#ULTIMA IV QUEST OF THE AVATAR
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retrocgads · 5 months ago
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UK 1987
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lordfentongaming · 2 years ago
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Ultima IV Quest of the Avatar Walkthrough Part 22 Despise and Destard Du...
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oldschoolfrp · 2 years ago
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Ultima IV: Quest of the Avatar by Lord British (Richard Garriott), Origin Systems Inc, 1985, Denis Loubet box art. The game package included a cloth map of Britannia and a metal ankh.
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oldschoolfrp · 2 years ago
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1985
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World Map from Ultima 4 source: https://ultima.fandom.com/wiki/Ultima_IV_Map_of_Britannia
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jackassrabbit · 1 month ago
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We're live with some Ultima IV: Quest of the Avatar! Join @darkwizardjamesmason, @kittycatherder and me as we kill and/or save Lord British!
Probably both, knowing us.
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gmlocg · 1 year ago
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189.) Ultima IV: Quest for the Avatar
Release: November, 1985 | GGF: RPG, Turn-Based Combat, Puzzle | Developer(s): Origin Systems, Inc. | Publisher(s): Origin Systems, Inc., U.S. Gold Ltd., Pony Canyon, Inc., MicroProse Software Limited, SEGA Enterprises Ltd., FCI, Tec Toy Indústria de Brinquedos S.A., Fujitsu Limited, Electronic Arts, Inc., Elite Systems Ltd. | Platform(s): Apple II (1985), Commodore 64 (1985), Atari 8-bit (1986), Atari ST (1987), DOS (1987), FM-7 (1987), MSX (1987), PC-88 (1987), PC-89 (1987), Sharp X1 (1987), Amiga (1988), Sharp X86000 (1988), NES/Famicom (1989), SEGA Master System (1990), FM Towns (1992), Windows (2011), Macintosh (2012), iPad (2013), iPhone (2013)
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self-loving-vampire · 2 years ago
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CRPG Progress 2023
I just thought I’d write myself a list of games from the highly-recommended and free CRPG book I sometimes mention.
There is still a lot of stuff from that book that I want to play, as well as other games not mentioned in it. 
Ideally I would play at least a little bit of everything on it for the best historical perspective, but in practice I find it difficult enough to finish just my existing backlog so I need to prioritize some things over others.
If a game is marked with a single exclamation mark, it means it sounds particularly interesting to me even beyond its historical significance and I want to try it for at least a couple of hours to see what it’s like.
If a game is marked with two exclamation marks, it means I have played some of it.
If a game is marked with three exclamation marks, it means I have played enough of it to have a reasonably solid idea of how it plays and all.
If a game is marked with four exclamation marks, it means I have reached the end credits or otherwise finished the game at least once.
70s RPGs
Beneath Apple Manor (!)
Dunjonquest: Temple of Apshai (!)
Oubliette (!)
Futurewar (!)
Avatar (!)
80s RPGs
The Return of Heracles (!)
Wizard’s Crown (!)
Phantasie (!)
Starflight (!)
Alter Ego (!)
Deathlord (!)
Wizardry II: The Knight of Diamonds (!)
Wizardry IV: The Return of Werdna (!)
Pool of Radiance (!)
Wizardry V: Heart of the Maelstrom (!)
The Magic Candle (!)
The Dark Heart pf Uurkrul (!)
Knights of Legend (!)
Dungeon Master (!!)
NetHack (!!)
Wasteland (!!)
Wizardry III: Legacy of Llylgamyn (!!!)
Wizardry: Proving Grounds of the Mad Overlord (!!!!)
Ultima IV: Quest of the Avatar (!!!!)
Ultima V: Warriors of Destiny (!!!!)
90s RPGs
Ultima VI: The False Prophet (!)
Wizardry VI: Bane of the Cosmic Forge (!)
Captive (!)
Champions of Krynn (!)
Fate: Gates of Dawn (!)
Disciples of Steel (!)
Worlds of Ultima: Martian Dreams (!)
Star Control 2 (!)
Betrayal at Krondor (!)
Dark Sun: Shattered Lands (!)
Forgotten Realms: Unlimited Adventures (!)
Ravenloft: Stone Prophet (!)
