#Tron Identity
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anhilliator1 · 3 months ago
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Don't think Ares will be that good (hopefully I'll be pleasantly surprised), but I do like how the aesthetic of the Grid changes depending on who made it.
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The ENCOM Grid is low-poly and very simple, both an indication of its age, but also makes sense given that this one was likely the only one created by an artificial intelligence, the MCP.
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The Tron System Grid is full of sleek shapes and glowing lines, looking vastly different - Kevin Flynn created this Grid as a mirror of the real world, and probably would have taken into account aesthetic considerations.
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The Arq Grid is very similar, and this makes sense - it was also created by Kevin, and thus shares many of the aesthetic choices. And yet, it's also evolved on its own, with elements not seen in the Tron System Grid - much like the ISOs that inhabit it.
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The Dillinger Systems Grid clearly takes elements from both the Tron System Grid and the ENCOM Grid, likely being a copy of the Tron System Grid created by the ones who made the MCP. It's similar to the latter, but harsher, and has Dillinger's branding all over it if Ares's triangular Identity Disc being engraved with their name means anything - something I suspect is because this Grid was made for a profitable purpose (perhaps military?)
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tjjonesartwork · 4 months ago
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Detective Query from TRON: identity
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thegridisforeveryone · 1 month ago
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Welcome back!
The Grid is for Everyone is a tronblr pride blog celebrating all things queer on and off the Grid: art, fic, memes, headcanons, anything and everything! (NSFW content is welcome and will be properly tagged.)
Need inspiration? We’ll be posting a new set of prompts every week during Pride Month! That said, all works are welcome!
Use the tag #gridpride for any of your queer creations and we’ll share them here!
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traceytonight · 8 months ago
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Tracey rambles about Tron Ares again
Tron Ares fills me with so much dread, each passing day is like a countdown to the death of a franchise I care so much about.
The producer, title & main character, is literally Joker Morbius alleged pedophile since the early 2000s himself Jared Leto. That alone ruins the movie for me, and yet every following bullet point makes everything about and around it so much worse.
-Premise is explicitly "What if the Grid came to the real world".
NO, the interesting part of the series is THE GRID, where all of the deeply meditative commentary about our world and visually interesting splendor is supposed to be! Yes we had the lingering plot thread of Quorra coming to our world, however;
-Nothing directly tied to Tron Legacy is specifically being followed up
So no seeing where Sam Flynn could have taken Encom, no Quorra adjusting to our world, No Edward Dillinger Jr scheming with the resurrected MCP; But most disrespectfully of all, they didn't even bother to get Bruce Boxleitnter back, THE GUY WHO PLAYS TRON (and Alan Bradly & Rinzler). The one guy who actively loved this series and campaigned for a Third Tron film for over a decade, and previously Tron Legacy for even longer. But you know who they are bringing back?
-Kevin Flynn is back
THE GUY WHO FUCKING DIED IN THE LAST MOVIE. Undermining the noble sacrifice that was integral to the core themes of the film.
And just today we got this:
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This is so far from an advancement design wise of the Light Cycle from either film. None of the simple shape language of the original. None of the sleek visual melding of human & technology of Legacy. While the light cycle was always cool for being a futuristic video game-ass motorcycle, its was just one of the multitude of visual elements that served the thematic purposes of Tron flawlessly.
Meanwhile, this not only physically separates the driver from the cycle, they further emphasize it through all the little gaps where there were none on either prior design. They so easily could've had the red line on Ares connect into the obviously aligned part of the bike.
Even if this is meant to show the separation of the programs from the grid for some thematic element we're unaware of at the moment, we're already going to be getting a lot of that considering the movie takes place in an average ass city.
Also, to be truly nitpicky, it looks really uncomfortable to sit in & I don't like all the added greebles.
To circle back around, what I really hate about the cast, besides the obvious one, is that there are a lot of actors who I think will work extremely well in the world of Tron. Greta Lee, Gillian Anderson, Evan Peters? Inspired casting choices.
