#Ttrpg haul
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Since attending Dragonmeet last weekend, I've been slowly been reading my way through the various TTRPGs and supplements I picked up. I don't buy physical copies of things often, so it's fun to spend my gaming budget on some beautiful books and zines every now and again.
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If I may I'd like to recommend a single player ttrpg I tried out tonight, VOID 1680 AM, a game about running a radio broadcast and building a playlist using a deck of cards and a six-sided die
#im having fun!!#on a related note YEARS ago someone i follow on here made a list of single.player ttrpg recommendations#and one of them was like about being a long haul truck driver#and if that sounds familiar to anyone i still want to check it out#i think it had like a supernatural element
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One of the best things about Crowdfunding is, stuff arrives even when you're cutting way back on spending. A *ton* of stuff arrived in the last month and a bit. Got a bunch of really neat projects in, and it's time to get hype about it!
Why these games rule, under the cut
The Revenant Society: Banana Chan is one of those names that immediately catches my attention when she's on a project. Actually, looking at the list again, the team for this game was stacked, it was a real All-Star Cast. But like, even without the powerhouse designers on the case, this just gets all the things I want in a game: Time loops, murder mysteries, trapped on the Underground. A PbtA game where you solve your own murder is, y'know, a pitch that'll attract my attention.
Hellwhalers: I saw this game coming up through design phases in the Plus One Exp Discord, and it sounded incredible. Using tokens and an old ship betting game, you're part of a whaling crew chasing Moby Dick into actual hell. Maybe Ahab wasn't crazy after all, and maybe we won't survive.
Xenolanguage: I might own everything Thorny Games makes now, because they make games about language. Folks who may not know me might not know that I *love* linquistics. Honestly, if I could repeat college, I'd put more of my time into Linguistics. But due to the linear nature of time, I'll settle for playing games about decoding alien language in a first contact situation. Sorta like that movie Contact. Which, I loved.
Mothership and Desert Moons of Karth: I read through the original version of Mothership a couple of years ago, and it's one I wanted to get more into. When I saw that there was a chance to pick up the full 1e boxset on KS, I jumped. I've also seen tons of people talk about Karth as a really awesome sandbox module for the system, so when I had a little cash on DTRPG from selling books, it was an easy pickup.
Inscrutable Cities: Possum Creek Games told me to back this, so I did (this is a joke, but I do love PCG a whole lot). In reality, I saw Inscrutable Cities on Itch a while ago, and the pitch grabbed me. I love reading solo journaling games (I still haven't found a way I like to play them, if I'm completely honest, but they're really neat reads). Walking through an impossible city is something I'd love to do, so, I have the book for it now.
Reap: Spencer Cambell makes bangers, and bangers only. I'm not *not* on a mission to collect all of his work, but Necromancers? Solo tactical board games, built on Rune? Sure. I'm in.
Luna: Spencer Campbell makes bangers, and bangers only. I also picked up another of his books this month. The Nova universe? Moon cultists trying to destroy the sun? Sure, I'm in.
3 Moonlight on Roseville Beach zines: I played Moonlight on Roseville Beach on my now-defunct podcast, and it's a game that I honestly think about a lot. The dice system was complicated, but in a really neat way that gave the players a ton of really interesting decisions with every roll. What part of my action succeeds? What kinds of complications am I opening myself to?
Anyway, R. Rook put together some characters, mysteries, and monsters for the game, and I really wanted to explore more.
Hiria, In the Margins, A Visit to San Sibilia: I mentioned earlier that I like the notion of exploring weird cities, right? Well, here's two games about that, and a cool bookmark RPG for reading. I listened to San Sibilia played in an episode of Friends at the Table, and it really captured my attention. The questions were fascinating, and they let the players flesh out a city we'd only heard of, but not seen prior to that game. It was a cool coda on a really fantastic and weird season, Sangfielle.
Grandmothership: The title alone had me, but Armanda Haller is a creator I keep an eye on, because she makes really rad stuff. This caught my attention because solving mysteries in a weird, Mothership-esque sci-fi setting, as nosy grandmothers, really just, gets me. I want to do that. I want to live that.
