#Tower of Hanoi RPG
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Not finished with the game yet but I've been playing a lot of Tower of Hanoi lately
#tower of hanoi#tower of hanoi rpg#タワハノ#segawa#i think those are the right tags?#very fun game highly recommend#my art#2nd pic based on tower of ai! good song!!#3rd pic drawn in ms paint lol#last comic vaguely based on a shen comic#sorry for being dead#also yeah i might have made an au about this game oops
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it has been such a long time since ive made Tawahano doodles,,,,
god i wanna draw teams for everyone so bad but i am. not strong enough. so catch the idea of Adams w an Eelecktross in ur brain right now 🫵💥
also bonus Nanaco. i am not explaining any of these, all i do is just turn them into creatures for fun 😌 SNDNDNF
#'creatures' i say. as if Nanashi with a Limbus style Butler ID isnt right there HELSDBSBF#TOWER of HANOI#Tower of Hanoi RPG#TOH Adams#TOH Nanashi#TOH Coral Brown#Segawa#Pokemon#Parf2024
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#tower of hanoi#toh#crayon#segawa#rpg#rpgmaker game#ibispaint x#myart#dress pattern was a huge pain#but worth
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imagining an rpgmaker horror game but half way through the game suddenly alex the default rpgmaker 2001 protagonist and his friend the wizard who sorta looks like chowder burst through a door and hijack the game. they act like don quixote and sancho and they immediately try to invite the previous protagonist to join their party.
#rpg maker horror#survival horror#rpgmaker horror#they're mostly comic relief when it comes to things like puzzle solving and other survival horror adventure game things#but when it comes to stuff like fighting monsters exploring dungeons and other typical rpg stuff theyre scarily competent and efficient#they'll spend hours pondering the solution to even a simple slide puzzle or the tower of hanoi one that shows up everywhere#but as soon as the monster shows up they force it into a jrpg boss battle and defeat it so effortlessly it doesn't even get a turn to act#and now suddenly it's the one running from the insta-kill chasing monster
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your art has spiked my interest haha what’s tower of hanoi and how/where do i play it?
OKAY.
TOWER OF HANOI IS THE BEST GAME YOU ABSOLUTELY, 110% GUARANTEE NO REFUNDS, HAVE NEVER HEARD OF.
LET ME EXPLAIN.
(also known as: i win at all times ever and im glad my tawahano propaganda pays off, HAH!)
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Have you ever heard of... END ROLL? Walking On A Star Unknown? Farethere City? These are all relatively niche RPGMaker 2000 games made by a Japanese game creator known as Segawa (せがわ), with END ROLL being the most popular among Western Fans (you might see the main character, Russell, in some fanart with OMORI or Yume Nikki characters for example)!
In fact, for followers of mine who are In Stars and Time fans, END ROLL was credited as one of the inspirations for that game!
TOWER of HANOI is another game made by Segawa, one released in November of 2020, and one of the final games they've made in RPG2K (so they've got an absolute mastery of the engine).
I'll be in part directing this post towards ISAT fans since that makes up the majority of my followerbase on Tumblr, so there may be ISAT spoilers (including Two Hats/Act 6 Secret spoilers) up ahead! There will also be mild TOWER of HANOI spoilers required to explain the game's premise. Proceed at your own risk.
Section One: So, what is TOWER of HANOI all about?
TOWER of HANOI is a narrative-driven RPG with multiple endings (2 'true endings', 3 'bad endings') set in a futuristic, post-post-World-War-Five society. The game mostly takes place within the TOWER, a hyper-realistic virtual reality simulation currently undergoing playtests that was built to be able to rehabilitate HANOI (androids that look and sound and feel emotions like humans do) who have dangerous levels of mental instability.
The stability of a HANOI is measured through their Stress Level, a numerical representation of that HANOI's mental state. HANOI are generally considered by society to be more of technology or property than people (like your computer or your phone would be), and as such have no rights and are often mistreated by humans. More than 50% of HANOI hate their human employers.
In order to combat the dangerous upward trend of HANOI Stress Levels (caused by their mistreatment), the TOWER was created. In it, HANOI are expected to fight and defeat virtual enemies that approximate humans in order to destress through violence. Upon a successful completion, HANOI are to be returned to their human employers.
Because the TOWER is currently undergoing testing, groups of HANOI are accompanied through the TOWER by a human "Inspector" who is expected to report any bugs or issues they encounter during their playtest.
You play as one of those human Inspectors; Inspector No.102, Coral Brown.
(this is my art! you may have seen him in my ISAT au as taking the place of Siffrin).
He's 33 years old, kind, calm, and soft as a marshmallow. He's also a human being who believes in the rights and wellbeing of HANOI, and sympathises with their suffering. As a child, he was raised by a HANOI instead of his parents, which may have contributed to his feelings towards them.
Over the course of the game and as you progress through the TOWER you'll get to meet and intimately know the ten HANOI under Coral's care with Fire Emblem-esque Support events depending on how many times you bring each of them to battle. These can be between Coral and the HANOI, or the HANOI between eachother. (There are more than 100 of these such events to collect in total!)
TOWER of HANOI's characters are both charming and tragic. They each have incredibly well-realised personalities, backstories, and relationships both with the Inspector taking care of them and eachother. It's easy to imagine day-to-day interactions in Headquarters (your hub area) between them all.
You have Adams, a HANOI built for missionary work and who's Stress Level is the lowest out of all ten (and actually below the 'dangerous' stress threshold)! He's silly and mischevious and adores spicy food. Despite this, he's here at the TOWER because he doesn't believe in God, despite that being an important part of his 'role' in the world. When did he stop believing in God, and why? What is his relationship with the people at the Church that took care of him?
Or Mira, a Childcare HANOI that reminds Coral of the HANOI that looked after him as a child. She loves children, but has to constantly grapple with the fact that she can't have any and that any children she takes care of will eventually, inevitably leave her. How will she and Coral resolve the fact that they both remind eachother of someone they knew in the past? How will she interact with the other HANOI?
There's also Nanashi, a cheaply-made HANOI for miscellaneous chores who's trust and care for humanity has been completely shattered due to his ties with the mafia. He wasn't even important enough to be given a name until Coral gives him one upon their first meeting in the TOWER. He hates humans, hates Coral, and refuses to trust him, instead convincing himself that Coral is merely faking his kindness to get him to let his guard down just to use him like all humans he's ever known have done. Will Coral eventually be given Nanashi's trust? What will he do once he leaves the TOWER, and has to be sent back to the mafia where he came from?