Meanwhile production wise we're literally taking David Fincher's collaborator trifecta. Jeff Cronenweth (Cinematographer), Tyler Nelson (Editor), and Trent Reznor (Composer, backed up by Nine Inch Nails) all worked on The Social Network, another one of my favorite films. Jeff is literally the son of Blade Runner's cinematographer, Nelson was co-editor on The Batman, a film with incredible pacing thanks to their hardwork, and while I'm not the most familiar with Reznor's full body of work, I've sincerely liked everything I've heard and think in conjunction with Jeff & Tyler he will make something fantastic and fitting for the tone of this film.
However, the screenplay is done by the writer of Harry Potter & the Cursed Child, and is being handled by the director of Pirates of the Caribbean 5. Choices that feel at odds with the prestige praise I was just handing out a paragraph ago.
Theres so many good elements that are eclipsed by its central glaring protagonist, seeming lack of the interesting setting/designs or integral thematic elements that I look for in Tron, and lack of expectation regarding the choice of director & writers.
Because my two greatest fears are not about if the movie is awful and destroys the franchise as I'm expecting it could, it's either:
What if the movie is genuinely good? Well acted and performed, somehow actually has the same level of philosophical inquiry that Legacy & Identity have? How am I gonna face that reality with the enormous horrific issue starring in it?
What if the movie is bad in everyway that I think it will be, but does financially and/or critically better than the first two? The franchise is not killed again, but revives and bases everything going forward around this awful outlier in the series?
Unless this movie fails so horrifically that Disney wants to scrub it from existence, as they tend to do, the future of any Tron media will undeniably be forced to cohere itself to the existence of Ares.
If you want something that actually expands on the musings and universe of Tron, play Tron Identity. A game so lovingly crafted for fans of those elements of Tron as a connected series. And I know this factually, as the writer of the game itself (who also created Thomas Was Alone) watched my twitch stream of it and confirmed my ramblings about the deep seeded lore and intent of design of the TREES that appear in the game. Only one example of the incredible attention to detail the game delivers on. Plus its also getting a sequel that unlike Ares, I'm awaiting with bated breath.
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encom-official · 9 months ago
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Tron: Uprising & The Circuitry of The Grid
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A sorely under appreciated aspect of Tron Uprising is the backgrounds & environments. They expand what, at least to me, The Grid is & can be. Especially Cyrus, & the outlands, feel remarkably spiritual & otherworldly in a way that is genuinely mind blowing to me.
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If you didn’t gasp when they walked down that big ass colorful tunnel I don’t know what to say to you. It implies an unseen depth to the environment & ecosystem of The Grid that we just can’t see, & is objectively gorgeous.
Tron Uprising also introduces grid bugs as a concept into the canon again since the original movie. We don’t know exactly how the food chain or animals of The Grid work, but we know things like weather still exist, & grid bugs seem like a natural phenomenon.
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This is my favorite shot from the whole show. It is absolutely beautiful, & to me, gives a sense of scale to how…massive The Grid is. It feels like a force of nature but at the same time unequivocally mechanical. We’re used to stories in the Tron universe taking place in sectors & cities, but the environment is bursting with unique ideas of natural technology, perfectly encapsulating the metaphor of The Grid as a representation of the internet, or the inner workings of a computer, which can be seen as a web of sorts. A giant interlocking system just like our world.
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The Automata are a step in the right direction I think. They are the same type of weirdness that I want to see from the nature of The Grid, alien & spontaneous as ISOs are supposed to be. I would love to see their habitats, & the different biomes present in The Grid.
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eyrexyz · 20 days ago
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How I'll Cope With TRON Now: A Trans/Antifascist reading of TRON Catalyst the morning after I finished it
Last night, I went to sleep close to 5am for the second night in a row, after playing the new Tron: Catalyst all night. Waking up and going about my day, I fancied writing an essay about it, to get out all the thoughts banging around in my head.
I'm not a massive Player-Of-Games but I really love Tron, and after really enjoying Identity a few months ago I played Catalyst on the lowest difficulty setting, which tactfully targets players like myself, who are in it for the story :')
It's a fantastic game made with a great deal of intention, craft, love of the franchise, with amazing art, music, and voice acting.
But the story. The story!
I am going to review the game. But I'm going to take a little while to get there.
