#Thysis
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crispybelievertraveler · 11 months ago
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Eye lov
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morgans-sideblog · 1 year ago
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DnD Story Map
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Made on Inkarnate.
Three Main Kingdoms:
Kythsia- Where our stories characters are from
Squalinary- Largest kingdom.
Mistorious- smallest kingdom.
City/Towns:
Gobintro is Kythsia's major city
Newoak is Kythsia's second city
Beauquest is Kythsia's town
Leensca is Squalinary's major city
Thysis is Squalinary's second city
Sproucer is Squalinary's town
Rysin is Mistorious's major city
Plinteri is Mistorious's second city
Dellspril is Mistorious's town
More information coming soon!
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angel-cake-ponies · 10 months ago
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thysis is sugarcoat he's really cute and a pony,m. thanks for leistuebngnrj,hjhshlsfldjjkk7789ruioeejjk
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ausp-ice · 3 years ago
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Salfir (he/they) - a Thysis (pronounced like thesis), a human enhanced with Auratus technology to fight against the threat of the Fault.  Planned deuteragonist for Gilded Faults!  Personal Website | Discord Server | Auratus Lore
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clockworkwillow · 4 years ago
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Gay ocs gay ocs. Z with his twink bug ass boyfriend Thysis (who is @crossroadsbishounen’s gay little man) they are in Love they do kpop dances together.
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crossroadsbishounen · 7 years ago
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thysis likes going to thrift stores and buying t-shirts with the weirdest shit he can find on them 
i like this one 
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ubashaaa-archived · 3 years ago
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✍ is it too late to send this for nekozombie please please p
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GIVES THEM A PAT ON THE HEAD.
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jacksonsdrumstick · 4 years ago
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This is Thysis. He's the last one in the "Happy Foursome", as I call it.
This guy comes in two versions. The only difference is the costume. Warlockswear wasn't unlocked when I created this lovely necromancer, so he got Marriage Officiant’s Garb instead. Story-wise, it suits him well too.
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Beware of Russian language, "Pirates and Nobles" and the complete lack of custom content. Also, Thysis doesn't officiate anything. Especially weddings. Don't go to marry to him, it can cost you dearly.
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Thysis (Necromancer)
Traits: Whale Ate My Parents, Solitary, Glutton.
Thysis was born in a tiny village in the desert, far away from the capital of Herexen. He never got to knew his parents, as they died in a strange whale accident when he was just few days old. The Herexen's deserts are that dangerous. There's giant flesh-eating whales right in the sand.
Raised by his distant relatives, Thysis hardly had a happy life. His adoptive family was poor and hard-working, and it later died one by one from sicknesses and heat.
The boy was alone again. Growing on the streets, he never had any friends. Thysis was very physically weak, and it was a miracle that he even survived. Desperately searching for a place to stay, he entered the enchanted tombs of the past kings. This place was considered dangerous and cursed by the locals, but Thysis didn't care, because he was so tired of the heat, sand and hunger.
That's where he found out something strange. Ancient manuscripts with some lost magical knowledge. It took time to decipher them, but Thysis was determined to make it. When it came to practice, firstly, he made himself a plate of food. Then he solved an ancient riddle, which granted his way to even more manuscripts.
Excited, Thysis ran into the village to tell his neighbours about the secret of the tombs. But people reacted with fear and anger, throwing Thysis away in the desert.
That's where he cut all the ties with his birthplace, and humanity in general. Or so he thought. Thysis returned to the tombs, determined to read every manuscript and gain every bit of magical knowledge available. He was especially interested in necromancy, wishing to use it to bring back his family members.
Thysis made himself a staff to use. He also took some of the ancient instruments to help him on his quest. He returned once more to the village to perform a ritual of his family's graves, but it had no effect. Heartbroken, Thysis ran away to the North.
That was around the time of the demonic invasion. And the rest is history.
