#Tom Clancy's Splinter Cell: Chaos Theory
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oldinterneticons · 5 months ago
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g4zdtechtv · 2 months ago
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THE PILE PRESENTS: X-Play - Not Very Good Company | 3/31/08
We Do Not Love Golf.
(4GTV - 24/7. LIVE. WATCH NOW!)
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mysteamgrids · 2 years ago
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Tom Clancy's Splinter Cell: Chaos Theory
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daikenkki · 1 month ago
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bangpuddingmuffin · 1 year ago
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Tom Clancy's Splinter Cell: Chaos Theory
Admittedly, Chaos Theory was fairly disappointing on a replay. I had remembered it being great, but there's only a few solid levels before it dips down in quality fairly rapidly. The level design was often muddled, with it being very unclear where to go. The variety of environments was also lacking, with it feeling fairly samey. Maybe one of the more disappointing replays I've done.
Playlist: https://www.youtube.com/playlist?list=PLMOeTsMoezKb5WJBuQNu7MUp6Y_HEnzCq
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videogamepolls · 6 months ago
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orepositorio · 2 months ago
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Aniversariante: Splinter Cell - Trilogy
Lançamento: 27/09/2011
Desenvolvedora: Ubisoft
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devileaterjaek · 1 year ago
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inature · 4 months ago
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skmed83 · 1 year ago
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We've got the intro to the PC version of Splinter Cell Chaos Theory for you all here! Great Game! Admittedly a bit dated tho. We've got some catching up to do to get our Tumblr here caught up with our Twitter and YouTube accts. That said, we thank you all for coming aboard. Definitely feel free to Follow and Sub to our those accounts as well. We'd absolutely appreciate it!
-SkM.
Tom Clancy's® Splinter Cell is © of Ubisoft
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humor-y-videojuegos · 1 month ago
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Tom Clancy's Splinter Cell: Chaos Theory 🏢 Ubisoft Montreal 📅 2005 🖥 GameCube, N-Gage, NDS, PS2, Windows, Xbox #videogames
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angrybatart · 7 months ago
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Re: Fun video games that (probably) won't fry your laptop. These are all on Steam.
-Factorio - Strategy/puzzle game about automating an enormous factory while siphoning natural resources from an infinite alien landscape. Highly moddable. Still receives occasional updates. Includes in-game tutorial, and peaceful mode if you don't want to fight the planet's giant cockroaches. Allegedly indirectly teaches you about software engineering.
-Killing Floor - Co-op first-person shooter survival horror. Work alone or with friends (difficulty scales with player count) to fend off waves of increasingly deadly mutants in locations ranging from West London to secret underground labs to Santa's workshop, before squaring off against their mad scientist creator. Already sequeled twice and receives no further updates (don't expect a huge player base), and many weapons (and cosmetic skins) are locked in DLCs.
-DEFCON - Real-time strategy about global thermonuclear war, inspired by the 1980s movie Wargames. Take control of one or more territories and try to eradicate as much of the population of up to fixe enemy territories while minimizing your own losses. Highly moddable, and often goes on sale for really cheap. Includes in-game tutorial. Was once the focus of an actual for real scientific study.
-DUSK - First-person episodic Boomer Shooter. Take on the role of Dusk Dude as he runs and guns his way through more than 30 levels of Pennsylvania backwoods, corrupted cityscapes, and places beyond the understanding of men. Fight your way through legions of cultists and nameless terrors, and finally, the cult's leader, Jakob. Somewhat moddable, and offers an arena-style multiplayer. Features a kickass thrash/industrial metal soundtrack by Andrew Hulshult. HD version also recently released (as a free add-on to the original game).
-Tom Clancy's Splinter Cell: Chaos Theory - The third (and arguably best) iteration of the classic tactical stealth game, though almost totally separate from the stories of the first two. Play as Sam Fisher, a spy for the NSA as you use gadgets, cunning, and state-sponsored gymnastic skills to unravel the latest plot to push the world toward all-out war. Includes in-game video tutorials. Features co-op and versus modes (though I've never tried them).