When I eventually get to the stories set in the Arq Grid, there will be spoilers for both Identity and Catalyst, which I'll warn of again closer to the time.
Why TRON is always doomed: A recap of "The 2010s Attempt"
A cynical part of me always expects modern Tron to be somewhat disappointing. The franchise is best known by the average viewer for being very pretty, (in both music and visuals).
But the premise (information technology developed under capitalism inevitably enables decline into totalitarian fascism) and influences (cyberpunk is owned by the gays I don't make the rules) demand a story that grapples with our relationship to technology. Intentionally or otherwise, Tron media being so spread out with such long periods of inactivity primes the franchise to deal with things as they are in the present moment ... which in turn grants it an element of prophecy as characters advance each installment to its conclusion.
Unfortunately, the franchise is owned by Disney.
Legacy, while visually stunning and a miracle of production design, confounds first-time viewers with its inescapable 2010s-Hollywoodness. A relic of Henry Jenkins-induced Convergence Culture/Transmedia Storytelling optimism, the film was designed incomplete, to be accompanied by games, comics and a tragically ill-fated animated show - this last item highlighting painfully to me how poorly the folks at the helm of TRON in the 2010s grasped the risk they were taking on by having the franchise split across so many media.
Uprising explores themes of antifascist organising, clearly intending for later seasons to portray the cast standing united against CLU's regime.
All together, "The 2010s Attempt" at TRON - in Legacy and Betrayal - paints an incomplete picture of the inevitability of the descent of Kevin Flynn's creations into fascist dystopia. His own flaws and oversights amplified by his automation through CLU of the execution of expertise not natural to himself as a programmer and wealthy CEO.
I interpret Legacy as ending with Kevin Flynn still not fully caught up on everything Sam would, and could teach him, rather behaving as Sam and Quorra would want him primarily out of regret, and faith in their capacity to fix his mistakes. Bro didn't just fuck up - he only barely started to make it right.
Meanwhile, in Uprising we touch briefly on the development of programs' collective awareness that revolution is possible through organising and mutual aid. But this project is sadly never completed.
TRON from Legacy onwards feels like an overlooked IP, a missed opportunity specifically because of its ability to convey scraps of prophecy, without us ever being given the payoff of its characters really attempting to chart a path forward through the world that it outlines.
Each TRON installment is just a visit, each climax a hasty escape whose success comes late and is pulled off just barely.
This accumulates monumental amounts of ambiguity.
How I Coped With TRON Before Catalyst
For the longest time I've huffed mad copium finding the strengths that exist in this ambiguity - nothing highlights this more than exploring the identities of Sam and Quorra:
Is Sam Flynn a faceless Hollywood cutout, or an asexual nonbinary baddie with an intuitive recognition of the poison at the heart of our connected world, rooted in their own lived experience, and disillusionment with their father's legacy?
Is Quorra a pretty-girl-born-yesterday, or a survivor of genocide, living with crippling survivor's guilt, mentored by a god-who-is-not-her-god in whom she has been conditioned to see no flaws, who orientalises her and encourages her to minimise her trauma in service of his own ego?
Why not all of the above?
In my mind, the end of Legacy drops us in the first seconds of their shared work to overcome their hermeneutical injustices.
Quorra sure is a gal who doesn't talk much about surviving a genocide. Sam sure is a they who's awfully fond of saying what they aren't.
Would it strip us viewers of our agency, to reveal what happens next? Are we not better off contemplating recovery, companionship and hermenutical injustice in our own lives, and imagining our own sequel to Legacy, where Sam and Quorra's stories are continued?
Had a script been put forward that tangled adequately with those issues, would studio executives not have been afraid of it?
There's a killer hurt/comfort slice of life fan comic with the two of them in here somewhere, and I'm so completely all for it.
This has been a very amenable way of enjoying TRON for many years. Much ambiguity. Very subjectivity.
Then, earlier this week, TRON Catalyst came along...
The Arq Grid (Here be spoilers)
The first thing you notice about the Arq Grid in Identity is that (with the exception of the Automata) the designs of the ISOs has all but homogenized to be much closer to the basic programs, and away from the more vibrant designs seen in the ISO city in TRON: Evolution. Programs talk about their functions, their purpose, their usefulness, just as they did before.
