#UR ART IS ALWAYS SO GOOD AND STYLIZES!!
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i made something ueueueue
shes drawing some ppl that he likes
i had lots of fun drawing this!!!!! :D
ALSO!!!!!!!!!
i made this just 2 show some stuff abt herrrrr
yoyo is one of my fav s/is istg
@l0lozbvg
AWWWW ALL THE LOOLOS ARE SOOOOO CUUUTE! ^W^ FEEL FREE TO INFODUMP HERE OR IN PMS ABOUT THEM!! HEEHEE THEY'RE GONNA GIVE ERROR THE POWER OF FRIENDSHIP >:))
CAUSE CHAOS WITH FRESH!
AND BFING GENO SOME PEACE QWQ
#Felix#UR ART IS ALWAYS SO GOOD AND STYLIZES!!#GOOP HAIR?#YOYO ATTACK?#CHANGING SWEATER???#CRAZY COLORED EYES????#TOP TIIIER
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souyo x splatoon!
#persona 4#splatoon#souyo#yosuke hanamura#yu narukami#souji seta#crossover#lizzy does art#HELLO LONG TIME NO SPLATOON CROSSOVER..... i am going to shoot the beams of splatoon-ification at as many persona charas as i can!!#i really love drawing the yosk. he is soo fun no matter what form i draw him in...#been working through some sketches to color and this was a blast :) i have many things i want to learn but i had fun!! and thats great#i love love love the p4d outfits stylization of the yasogami uniforms its very fun and pretty#have a few more sketches i want to color so maybe you all will see that in the coming days :) i wish everyone a very rainbow and good day!#whatever that means. skldflshdf. thank you everyone for ur kindness as always and may souyo brighten your days like the sun!! <3#also um edit! i forgot to say ty for ppl enjoying my souyo doodles from dec. i was surprised that many people liked them! so thank u!
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hi!! can you, if it's not difficult, please show how you draw your hands and/or body?? I fell in love with your drawings from the very first sight and now I just can't help but start learning to draw with double effort :D
i am deeply unqualified to advise anyone about anatomy lol if you want to learn more about drawing hands and bodies, i think miyuli's art tips (miyuliart on twt and tumblr) are really good...!!
that said, i don't mind sharing my personal habits, but these are more oriented towards how i draw bodies with regard to composition, rather than How To Draw A Body specifically... and keep in mind, it's very much stylized:
and for hands. best tip is use references a lot...!! hands are the easiest thing to get reference for. just use ur own!
to me, i think readability in a picture is more important than 100% anatomical correctness. so it's important to have a good idea of fundamentals, but after you get comfortable it's fine to just yolo the rules and draw whatever. and as always, the best tool for drawing is observation with intention...!
apologies i can't provide a full fledged tutorial, but hope that helps!
#ASK EVER#for example. the 2nd of the wlw saiou i posted is suuuuper off in a lot of places (e.g. oumas proportions esp legs)#but i didnt bother fixing it bc (1) rkgk (2) i wanted to emphasize her body lines + where shes tangled up with saihara#so it's pretty exaggerated in that respect!
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(english is not my first language) came here to say that I love how your drawings are, like, accurate. the detail you put in two very different body types (because let's be honest, fat bodies and muscle bodies are both hard to draw in a realistic way) and how good they end up looking. I appreciate it in a non-kink related way. it's so cool. I'm like super shitty to express myself so I hope made myself clear. 🥹
can you lend some tips for faces and body proportions? 🫧🩶
thank you so so much, I really appreciate it, I'm glad you think so💜💜
As for tips... hmm... for faces I will repeat what I always say about this topic but (unless ur super uninterested in this, no point in forcing yourself) make 3d models of your characters and trace over them. Some sort of default human face model will do it too sure but I genuinely think modeling it yourself and for each character changes a lot - starting from helping you understand the face (+ you can always go back nd change stuff once you see the mistakes in your model, similarily to how you improve in art) but aside from that you can also let your own or your preferred style flow into it!
