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#Thimbleweed Park
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Other than the game An Elmwood Trail (which is awesome!) I also enjoyed these mobile detective/mystery games
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Duskwood --(loved it! It is free but purchasing the full version is worth it in my opinion because less ads, the mini games can be a little tricky) waiting for the company to come out with new game "Moonvale" because it connects to Duskwood in some way
The Talkie -- I think I paid for full version for this as well because there were way too many ads
Thimbleweed Park-- I played Day of the Tenticle/Maniac Mansion when I was a kid and this game kinda references Maniac Mansion a bit which is cool! This game was very fun, like an old school point click adventure game!
Stranger Things mobile games--I'm a fan of the show and enjoyed this game!
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videogamepolls · 3 months
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Requested by anon
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uglydragons · 11 months
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I forgot!! About this absolutely eyestraining mess of a clown! He hurts my eyes *and* hurts my feelings.
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I was playing thimbleweed park as you do and came across this gem-
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electrickoathanger · 4 months
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ihf-arts · 9 months
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Ray and Reyes from Thimbleweed Park. Super underrated game, I finally played it recently. Love these two XD
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markuscreative · 7 months
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Hi all fans of classic Point and Click games! 🥰 I would like to show you my game I have been working on for the last 5 years as a solo indie dev...
💎THE BRiLLiANT COUP💎
STEAM ▶️ https://store.steampowered.com/app/2709360
A fun and exciting 2D pixel art point and click adventure game with classic commands. Steal a world-famous brilliant from the best guarded bank in the country. 💰🤑💷💵
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A crime comedy that shines with hours of fun, unforeseen twists, dozens of puzzles, black humor and witty dialogues with quirky characters in the wonderful world of the 80s.
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England 1987 in a big city. Unemployed Matt desperately needs money. So far, he has been virtuous and never run afoul of the law. But suddenly his petty criminal fatherly friend “Uncle“ Briggs offers him a promising job.
Briggs's hatched an elaborate plan to rid himself of all financial worries once and for all. He needs your help to steal the world famous Arctic Star brilliant from well guarded Trustman Bank.
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You play as Matt. Take photos of the construction plans, scout out the bank, uncover the weak spots and find a way in. Help Uncle Briggs with further planning and preparation, get the equipment, hire a team and beware of the police.
Features:
💎30 Locations - most several screens wide 💎25 NPCs - all animated 💎100.000 Words 💎3 Alternative Ends - good, bad and ugly 💎Funny Multiple Choice Dialogs 💎English and German Version 💎Different Loot 💎100 Items - the most combinable 💎Solo Indie Game Developer 💎Windows 10 and 11
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xsacrificialambx · 9 months
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there's a 50% chance ill actually draw something this winter break
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ashers-selfships · 1 year
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i think everyone should look at them right NOW this is important (they have found buried treasure) i love reyes' little face he's so happy :(
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melissamozuraksart · 2 months
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skelkankaos · 2 months
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gamingofkenna · 1 year
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Playing Thimbleweed Park, finding it absolutely delightful, and then going online to see lots of people complaining about it? Baffling. I wasn't planning on making a post-game thoughts post, but now I am anyways
*mild spoilers follow*
I'm particularly primed to enjoy meta storytelling, apparently. I don't know why, but often when I see people complaining about meta stuff in stories, it's the kind of stuff I find enjoyable or interesting. This is a meta story and maybe some aspects are annoying and I just can't see because Gilbert and I have the same style of humor
Thimbleweed Park is not an 'ironic' game, it's not making fun of gaming or 'punishing' players for buying into the game situation (a wild take imo, did we play the same game?)
Thimbleweed Park is a game that loves games. it's a game that loves making games and playing games. it's all about how fun these kinds of games are. poking fun at gaming logic even as it's completely reliant on it; it's saying 'this is silly. isn't that so fun??' you're collecting dust because isn't it fun to collect pixels?? we set up these elaborate puzzles to entice you to the ending because aren't elaborate game puzzles fun??
I don't know how to properly verbalize my thoughts on this topic, just to say that, to me, the characters acknowledging openly that they're in a game doesn't feel a like a cop-out. It feels like it was making genuine what was, up until that point, just a joke. at no point in the game was it not commenting on being a game, from 'the corpse is pixelating' to 'that highway was long, i hope we dont have to walk down it again' to 'heres a flyer about a hintline, i have no idea what that means'. but all of those comments are just kind of jokes. we laugh at the cosmic irony of knowing something the characters don't
once the characters know it, it's not ironic anymore. it's a thing that's always been true, that they've always kind of known, and that's getting directly addressed finally. and once it is, we can start thinking about the vehicle of the game medium in how the story is told
because on the one hand this is a story about free will, kind of, but it's not about how these characters don't have it because they're in a game
like, what really sells the ending to me is how every character's personal quest gets completed. we're in a game and everything's going to get wiped? well I finally got the evidence I needed to clear my father's name, and that's how I'm going to spend my last twenty minutes. Ransome spends the whole game being a scumbag, and his last act before everything is over is to acknowledge that there is a lesson to be learned from this, and to try to make up for it
my interpretation is that it's about the free will to be a better person. Uncle Chuck uses and abuses everyone around him and throughout the ending there's a part of him that's fighting the 'evil' side to beg his niece to free him. it's cheesy and overdone, but the whole genre is cheesy and overdone. Ray and Reyes are direct foils, cold and condescending vs warm and enthusiastic, but even Ray's personal quest ends by giving someone an award for being Good At Games
maybe I'm overthinking this, but for a game that spent so much time expressing how much it loved games, and fun, and cheese, saying the 'its all a game' ending is a 'so it doesn't matter' ending seems to be missing the point. it's all a game; isn't that fun??
(and I want to add that the 'final boss' of the game being the game itself, which I imagine some people will think contradicts my point, really just seems like a continuation of the theme. the characters act like this is going to work even though the player knows 'shutting down' the game isn't going to destroy it - because they're still in a game, and I still want to be able to play it
the real villain isn't the existence of the game itself, but the ideology of 'its just a game so our actions dont matter'. Chuck's evil side is brought on by the AI revealing the nature of the game (though he was a dick long before that); he kills Franklin and Boris because 'this isn't real so my actions don't matter'. he orchestrates this mystery to get Delores to break into the wireframe and shut down the whole game... but of course the game recovers itself. because the game wasn't the problem. it was the dismissal of people and their well-being that was the problem)
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maniacalshen · 2 years
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Point-and-click adventure games are wild because you don't realize how weird things have gotten until you're streaming the last hour of Thimbleweed Park to your friends and have to explain why a swearing clown needs to get into an alleged pillow factory that actually makes murder robots.
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petegoast · 2 years
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This one too
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fireflowergames · 1 year
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The Castle, a challenging old school adventure game in the same style as classics like Maniac Mansion and Thimbleweed Park, is now available.
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electrickoathanger · 5 months
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Autism be damned, that boy can distribute crack-cocaine in low-income neighborhoods throughout Los Angeles.
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