The second thing you notice is that there are fascists here too.
Identity creates a small world, on a small scale, for a short period of time.
It's slow, thoughtful. I felt the choices permitted to Query allowed you to follow three main routes - short of moment-to-moment decisions, you could subscribe to three main "metanarratives":
a collaborator
an antifascist
a Disciple of Tron, which I'll define as sticking to the principle of non-interference mostly strictly with every choice.
On my Identity playthrough I had fun roleplaying the last one, letting the Core bloke get captured, letting Cass die, but also letting Sierra escape.
The overwhelming takeaway upon playing Catalyst was that DoT principles didn't matter. When faced with Core fascists, the principled Query may as well have been punished no differently to the antifascist Query, who would have taken what I felt was the morally correct decision at every turn.
What makes TRON: Catalyst so exciting for me are the themes that get carried over from Identity, and advanced upon.
Once again, the main antagonist is an older male program, a foot soldier beneath a more powerful Core higher-up. Conn feels betrayed, underutilized, preserved perfectly in a state of anger and unfulfillment, yet committed completely to the regime and the principle of the supremacy of the regime's notion of strong over the regime's understanding of weak (everything that isn't strong).
If I had a pound for each time a Bithell TRON game had made a slightly dim middle aged male underling who saw himself as principled the main antagonist, I'd have £2, which isn't much, and it's not weird that it's happened twice.
Conn and Grish are the fascist archetype most likely to kill you. They're the kind that returns home after the war completely broken, who goes on to inflict their trauma upon generations, zealous to a fault with seemingly no awareness of the scale of their own violence, a big ugly ball of thought-terminating cliche and bigoted rage. Disengaged from the politics around them but loyal to the "principles" accumulated from doing what they're told and seeing the world through their masters' eyes.
But TRON: Catalyst wastes no time with its unprecedented opportunity, demonstrating what a sequel in the TRON universe could, and should always have meant: It charts a path of action.
The reveal as I began the endgame had me screaming.
Anyone who played the Catalyst demo owes it to themselves to see how the Reset Loop mechanic comes into its full actualisation.
It begins as a somewhat unintuitive variation on a mechanic standard to any game - when you die you go back to the start of the level .... but intentionally sometimes? Isn't that just developer-imposed soft-locking?
The loop goes somewhat underutilised for the first few levels, but comes back with full force, as the endgame has you groundhog-daying your way to full-scale revolution, organising and uniting every side character to whom it occurs to you to revisit, pulling off Pizza Tower-tier escapes as you strategically appease or anger Core authorities, only to reset them and return to your friends bringing news of another place, another time, igniting hope they never knew they could still have.
I felt like a god in the final levels, my strongest attack able to derezz any enemy in one hit, on the condition that they strike first and I parry in self-defense.
TRON: Catalyst takes a step no TRON media has ever accomplished before: it charts a path forward through the ambiguity. TRON: Identity is a microcosm of all other TRON media, but alongside Catalyst it becomes something truly special.
By uniting an artist, a doctor, a gay scientist, some wasteland-dwelling anarchists, the protagonist from Identity, and a decent bloke you met in the changing rooms, you see that the Automata schools of isolationism and collaboration adopted to ensure their survival are overcome, and a revolutionary unity is formed.
Freeing the means of production (and discovering a really mysterious box??) at your local power plant has never felt so good.
How I'll Cope With TRON Now I've Finished Catalyst
I don't have high hopes for Ares. I don't know anyone who does.
But, I'm overjoyed that if Ares is terrible, there will be something to point to in its stead.
Catalyst fulfills the demands of TRON's premise and influence, and accomplishes something the series has never managed before.
Without Catalyst, the inevitability of a terrible Ares had me resigning myself to TRON's slow descent into an underwhelming Hollywood action series.
With Catalyst, I feel I've finally seen what TRON can be if it's not just a world to be "visited", but a roadmap of positive action on top of its philosophical, socio-technical commentary.
I still hate that it's owned by Disney.
