#Tychus can die
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duncanor · 1 year ago
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Going back to a childhood game and immediately becoming homosexual for 80% of every characters in the game.
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geddy-leesbian · 5 months ago
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weird writing ask: 18, 19, 24
18. Choose a passage from your writing. Tell me about the backstory of this moment. How you came up with it, how it changed from start to end.
Going with the first passage with a clear origin story that came to mind. The first draft and final version of a moment from a long-awaited treasure at the end of my cruel fate:
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The concept started very late when I was very on sleep meds way back in september and wrote this:
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The next day I managed to figure out what I was thinking about, which was the final cutscene of Starcraft 2 Wings of Liberty. The dramatic reveal of Tychus working for Mengsk is ahhhhh. The way Jimmy just hears Mengsk's voice coming from Tychus's helmet and it sinks in that the man he thought was his best friend, who he has a long history with, was a mole working for his worst enemy for the entire game AHHHHHHHH
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So I wanted a similar dramatic reveal moment with Serrennedy. Krauser's voice coming from an ear piece Luis has, Leon realizing that he's been betrayed. I went through a few variations of the rest of the plot, like there was a less angsty version where Leon didn't die, but the Saddler using Luis as a tool to distract Leon and Krauser monitoring him concept stayed the same over the SEVERAL MONTHS it sat in my drafts collecting dust
19. Tell me a story about your writing journey. When did you start? Why did you start? Were there bumps along the way? Where are you now and where are you going?
As far back as I can remember tbh. I was writing pokemon fanfiction by first grade. I just liked it. And I've been sporadically writing ever since, posting it online starting in middle school. I had a phase in middle school where I wanted to be a Real Fiction Writer™ in middle school, and then in high school I was a journalist for my school's newspaper and had a phase where I wanted to be a journalist. That interest gradually faded and was replaced with wanting to be a mortician (still planning on that!) and I lost interest in writing fics, possibly because my daily X-Men roleplay was enough to get my writing fix ¯\_(ツ)_/¯ Something about Luis Serra did insane things to my brain and got me writing more than I had in a very long time, and actually posting my writing for the first time in years. I'm just going to keep going with whatever's fun for me.
24. How much prep work do you put into your stories? What does that look like for you? Do you enjoy this part or do you just want to get on with it?
This is hard for me to answer, it just depends. I just kinda do stuff impulsively. I guess my visualization stuff counts as prep. As everyone knows, my RE4R autism is terminal at this point and I have folders on my phone for a few characters, locations, pairings, etc. and the first thing I do when I come up with a new concept is go through all of those folders selecting pictures that feel related. And of course I do my playing with pngs like they're paper dolls edits.
It gets the brain juices flowing. And I do enjoy it, otherwise I just wouldn't do it.
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wreywrites · 1 year ago
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Tiger Shark
Part 3: The Crown
Chapter 16
After Caesar and his camera crew leave, Mags, Finnick, and I sit down for lunch. My eating guidelines are substantially more flexible even since lunch yesterday, so I have an entire bowl of lamb stew, two cheese biscuits, and a handful of strawberries. Finnick finds this amusing.
We spend the afternoon watching the rebroadcast of this morning’s interview. And by “we” I mean “Mags and Finnick.” I fall asleep shortly after we talk about eating whale.
When I wake up, a highlight reel is playing. I spend several seconds trying to figure out which Games it is before realizing these are my Games. From now on, I will be among the near-constant replays of Hunger Games past. Next year, when two more kids from Four are living here and they decide to stay up and talk strategy late into the night, it will be my Games playing quietly in the background.
The second thing I notice is that I am no longer sitting on the sofa, but laying down, and my head is in someone’s lap. A rather disconcerting turn of events, if I do say so myself. Even worse, it is most definitely Finnick’s lap. I spend a few seconds trying to decide if it would be more awkward to sit up and apologize or sit up and pretend it never happened. I settle for option three, which is to do nothing. So I watch myself in the Hunger Games.
I must have been asleep for quite a while, because they have a feed of the arena on one side of the screen, and the other side is showing the friends and family interviews. Zalea is hunting, trying to sneak close enough to the buffalo herd to pick one off, and on the other side of the screen, a man and woman who can only be Tychus’s parents are talking about how proud they are of him and how they know he will win.
One of my legs is asleep, but I am not going to move. I think I would rather die than admit I am awake and have to face the consequences of whatever actions led me to this point. Except the next interview is my father.
I sit straight up.
“Well good morning,” Finnick says.
I can hear him smiling, but I don’t care. I haven’t seen Dad for a month and a half. And I know this is him from over two weeks ago, but it is still him. He looks tired. He probably stayed up late and got up even earlier than normal to watch me for as long as possible, to make sure I was doing alright. I hope Mako’s parents made sure he was eating.
“What can I say about Annie that you all don’t already know?” Dad says. “She’s strong and smart and resourceful. She can take care of herself, that’s for sure. And she won’t take any grief from anyone.” He laughs. “Just ask her fishing crew about that.”
“We will,” Phineas Worley, who has done the friends and family interviews in Four for as long as I can remember, laughs as well. He sobers quickly though, and says, “I’d like to ask for your thoughts on Mako Silther as well.”
