#User accessibility experience
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Empower Digital Inclusion: Strategic Approaches to Technology Accessibility.
Dive into the inspiring journey of Nadia Törnroos on #AXSChat! From student to #accessibility advocate, discover how education, community, & tech drive change. Hosted by Antonio santos, Debra Ruh & Neil Milliken. Don't miss this powerful conversation.
In a world increasingly reliant on digital spaces, ensuring accessibility for all is a necessity and a moral imperative. This week on AXSChat, we’re thrilled to feature Nadia Törnroos, a luminary in the field of accessibility whose journey from a curious student to a fervent advocate offers profound insights into the challenges and triumphs of making the digital world inclusive for…
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#Accessibility Advocacy#Accessibility and Inclusion discussion#Accessibility thought leader#Accessible technology advocate#Antonio Vieira Santos#Digital accessibility expert#Diversity and inclusion talks#Empowering accessibility practices#Inclusion strategy discussion#Inclusive community building#Inclusive design conversation#Nadia Törnroos interview#Social inclusion expert#User accessibility experience#Web accessibility insights
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Ohhhh i now remember why i got shy about talking abt ocs
24/7 fear that someone will tell me my ideas are cliche/stupid/bad in some other and it will hurt more bc these are my own creations and not just fun and play
#kurjatxt#i was trying 2 explain some stuff and i was immediately like#:/ does this feel like some kinf of weird hype for ancient mysticism and does that go into promoting the current day false ideas plaguing#people that make them drink unpasturized milk :/#is this too based on my view on magic from my enviroment bc it is based on my personal experience on seeking safety in#nostalgia and playing w the idea of balancing what you get from the past and integrating it into the future vs. just being stuck in the#past vs. the danger of completely rejecting the past told through the lense of smth i loved as a child: fantasy/magic/fairytales :/#and could be alienating and immature and demeaningly simple to other people who grew up in an enviroment already more inclined to#this kind of balance :/#or is me thinking about this demeaning to people bc i should be able to trust them to see what i make as silly ramblings by some random#tumble user just exploring their own experiences through story instead of trying to make some large sweeping statements about#the world and its reality :/#or is it bad of me to be careless about bc of COURSE i should put the upmost care into what i put out into the world and make sure that#everything i make is inclusive and as accessible to as many different types of people to relate to :/#or is that dumb is that limiting to art and am i giving a bad example and furthering the idea of people#havibg to make everything as palatable to everyone as possible JUST in case that nobody gets even slightly hurt or annoyed :/#man being a creator is hard OOPS that is also an evil thing to say being a creator is the luckiest thing you can ever be and ur just beinh#a whiny bitchbaby :/#<-#all that just. a small portion of the overthinking#and yk what it started from?#thr statement '<#in this world magic can be kind of more compared to how modern science is approached'#THAT SENTENC3#I AM SO STRESSED ABOUT#WhY IS MY BRAIN LIKE THIS!!!! I DONT KNOW!!!#sorry this is prolly the longest tags ive ever put on a post sorry to whoever opened the see more for this#its just. i think tj3 first tim3 ive been able.to expresw the circles my brain does and its kind of therapeutic#maybe i should start writing these circles down more often so i could see how dumb they rly are on paper#instead.of fretting inside my heae
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Small Tears of the Kingdom changes that could have done a lot
(at least according to me, the one singular flawed person writing this post)
In my desperate attempt to close off the Tears of the Kingdom season on my side of the internet (failing so far), I wanted to join the proposals of a couple of small restructurations/rewrites I've seen on my dashboard. These wouldn't change much of the game, but enough to boisten some of the themes and make the experience both more open and more streamlined. They try to ignore a lot of my own biases towards what I would have loved to see explored within the game and focus on what already exists (I said try). These changes are not only story-driven but also focus on quest design and narrative reward logic, which puzzled me even more than the story itself.
It's obviously not the end all be all of everything, there's a ton of small things that aren't fully adressed, etc.