I still take reassurance from the merits of the ambiguity of Sam and Quorra's sunrise.
But I'm glad that the series I love is finally beginning to receive the treatment I feel it deserves.
I really, really hope that the Arq grid gets another sequel.
...
Y'all I write chiptune and perform it live at cabaret shows wearing real-life homemade electroluminescent TRON fashion you should definitely check it out <3
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what-bot · 3 months ago
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Tron: Program families and spawning
Various loosely-supported headcanons that come from thinking too much about Uprising and digging on Wikipedia while knowing nothing about computers.
This is general guidelines only and can differ based on the system, do what you want.
This became long so the main deal is: for programs, who they're working under, or their 'mentor', tends to fill what most humans would call a parental role (but it’s not an exact 1 to 1 equivalent, having elements of both mentoring and parenting). Also, programs can spawn other programs, either via sort-of cloning themselves by forking, in which case usually the child will work in a related function to the parent. HOWEVER they can then be adopted by another program and work under their function, in which case that program is now their parent (this also happens if the previous parent dies). Who spawned them and who they work under often overlap but not always. There are also compilers whose job it is to spawn new programs but aren't involved in raising them, and these new programs go out and form other bonds.
Programs are defined by their function, so training a program in how to perform their function is akin to raising them. The parent thing doesn't preclude others having a role in giving general life advice though and different setups can arise, such as if one program is the boss of several others, more experienced subordinates can fill the 'parent' role for newer programs in sort of descending tiers. Or in a group of programs who don't have a shared function, the older ones will generally look out for the younger ones.
To avoid confusion (for the programs), the program who is mentoring/overseeing them is called their parent, and the program who spawned them is called their progenitor, IF they are different
How it works (the bits and the bytes)
Programs can fork into new programs, which is asexual reproduction. It can be User-initiated, or as a result of commands in the system environment (e.g. under x conditions programs will spawn a new child). As for how this looks, the parent might grow bigger and get some new circuits for a bit, then one day they turn into a ball of light and undergo mitosis. It's not painful at all, though it does take energy and the parent will be a bit laggy while the new program is compiling.
The new program defaults to a clone of the original but can be customised and made distinct, although without a User designing instructions to change the child they can't differ much from their parent.
If the child does stay a clone then, well, they're clones, multiple bodies working together to execute the same function in what may or may not be an actual hive mind.
The child program can either remain as a subordinate of their parent or be adopted by another program. Cue Tron and Able having a custody battle because Tron is training Beck in a different function to his original one, and by extension taking over the parental role from Able. It doesn't help that programs changing function on their own so drastically is practically unheard of, so animosity over a beta changing parents isn't a common thing either
The new program spawns looking fully like a young adult and able to do some basic stuff. They visually 'age' through a combination of time, experience and sometimes stress. A program is seen as a full adult when they become competent enough to hypothetically operate on their own, even if they are still someone else's subordinate.
Compilers are an exception, spawning new programs very different from themselves according to outside instructions and doing this as their main function. Compilers are big, and tend to look non-humanoid. They can resemble living buildings, parts of the landscape or large robots. They're not seen as parents/mentors in the same way as they just spawn the program and aren't involved in raising them. They do have a lot of respect though and have their own team of monks to take care of them. In some systems, new programs only come from compilers.
ISOs
In Tron Identity, Sierra mentions having a family, but nothing else about them. From what he also mentions about the Automata acting as a community, I imagine they have a very different idea of family which is probably not based on function (if they even adhere to the concept of function), but instead their whole community is like one big extended family. I don't know enough about other ISOs to have a take on them but I imagine their setups are similarly varied based on subculture.
We've seen child ISOs in Legacy and in Identity (Cass is stated to be 'just a kid'). Headcanon that ISOs spawn as children and grow up into adults in a similar fashion to humans, not knowing how to do things right away but learning very fast. Gaining new experiences makes them grow faster.
