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#ULTIMA IV QUEST OF THE AVATAR
retrocgads · 2 months
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UK 1987
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arcadefan · 2 years
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I've never played the game, but I love the deep rich colors and composition of Lee Macleod's original artwork for the NES version of Ultima IV Quest of the Avatar.
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lordfentongaming · 2 years
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Ultima IV Quest of the Avatar Walkthrough Part 22 Despise and Destard Du...
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arcadebroke · 1 year
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oldschoolfrp · 1 year
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Ultima IV: Quest of the Avatar by Lord British (Richard Garriott), Origin Systems Inc, 1985, Denis Loubet box art. The game package included a cloth map of Britannia and a metal ankh.
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smbhax · 2 years
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Ultima IV: Quest of the Avatar NES box art by Lee MacLeod
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kchasm · 2 years
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Ryu Number: Owen Garriott
Owen Garriott was an American astronaut who spent approximately two months in Skylab 3, taking—at the time—the shared world record for longest spaceflight (it'd be broken less than half a year later, but that's still awesome). More relevantly for us (i.e. those of us interested in Ryu Numbers), he was the father of Richard Garriott, the creator of the Ultima game series, so it's no surprise that the latter stuck a cameo of the former in Ultima II: The Revenge of the Enchantress:
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That's the finish line. The problem, as always, is getting there.
It's generally accepted that each Ultima game features the same individual as protagonist—that is, that the same repeat isekaiee stars in each major installment of the series. Assuming that this is true, and that this protagonist—referred to by lore as "The Stranger" or "The Avatar"—is the same dude whichever game they're in, Owen Garriott has a Ryu Number of at most 4.
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That said, early installments of the Ultima series were a bit iffy on whether the protagonist was the same individual game to game, so maybe you're iffy, too. Fair enough! You can still get a Ryu Number of at most 4 for Owen Garriott following an alternate route.
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Apologies if you're learning it just now, but there's a fighting game where you can have Santa Claus and the Buddha duke it out. It's on Steam. Jesus is there, too, but Santa Claus seemed funnier.
Oh, and apparently the Buddha is in some versions of Ultima IV. You know he's the Buddha because when you talk to him he says, "I am Buddha," and says stuff at you from the Dharmapada. Which may seem odd, but if I had a list of historical or public domain individuals I wouldn't be too surprised by seeing after getting isekaied to another world, the Buddha would be up there. That's so Buddha!
"But my guy," says the imaginary version of you I've built up in my head without actually knowing you, "'Buddha' is a title. This Britannian dude could be any old Buddha! The Theravadas acknowledge twenty-nine of them, and they're on the stingy end!"
To which I say: Come on, my dude, you know that whenever anyone west of the prime meridian says "Buddha" they're talking about Gautama. Are you really gonna make me do this?
Fine.
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Yes, Short Round is also in Ultima IV.
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(Bonus: Non-Minecraft routes:)
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gmlocg · 11 months
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189.) Ultima IV: Quest for the Avatar
Release: November, 1985 | GGF: RPG, Turn-Based Combat, Puzzle | Developer(s): Origin Systems, Inc. | Publisher(s): Origin Systems, Inc., U.S. Gold Ltd., Pony Canyon, Inc., MicroProse Software Limited, SEGA Enterprises Ltd., FCI, Tec Toy Indústria de Brinquedos S.A., Fujitsu Limited, Electronic Arts, Inc., Elite Systems Ltd. | Platform(s): Apple II (1985), Commodore 64 (1985), Atari 8-bit (1986), Atari ST (1987), DOS (1987), FM-7 (1987), MSX (1987), PC-88 (1987), PC-89 (1987), Sharp X1 (1987), Amiga (1988), Sharp X86000 (1988), NES/Famicom (1989), SEGA Master System (1990), FM Towns (1992), Windows (2011), Macintosh (2012), iPad (2013), iPhone (2013)
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self-loving-vampire · 2 years
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CRPG Progress 2023
I just thought I’d write myself a list of games from the highly-recommended and free CRPG book I sometimes mention.