After the war, Thysis got a place in a little laboratory in the capital. Actually, it's a Smithy, but Thysis insists on a different name. Here he conducts his magical experiments and works with many otherworldly ingredients to create something new. Usually it is armour or weapon with magical side effects, but sometimes Thysis had an opportunity to create something unique.
People didn't forget that this scrawny man helped with thwarting a certain demonic invasion. But it's hard to say that Thysis is a popular person. He's fine with that, he's not very outgoing and prefers to be alone and work on another magical project. Despite this, he is a frequent guest in the Tavern, which is nearby.
Thysis became a pretty good blacksmith, despite his poor physical form. But in terms of magical experience he is not that good as he wishes. His only successful necromantic experiment is a skeletal parrot. He created so many of them, that most of his neighbours have at least a one example of this strange bird. The man was so happy when this project went out right, that he spent all his money to buy a new dress, which underlines his new status as the necromancer.
This fact scares Daedolon very much. As someone, who studied magic very seriously, Daedolon knows, how dangerous is necromancy. Parias shares the same views, but Thysis doesn't care what they think, which scares Daedolon even more. Thankfully, Thysis is one of the few people in the kingdom, whom Daedolon can beat in a physical fight (not mentioning a magical duel). Secretly, the wizard is fine with the fact that he's not the weakest person in the country. Good old Daedolon.
Download (original)
Download (reboxed)
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pupplaylogan · 1 year ago
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janus sounding logan in the corner of a library . is thysis anythiny i dont know
ermm more loceit stuff in the library. this is all i ever ask 4
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comfy-nezt · 3 years ago
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been thinking about a fairy/centaur lately so i did little something quickly. the centaur is named Aider and the fairy is names Thysis!
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ranger-report · 4 years ago
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Thoughts On: HEXEN II
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After developing two fantastic games utilizing the id tech 1 engine -- also known as the DOOM engine -- Raven Software found themselves once again at the forefront of technological advancement when their neighbors id Software released a little game called Quake. Using a brand new, fully 3D rendered engine, Quake revolutionized first person shooters and PC gaming graphics. After the successes of Heretic and Hexen, Raven was deep in the throes of developing a third game in their dark fantasy series, this one titled Hecatomb. Sadly, this game never came to pass, as John Romero (who’d had heavily helped develop the previous two games) left id Software to found his own company, abandoning Hecatomb in the process. At this point, Activision Publishing acquired Raven and the rights to distribute future games they developed. Activision told Raven that they wanted to see the Heretic and Hexen games split into two separate franchises as both games were different in gameplay styles. So rather than a final third game to wrap up a trilogy, ideas from Hecatomb were then split between Hexen II and Heretic II. While this yielded mixed results, we’ll look first at Hexen II, a game that was highly anticipated upon release, and whose legacy is an uneven yield.
The story this time around is that the third and final Serpent Rider, Eidolon, has taken over the word of Thyrion. Separated into four lands, Thyrion is infested with Eidolon’s minions, and it’s up to one of four warriors to take him down: the Crusader, Assassin, Necromancer, and Paladin. What’s neat about this premise is that each of the warriors comes from one of the four lands --  Blackmarsh, Mazaera, Thysis, and Septimus, respectively. And each land has a different cultural theme -- Medieval European, Mesoamerican, Ancient Egyptian, and Greco-Roman, also respectively. Also very interesting about this setup is that each land is being ruled by one of the Four Fucking Horsemen of the Apocalypse -- Famine, Death, Pestilence, and War also also respectively. Off the jump there is a lot going on here, a lot more detail than the previous two games about the worlds and what is happening. This works to the game’s credit in attempting to set up a distinct world for this entry in the game series, but somehow, it falls a little flat. In previous games the player encounters a variety of monsters and enemies that all carry over from hub to hub, level to level, giving the player a chance to learn their attacks and be aware of how to defend themselves. There’s also overarching aesthetics that maintain a steady, immersive feel to the worlds presented. Hexen II’s decision to split the hubs into unique lands works against it, as each land as its own unique enemies and aesthetic and architecture. Just as the player has a chance to get used to enemy tactics and tricks (thanks to some stellar AI work), those strategies are abandoned as the next world is loaded up with new enemies and new look, throwing the player off and breaking the immersion. As much as I tried to get into it, what it ends up feeling like is the standard issue Water World, Fire World, Sand World, etc of old NES platformers. This is not to say that the worlds aren’t good looking, however -- Raven modified the shit out of id tech 2′s textures and polygonal aspects, crafting a still-gorgeous game which takes full advantage of the technology.