Finally there's Kimon Noroi, a HANOI who resembles a child that fulfils a very special purpose. Noroi is what's known as a Yorimashi (憑坐), and uses her body to allow spirits to occupy it and commune with the living. She's seen how terrible humans can be because of the spirits she's seen and can come across as a bit standoffish (though she's really just as much of a menace as Adams is), and definitely, definitely, definitely doesn't miss the Priest at the shrine she lived in before coming to the TOWER at all! How will she interact with Adams, both having people they miss back at home? How will she interact with Mira, who's like a mother figure to her in this place?
As you progress, you can find the answers to all of these questions, as well as the identities of the six other HANOI I've not even mentioned here- all as well-written and interesting as these four.
However, the HANOI aren't the only faction in the game to worry about.
The very NPCs and enemies you'll be fighting along the way are coming to life, gaining sentience, and realising they want something more in their existence than eternally repeating dialogue chains and fetch quests and death in battle.
The head of this 'rebellion' of 0s and 1s, a computer virus named Shunya, acts as the main antagonist for the majority of the game, but even she isn't... 'evil'. She has her own found family, a group of bugged enemies she's befriended along her journey, all of whom want her to realise her dream of "melting" down the TOWER and returning all of the 0s and 1s inside to their base state of not thinking, not feeling, and not being in eternal pain.
Should you fight these people, if their emotions really are real, and defeat them without caring about their plight? Is it right to, to disregard the thoughts and feelings of 0s and 1s for the sake of the wellbeing of the HANOI Coral's grown so attached to? Should you follow the 'role' you've been given, or disregard it and create your own?
TOWER of HANOI excellently tackles the dichotomy of themes between 'roles' in societies and the 'dreams' people have, and nowhere is this more apparent than Coral Brown himself. Throughout the game, there will be multiple events and opportunities in order to control Coral's own Stress Level, and how he feels towards both the side of HANOI and the side of 0s and 1s he's stuck between. Lower his stress and he'll side with the HANOI and enjoy his job, and at higher stresses he'll begin to hate it, being unable to eat or sleep as he starts feeling awful for the 0s and 1s he spends his time killing in the TOWER....
These branch into the two main 'True Routes' of the game, depending on your Stress Level... but I shall leave the specific nature of those to discover in your own playthroughs. :)
If you've enjoyed ISAT, there's a good chance you'll enjoy TOWER of HANOI. Not only is one of the creator's previous games an inspiration for ISAT, they share a lot of similarities in their characters. Coral and Siffrin are very similar as protagonists, and as for others...
(Loop artwork credit to Insertdisc5 from In Stars and Time)
I could write a whole essay on how these two are so painfully similar and would kill eachother on sight. Maybe I will one day. Who knows. Me when I have a guide character lacking half of a face that has Fucking Issues TM stemming from intense jealousy and shares some visual similarity with our main character. Just look at them. This is the sole reason for the twohats warning. Just look at them.
Section Two: Wow, that's so cool and awesome Mx Lav! How do I play TOWER of HANOI?
You can check out the official website here, and the official downloads page here! I'd recommend following the instructions on this website to get the game working faster (because RPG2K is a pain in the ass on modern systems).
...
...Oh? It's all in Japanese? ...Well-
Section Three: --WAIT WHY IS IT ALL IN JAPANESE??
Yes, that's TOWER of HANOI's One (Big) Thing. The one thing you have to look past in order to actually play the game; it's all in Japanese, and an English translation will never be made (unless Segawa-san lifts the translation ban).
However, you don't actually need to know Japanese to play the game. I sure don't! And all of the other English-speaking fans I know that have played this game don't either.
There are three main ways to accomplish this, but I'll only discuss two here:
Sugoi Translator or similar translators. Sugoi Translator (or Sugoi Toolkit) is a machine translation tool that automatically grabs and translates the text in game you're looking at. The translations themselves make a good amount of sense, too! It's a little difficult to set up, but once you've calibrated it once you never have to worry about it again. This is definitely easiest if you want to read all of the dialogue in the game, including flavourtext (as yes, all 10 HANOI and Coral have unique flavourtext for every item in the game...), but is only available for free on the 15th and 16th each month and is otherwise only available to download on the creator's Patreon.
Google Lens. The easier, plug-and-translate method of the two. Simply download the Google Lens app and point it at the text on the screen, it'll read and translate it for you. The translations here are a little goofier (and sometimes, depending on your phone camera quality or lighting conditions, can be difficult for the app to pick up), but it's easy to complete a playthrough with just this tool alone.
If you can't get past this game's One Big Thing, I get it. It's a hard game to sell to people precisely for this reason. I'm at least glad you've read this far down into the post to get to this point and have showed interest in the game. And now you now about a game you didn't before, and you also have an itty bitty bit of context for all the non-ISAT stuff I post here. But this game has had me in a chokehold for the past two years and I promise that, if you can get through it, it's extremely worth it.
If you have the time and you're willing to try, please do! I love this game with all my heart and it's such a shame that most Western fans will never have easy access to it. I shill this game with all my heart, for realsies.
Section Four: Trigger/Content Warnings
If you've played a Segawa game before, you knew this section was coming. Segawa-san's games often tackle heavy or dark themes, and TOWER of HANOI isn't an exception. I'll add a list of content warnings here just so you aren't surprised by anything.
Suicide, both on and off screen
Self-harm, on-screen through dialogue
Themes of terminal illness, on screen
Hospitals (on screen, a majority of one of the game's dungeons takes place in one)
Death (on-screen)
Abuse (off-screen, but portrayed through dialogue)
Child harm/death (mentioned)
Kidnapping/Child kidnapping (mentioned)
Horror elements (no chase sequences, one jumpscare through an optional and hard-to-find sidequest)
Sexual Assault/Abuse (Not on-screen but talked about extensively, can avoided if you avoid Melitica/Merrytika's dialogue)
Mishandling of discussions surrounding gender identity (this character's identity is shown generally throughout the game to be a positive/supported thing, but some dialogue and design choices are quite ignorant/transphobic- though not maliciously. This can be avoided if you avoid Kathy/Cameron's dialogue)
There is also a substantial amount of screenshake employed near the end of the game. This list is from memory and limited from the amount of dialogue I've personally seen/translated, so it's probably not fully comprehensive. But it is thorough.