There is still a lot of stuff from that book that I want to play, as well as other games not mentioned in it. 
Ideally I would play at least a little bit of everything on it for the best historical perspective, but in practice I find it difficult enough to finish just my existing backlog so I need to prioritize some things over others.
If a game is marked with a single exclamation mark, it means it sounds particularly interesting to me even beyond its historical significance and I want to try it for at least a couple of hours to see what it’s like.
If a game is marked with two exclamation marks, it means I have played some of it.
If a game is marked with three exclamation marks, it means I have played enough of it to have a reasonably solid idea of how it plays and all.
If a game is marked with four exclamation marks, it means I have reached the end credits or otherwise finished the game at least once.
70s RPGs
Beneath Apple Manor (!)
Dunjonquest: Temple of Apshai (!)
Oubliette (!)
Futurewar (!)
Avatar (!)
80s RPGs
The Return of Heracles (!)
Wizard’s Crown (!)
Phantasie (!)
Starflight (!)
Alter Ego (!)
Deathlord (!)
Wizardry II: The Knight of Diamonds (!)
Wizardry IV: The Return of Werdna (!)
Pool of Radiance (!)
Wizardry V: Heart of the Maelstrom (!)
The Magic Candle (!)
The Dark Heart pf Uurkrul (!)
Knights of Legend (!)
Dungeon Master (!!)
NetHack (!!)
Wasteland (!!)
Wizardry III: Legacy of Llylgamyn (!!!)
Wizardry: Proving Grounds of the Mad Overlord (!!!!)
Ultima IV: Quest of the Avatar (!!!!)
Ultima V: Warriors of Destiny (!!!!)
90s RPGs
Ultima VI: The False Prophet (!)
Wizardry VI: Bane of the Cosmic Forge (!)
Captive (!)
Champions of Krynn (!)
Fate: Gates of Dawn (!)
Disciples of Steel (!)
Worlds of Ultima: Martian Dreams (!)
Star Control 2 (!)
Betrayal at Krondor (!)
Dark Sun: Shattered Lands (!)
Forgotten Realms: Unlimited Adventures (!)
Ravenloft: Stone Prophet (!)
Birthright: The Gorgon’s Alliance (!)
Diablo (!)
Final Fantasy VII (!)
Might and Magic VI: The Mandate of Heaven (!)
Jagged Alliance 2 (!)
Might and Magic VII: For Blood and Honor (!)
Darklands (!!)
Ultima Underworld: The Stygian Abyss (!!)
UnReal World (!!)
Wizardry VII: Crusaders of the Dark Savant (!!)
Ultima VIII: Pagan (!!)
System Shock 2 (!!)
Baldur’s Gate (!!!)
Ancient Domains of Mystery (!!!)
The Elder Scrolls II: Daggerfall (!!!)
Ultima VII: The Black Gate (!!!!)
Princess Maker 2 (!!!!)
Exile Avernum: Escape From the Pit (!!!!)
Fallout (!!!!)
Fallout 2 (!!!!)
Planescape: Torment (!!!!)
Ultima IX: Ascension (!!!! DO NOT DO THIS PLEASE LEARN FROM MY MISTAKE)
2000s RPGs
Baldur’s Gate II: Shadows of Amn (!)
Might and Magic VIII: Day of the Destroyer (!)
Diablo 2 (!)
Wizards & Warriors (!)
ZanZarah: The Hidden Portal (!)
Neverwinter Nights (!)
Neverwinter Nights 2 (!)
The Legend of Heroes: Trails in the Sky (!)
Star Wars: Knights of the Old Republic II: The Sith Lords (!)
S.T.A.L.K.E.R: Shadow of Chernobyl (!)
The Witcher (!)
Yumina the Ethereal (!)
Eschalon: Book I (!!)
Arx Fatalis (!!)
The Battle for Wesnoth (!!)
Space Station 13 (!!)
Dark Messiah of Might and Magic (!!)
Mass Effect (!!)
Valkyria Chronicles (!!)