Here are the 3 main tenants of this proposal:
We know about Fake Zelda by the end of the tutorial section. We see glimpses of her all the way, even though Rauru doesn't seem to be aware she's here, and most of our obstacles come from us trying to reach and save her. Then, by the end, she tries to kill us in the Temple of Time, and we realize she's fake and a lure (it could be a small mini boss, nothing too severe; just something to prove we understand combat). It could also be an earlier occasion to have Ganondorf shit-talk us using his creepy voice through her body, that could build up a better sense of rivalry going forward and make the betrayal of him using her body sting much more than it does in the current version.
Ganondorf, using Fake Zelda, tries to antagonizes each region of Hyrule towards their princess --and, the very important part, it works. The kingdom is splintering apart as he plans his return and his invasion. The goal in each region is not to vaguely solve the weird local problem, but, using the regional hero that knows and trusts Link, to prove that whatever is happening isn't Zelda's fault. This allows to build some sense of tension and stakes, makes us deeply empathize with an overwhelmed Zelda trying to step up as a leader in the aftermath of the Calamity and isn't here to defend herself (and then when we learn where she is and what she did it hurts so much more). The camp where Purah is could also double-down as the beating heart of Hyrule trying to reconnect with the suspicious regions suffering the turmoil isolated from each other.
The Dragon's Tears questline is overhauled, and that can happen in two simultaneous ways. Some of these memories remain Zelda's, but now only some of them, perhaps those who are connected to Zelda's decision to become a dragon without ever spilling it out (and could even focus more on her insecurities as a young ruler and her relationship to her ancestors), remain sprinkled into the land to reward those who want to understand more about her motivations. But now, each of the secret stones collected along the way also function as tears, and instead of being treated to another delicious serving or The Imprisoning War? The Demon King??? we get to discover a little bit more of the mystery. The way it could work is quite simple: the Sage introduces us briefly to their own perspective into the war outside of a voiced cutscene to give the writing more flexibility regarding what the player already did to avoid repetition ( :) :) ), and then plays a pre-determined cutscene in a linear fashion, which is one of Rauru's memories embedded within the secret stone and tells the story of the fall of his kingdom to Ganondorf. (also bonus: now Zelda's tears don't embody the entire kingdom anymore, which was very strange and never sat right with me)
So what we did is to separate the different stories while intertwining them: Zelda's struggles and sacrifice on one hand, Rauru's regrets and bitterness on the other (lololol sorry), and Ganondorf's attempt to break the kingdom apart --which would feed into both Zelda's anxieties and Rauru's long winded defeat. The bonus to this approach would also be to question Hyrule's legitimacy: the various races would then need to decide, after having actively questioned the young princess, that they actually still believe in Hyrule and a future they all get to live in together.
This would also give a little bit more teeth to Ganondorf's motivation, his deep envy for the power of Hyrule and the fact that his own people chose it over him, let alone everyone else. As for the Link's motivation, trying to have everyone see that Zelda is worth it and stop that evil force from shattering her image while also acknowledging the faults of the past could make the player invested in wanting to bring Zelda back down after everything she went through and all the sacrifices she made to prove herself a worthy ruler (Rauru's forcefulness in assimilating the realm under his banner even though he meant well being his actual character flaw that Mineru could eventually acknowledge, to give her something to do instead of... feeling bad for no clear reason!! Also just *give emotional weight* to that time she holds Rauru's hand again when she swears fealty to Link, this was so simple and obvious how was it not given the time it needed for us to care about what was lost!!! aaa)
Yes, it's still about the power of love and sacrifice over ruthless domination, but now characters have a little bit more agency and we feel a little less like they have a zonai knife under their throats the entire time forcing them to always be happy and enthusiastic about swearing fealty to the immortal kingdom. They find out about the past but get to redefine their future instead of falling over themselves in worship; literally using pieces and bits of the past in the form of zonai tech to rebuild their own kingdom and their future dreams. Together they are stronger; but because they all chose to believe in that mantra instead of having it being imposed by long dead kings and faceless ancestors expecting them to die for a war that shouldn't concern them.
