#ULTIMA IV QUEST OF THE AVATAR
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UK 1987
#UK1987#ORIGIN SYSTEMS#RPG#C64#APPLE#ATARI400/800#IBM#AMIGA#ATARIst#MSX#FM TOWNS#PC 98#SHARP X1#PC 88#FM 7#X68000#NES#SEGA MASTER SYSTEM#MACINTOSH#ULTIMA#EXODUS ULTIMA III#ULTIMA IV QUEST OF THE AVATAR
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I've never played the game, but I love the deep rich colors and composition of Lee Macleod's original artwork for the NES version of Ultima IV Quest of the Avatar.
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Ultima IV Quest of the Avatar Walkthrough Part 22 Despise and Destard Du...
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#Ultima IV: Quest of the Avatar#art#design#cover art#character art#retromags#gaming#rpg#video games#retro gaming
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Ultima IV: Quest of the Avatar by Lord British (Richard Garriott), Origin Systems Inc, 1985, Denis Loubet box art. The game package included a cloth map of Britannia and a metal ankh.
#Ultima IV#Denis Loubet#Ultima#fantasy#1980s#Lord British#Richard Garriott#fantasy art#Ultima IV: Quest of the Avatar#Quest of the Avatar#ankh#Origin Systems Inc#computer game
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1985
World Map from Ultima 4 source: https://ultima.fandom.com/wiki/Ultima_IV_Map_of_Britannia
#fantasy map#runes#Ultima IV#Richard Garriott#Lord British#Britannia#Ultima 4#Ultima IV: Quest of the Avatar#Ultima#Quest of the Avatar
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We're live with some Ultima IV: Quest of the Avatar! Join @darkwizardjamesmason, @kittycatherder and me as we kill and/or save Lord British!
Probably both, knowing us.
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189.) Ultima IV: Quest for the Avatar
Release: November, 1985 | GGF: RPG, Turn-Based Combat, Puzzle | Developer(s): Origin Systems, Inc. | Publisher(s): Origin Systems, Inc., U.S. Gold Ltd., Pony Canyon, Inc., MicroProse Software Limited, SEGA Enterprises Ltd., FCI, Tec Toy Indústria de Brinquedos S.A., Fujitsu Limited, Electronic Arts, Inc., Elite Systems Ltd. | Platform(s): Apple II (1985), Commodore 64 (1985), Atari 8-bit (1986), Atari ST (1987), DOS (1987), FM-7 (1987), MSX (1987), PC-88 (1987), PC-89 (1987), Sharp X1 (1987), Amiga (1988), Sharp X86000 (1988), NES/Famicom (1989), SEGA Master System (1990), FM Towns (1992), Windows (2011), Macintosh (2012), iPad (2013), iPhone (2013)
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CRPG Progress 2023
I just thought I’d write myself a list of games from the highly-recommended and free CRPG book I sometimes mention.
There is still a lot of stuff from that book that I want to play, as well as other games not mentioned in it.
Ideally I would play at least a little bit of everything on it for the best historical perspective, but in practice I find it difficult enough to finish just my existing backlog so I need to prioritize some things over others.
If a game is marked with a single exclamation mark, it means it sounds particularly interesting to me even beyond its historical significance and I want to try it for at least a couple of hours to see what it’s like.
If a game is marked with two exclamation marks, it means I have played some of it.
If a game is marked with three exclamation marks, it means I have played enough of it to have a reasonably solid idea of how it plays and all.
If a game is marked with four exclamation marks, it means I have reached the end credits or otherwise finished the game at least once.
70s RPGs
Beneath Apple Manor (!)
Dunjonquest: Temple of Apshai (!)
Oubliette (!)
Futurewar (!)
Avatar (!)
80s RPGs
The Return of Heracles (!)
Wizard’s Crown (!)
Phantasie (!)
Starflight (!)
Alter Ego (!)
Deathlord (!)
Wizardry II: The Knight of Diamonds (!)
Wizardry IV: The Return of Werdna (!)
Pool of Radiance (!)
Wizardry V: Heart of the Maelstrom (!)
The Magic Candle (!)
The Dark Heart pf Uurkrul (!)
Knights of Legend (!)
Dungeon Master (!!)
NetHack (!!)
Wasteland (!!)
Wizardry III: Legacy of Llylgamyn (!!!)
Wizardry: Proving Grounds of the Mad Overlord (!!!!)
Ultima IV: Quest of the Avatar (!!!!)
Ultima V: Warriors of Destiny (!!!!)
90s RPGs
Ultima VI: The False Prophet (!)
Wizardry VI: Bane of the Cosmic Forge (!)
Captive (!)
Champions of Krynn (!)
Fate: Gates of Dawn (!)
Disciples of Steel (!)
Worlds of Ultima: Martian Dreams (!)
Star Control 2 (!)
Betrayal at Krondor (!)