For bodies there's a lot of things I could say but to stay at quick tips: Use but also never fully trust posing software, it can't capture the way bodies move properly. Aside from that anatomy is a whole lot about learning how to stylize things rather than actually learning anatomy tbh, but I still consider myself to be in the middle of it so I don't actually consider myself in a position to say *too* much about this honestly
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Hello! I just did yet another reread of your comic, so here's a list of random things I love about it!! Sorry if this is a bit uuuhhhh MUCH but I just love your comic a lot, and want to share some of that love, and this seemed like the best way to go about that. So:
-The way Azazel's wings are so fluffy and Jophiel's are so sleek! Your stylization of them is so pretty.
-How you draw Azazel's hands always folded as if in prayer, or fiddling...even though the rest of him is often so still. Very true to Aziraphale, of course, but also fitting of an owl - still and always observing. But still, something that betrays that vigilance.
-Jophiel's honest-to-someone mullet in Mesopotamia. I love him so much. His little curls give me life.
-How Jophiel is always moving, angling his head in funny ways, pulling absurd expressions! He's so fun and mobile, which is just perfect to contrast our very sad and stationary owl.
-just a second being overwhelmed again at the fact that Azazel risked and gave up everything for Jophiel and continues to do so after Falling for him I'm fine I'm fine I'm fine this is fine.
-The way they are so in character in this!! I love reverse AUs but it's very hard to keep them in character in them. You do so flawlessly, to the point that as I find myself trying to imagine future story beats, I struggle to because I just see them acting the way they do in the canon. Stellar writing.
-Jophiel's wink in Mesopotamia. This deserves its own point in this list. As does Azazel finally getting to look happy in the frame after, even if it doesn't last...oh sweet owl...
-Azazel tugging on Jophiel's abaya in Golgatha...completely unnecessary to get his attention, didn't need to pull him closer or anything, but it's like the fiddling of his hands wasn't soothing enough and he needed to reach out in this moment of fear for Jophiel, always asking questions.
-The return of Jophiel's mullet in Heaven! Hell yeah
-help you draw Muriel SO cute.
-Azazel's "I've personally witnessed an Angel become an owl" PLEASE it's so devastating yet so funny
-Every time we get a little frame of just Jophiel's eyes reacting with sorrow and anger at moments when it's so, so clear Azazel was never meant to Fall. His eyes are SO expressive. I don't think your future sunglasses are gonna hide the fact that you're constantly glaring at god my guy.
-I really love the way you draw Jophiel's nose, it's gorgeous!
-Jophiel. Calls. Him. Angel. Need to lie down
-Seriously, I should've anticipated it, and I didn't, that's on me, but my HEART was not READY and I'm obsessed with this scene and its implications. The way Jophiel, deep down, doesn't even see Azazel as a demon ("you were an angel once" "that was a long time ago"). How pleased and adorable Azazel is at being referred to thusly (the little hair poofs!!!). The care they have long held for each other, in its unique and strange manifestations, revealing itself as a tangible burgeoning affection.
-Jophiel's declaration on the most recent page to protect Azazel, having no freaking clue that he's frankly 4500 years late to the game. Glad to have you here, your demon friend has been protecting YOU since before time was invented! Woo...but seriously, such a powerful and touching moment all around.
Anyway, I know this is ridiculously long, but goodness knows long comments on my GO fics always make ME very happy, so I figured you wouldn't mind. ;) I eagerly anticipate every update and bit of art, and when you make this comic into physical form, I will be camping out front of the pre-orders like it's a Black Friday sale. Tent and all. And snacks.
Take care!
🥹🥹😭😭 THANK YOU!!! This is super super sweet thank you for taking ur time to do this!!! I think I’d create the first physical copy when we finish season one of the show in the story, and then if interest is still high, a second physical copy for when we tackle season 2!
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random blogging abt my thoughts reflecting on my art style over the years and animation school LOL
when I was still in college, i used to be such a stickler on myself for trying to make "animation appropriate" art/designs bc i felt like EVERY aspect of my art had to reflect "I'M ANIMATION STUDIO HIRE READY!!!" ALL the time. even my personal art 🙃
but once i graduated, I realized I was kind of unnecessarily holding myself back from exploring other avenues of my own art. (And learned it kind of doesn't matter what style you draw in your own time lol. As long as you do good work and you're capable of adapting to the studio anyway.) If you've been following me for long enough, you could probably tell my art has pendulum swung around from anime to more cartoony... then back to anime again LMFAO.
