bitterness on the other (lololol sorry), and Ganondorf's attempt to break the kingdom apart --which would feed into both Zelda's anxieties and Rauru's long winded defeat. The bonus to this approach would also be to question Hyrule's legitimacy: the various races would then need to decide, after having actively questioned the young princess, that they actually still believe in Hyrule and a future they all get to live in together.
This would also give a little bit more teeth to Ganondorf's motivation, his deep envy for the power of Hyrule and the fact that his own people chose it over him, let alone everyone else. As for the Link's motivation, trying to have everyone see that Zelda is worth it and stop that evil force from shattering her image while also acknowledging the faults of the past could make the player invested in wanting to bring Zelda back down after everything she went through and all the sacrifices she made to prove herself a worthy ruler (Rauru's forcefulness in assimilating the realm under his banner even though he meant well being his actual character flaw that Mineru could eventually acknowledge, to give her something to do instead of... feeling bad for no clear reason!! Also just *give emotional weight* to that time she holds Rauru's hand again when she swears fealty to Link, this was so simple and obvious how was it not given the time it needed for us to care about what was lost!!! aaa)
Yes, it's still about the power of love and sacrifice over ruthless domination, but now characters have a little bit more agency and we feel a little less like they have a zonai knife under their throats the entire time forcing them to always be happy and enthusiastic about swearing fealty to the immortal kingdom. They find out about the past but get to redefine their future instead of falling over themselves in worship; literally using pieces and bits of the past in the form of zonai tech to rebuild their own kingdom and their future dreams. Together they are stronger; but because they all chose to believe in that mantra instead of having it being imposed by long dead kings and faceless ancestors expecting them to die for a war that shouldn't concern them.
(Also, obviously, the gerudo region has to reckon with the Demon King being particularly angry at them for betraying him, and them deciding to reject his rule a second time and embrace their own path, because in the original TotK Ganondorf being gerudo could be removed entirely without any consequence, which is pretty sad since it's basically an enormous part of what makes him compelling as a villain for a lot of people and keeps him from being a completely generic Nintendo stock villain!!)
And honestly? Beyond a couple of dialogue changes and slightly different setups and reasonings for Link to do certain things, especially in the various regional quests? Most of everything else could stay roughly the same. The bones are here! They're just arranged in a really weird way.
(except for Ganondorf surviving as a big bad dragon in the end through the sacrifice of his mind to immortality because that's just much more interesting than turning him into a supernova --but that's really a bonus honestly)
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sirpuntine · 2 months ago
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quadrantadvisor · 3 months ago
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I'm trying so hard not to be a hater but the more I learn about other ttrpgs the more the way that people talk about dnd annoys me
#'it's great because of how versatile it is! You can play it however you want!'#this is true of every tabletop rpg#you are making up a game with your friends of course you can do whatever you want#if you're playing dnd by ignoring over half the rules then the rules are probably over-bloated for the kind of game you're trying to play#the fact that you are having fun is a testament to your group being good sports and roleplayers/having a good gm#it doesn't mean that dnd is particularly well designed for your group#and also dnd (even 5e) is not especially beginner friendly and its shitty corporate overlords want you to pay at least $150 to play it#but it's so entrenched in our culture and rhe community has put so much effort into making it as accessible as possible regardless#that it's so hard to get people to look past it#i promise you that whatever game you want to play whether it's social intrigue or combat or dungeon crawling in whatever genre you want#somebody has made it#and somebody has also made amazing games that you never could've imagined needing but maybe they're just right for you#I'm not saying dnd is poorly designed like there's obviously a lot of good things about the huge scope of 5e and its experience#if you like using all of those systems or having them on hand in case they come up in play that is so awesome#I'm glad you found the game for you#but it isn't the game for everyone! and acting like it is funnels more money and cultural capital into the hand of wotc#when we could be supporting small publishers and indie creators making sick niche shit#y'all heard about bluebeard's bride? you play as bluebeard's new wife wandering through the rooms of his house#just the one bride. the different players play different aspects of her personality and can get into arguments about what to do next#isn't that wild and cool?#okay rant over#a podcast man made me upset through no fault of his own#and i had to get it out of my system#my rambles#negative/#tma#d/nd#ttr/pgs#i have no idea if that tag thing actually works or if tumblr users made it up#i never want to put negative posts in main tags man. I'm not a monster
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cookiesnerd · 5 months ago
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Canva is a user-friendly online design platform that enables individuals and businesses to create a wide array of visual content, including social media graphics, presentations, posters, and more. It offers an extensive library of templates, images, and fonts, making it accessible to users without prior design experience. Canva's intuitive drag-and-drop interface simplifies the design process, allowing users to produce professional-quality visuals efficiently.