Section Five: Conclusion
oof... You've made it to the end! This took me the better part of a day to write, and I'm glad I finally got to advertise my favourite game on main. I hope... any of this makes sense, and that you enjoy! Even if you decide TOWER of HANOI isn't right for you, you at least know a little more about something you didn't before. Thank you so much for getting to the end, and I wish you the best!
#towerofhanoi#segawa#タワハノ#towerofhanoirpg#im not going to tag isat because it doesnt feel right to put a promo for another game in the tags#so im just hoping that this reaches its proper audience :')#feel free to ask any questions about tawahano though! i'd be happy to answer#seriously#very happy#okay i disappear back to the trenches#more isat art coming soon dw :)
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the main reason i haven't been posting much lately is i got pathfinder: wrath of the righteous for my birthday and it's eaten my brain. i suggested amy play it, and offered to compile a mini guide, based on the immense amount of walkthrough reading and trial-and-error i have endured to get the most out of this clunky but enjoyable game. this is that guide. feel free to read or reply with your own tips, tho technically i'm just posting this here so it won't get lost in our messages.
in order (so you can know where to skip to) we have
general tips
mods
combat tips
crusade tips
general build tips
party build tips
chapter 1 tips
chapter 2 tips
chapter 3 tips
chapter 4 tips
general story tips
the secret ending
general tips
if you want a more detailed and spoilery guide, check out neoseeker or search the pathfinder_kingmaker subreddit (which is the main source for neoseeker's guides). the wiki kinda sucks.
the toybox mod is highly, highly useful. it's basically a dozen mods in one: it lets you get achievements with mods enabled, changes the dumb alignment system, allows polyamory, lets you cheat stuff into your inventory, respec characters on the fly, hear dialogue interjections from absent party members, etc. i strongly recommend it.
save like crazy. good god, the backtracking i have done.
owlcat's sense of pacing is real weird. like apparently in kingmaker they completely reverse the usual rpg logic and you need to do main quests before you can kick it with side quests (...usually). wrath of the righteous is a little better, but still kind of weird and uneven. i'll try to give headsups in the story tips section, but if in doubt, check if there's a lil red hourglass symbol in the journal. that means you need to do that before the main questline is done. they also usually warn you if a main quest is a point-of-no-return for the chapter.
the alignment system is...pretty dumb, imo. as i understand it, "good" and "evil" choices actually pull you towards neutral good and neutral evil, so you can end up like a guy i saw on the subreddit recently, who ended up losing his paladin powers while being explicitly praised by an angel for "pleasing heaven." bc it knocked him into neutral good. anyway, this is why i strongly recommed turning on toybox's "fix alignment system" setting, which should make it work the way you'd expect it to.
have at least one companion with high perception (pets are great for this, and every character rolls independently so more is better) and keep your finger on that tab key, brother. there are hidden shinies every goddamn where.
the puzzles are plentiful and most of them are very bad and annoying. i don't recommend bothering trying to figure them out yourself, just look up a solution. i say this as somebody who usually rawdogs bioware's tower of hanoi obsession.
while resting in the field, there are roles that call for one character to have high lore (religion), one to have high stealth, one to have high knowledge (world), one to have high knowledge (arcana) OR (iirc) lore (religion), and two to have high perception. one character can't fill multiple roles at once. that said, the knowledge rolls are optional (crafting/buffs), and the perception roles won't be needed if stealth does well enough. main takeaway being: try to keep at least one character with you that has a high religion score, and one that has a high stealth score, so you can rest peacefully.
if you see a nice item in the shop, it will probably be available in later acts. i busted my ass trying to buy shit early, in case i lost access to the vendors who sold it, but i've found most things are available again later from a different vendor. there are exceptions, but like. don't worry too much. the main upside of buying stuff early is that in some cases, it allows you to get two. main ones to look out for, off the top of my head, are the icy protector and red salamander rings. you can get two of those. broadly i'll say that, if you're debating what to buy in chapter 1, start with hawke and joran's stock.
when you leave an area, a prompt comes up that allows you to snag all the loose gear left on the map. you can sometimes use this to get around weight limits by dropping stuff and picking it back up via this menu, right before you leave. that said, buy bags of holding as soon as you find them.
"bulk selling" allows you to gather all the vendor trash in one go, which saves a lot of time and helps show what is, in fact, vendor trash. which is smth i struggled with a lot, early on. sell those giant spider legs, they ain't used for shit in this game.
in general, if it ain't unique and you're not using it, sell it. i've even sold some uniques i know i'll never use, like that diadem only usable by kineticists.
mods
unity mod manager
toybox. strongly recommend turning on "fix alignment," "allow achievements," and "no jealousy"
modfinder. a tool that lets you browse, search, (un)install, and update mods from both the nexus and github quickly and easily.
won't bother linking them all (should be able to find them in modfinder if you're interested) but for extra subclasses, feats, etc, i use tabletop tweaks, expanded content, and tome of the firebird. i find it kind of tricky and glitchy, but visual adjustment 2 allows changing portraits and character models. respecmod allows you to fully respec characters, rather than being restricted to respeccing them from the level you recruited them at (e.g., you could make seelah not a paladin, or choose new hexes and spells for ember's first 3 or 4 levels).
note that when updates hit, your mods may need to be updated, and since they get baked into your save, you can be SOL if a mod you're using is broken by an update and been abandoned by the author. so maybe don't be like me and download like 4 different class content mods. (that said, in my experience so far, mod authors have been very fast at updating for patches. the toybox dev in particular is quick as hell, thank christ.)
combat tips
the difference between life and death in this game is buffing. try to get a grip on what buffs do or do not stack, and which ones can be cast in advance so you don't have to spend a turn on it. some good ones in my experience: mage armor, protection from alignment, resist/protection from elements, all the stat buffs (e.g. cat's grace), magical vestment, barkskin, haste.
pets are god. dogs, wolves, and velociraptors are especially great, because they can trip enemies (w/o needing to select the "trip" feat), which makes the enemy lose a turn (they have to spend it getting up) and opens them up to bonus attacks from all party members in melee range (attack of opportunity). mounts (esp horses) also rock because their AC and health essentially act as a barrier, so make 'em as chunky as possible. investing in better stats (via the boon companion and/or mythical beast feats) is recommended, esp if you're multiclassing.