“What thoughts?” my father asks. “Anything specific, or…?”
Phineas shakes his head.
My father thinks for a moment, then says, “It’s a real shame that they both went. Though, I’m not sure it would have been any better if only one of them did. Guess then there’d be a chance they’d both live to see the end of the Games, instead of the certainty that one of them won’t. But I am… I’m actually kind of glad that Mako’s in there with Annie. They have each other, which means they each have someone they trust unfailingly, someone whose back they want to watch and whose back they’ll watch without question.”
Phineas nods. “If you could say anything to Annie right now, what would it be?”
Dad smiles. “That I love her. More than she will ever know or understand, more than anything else. And that I know she can win, because she’s my Tiger Shark.”
The interview switches to the parents of the boy from Twelve. Zalea, wearing her poncho, is creeping closer to the herd. And I am crying.
Finnick silently puts an arm around my shoulders. I know he is trying to help, but somehow it makes it worse. I am sobbing now.
“I miss him so much! And I didn’t realize it until I saw him and I-” I turn and bury my head in Finnick’s shoulder. “I just want to go home.”
He says nothing, but turns so he can wrap his other arm around me as well.
“I just want to go home and go back to my life and forget all of this! Forget Elsie and Merritt and Stitch and Zalea and-” I am sobbing so hard I can’t catch my breath. “And- and- I just want their eyes to go away! And the sounds!” This is ridiculous. I know this is ridiculous, but I can’t stop. Maybe if I say everything that is trapped in my head, it’ll go away. “I can hear them all the time! The sound of that arrow sticking in Merritt, and Mako’s head hitting the ground, and Taffeta choking when I stab her, and the cannons! The cannons never stop, and they are always looking at me and I can’t look away!” And I must be out of things to say, because now I am silent.
Finnick rests his chin on top of my head. We sit like this for long seconds. I am still wracked with sobs. And I can hear the sounds.
“Please say something. I don’t want to hear them,” I whimper. “Please just talk to me.”
He takes a deep breath. “I killed the girl from Four. I killed a lot of people, but she’s the one that haunts me. Her name was Leena. There were only three of us left. We broke off the alliance at six. The rest of us killed each other off. And then it was only us and Circe from Two. I couldn’t find her. But I did find Leena. She was catching fish. I came up behind her, and when she turned around I just… killed her. And then Circe jumped out and attacked me. If I’d waited two more minutes, Circe would have killed Leena for me. But how could I have known that?” He pauses. “We’ve all done things, seen things we wish we hadn’t. Ask any victor, even the ones who act tough, even the ones who volunteered. At some point, we all crack. It’s learning to live with it that’s the trick. And that’s what you, I, all of us, have to remember. We did what we did to survive, and now we’re living with the consequences of our actions, but we are living.”
And then I hear Coral’s voice. “I’d tell her that I miss her every day. Her laugh, her confidence, her tallness and intimidating-ness that I use to push through crowds because I am very small. I miss her, and I can’t wait to see her soon, because I know I will.”
I sniffle and unbury my face to look at the screen. Coral and Jade are sitting on a bench at the pier where we used to have diving contests. Phineas is sitting on one of the deck chairs that are community property as long as you leave them somewhere on the pier or the beach nearby and in good condition.
Jade nods. “And I’d say… I’d say thank you for always being there for me. She saved my life when we were little, and I thank her for that all the time, but now I just wish I could tell her how much I appreciate her being my friend. Not only did she save my life, she made it better every day.”
The screen cuts to a boy who reminds me of Zalea. Maybe a brother or cousin.
I sniffle again. “How can I go back to them? I’m not the person they remember. I’m not the Annie that left District Four.”
“I don’t think they’ll expect you to be,” Finnick says. “They’ll just be glad you came home at all, and I’m sure they’ll be there for you no matter what.”
“How do I explain to them what changed me? I don’t want this to be their burden too.”
“Annie. Those two are loyal to a fault. Do you know how much they sent me to get you those binoculars?”
I stare at him.
“A lot,” he says. “It was a lot.”
“They sponsored me?”
Finnick laughs. “They’re your best friends. I’d have been worried if they didn’t send you anything. Though that one bordered on the obscene. Besides, pretty much all of Four was sponsoring you. How do you think I got all those cream cheese rolls? The most expensive bread item available, I might add.”
I laugh a little. It sets off a fit of hiccups. “Probably because I told Caesar they were my favorite.”
“Probably,” Finnick laughs. “But everything was expensive this year. It was absolutely insane by the end. Water cost an arm and a leg. Iodine drops were worth my weight in gold.”
“I’m not sure I believe that.”
“Okay, not quite that much, but��� let’s just say you were extremely lucky to get those. And they got even more expensive after.”
“Well, I’m glad Titus Vickers liked me enough to pay for it. Actually, I’m glad Cassia liked me enough to talk Titus into paying for it.”
“The mouths of babes, and all that.”
“What does that even mean?”
He shrugs. “No idea. Mags used to say it all the time though, when she was mentoring me.”
That reminds me, “Where is Mags?”
“Napping the way normal people do—in her room,” he grins slyly. “Should I be concerned about how long you were awake before you moved?”