ISOs normally come from the Sea, but can divide on reaching critical mass. In this case they turn into two half-size clones, each with part of the memories and code of the original, that then grow up into distinct adults, and so on. These pairs consider themselves as something like siblings, and call them their ‘other version’ or their ‘split’
There are some that have invented a type of sexual reproduction where two (or more) adults combine and remix into several distinct children. This is fairly new though, and there’s debate over whether it counts as dying
Specific Headcanons:
I don't actually have too many concrete ones yet. Definitely think that Tron spawned Anon which will probably be a whole other post once I get around to Evolution. Leaning towards the garage crew being adopted, no-one who is currently there having been spawned by Able except maybe Zed. And a headcanon that formed literally just now that Quorra and Uprising Ada are splits to each other.
Bonus: spotted this while in a Wikipedia rabbit hole
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twiinsunsart · 1 year ago
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: not the games.
gouache painting (A4) of the recogniser before sam flynn enters the armoury and arena.
been a while since i’ve painted a legacy scene in gouache paint so here’s the newest edition!
sketch and reference below:
sketch:
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reference:
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solar-siren · 1 month ago
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Infinite Diversity
The more Cass sees of the Grid, the less they understand.
The programs here identify with every label imaginable. Infinite diversity in infinite combinations. They're so sure of themselves. They customize their hair, their clothes, their gender. They laugh and flirt with other programs, and they make it look so easy.
They touch and kiss and blush, or they don't. They have counterparts, partner programs, one or many or none. But they know what they want—know what they're supposed to be, what they're supposed to do.
Cass doesn't. In the rush of color and music and voices, they're overwhelmed. Set apart. They feel separate and they don't know if they want to join in. They don't know if they want any of it.
When they return to Arjia, they're more lost than ever.
Radia shouldn't be bothered with such trivialities. But she's the oldest. The wisest, the First. If anyone has answers, it will be her.
Cass is in tears when they find her. They hate themself for it. Hate that they're weak and confused and so incapable of everything.
Radia is far less critical. She welcomes them, invites them to sit. Asks what's wrong. The care is her eyes is genuine. When she looks at them, it feels like the Grid itself is seeing them through her.
Cass can't take it.
"Who am I?" they choke. "What am I?"
And isn't it sad that they have to ask? Isn't it sad that they don't know?
Radia squeezes their hands. "The Sea isn't concerned with labels," she says gently. "Why are you?"
Cass swipes at their eyes.
"Everyone else seems to know exactly who they are—what they want. I want to understand, too. How do I find the answers?"
"Most programs are given the answers when they're written," Radia says. "They know what's expected of them, and they never think to question it. We ISOs are lucky. We get to decide who we are. To choose what we want. It isn't easy, but it's a privilege.
"You're young, Cass. You haven't been here for a full cycle, yet. Give yourself time. Focus on living, on enjoying yourself. Life is more about the search than the answers."
Cass frowns. "So just… keep looking?"
"Keep looking," Radia agrees. "And don't worry so much. The Sea made you because she wanted to. Because she knew you belonged in this world. You don't have to justify your existence to anyone—including yourself."
Her smile is like the light of the Portal breaking through the clouds, bright enough to light the whole of the Grid.
"Just try to enjoy it."
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calvincell · 23 days ago
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Coming away from 2+ hrs of playtime with the recently released Tron Catalyst - the latest Bithell Games-helmed Tron game; playing via my Steam Deck & I have to say, I’ve genuinely been enjoying myself and itching to endorse the game.
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For any unaware, the game is a semi-open world action game played from a top down isometric perspective similar to Ruiner & Supergiant’s Hades series. Those examples also apply to the gameplay mechanics in particular where fights are hectic & swift encounters of strikes, parries & Identity Disc tossing.
Premise & plot wise (very low spoilers), the game is set within the continuity of Bithell’s previous Tron project: Tron Identity - a mystery solving puzzle + visual novel/adventure game. Despite that, Tron Catalyst doesn’t require having played Tron Identity previously. In Tron Catalyst you play Exo, a courier program who gets caught up in a serious conspiracy when one of her deliveries explodes nearly derezzing Exo at the same time. Though she survived, the question of her delivery puts major suspicion on her, landing her in the hands of the ruthless security programs gripping nearly the entire Grid in their fist. Aided by the discovery of Exo’s sudden ability to rewind time seeming caused by the strange contents of the exploded package she endured, she manages to escape incarceration and must search the Grid for answers all while being a hunted program.