(Also, obviously, the gerudo region has to reckon with the Demon King being particularly angry at them for betraying him, and them deciding to reject his rule a second time and embrace their own path, because in the original TotK Ganondorf being gerudo could be removed entirely without any consequence, which is pretty sad since it's basically an enormous part of what makes him compelling as a villain for a lot of people and keeps him from being a completely generic Nintendo stock villain!!)
And honestly? Beyond a couple of dialogue changes and slightly different setups and reasonings for Link to do certain things, especially in the various regional quests? Most of everything else could stay roughly the same. The bones are here! They're just arranged in a really weird way.
(except for Ganondorf surviving as a big bad dragon in the end through the sacrifice of his mind to immortality because that's just much more interesting than turning him into a supernova --but that's really a bonus honestly)
#totk#totk spoilers#tears of the kingdom#thoughts#zelda#rauru#ganondorf#because we can access information from different angles doesn't mean we should access it whenever imo#not if it fucks up the pacing and our understanding of plot characters and story#also to pace the story from between challenges instead of shoving it all down in your mouth if you do all the memories at once#is just better user experience imo#especially for a zelda game that attempts to pace itself like a legend#so trial and tribulation -> new development#not new development because you tried to paraglide into a pond missed but like you have 1 heart left but you ate 28 apples ok let's go#and then you do that 10 more times in a row#anyway!!!#just thoughts
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Canva is a user-friendly online design platform that enables individuals and businesses to create a wide array of visual content, including social media graphics, presentations, posters, and more. It offers an extensive library of templates, images, and fonts, making it accessible to users without prior design experience. Canva's intuitive drag-and-drop interface simplifies the design process, allowing users to produce professional-quality visuals efficiently.
Canva provides a free version that includes a substantial range of features suitable for most design needs. Users can access thousands of templates and a vast selection of photos and graphics at no cost. For those seeking advanced functionalities, Canva offers premium plans like Canva Pro and Canva Teams, which include additional tools, assets, and collaboration capabilities. These paid options are designed to cater to more complex design requirements and team-based projects.
#Canva is a user-friendly online design platform that enables individuals and businesses to create a wide array of visual content#including social media graphics#presentations#posters#and more. It offers an extensive library of templates#images#and fonts#making it accessible to users without prior design experience. Canva's intuitive drag-and-drop interface simplifies the design process#allowing users to produce professional-quality visuals efficiently.#Canva provides a free version that includes a substantial range of features suitable for most design needs. Users can access thousands of t#Canva offers premium plans like Canva Pro and Canva Teams#which include additional tools#assets#and collaboration capabilities. These paid options are designed to cater to more complex design requirements and team-based projects.
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It's an older piece, but woah boy do I suddenly better understand @justmeemawthings' suggestion of a more streamlined inventory for Project Special K, compared to Animal Crossing New Horizons after reading this Medium article about the game's UX, Crossing a Line.
I've taken issue with a bunch of the things in that article as well but to see it all laid out black on white like that...
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Dive into the world where human intuition seamlessly integrates with AI brilliance in web development. Elevate your online presence with the perfect fusion of creativity and technology.