I always told myself I wouldn't give in to the whole when art professors nail into ur head "don't draw anime" but i think halfway in my attempt of exploring other styles, it got to me LOL 😭. So once I graduated and was released from the confines of animation school hell, I started to have fun with my art again... i just drew and embraced however appealed to me!! And it feels GOOD!!!
and it's not that I DON'T like cartoony/highly stylized art or my art from that phase of my life either. if anything, i think i learned a lot of things from experimenting other avenues of art! (u could say I now have the power of cartoons AND anime on my side LMAO) Plus, I love the challenge of style matching and adapting.
i think, what's at the very least important for me, is knowing that i am capable of compartmentalizing the art I CAN make that's appropriate for work/animation and art that I know is JUST for myself, no arbitrary restraints applied.
#tbd later maybe#THO as much i draw more anime-esque now i still think my specialty lies w/in cartoon designs.#i am a big fan of simplicity and easy 2 draw LOL
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heello do you have any tips for noobie artists? ur art is just so very neat to me :) plz never stop arting
Never do what I do unless it is drawing all the time
Use references!! Always use them!!! Seriously please use references never let a stupid little rat in your ear take that away from you, they are always so valuable
If you see art you like, don’t be afraid to basically try recreating the same exact thing. All you have to do is not claim it as youre own, and better yet don’t post it online! It’s for practice, people don’t need to see practice in the end it’s only for you
Tracing is NOT wrong. I’m tired of people saying ohhh tracing is bad don’t do it ITS LITERALLY NOT!!!! Just don’t trace over someone else’s work/images and claim it as your own it’s that easy. If youre struggling with hands take photos of your hands and trace over it! Break them down into simple forms until you have an understanding of them in a meaningful way!
Do some studies of specific things. Struggling with leg anatomy? Draw a page full of legs, just push and pull and scribble and see what works, study images and see how you can reproduce it or stylize it
Never feel like you need to find your own art style immediately, that task is practically impossible. Everything comes from something, be inspired by others take little art bits from styles you like and only then can you create your own style!! (I mean dawg my style can be broken down into adventure time, owl house, invader zim, gooseworx, eddsworld, sr pelo, a few others im probably forgetting)
Don’t worry about broadcasting your work, not everyone needs to know all that you draw, the internet can be a hateful place and it really does suck a lot but also try not to rely on strangers online for support on everything you do, I know it is hard and that approval feel good I cannot deny it but remember to keep some stuff for yourself, a little treat where nobody can criticize you :)
Try to draw everyday! Or having a sketchbook where you make it a goal to completely fill 2 pages a week, and if that’s too much then just some doodles! Art takes a lot of constant practice, and there’s really nothing more fun than just having a little sketchbook with you where you draw random stuff all the time. When I was doing that I would make 2 page mini invader zim comics
I feel like a bit of a hypocrite because I do maybe 1 of these things but i know they are really good, I have done them before and they were super helpful! But in the end I think the best you could do is just keep at it! Don’t let people get you down, do your own thing, break rules if you want, it’s all art and art is AWESOME!!!!!!!
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*breaks into ur askbox through a plaster wall* hi i am genuinely fascinated by how you do patterns/ornaments in your art. I don't have like, the slightest bit of patience to do those, but I'm still hella interested to know how ppl do them. Do you plan them out or is it 'fuck it we ball' type of process? Do you usually go into more symbolic meanings (like with the floral ornaments) or add whatever fits aesthetically? Also are there any particular artists that inspire you when drawing them?
("good luck getting to me i'm behind 7 firewalls" meme voice) good lucky getting to [my blog] i'm behind 7 [layers of bricks]
hiii ok let's get serious now
while it'd be easier to tell me about my #process on a case by case basis (so if you have an image/images in particular you'd like to know how i did the patterns of i could likely be more precise in my response) the Vast Majority of the time truly i am ballin. at most I might sketch out where i want Big Pieces, and where i'll fill out with smaller things However Comma there are motifs that keep coming back. and i'm sorry to tell you this. one of them is The Patience To Do So. in no order whatsoever:
floral motifs. i never go for something that Actively Looks Like A Real Flower on purpose: the language of flowers is very dependant of era and place, and a flower that means [x] in 1910s Russia might not mean the same in 1870s England.