Canva provides a free version that includes a substantial range of features suitable for most design needs. Users can access thousands of templates and a vast selection of photos and graphics at no cost. For those seeking advanced functionalities, Canva offers premium plans like Canva Pro and Canva Teams, which include additional tools, assets, and collaboration capabilities. These paid options are designed to cater to more complex design requirements and team-based projects.
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public-cloud-computing · 1 year ago
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Dive into the world where human intuition seamlessly integrates with AI brilliance in web development. Elevate your online presence with the perfect fusion of creativity and technology.
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kawaoneechan · 10 months ago
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It's an older piece, but woah boy do I suddenly better understand @justmeemawthings' suggestion of a more streamlined inventory for Project Special K, compared to Animal Crossing New Horizons after reading this Medium article about the game's UX, Crossing a Line.
I've taken issue with a bunch of the things in that article as well but to see it all laid out black on white like that...
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supersymmetries · 2 years ago
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sometimes, when i am sad, and i am home alone, i put a muse cd into the old home sound system and lean against the speakers and put my palms on the subwoofers and squeeze my eyes shut and feel the bass pulse through my body. it's like being in a psychedelic womb with an octopus for a mother-heartbeat-- did you know that they have three hearts? it's nothing like putting in earbuds, no matter how good they advertise the sound to be. it's nothing like a concert, even, because the speakers are pre-recession and they collect mad static and i can smell it and sometimes even hear it crackle when it's dry out, and feel it prickle and run across my skin and make the hairs on my arms and neck stand up as the decibels amp up and down. holy shit. please try it too
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lambentplume · 1 year ago
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(guy who just learned about design friction and can't stop thinking about it) i've never played a p3 before reload so it's interesting to see the disk horse around remakes. not done with the game yet so haven't formulated thoughts but it kinda makes me wish i had owned any of the platforms for other versions to compare
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loveletterworm · 2 years ago
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apparently the actual form the "condensed reblog chains" are meant to take is "only showing the final addition to a post and not even the original without clicking to expand", which is bizarre, but seems like it's perhaps a stopgap to prevent the situation of "people who reblogged bad posts to dunk on them would look like they have a bunch of terrible posts on their blog without argument" that would have occurred from the theoretically more logical "only showing the original post and not the additions" situation. Regardless of that the concept still remains extremely stupid and objectively inconvenient and I absolutely cannot comprehend how this would be supposed to make the site any more money
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iliveinprocrasti-nationn · 2 years ago
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VICTORY FOR THE ME COMMUNITY
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robinsnest2111 · 2 years ago
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all photos and videos are edited and in the process of being transferred to my laptop!!!
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sofibeth · 2 years ago
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Okay after seeing stuff this morning and keeping past drama in mind I’m just gonna say it:
randomthefox is a unpleasant individual who clearly has anger issues that lashes out at anybody who states they’re wrong or disagrees instead of letting things go. (and then when called out about it, falls back and pretends to be a victim) 
Its one thing to find satisfaction in bashing something you dislike (even if it feels to an unhealthy degree at times) in which case I’ll just let you have your fun. But the minute you state you want to wish death on a creator you dislike over a fandom you lose any sympathy points over saying something so henious. Don’t be surprised and act offended when people respond to a DEATH THREAT seriously and say “yall suck”. 
Anyway I would also like to advise to keep your problematic NSFW views off of someone who is clearly uncomfortable with that and just fucking let it go!!!
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pixelizes · 7 days ago
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The Psychology of Colors in UI/UX Design
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When it comes to UI/UX design, color isn’t just a design choice; it’s a powerful tool that impacts how users feel and interact with a product. Understanding the psychology of colors can help you create a more effective, engaging, and user-friendly interface. Whether you’re designing a website, mobile app, or digital product, the colors you choose can influence the user experience (UX) in ways you might not even realize.
For more articles please visit: https://pixelizes.com
In this blog, we’ll explore how colors can affect user perception, behavior, and emotions in UI/UX design.
Why Colors Matter in UI/UX Design
Colors have a significant psychological impact. They can trigger emotions, influence behavior, and even drive decision-making. In the context of UI/UX design, your choice of colors can:
Enhance usability and navigation
Improve readability
Set the tone of the design
Influence conversions (clicks, sign-ups, purchases)
Red: Energy and Urgency
Red is a color associated with passion, action, and urgency. It’s bold and attention-grabbing, which is why it’s commonly used for calls-to-action (CTAs), like “Buy Now” buttons or error messages. It can stimulate the senses and increase heart rates, making it perfect for encouraging immediate action.