I feel my cheeks turn pink.
“Or maybe I should tell Gloss. Warn him that you, like every other girl, have grown weary of him and fallen in love with me instead.”
“Why?” My face is very red now, if how hot I feel is any indication. “Why are you like this?”
“Like what? Delightful and endearing? Not sure, I’ve always been this way.”
“And have you always been this humble?”
“No, I’ve worked very hard to become the most humble person in Panem.”
I snort.
We watch Taffeta’s twin brothers, who are perhaps seven, talk about how they want to be like her when they are older. Then the boy from Three’s friends talk about the invention they were working on when he was reaped and how they are holding off work on it until he comes home. Tychus’s teacher is talking about what an intelligent and promising young man he is when I lean against Finnick’s shoulder and say, “Thank you.”
He glances at me. “For what?”
“Everything.”
~~~                               ~~~                               ~~~
Casca, Marius, and the Preps arrive during the interview with Mako’s friend Perrin. It is time to go home. But first, they must dress me one last time, so the Capitol can see their golden girl in all her glory before she leaves. They put me in a lacy white blouse and (shockingly) a sea-green skirt, curl my hair and top it with my crown, and strap the six-inch heels on my feet, and that is it. We say our goodbyes in the elevator, then Mags, Finnick, and I walk outside and get in the car. It takes us to the train station, where a camera follows us as we leave the car and get on the train. At one of the cameramen’s prompting, I wave from the door of the train car until it closes and we start moving.
I drop into one of the plushy armchairs. I am so tired. Across from me, Finnick lays on his stomach on the couch, one arm hanging off the edge. Mags sits in one of the other armchairs, produces a long piece of string from one of her pockets, and begins tying it into an intricate knot.
Finnick is asleep within seconds. I make a mental note to tease him about it later, and then I wake up to Mags telling me we will be in the train station in Four in ten minutes. Finnick is still sleeping. Mags tries to wake him gently, but he still jumps upright. From her reaction, this must be a common occurrence. Now that I’m thinking about it, I’ve never seen him sleep before. Maybe he wakes up like that every time.
I sit up and rub the sleep from my eyes. Mags fixes my hair and adjusts my crown while I smooth out my clothes. The train is slowing down. Finnick pinches the bridge of his nose, runs his fingers through his hair, and stretches until his shoulders pop.
Outside I see familiar scenery. I remember leaving six weeks ago, knowing that I might never see Four again, but knowing there was a chance, if I was smart. And now I am back.
“There will be cameras,” Finnick says as the train crawls into the station.
“What am I supposed to do?”
He shrugs. “They’re just broadcasting you getting home. Nobody has ever been composed for it. I just don’t want you to be surprised.”
The train stops. I am shaking.
Mags checks to make sure I am still wearing my necklace, then opens the door. It is evening in Four and I can tell the sunset will be beautiful tonight. I step onto the platform. There is a small crowd there, all cheering for me, but I pay them no heed. There is only one person I want to see right now, and he is front and center of the crowd. I run into my father’s waiting arms.
“I’m so happy to see you, Annie,” he says, holding me tight.
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brazenautomaton · 4 years ago
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and then here’s another Sailor Moon space colonist OC!
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Sailor Yellow Sky
Real Name: Jeanna D'Trelli
Birth Date: March 29, 2482 (Sol-Aires)
Species: Human-analogous (Planet Mermaid)
Homeworld: Yellow Sky orbits the star Tychus. Due to a series of impacts that were prooobably meteors, Yellow Sky has two biospheres: its high plateaus are an oxygen-based environment where humans and similar species can live, while its hot, wet, lowland swamps are home to chlorine-breathing lifeforms, breathing caustic air that will kill human beings. 
It was colonized by the peaceful Orlamu Theocracy  (who seek to understand the nature of the Divine through scientific research) and established the city of Mount Illumination in 2346. But in 2369 -- during the Second Great Sailor War -- the Orlamu world that launched the expedition was scourged, and the colonists were stranded with no FTL communications, no spacedock, and no industrialized manufacturing or resource extraction. Their knowledge was from the Gravity Age, but aside from preserving what they already had brought with them, their technology was regressed to the Age of Reason.
Combustion is impossible in Yellow Sky's chlorine-based environment, so no species could have discovered or used fire there. Yet, the swamps are littered with ruins of an incalculably advanced, incalculably ancient starfaring species known as the "Stoneburners". From them, emerge shambling youma-form creatures known as the Untouched Ones. 
That is their name. How did the colonists know to call them that?
Appearance: Jeanna is well-tanned and well-muscled from lots of field work at a farm, and about 162 cm high. Her dark aquamarine hair goes down to the middle of her back when it's not done up in a ponytail. Her blue eyes usually aren't haunted, they're usually bright and charming... but there are always deep, dark circles under them.
On Yellow Sky, she wore one of two sets of coarse, itchy, undyed tunics and leggings, the kind made by people who landed on a planet with lots of technical documentation but not a lot of records on "how to operate a shuttle loom effectively". After the colony was rescued and she got some wealth, she got herself a huge wardrobe of outfits in varying levels of formality; even her green T-shirts and blue jeans she wears most of the time are custom-tailored and nothing that touches her skin ever has a thread count below 1000. She tries not to have a big head about things, but there are rules, come on.