Progression here is also slightly different from the previous Hexen, but is a very welcome course change. Each character class has different skills and abilities, and as you play through the game, you’ll gain experience and level up. Returning from the previous game are the fact that each class has their own four weapons, using 1) no mana ammo 2) blue mana 3) green mana and 4) both mana. As usual, the fourth weapons need to be assembled from pieces in order to be used, but what overpowered destruction they bring. My favorite class is Crusader, whose skills and weapons focus on defensive measures, but his ultimate weapon is the Light bringer. It fires a steady stream of what can basically be called pure light, burning through any enemy in a matter of seconds, and the drain on Mana is negligible. It’s possible to reach the max level of 12 through the game, and each character receives a new passive ability at levels 3 and 6. It’s always nice to notice that you’ve gained a level during the adventure, but it usually happens well after the fact. I had a difficult time hearing the audio cue to let me know that I’d leveled up and now had extra health, or new ability. I had to go into the revamped inventory screen, which now shows key quest items as well as the current items in your pocket.
In fact, Hexen II’s biggest immediate suffering is that there seems to be a lack of feedback. There’s little in the way of gratifying sound or feel whenever your attacks land, which is doubly frustrating when most attacks are ranged and as far away from the very deadly monsters. Up close and personal melee attacks seem to have a weird range, sometimes being able to hit at different distances, but it’s hard to know exactly how and when that’s going to happen. The inventory system is fine, objects work they way they’re supposed to. Most of the problems come from the early usage of id tech 2. Quake is not a game designed around interactivity, despite Hexen II being the exact opposite. id tech 2 takes away the Action button, so you walk into panels or switches to operate them, no button mashing required. There’s also no minimap, so navigating become a trying issue. But projectiles in this game don’t seem to have an impact; there’s no oomph to it, similarly to Quake’s monster who rarely stagger when hit. This is a problem because multiple times will occur when you’re firing rapidly at damage-sponge enemies, wondering if you’ve hit them enough to count, counting each shot, watching your steadily diminishing mana fall away, waiting hoping praying that this isn’t another time where you’re going to be forced to use the melee weapon, and then they are suddenly dead and you didn’t know they were close to death. It’s not as frustrating in the early levels, where you’re Level 1 and Everything Hurts and Everything Takes A Lot To Kill. But by Level 9, there are bigger, badder, more horrifying enemies who soak up so much damage that it feels like a Thoroughly Epic Duel every single time. This, perhaps, is meant to make up for the fact that -- unlike Hexen which sent waves of hordes of squads of monsters at the player at once -- Hexen II lobbies much fewer enemies at a time. In fact, I’m hard pressed to remember any time I fought more than five at a time, and even that is a generous number. But since each of the enemies are so much more resilient, anything more than three becomes an exercise in dodging and weaving and running for cover in order to get in a few shots and quaff a drink from a healing elixir, because these fuckers hit, hit hard, and hurt harder. Especially the Four Horsemen, who are so intense and difficult that I was convinced for a moment that the game was building up to a boss run near the end that would have been insurmountable. Fortunately, thank fuck, there wasn’t. And yet, while the increased difficulty of the enemies comes with the bonus of impressive AI (most notable in the Were-Jaguar warriors, who leap and roll and attack like real human opponents), it also comes with the downside of empty stretches of pathfinding. Where in Hexen enemies would respawn with abandon in an effort to wear down the player, Hexen II seemingly keeps a limit on the number of enemies involved on a map. Once they’re dead, they’re dead, which then makes wandering around afterwards an exercise in frustrated boredom searching for clues and hints to the puzzles.