Holdfast Station: I've been watching Stonetop develop through its email updates. It's another PbtA game, but with a robust city-building and city development core loop that, is 100% my jam. (Low-key, one of my favorite games is Dragon Quest Builders 2.) This game takes that concept to space, which is 1000% my jam, in fact.
Spectres of Brocken: Aaron Lim is a designer I got into early on in my foray into games, and I do love Mech Anime. I am eager to see his take on Mech Anime, and I am really intrigued by the way this game handles playsets and worldbuilding as part of the game itself. Really can't wait to dive into this.
Lay on Hands: This is another of those games I've heard about, but never actually checked out. I know Alfred Valley better by reputation than by direct experience, but this is one of those games I hear people constantly telling people to check out. So, I'm gonna!
Penumbra City: Maybe 5 years ago, I read a novella by Margaret Killjoy about anarchists living in an abandoned city, and beset by assholes within their community, and supernatural horrors from without. The world kinda stuck with me, so when I saw she was working on an RPG not in the same world), I was curious to see what that would look like. I haven't cracked Penumbra City open yet, but I'm jazzed to do so.
These two fell off the pile for the big photo, so I forgot:
Deathmatch Island: I enjoyed the Hunger Games and Battle Royale movies a pretty moderate amount, but what really caught my attention here was the promise that players could also break the Reality TV Parody. The use of the Paragon system also caught my attention. After hearing one AP of Agon, I really wanted to see how that would translate into this, and it didn't take me too long reading it to go "Oh, okay, this rules."
Our God is Dead: What if you were a paladin or priest of a faith, and you found out your god was dead? What if you also had like, a bunch of people who really needed that god not to be dead, like this weekend? This sounds hilarious, and I am going to insert it into conversation often to see if people want to play it. Apologies to people who know me.
Eagle eyed viewers may have noticed a second Mothership box. What's that about?
It's a storage box for all my Mothership Zines so far... Except the two that are just slightly too big!
And, some fun comics/graphic novels:
Good Boy Paws: A friend of mine in comics put this together, and it looked extremely cute. A sweet tale of a good boi.
Wine Ghost Goes to Hell: Picked this up because the creator had contributed to Bugsnax, which is a game I enjoyed, and the concept seemed fun. Will have to check it out and report back!
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We are back with this week's book haul! This is everything we got between 9/24/24 - 9/30/24.
Tuna (our littol cat friend) is shocked! Shocked!!! at what a good deal we were able to get on the full series of Solo Leveling. It was too good a deal to pass up (even this close to NYCC when we are trying to save moneyđ
)! We also snagged @rainbowcrate's edition of Infinity Alchemist by Kacen Callender, which is another book with polyamory rep to add to our collection!
It was the best sort of surprise when my very first Rosemei danmei novel: You're Too OP! by Yi Xiu Luo arrived from Yiggybean (Rosemei's US distributor) this week. I am really working to expand our danmei collection beyond what Seven Seas is translating.
Also!!! TWO whole Kickstarters that I backed came in this week: Many Hands, a polyamory erotica anthology, by @duckprintspress and the Game Master's Guide for the Tales of the Valiant TTRPG by Kobold Press.
We are really in the depths of con crunch in this last few weeks before NYCC, but we are still trying to make time to read so wish us luck!
#booklr#queer books#polyamory books#danmei#solo leveling#ttrpg#book blog#book haul#manga#rosemei#duck prints press#tales of the valiant#kobold press#nic reads#meghan reads#tj klune#green creek series#you're too op#yi xiu luo#polycraftory#polycraftory reads#many hands anthology#infinity alchemist#kacen callender#wolfsong#ravensong
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[Approximately 70 crates of exotic and vintage booze addressed to "You Know Whom"]
// ...Christ-the-Buddha almighty. SLIPSHOD! Get your ass in here!
alright, alright, you don't have to yell, I'm coming. what's going o- YO HOLY FUCK!!!
> Will you two keep it down in he- ah. Well then.
// Thirty, fourty, fifty... seventy?! Seventy crates of alcohol sitting in our hangar. Where in the name of RA did all of this come from?
no clue, unless it's from the same person who's been sending weird-ass gifts and threats to everyone else lately. that would explain why they addressed it to "you know who" instead of, y'know, our actual names. more specifically my name, given that a good chunk of this appears to be vodka, which I know for a fact you two don't drink
> That doesn't explain the fine layer of dust on everything, though; especially given that none of this was here during the Brawl, and we were only gone for approximately a week. How old are these bottles, exactly? Are we sure these are even safe to consume?