Birthright: The Gorgon’s Alliance (!)
Diablo (!)
Final Fantasy VII (!)
Might and Magic VI: The Mandate of Heaven (!)
Jagged Alliance 2 (!)
Might and Magic VII: For Blood and Honor (!)
Darklands (!!)
Ultima Underworld: The Stygian Abyss (!!)
UnReal World (!!)
Wizardry VII: Crusaders of the Dark Savant (!!)
Ultima VIII: Pagan (!!)
System Shock 2 (!!)
Baldur’s Gate (!!!)
Ancient Domains of Mystery (!!!)
The Elder Scrolls II: Daggerfall (!!!)
Ultima VII: The Black Gate (!!!!)
Princess Maker 2 (!!!!)
Exile Avernum: Escape From the Pit (!!!!)
Fallout (!!!!)
Fallout 2 (!!!!)
Planescape: Torment (!!!!)
Ultima IX: Ascension (!!!! DO NOT DO THIS PLEASE LEARN FROM MY MISTAKE)
2000s RPGs
Baldur’s Gate II: Shadows of Amn (!)
Might and Magic VIII: Day of the Destroyer (!)
Diablo 2 (!)
Wizards & Warriors (!)
ZanZarah: The Hidden Portal (!)
Neverwinter Nights (!)
Neverwinter Nights 2 (!)
The Legend of Heroes: Trails in the Sky (!)
Star Wars: Knights of the Old Republic II: The Sith Lords (!)
S.T.A.L.K.E.R: Shadow of Chernobyl (!)
The Witcher (!)
Yumina the Ethereal (!)
Eschalon: Book I (!!)
Arx Fatalis (!!)
The Battle for Wesnoth (!!)
Space Station 13 (!!)
Dark Messiah of Might and Magic (!!)
Mass Effect (!!)
Valkyria Chronicles (!!)
Dragon Age: Origins (!!)
Agarest: Generations of War (!!!)
Recettear: An Item Shop’s Tale (!!!)
Dwarf Fortress (!!!)
The Elder Scrolls III: Morrowind (!!!)
The Elder Scrolls IV: Oblivion (!!!)
Arcanum: Of Steamworks & Magick Obscura (!!!)
Elona (!!!)
Risen (!!!)
Deus Ex (!!!!)
Wizardry 8 (!!!!)
Gothic (!!!!)
Geneforge (!!!!)
Gothic 2 (!!!!)
Temple of Elemental Evil (!!!!)
Sacred (!!!!)
Vampire: The Masquerade - Bloodlines (!!!!)
Gothic 3 (!!!!)
Fallout 3 (!!!!)
Warhammer 40,000: Dawn of War II (!!!!)
2010s RPGs
Caves of Qud (!)
Dungeons of Dredmor (!)
Divinity: Original Sin (!)
Transistor (!)
The Witcher 3: Wild Hunt (!)
Tale of Wuxia (!)
Pyre (!)
Cultist Simulator (!)
Kingdom Come: Deliverance (!)
NEO Scavenger (!!)
The Age of Decadence (!!)
The Witcher 2: Assassin of Kings (!!)
Legend of Grimrock 2 (!!)
Shadowrun Returns (!!)
Dragon’s Dogma (!!)
Cataclysm: Dark Days Ahead (!!)
Pillars of Eternity (!!)
Darkest Dungeon (!!)
NieR: Automata (!!)
Kenshi (!!)
Vampyr (!!)
E.Y.E: Divine Cybermancy (!!!)
Mount & Blade: Warband (!!!)
Torchlight 2 (!!!)
Din’s Curse (!!!)
The Elder Scrolls V: Skyrim (!!!)
Divinity: Original Sin 2 (!!!)
Wasteland 2 (!!!)
UnderRail (!!!)
Fallout 4 (!!!)
Fallout: New Vegas (!!!!)
Mass Effect 2 (!!!!)
Dark Souls (!!!!)
Magical Diary (!!!!)
Deus Ex: Human Revolution (!!!!)
Tales of Maj’Eyal (!!!!)
Legend of Grimrock (!!!!)
Path of Exile (!!!!)
Tyranny (!!!!)
ELEX (!!!!)
Pathfinder: Kingmaker (!!!!)
