#Trent Kaniuga
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sandmandaddy69 · 1 year ago
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Trent Kaniuga
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cryptocollectibles · 2 years ago
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Scud Tales from the Vending Machine #1 & 2 (1998) by Fireman Press
1 (January 1998)
Written by Jimmy Showman, drawn by Trent Kaniuga. 
2 (March 1998)
Written by Teddy Tenenbaum, drawn by Ruben Martinez
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knght0wl · 2 years ago
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i am tucking this concept art under the covers and giving it a warm glance, then reading it a bedtime story
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flora-tea · 2 years ago
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Sometime back, I participated in a Monster Hunter creature design challenge hosted by Trent Kaniuga! I was and still am really happy and proud of how it turned out and wanted to share it here! 💜
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durandaltheone · 3 months ago
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I've got a lot of old sketch pages so I can show some of these off since I like showing behind the curtain every once in a while. Keep in mind, when I doodle I don't go into it with specific goals in mind. I only added the dialogue and whatnot after I'd already made the expressions and had a funny idea.
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Check out Trent Kaniuga's basics course btw, it's really fucking good.
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codysknife · 4 months ago
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Final Fight Streetwise
Cody's concept art by Trent Kaniuga (also Kyle's VA)
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finecomicartplace · 9 months ago
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Art: Trent Kaniuga
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redmith · 11 months ago
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Master Dao Day 1
Beginning a new artwork is always exciting, and today marks the initiation of my latest project - Master Dao. However, what I'm about to undertake comes with its own set of unique challenges. Given the current demands of the job application process, I find myself compelled to channel my artistic expression into a more corporate framework. The aim is clear - create artwork that resonates with recruiters and convincingly showcases my qualifications for the job at hand.
While my heart longs to delve into the intricacies of storytelling, character development, and the originality of my thoughts, I must navigate this new path that aligns with industry expectations. Regrettably, this means pressing pause, hopefully temporarily, on the Macabre Project.
Master Dao is a beautiful concept, brought to life by the incredible artist Trent Kaniuga for the Echoes of Twilight game. I draw inspiration from the captivating world Trent has crafted, integrating the essence of Master Dao into my own creative vision. The challenge lies in maintaining the authenticity of the art style with the corporate art mindset.
Stay tuned, as days pass by it's getting harder and harder to make the art that my heart desires, Stay strong!
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majorprojectalex · 1 year ago
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Forefront Research Art Books
As part of my documentation I want to create an artbook for my game, so I wanted to see some other artbooks from my field to get inspiration.
First, I looked at the artbook from Beacon Pines, which I got after playing the game. (I will only show the pages displayed on the steam page) The art was really beautiful, and one of the things that all the sections had the same design for the background. I thought that it could be a good idea for my book to have some sort of subtle element in the background, behind the images, like a gradient.  
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The book is divided into a number of categories. It starts with the character category. There each character is presented with a description next to them, then there’s 1-5 pages with their character character paintings(some of them including unused ones), and then a page with smaller character sprites.
Then there’s the environment section, wich shows all of the finished environments from the game. Then there’s a UI section that shows all of the charm (it’s a specific mechanic in the game) art, and some art for a minigame. All of the art at this point is finished and polished.
Then the next section is called Behind the scenes and it contains 5 subsections, character development, environment development, UI/ MISC development, sketches, and the logo and title design. I find this section much more interesting as it shows sketchier artwork, mood boards etc, that give me a better idea of how things were developed, but this is also the shortest section of the book. While the art was very beautiful, I was a bit disappointed that it didn’t include as much development work as it did things that were already seen in the game. I did like however that it was well organised.
I also watched some of Trent Kaniuga’s reviews of art books, where he looks at specific pages and uses them as prompts to talk about different aspects of the industry and give artists advice.
In this video he talks about the Tears of the kingdom artbook
ART OF ZELDA CHARACTER DESIGNS! PRO CONCEPT ARTIST REACTS! #zelda #artofzelda - YouTube
Having seen the video, and from what I remember from looking at the previous game’s (breath of the wild) art book, while it contains a lot of really stunning and polished artwork it also contained a lot of development work that art books typically shy away from showing. I really like seeing that, as it really helps me see the thoughtprocess behind the work and hoe the project developed,  so I want to make sure to not shy away from showing artwork that is not as polished in my own artbook.