// Hm. From the looks of it, not all of these are vodka - there's all sorts of unusual bottles in here. Some of these I don't even recognize the labels on... wait, is there homebrew in here???
wait, really?! lemme see - I wanna take a shot of whatever the fuck that is before killjoy K over here makes me dump it. pass that shit!
> Absolutely not. You are going to assist myself and Phoenix in cleaning up this mess; then we can get to the matter of organizing all of this liquor and seeing what of it is actually drinkable.
you are no fun whatsoever, Kennedi. frankly, I think we could all use a drink after the bullshit we just had to deal with. look - clearly this ain't all for me, there's a whole crate of gin right there. (I think I saw some whiskey in there too, somewhere...)
// I think I'm gonna side with Kennedi on this one, Shoddy - all this dust is making my eyes water. Let's clean this mess up first, then we can crack a few bottles open and see what all we've got.
ugh, fine. I'll go grab a bucket and some rags from my shop. this is gonna take a while...
-- Angel, Slipshod, & Lockbreaker
#lancer rpg#lancer ttrpg#lancerrpg#// given that there were no threats or cryptic messages attached we're going to offer a tentative âthank youâ to whomever sent this to us#// (that said - we are still HIGHLY suspicious after hearing what happened and will not hesitate to intervene if things escalate further)#+ man... this shit is gonna take WEEKS to organize properly; can't believe someone managed to send all this via post without getting caught#> frankly I'm more surprised that nothing broke - the temperature in our hangar fluctuates rather violently this time of year#> more to the point - given the wide variance of age across these bottles I'm almost certain some of this has long since expired#> thorough inspection will be required to ensure that none of this has spoiled or - more pressingly - been tampered with#+ RA above and below K - only you could manage to make sorting through seventy-odd cases of alcohol sound boring >:(#CMC Villain Arc#OOC: gonna go roll some dice and crunch some numbers and figure out what all the gals got out of this frankly stupid haul#(Pines and I ran the numbers on the server - given an average case size of 12 bottles that's a maximum of 840 bottles of alcohol!!!)#to whomever sent this ask - you're one sneaky bitch and I appreciate the absolutely buckwild goose chase you sent the Sunspot server on
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never kill yourself
#ttrpgs i got from big bad con#honestly a great haul bro what the hell#ttrpgs#cloud empress#the strange artefacts of wisteria hall#arc
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The haul from ECCC! Can't wait to learn Wyrmspan, and I love the art book that is the Mork Borg rulebook. And I adore pins! There's a closeup of those goods. The unlabeled ones are from Floral Frolic, Typlosion is from Ihuatzin, the space fox from Oyakoro, chokobo from Geekthirst.
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PARTY OF NONE: LONG HAUL 1983
It's 1983, and the world feels hollowed out.
We just wrapped our first complete playthrough on Party of None: Long Haul 1983, a game about a trucker on a long drive in a desolate world that has left them stranded and alone.
Party of None is a Patreon-exclusive Party of One side-series, an "Actual-ish*" Play podcast focused on singleplayer TTRPGs.
The entire game is currently available on Patreon:
Day Zero
Day OneÂ
Day TwoÂ
Day ThreeÂ
Day FourÂ
Day FiveÂ
Day SixÂ
Day SevenÂ
Day EightÂ
Day NineÂ
Day Ten
Complete Series
#* Actual-ish because the games are played asynchronously and then re-recorded in front of a mic later#party of none#indie ttrpgs#tabletop roleplaying#roleplaying games#long haul 1983#solo rpg
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Making my own post so Iâm not accidentally yelling at another OP:
Jump ship from D&D, jump ship from WotC, jump ship from 5E. Just do it. The new OGL is heinous and itâs only going to get worse. I fucking called this back when One D&D was announced because they were headed towards moving everything in house and the new OGL and micro-transaction/subscription laden VTT they have planned are only the beginning. Theyâre consolidating hard so they can squeeze as much money out of creators and players as possible. Donât be a sucker and buy into their bullshit.