don't forget to buff pets! i give them all mage armor and magical vestment, just as a baseline, and if a tough battle is coming i also use bull's strength/cat's grace and uh. animal embiggerer. whatever the name is, i forgot and don't feel like looking it up. both camellia and nenio should be able to get it. oh, barkskin is good, too, i have lann cast his on his pet, since he's rarely on the frontlines and has great AC. magic fang, esp the improved version that lasts for hours, is great.
scrolls are fun and easy to use. they can fail if your character doesn't have a high enough "use magic" skill, but there's no skill check if it's a class spell (i.e., one their class can learn, not necessarily one they already know). this basically means you get a free casting of that spell, no spell slot required. arcane int-based casters can also learn spells from scrolls (tho you lose those extra spells if you respec and will have to learn them again).
scrolls are also good for having access to cures for some of the nastier debuffs, especially in chapter 1, where you don't have access to a cleric unless you rolled one yourself or specced lann into it. buying some emergency remove blindness and restoration scrolls are recommended.
potions can basically act as a free spell, just like scrolls, but with the added bonus of not requiring any "use magic" skill. so have your fighters and rogues etc glug away
crusade tips
the key is to recruit either chief ageboya or setsuna shy as your general (and, if you create a second force, recruit whichever of the two you didn't pick first). place melee units to stand guard in front of archers, and use the archers + your general's scorching ray/fireball to wreck the shit out of enemy units before they can even reach your melee lines. once they get healing spells and some ranks in master of maneuver (+1 unit per army) shit really pops off.
don't accept heavy losses. reload.
never feel like you have to fight an enemy army that isn't marked green. just wait.
bite the bullet and give irabeth that 7k for extra soldiers, it's worth it.
my fav units so far are hellknights, clerics, shieldbearers, and any kind of archer but especially marksmen and mongrel archers. pick up more of these units often.
army get strong from more guys + the general leveling up
it can be difficult to figure out a good rhythm for moving your party vs moving your armies, but you pick it up after awhile. basically, have your army move until they run out of points, then send your party wherever they need to go. once the clock at the top of the page hits midnight, take control of your armies again to hit "continue" so they continue moving. switch as often as necessary to get everybody where they need to be.
when building outposts, start with the engineering workshop (lowers costs for all subsequent buildings), then start placing a supply cart in basically every outpost you've captured. inns can generate income, but only if you place them before/instead of garrison buildings.
i would also recommend saving the left block of space in drezen for the 4-square buildings, and building stuff like hospitals and apothecaries in the lower block of space, leaving the main block for military units and buff buildings. but that's just me.
don't feel like you have to wipe every enemy off the map. due to the way morale mechanics work, it's good to spread battles out a bit.
in chapter 3, it's better to spend funds on buildings and mercs than trainable troops (e.g. footmen, archers, light scouts). try to have a decent number of forts built up by the end of the act.
save a few decrees that boost morale for a rainy day. just in case.
there's a limit to how many forts and bastions you can have, so think strategically about which ones you want to upgrade. having the ability to teleport to different parts of the map can really help cut down on travel time (assuming you want to).
you can save while on the world map (tho only one save per in-game calendar day for some reason), and it's a good idea to save before entering drezen, because often scenes in the citadel will trigger automatically when you load in.
general build tips
i recommend tabletop tweaks and respecmod. the former adds some good content from tabletop (the pet feats in particular are great), and respecmod allows you to fully respec your companions (goodbye, subpar class choice and un-respeccable character levels!) or respec your main character without having to fully remake them from scratch and lose their 'biography' section. i can grab the relevant settings for you if need be (took a lot of trial and error to get a handle on that).
dexterity is king. high dex builds are generally much sturdier than armor-based ones. part of why cat's grace is arguably the best of the stat buff spells.
point-blank + precise shot are basically necessary for everyone except strict melee characters. even spellcasters have to take these as soon as possible, because many spells count as ranged attacks and frankly you don't have enough slots early on not to use a crossbow anyway.
due to an exploit, lots of people take the crane style feats to buff AC. it goes dodge -> improved unarmed strike -> crane wing/riposte/etc. i don't really think they're necessary on normal difficulty (and tabletop tweaks might remove the exploit by default? haven't checked) but it's good to know.
another very good feat chain is weapon focus -> dazzling display -> shatter defenses, especially if you decide to go with the trickster mythic like i did and get the persuasion 1 trick, or have a skald or dirge bard in your party.
the outflank teamwork feat is also fantastic. mostly for melee fighters, but if you have a feat to spare on a ranged fighter, you may as well (iirc they can proc but not benefit directly from it). make sure to get it on pets, too, including mounts (they count as being in range with their rider at all times!). pets need 3 int to choose teamwork feats, so either give them all a boost to intelligence, or wait until you have a +2 int tiara and keep it in the inventory to put on them for levelups (as i do).
archmage armor and abundant spellcasting are very good mythic abilities for spell casters. you probably want to prioritize them. note that archmage armor only works if YOU cast mage armor on yourself (e.g., don't have a party member do it for you), but the bonus still applies if it's via potion or scroll.
cleaving shot is a great mythic ability for ranged characters. it's free AOE.
if you get tabletop tweaks, there's a short feat chain that's smth like nature spirit -> animal companion, which is a pretty low-cost way to get an animal companion without multiclassing. go wild. who needs to fit thru doorways.
combat reflexes and ever ready mythic ability are excellent choices for melee units, especially with trip and outflank. extra attacks of opportunity basically let your melee units say "oh no you don't" when enemies try to run past them to hit your ranged characters.
if you want to plan future builds, you can always save, then use toybox to grant yourself full levels to plot out the possibilities. i did that a lot.
party builds
seelah: a lot of people say seelah is a mediocre tank, but there's actually a pretty easy way to fix that: a tiny dip in oracle. i leveled her up as a paladin until 5, when she gets her horse, then took a level of oracle and chose nature mystery, which gives her access to an ability called "nature's whispers," which lets her use charisma rather than dex for AC. ta da! as a bonus, there's an "extra revelation" mythic feat option, so i also grabbed her the one that gives boosts to nearby animals. now she's one of the strongest members of my party. for the oracle curse, most people would rec wolf-scarred face, but i don't like that for story reasons, so i chose the one that affects her movement speed, because she's on her horse 24/7 anyway. "pranked" is also ok. if you don't use tabletop tweaks (or turn the fix off in settings) you can also take a dip in scaled fist monk, to stack the charisma AC bonus (i didn't).
