#Unknown 9 fold ability gameplay
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tfgadgets · 27 days ago
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‘Unknown 9: Awakening’ game review
Anya Chalotra in ‘Unknown 9: Awakening’  | Photo Credit: Special Arrangement Playing the Unknown 9: Awakening demo at Gamescom was an intriguing experience. This new IP blends elements of the rebooted Tomb Raider series with interesting body-switching powers and introduces a strong, familiar lead character. Although the demo had some rough edges, there was hope these would be polished…
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jcmarchi · 9 months ago
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Unknown 9: Awakening Preview - Unknown No Longer - Game Informer
New Post has been published on https://thedigitalinsider.com/unknown-9-awakening-preview-unknown-no-longer-game-informer/
Unknown 9: Awakening Preview - Unknown No Longer - Game Informer
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Announced at Gamescom 2020, Unknown 9: Awakening hasn’t had much in the way of news since its reveal. That promising trailer gave us a basic idea of what the game, which is a small part of a multimedia franchise, is going for, but beyond the basic premise laid out by the series, we haven’t learned anything new about the game in quite some time. However, I recently had the chance to meet with publisher Bandai Namco and developer Reflector Entertainment to learn more about the game and see the first gameplay footage.
What is Unknown 9?
As a multimedia franchise, the story of Unknown 9 follows the story of the Quaestors – powerful people who are keyed into the way the universe works – which folds out across various platforms. This preview specifically talks about the game, but the story unfolds across media like comics, a novel trilogy, a podcast, a web series, blog posts, and the game. However, Reflector designed the story of Unknown 9: Awakening to be a self-contained story that anyone can enjoy. Still, if they feel compelled to dig deeper, they can do so through other media.
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The Unknown 9 universe centers around empires’ cyclical rise and fall across human history. As the next empire’s end approached, nine individuals with a strong connection to a mysterious hidden dimension known as The Fold were shielded from death. Those joined the quest of trying to break the cycle of destruction. Out of this premise, two separate groups formed with a shared goal: trying to learn the power of the 9. However, they want different things with the knowledge and power they seek. The Leap Year Society hopes to gain the knowledge of the 9 to tell it to humanity for their betterment. On the other side, the Ascendants want the knowledge and power of the 9 to break the cycle, then use the power for selfish means. As you might imagine, in Unknown 9: Awakening, the Leap Year Society is often painted as the good guys, while the Ascendants are the more antagonistic group.
Awakening Gameplay
Unknown 9: Awakening follows Haroona, a woman raised in the streets of Calcutta, India. Played by Anya Chalotra (Yennefer in Netflix’s The Witcher), Haroona’s powers awakened during her childhood. Now, as an adult, she’s learning how to train her powers while on a mission for revenge against Vincent, a member of the Ascendants who killed her father. 
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The gameplay of Unknown 9 operates on three main pillars: Stepping, Combat, and Active Stealth. Stepping uses Haroona’s unique powers, allowing her to jump into the body of an NPC and control them. You start with one Step Token but can upgrade to four by the end of the game. When you take control, time pauses, and you map out their moves. For example, you can Step into one enemy and force them to drive their melee weapon into an explosive object in the environment to take out the three guards, then Step into another enemy and have them open fire on a couple of other nearby guards. Moves like these level the playing field for Haroona as she faces insurmountable odds on her quest.
Outside of Stepping, Haroona also has various other powers, including the ability to pull, push, and crush objects in the world. Using this, she can detonate objects or alarms to distract guards. She can also heal, an Umbric Rock to distract enemies, don a cloak to turn invisible, and use her senses to see the locations of enemies and objectives. All of those allow Haroona to take out enemies craftily, but when things hit the fan, more straightforward methods come in handy; Haroona can also perform light and heavy melee attacks and use an Umbric Attack to stun enemies, and can block and dodge on the defensive side.