Let them atrophy like they did after they pulled a similar licensing maneuver when 4E dropped, let them hemorrhage fans and players by not giving them a cent. Buy used books or pirate pdfs if you are that attached to 5E, but stop paying them and donât let them trap you in subscription hell.
Thereâs other, better systems, thereâs better books, and thereâs better publishers that donât fuck up nearly as much and have far fewer scandals. I am begging people at this point to play anything else because that is how tabletop role playing is going to survive whatever comes next. And this is how the hobby persists when it eventually leaves its current pop culture moment. Try something new, try anything else but 5E, fuck, if you still want D&D you can find almost everything published for 2E somewhere and same for 3.0-3.5, just take 10 minutes and actually try.
#ttrpg#ogl 1.1#D&D#I am no longer going to be civil about WotC#and I am no longer taking the opinions of people that canât see beyond 5E at all seriously#because odds are they are not the kind of folks that are actually into the hobby for the long haul
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LH1983:RAM Episode 1 - Pilot
Summary: Rue places her first call and tries not to worry Bridget as she explains her situation.
EXT. ROAD - NIGHT
We hear the crunching of boots on snow as RUE, a truck driver with gray hair wearing bulky winter clothes over her bulky frame, steps out of her RIG. She takes a second to breathe in the cool snowy air and then puts a cigarette to her lips, puffing on it a few times before heading towards a payphone booth across the road.Â
She doesnât look both ways, not because of the lack of cars, or the fact that everyone seems to have disappeared overnight. RUE simply has faith in the road.
INT. PHONE BOOTH - NIGHT
Once she has paid the required 25 cents, she hits the numbers with more force than necessary, causing the booth to shudder slightly. We hear the dial tone, it goes on for a long while, until finallyâ
BRIDGET (quiet, audibly smiling) Hi, youâve reached Bridget and Rue, unfortunately neither of us can come to the phone right now so leave your message after the beep!
There's a long beep, a long sigh from RUE.
RUE Hey Bridge, I- uh⌠I just finished a job and Iâm heading back home, hopefully you get this⌠I guess I really should head back since something seems to have happened to everybody.Â
I mean⌠even the guy I had to take the parts to, the uh⌠the dude with the glasses and the fancy suit, he wasnât even at the office, it was just an empty building! And he- he seemed like he lived there.
(Thoughtful) You think the rapture happened or something? Sorry- I dunno, I know you donât like it when I get all religious so⌠Iâll shut that up real quickâŚ
Is it snowing real bad where you are too? Back at home? I know I always worry you when I talk about the weather, you start worrying the weathers gonna run me off the road or something (she chuckles). Honestly, Iâm in more danger on those busy roads, all those other reckless drivers, you know me- Er- I guess I would have been in more danger⌠but now everyone's like goneâŚ
Anyway, it isnât that bad out here, a lil snowâs not gonna stop me, my rig plows right through it, youâve seen that. Nah⌠What I am worried about is this whole⌠the whole nobody anywhere situation⌠Thatâs why Iâm gonna get home as soon as I can, gotta get my Bridge to calm my nerves hehâŚÂ
Donât worry, I can already hear you saying (Imitating Bridget) âPlease, donât push yourself so hard! Just get here when you can!â And I wonât⌠I wonât push myself, after all my old bones really can't take how i used to drive⌠All that caffeine I used to hammer down as a kidâs gotta have some kinda impact on my life expectancy (She chuckles). And Iâll sleep at night and make sure I donât forget to eat, no need to remind me.
(Quietly, nervously) Iâm um⌠I did uh⌠do something a little reckless Iâll admit. My hands⌠my handâs been bleeding since this morning, I cut it on accident. I thought I heard someone in this office, hiding or something, so I uh⌠the door was locked and so I broke a window to get in and see but⌠I cut my hand on some of the glass. It was a nice office at least heh⌠I dunno.
We hear her fidget with her bandage, shuffling the phone to a comfortable spot on her shoulder.
RUE (CONTâD) I wish you were here⌠to like⌠sew it up or something. I know you hate blood, get faint at the sight of it heh, but⌠I won't be tough, it's a little bad, but I am keeping an eye on it. I got it covered so it won't bleed too much and won't get worse but⌠Donât worry, I think I saw in a movie once they put a rug over some barbed wire to get over it⌠wonder if that works with broken glass. Might just cut through but⌠I dunno.