camellia: pretty solid all-rounder, generally best as off-tank and skill monkey. i recently respecced her original subclass from spirit hunter to shadow shaman because i think it makes more sense, and paired with a two level dip into alchemist vivisectionist, i think i've finally got her in a good place after trying out a pretty subpar build. that said, straight shaman is not bad for her; general strategy is to give her iceplant hex and the icy protector ring to boost her armor early on, then have her slap on some buffs and go melee with her rapier.
lann: i recommend either giving him only one level of his default class, or, perhaps better yet, fully respeccing him into crusader cleric and/or demonslayer ranger and/or wandering marksman hunter. it makes more sense in-universe imo, and it's more useful (zen archer monk has some abilities that are kind of neat, but by endgame they have accuracy issues that weigh them down). i went ranger and it's been pretty swell, but i think next time i'll make him a cleric and give him "impossible domain: animal" ASAP so he can get back the sweet, sweet velociraptor buddy i gave him (true MVP of the party).
wenduag: sadly can't give too much advice here, but i've heard that mutation warrior + throwing axes turns her into an absolute beast. (note, however, that it takes a stupidly long time to get good throwing axes 💀 baby need CARNAGE)
woljif: haha sneak attack go brrrr. generally focus on self buffs (e.g., mirror image) and stuff like grease and haste and he'll do just fine. as long as another character is flanking the same enemy, or he's behind his target, he can dish out good damage, and sense vitals can fill the gaps in-between. that said, despite the name, i don't rec having him go arcane trickster, they're more of a blaster class. "slippery mind" rogue ability is a good idea, along with sneak attack debuffs.
ember: my baby. my joy. light of my life. against murder but very good at it! i personally leveled her as a mystic theurge (YOU get to be an oracle! YOU get to be an oracle! everybody gets a dip in ORACLE!!!), but that has devolved into a very delicate balancing act of spell selection, so you'll probably just want to level her as a pure witch, or witch with a minor dip in loremaster (so she can get, say, greater command, a spell available to oracles and clerics). pop that ring of the red salamander on her, give her weapon focus: rays and a few fire-based feats, maybe some enchantment ones to give her some very in-character non-violent CC options, and she's good as gold. pay attention to the description of hexes. some of them, like evil eye, are reduced to a single round if the enemy saves...which means, if you follow it up with a cackle each round, you can keep them debuffed forever, save or no save. protective luck and fortune are also great if you use toybox and toggle the option to have cackle extend for 10min out of combat. you can have ember buff-cackle-buff-cackle each party member to get universal advantage for hours.
nenio: ok look. scroll savant is not a bad subclass, i am told. but i highly recommend instead fully respeccing her as an arcanist brownfur transmuter. it makes just as much sense for her as a character, and they truly are the best buffers in the game. i am terrified to go anywhere without her now. she can juice all the stat boost spells, AND she can share "range: personal" buffs like shield or hurricane bow (tho i've recently learned seamantle doesn't work, i assume as an oversight 😑). she's effectively a spontaneous caster but can also learn spells from scrolls. as with vanilla nenio, all her lore and knowledge scores are crazy high, she can use basically any magical device (hello, spare wands!), and can take feats/gear to boost her illusion caster level to "fuck you, die." i'm telling you, brownfur transmuter nenio is the blueprint.
daeran: the king of healing. also an extremely solid buffer. honestly just go full oracle, maybe give him a second mystery. i went "bones" because, as a dhampir, i need the mcfucking help. it turns out animate dead is great for throwing meat(less)shields to buy time and protect squishy caster types. truly the backbone of the party.
sosiel: i used "impossible domain: animal" to give him a nice horsey, to keep him safe, since he is basically a dex-free tin can. "community" is also a very popular additional domain choice for him, since "guarded hearth" is apparently a good buff (can't say, have only remembered to use it once). keep him with glaives, there are a lot of good ones and the specialization is free, so...
regill: this little man slays. that said, you're way better off leveling him some more as an armiger, or dipping into cavalier, than giving him more levels in hellknight. i gave mine beastrider so i could put him on a smilodon, purely because that's fucking metal, and he rages around murdering shit. generally you'll want to give him two-handed weapon feats (to continue specializing in his weird hammer thing) and finesse stuff, tho you can compensate for his low strength pretty easily with the "enlarge person" spell, if you want to skip weapon finesse.
arue: honestly op. unless you really wanna try respeccing her from start as a bard or smth, just let her do her thing. "instant enemy" and "ranger's bond" or w/e it's called let her give good damage buffs to the whole party. ranged dps queen.
greybor: personally, i lightly respecced him to use throwing axes, but if you want to go vanilla, crpgguy on youtube has a solid build to check out. if you want to go with my build, keep him a slayer but choose ranged perks (except manyshot), two-weapon fighting, and weapon focus/specialization throwing axes. oh, and same recs as woljif for rogue abilities. i recently got him the ability to damage constitution with his sneak attacks and it's glorious.
chapter 1 tips
when you get to kenabres, an invisible timer starts counting down to a big, tough battle. you'll want to a) put it off as long as possible, and b) prep for it. online sources and my own experience leave the exact mechanics of the countdown kind of a mystery. best guess is that it relies on number of rests, so try to go as long as you can without them. some quests fail or change if you don't do them first, so try to do the following before the battle procs:
recruit woljif in the basement.
recruit ember in the market square.
scout the tower of estrod and kill the enemies there, if you can. this may or may not buy you time, i'm not sure.
meet prelate hulrun and settle the issue between him and ramien (i suggest showing hulrun the sword, and strongly suggest bringing ember).
go to the burning library (there's checks here for perception, lore (religion), and persuasion (diplomacy) you'll probably want to pass.)
as for prep: generally gain as much experience as you can so you'll be as strong as possible before it procs. grease and to a lesser extent create pit are useful for choke points and are available to both woljif and nenio, and can be bought or crafted into scrolls beforehand if need be. just remember you have no access to selective metamagic yet, so try to keep your own guys from slipping around all silly by either having them attack from range behind the trap, or stand in front of it (i went ranged, even for seelah). besides the very obvious chokepoints the game makes you aware of, you can also lay these down at the enemy spawnpoints by the ladders (though you will affect the allied soldiers, too, so keep that in mind). focus on the alchemists; every other enemy is secondary. kill or disable them as quickly as possible.