As I mentioned before, combat in Tron Catalyst is definitely hectic in the same ways as Hades (less overwhelming enemy hordes but still) with the addition of a parry mechanic. So far the parry has been hard for me to proc however there is an upgrade to increase the window which I’m saving points for.
Disc combat is genuinely fun IMO especially with the inclusion of abilities to recall it, ping it off of multiple enemies & parry it on return to smack it back at enemies again.
The plot & VA work are also great so far with the central mystery being earnestly intriguing.
As far as gripes with the game, though I don’t mind the camera distance too much so far, I honestly absolutely see why others might be unable to stand it. If the functionality can be patched in, I truly feel that the devs definitely should prioritize including an option to zoom in or a handful of locked zoom distances for players to choose from.
Overall, I’m personally definitely hooked on Tron Catalyst & don’t regret buying it if for no other reason than being a fan of Tron, Bithell Games & Devolver Digital makes me happy to support the whole. I genuinely feel that any fans of Tron in particular should at least check the game out through some YouTube gameplay vids since sadly, like with so many other games these days, the demo was axed once the game proper launched.
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onetruetronsexpert · 4 months ago
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Tron update 2:
I will of course be keeping my penis, I earned it, it has crawled through miles of mud, barb wire, and ant hills to be on my digital body.
I will however be limiting the size and format to a 2gb jpg file, fair is flair and I’m fine being a base line and I am (k)not ashamed of it weird strange horrid shape and the artifacting due to the amount of compression it will be experiencing.
SO SAY I MR. TRON
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the-system-monitor · 8 months ago
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almost forgot the password to this account. thankfully remembered it somehow. excited for Tron Catalyst, the sequel to Tron Identity!
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coupleofdays · 26 days ago
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I've been replaying Tron: Identity in anticipation of Tron: Catalyst, and it did give me The Feels, as the kids say.
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What can I say, characters saying "I'm proud of you" apparently gets to me.
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thegridisforeveryone · 1 month ago
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#gridpride prompts - week one
Infinite diversity / "The Sea isn't concerned with labels."
Self-made / Edits / "Do you like it?"
Community / "You'll always have me/us."
Healing / "You're not broken."
Trio / "Welcome home."
This year, we're sharing prompts for Pride Month! Follow along with as many or as few as you'd like. All types of submissions are welcome. Tag your works with #gridpride and we'll reblog them!
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ldso-tron · 2 years ago
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Just found out Cindy Morgan has passed away. What an awful way to start the new year, as a TRON fan.
Rest in peace Cindy, you will be greatly missed. 😥
Credit to TK421IsNotAtHisPost on Reddit for being first to share the news.
-TronFAQ
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encom-official · 9 months ago
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So, some thoughts about Tron: Identity & program religion.
Prinz, the user fanatic you meet, has a collection of user artifacts in his office. This gives us some insight into possible program religion- though keep in mind this does not take place in the system we’re familiar with to the best of my knowledge. It seems like in this interpretation the religion surrounding Kevin Flynn largely resembles Christianity, with the talk of a literal second coming of the messiah. Personally I dislike this version of program spirituality, because it feels too similar to human religion, & also Christianity is always the default base for religious fiction, which often assumes Christian thought is the baseline. This is flawed for quite a few reasons.
In Legacy, we see Flynn’s acolytes dressed in robes, with shaved heads, & markings on their foreheads. They bow to Flynn when he walks by, resembling monks in a way. I prefer this interpretation, but at the same time Tron Legacy suffers a bit from a problem a lot of sci-fi has, which is orientalist uses of Asian aesthetics for a ‘futuristic’ & ‘exotic’ look. Granted, Legacy is far more excusable then say, Star Wars, because Flynn’s meditation & “zen thing” can easily be attributed to a sort of…specific middle aged dad aesthetic you would associate with a guy who was young in the 70s & 80s.
I would love to hear some thoughts about what you imagine program religion to be like- related to Flynn or not. Do you think it would be entirely alien to us? Or would they perhaps learn of human religion & attempt to imitate it?
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