Once exposed to current technology again, she's also found with an earbud in her left ear at all times, as civilian and Senshi. If you were to pull it out, you'd hear a metronome ticking at exactly 108bpm, and she'd claw your face off to get it back. 
History: Jeanna was reincarnated, from a backup singer to a 22nd century pop star that died tragically young in a boating accident. She didn't think her distant memories of fame and stardom and performance would ever be relevant; she was a farmer, her parents were farmers, eking out enough to keep Mount Illumination alive. She went to school. She learned state of the art (for the 23rd century) computer interfaces on printed parchment, and how to perform FTL navigation calculations with slate and chalk. She learned archery, as the number of functional guns in the settlement was getting smaller and smaller.
And there were only 13 environmental suits left. One of which was sized for a young girl of her proportions. They couldn't afford to let it go unused. Because the settlement needed her, because she ignored her own fears, she suited up, loaded in an air canister that had been filled by a wooden hand-cranked device, grabbed her bow and arrow, and descended with the expeditions into the chlorine swamps, hunting for deposits of precious iron and animals with hides thick enough to bear useful leather. It was hot. Miserable. Her lungs burned. She was drowning in her own sweat. But she bore on, because people needed her to be brave. They even listened to her sing sometimes, to make her feel more valued back at the camp, but she'd never had any coaching and wasn't any good.
One day, they strayed too close to a Stoneburner ruin, and the Untouched Ones were upon them. She was closest to the edge, so she tried to sacrifice herself so others could get away safely. She couldn't tell if it worked -- she couldn't see, couldn't hear. Their spindly claw fingers rent her body. Her breathing line was severed, and she rapidly choked to death in the toxic atmosphere.
11 hours later, she came to, breathing unimpeded, as Sailor Yellow Sky. Around her were 11 corpses of the Untouched Ones, arrayed in a circle.
All dead by their own hands. 
Sailor Yellow Sky
Origin: Jeanna is not the first to hold the title of Sailor Yellow Sky... or at least, let's say, not the first to be Sailor Guardian of this planet. She surmises that the previous title holder was one of the Stoneburners, who lived millions upon millions of years ago, and left her the title, the powers, and the profane alien relic/guardian that screams at her in a language she can't possibly understand and protects her by injuring her friends. 
How long ago did the Stoneburners die out, do we think?
And how long ago did Sailor Galaxia seal away Chaos?
And how come this Sailor Guardian outfit doesn't have a Sailor collar?
Transformation: "Atlach a natai. Aatal oorn. Ab a dhuttai om!"
Sailor Yellow Sky's outfit resembles the environmental suit she used to stay alive on her terrifying expeditions into her planet's corrosive lowlands. It covers everything below her neck in a pale off-yellow, with a dark burgundy skirt and back ribbon, and dark green highlights and piping. Her wrist adornments are shackles; anyone else who touches them finds them unbearably heavy, but she can't imagine not having to bear them. As alluded above, she has no Sailor collar of any kind. While transformed, she can survive in absolutely any environment regardless of heat, pressure, chemical composition, radiation... but she still feels the echoes of its effects on her body, even if they cause no damage and don't really happen. 
Attacks and Powers: Sailor Yellow Sky's element is corrosion. Form and space break down. Boundaries erode, and definition melts. Nothing can be kept out because there is no out or in any more. She corrodes the boundaries of space and distance, she corrodes stone and flesh, wearing all away into a singular point of nothing, just as her fellow colonists' needs wore away any boundary she could claim around herself. 
- "Atlach a natai. Abhai a shudde." Sailor Yellow Sky conjures fistfuls of horribly caustic acid. Due to the possibility of awfully maiming people, she never uses this with others around, or on living opponents. She uses it to melt materiel, terrain, obstacles and walls, etc.
- "Warp." Sailor Yellow Sky bends space. This point and that point become adjacent, regardless of distance in between. There are plenty of tricks to be pulled by sending sound and energy and devices through warped space, or bending the geography of a location past sanity. She can create full-on portals between locations, but she never allows any other living being to cross them, even her enemies -- when she does it, she's always incapacitated by weeping and vomiting blood.
Special Items: Sailor Yellow Sky has two of these, to her chagrin. The first is her Stellar Bow, a compound bow engraved with star-pattern designs from her personal notebook. The system of cams and pulleys allows her to put on a draw weight that matches her heroic strength; it's made out of cutting-edge alloys and polymers that don't actually exist, but she imagined would exist by the time she was rescued. It is her primary means of attack (since she can warp arrows to their destination as long as they stay in line of sight), comes with an 8x scope, and fires arrows that pierce, explode, or leave clouds of corrosive gas to melt through force fields and magical protection. It appears to have nothing to do with the Stoneburners.
The second doesn't have a name that she can pronounce. It's a spherical cube -- a cubic sphere -- of weeping magenta stone that hovers around her and only she can see or hear. It’s eerily silent most of the time, until it suddenly screams at her in a language nobody has spoken in millions of years, especially to wake her up, or tell her to do things. She has no idea what it wants. She wants to keep it that way. Any time she's injured, the stone strikes someone nearby with red lightning, healing her and wracking them with pain and injury. The lightning only hits enemies if it can't hit an innocent bystander, and only hits innocent bystanders if it can't hit a friend. It does this if she squishes her thumb in a cabinet door, or drops something on her foot. She'd much prefer if it went away, please. 