Speaking of which, while feedback and aesthetics are weak points, if there’s anything that the game truly bounces players out of the game, it’s the puzzles. Blackmarsh is host to one of the most infamous puzzle glitches in the series, possibly in all RPG gaming, the solution to which is based on how your character enters a particular courtyard. Depending on which turn the player takes, this will then spawn a clue in one of three locations based on your entry point, along with the necessary quest item in one of three locations after gathering the clue. However, the clue itself can be accidentally destroyed. It can also be missed entirely, and if you don’t find the clue you can’t go directly to the quest item location knowing the solution -- it can only be solved in the order of clue, location, item. So if you somehow miss or even destroy the clue itself -- and Hexen II is rife with destructible items holding hidden mana and health so chances are you’re breaking a lot of shit -- you’re out of luck. I discovered this far, far too late, and had to start the whole game over because I didn’t have a recent enough save file that I could utilize to go back to. Thankfully, this was fairly early on in the game, but it serves as a brutal low point that comes back to haunt the player in the Egyptian levels, where a maddeningly opaque puzzle involving time travel and astrology nearly drove me to a walkthrough and early onset baldness. Elsewhere, puzzles are item-based rather than key-based like in Hexen, which revolve around gathering items, transporting them to a location, and then receiving either a new item or a key. Sometimes these items need to be altered or transmutated; the game is questionably vague about what is necessary sometimes. Fortunately, despite the veiled hints, most fetch quests are simple enough to solve. But the lack of enemies giving way to empty hallways and corridors makes those fetch quests empty and tedious, moreso than they ought to be.
Hexen II isn’t a bad game by any means. It’s very much a product of 1997. New technology, advancements in PC gaming, experimentation with new control schemes and movements, a lot of games at the time featured both innovation and frustration in equal measure. Hexen II is a solid game at its core, with great direction from the returning team, a great soundtrack, fantastic graphics and sound design, and RPG progression. But all of these upgrades come at the cost of a more simplistic version of Hexen that is somehow trying to have the straightforward run-n-gun gameplay of Heretic and the brutal dungeon crawl of Hexen. Puzzles suffer, shooting mechanics suffer, and immersion suffers. What it ends up being is Hexen Lite, not as good as the original, but fine on its own. Would I go back and play it? Sure, at some point I’d love to, but it didn’t draw me in the same way that Hexen did, not even as much as Heretic. But it’s a Quake engine game (which I’m a sucker for) and a 1997 game (which I’m a sucker for, goddammit), and despite its flaws it represents a moment in gaming which I can’t help but be nostalgic for. Your mileage may vary, but be advised that there are other, bigger, bolder versions of this experience that Hexen II has inspired, and while this may have inspired quite a few, it hasn’t aged as well as its predecessors.
Next up: we close off the Thoughts On series of Heretic/Hexen games with Heretic II. And if Hexen II was a different experience in order to differentiate itself as a unique series, Heretic II goes above and beyond to set itself apart....for better and for worse.
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jacksonsdrumstick · 4 years ago
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So, about that glitch that I encountered with Septimus. Yes, the one that makes his costume's colours become nude.
You can see that in-game, but in CAS clothing looks normal, as you can see with that man, whom I found having the same glitch. The colours of his costume became the same as his skin colour, just like in previous case.
As I found out, changing the colour of the glitched part, even minimally, brings it to normal. That's what I did with Septimus.
But I decided that this man needs a fancy set of armour. So he got it.
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To the other news.
Mazaera decided to follow her friends Guy's footsteps and found a trio called "Blondes in Stocks".
