#There's a lot of stories that become difficult to read however bcs they operate on the assumption of knowledge of a specific brand of fanon
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liedownquisition · 1 year ago
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@treegona
#Re Ollie: sometimes a writer has a story they want to tell and put a character into an ill-fitting mold#and you have to balance that knowledge against the fact that it did happen in canon
The same could be said for a bunch of other things I mentioned (Titans Tower fight did happen, and technically Jason did nick Tim's throat with a knife. Those are separate instances. And both significantly less severe than fanon).
But for example: Bruce Wayne's shitty parenting is canon. Bruce Wayne loving his children is also canon. The very nature of multiple writers and reboots means a lot of things are canon that many people agree with or don't.
The fact that Ollie fucked up with Roy is canon. And, like the way youre mentioning, the reason he did was largely because the writers wanted to tell a certain story. And there was a whole period where Ollie self-destructed and had a lot of negative shit from him hit everyone else around him in the meanwhile. All just as canon as the years of work he's put in in canon to repair his relationships (that time Roy was brainwashed to kill him and just about LET him, multiple in universe recognitions of him letting Roy & others set the pace of forgiveness while trying to do better by them).
I cast characters to fill roles and adjust them as needed myself, that's just how it works. My issue is more... the ubiquitousness, combined with it always being pushed to extremes. And also things like in canon when Jason kidnapped Mia and Ollie had some damn good points criticizing Bruce, but they were shut down by Bruce going "at least I didn't do what you did" as if some of the stuff Bruce did (not necessarily even to Jason, at that point in canon) and it somehow being seen as a "win" for Bruce.
Its not about telling "a" story, it's when that starts to look like the Only story.
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derangedhyena-zoids · 5 years ago
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You know what there doesn't seem to be a preponderance of on Zi?
Kids.
fair warning: this is a goddamn mess of a horseshitpost about history, population and reproduction dynamics, and chucklefucking about character genetics that I have unfortunately have actually spent time thinking about because my brain literally doesn't accept "idle" as a state. 
this probably gets a little weird and also contains mention of sensitive topic (tagged) so please be aware of that
Ok so
Compared to say, the society pictured in Fuzors (which doesn't comply with the xCentury-verse sufficiently and thus gets ignored by me), NC0 seems equally prosperous but a lot more resource-strained. Not "at that time" but simply as a way of life.
Nobody thinks of themselves as resource-poor, but nothing is terribly robust except in the largest cities (eg the modern day rebuilds of the old capitals, Guygalos and New (Helic) City.)
This isn't a secret. It's more or less been the case for the entirety of humans' colonization of the planet. That's why locale self-sufficiency is so important and why there's huge stretches of nothing everywhere. You simply cannot live wherever you want. The environment is fucking hostile and You Will Die.
So first off, let's be real: when you first colonize a planet and want to establish yourselves there, there's going to be rules/procedures in place regarding reproduction to make sure nobody ends up genetically representing too much of the population. It'd take a bit to get to the point of non-directed (and/or non test-tube) reproduction even being allowed.
Basically, space humans colonizing alien planets gonna have hella birth control tech available. There are no "oops" offspring. I'm inclined to think it's actually something that's been modified on a very base level (read: likely genetic modification, is heritable) level, that would require outside intervention of some kind (eg chemical) to make reproduction possible.
The point of "safe to naturally mingle" would likely correspond with the eventual, initial tech-dip as the stores of things from initial arrival were finally depleted (because it was probably planned out that way), and tech that was arrived with started to go offline permanently.
They'd have to be settling into what they could do and make with the resources available on Zi, meaning that avoiding uncontrolled population growth was still a huge priority, because the let's-successfully-establish-civilization mindset would still be thoroughly ingrained at that point.
There'd be hundreds of years of "danger zone" population levels where large adverse events could've easily wiped them all out if they weren't mindful. But, they were, and humans colonized Zi successfully (...again), good job, hooray
The overarching society-level birth control was well-codified in the various cultural groups that arose. But these inclinations did change over time as larger and more friction-prone groups formed (read: the Empire, over time, became large and in charge, discontent developed and huge chunks of people kept trying to detach. Eventually the Republic cropped up. You need more people to be a bigger thing.)
Any desire to handle the population with kid-gloves all but went out the window as the first conflicts started and people were killed. These conflicts eventually escalated into the long-standing wars between the Empire and Republic, and restrictions on reproduction basically went away. (+depending on who was in charge things may have even Yikes'd in the other direction)
(just a canon-fyi I'm not following the Battle Story in the slightest, I'm only trying to make the xCentury anime(s) function. Zoids' various canons are like Transformers' canons - A MESS)
Before these wars started happening, not much besides the occasional natural disaster, accident, or simply old age killed anyone. People can live a long time on Zi! Much longer than usual.
Why? Because a lot of human common human pathogens from Earth simply *wouldn't exist* there (space humans are gonna be really careful to not tote that shit around), so there's only really lifestyle-related issues, latent or new-mutation genetic problems, and any micro-organisms on Zi that mutated sufficiently to be able to affect people. (which is not really a stretch if we're going by the thought that Zoidians were long-evolved humans. The Zoidians were there a LOT longer than humans have been)
so. modern day. I have NC0 a few hundred years after CC/GF. As a whole I think the human race on Zi is relatively young, but a lot of the oldest information (like "exactly when we fucking got here") was lost in Imperial/Republican wars.