#Benefits of incorporating human touch in AI-driven web development#Enhancing user experience through human-centered AI web development#Balancing automation and human input in modern web development#The role of empathy in AI-driven web design and development#Strategies for infusing creativity into AI-powered web development#Understanding user behavior for personalized AI web development#Building trust through human-like interactions in AI web development#Improving accessibility with human-centric AI web design#Ethical considerations in integrating human touch with AI in web development#Tailoring AI algorithms for diverse user experiences in web development
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sometimes, when i am sad, and i am home alone, i put a muse cd into the old home sound system and lean against the speakers and put my palms on the subwoofers and squeeze my eyes shut and feel the bass pulse through my body. it's like being in a psychedelic womb with an octopus for a mother-heartbeat-- did you know that they have three hearts? it's nothing like putting in earbuds, no matter how good they advertise the sound to be. it's nothing like a concert, even, because the speakers are pre-recession and they collect mad static and i can smell it and sometimes even hear it crackle when it's dry out, and feel it prickle and run across my skin and make the hairs on my arms and neck stand up as the decibels amp up and down. holy shit. please try it too
#i post#muse#muse band#tumblr user sunburnacoustic you'll be pleased to know that space dementia is wonderful to experience this way#i don't know if you have access to giant speakers or a place chill enough that you won't piss 139845798457 people off by doing this#but i highly recommend it#this is a chris wolstenholme appreciation post
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(guy who just learned about design friction and can't stop thinking about it) i've never played a p3 before reload so it's interesting to see the disk horse around remakes. not done with the game yet so haven't formulated thoughts but it kinda makes me wish i had owned any of the platforms for other versions to compare
#i want to play femc.#i will say. the ability to access the game in the first place is nice.#jae plays p3r#sorry i'm doing my senior capstone on user interfaces and thinking about design friction changed the game for me#only semi-related: i am a guy who played smtv when it came out and i don't think i'm going to shell out for vengeance#like if i had played base p5 i dont think i would have bought royal#same with nocturne i think.#does this post have a point? not really.#there Is something to be said about an experience as it was originally made complete with original intent and limitations#something something. ship of theseus
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apparently the actual form the "condensed reblog chains" are meant to take is "only showing the final addition to a post and not even the original without clicking to expand", which is bizarre, but seems like it's perhaps a stopgap to prevent the situation of "people who reblogged bad posts to dunk on them would look like they have a bunch of terrible posts on their blog without argument" that would have occurred from the theoretically more logical "only showing the original post and not the additions" situation. Regardless of that the concept still remains extremely stupid and objectively inconvenient and I absolutely cannot comprehend how this would be supposed to make the site any more money
#if anything this bizarre format change is probably wasting time/money spent developing it?#this isn't even a format that's more accessible to new users this will just confuse them.#its an inherently confusing experience. Its like only showing someone the last page of a book#mypost
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VICTORY FOR THE ME COMMUNITY
#i’m officially going to be working on this study at my university. i’ll be doing fecal floats and pcrs and potential necropsies and stuff#i’m so excited#and then i’m going to be able to intern at the necropsy diagnostic service as well#they’re just a little hectic rn so i can’t start over there at the moment#i’m so so excited#my professor said he’s had student workers who’ve been wheelchair users and the labs have been pretty accessible for that. the main thing i#that i need to be able to have my hands free#but holy shit. im just. !!!!!!!!!!!!!#caps tw#it’s also like. not gonna name the place i’m gonna be working bc the location could be googled but. the name of the place on my resume coul#do wonders like even if they don’t pay me that experience is gonna be fantastic#my post
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all photos and videos are edited and in the process of being transferred to my laptop!!!
#i'm GOING TO post this concert experience post today even if it's the last thing i do!!!#also screw the 10 images per post limit that's still plaguing us mobile users lmao#i actually cannot access tumblr on desktop anymore because my laptop always shits its pants and freezes whenever i try to open the hellsite#anyway#only the youtube uploading of 10 videos and then putting all the media into the post draft#AND THEN. PUBLISHING. AH.
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Okay after seeing stuff this morning and keeping past drama in mind I’m just gonna say it:
randomthefox is a unpleasant individual who clearly has anger issues that lashes out at anybody who states they’re wrong or disagrees instead of letting things go. (and then when called out about it, falls back and pretends to be a victim)
Its one thing to find satisfaction in bashing something you dislike (even if it feels to an unhealthy degree at times) in which case I’ll just let you have your fun. But the minute you state you want to wish death on a creator you dislike over a fandom you lose any sympathy points over saying something so henious. Don’t be surprised and act offended when people respond to a DEATH THREAT seriously and say “yall suck”.
Anyway I would also like to advise to keep your problematic NSFW views off of someone who is clearly uncomfortable with that and just fucking let it go!!!
#I advise not to interact if you don't want to get harassed since I hear some things bout that#had my own experience with the user but that was tame compare to what I saw today#I think I'm blocked so I can't access their blog so#if I get nasty stuff in my inbox I know where it from so don't even try#already got an anon Ian flynn hate message way back that I'm half convinced its from them now
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Tumblr is such a functional webbed site.