Dragon Age: Origins (!!)
Agarest: Generations of War (!!!)
Recettear: An Item Shop’s Tale (!!!)
Dwarf Fortress (!!!)
The Elder Scrolls III: Morrowind (!!!)
The Elder Scrolls IV: Oblivion (!!!)
Arcanum: Of Steamworks & Magick Obscura (!!!)
Elona (!!!)
Risen (!!!)
Deus Ex (!!!!)
Wizardry 8 (!!!!)
Gothic (!!!!)
Geneforge (!!!!)
Gothic 2 (!!!!)
Temple of Elemental Evil (!!!!)
Sacred (!!!!)
Vampire: The Masquerade - Bloodlines (!!!!)
Gothic 3 (!!!!)
Fallout 3 (!!!!)
Warhammer 40,000: Dawn of War II (!!!!)
2010s RPGs
Caves of Qud (!)
Dungeons of Dredmor (!)
Divinity: Original Sin (!)
Transistor (!)
The Witcher 3: Wild Hunt (!)
Tale of Wuxia (!)
Pyre (!)
Cultist Simulator (!)
Kingdom Come: Deliverance (!)
NEO Scavenger (!!)
The Age of Decadence (!!)
The Witcher 2: Assassin of Kings (!!)
Legend of Grimrock 2 (!!)
Shadowrun Returns (!!)
Dragon’s Dogma (!!)
Cataclysm: Dark Days Ahead (!!)
Pillars of Eternity (!!)
Darkest Dungeon (!!)
NieR: Automata (!!)
Kenshi (!!)
Vampyr (!!)
E.Y.E: Divine Cybermancy (!!!)
Mount & Blade: Warband (!!!)
Torchlight 2 (!!!)
Din’s Curse (!!!)
The Elder Scrolls V: Skyrim (!!!)
Divinity: Original Sin 2 (!!!)
Wasteland 2 (!!!)
UnderRail (!!!)
Fallout 4 (!!!)
Fallout: New Vegas (!!!!)
Mass Effect 2 (!!!!)
Dark Souls (!!!!)
Magical Diary (!!!!)
Deus Ex: Human Revolution (!!!!)
Tales of Maj’Eyal (!!!!)
Legend of Grimrock (!!!!)
Path of Exile (!!!!)
Tyranny (!!!!)
ELEX (!!!!)
Pathfinder: Kingmaker (!!!!)
Slay the Spire (!!!!)
Disco Elysium (!!!!)
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retrocgads · 2 months
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UK 1987
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goofmuffin · 1 year
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Ultima III: Exodus (1983)
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Yes, I know I misspelled “Bertha”, I’m dyslexic okay. (more under cut)
What a massive step up from Ultima 2. Despite the reduced scope of the story, the game is significantly longer (Ultima 2 took me a few days but this game took me over a week). It also managed to improve on basically every aspect of its predecessor, and set the standard for most future RPGs to come.
Like Ultima 2, Exodus is very open-ended. I still feel like there was more of a drive in this game, and figuring out what you’re meant to do felt more natural and rewarding. Exploring the world was also more fun; though Ultima 2′s world may have been larger, spanning 10 planets and 5 time periods, Ultima 3′s world is simply more full of *stuff*. Don’t let anyone tell you “wide as an ocean, deep as a puddle” is a purely modern phenomenon...
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Image: The rewards of thoroughly exploring and mapping dungeons.
Most of my gripes with Ultima 2 have been worked out: dungeon exploration is now fun and what you spend most of the early- to mid-game doing (there’s actually useful things in dungeons!) and character development is no longer extremely annoying and boring. In Ultima 2 your character level didn’t seem to matter, all it seemed to effect was what monsters spawn, but here gaining experience is essential because it’s directly tied to a character’s maximum HP.  In addition, attribute raising actually presents an interesting quest for the player and once you’ve figured out how to raise attributes, it’s not annoying as hell! (Though still requires work)
Spells have also been reworked: they’re not only actually useful but can be really powerful. Also instead of essentially being items exclusive to mages, casting spells uses a now-standard magic point system. Casters are weak early, but once their MP has been raised high enough, the flow of combat gets entirely flipped on its head as you get access to spells of mass destruction.