vegetal motifs in general, so leaves, vagyuely ivy-looking stuff, stuff inspired by mushrooms & fungi, etc
animal motifs, typically associated with the characters i'm drawing. i might draw stylized birds, wings, horns, serpents/snakes, scales, etc.
eyes, mouths, wounds, or anything that looks kinda ()-like. it can also. look quite yonic depending on the context so. yeah you could say i draw those motifs.
anatomical motifs, inspired by scientific diagrams of the epidermis, of cells, of different organs and body parts, etc. i rely a lot on [this] (Henry Gray’s Anatomy of the Human Body) because you have a lot of engravings for every body part you could think of.
random motifs: spikes, spirals, dots, waves, curls, blobs, "ladders",...
i do equal parts symbol & vibes. as mentioned above i'll often fit in animals that i associate with the characters i have drawn, add more anatomical stuff depending on the characters,... but a lot of the "filler" squiggles are pure vibes. i use them to connect symbols together. also most of the characters i draw with these types of patterns are in equal parts anatomy of the body and anatomy of the vegetal so truly i'm tailoring it here.
as for artists i'm inspired by those are the two i always mention:
Ernst Haeckel especially his Kunstformen der Natur (<- link to the Gallica digitalization, but if you google search that you'll also see plenty of good images). He was mostly a biologist & his KdN is drawings he did within his research, a bunch and i mean a buuunnnnccchhh of very beautiful drawings of so many lifeforms on earth. i often reuse his drawings of hexacorallia in peterstakh artworks. those types of artworks if you see what i'm seeing.
i'm also incredibly inspired by Solange Knopf's artworks, and routinely joke that i keep being inspired by her art. i loooove how she does it very freeflowing, packed with so much details
again, i'd probably have more to say if you pointed to an image in particular, but for the most part this is it chrewly!
you must learn patience... you must learn to enjoy doing the squiggles... this is the only way... THANK YOU FOR QUASTION
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Gimme ur ability to draw prowl good 🔫
(sjjdjkdh why is his face shaped so hard for me to grasp 😭)
I UNDERSTAND THE STRUGGLE EEYAAAAGHHH 😭😭😭 he’s so fun to draw but like the more I try to stylize him or draw him facing a slightly different angle it’s like eight billion times as hard to get his weird chiseled face right. He’s such a strange thang I want to shake him around really hard sometimes
Thank you so much for thinking I draw him good tho!!! :D it definitely takes a few to figure out what exactly is up with his face, and how exactly you wanna draw him, but i believes in yewwwww !!!!!!! Keep on drawing, I always love seeing your art so so much you have a really lovely dynamic way of drawing mwa mwa mwa !! :DD keep up the good work and I hope you get better wit da powlllll!!! 🫶🫶🫶💖💖💖💖
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Oh heck, my apologies (for not proofreading and/or being specific)
I was thinking more about like how do you figure out lighting, colour picking and the methods you use to finish up a piece. I was also really curious about your favourite anatomy tips and how you do so many dynamic poses.
Uhh tl;dr
I am fuckin stupid and I'm sorry
Lighting, colour picking, methods for putting the colours down, anatomy tips, and how do you do dynamic posing so well??