chapter 2 tips
if you saved the disciples of desna in kenabres and sang along with them in act 1, then solve the (pretty easy) puzzle at the altar of desna at the base of the lost chapel, you can recruit a very useful companion early. look for them in the drezen prison.
chapter 2 is less time-sensitive than chapter 1, but you get a lil reward if you finish it within 2 months. not too hard, imo
try to put off moving the camp to just south of drezen, because a whole bunch of shit kinda pops off at once.
pay attention to nurah. pop into her tent a few times. a high perception skill will get you far.
the only things really worth grabbing in leper's smile are the robe of silky veil (you can use savescum with quicksave to look for it without losing time) and the halfling in the crevice.
honestly i recommend cranking down the difficulty for a lot of the lost chapel quest because the game is keeping track of npc casualties and those motherfuckers pop like grapes if you don't nerf the shit outta enemies, even on normal difficulty. one fight in particular i kept having 3-4 out of 5 immediately die in the first round, even when i got a good initiative roll and came out the gate with controlled fireball. very frustrating experience.
to stop the constantly reviving undead in that one cave, you need to grab the interactable object near the center of the area.
chapter 3 tips
at the beginning of chapter 3, immediately head south, towards the chapel, and keep going until you get two not-so-random encounters.
then head towards molten scar (just south of greengates) with seelah to get a time sensitive quest done.
take arue to wintersun. (probably take someone with a good lore (nature) skill, too. and somebody with fire spells. dear god. you will need so much fire.) don't feel like you need to complete the whole map in one go, you WILL have to come back at least once for one of the side quests.
blackwater has a lot of tough combat. prep for electricity damage.
chapter 4 tips
still in it, so my advice at this point is just to start with battlebliss. the story flows more naturally that way, tho they don't tell you that.
you can turn the fleshmarkets into a tarantino movie, but buy the shit you want from the vendors first. or don't, and cheat it into your inventory via toybox. up to you. if you need the funds, returning to the midnight isles dlc can help.
as it turns out, you only get the one chance to free suture, so if you wanna do that, don't be like me and go "oobh i got plany off time"
general story tips
don't be a buzzkill at daeran's party by making him work. try to keep things fun, and tell him you think he can change or that he can trust you. he likes it if you banter playfully with him, and will interject during a lot of quests (i particularly enjoyed his comments in the grey garrison).
lann's mostly straightforward from what i can tell, but you can miss some of his content annoyingly easily. :/ make sure to check in with him every now and then (i feel like his dialogue updates more than any other companion so far, but there's no notification from the game when that happens, so you just have to swing by and talk to him to see). and take him camping with you, if you want to romance him. there's also no indication of this from quest markers or anything, but at one point he'll ask you to meet him back at your home base, but when you arrive, there'll just be a note in his usual spot. look for him by the local tavern. (not sure if this is romance-specific, but just in case)
wenduag has a massive humiliation kink
don't be judgey of greybor, and pay him what he's worth (or more, if you've got the money and are feeling generous, like i was). make sure to have at least 12,500 gold on hand when you go on the hunt with him, or you'll lose the chance to recruit him permanently.
bring your favs to the desolate hovel! the combat isn't hard, and there are some juicy character moments. kicking myself for not bringing ember, because i bet hers is great (thanks to toybox, i did get to enjoy a cute bit of dialogue between her and daeran).
the secret ending
i'm gonna try to lay out the requirements with as few spoilers as possible. if you don't wanna know, just skip this. i may be missing some stuff, or including some stuff that isn't strictly required, but this is my best understanding of it, distilled as much as possible.
note that unlocking the secret ending does not mean you have to actually choose it.
choose the crossbow in the prologue
keeping the purple stone knife is advised but not required
pick up every midnight bolt you see, and only use them against demon lords. (if you don't get a "new" crystal, you wasted the bolt on an invalid target and need to reload.) apparently if you use one on the big bad himself, you need to grab the crystal as quickly as possible or it'll disappear?
finish your mythic questline all the way through. don't choose the "legend" mythic.
help the storyteller collect elven notes
don't reject the idea of learning from demons
do not enable auto-crusade
research the sword of valor (first available in chapter 3), the crystals (first available in chapter 5), areelu's drafts (not sure, probably 5), and the records of pulura's stargazers (maybe as early as 3 for angels, 5 for everybody else) via crusade management
grab the book, accept its power, find a way to put it back together
have high perception, ask areelu about suture (not an option in the first convo with her, i think this is in chapter 4)
tell hep she shouldn't have trusted her dad
in the secret lab (not on the first visit, since they weren't there when i got there), click on the crib, drawings, and textbooks in that order, which will give you gloves. take said gloves.
pour the secret sauce over the summoning circle in the lab. kill the demon outside the summoning circle for convenience's sake
save the library
the ending date is important. enter the final area between 16 and 21 gozran. doesn't matter what year.
don't waste time examining areelu's wards, launch directly into "stop! listen to me!"
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*blorbos your military hanoi*
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Day 3
I forgot to post here silly me
#segawatober#segawatober2022#end roll rpg#end roll game#end roll#end roll gardenia#gardenia reitman#tower of hanoi#toh roland#walking on a star unknown#woasu eddie#segawa
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Game baru Segawa, "Tower of Hanoi"
Akhirnya pemirsa, game barunya rilis juga~ Link download : TOWER of HANOI:無料ゲーム配信中! [ふりーむ!] (freem.ne.jp) Sudah rilis dari akhir tahun, tapi masih update versi sampai sekarang. versi sekarang 2.08. Belum diterjemahkan sama sekali, tapi bagi yang sudah tidak sabar main dan bisa bahasa jepang silakan~
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It's a shame we'll not see Tower Of Hanoi anymore. Segawa made some great games, wishing her all her best in her endeavors!
unfortunate news regrading tower of hanoi‘s translation and segawa’s future games
vgperson is no longer translating tower of hanoi on segawa’s request
the reason for this is segawa being upset with the western fandom constantly reposting her art and stuff like that
DO NOT BOTHER SEGAWA OR VGPERSON ABOUT THIS, SEGAWA HAS MADE HER CHOICE AND WE NEED TO RESPECT THAT
link to vgperson’s tweet
EDIT: screenshot from vgperson’s website
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if they infodump to each other? and if they do, what do they infodump abt?