Dark Sun: Shattered Lands (!)
Forgotten Realms: Unlimited Adventures (!)
Ravenloft: Stone Prophet (!)
Birthright: The Gorgon’s Alliance (!)
Diablo (!)
Final Fantasy VII (!)
Might and Magic VI: The Mandate of Heaven (!)
Jagged Alliance 2 (!)
Might and Magic VII: For Blood and Honor (!)
Darklands (!!)
Ultima Underworld: The Stygian Abyss (!!)
UnReal World (!!)
Wizardry VII: Crusaders of the Dark Savant (!!)
Ultima VIII: Pagan (!!)
System Shock 2 (!!)
Baldur’s Gate (!!!)
Ancient Domains of Mystery (!!!)
The Elder Scrolls II: Daggerfall (!!!)
Ultima VII: The Black Gate (!!!!)
Princess Maker 2 (!!!!)
Exile Avernum: Escape From the Pit (!!!!)
Fallout (!!!!)
Fallout 2 (!!!!)
Planescape: Torment (!!!!)
Ultima IX: Ascension (!!!! DO NOT DO THIS PLEASE LEARN FROM MY MISTAKE)
2000s RPGs
Baldur’s Gate II: Shadows of Amn (!)
Might and Magic VIII: Day of the Destroyer (!)
Diablo 2 (!)
Wizards & Warriors (!)
ZanZarah: The Hidden Portal (!)
Neverwinter Nights (!)
Neverwinter Nights 2 (!)
The Legend of Heroes: Trails in the Sky (!)
Star Wars: Knights of the Old Republic II: The Sith Lords (!)
S.T.A.L.K.E.R: Shadow of Chernobyl (!)
The Witcher (!)
Yumina the Ethereal (!)
Eschalon: Book I (!!)
Arx Fatalis (!!)
The Battle for Wesnoth (!!)
Space Station 13 (!!)
Dark Messiah of Might and Magic (!!)
Mass Effect (!!)
Valkyria Chronicles (!!)
Dragon Age: Origins (!!)
Agarest: Generations of War (!!!)
Recettear: An Item Shop’s Tale (!!!)
Dwarf Fortress (!!!)
The Elder Scrolls III: Morrowind (!!!)
The Elder Scrolls IV: Oblivion (!!!)
Arcanum: Of Steamworks & Magick Obscura (!!!)
Elona (!!!)
Risen (!!!)
Deus Ex (!!!!)
Wizardry 8 (!!!!)
Gothic (!!!!)
Geneforge (!!!!)
Gothic 2 (!!!!)
Temple of Elemental Evil (!!!!)
Sacred (!!!!)
Vampire: The Masquerade - Bloodlines (!!!!)
Gothic 3 (!!!!)
Fallout 3 (!!!!)
Warhammer 40,000: Dawn of War II (!!!!)
2010s RPGs
Caves of Qud (!)
Dungeons of Dredmor (!)
Divinity: Original Sin (!)
Transistor (!)
The Witcher 3: Wild Hunt (!)
Tale of Wuxia (!)
Pyre (!)
Cultist Simulator (!)
Kingdom Come: Deliverance (!)
NEO Scavenger (!!)
The Age of Decadence (!!)
The Witcher 2: Assassin of Kings (!!)
Legend of Grimrock 2 (!!)
Shadowrun Returns (!!)
Dragon’s Dogma (!!)
Cataclysm: Dark Days Ahead (!!)
Pillars of Eternity (!!)
Darkest Dungeon (!!)
NieR: Automata (!!)
Kenshi (!!)
Vampyr (!!)
E.Y.E: Divine Cybermancy (!!!)
Mount & Blade: Warband (!!!)
Torchlight 2 (!!!)
Din’s Curse (!!!)
The Elder Scrolls V: Skyrim (!!!)
Divinity: Original Sin 2 (!!!)
Wasteland 2 (!!!)
UnderRail (!!!)
Fallout 4 (!!!)
Fallout: New Vegas (!!!!)
Mass Effect 2 (!!!!)
Dark Souls (!!!!)
Magical Diary (!!!!)
Deus Ex: Human Revolution (!!!!)
Tales of Maj’Eyal (!!!!)
Legend of Grimrock (!!!!)
Path of Exile (!!!!)
Tyranny (!!!!)
ELEX (!!!!)
Pathfinder: Kingmaker (!!!!)
Slay the Spire (!!!!)
Disco Elysium (!!!!)
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Ultima IV: Quest of the Avatar. Because it's the game that I learned the word "Avatar" from.
The game has a memorable story and themes that don't revolve around going to kill the big bad guy, some interesting story elements, iconic music, and a good stock of characters, locations, creatures ...
yoinking this from twitter cause i want to hear yalls opinions!