I only draw busts and it's making me mad :D
HMM lets see: I don't color pick unfortunately, it's not a method I use so I can't help u there sadly. As for lighting and shading, I don't really use any tutorials but I just apply the same types of questions to it that I would to any other part of my work while drawing, which are broad question types like : - where is my light source - is this piece calling for any unique light source? (universal/generic lighting is just fine to keep using!) - how MANY light sources do i have, and what are their distances to my figure - what's the MOOD of the piece, is dramatic lighting necessary - if im just here to have a bop and do an art what light source do I want to play with for practice If it was something like a more polished and finished piece I'd definitely be thinking on these questions harder, or multiple revisions and potential references would be pulled up. But normally for references I just refer to my memory of shows that I've seen, since it's a LOT of visual library, and animated or live action, light source is heavily calculated. So you'll get a good display of these ranges you can apply. Lately I've been watching The Bad Batch and I'll always recommend that and clone wars as good examples of environmental lighting, especially given the style of animation they do with how shapely their figures are. It's a good simplified breakdown of the planes of a figure, so paired with their hard lighting choices u get an even exaggerated easier format to look at for guessing light source. (very reminiscent of comics like the more stylized/cartoon you get in art the more u can push and pull these dynamics. or like easier to spot then live action)
SO UHH, im disclaimer: not in any industry and im sure gonna be missing some terminology, but I just nabbed some random images off the google of bad batch to show case a few broad categories of lighting:
Multiple light sources are ur most common type, and to me the most fun especially when it's like Two light sources. U can often play with the fun lighting types like rim lighting, u often have a warm side and a cold side for contrast/directions sake. The distance of the light determines how sharp or broadly lit something will be, and the size of the light can determine how much of that light hits the figures. So Omega here is surrounded by the lights on their ship, there's likely a very broad top light that's gently lighting the entire area, but the reds and blues of the buttons and screens around her are what's shaping the figure more dramatically. You can see the blue is coming from the top/behind her, where the red is more in front/bottom side to her, since it's the way she's facing and looking at you/the viewer. The second one, still on their ship, features the more broad top down lighting, but the screens in front of them are more important as they're all facing it. both lights in this image are broad wide lighting, so there isn't much of a sharp focus.
COMPLEX LIGHTING to me usually just means 'there are many light sources of greatly varying distances and brightness' or that there's a lot of figures in the image so it's got a lot more to organize so that the whole image may look readable at the end. You get a lot of environmental lighting for these types, meaning like hey the SUN is one of ur major light sources. it is super fucking bright but it is also FAR away, it's lighting EVERYTHING. and closer to sunset/sunrise u get more direct, highly saturated light from it because of the angle it's often shining- there's a lot to play with for just an outdoor lighting! The three images I picked here are a more morning shot, a mid day shot, and an evening shot. Talking about the angle of the sun especially at the last image with the grookey on Omega's shoulder, which casts a shadow over her and her friend. But her friend is positioned in a way so that she's not entirely over shadowed, because we're here to look at all three figures, and their faces matter in this shot. VS the middle images which is more about the scene/setting as a whole, and the figures are all more or less equally lit/shaded according to just standing in bright daylight.
there's also this fun lighting type, singular light sources can usually add a WIDE RANGE of emotion to the piece, depending where you flash the light. You've probably seen tons of light study gifs or shots where a face is shown with one light passing around their entire face and it highlighting the different planes that illuminate based on where the light is. So the first image, the classic Morticia Addams eye drama light, is focused hard on the figures, and what they're looking at. The second image of crosshair is another type of foreboding emotion, but instead with the eyes in the dark. Singular light sources aren't always for drama or asking you to focus on one specific thing but I feel like end of the day, the sharper and closer the one light source is, the more the artist is usually asking you to focus on the scene for. There's also some examples here of multiple light sources being used for the same storytelling dramatic effect. There's crosshair's entire front lit up to focus on not just him but by extension the rifle he's holding, with a backlight to catch the edge of his helmet and the barrel, because those are where we want you to look. They're the most important parts of the image, and they wanted to make lighting appropriate for reading that. With the last image there's what's his face (bro i forget my b) looming over him in a common type of dominant lighting. With how the lighting is assigned to this scene his face is shadowed, vs crosshair's who is partially under that shadow. IDK IM RAMBLING NOW i doubt this is the concise easy to read tips anyone's asking for sorrY I am not a teacher. IN SHORT FOR LIGHTING I JUST think about shows I've watched. I won't go into anymore but I think a GREAT example of super well done lighting in all categories of art are the John Wick films. They're both lively, highly direct, and superficially colored to fit the mood of each character and scene. I'll suck these movies dicks i'm obsessed:
Anatomy I always generically recommend people continue loose study/education from skeletal and muscular anatomy cause if you can build a figure from the inside out, the surface is going to be loads easier. And then when I'm too lazy to look up any muscular break down cause I sure don't remember every part at every angle I kind of just fudge it which is super common, like how many of us draw an ear correctly to it's bends and shapes. I sure as hell don't I just like to draw them the way I'm familiar with lining it (unless it's some really polished piece) cause end of the day my ear is still getting interpreted as an ear. So If I can't recall which muscle overlaps the other given a certain angle I just take a guess and usually it's not something blaring if I threw it down confidently enough. Studying not just muscle though, but how all body types sit and tense and move is crucial. Like fat is obviously going to have a much different type of hang and sit on the body, and then there's deciding how much fat to muscle you want on a figure. There's also skin to consider- older skin is looser, scarred skin has a tighter more custom pull to the areas, skin otherwise is just a big elastic band around ur body. So when that becomes overstretched or cut in any irregular way it's going to have a much different look to the muscles and bones it wraps around. Muscle reference I don't have anything specfic to refer other then using actual anatomy charts. Some 3d modelers have made great reference to body parts with full turn arounds i'd suggest. Since big fantasy muscles can be exaggerated so much (and they should!) it's the only reason why id only Lightly suggest for observing other artists individual drawings of buff characters. cause lotta us are fudging parts and u will end up picking up an incorrect anatomical trait (we literally all do it, just a silly unlearning process once ur hand is so familiar and used to drawing something a certain way) I think something specifically that's really helped me slowly gain a very diverse understanding of the fat to muscle ratio is getting into sumo wrestling. (NOT TO PUSH MY FAVORITE SPORT BUT I HAVE SOURCES IF U WANNA HEAR ABOUT IT/FIND A SPOT TO WATCH) In sumo there's no weight division like other forms of wrestling, and because of that you can have a very diverse set of ways to go about your own style of fighting. Entirely setting aside the fighting STYLES, there's broadly the categories of how much fat do you want to put on and the advantages that has against your opponents, vs how much muscle, or where that muscle needs to build on your figure, height and the like also play into it but basically 'what is my body shape, how can i build/ play it to the advantages of how i fight my opponents'
so like terunofuji is a fucking MOUNTAIN of a man, he's the current yokozuna (top banana rank) and his sheer height and weight plays greatly into his fight style. All of them are fucking jacked and watching Sumo has been a great general visual library builder because: - its a huge sport so it has a lot of coverage and footage on high def cameras - they're mostly nude and you're getting incredible displays of muscles in slow mo as they collide, fight, and throw each other. s2g you'll have an entirely new appreciation for the human body and just how many ways it can shape itself from watching this sport.
Always a ton of fucking leg muscle but Takayasu is one of my faves i gotta show him.
with no weight limitations not only are you seeing all the different levels of weight to fat, but you're getting an excellent display of how fat builds and forms on different people. there is no one way to gain fat, its pretty cool how diverse it can form, where it prefers to store fat, how quickly someone might gain weight vs overtime, genetics, what types of fats you're storing, lots of shit to look up on! this last image is ichinojo vs enho who are like usually one of the biggest and the smallest wrestlers, and both play to their size and shape and have become very high ranked. ANYWAY THIS POST REALLY WENT PLACES HUH idek if i answered the questions right i think i gave more questions back but i tried to touch a little on my thought process and where ive specifically gone in the art study journey. For poses I really don't look up anything I just try to think of the figure and do a lot of preliminary sketches. No i don't have the 'picture a perfect apple in my head' noggin i too suffer from looking at a blurry void when i try to think of shit so yes im hitting a brick wall by not utilizing all the model posing references that are probably out there hsuogjdhk
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gimme doodles/character designs for ur tmnt iteration NOW
(no actual pressure i just want to draw them and need ur designs for them)
okay so I dont have much actual art of them bc I have had no time to draw lately, but ill try to like summarize their vibes or give doodles at least Donnie- hes a very anxious angsty guy, is in his lab almost all of the time, always seems to look a bit sad or tired, doesnt really like other people, kind of has similar vibes and shape language to tm(n)t donnie if that helps at all, hes a hybrid spiny soft-shell turtle and spotted turtle, hes got spots on the back part of his shell like this:
and spiky bits at the bottom edges of his shell like this:
so I imagine hes like a dark green kinda grey color mostly besides the yellow spots on his shell, his hands and forearms and legs are always bandaged up and if theyre not covered he has a lot of scars from assorted causes, he usually wears either like black shorts or baggy sweatpants, sweatpants more often, on occasion a hoodie and that becomes much more frequent after the events of the shredder apprentice arc, I forgot to put them in the doodle but he has stretch marks on his thighs and upper arms and is the tallest of the guys but hunches over so much that you wouldnt know, he has scoliosis but not very severely, you can just barely tell if you look at his shell from behind that its a bit misshapen
Raph- Raph is a bog turtle, so is Mikey, this is an older drawing and isnt the most accurate but its like the only good drawing I have of him, usually he does not look anywhere near this happy, the markings around the back of his neck and on the shell are still accurate but otherwise its kinda up to interpretation so do what you will, he also wears hoodies and pants sometimes but not always, his mask tails vary in length bc he chews on them so sometimes theyre short when he doesnt want to or longer when he does want to
Mikey- Mikey is also a bog turtle, raphs markings are a bit more red and his are a bit more yellow/orange, my Mikey wears a more yellow mask than bright orange, its kinda that yellow-orange shade, I think he has freckles but theyre more like small scale patches that are darker green than real freckles, has the same neck markings and similar shell markings to raph, has either one dot above his right eye that looks like a circular eyebrow or has it on both eyes, for now I'll say just the one though, his mask tails arent as long as Leo but go to about mid-back and the ends are frayed Leo- Leo is based a lot on 2012, all of my turtles are more based on 2012 than any other iteration, his mask tails are very long like all the way down to his waist, theyre cut at diagonals like at an angle at the end and are not frayed, he has more yellow colored stripes that go over his eyes (like rise Leo a bit) but then they run down to his shoulders and down his arms, sides, and legs, and theres also shorter segments on his shoulders that are pretty much just yellow patches. He's a black knobbed map turtle, so just imagine kinda realistic stripes like theirs but stylized. When he uses his powers they glow a really intense blue color and it looks really cool. After the events of the shredder apprentice arc he has a big X scar across the back of his shell
#my tmnt au#my tmnt iteration#teenage mutant trainee turtles#<- for lack of better name atm#mutuals my beloved#let me know if you need any more detailsssss#sorry this is a lot#but also sorry if its not enough
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I love ur art soooo much and I admire it. So I have a question: Do you have any tips on drawing poses and anatomy? I struggle a lot with it
Oh gosh, I'm pretty terrible at both of those things... I don't think I have any tips you can't find on any old basic anatomy tutorial tbh. There's a reason a good chunk of my art is either incredibly random poses and/or floaty.
Uuum... Study actual anatomy or dolls or skeletons? Elbows are usually around belly button height and wrists at about crotch height? Palms up thumbs out? Corner of the eye is usually aligned around the top of where your ear attaches to your head? The collar bone is almost always higher than you think it is? Know where the hair is rooted and parts even if you're drawing hair as a mass? Foreshortening is a thing, apparently? (Haven't really learned that one yet) Double check your limbs are the same length? (I also haven't learned that one) Take not of if you are actually drawing straight or at an angle? (I really haven't learned that one) Remember that organisms are at least a bit squishy?
Absolutely do not let yourself get away with only drawing one eye constantly learn how to draw both eyes even if you gotta flip the canvas to do it? If you're going for more stylized then there are very few angles where the eye should both be actually part of the outer line of the face and also look good, and flow and comprehension takes priority over correct anatomy? Off-model can be a tool not a flaw? (But also learn how to draw on model before you try to utilize it as one) Consider how your character would move?
Use layers when unsure how overlapping things will work? I dunno man, that's all I got I think...
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different anon but also on a quest to improve my art and ive always wondered... Do u do anatomy studies (figure/gesture drawing, copy down poses just to study how the body works) or do u just . Raw dog it. Because ur anatomy always looks so good despite the stylization of ur art... Like.... How..... /pos ((i love ur art so much u r like. On my top3 fav artists of ALL TIME ily)
i've never gone out of my way to do anatomy studies, but i use references when i need to and save pics of cool poses for inspiration. does that make it mostly raw doggin + some observation...?? i guess you can consider constant blorbo drawings as studies, if very slow and over invested as far as a method of practice goes. but motivation to keep drawing's important too, and i just like looking at my favorite creatures lol
tbh i'm sure your eye for anatomy will develop much more quickly if you DO do figure studies though. this is kind of a 'do as everyone else says and not as i do' situation, i think...
#ASK EVER#You know how they say work smart or work hard...#i think the balance of that varies from person to person#good luck on ur art journeys
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im not the anon who asked for that art tut but i was wondering if you could explain how you stylize ur anatomy , its one of my absolute favorite things about ur art !!