Yes. Infodumping is a love language you CANNOT change my mind
At this point work has consumed most of their personalities but they do take the parts they do for a reason and their core specialties r definitely things they are ready and willing to Talk about the second they get confirmation they won’t get dunked on for it
Other things include
Founder: a simple man. The church. Mecha anime. The state of literature and rhetoric. Geometric pattern Nazarene: carpentry I’m not even kidding, plants, Geometric Pattern For Occult Purposes Philosopher: several Discourse topics, several RPG video games, and most recently hermit crabs because they got some hermit crabs in Site 17 for the sapient+foundling enrichment program and they’re fascinating and also really cute a Ambassador: the current state of politics like it’s gossip, several other video games (openworld especially), the various subgenres of disco Forward: GUN, RTS games, various culinary achievements, strong opinions on protocol updates Cowboy: Also a simple man. Gun. Horse. Corn. Unironically Teeth: Weabve. Geometric pattern. Breakcore. Several things only Tamlin can hear about without their brain melting Lesser: Theatre unironically. Ergonomics. Key Board :]. Current state of politics Outsider: Bug, rock, ecosystem, conspiracy theory, Mr Unraveled :] (she refuses to call BDG anything but Mr Unraveled), whatever lost media she got into and got really invested in learning about and digging up info on, textiles Archivist: Algorithmic puzzles (especially the Tower of Hanoi), quantum physics and its development in the 20th century, bartending/drink mixing, whatever podcast she’s listening to Bureaucrat: Calligraphy/art, swordfighting, poetry historically (he has no interest in writing it himself though), the synthesis of artificial flavors and ink and stuff like that (though he won’t talk about this last one if 12 is brought up or in the room) Physician: Ink synthesis specifically, glass tempering, worm; has a hard time infodumping (he has issues with wording things, in general) but tries anyway Tamlin: Art (especially modern/postmodern and also anart), Geometric Pattern, music mixing, video game production, YouTube channel they got into for no discernible reason
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(props up arm on desk) hii,,,,,, Nanaco in a Situation huh,,,,,,,,,,,,
Limbus Company is unfortunately still on my brain sometimes. so heres to finally drawing up all the Nanashi IDs & EGO thats been plaguing my brain 👍
transcript + extra notes under the cut cuz if oomfie has to hear all my Nanashi thoughts then so do u 🫵 SHFNDNF
LCB Sinner Nanashi
to Coral:
-> Studying Coral under a microscope -> (Slowly trusting,,,)
to himself:
-> In-TOWER arc (note: think any time before the final conversation in the Core. hes on the road to trusting Coral & the other Hanoi but still thinks he'll have to go back to the Toros eventually 😔) -> Please god let me have 1 normal ID -> Embarrassed by [his] Butler & BS [IDs] -> distressed by [his] CoG, R Corp & Capo [IDs]
Black Silence Nanashi
to Coral:
-> sunshine loml ily c'mere & let him pamper u NOW -> in charge of deconditioning N Coral (note: oomf has an AU of Coral as an N Corp Kleinhammer, in my brain since BS Nanashi has his shit together he is also the main person thats trying to reteach N Coral self-love oogh 🥹)
to himself:
-> Post-TOWER t1 arc -> married hubby <3 (note: if it wasnt obvious. Nanashi & Coral take the place of Roland & Angelica in their world. dont worry about how doomed they are by the narrative, theyre both still alive by the time of this ID so they dont have to worry yet <3) -> literally living his best life -> mending heart, knows hes loved & channeling that recovery into malewifing <3
Church of Gears Worshipper
to Coral:
-> indifferent (at first) -> & then sees Coral as "his purpose" devotion (note: Coral would obviously not want this Nanashi to just follow along with everything hes told & not think for himself. and once that point gets thru to COG Nanashi, he expresses his sentiment by calling Coral his purpose & asking to hang out with him 🥹 FDHGD!!!!!!!)
to himself:
-> arc where he also loses the last bit of hope he never knew he had o)-( (note: in this world Nanashi meets Coral & co early n thus tries to run away from the Toros to stay with them, but by the time he gets back to them, they're so messed up by The City in one way or another that seeing them like that pushes him into losing all hope & joining the Church of Gears. so he can finally find Somewhere he won't be actively miserable in anymore. but. well☹️ DFKGJFDG)
4th Pack Reindeer
to Coral:
-> The only ID that allows being pampered back (note: clearly most of these IDs are centered around Nanaco. and we all know how much Nanashi spoils Coral without accepting pay. but maybe this one will allow being cooked some fluffy instant pancakes every so often 🥹) -> Doesnt Take Shit Tho. Get Pampered Idiot. (note: R Corp Nanashi doesnt have the time nor energy to hear Coral's usual polite excuses. as long as Coral allows being pampered, then he Will carry him over his shoulder like a sack of rice so he can bring him to a kitchen & cook him a full course meal :) FGJDGFD!!!!!!)