Mission: Mount Illumination needed her. How could she say no? Once she became Sailor Yellow Sky, she was there for every expedition into the lowlands. And then, well, she was so much safer, she was at so much less risk than everyone else because her air supply couldn't be ruptured and her suit couldn't be corroded... can't she just go down alone, and protect everyone else by completing the missions solo? Mount Illumination needed her, so that was what she did.
And now that she's going out on expeditions solo, isn't it an amazing opportunity to map the Stoneburner ruins in a way that nobody else can? Sure, it's frightening, but she is courageous, and she's willing to step up for the sake of advancing human knowledge, right? So she spent less and less of her time hunting slow beasts with inefficient chlorine-based metabolisms, and more in the weeping stone ruins, gathering up relics, trying to snipe down the vulnerable bulbous eyeballs of the Untouched Ones before they came at her as a blizzard of impossibly thin fingers. It was impossible to map the ruins, of course. Every one had a totally different layout every time she entered. Three rights didn't make a left. The horrid laboratory-tombs were filled with impossible, non-Euclidean geometry that hurt her head to try and understand. A horrible droning came from inside her ears. Bas-reliefs seemed to depict hundreds of scenes of her being mutilated and killed, annotated in perfect modern French. It all went deeper. Everything went deeper, deeper than she could go, deeper than she could fathom. Why were there hallways, but never rooms? Why were there rooms, but never hallways?
Sailor Yellow Sky didn't originally have the power to warp space, until she'd been to the ruins. Is that even one of her powers? Or is it something Jeanna has seen about the world, and can't unsee?
But she kept going. She beheld more and more impossible things, things Man was not meant to know, things she could not understand beyond knowing she never should. Because people needed her to. Because she was protecting others from enduring this peril. Because she was brave. 
Mount Illumination did their best to keep her spirits up, and she did her best to keep her spirits looking up. They christened her "Sailor Discovery", an Orlamist saint of courage and inquiry. There was a feast day every week in her honor. She liked those. There were lots of people there to talk to and that meant she wasn't alone with her own thoughts. She sang terribly, and people politely clapped. 
In 2497, the Orion Arm re-established contact with the frontier, and the colony of Yellow Sky was rediscovered. The Theocracy swooped in with much needed medicine and clothing and armaments and modern supplies. Her expeditions continued, under closer scientific guidance, for about a year and a half, deeper and longer than she ever wants to talk about.
Her name and likeness as "Sailor Discovery" were marketed as a character in educational children's programming, with tales of her courage and heroism that had been "massaged" to make them more palatable to audiences back home. She didn't actually get a huge cut of the royalties, and Sailor Discovery isn't a massive well-known household name, but a small cut of a minor character going out to an audience of 745 billion is still a very decent chunk of change, and Sailor Discovery got herself rich. She didn't walk out on her duties, until someone suggested she could -- then she was gone before that sentence finished echoing in the air. She became a free agent, fighting what evils she could find when she could find them, in nice normal happy predictable Euclidean space against things that had a consistent number of limbs and experienced time in an orderly, coherent fashion. 
Joining up with the Verge Senshi was a no-brainer, they provided emotional and tactical support and if she wasn't the only one around who did Senshi things she wouldn't be pushed into doing everything. Sailor Lison is a great help in particular, because she doesn't mind being asked a lot of questions like "how many people are in the room with us?" and "do the angles of this triangle still add up to 180 degrees?" and "Is e still less than pi?", without trying to draw conclusions about what is going on in her head based on the questions.
Personality: Jeanna is outgoing, friendly, gregarious, giving, courageous, self-sacrificing, and clearly about 5 millimeters from losing her goddamned mind at any given moment. She loved being around other people, and that's even better because now being around other people means not being alone with her thoughts! She pushes for lots of time together, lots of talking, or playing lots of games, or watching lots of movies -- lots of TOGETHER TIME. She can seem normal in short bursts, when you don't have enough time to see the patterns, and she just seems outgoing. But the longer you're with her, the more likely you are to notice how much she laughs at inappropriate things, how random words startle her like gunshots, how she keeps looking behind her like she thinks something is in the room with her. She's terrified of being alone. She's terrified of what will be there with her when she is. 
She's always jumping into danger (she can't refuse it) and trying to solve other people's problems (if she solves someone else's problems she doesn't have her own). She's proactive and forward looking. Extremely forward looking, lots of forward momentum, because if she stops moving forward she collapses. She has seen Things Man Was Not Meant To Know. Her courage has almost destroyed her by exposing her again and again to mind-shattering sights, taking on the most awful burdens and obligations of everyone. If her awful experience allows her to help someone, she has to do it... because if she doesn't, someone else might have to see those things, and that's something she can't let them do.
She's not comfortable with most modern technology (it's 150 years past what she learned about) and prefers other people do computer things for her. She does all her FTL navigation calculations by hand, on paper. They get the ship to its destination much faster than the laws of FTL physics allow. Only Sailor Lison is allowed to input them, because she's the only one who is able to conclusively delete information she's seen from her own memory, and nobody else is even allowed to look at them.