Oh, that's a very good question! First and foremost, understanding anatomy in the real world is an important step to being able to accurately stylize it! You're not required to do so, but doing life studies of models can help train yourself to understand proportion and perspective.
My anatomy stylization actually comes from a few artists, the main one being Matt Rhodes. Rhodes has a few wonderful compilations of how he breaks down and studies anatomy which is super fun to observe, alongside that he has an amazing understanding of composition and perspective.
(Matt Rhodes - Axe Sharpening II: The Ensharpening)
Another artist I learned from is TB Choi. Choi actually has a great art book detailing how they stylize and draw anatomy/art in general. Def recommend checking it out.
(TB Choi - Online Class Demo)
With these in mind, I use an underlying basic skeleton/shapes such as the ribcage, pelvis, head, and any joints to start chipping away at it!
I am no expert compared to the artists I am inspired by, but going out and studying guides from them and doing constant anatomy studies has helped me improve in the past 2 years. Don't be afraid to go slow with your anatomy and use real-life references! If you get stuck, you can always take a break to let your brain process.
If you want some books to learn more about this subject here are a few I recommend:
Classical Anatomy - Valerie L. Winslow
Constructive Anatomy - George B. Bridgman
Morpho: Simplified Forms - Michel Lauricella (any Morpho books are great tbh this is just a good starter)
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Gahhh i love how you draw, do you have any tips for drawing people?
WAH IM FLATTERED ANON!!!!!
i’m not the greatest at art advice because a lot of my artistic process has been me just kinda winging it until something sticks in a way i like, the main reason i’ve gravitated towards a more painterly style rather than hard lineart is that i enjoy the process of refining details out of vague shapes….. the thing that’s helped me the most has been seeking out references. trace over screenshots to get a feel for a characters face shape, use stock photos to block out poses, atuff like that… and don’t be afraid to let ur art be messy. something i feel gives pretty good insight to how i approach art is when i compare a rough sketch/colorblocking to the finished product (like so!)
color swatching too is something i’ve found pretty invaluable when it comes to portrait style painting like i’ve been doing recently, building up a palette to work with can be super helpful, especially when you’re trying to simplify or stylize those features
working out an even middle tone and a few darker accent/outline colors can even make unshaded/blocked out art like this feel a lot more rounded out than black lineart over flats most of the time…
i have no idea if any of this makes sense LMAO i have a really hard time putting anything relating to my artistic process into words … my number one tip will always be to collect references and do lots of studies and warmups until you feel confident freehanding a character w/o double checking 👍 i tend to obsessively draw one guy over and over for days at a time anyway due to my mental illness so that’s worked out for me anyway LMAO. hope this helps mwah mwah
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hii how did u start drawing, how old were u, do u have any tips for beginners, etc
helloo. tbh I’ve been into drawing for as long as I could remember, I used to always draw in any notebook or piece of paper lying around really, which ik sounds cliche lol but making things with my hands has always been so satisfying to me. I had a few different points where I was like “oh I like drawing more than others” once was when I was probably like 7 or 8 and then in middle school I was like I guess I should call myself an artist @ this point ! lmao. as for tips (it got long so I’m putting under a read more)
what’s been most effective and efficient for me is using real life references alwaysss. I steer clear from tutorials that break down let’s say anatomy into line and shapes tbh though or those sheets that show a body part at all angles, bc I feel like they keep you stuck only knowing how to draw smth in very specific positions yk. I like to understand more how what im drawing works and thinking about it in a 3D sense if I can’t get it right looking @ my ref just flat if that makes sense. drawing frequently is best and drawing things you like will help keep you drawing a lot, so do ur fanarts, get into a subject for a lil while, have no shame!! draw from real life, draw from photos, either you find or take yourself. A lot of the skill comes from observation imo or at least for me, thinking about how lighting works, how my subject is structured etc. when you start to understand the Nature of things/your subject then you can really get into bending and stylizing. Though I will say I don’t think you need to master realism perfectly before you get into stylizing your art, but it is very helpful to get good a good grip on proportions and lighting/shading before fully jumping into a style you’re leaning toward
#ask#lmk if u want me to clarify anything or get into anything more specific#I’ve drawn for a very long time and went through so many styles and phases and mediums so i have a lot I can share !
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