to himself:
-> Fragile. -> Needs the mutual care from R Coral to stay sane o(-( (note: Coral is part of the Rabbit Team in this world ☹️ between the Hatchery & the usual contracts they get, they both cope by trying to spoil each other in their down time uuu,,,)
Thumb Capo
to Coral:
-> omg hihi haiiiiii (WILL kill/die for Coral :() -> except N Coral o)-( (for now.) (note: usually in Limbus worlds Coral is pretty high up in the social ladder, so Capo Nanashi unfortunately rly rly respects him ☹️ but since in N Corp Kleinhammers are at the bottom. oof ☹️. Capo Nanashi is rly tough on that Coral & sets a bunch of rules on him n that Makes Me Sad ☹️. KJGDF)
to himself:
-> sheep arc (note: thats just what i call Sweetie Sleeps. so yeah this Nanashi is if his Sweetie Sleeps version came true ☹️.) -> coping [with] Toro horrors by accepting it all & enthusiastically enforcing rules o(-(
Brown Family Butler
to Coral:
-> Its just my job to take care of u (malewifes x1000000)
to himself:
-> Pre-Toro arc -> Met his Coral [before] he lost all hope -> No rizz. just an autistic stare & dog-like worship that makes u question ur morality (note: this quote was absolutely stolen cuz i saw it on another oomf's post & it made me laugh. hi Sen oomf. DFKGJDGD)
Roseate Desire
to Coral:
-> sunshine love of my life reason i exist & mender of my heart ily ily ily ily- -> rare Nanashi that WANTS to be pampered (note: once again we know how Nanashi usually feels about being paid back for his work. but this is probably the one Nanashi that just wants to curl up in Coral's lap & hear him say nice things about him DFKGHFD 🥹)
to himself:
-> 𝐹𝓇𝑒𝒶𝓀𝓎 ♡ -> Deepest desire is just to be valued o(-(
Seven Association Fixer
to Coral:
-> U're gonna forget how to sleep if u keep drinking coffee >:( (makes Coral's regular order right before he walks in) (note: in this world Coral is just a regular at the cafe the Seven runs DFKJDGD)
to himself:
-> Intelligence officer arc -> Rly good at his job, but likes the barista work the most <3 (note: also this Nanashi is the rare Seven fixer that likes coffee. not as much of a freak about the specifics of coffee brewing as Faust is with tea, but he probably enjoys himself a good espresso ^-^ KFDJGD)
Feral Mane
to Coral:
-> big skittish creature that loafs on & scruffs one (1) person (note: imagine him like a big scared lion. except around Coral, who he will drag by the back of his collar like a cat carrying a kitten ^-^ KGFDFG)
to himself:
-> Nanabeast -> Mittelhammer forced into corrosion experiments o(-(
Regret
to Coral:
-> Coworkers probably (note: this is the Nanashi ive thought about the least. imagine Nanashi meeting Coral in the real world while doing Toro work. of course he wouldnt have time to fall in love ☹️ DFJGFD)
to himself:
-> Walpurgis lobcorp ID -> Too busy fighting for his life to be sappy -> Maybe gets eaten by Nothing There idk (note: basically his fate in a lobcorp AU oops. hope Coral enjoys finding out about that 😔 FDKGFD)
Dimension Shredder
to Coral:
-> Very cuddly & touchy (hasnt had sane human contact in forever o(-()
to himself:
-> Guy that made "keep Coral safe" his sole purpose for 7625040532 years (note: to varying success. because by the end of the journey he's either a pile of guts that murders everything Except Coral, or talks to Coral's guts as if hes still alive ☹️ ue.)
in conclusion. good fucking god Nanashi never leaves my brain 🥹 DHDFGDFDG
#TOWER of HANOI#Tower of Hanoi RPG#TOH Nanashi#TOH Coral Brown#Segawa#also Limbus Company AU ig so if this appears in the tag. hi. HELSLDMDF#Parf2024
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I made a server for Walking on a Star Unknown! :D pls join if you like the game!!(Discussion of the other segawa games is also allowed!)
https://discord.gg/CGuFf6taFk
#walking on a star unknown#woasu#segawa#rpg#rpgmaker game#farethere city#end roll#tower of hanoi#sorry for putting it in the other tags kdhfkkd
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Dragon Age: Inquisition, day 14.
This is the second time in as many days that I had to throw myself off the side of something to reach a quest objective.
Whew, made it to the fortress. And once again, during the fight against the Hakkonites by the gate to get to the last trail marker, the rest of the party just stayed outside because Reasons, so as I said last time, boys, on me, this is not a sightseeing trip. (I did realize it was happening in and walk Dorian in after a few seconds, and Cole was nice enough to show up eventually, but Blackwall spent the whole battle loitering outside. Thanks, buddy. Nice tanking.)
Let’s do this. Cole remains squishier than I’d like him to be, even with a guard-on-hit dagger, but hopefully we can manage; Dorian and Blackwall are in excellent shape, as they had damn well better be after getting all the best gear for the whole game.
Whew, Gurd Harofsen has been taken down and I don’t need to panic about warmth anymore. Cole needed a revive at one point, and I went through a lot of healing potions, but not bad.
“Inquisitor.” “Inquisitor.”
Weh, Ameridan.
Trying to get back to the shrine to get the memory there may end up being what finally drives me completely around the bend.
...today on Brightie Misses Really Obvious Pathways Leading Out The Back Of Things. Which appears to be an ongoing series.
Having Cole along to give additional detail about the memories is quite nice, I’m glad I did it.
Hakkon time.
GET BACK HERE YOU HORRIBLE SCALY SO-AND-SO
Cole, you have a guard-on-hit dagger, please use it and rack up some guard so you don’t get quite so badly hurt quite so often.
Got him. Bastard.
Oh, hey, I didn’t get to judge the bear last time! Have fun, Cullen.
Oh, Dorian. Tevinter won’t know what hit it.
To the Deep Roads, then. Varric probably ought to come along for this one. Even if he hates the Deep Roads.
Aww, Valta and Renn are friends.
Just not a Bioware RPG without a Towers of Hanoi puzzle showing up, is it?
OK, we’ve gotten to the “glowing eyes staring at you from the inky void” part of the game. Nice and creepy.
It’s adorable to begin with that The Descent comes with its own baby war table, but it’s especially nice of it to focus on giving Cullen things to do, considering how the main one tends to go in the late game.
If my updates get scarce, just imagine me going “oh shit oh shit oh shit” through the whole rest of the DLC. It won’t be too far off the reality.
🎵The Bastion of the Pure, oh, the Bastion of the Pure, we will live and die together in the Bastion of the Pure🎵
Guardian time.
Oh shit.
Also, oh fuck.
...don’t tell me my shit’s crashed, I was doing well, I had it down to half health!
Though it’s a very good sign that I got it there so quickly. Hopefully things go as smoothly this time.
And it’s done. I had the worst time keeping Avasis upright (Varric was a lost cause after the first third of the battle) and had to switch to controlling Dorian to cast Revival and fight from range, which is much less annoying with an enemy like this.
You’re being creepy, Valta.
And now to start moving towards the endgame. First up, chasing Morrigan through the eluvian.
Yay, the whole creepy family is creepying.
A reckoning shall not be postponed indefinitely, eh, Flemeth?
Now that we’ve shown that Morrigan can be knocked from her perch of smugness, the next step is to see it done by someone besides Flemeth, who comes as a package deal with her and hardly counts.
And I think that’s a good place to break for tonight, I can go after the stretchy man in the morning.
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a little introduction!
hello, world! my name is lav! now that tumblr's decided to be nice to me again, i'll go ahead and make a quick introduction (along with some of my art that im particularly proud of- but you can check out my whole catalogue on twitter!) right now, i mostly draw for TOWER of HANOI (a little known RPG by Segawa, creator of END ROLL) and In Stars and Time. i hope to become a game developer someday, so if you're excited for potential progress and devlog posts that will go up on here sometime in the future, feel free to follow for that too! anyway, without further ado... the art!
im a bit new to tumblr, so please let me know if im messing anything up haha. hope we can get along >:)!!!
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