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Image: Finally acquiring a pirate ship.
There’s a few particular gripes I have, and most of them have to do with boats. In order to acquire a ship, which is necessary to beat the game and important for accessing other areas, you have to fight a crew of pirates and claim their vessel. This is a great concept, but the issue is getting the actual pirates to spawn. It took me several hours of wandering Sosaria aimlessly until I saw one (and yes, my characters *were* all above level 5).
Then it comes to controlling the boat itself. In a truly characteristic move Richard Garriott decided to implement wind mechanics to sailing: cool in concept but it is executed in the most annoying way possible. Basically, you can sail around freely, but if the wind - which randomly changes direction every few seconds - decides to blow in the opposite direction or not at all, you simply can’t move. So this means when you’re sailing, you’re just constantly getting randomly stopped for a few seconds until you can continue. It’s such a small thing but so so irritating.
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Image: “Good day!”
Even with those small annoyances, Exodus is absolutely still worth playing today, if you enjoy open-ended old school roleplaying games. And I absolutely recommend trying to play with as little use of online guides as possible as I did - figuring out the game’s mysteries is extremely rewarding. Onto Ultima IV: Quest of the Avatar!
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lordfentongaming · 2 years
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Here is a preview of Monday's Ultima IV Quest of the Avatar walkthrough video. After Character Creation it is time to start out the game. See what reagents you need, and what information I will get in the castle after 12pm EST.
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ultimacodex · 2 years
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Through the Moongate 16 - Ultima IV: Quest of the Avatar
Through the Moongate 16 - Ultima IV: Quest of the Avatar #Ultima #Ultima4 #ThroughTheMoongate #OriginSystems
View on Zencastr Subscribe on Zencastr | Subscribe on iTunes | Subscribe on Google Play | Subscribe on Spotify | Subscribe on TuneIn | Subscribe on Stitcher Podcast Topic(s) Andrea Contato’sThrough the Moongate, per its Kickstarter page, “illuminates the path of the Ultima games’ history and the creative people behind this landmark series. It also covers some of Origin’s other games,…
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mainsur · 2 years
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Ultima iii the floor attacks you
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Virtue affects how NPCs interact with the player enlightenment in the Virtues is achieved through the player's actions as well as through meditation at shrines. This is also the first Ultima where playing as a human is necessary, eliminating other races such as the elves, dwarves, and "bobbits" found in previous games (however, even in the first three Ultimas where they could be chosen as player characters, there were never any non-player characters (NPC) of those non-human races).Īlthough each profession embodies a particular Virtue, to become an Avatar the player must achieve enlightenment in all eight virtues. For example, choosing Compassion creates a Bard, Honor a Paladin, Sacrifice a Tinker, and so on. These situations do not have one correct resolution rather, players must rank the Eight Virtues and whichever stands as their highest priority determines the type of character they will play. Instead of simply choosing stats to assign points to as in the first three Ultima games, players are asked various ethical dilemmas by a gypsy fortune-teller using remotely tarot-like cards of the eight virtues. Though Avatarhood is not exclusive to one chosen person, the hero remains the only known Avatar throughout the later games, and as time passes he is increasingly regarded as a myth. Ĭonversely, actions in the game could remove a character's gained Virtues, distancing them from the construction of Truth, Love, Courage and the greater axiom of Infinity-all required to complete the game. After proving his or her understanding in each of the Virtues, locating several artifacts and finally descending into the dungeon called the Stygian Abyss to gain access to the Codex of Ultimate Wisdom, the protagonist becomes an Avatar. The game follows the protagonist's struggle to understand and exercise the Eight Virtues. The object of the game is to focus on the main character's development in virtuous life-possible because the land is at peace-and become a spiritual leader and an example to the people of the world of Britannia. Unlike most other RPGs the game is not set in an "age of darkness" prosperous Britannia resembles Renaissance Italy, or King Arthur's Camelot. Lord British felt the people lacked purpose after their great struggles against the Triad were over, and he was concerned with their spiritual well-being in this unfamiliar new age of relative peace, so he proclaimed the Quest of the Avatar: He needed someone to step forth and become the shining example for others to follow. Eventually the world, now unified under Lord British's rule, was renamed Britannia. Īfter the defeat of each of the members of the Triad of Evil in the previous three Ultima games, the world of Sosaria underwent some radical changes in geography: Three quarters of the world disappeared, continents rose and sank, and new cities were built to replace the ones that were lost. The story instead focuses on the player character's moral self-improvement. Ultima IV is among the few role-playing games, and perhaps the first, in which the game's story does not center on asking a player character to overcome a tangible ultimate evil.