Slay the Spire (!!!!)
Disco Elysium (!!!!)
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isaackuo · 2 years ago
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Ultima IV: Quest of the Avatar. Because it's the game that I learned the word "Avatar" from.
The game has a memorable story and themes that don't revolve around going to kill the big bad guy, some interesting story elements, iconic music, and a good stock of characters, locations, creatures ...
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yoinking this from twitter cause i want to hear yalls opinions!
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retrocgads · 5 months ago
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UK 1987
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lordfentongaming · 2 years ago
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Here is a preview of Monday's Ultima IV Quest of the Avatar walkthrough video. After Character Creation it is time to start out the game. See what reagents you need, and what information I will get in the castle after 12pm EST.
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goofmuffin · 1 year ago
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Ultima III: Exodus (1983)
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Yes, I know I misspelled “Bertha”, I’m dyslexic okay. (more under cut)
What a massive step up from Ultima 2. Despite the reduced scope of the story, the game is significantly longer (Ultima 2 took me a few days but this game took me over a week). It also managed to improve on basically every aspect of its predecessor, and set the standard for most future RPGs to come.
Like Ultima 2, Exodus is very open-ended. I still feel like there was more of a drive in this game, and figuring out what you’re meant to do felt more natural and rewarding. Exploring the world was also more fun; though Ultima 2′s world may have been larger, spanning 10 planets and 5 time periods, Ultima 3′s world is simply more full of *stuff*. Don’t let anyone tell you “wide as an ocean, deep as a puddle” is a purely modern phenomenon...
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Image: The rewards of thoroughly exploring and mapping dungeons.
Most of my gripes with Ultima 2 have been worked out: dungeon exploration is now fun and what you spend most of the early- to mid-game doing (there’s actually useful things in dungeons!) and character development is no longer extremely annoying and boring. In Ultima 2 your character level didn’t seem to matter, all it seemed to effect was what monsters spawn, but here gaining experience is essential because it’s directly tied to a character’s maximum HP.  In addition, attribute raising actually presents an interesting quest for the player and once you’ve figured out how to raise attributes, it’s not annoying as hell! (Though still requires work)
Spells have also been reworked: they’re not only actually useful but can be really powerful. Also instead of essentially being items exclusive to mages, casting spells uses a now-standard magic point system. Casters are weak early, but once their MP has been raised high enough, the flow of combat gets entirely flipped on its head as you get access to spells of mass destruction.
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Image: Finally acquiring a pirate ship.
There’s a few particular gripes I have, and most of them have to do with boats. In order to acquire a ship, which is necessary to beat the game and important for accessing other areas, you have to fight a crew of pirates and claim their vessel. This is a great concept, but the issue is getting the actual pirates to spawn. It took me several hours of wandering Sosaria aimlessly until I saw one (and yes, my characters *were* all above level 5).
Then it comes to controlling the boat itself. In a truly characteristic move Richard Garriott decided to implement wind mechanics to sailing: cool in concept but it is executed in the most annoying way possible. Basically, you can sail around freely, but if the wind - which randomly changes direction every few seconds - decides to blow in the opposite direction or not at all, you simply can’t move. So this means when you’re sailing, you’re just constantly getting randomly stopped for a few seconds until you can continue. It’s such a small thing but so so irritating.
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Image: “Good day!”
Even with those small annoyances, Exodus is absolutely still worth playing today, if you enjoy open-ended old school roleplaying games. And I absolutely recommend trying to play with as little use of online guides as possible as I did - figuring out the game’s mysteries is extremely rewarding. Onto Ultima IV: Quest of the Avatar!
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lawrichai · 2 years ago
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When anyone mention "Avatar", my brain still instantly thin of : Ultima IV: Quest of the Avatar
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arcadefan · 2 years ago
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I've never played the game, but I love the deep rich colors and composition of Lee Macleod's original artwork for the NES version of Ultima IV Quest of the Avatar.