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UK 1987
#UK1987#ORIGIN SYSTEMS#RPG#APPLE#IBM#C64#AMIGA#ATARIst#FM TOWNS#X68000#PC 88#PC 98#ULTIMA#ULTIMA V WARRIORS OF DESTINY#ULTIMA I#EXODUS ULTIMA III#ULTIMA IV QUEST OF THE AVATAR
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Here is a preview of Monday's Ultima IV Quest of the Avatar walkthrough video. After Character Creation it is time to start out the game. See what reagents you need, and what information I will get in the castle after 12pm EST.
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Ultima III: Exodus (1983)
Yes, I know I misspelled “Bertha”, I’m dyslexic okay. (more under cut)
What a massive step up from Ultima 2. Despite the reduced scope of the story, the game is significantly longer (Ultima 2 took me a few days but this game took me over a week). It also managed to improve on basically every aspect of its predecessor, and set the standard for most future RPGs to come.
Like Ultima 2, Exodus is very open-ended. I still feel like there was more of a drive in this game, and figuring out what you’re meant to do felt more natural and rewarding. Exploring the world was also more fun; though Ultima 2′s world may have been larger, spanning 10 planets and 5 time periods, Ultima 3′s world is simply more full of *stuff*. Don’t let anyone tell you “wide as an ocean, deep as a puddle” is a purely modern phenomenon...
Image: The rewards of thoroughly exploring and mapping dungeons.
Most of my gripes with Ultima 2 have been worked out: dungeon exploration is now fun and what you spend most of the early- to mid-game doing (there’s actually useful things in dungeons!) and character development is no longer extremely annoying and boring. In Ultima 2 your character level didn’t seem to matter, all it seemed to effect was what monsters spawn, but here gaining experience is essential because it’s directly tied to a character’s maximum HP. In addition, attribute raising actually presents an interesting quest for the player and once you’ve figured out how to raise attributes, it’s not annoying as hell! (Though still requires work)
Spells have also been reworked: they’re not only actually useful but can be really powerful. Also instead of essentially being items exclusive to mages, casting spells uses a now-standard magic point system. Casters are weak early, but once their MP has been raised high enough, the flow of combat gets entirely flipped on its head as you get access to spells of mass destruction.
Image: Finally acquiring a pirate ship.
There’s a few particular gripes I have, and most of them have to do with boats. In order to acquire a ship, which is necessary to beat the game and important for accessing other areas, you have to fight a crew of pirates and claim their vessel. This is a great concept, but the issue is getting the actual pirates to spawn. It took me several hours of wandering Sosaria aimlessly until I saw one (and yes, my characters *were* all above level 5).
Then it comes to controlling the boat itself. In a truly characteristic move Richard Garriott decided to implement wind mechanics to sailing: cool in concept but it is executed in the most annoying way possible. Basically, you can sail around freely, but if the wind - which randomly changes direction every few seconds - decides to blow in the opposite direction or not at all, you simply can’t move. So this means when you’re sailing, you’re just constantly getting randomly stopped for a few seconds until you can continue. It’s such a small thing but so so irritating.
Image: “Good day!”
Even with those small annoyances, Exodus is absolutely still worth playing today, if you enjoy open-ended old school roleplaying games. And I absolutely recommend trying to play with as little use of online guides as possible as I did - figuring out the game’s mysteries is extremely rewarding. Onto Ultima IV: Quest of the Avatar!
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When anyone mention "Avatar", my brain still instantly thin of : Ultima IV: Quest of the Avatar
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Through the Moongate 16 - Ultima IV: Quest of the Avatar
Through the Moongate 16 - Ultima IV: Quest of the Avatar #Ultima #Ultima4 #ThroughTheMoongate #OriginSystems
View on Zencastr Subscribe on Zencastr | Subscribe on iTunes | Subscribe on Google Play | Subscribe on Spotify | Subscribe on TuneIn | Subscribe on Stitcher Podcast Topic(s) Andrea Contato’sThrough the Moongate, per its Kickstarter page, “illuminates the path of the Ultima games’ history and the creative people behind this landmark series. It also covers some of Origin’s other games,…
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#Andrea Contato#Apple ][#Atari 800#Bill Heineman#Brian Fargo#Commodore 64#Computer Gaming World#Dante Alighieri#Dave Arneson#Denis Loubet#Divine Comedy#Dragon#Dungeons and Dragons#EA#Interplay#inXile Entertainment#Ken Arnold#Lawrence Holland#Mass Effect#Michael Cranford#Mockingboard#MOS 6502#MS-DOS#Origin Systems#podcast#Rebecca Heineman#Richard Garriott#Roberta Williams#Roe Adams III#Spam Spam Spam Humbug
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Ultima IV: Quest of the Avatar NES box art by Lee MacLeod
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#ultima#ultima iv#quest of the avatar#nes#box art#game art#cover art#illustration#lee macleod#sea monster#fantasy#rpg#adventure#video game#video games#nintendo
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