-Hotline Miami and Hotline Miami 2: Wrong Number - Top-down arcade-style mass murder simulator drenched in blood, neon colors, and '80s aesthetics. Play as a nameless protagonist (fan named "Jacket") receiving orders from mysterious phone calls, and bludgeon, slash, and shoot your way through buildings crawling with Russian Mafia, wearing rubber animal masks that give you different abilities. In the second game, the story expands as you play as several other characters in the aftermath of Jacket's actions, each with their own motivations, yet inexorably bound together. Features many synth-pop tracks from various artists, available on a neon magenta vinyl record. Go for the high score and show off to your friends how amazing and handsome you are at a critically-acclaimed indie game. Second game also comes with a short virtual comic book!
-FAItH: The Unholy Trinity - 8-bit style religious horror game with rotoscoped cutscenes, developed b Airdorf Games. Play as Fr. John Ward in 1987 Connecticut as your quest to right your wrongs and complete an interrupted exorcism spiral into madness and the true depths of the Satanic Panic of the 1980s. Features multiple endings, game modes, an arcade mode, and an in-game tutorial.
-Bloodrayne: Terminal Cut - A PC port of the cult-favorite third-person hack-and-slash. Play as Rayne, a dhampir hired by the mysterious Brimstone Society to handle situations too otherworldly or dangerous for mere humans; Which mostly involves slaughtering thousands of Nazis before they can get their hands on otherworldly artifacts. Includes a bunch of special codes that can be inputted to make the game easier, harder, or to activate "Juggy Mode." Game doesn't have any actual nudity but definitely enjoys its jiggle physics. One sequel (not as good IMO but also on Steam), a spinoff game, and also spawned at least 1 movie and some comic books IRL.
-CARRION - Metroidvania-style reverse horror game. Play as an unfathomable lump of runaway teeth, tentacles, and God-knows-what as you tear your way through Relith Labs, on a mission to escape and consume anyone who gets in your way. Evolve as the game progresses, growing larger and acquiring new abilities. Includes a small Christmas-themed free DLC that is essentially more of the same.
-Gone Home - Short, narrative-driven game about returning from Europe to your parents' new home, and discovering your sister is gone. Explore the house, discovering notes, clues, and secrets as a story of growing up and self-discovery unfolds. I don't want to spoil any of it, just take my word for it that it's a good game, and not violent or anything like other games on this list.
-Omen Exitio: Plague - Visual novel RPG where you take on the role of a doctor during an outbreak of a mysterious, deadly disease. Unravel the mystery bit by bit as you are hounded by madness and mysterious figures with ill intention, and make decisions that may alter the course of history.
-Hacknet - DOS-style programming game apparently inspired by hacking scenes in various movies. Delve into the world of professional hackers, complete jobs for clients, bypass security to break into servers, and discover the fate of your late benefactor, as his/her automated failsafe leads you toward the truth. "Labyrinths" DLC also available, and can be accessed and completed at any time before, during, or after the main game. In-game tutorial provided. Features an amazing techno soundtrack by various artists. Should not be confused with real-world cybersecurity activities - Those are much more difficult.
I have more, but this alone has taken me an hour to write. Let me know your thoughts.
Definitely been meaning to check out FAItH, and I've heard of Gone Home. If I remember what I saw in the trailer correctly, it sorta reminds me of that Edith Finch game.
As for that Plague game....do I get to actually be a plague doctor??????
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g4zdtechtv · 5 months ago
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X-Play Classic - Tom Clancy's Splinter Cell: Chaos Theory (N-Gage) Review
A long-awaited and not really anticipated debut.
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fuzz-hound · 8 months ago
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Amon Tobin’s “Chaos Theory” is a gas album and no one can tell me different.
It’s the soundtrack to the first Splinter Cell, for those who don’t know about it. For people who don’t know what that is, it’s the Tom Clancy equivalent to all of Kojima’s Solid Snake hijinks and wacky adventures.
It’s a really smooth, dark tone throughout the whole album’s run (as an espionage soundtrack should be), and leans heavily into IDM elements. Chopped drum breaks, lots of floaty delays and reverb in the mix, and some stellar guitar work that really serves the vibe well. Think about a lot of Aphex Twin’s sensibilities, and you’ve got an I.ntelligent D.ance M.usic track. Guitar’s heavily compressed, but in a studio mastering way, not in a “This .mp4 file has been downloaded onto my computer since 2005” way.