Demo Recap
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My demo takes place in Suknasari Forest, a location players will encounter in the first three hours of Unknown 9: Awakening. The minimal U.I. elements assist with immersion, showing just one single element in the lower left corner to tell you your health, Tokens, and powers. As you explore the environments, you find skill points within anomalies. Unknown 9: Awakening doesn’t use a traditional XP system, instead relying on these anomalies – some of which are on the main path, some of which require some exploration – to allow Haroona to unlock upgrades.
Across several sequences, I watch the developer giving the demo Step into the bodies of guards between Haroona and her objective. In some instances, Haroona forces the guard to kill other guards. Other times, the guard is compelled to run head-first into an explosive. Stepping definitely feels like a fun additional fold into traditional stealth gameplay. 
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Playing through the sequences stealthily, Haroona sneaks through the tall grass in typical stealth-game fashion, but her stealth takedowns are devastating in a way Assassin’s Creed could never pull off; Haroona looks to be removing their souls from their bodies. Or maybe she’s simply removing their consciousness and then putting it back using her added senses. Either way, it doesn’t look like something I want done to me. 
After a couple of sequences of smaller minion-type enemies, I watch the demoer take on a tougher enemy. This brute blocks a lot, so standard melee attacks won’t work as well. Instead, you must use Haroona’s powers to Step into other enemies to attack environmental objects like incendiary lamps and explosive barrels. After dealing a good deal of damage to the heavy, Haroona finishes him off by pushing him into an explosive barrel, putting him down for good.
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The demo ends with a segment where Haroona must steal an airship from Vincent. However, before infiltrating the hangar, she must remove the anchors that are keeping it grounded. After watching the demoer battle through the first wave of enemies, he loosens the first anchor, which unleashes another wave of baddies. Some of these guards are the standard melee guards, while others have high-powered rifles, and others still are the heavy-style enemies from the previous encounter.
Each loosened anchor unleashes a new wave of enemies, and I delight in watching the developer playing the game show off how creative you can get with these encounters. After dropping a lamp on the last enemy’s head and setting him ablaze, Haroona removes the final anchor. With that, the path to the airship is opened up, and my hands-off demo comes to a close.
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While there’s still so much we don’t know about Unknown 9: Awakening, I liked a lot of what I saw. The universe is ripe for exciting storytelling, and the gameplay reminds me of a strong mix of Control, Uncharted, and Assassin’s Creed. I’m sure we’ll learn more in the lead-up to the launch, but for now, my interest is piqued. Unknown 9: Awakening arrives this summer on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC. 
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antiques-for-geeks · 6 years ago
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Game Review : The Final Fantasy Legend
Gameboy / Square / 1989
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‘It has been said that the tower in the center of the World is connected to Paradise. Dreaming of a life in Paradise, many have challenged the secret of the tower, but no one knows what became of them. Now, there is another who will brave the adventure...’
In this original RPG for the Gameboy, you begin in a small town built around a mysterious locked tower. That’s all the motivation you’re going to get to set off on an epic quest into the unknown!
Your first challenge is to put a party together to explore the surrounding landscape and see if you can find a way to get that door open. You can recruit party members from one of three races:
Humans are good all-rounders. They must equip any found or purchased armour or weapons to gain offensive and defensive abilities, and must must be levelled up by purchasing upgrade items.
Mutants gain offensive and defensive abilities at random, and will increase in power by successfully engaging in combat with enemies. They also have limited ability to equip weapons and armour.
Monsters have fixed offensive and defensive abilities, and can only increase in power by eating the ‘meat’ of defeated enemies after battle. This will cause the consuming monster to change form, with the potential to become a stronger or weaker.
Although it’s possible to pick a team from any of these classes, the manual warns against all mutant or monster groups; these classes are particularly weak at the beginning of the game, and the random nature of their upgrades can mean they can change from the most powerful party member to totally useless in the course of a few battles.
Everything is viewed from a top-down perspective, and laid out with simple tiles. Other characters can be interacted with; shopkeepers sell goods, innkeepers allow the whole party to recuperate and strangers give limited but occasionally helpful advice. The graphics in these scenes could charitably be described as ‘basic’.