Battle: Sailor Yellow Sky is a sniper and harrier, dealing precision damage to high-value targets from extreme range, using her space-warping powers to extend the range of her arrows. Corrosive clouds restrict her opponents' movement, and deal devastating damage to those who can't move away from them. Bent space leaves her enemies lost and confused. She's most effective alone, but she needs to be in contact with others or she'll lose it. Her floating cube-orb has nothing to do with how she uses her powers, provides no benefit she cares about, and she'd rather be rid of it, but nonetheless it means that her being close to her allies while enemies are near endangers them. Being close to others hurts them, because of course it does. If she's outnumbered or caught with an ally, she has to escape through a hole in space, which will incapacitate her and take her out of the fight. If her allies are in danger and sniping off attackers isn't a viable course of action, she's going to have to do something dangerous to save them.
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official-alan-dabiri · 6 years ago
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This is the patch of underperforming talents!
Alarak’s Blade of the Highlord has been bad. Like, really bad. For a long time. It shares a theme with its tier of giving Sadism increases, but was the only one where the increase was temporary. It is now a competitive talent giving permanent sadism instead. It still offers less maximum than Pure Malice, though. So you’re not going to pick it. You’re either going Rite of Rak’shir to get infinite Sadism, or just Pure Malice and then get your own teammates killed.
Cho and Gall are recieving numerous adjustments to their underperforming talents. This means that Q build and W build are now good. The changes also included 100 more HP, and survivability talents moved to level 13. This should slightly increase their winrate, since it helps them stay alive until they reach level 20, which is the cho’gall win condition. Unless they pick the wrong level 20 talent. In which case it is the enemy team’s win condition.
We buffed Aether Walker - not enough to match any of the other level ones - and then said, cryptically “We’re going to get you to want to pick aether walker. Just you wait...” This means one of two things. Either further talent buffs with synergy are coming, or the next hero offers synergy that makes it a more attractive option over the other level 1 talents. I don’t know anything about WoW priest, or Li-Ming, so I am unable to speculate.
We buffed one of Lunara’s level 4 talents. But it’s one that competes with Nature’s Culling so I don’t know why we bothered.
We nerfed Orphea’s level 7 quest as if that was going to diversify that talent tier after how badly we nerfed the other options.
The last nerf to Samuro was really bad for him. Much worse in practice than expected. So it’s about time we give him a compensation buff. We’ve buffed his two underperforming level 1 talents. That works, right? He’s good again now, right?
I’ve said for a long time that Tychus has only one level 20 option, and it’s always ult upgrade. Big Red Button is too good. But I’ve always had a soft spot for Bob And Weave. A new passive boost added to it, increasing his attack range to match other ranged heroes, makes it possibly competitive. At least now I won’t feel so bad about picking it anyway and saying “cheers, love, the cavalry’s here” in a terran marine voice.
Azmodan has had a scaling nerf on his Q damage, making the stacks all the more vital to functioning as a hero. Some buffs to underperforming talents have been made to bring other builds to light as well, including a huge buff to Trample that makes it actually viable when you don’t get stacked for Pride.
It has been pointed out to us that Medivh has more than one heroic ability. Oops. The cooldown reduction on the Temporal Flux talent has been adjusted appropriately in light of this revelation.
PROBIUS BUFF!? Oh boy oh boy oh... Null gate range increased by 1. And nothing else. I can’t even believe this. They only BUFFED NULL GATE! WOO! NULL GATE BUFF!
After the destruction of the Bile Drop talent, it became apparent that Zagara essentially doesn’t have a level 7 talent tier. As such, we’ve given modest buffs to all of them. It’s not enough. But it’s something!
The Ana rework has been a learning experience for everyone. I didn’t think we could buff Eye of Horus enough to make it an attractive option compared to Nanoboost. I was wrong. So we had to nerf it.
Li Li, scourge of Silver-Plat, has finally be laid low by our brave development team. She definitely needed a nerf, and now, at long last, it’s been done. Thank us later.
It turns out Whitemane was only good because she had infinity mana. taking away infinity mana last patch was... According to my notes, taking away infinity mana was bad for her? So we’re giving her some minor buffs. Very minor.
Diablo and Mal’ganis have been getting banned a LOT. Like, a lot a lot. So we’re giving them small nerfs to try and unstick them from that first ban slot. Here’s hoping we can make them slightly less scary.
Leoric lives and dies by his level 13/16 synergy with Ominous Wraith and Royal Focus. So we’re trying to make other talents on those tiers work just by moving them around and not touching the OP combo talents. Here’s hoping!
REXXAR BUFF REXXAR BUFF REXXAR BUFF. I cannot possibly express my excitement for a Rexxar buff. It is impossible. We buffed Rexxar. And it’s a significant buff. We did it, everyone. I can die happy.
Sonya and Tyreal have also received buffs to underperforming talents. Unlike the others, though, I think these are the ones that might actually change their builds, despite how low-key they seem. Giving some much-needed survivability to Seismic Slam Sonya, and buffing Tyreal’s early self-healing talents may actually open up new options for them. Then again, they have to get picked to have new builds. Hm. I think this plan has found a minor snag.