Oh⌠oh- speaking of movies, you remember all those UFO movies Iâd make you watch when we first started dating? I mean- I don't think I need to explain, you see the lights too⌠right? Real pretty but⌠Almost like a wildfire or something. They⌠They seem dangerous but⌠sometimes I can't help it, I gotta stare. I- Iâm gonna avoid it though, wouldn't wanna get abducted after all.
But ah⌠It⌠It is getting closer and I should probably keep on trucking on. Iâll call you tomorrow sweetheart⌠Iâll be there before Christmas, I promise you.
(Singing) âChristmas Eve will find me. Where the love light gleams. I'll be home for Christmas, If only in my dreams.â
RUEâs singing devolves into light laughter, she picks the receiver up and makes a kissing noise into it.
RUE (CONTâD) Love you Bridge, Iâll talk to you soon.
We hear RUE click the receiver back into place, ending the call for the night. She looks out towards her RIG and the snow falling gently and takes a deep breath, she still had so long to go to get home.Â
But she had to get there, for Bridget.Â
EXT. ROAD - NIGHT
She climbs back into the RIG, sliding her keys into the ignition and hearing the satisfying click as she starts her engine.
We hear her drive off, in search of a place to sleep and something to eat.Â
FADE TO BLACK
END OF EPISODE 1
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Tabletop Tuesday: Gen Con 2024 Wrap-Up
Hey all, Sam here. Hello, hello, and as promised, I am here to give you the wrap-up of all things Gen Con. This year the tabletop gaming convention took place August 1-4 in Indianapolis, Indiana, USA, and I knew it was going to be a good time. I had a whole bunch of panels planned, and I took a lot of great notes. Iâm hoping to roll that creative inspiration over into actually doing moreâŚ
#ARC#Book Haul#Books!#creative writing#Creativity#Dungeons & Dragons#Gen Con#Inspiration#Pathfinder 2E#Signal Boost#TTRPGs#Writing
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DnDDice Advent Calendar Haul
#youtube#dnddice haul#advent calander haul#dnddice.com#dnddice#dungeons and dragons#TTRPG community#table top gaming
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Game! For the One-Page RPG Jam going on right now, @magicalflyingart and I collabed on a one-page game, and we leaned full into the theme of this year (transport).
Detour is a GMless, solo-or-group mapmaking ttrpg. Each player takes on the role of a long-haul trucker in a strange and unpredictable land. As you take on jobs hauling freight around the region, problems crop up that force you to rework your travel, and you discover new routes and locations that expand the map. Navigate around your hometowns, investigate situations, and team up to conquer roadblocks. Each game of Detour concludes with a unique map fleshed out with a bunch of locations, connecting routes, dangers, and other details. Please check it out and let us know what you think!
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ttrpgs in the classroom (part 4)
howdy!! back again after,, a time away (grad school is insane <33 save me <33) for a long overdue classroom post!!
so this one is about our first big essay assignment, the personal narrative essay! we'll actually be going over a number of games for this one!!
the assignment:
write a 900-1200 word personal narrative essay by playing a solo journaling ttrpg and reflecting on the experience using the prompts provided
the prompts:
What memory surfaced while you were playing the game, and why do you think that is?
What was your main emotion while playing, and where do you think that emotion came from?
What story from your childhood did your playthrough remind you of, and how did you come to know that story?
How did playing through the game inspire you? Is there a change you want to make in your life because of this experience?
Did playing through the game remind you of a success or failure from your real life, and if so, how did playing help you reflect on this?
the games: (as presented on the assignment sheet)
The Lighthouse at the Edge of the Universe by @lostwaysclub
You are a lighthouse keeper in the far reaches of space. Every day, there is work to be done to maintain your lighthouse, safeguarding passing ships from the edge of the universe. Log your observations, maintenance, and events while facing threats like emotion-driven weather.
Yourself
You have just discovered that you are a changeling: something between human and fey. Over five acts, you will reckon with this new discovery, and let your feelings shift and grow.