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Once outside the safety of a town, the party is attacked regularly by groups of monsters, though enemy groups are never visible on the map screen. Fights are resolved on a battle screen showing the monsters you’re facing off against, with an intermittently successful option to run away. Like so many games of this type, repeated fighting is vital to the process of levelling up your team; sometimes you have to grind out these battles to make it possible to progress. Defeated enemies also drop gold pieces, which you will need to purchase stronger weapons and armour for you characters, as well as potions to restore health and cure ill effects of battle such as poisoning and blindness. Most bought items (excluding armour) have limited uses, and the inventory of each party member must be carefully managed before exploring too far from a friendly town.
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I haven't got choc-ices. I only got the albatross. Albatross!
Party members have limited health points, which can be increased by leveling up. Any party member that falls to zero health dies, and cannot take further part in battle until revived back in town. When all party members die it’s game over - time to reload from the last save!
Members can only be revived from zero health a limited number of times. After that you’ll need to find a replacement, who will be weaker and will need to be re-levelled.
One of the first things to point out about Final Fantasy Legend is that it isn’t a Final Fantasy game at all. It’s known in Japan as ‘Makai Toushi Sa-Ga’ and is the first part in the long running ‘Sa-Ga’ RPG series, renamed to cash in on the FF brand.  (this isn’t the last time Square would pull that trick on the Gameboy either…). The way character levelling works and the monster transformation mechanic do mark this out as something a bit different.
By 1990, the Final Fantasy RPG brand had some traction in the U.S. market due to the success of the first game on the NES, but was almost a complete unknown in the UK. We didn’t really catch on here until the massive global success of FF 7, with its (at the time) huge production values.
One thing's for certain, there was nothing else like this available on a portable system in the west in 1989. With a tiny blurry screen, most of the early Gameboy games were kept as simple as possible. Despite the lack of space for text, in some ways the simple RPG mechanic of FF Legend is an ideal fit for the machine - no fast moving graphics to shift about, and since you can save at any time the adventure can be consumed in small bite-size chunks. There’s not much compromise here either. The adventure takes the party from a familiar fantasy setting, through a cloud kingdom with flying vehicles, to a blasted post-apocalyptic future wasteland and beyond. There’s plenty to see and do, all set to some beautifully composed musical themes that really add a great deal to the atmosphere. There’s even time for some darker and (somewhat hastily set-up) emotional moments - something of a tradition for Japanese RPGs!
As far as turn based RPGs on the original B/W Gameboy go, this is about as good as it gets ...unless we’re counting the global phenomenon of Pokemon, which was released quite a few years later. Luckily there are 2 well worthwhile sequels to make your way though!
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Meat finds a mystery to be solved.
Buying it today
Boxed copies are getting a little expensive, with prices of £100 and up for a good example. Loose carts are in the £30 range. The high prices reflect the continued popularity of the Final Fantasy brand.
Commentariat
Tim : I’d not experienced anything like this before being handed a Game Boy and being told to play this as it was one of the best games on the platform. At first description, I thought it sounded like Rebel Star, which I had not really enjoyed that much. Turning the machine on and playing around with it, I soon found it was far, far different.
Sure, graphically and sonically, it is basic, but the story really draws you in and the gameplay itself is engaging. Easy to learn and hard to master. Soon I found myself engrossed and spending far more time working through this title than with those around me. Which on a holiday is never a good look.
As a title, it made a big impact with me. So much so that Final Fantasy VII on the PlayStation felt like a bit of a disappointment initially, until I pulled myself together and got on with playing it properly!
Pop : Final Fantasy Legend was my first contact with a JRPG, and pretty much spoiled the Gameboy for me! I was quickly completely hooked on this mini epic and was desperate for more of the same once I’d completed it. I didn’t manage to get my hands on the excellent sequel until many years later, so I would pick up anything that looked even remotely similar. That lead to me buying obviously disappointing efforts like Mysterium and Knight Quest, but even excellent games like Gargoyle's Quest were judged harshly for not being ‘Final Fantasy Legend’ enough!