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Tulku tried to outsmart the traders and get a Legendary Trait. That was the first attempt. Later I was forced to replay some part of the Kingdom to get Platinum for the Ambition. But this attempt is a "canonical" one. Herexen is a multiverse.
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Probably, Tulku could use her demon methods to get the information out of her rival, but she decided to get him drunk. Very drunk.
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Of course, Mazaera was here in a moment. I wonder how she got out of stocks...
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And this man is Tulku's assistant. He doesn't know that she's a demon. Yet. That's why he is still able to smile.
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Time to swipe the floor from the books these pigs left.
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But Tulku is not the only one making business. Thysis also leaned how to sell things.
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Daedolon is here to keep an eye on the blacksmith necromancer.
But not for long. He got in the stocks too! For being... himself, I think.
I'm sure Septimus is celebrating somewhere.
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dokyungsu · 7 years ago
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*Trainee singing*  Yixing: you look very nice when you smile - F 
cr. layshands
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orlandoziesworld · 5 years ago
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Thysies.
Emmett and Hugh were trying to figure out what they should do next so Cassie and Chris started seeing each other now when he would get off she would sneak out to see him but one night came it was the Eve of her witching coven ceremony or what would be Cassie's would join the coven as her sweet sixteen which I might add was twelve years ago she was going to school after hearing from a witch named Dissa that most common witches of her coven had the power to increase their own mana or some their energy so she told Hugh she was up for going on an adventure she and he invited Chris and they left to find the philosophers stone a stone said to house great power. Hugh wanted to find a way to save his sister and fix his family and Chris prove to Cassie he's right for her and win her heart. While looking around an abandoned and vacant temple but they found something else Cassie while trying to translate the ruin language and read a name but noticed she was not alone Dissa was there with her she said she could shed light on their situation if she helped her so she did Cassie was to give her the stone so she but she then remembered Dissa told her once used by an individual it can never be used again by that person and it was rumored to have the ability to grant any wish and do anything Hugh knew what he wanted Chris just wanted to create a new type of magic one that's outside of the realms of natural magic one that was light he would name it "cele divine" while stopping for a meal they run into a friend Emmett he was told by a woman who gave him a lead on what was going on in the main city so they asked him if he'd known where the philosophers stone was but all he knew was a coven sworn to protect it and they lived in this town the were a coven of tigers, wizards who was told by a tiger that they were going to be blessed with all witches of their families all thirteen members so he joined Hugh and his team then they went to the palace of the king of rivertown newly named. Emmett saw a girl around twenty nine their eyes locked but in the market place a boy asked him why was he looking at his girlfriend he said he was smitten by her beauty so they fought over her but she saw Emmett didn't want to fight him his name lex Emmett defended himself Emmett won the fight and she said he was a jerk this was my first date with him Emmett I'd loved to see more of you, you seem like a nice person. He asked king chip rivers if he'd known anything about the stone he paused for a while and said many years ago his daughter ran away if Emmett and his friends would find and bring her back home he would give them the stone.
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ghostcultmagazine · 5 years ago
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EXCLUSIVE PREMIERE: The Devil's Party Band Share's “Banned Outta Town” Lyric Video
EXCLUSIVE PREMIERE: The Devil’s Party Band Share’s “Banned Outta Town” Lyric Video
Ghost Cult has teamed up with South Africa’s “first hard rock supergroup” –  The Devil’s Party Band for the debut of their new lyric video today! Among its members are notable fixtures of the SA scene such as Anthonie van der Walt (ex. Thysis and JackHammer), Chris van der Walt (Vulvodynia), Werner Bosman (Led Zeppelin Tribute Band), and Jason Oosthuisen (Van Coke Cartel, Oooth). The band throws…
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icocare · 6 years ago
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Falicitation of Dr Pragati Bafna by Director and dy. Director MSME Indore. For writing thysis on MSME Finance. https://www.instagram.com/p/BuzCHfil7ge/?utm_source=ig_tumblr_share&igshid=j8yaz9sslkya
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