Staff made the follow button on posts span the entire width of the post (not just the actual word follow. Anywhere to the right of their username) on mobile and so it’s super easy to hit accidentally while just scrolling. Sometimes I hit it see the little animation and go "aw damn it" and click on the blog to unfollow and. This time. Nothing happened. Clicked again. And it registered me clicking it! just didn’t open. I had to navigate to my follower list to unfollow the blog. It was perfectly accessible there.
Thanks tumblr
#why is it so easy to follow people. on accident. who follows someone based on one post and not their blog as a whole#how frequently is that a convenience for users vs how frequently is it an inconvenience#og post#sidenote i thought maybe the blog had a visibility setting active. but i looked in the settings and i have NO clue what one that would be#ngl initially i was like. did tumblr glitch and cause me to follow a deactivated blog. is that what happened. but then i accessed it so.#possibly a visibility setting? but i COULD access it on mobile just from my follower list.#and i can't find a mobile excluding visibility setting#HOLD ON. new information i can't click the username at all on the like. dashboard version of my blog. but i can on the webpage version.#that works in the exact opposite fashion as the visibility setting i found (hiding from web). what the hell. man#it seems like the blogs that it happened to are broken urls. like someone changed their url and the post just. didn't update.#the one that inspired this post had a single post directing people to their new url. but then i found others that were completely blank#default icons#sorry if this is a common experience/obvious or something it just made me a bit confused 2day#i didn't know tumblr mobile would let you FOLLOW these blogs#usually they're just FULLY broken
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A well-designed website can help you form a good impression on your prospective customers. It can also help you nurture your leads and get more conversions. But, more importantly, it provides a good user experience and helps your website visitors access and navigates your website with ease.
Build your brand with digital media & take the benefits of social media branding contact Absolute Digital Marketing. by Absolutedigitalbranding.com
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#A well-designed website can help you form a good impression on your prospective customers. It can also help you nurture your leads and get m#more importantly#it provides a good user experience and helps your website visitors access and navigates your website with ease.#Build your brand with digital media & take the benefits of social media branding contact Absolute Digital Marketing. by Absolutedigitalbran#Marktingstrategy#SEObrandingagency#SEO#PPC#SMO#SMM#SeoCompany#digitalmarketingcompany#socialmediamarketingcompany#absolutedigitalbranding#searchengineoptimization#advertisingagencyinmohali#facebook#twitter#marketingonline#brand#internetmarketing#follow#digitalagency#marketingagency#motivation#digitalmarketingtips#onlinebusiness#websitedesign#content#ABSOLUTEDIGITALBRANDING
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⭐ So you want to learn pixel art? ⭐
🔹 Part 1 of ??? - The Basics!
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
🔹 Do I need money?
NO!!! Pixel art is one of the most accessible mediums out there.
I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.
Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.
✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!
🔹 What software should I use?
Here are some of the most popular programs I see my friends and peers using. Stars show how much I recommend the software for beginners! ⭐
💰 Paid options:
⭐⭐⭐ Aseprite (for PC) - $19.99
This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.
Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.
If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!
⭐ Photoshop (for PC) - Monthly $$
A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.
Animation is also much more tedious on PS which you may want to consider before investing time!
⭐⭐ ProMotion NG (for PC) - $19.00
An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.
⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99 (30% off with code 'tofu'!!)
Probably the best app available for iPad users, in active development, with new features added all the time.
Look! My buddy Jon recommends it highly, and uses it often.
One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.
⭐ Procreate (for iOS) - $12.99
If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.
⭐⭐ ReSprite iOS and Android. (free trial, but:) $19.99 premium or $$ monthly
ReSprite is VERY similar in terms of UI to Aseprite, so I can recommend it. They just launched their Android release!
🆓 Free options:
⭐⭐⭐ Libresprite (for PC)
Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.
⭐⭐ Pixilart (for PC and mobile)
A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.
⭐⭐ Dotpict (for mobile)
Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'? Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.
🔹 So I got my software, now what?
◽Nice! Now it's time for the basics of pixel art.
❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.
The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍
◽Phew! With that out of the way...
🔸"The Rules"
There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.
🔹Scaling method
There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.
Both are scaled up x10. See the difference?