When to Use Red:
To create urgency or excitement (e.g., discounts, limited-time offers)
To highlight critical actions (e.g., delete buttons, error notifications)
Caution: Too much red can be overwhelming, so balance it with neutral tones for harmony.
Green: Calm and Trust
Green is the color of nature, growth, and balance. It’s often used to communicate trust, sustainability, and health. In UX design, green is commonly used to signify success or positive outcomes (e.g., “Success” messages or confirmation buttons). It is also associated with ease of use, so it’s a good choice for buttons or elements requiring user interaction.
When to Use Green:
For positive actions (e.g., “Submit,” “Confirm”)
To convey eco-friendliness or sustainability
For calming or soothing experiences (e.g., wellness or meditation apps)
Blue: Trust and Professionalism
Blue is known for its association with trust, calmness, and professionalism. It’s one of the most commonly used colors in UI/UX design for industries that require a high degree of trust, such as banking, healthcare, and technology. Blue evokes a sense of security, making users feel confident and safe while navigating your interface.
When to Use Blue:
In forms, navigation bars, or CTA buttons that require trust
For backgrounds or sections where you want users to feel calm and assured
In corporate websites or services where professionalism is key
Yellow: Optimism and Attention
Yellow is the color of optimism, creativity, and happiness. It grabs attention and stimulates mental clarity, but too much yellow can feel overpowering. Use yellow sparingly to draw attention to important elements or to add a pop of energy to your design.
When to Use Yellow:
To highlight important actions or notifications
In small doses to evoke positivity and enthusiasm
For calls-to-action that want to stand out (like “Subscribe” or “Learn More”)
Caution: Ensure it doesn’t dominate the design; too much yellow can cause eye strain.
Purple: Luxury and Creativity
Purple is associated with luxury, creativity, and innovation. It’s a great color for conveying sophistication, elegance, and originality. Purple is often used in industries like beauty, fashion, and high-end products. In UI/UX design, purple can be used to create a sense of exclusivity or to enhance the creativity of the interface.
When to Use Purple:
For premium products or services
In creative fields like design, fashion, or beauty
To add a touch of luxury or elegance
Black & White: Minimalism and Contrast
While not technically colors, black and white are incredibly important in UI/UX design. They represent simplicity, clarity, and contrast. A monochrome color scheme can help create a clean, minimalist look, and the stark contrast between black and white enhances readability and focus.
When to Use Black & White:
For minimalist designs that prioritize clarity
To create visual contrast and make other colors pop
In sophisticated and high-end brands looking for simplicity and elegance
Pink: Playfulness and Femininity
Pink is often associated with playfulness, warmth, and femininity. It’s commonly used in designs targeting young audiences or those in the fashion and beauty industries. Pink evokes positive emotions and can create a welcoming, friendly experience for users.
When to Use Pink:
For apps or websites targeting a younger, trendy audience
In creative or fun products
For enhancing the aesthetic of fashion, beauty, or lifestyle sites
Tips for Using Colors in UI/UX Design
Contrast is Key: Always ensure there’s enough contrast between text and background for readability.
Consistency: Stick to a cohesive color palette to keep the user interface consistent.
Accessibility: Use color contrast checkers to ensure that your design is accessible to those with color blindness.
Cultural Relevance: Different cultures may associate different meanings with colors, so always consider your target audience’s cultural background.
Final Thoughts
Understanding the psychology of colors can help you make more informed, strategic decisions in your UI/UX design. By carefully selecting colors that align with your brand’s values and the emotional experience you want to evoke, you can enhance usability, guide user actions, and create a more engaging and effective interface.
Remember: Colors are not just visual elements—they’re an integral part of the user experience!
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historyofguns · 8 days ago
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In the article "Tasmanian Tiger TAC Modular SW Pack 25 Review" published by "The Armory Life" and written by Richard Johnson, the Tasmanian Tiger TAC Modular SW Pack 25 is reviewed for its utility as a discreet tactical backpack suitable for low-profile usage. Specifically designed without exterior tactical indicators like PALS webbing, the bag is meant for situations requiring stealth or blending in, such as undercover work. It uses high-quality 700D Cordura fabric and YKK zippers for durability, alongside Woojin Plastic hardware for functional integrity. The backpack has multiple compartments and includes unique features such as a rear-access hydration compartment and a covert orange visibility flap. Johnson highlights the pack's covert design, adaptability, and high-quality construction, making it a reliable option for discreet tactical operations or outdoor activities. Through testing, the pack was found to be comfortable, with effective weight distribution and durable through various conditions. Overall, the review concludes with a positive recommendation of the pack based on its performance and build quality.
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