#They kept up completely; argued about rules and mechanics stuff; caused mass fucking chaos with their subclass abilities
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waterspoutskies · 6 months ago
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I do think it's worth saying with respect to OP's original point, barring rules lawyers, no one is genuinely expecting you, a new player, to sit down and read the entire multi-hundred page game manual and then be a game expert. And certainly not in one sitting.
But we *are* asking that you make the effort to at least understand the mechanics of the character you're playing, to know a bit about the abilities of your party members, to know when it is and isn't reasonable to use thieves tools/seduce an NPC/start a fight.
Because I promise you, it is a Lot more fun when you understand and can fully participate instead of just waiting for the DM to drag you through the story so you can roll dice.
I think an important part of the "D&D is easy to learn" argument is that a lot of those people don't actually know how to play D&D. They know they need to roll a d20 and add some numbers and sometimes they need to roll another type of die for damage. A part of it is the culture of basically fucking around and letting the GM sort it out. Players don't actually feel the need to learn the rules.
Now I don't think the above actually counts as knowing the rules. D&D is a relatively crunchy game that actually rewards system mastery and actually learning how to play D&D well, as in to make mechanically informed tactical decisions and utilizing the mechanics to your advantage, is actually a skill that needs to be learned and cultivated. None of that is to say that you need to be a perfectly tuned CharOp machine to know how to play D&D. But to actually start to make the sorts of decisions D&D as a game rewards you kind of need to know the rules.
And like, a lot of people don't seem to know the rules. They know how to play D&D in the most abstract sense of knowing that they need to say things and sometimes the person scowling at them from behind the screen will ask them to roll a die. But that's hardly engaging with the mechanics of the game, like the actual game part.
And to paraphrase @prokopetz this also contributes to the impression that other games are hard to learn: because a lot of other games don't have the same culture of play of D&D so like instead of letting new players coast by with a shallow understanding of the rules and letting the GM do all the work, they ask players to start making mechanically informed decisions right away. Sure, it can suck for onboarding, but learning from your mistakes can often be a great way to learn.
#dnd#D&D#Like hell I've been playing for probably a decade consistently?#(I learned AD&D when I was a kid ok but 4e was practically out by the time I was old enough to get how to play. I just have Gen X family.)#(So when I started playing with my friends we were playing 5e.)#Anyway I still can't tell you the finer details of wizards and sorcerers beyond knowing the basics of spellcasting#And god forbid the subclasses? Nothing#But I also Don't Play those classes ever. So it's a non factor. And I DO know enough about various spells to know how to work with players#Subsequently I'm not expecting my knowledge gap to be filled by someone else For Me.#Last summer my best friend and I and two mutual friends made a party together; L was the DM; T was effectively brand new but knew RPGs#T needed help actually putting together their subclass details but from there? They did all the work keeping up with their character#L is an experienced DM (particularly for the module we were playing) and Bestie and I are veteran players. T fit right in and had no issues#They kept up completely; argued about rules and mechanics stuff; caused mass fucking chaos with their subclass abilities#They even took the lead for our net negative charisma party (despite having a 0) because they were the only one displaying critical thinkin#So I swear to you even just knowing the rules relevant for your first couple of games and characters is so important. It makes it better.#Or you can be Dark and Averie and know everything so hard the party dedicates time each session for rules “lawyering” afterwards#(Quotes for not really lawyering just trying to rule of cool around hard game mechanics like “magic beams are not considered missiles”)
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