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greyssblog · 2 years ago
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Unwalkable meaning
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#Unwalkable meaning Patch
However, lifting off the Command Center right at the beginning of the game is ill-advised instead, the Terran player is advised to macro a little bit as normal, and then when they have some minerals and gas, purchase the cloaked units they wish to use, such as Nova's Ghosts. Once the player has done this, the exploit is complete any cloaked ground units on the Terran player's team is now completely invincible to anything (except Propagators). If the player has any other Command Centers, either all except one must be destroyed, or these Command Centers must also be positioned over unwalkable terrain.įor the exploit to succeed, execution is simple: the Vorazun player may play the game however they wish, but the Terran player must lift off any Command Centers they have on the ground and then fly the Command Centers sufficiently deeply into unwalkable ground (obviously it is easiest to do this if only one Command Center has been constructed by the Terran player). The Terran player must position the Command Center they have over unwalkable terrain such as this. It is recommended that players select Nova if they are going to be using this exploit. This is only possible with Terran characters, as the primary structure must be flown over unwalkable ground in order for the exploit to succeed, and in this case only Terran commanders are able to do this by lifting off their Command Centers.
The other player must be playing as a Terran character.
Using any Prestige other than Prestige 1 will allow Vorazun to place Dark Pylons completely freely, however. Note that if this exploit is being done with Vorazun using her Prestige 1, Vorazun must not place any Dark Pylons in order for the exploit to continue working.
One of the players must be playing as Vorazun, and must have Vorazun at level 13 or higher, as level 13 is when Vorazun has access to her Emergency Recall.
However, a new exploit, the Invincible Raynor exploit, was discovered very soon after, and is a similar exploit involving invincible units players can use in their games.
#Unwalkable meaning Patch
This exploit has been expunged from the game as of Patch 5.0.4. Tychus can get cloaked ground units, but only if he takes them from Amon via Vega's Mind Control, and these units will unfortunately only be temporary. The best results, however, are yielded when playing as a Terran who is not reliant on Vorazun's Dark Pylon in order to cloak their ground units as a result, Nova is generally the best pick for this exploit. While not every Terran character will have access to cloaked ground units, Vorazun can cloak any Terran ground unit using her Dark Pylons, meaning that in theory with Vorazun's assistance, any Terran commander can take advantage of this exploit as long as they are using the Dark Pylon's cloaking field. This can be done with any Terran character with Vorazun's assistance as long as said character is able to used cloaked ground units. This exploit can be done with cloaked ground units such as Nova's Special Ops Ghosts, and these are the most common and perhaps best units to do the exploit with, hence the name. This means that, barring attacks from Propagators, these cloaked units will be completely invincible. As the name suggests, the exploit, when successfully executed, can be used to make a cloaked ground unit unable to die by taking damage from enemy attacks. The Invincible Ghosts exploit is an exploit players can perform in Starcraft II Co-op. Nova uses the Invincible Ghosts exploit to fight an extremely powerful enemy force while remaining completely unable to die from their attacks. The feature described here is not present in the game anymore as of the most recent patches of Starcraft II. This information is outdated and is not accurate to recent patches of the game. Im sorry if thè explaination is too unclear or im really sorry i didnt Clear thè meaning basically to answer that question we have to understand what walkable meansThe information in this article or section has been patched out of the game. so a walkable neighbourhood must have pathways, building assesibillity, safety and other things so a unwalkable neighbourhood is basically thè opposite so thè unwalkable neighbourhood may have bad quality paths it may be dangerous to Walk in that neighbourhood and there May Be no traffic Light etc.īasically unwalkable neighbourhood is a horrible place to Walk in Walkable: is How friendly to walking somewhere is. Im really sorry i didnt Clear thè meaning basically to answer that question we have to understand what walkable means
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wreywrites · 1 year ago
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Tiger Shark
Part 2: The Sea
Chapter 12
BOOM.
The body tips forward. The head rolls away to the side. Taffeta stands behind them, a feral grin on her face.
I stagger backwards, tripping over something. Maybe my own feet. It doesn’t matter.
Taffeta is after me in a blink, sword raised.
I have no time. I have no hope. My fingers close around my spear. At least I will die armed.
Everything is happening too slowly, too quietly, too clearly.
I drive the point of the spear upwards. It sinks into her stomach, up, under her ribs. Just like Cally. Just like Jilly. Am I from Ten?
I push her away as the cannon sounds again. She falls to the side. I yank my spear out of her chest and run, blindly, toward the river.
Taffeta found us here. She was brave enough to come alone. Or was she? Is Tychus hiding somewhere in the trees? Is he doing the same thing he did when he watched the other three fight by the river, then killed off the survivor? Is he aiming an arrow at my back right now?
I am in the water. I can’t think straight, but I can swim.
I reach the other side in either seconds or hours. I can’t tell. I scramble out of the water and into the trees. I am still carrying my spear. That’s good.
I run until I find myself tangled in brambles. Panicked, I claw myself out of them. I am lost. I am alone. I have nothing but my spear. No food, no water, no drops, no blanket. The clothes I am wearing, my spear, and my wits, though those seem to have largely abandoned me as well.