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smbhax · 2 years ago
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Ultima IV: Quest of the Avatar NES box art by Lee MacLeod
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kchasm · 2 years ago
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Ryu Number: Owen Garriott
Owen Garriott was an American astronaut who spent approximately two months in Skylab 3, taking—at the time—the shared world record for longest spaceflight (it'd be broken less than half a year later, but that's still awesome). More relevantly for us (i.e. those of us interested in Ryu Numbers), he was the father of Richard Garriott, the creator of the Ultima game series, so it's no surprise that the latter stuck a cameo of the former in Ultima II: The Revenge of the Enchantress:
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That's the finish line. The problem, as always, is getting there.
It's generally accepted that each Ultima game features the same individual as protagonist—that is, that the same repeat isekaiee stars in each major installment of the series. Assuming that this is true, and that this protagonist—referred to by lore as "The Stranger" or "The Avatar"—is the same dude whichever game they're in, Owen Garriott has a Ryu Number of at most 4.
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That said, early installments of the Ultima series were a bit iffy on whether the protagonist was the same individual game to game, so maybe you're iffy, too. Fair enough! You can still get a Ryu Number of at most 4 for Owen Garriott following an alternate route.
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Apologies if you're learning it just now, but there's a fighting game where you can have Santa Claus and the Buddha duke it out. It's on Steam. Jesus is there, too, but Santa Claus seemed funnier.
Oh, and apparently the Buddha is in some versions of Ultima IV. You know he's the Buddha because when you talk to him he says, "I am Buddha," and says stuff at you from the Dharmapada. Which may seem odd, but if I had a list of historical or public domain individuals I wouldn't be too surprised by seeing after getting isekaied to another world, the Buddha would be up there. That's so Buddha!
"But my guy," says the imaginary version of you I've built up in my head without actually knowing you, "'Buddha' is a title. This Britannian dude could be any old Buddha! The Theravadas acknowledge twenty-nine of them, and they're on the stingy end!"
To which I say: Come on, my dude, you know that whenever anyone west of the prime meridian says "Buddha" they're talking about Gautama. Are you really gonna make me do this?
Fine.
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Yes, Short Round is also in Ultima IV.
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(Bonus: Non-Minecraft routes:)
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imsobadatnicknames2 · 4 months ago
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Something that frustrates me about Ultima IV us that it was THIS CLOSE to being a very interesting subversion of this problem very early in the CRPG genre. Like, it had a system that's almost perfectly set up to subvert this.
In Ultima IV, the player character is on a quest to become the Avatar, and one of the tasks they need to do in order to accomplish this is to master the eight virtues, which are influenced by different gameplay actions.
One of these virtues is Compassion, and one of the interesting aspects of the game is that when you get into attacked by a creature that the game considers non-evil, fleeing to avoid combat with them raises your compassion. Or, if you do fight them and the creature tries to flee, attacking them while they're trying to flee lowers your compassion, while letting them escape raises it.
Conversely, trying to flee combat with an evil creature (especially if you're at full health) is considered cowardly and lowers your Valor.
Leaving aside the whole can of worms of how the system inherently encodes certain types of creatures as ontologically evil and thus morally imperative to fight and kill (which is bad but for purposes of this reblog is a whole other can of worms), if human (and also potentially other sentient non-human) enemies were classified as non-evil this could have been a very interesting system to avoid the narrative dissonance that comes from the player character inevitably becoming a mass murderer over the course of the game. Like. You get attacked by innumerable Nameless Bandits, but in order to actually become the Avatar and beat the main quest you need to learn to avoid engaging in combat with them when possible, and spare their life when they're trying to flee from you. There's would even be some associated sacrifice since doing the right thing implies missing out on XP and loot that they would give you if you killed them.
Buttttt the problem is that the only creatures that are considered "non-evil" by the game are animals and town NPCs. Human enemies that attack you in the wilderness are classified as evil, so instead the system actually punishes you for trying to avoid combat with them. It's fucked.
I do think it's pretty funny when games about killing people with magic and swords and stuff suddenly decide to have a quest where they try to make a Moral Choice™ about whether you choose to kill or spare some bad guy.
Like my dear friend... you completely destroyed the moral stakes of Choosing To Kill A Guy by featuring hundreds of hostile NPC encounters with no other meaningful way of overcoming them other than killing them. By the time the player gets to the Moral Choice about whether it is right to kill bad people they will inevitably already have killed a triple-digit number of people that probably haven't done anything anywhere as bad as this guy.
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