Snow
Thereâs something on your mind. Thereâs snow in the driveway. As you take the time to shovel it out, you think through and process your situation, whether mundane or life-altering.
Long Haul 1983 by @seanpatrickcain
You are a long-haul truck driver making a journey through an empty but dangerous world. Each day, you face a long, lonely highway filled with threatsâwhether mechanical, supernatural, or psychological. Each night, you make a payphone call to your most important person and leave them a message, though they never pick up.
Last Tea Shop (CW: death)
You own a tea shop on the border between the worlds of the living and the dead. As people pass from the first to the last, they stop into your teashop to have a drink and talk with you.
&
village witch - which was not on the assignment sheet but one student asked special permission to play this one after we listened to an actual play podcast that played this game (alone at the table by @ladytabletop) and the themes of the game really spoke to her
(if folks know other tumblrs for the creators feel free to tag them!!)
the results:
i was really really happy with these essays overall. the students wrote about some very impactful memories and emotions, and all seemed to get a lot out of playing
i had a lot of essays that came back and said "i never thought i'd be a gamer but i really enjoyed this" or "i didn't think i would get anything out of this experience but it really moved me". i was particularly happy with the essay from the business major that said "this was way better than being on my phone" considering these are 18 year olds still adjusting after years of the pandemic and leaving home for the first time and also this was homework
the most popular game played was last tea shop, and i had a mix of responses of "this made me realize how much i value my friends" to "i really need to value my friends and memories with them more" to "i really want to make more friends". i also had students who said this game helped them process grief over losing loved ones
long haul was also a popular one, and i got my most descriptive writing out of this game. it was interesting who the students chose to make their calls to, as well as what they chose the threats to be. one student got a bad ending and decided to play the whole thing again so he could make it home
the students who played lighthouse found it really soothing, as the game intends, and said it was a good way to process things that were on their mind after some of them had rough days leading up to playing (one student said he had to start over because he almost fell asleep on his desk after the game was too relaxing)
and with snow, none of the students chose to meditate on things directly from their lives, but all ended up finding that they had unconsciously put things they needed to process into the game and found new perspectives on them from playing. the kids who chose this one were the most surprised at what they got out of the experience
no one ended up choosing to play yourself, so i may switch this one out for future classes
the reason i chose these games in particular is that they all have an element of choice, and they all deal with emotions in some way. i thought this was a really successful first assignment and was glad the students all seemed invested and excited to play more after this
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A Space-Themed Trinkets List for TTRPGs
Exactly what it says on the tin. Roll a d100 or choose from the following list of space-themed trinkets for your character to have with them:
01-02. A tattoo showing the galactic coordinates of your homeworld.
03-04. A sheared metal bolt from a spacewalk tether mounting unit.
05-06. A frayed cloth patch torn from your old uniform when you left.
07-08. A small display case containing soil samples from every planet youâve visited.
09-10. The last vacuum-sealed bar of a discontinued line of rations that youâre keeping as half collectorâs item and half item of last resort.
11-12. A small holo-unit that projects an image of your parents.
13-14. A poster showing a luxurious pleasure resort that youâve never had the money to visit.
15-16. A small chip of a reddish mineral that glows in the dark that you have no idea of the origins of.
17-18. A small holo-unit that you bought in a junkshop near the spaceport and that purports to show a partially-corrupted map to a hollowed-out treasure asteroid.
19-20. A portable lamp that mimics the sunlight and day cycle of your homeworld.
21-22. A chunk of rock from the first asteroid you helped mine.
23-24. A metal box containing a horrific lump of congealed engineering fluids that you found on an inspection and are keeping partly as an example but mostly out of curiosity.
25-26. A strange metal object bearing a weird greenish symbol on one surface that you found on an otherwise completely uninhabited asteroid.
27-28. The smashed remnants of a medical scanner from your first, ill-fated mission.
29-30. A collection of tiny bottles of the weirdest alcohols you could find on various worlds youâve visited.
31-32. A picture of you and your old crew in a protective sleeve.
33-34. A bio-locked address book containing the contact details of friendly faces in the various spaceports you frequent.
35-36. A holo-unit showing a person you donât know that you salvaged from the personal quarters of a derelict ship.
37-38. An electronic portable library of choice reading material to keep you company on long hauls.