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greyslogo · 2 years
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Ultima online forever lord title
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#Ultima online forever lord title update
#Ultima online forever lord title android
#Ultima online forever lord title trial
↑ " Mythic’s Final Months: Seven Game Prototypes and Another Classic Franchise". Ultima Codex. .
↑ " Ultima Forever Launches Worldwide". Ultima Codex. .
↑ " Ultima Forever: Quest for the Avatar". iOS App Store.
↑ " Ultima Forever - Post on February 13". Ultima Forever Facebook Page. .
↑ " About Ultima Forever". Ultima Forever - Quest for the Avatar. Retrieved.
↑ Justin Olivetti. " Ultima Forever opens the doors to Druids". Massively. Retrieved.
↑ " Ultima Forever: August 29th Online Services Shutdown Announced". Ultima Codex. Retrieved.
↑ " EA Closes Mythic Entertainment (EA Mythic)". Ultima Codex. .
↑ " Ultima Forever: Quest for the Avatar". iTunes App Store.
By the time the game was closed down in August 2014, only the iOS version of the game had been released.
#Ultima online forever lord title update
Several updates to the game were released during the following months, with the last update being released on February 2014. Several key members of the Ultima Forever development team changed their roles from dedicated Ultima Forever responsibilities to more general roles in August 2013. Ultima Forever was later relased worldwide on the iOS App Store on August 8, 2013. The game was released on the Canadian iOS App Store on May 22, 2013.
#Ultima online forever lord title android
Though the initial idea was to have a simultaneous launch on all platforms, the PC and Android versions of the games were scheduled to be released later than the iOS version. On Februrary 2013, an announcement was made indicating that the iOS (iPad and iPhone) version of the game would be released first, as it had scored better in the testing process. The former website was then moved to a separate subdomain. Two more images were also published: concept art of the gypsy, and Ultima Forever's map of Britannia. This image contained a link to sign up for an upcoming closed beta of the game. When the game was announced on July 12, the website's contents were replaced with an image announcing the Ultima Forever game. Several factors, including a rant by an ex-employee and tweets by the BioWare Mythic Creative Director, all supported this to be the case. This site was believed to be related to a secret project being developed by BioWare Mythic, possibly involving a port of Ultima IV.
#Ultima online forever lord title trial
As of June 5, 2011, the site offered a freeload of Ultima IV, as well as a link to the two-week free trial of Ultima Online. The website did not mention anything about the upcoming game, focusing instead on revisiting the games and world of the Ultima series. Development Īn Ultima Forever website ( ) went live in June 2, 2011. Mastering the Eight Virtues and becoming an Avatar was a major goal. Lady British had called heroes to find a cure for the Black Weep, and the players filled in the roles of such heroes. Britannia was being attacked by the Black Weep, a plague that twists virtuous people. Lady British, Lord British's daughter, was the ruling monarch of Britannia in the game. It was set 21 years after the events of Ultima IV. Ultima Forever was a sequel to Ultima IV, as well as a reboot of the rest of the game series. It was planned that the other six classes were to be rolled out in the months following the game's launch, starting with the Druid. The game was announced to eventually feature 8 classes to choose from, but only the Fighter and the Mage were available when the game launched.
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