I collapse, exhausted, clutching the stitch in my side.
~~~                               ~~~                               ~~~
I wake up to the anthem playing. Overhead, they show first Taffeta’s picture and then Mako’s. I cover my ears and curl into a ball. I cannot do this.
~~~                               ~~~                               ~~~
I do not know if I sleep that night, but when I finally sit up in the morning, I recognize where I am. The brambles that I ran into yesterday, or ten years ago maybe, are the same ones that Mako and I spent the first night in the arena hiding in. They are covered in blackberries.
I have food. I have a hiding place. I have no water.
I don’t care.
~~~                               ~~~                               ~~~
I lose all track of time, hidden here in my berry fortress.
The sun is up when a parachute lands just outside the borders of my thicket. I consider leaving it. It might be a trap. It doesn’t matter.
I crawl out, grab the parachute, and pull it back into the bushes with me. I open it. Four bottles of water.
I drink a whole bottle. It brings me back to my senses, however briefly. There are birds chirping and singing all around. The sun is shining, but there are a few puffy clouds in the sky. It smells like rain. And it has been two days since Mako died.
I only know that because I know exactly how dehydration progresses. They drilled it into us at school. Every year. And all the time on fishing boats. And I am experiencing day two symptoms for someone of my height, weight, physical fitness, and exertion levels.
I hold up the now-empty water bottle. There’s got to be a camera that can see me. I’m in the arena, of course there is. “Thank you,” I croak.
I stay with it long enough to hear the anthem. There are no pictures. I wonder if I missed anyone while I was out of it. There is no way to know.
Around me, the birds grow quiet. In the silence that follows, I hear things. The sound of Mako’s head hitting the sand. The sound of the scythe slitting Elsie’s throat. The sound of the arrow burying itself in Merritt’s chest. The choking gurgle when I skewered Taffeta. The splash when Tychus shot the girl from Seven.
I clamp my hands around my ears, but I cannot shut them out. I cannot stop them.
~~~                               ~~~                               ~~~
Another parachute comes in the middle of the night. The basket holds a loaf of bread from Four. From home. It is tinged green by the seaweed that gives it its salty flavor. I eat the whole loaf and drink another whole bottle of water. Tomorrow is day twenty-two, and I have no idea how many of us are still alive.
It gets very hot that morning, despite the thick clouds overhead. I wish it would just rain already, but it does not. I drink another bottle of water. I am sweating so much I don’t think I’m retaining any salt or water, both of which I need to survive. Maybe my rich sponsor will keep sending me water and bread from home.
No, I realize, they will not. Not if I keep hiding here and letting the Games go on without me. But I cannot bring myself to leave the bushes. Out there is horrible and dangerous and full of ghosts.
As if the ghosts want to prove my point, they shake the brambles and the trees around me.
But the shaking does not stop there. The very ground is rocking. It’s been a long time since I felt one, but I feel the same terror surging through my veins as all those years ago.
Earthquake.
~~~                               ~~~                               ~~~
There is cracking and rumbling in the distance. Thunder. Then two booms of the cannon and the roar of rushing water. It wasn’t thunder. I have just enough sense to run. The edge of the trees is in sight when the water slams into me.
I am tossed like a rag doll, a tiny ship in a storm, a mouse thrown in the air by a cat. By some great stroke of luck, the water pushes me out of the trees and over the plains. I wonder where the buffalo are. The cannon sounds again. There is only water as far as the eye can see.
~~~                               ~~~                               ~~~
When the rushing water stops, it doesn’t run anywhere. It just sits, leaving the arena flooded. I look all around. There is nothing. Even the hills the dam was built into are gone. And still, there has to be at least one person left other than me.
I think about drowning. I could do it. I could just sink under the water, end it now. But somehow, I can’t bring myself to do it. The water is my home. I stop swimming for long enough to get my shoes off, then push back to the surface. I kick my legs, once, twice, finding a rhythm, making sure there is nothing underneath me that I could stand on. I sweep my arms back and forth. The motion is comforting. I don’t have to think about it. I don’t have to think about anything.
My mind wanders as I tread water in the middle of the arena. I think about my dad. I don’t know where he is, but he is watching, whether at home, at the office, in the square, somewhere. I hope he knows I love him. I think of Coral and Jade, cheering me on. Coral, who taught me how to do the butterfly stroke, even though it’s slow and inefficient. Jade, who loved to have diving contests off the pier. She tried to do a backflip and a half one day. She didn’t flip far enough and landed flat on her back. Coral and I had to jump in and pull her out. Rizz and the crew, always being there for me, giving more than they got, working to exhaustion every day, but we all loved it. We were family. I have to go home for them, for all of them. I was born and raised on the water.
I can do this.
~~~                               ~~~                               ~~~
If the sun is any inclination, it is about four o’clock. I have heard no cannons. My shoulders ache and my legs are lead. I am so thirsty.
The water is cool and welcoming. It would be so much easier to sink, to die, to drown like all good fishermen. I close my eyes and let the water wash over my face, wrap itself around me, an old friend welcoming me after a long separation. I sink, and the last thing I hear is the cannon.
****
****
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