I not sure this should be your first port of call today given the breadth of portable RPGs that are now available, but I certainly still enjoy giving it a run through once in a while. I’d also like to draw as much attention as possible to how memorable the music is in this game is! Sure, it’s as bleepy as Gameboy music always is, but it really elevates the whole experience.
Meat : Any game that lets you one-shot God with a chainsaw is OK by me!
Score card
Presentation  9/10
Nicely drawn artwork, a fold out map and a welcoming and easily readable manual. The whole experience is very solid. You can tell how much care and attention was lavished on this game by the fact that it has a substantial end credits sequence where you get to relive all the most dramatic moments set to a mashup of the previous musical themes from the game.
Originality 7/10
Takes a lot of cues from the earlier NES Final Fantasy series, with a few original twists on character levelling thrown in.
Graphics 5/10
World graphics are extremely basic, even for a Gameboy game of the time, but you can at least tell what everything is supposed to be! Battle screen enemy portraits are well drawn.
Hookability 7/10
There’s a learning curve involved in working out how to level your characters, what weapons are effective and what potions cure certain battle effects, but once you have the basics this is quickly compelling. The manual is extremely helpful, with a tutorial section on the opening parts of the game. Some people will be immune to the charms of this or any turn based RPG.
Sound 10/10
Beautifully composed themes for each new world you visit. About as good as music on the Gameboy gets!
Lastability 8/10
This is an 8 to 10 hour adventure, and is fun to re-play with different party members and equipment. There are some secrets for the diligent adventurer to discover.
Value for Money 9/10
Plenty of content here, and the quality manual and artwork makes it feel like a premium title.
Overall 9/10
By Gameboy standards this is remains an approachable and highly enjoyable title, and would have been a godsend for gamers looking for something with a bit more depth to play on their new portable console.
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novipedia · 3 years ago
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How To Make Dnd Dice :*
Using your fingers, shape each ball into a cube. This video shows the process for making sharp edged 'gem' style dice.
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Butterfly Breeze dnd dice set for Dungeons and Dragons
With the 3 remaining results,.
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How to make dnd dice. Dnd is a fun, free, and fun way to get dice rolling. I make a lot of dice, d&d terrain, things for miniatures, and. Roll each piece of clay into a ball.
Roll the piece of clay into a long, snake shape. Add some nice velvety thing to the bottom of the hidey hole; A how to video of using split silicone molds to create custom dnd dice.
As you can see, the math works out well for dice hoarders. The two sharp corners of the dice are where the top and bottom points of the kite meet. 8make a pair of dice.
The steps to make your very own customized dnd dice or just normal dice for gameplay, are as follows: The object must be small enough to fit into the silicone dice mold and still leave space to be covered in resin on all sides. How do you make clay dnd dice?
How do you make a paper dice? Steps 1print out the template. Making nerdy knicknacks and bad puns.
Add a foam insert into the book with the shapes of a dice set cut out; 5put glue on one tab. Pour a little resin into the resin mold and circle the mold in the air to cover the sides of the mold in resin.
A game that can make you think twice before rolling a few of them at a time. Mix & match different colors and shapes to create your perfect set of dice. Fold each cube template along the inside lines.
There are online resources that can take you through the process, such as ‘dnd beyond’ and ‘dungeon master’s vault’. With a 64 oz resin kit, you can make each dice between 0.5 oz to 2 oz, depending on the size of the dice. How to roll dice for stats/ability scores in dnd 5e.
A new game called dnd rolls dice. 10 sided dice, the shape of a kite. Once you do, take note of the results and remove the lowest one.
Using a toothpick, position the embed in the mold. How to make your dice molds. You must have an original or master dice to begin your project.
We have a large selection of colors and styles with which you can build your own d&d dice set. Your dice will be nice and smooth but may still look cloudy. How are dnd dice made?
However, some might want to create their character the authentic way with pen, paper, and their set of dice. You can now push this into the corners as the felt has a little stretch to it, make it neat in the corners get it nice and smooth then clamp it in place until it dries. The total when adding the numbers on opposite sides is 9.