During the video trent also gave some really useful advice that was more relevant to developing a portfolio, so I wanted to document some of the things that stood out to me or that I wouldn’t have thought of.
One of the things he mentioned was that if you want to be a character designer, a design like that where you show the character from different angles and show details from their outfit or other props is a must have in your portfolio. So I thought that it would be a good idea for me to do a character sheet like that with the characters I develop for Fowler’s squad challenge after the course. He also discussed the concept of echoing shapes in character design (where as the name suggest you use the same shape patterns in different areas of a design) which I hadn’t really considered until now
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When talking about this piece he explains that drawings/sketches like this don’t look as impressive as other artwork in the book, they are really crucial for development, and game directors really like them as they are fast to make. However he suggests that works like that should be displayed as thumbnails and if you want to include them in a portfolio you should have a whole sheet of them.
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He also talks about how especially in the beginning you will have to do a lot of work like the one above. Drawing objects and contraptions.
He says a lot of people don’t like this when they hear it, but honestly, I really like designing props. So if it is something that could make me more hireable too I think I should really try to include more of them in the future.
Finally, he explains it is also really important to show you are thinking about how a design works in 3d. And it is a big bonus to be able to show how a character moves and their mannerisms in your design.
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Bibliography:
ART OF ZELDA CHARACTER DESIGNS! PRO CONCEPT ARTIST REACTS! (2023). June. Available at: https://store.steampowered.com/app/2141050/Beacon_Pines_Artbook/ (Accessed: 23 August 2023).
Beacon Pines artbook on Steam (2022) Beacon Pines Artbook on Steam. Available at: https://store.steampowered.com/app/2141050/Beacon_Pines_Artbook/ (Accessed: 23 August 2023).
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grechka-games · 2 years ago
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///22 05 23
for a long time, I've been looking for a way to express myself and as an illustrator, I never knew which medium to pick. whether to do comics, animated films, or something else.
I kept having those ideas about different worlds and interactions in them that couldn't reasonably be transferred into a cartoon or told within a story (nobody would read a chapter of exploring landscape right?)
I recently listened to another video of Trent Kaniuga (concept artist and Hearthstone illustrator) where he said, 'Don't wait for an opportunity to come. Pave your own roads.' And it stuck with me.
I've been having a hard time forcing myself into making a games portfolio (I do illustration at the moment mostly with private clients). And it's so annoying having to make it and hope to get a job to work on something with other creatives while having something to eat. I want to create things now instead.
So.. games! To introduce myself, I'm a 2D digital artist. Don't know a thing about coding or game design. I already heard the advice not to make your dream game first but can't promise that haha. I was thinking of starting with some simple 2D game with vibes of papers please but got too excited about another project idea.
I'll be using this blog to document my progress, share stuff I make, and talk about challenges I face along the way. Who knows, maybe this is going to work out. If not, let's just have some fun and see what happens.
I still have freelance as my main focus so I don't have much time to work on games. I'm going to start with 1 hour a day for now. Wish me luck.
bye, grechka
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tokka · 3 years ago
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CreeD / Teenage Mutant Ninja Turtles # 1 ..Gold Edition # 0543 of 1,200 ..back cover art by Trent Kaniuga, Matt Martin & Jamie Hood - Lightning Comics (( 1996 )) by tOkKie-Pokie ..puddin’ n pie.. Via Flickr: ♥ ♥ –>> ..Leo & Mark - ‘SUPER GOLD !! ~ t
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cyberclays · 5 years ago
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Galaxy's Edge: Chasing the Dragon Book Cover artwork - by Trent Kaniuga
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jllongwrites · 4 years ago
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Watch "12 steps to write and draw an illustrated novel - Self publishing guide 2020" on YouTube
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12 steps to write and draw an illustrated novel - Self publishing guide 2020 | Trent Kaniuga
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slcr303 · 4 years ago
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thecomicsnexus · 5 years ago
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codysknife · 4 months ago
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Final Fight Streetwise
Kyle Travers, voiced and concepted by by Trent Kaniuga
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