On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor.
(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)
🔹Mixels
Mixels are when there are different (mixed) pixel sizes in the same image.
Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!
As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!
Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.
Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.
🔹Saving Your Files
We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.
For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!
Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.
🔹Pixel Art Fundamentals - Techniques and Jargon
❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗ << it's a link, click it!!
As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!
🔸How To Learn
Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.
⭐⭐ Pixel Logic (A Digital Book) - $10 A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.
⭐⭐⭐ StudioMiniBoss - free A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.
⭐ Lospec Tutorials - free A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.
⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional) Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials. He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.
⭐⭐⭐ Youtube Tutorials - free There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones. My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!
🔸 How to choose a canvas size
When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.
What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.
Imagine I have characters in a scene like this:
I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.
If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.
It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.
🔸Where To Post
Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.
⭐ Lospec Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.
⭐⭐ Pixilart Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.
⭐⭐ Pixeljoint Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer. It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history. The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.
⭐⭐⭐ Cafe Dot Cafe Dot is my art server so I'm a little biased here. 🍵 It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity. The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people. Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!
⭐⭐/r/pixelart The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking. However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol
🔸 Where To Find Work
You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:
Put your email / portfolio in your bio Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!
Clean up your profile If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.
Post regularly, and repost Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby
Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.
/r/INAT INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.
/r/GameDevClassifieds Same as above, but specifically for game-related projects.
Remote Game Jobs / Work With Indies Like Indeed but for game jobs. Browse them often, or get email notifications.
VGen VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends. Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.
The evil websites of doom: Fiverr and Upwork I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least). Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...
🔸 Community
I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!
Discord servers Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.
Twitch Streams Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects! Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.
🔸 Other Helpful Websites
Palettes Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun. Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.
The Spriters Resource TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.
VGMaps Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.
Game UI Database Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!
Retronator A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!
Itch.io A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike. A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite
🔸 The End?
This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!
I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!
This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.
And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕
My other tutorials (so far): How to draw Simple Grass for a game Hue Shifting
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YoloBox Ultra v2.7.4 Adds Background Music, Multi-View Out, & Web Page Source
New Post has been published on https://thedigitalinsider.com/yolobox-ultra-v2-7-4-adds-background-music-multi-view-out-web-page-source/
YoloBox Ultra v2.7.4 Adds Background Music, Multi-View Out, & Web Page Source
This video from YoloLiv provides an overview of the new features and updates in YoloBox Ultra v2.7.4, focusing on background music, multi-view output, web page source integration, and enhancements for video control. Frank from YoloLiv explains how to utilize each feature effectively.
Background Music ControlThe latest update introduces a dedicated control area for background music, allowing users to easily add tracks from an SD card or USB drive. Playback options include volume adjustments, playlists, looping, and shuffling.
Video Source DuplicationUsers can now duplicate video sources with a single click, allowing for creative cropping and unique configurations while maintaining original features.
Multi-View Output FeatureThe multi-view out feature supports displaying and controlling multiple video sources simultaneously, enhancing live stream efficiency. Users can select from various layout options and can output up to 16 sources.
Improved Recording NotificationsA new prompt has been added to remind users to start recording when pressing the go live button, alongside an improved file organization for recorded streams.
Web Page as Video SourceThis version allows users to add a web page as a video source by simply entering a URL. It includes navigation features for scrolling through and interacting with the page seamlessly.
Updates to YoloDeck ButtonsThe update includes new buttons for the YoloDeck, enhancing functionality with features for transitions and timers without requiring a separate upgrade.
User Interface ImprovementsThe settings menu has been reorganized for better accessibility, placing frequently used features at the top and streamlining options into consolidated categories.
Scrolling Text EnhancementsScrolling text now supports various directions for better adaptability in presentation.
General OptimizationsThe video discusses several optimizations and bug fixes, such as improved stability and resolution adjustments for various features, enhancing overall user experience.
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#Accessibility#ADD#background#bug#buttons#consolidated#efficiency#Features#how#how to#integration#it#layout#menu#Music#navigation#organization#Recording#resolution#streams#text#URL#usb#user experience#Version#Video#view#web
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