For the point buy method, you start with an 8 in everything and 27 points to spend. Print out either of these cube templates on a4 or letter size cardstock. Build your own dice set the dnd dice way.
But what was revolutionary about dungeons & dragons (d&d) was the way that it used its expanded dice set to create a sense of unknown, of randomness, of the unexpected, to act as the hand of fate. Cut the snake shape into equal parts. Both of these websites are great for new players and those who are experienced.
How to make clay dice start with a soft bit of clay. 3fold along the inside lines. Cut out the cube templates.
Brought to you by www.clonemold.etsy.com. It can also make you roll those dice for a friend, and you can roll more of them when you’re in the mood. If you roll a 70 on the percentile die and 5 on the d10, the number is 75.
The goal here is to make the corners equally rounded or sharp and the flat sides flat and smooth and for this you will need to start sanding starting at a grit of 150 or so and working your way up to the highest possible grit you're willing to work with. If playback doesn't begin shortly, try restarting your device. For a quick start, you can get a dice mold kit and resin kit.
Add a latch, clasp, or rope to keep the book closed Use a microfiber cloth and resin polish to obtain a shiny finished product, ready to be used. This dice is usually numbered from 0 to 9, which will.
This will make each dice cost about $1 per die. The role of dnd dice. Making nerdy knicknacks and bad puns.
I make a lot of dice, d&d terrain, things for miniatures, and just whatever makes my nerd brain happy. It’s free to play, and a lot of the dice are rolling. If you want to really ball out and make this as fancy as possible, here’s a few different option you can add to your dnd dice box:
Follow instructions as printed on the bottle, should you use a polish like headlight cleaning polish. Preparation mixing the resin adding glitter or other items fill the molds with resin properly curing demolding polishing and finishing inking. If a score is below 13, you may spend 1 point to increase it.
These are the style of dice that you see all the custom makers on twitter, instagram an. This leaves a small nub on the die called a sprue, which must be cut off. Dice have always been regular features in the mechanics of board games.
Can you make dnd dice out of resin?
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jcmarchi · 9 months ago
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Supernatural Action Game Unknown 9: Awakening Reemerges With First Gameplay Trailer And Release Window
New Post has been published on https://thedigitalinsider.com/supernatural-action-game-unknown-9-awakening-reemerges-with-first-gameplay-trailer-and-release-window/
Supernatural Action Game Unknown 9: Awakening Reemerges With First Gameplay Trailer And Release Window
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Unknown 9: Awakening has been silent since its reveal at Gamescom 2020, but today’s Xbox Partner Preview saw it reemerge with its first gameplay trailer and release window.
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The game is set within the popular sci-fi media franchise and is a third-person adventure starring Haroona (played by The Witcher‘s Anya Chalotra), a woman gifted with mysterious abilities. The game’s official website has the following synopsis: 
You play as Haroona, a fierce truth-seeker (what we call a “Quaestor”) with a unique connection to another dimension known as the Fold. This other plane of existence contains powerful energy and long-lost knowledge that, if brought to light, could usher us into a wondrous era of advancement. However, if this forgotten wisdom falls into the wrong hands, it could lead to our inevitable demise.    
Determined to avenge the wrongs of her past, Haroona’s imminent journey will turn out to involve far more than just retribution. Humanity’s fate is at risk, and her ties to the Fold may be the key to securing our continued existence.
This quest will have you uncover the long-lost secrets of our collective past. You’ll also learn to tap into the Fold’s energy, gifting you incredible skills, known as Umbric abilities, that allow you to take down anyone who stands in your way.
But beware of the Ascendants, a dangerous offshoot of a secret society known as the Leap Year Society. This faction claims to want to use the Fold for the betterment of humankind, but don’t be fooled. Even the best of intentions can lead to catastrophe.
That includes, from what we can tell, sucking people’s souls out of their bodies and telepathically blasting enemies through destructible environments. Haroona can also pull enemies, control their minds, and more. The game also features parkour-style platforming across an Indian city. 
Unknown 9: Awakening is coming this summer to PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC. 
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