Which is really impressive, given that the album was released by Amon in 2005. Good on him.
Here’s the link to it if you wanna give it a listen:
Couldn’t find it in the audio post tab. Stupid audio post tab…
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drmajalis · 9 months ago
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Splinter Cell: Chaos Theory is a master class in subtle character building, and here's why.
In the second half of the Seoul mission in Splinter Cell: Chaos Theory, you, Sam Fisher, are tasked with retrieving critically important data stored on a downed Prowler aircraft that was shot down before the NKA forces get to it. When you arrive at the crash site, NKA forces are already there, including an APC, but the pilots of the Prowler are also there, and alive, but unconscious, having gotten out of the aircraft before the flames reach them. Lambert, your mission CO, orders you to laze the Prowler for an airstrike to eliminate the sensitive data, but Fisher objects, asking to get the pilots to safety first. Lambert stresses that your mission should take top priority. Fisher asks if he's ordering him to leave the pilots to die. Lambert says he knows what his objectives are. You, the player, are given the choice to take them to safety. Doing so requires carrying both pilots one at a time past the armour and patrolling NKA soldiers. There is no reward for doing this. It doesn't affect your end mission score, you don't lose points for letting them die, it isn't even listed as an objective in your menu. After you rescue one, Lambert tries to remind Fisher to laze the target. Fisher replies, "there's no point in saving just one." When the second is rescued, a very important conversation is triggered.
Lambert: Fisher, you don't exist. You won't get a medal for this. Sam: Medals don't help me sleep at night, Lambert. It's a really powerful moment from an otherwise kinda macho "America, fuck yeah!" Tom Clancy game about a super spy assassin, but it's not the only time. In the very first mission, your task is to rescue kidnapped computer scientist Bruce Morgenholt from a Peruvian militant group. However, by the time you reach him, Morgenholt is already dead, having been tortured to death by electric shocks while hanging from a pole over a bathtub. If you inspect his body, you get an option to cut him lose from the pole and lay him to rest gently in the bathtub. Lambert chastises you for getting too attached during the mission, but Fisher replied, "Just because he's dead, doesn't mean I have to leave him hanging there like a piece of meat [...] you can spare twenty seconds for some simple dignity." And, in a completely hidden moment, if you shoot Morgenholt's corpse, Lambert will freak out over the radio, but Fisher will calmly reply, "I just wanted to make sure he's not suffering." In the next level, you catch up with the leader of the terrorist group, Hugo Lacerda, who you are tasked with killing. If you capture Lacerda and interrogate him, Fisher will tell him he holds him responsible for Morgenholt's death, and it's one of the few times in the game Fisher sounds truly angry instead of just threatening when interrogating someone. You don't even have a choice to knock him out non-lethally, pressing the knock-out button will still result in Fisher slicing his neck open anyway. One more moment. In the Bank level, you are tasked with breaking into a Panamanian bank vault to access their computer records, but also to steal $50 million dollars in bearer bonds so the heist doesn't look like a US Intelligence gig. One of the optional objectives is to plant eight fabricated emails around the various computers in the bank, all designed to make the heist look like an inside job. When you finish, Fisher remarks that because of this, an innocent banker will go to jail, and he sounds genuinely conflicted over it, though Grimsdottir, his tech consultant, tries to assuage his guilt by claiming that the bankers are financing violent revolutionaries, likely no different from the ones that tortured Morgenholt to death. There are tons of these little moment in Chaos Theory that subtly build Fisher's character as someone more than just a killer. He's a human being, a father, with empathy and understanding, but also someone really good at his job, and who takes a noticeable amount of pleasure in that. Chaos Theory is often remembered for it's truly groundbreaking and honestly still unmatched stealth gameplay mechanics, but I'll always remember it more for it's character building. If you haven't given it a try because you think it's just a brainless pro-America propaganda piece (not unlike the future Splinter Cell instalments), I really do implore you to give it a try.
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wetworkseventy · 1 year ago
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There’s some cool stuff hidden in these Chaos Theory unused dialogue and alternative responses. It really makes me feel like the game is new again.
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