39-40. A really cool jacket that you bought with your first pay check and like to wear for shore leave.
41-42. An âemergency depressurisation kitâ that consists of a grappling hook and a canister of âsprayable oxygenated face maskâ that you bought from a shady guy at a spaceport and have no idea if theyâre functional or not.
43-44. A medical pass granting you permission to leave the quarantine zone around your homeworld.
45-46. A disabled distress beacon from your escape pod fifteen years ago.
47-48. An inert and cracked AI core module that you really werenât supposed to have taken from that derelict ship.
49-50. A âlucky coinâ you won in a game on leave that your opponent seemed weirdly upset to lose.
51-52. Your grandmotherâs lucky bone-handled knife from when she used to be part of the distant exploration corps. She never told you what type of bone it was.
53-54. Your trusty environmental scanner that is four models out of date but has never failed you yet.
55-56. A tiny metal disc that a weird guy once paid you for a job with, which if pressed to your skin somehow perfectly regulates the temperature of the air in your vicinity to your preferences by no visible means. It works on every planet with an atmosphere that youâve been on so far.
57-58. A beautifully carved spice chest containing spices from your homeworld, for when youâre feeling homesick. Itâs been getting really hard to restock it out here.
59-60. A disabled registration chip from the labour camp that you kept after escaping, even though it would be a really stupid thing to have on you if youâre ever back in that sector of space.
61-62. A tiny bag of glittering micro-crystals from the surface of a moon. Worthless, but so pretty.
63-64. A canister of engineering lubricant that you are literally never without.
65-66. A tattoo of a series of unknown symbols that you and your buddies from your old military unit got after a particularly hellish mission. None of you took any pictures of the lab you found them in, but somehow all of you remembered them perfectly.
67-68. A portable mining lamp your dad âborrowedâ when they decommissioned the old colony. The batteries on this thing are incredible, as they havenât run out nearly 55 years later.
69-70. A seashell from the first time you ever saw an âoceanâ after growing up in space.
71-72. A portable personal forcefield that only stops rain, from the first time you experienced âweatherâ and decided you didnât like it very much.
73-74. The helmet of a spacesuit that has clearly been partially melted through by some sort of acidic substance and which you refuse to answer questions about.
75-76. An object which you found in a junk bin at a salvage yard and which no one youâve ever met has been able to identify.
77-78. A single live seed in a viability canister that everyone who leaves your homeworld is given to take with them.
79-80. A religious pamphlet that some nutjob on the hub station gave you. Itâs got some seriously weird and somewhat apocalyptic stuff in there, but for some reason you havenât thrown it away yet.
81-82. A well-read, second-hand copy of âMyths of Hyperspace: A Collection of Spacer Talesâ that you bought for funsies and totally donât believe in, no sir.
83-84. A collection of antique medical equipment that your old captain gave to you, for reasons you arenât entirely sure of.
85-86. An unlabelled collection of beautiful music recordings you found in a spaceport, and which youâve been idly trying to identify ever since.
87-88. A dataset of sightings, speculation and other information regarding a mysterious ship that has been seen on and off for the last fifty years by gas miners and illegal racers in the clouds of your gas giant homeworld, and which youâve been obsessed with since you caught what might have been a glimpse of it yourself.
89-90. A ring gene-locked to your lost partner that will never come off your finger.
91-92. A tiny realistic-looking but robotic animal that was the only type of pet allowed on your companyâs spaceships.
93-94. A bottle of extremely heavy-duty and almost definitely expired anti-nausea medication that you kept from your first shuttle ride into space.
95-96. A dog-eared magazine containing a two-page spread of the most beautiful spaceship youâve ever seen in your life, and which youâve sworn to yourself that you will one day own.
97-98. A corporate logo of the company that left your colony to die, torn off the side of one of the cheap delivery crates full of useless equipment that they supplied.
99-100. A recording of a garbled and unintelligible transmission one of your old buddies sent you, and which youâve only kept because they vanished not long afterwards. Thereâs a weird sound that keeps repeating in the background, but you donât know what it is.
#ttrpgs#science fiction#space#trinkets#i love trinkets as a character building option#what weird item do you have that tells a story about you?#trinket tables
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