Those went on for hundreds of years themselves, enough to establish mass Zoid manufacture as The Way Of Things(tm) and otherwise entrench what became the norms for human society there. (I STRONGLY suspect there's still a lot of residual Imperial/Republican tension in places/families and that Backdraft was founded by, for lack of a better word, Imperial sympathizers with a longstanding grudge against a unified GF-run government *coughhh Alteil cough* but... I digress)
Humans are at a perfectly serviceable population. I actually hesitate to put a number on it because I don't know what # value would properly represent "a sustainable amount of people on a barren planet with very limited resources" but it'd be a sizable population (I'd guesstimate tens of millions). I imagine the GF, being the unquestionably-global governing body*, is relatively authoritarian as far as the core population and major cities go. They obviously can't tightly police the whole planet, but they can certainly keep an eye on it.    
This doesn't mean it's a dystopia or that the GF is evil or that it's anything bad, really. I sort of picture it being run by Committee, likely made up of various descendants of powerful families ([insert 10 tons of political intrigue here that I'm picturing, it's amazing, ANYWAYS]) Zi's government is definitively a plutocracy.
There were plenty of people on the planet who were ambivalent towards the Empire and the Republic's nonsense and just carried on what social norms and culture that had been established by the early colonists. Many didn't LIKE that all the fighting was happening because innocent, uninvolved people kept getting killed, and that sucked because they just wanted to live quiet lives in secure towns and be left alone.
There was also a desire for more law enforcement in general, since gangs, bandits, and the Zi equivalents of sovereign citizens kept causing problems. So when the Guardian Force was established initially to wrestle peace into place, it was largely welcomed and people were very, very glad to get rid of hundreds of years of war.
This also meant a lot of people had kids because things became markedly more stable. In fact what led up *to* New Century was probably several solid centuries of strong population growth, establishing additional stable strongholds in habitable areas (new cities were established and built up), modernization and other general signs of prosperity.
So, all this blah blah blah leads up to several key realities for New Century:
-There isn't a strangehold on population growth, nor are there formal limits. However, the chemical-whatever that causes the inbuilt birth-control to fuck off is under the purview of - or at least monitored by - the government. So... there's that. It's also overwhelmingly likely that people have figured out other sources for this over time, if for some reason they're distrustful.
-This inbuilt bc is in effect for everyone. Both folks involved have to be on board. I mean, it'd technically be possible to surreptitiously slip some of the chemical-whatever to an unwilling partner? But it's not like that would be difficult to figure out.
-Family units range from what we'd recognize as a 'family' to entire towns sharing children/parenting responsibilities. Monogamy is the norm but polygamy isn't weird. People can be pretty sexually loose and it's not frowned upon at all - because let's be real, NC0-society is at full-on bread-and-circus levels of operation. There seems to be a moderate anti-intellectual bent and Zoid battles are the height of achievement. People are chasing highs as a way of life.  
Topically relevant individuals' headcanon:
I think Steve's wife died in childbirth (having Leena.) It neatly explains what happened to her and Layon's unhealthy obsession with Leena.
Feel like Bit and Brad both were raised in the more "communal" type of settings.
Harry's family comes from old Republican money.  
Stoller came from a family that's the equivalent of a house in the south that has confederate flags everywhere. Except they're Imperial.
ARE YOU STILL HERE? GOOD LORD WHY. WELL NOW THIS IS A SHITPOST ABOUT ZOIDIAN HYBRIDS AND OTHER ANCESTRY FUCKERY
Remember in some other post I wrote I said that when you start to hybridize Zoidians in, reproduction becomes more difficult? That's IN PART because of the bc thing, and in part because general genetics fuckery. But once you *had* a hybrid you had very robust individuals, who initially lacked a fully functional version of the inbuilt bc. Over time that was mixed back in, but there were at least a couple janky generations.
Literally every hybridized line in existence is either from Hiltz or Ryss. Fiona didn't reproduce (wasn't for lack of trying. Both her and Van being bonded to the same Organoid caused problems in that department.)
Ryss had two kids with Raven. The reality of Raven aging and dying sucked. The reality of her kids, grandkids, etc aging and dying sucked. Though her immediate offspring lived a lot longer than progressive generations did, as the bloodline became more diluted, a slightly-improved human lifespan became the norm. This was incredibly depressing to Ryss and is a large part of why she fucked off to the middle of nowhere to live with things that wouldn't age out and die on her. It's also why she didn't continue to have children.
Hiltz... Hiltz fucked (and well, raped) a lot of people (50% as a power/hate thing and 50% because he's from the Feed-Fuck-Fight club) and some of the people that lived to talk about it had offspring. The same aging issues were in effect for these offspring, but unlike Ryss's family they didn't have the benefit of anyone explaining what the fuck was going on. So they had a strange time.
Remember that these direct hybrids would've been of age squarely in the aforementioned, post-GF "everyone is having kids" time, so a fair number of distinct new lines were created and persisted. There was also a weird range of ages involved, because the direct hybrids lived A WHILE and could have offspring for most of that time.
Now, in the context of "many years later", this means a fair number of people carry these genes in varying dilutions. It's not a large amount in the context of the entire human population. It's a handful of family lines with increasingly baffled histories. But family groups frittered a lot in the aftermath of GF, so a lot of that knowledge was functionally lost.
Basically no one has any idea anymore, what little idea that they had in the first place. The only families with distinct and traceable genealogies are the rich/old-money ones.      
So, in the NC0 cast I officially headcanon 5 folks as these dilute-hybrids. You know most of them; Sara, Vega, and Brad, but I'm impolitely adding Stoller and Iyaga (Ehga?) to that mix because reasons.
Brad and Iyaga are from Hiltz's line. Sara and Stoller are from Ryss's. Vega is unique in that he draws from BOTH; Ryss from his mother's side and Hiltz from his father's. Sara had a *really* hard time actually having a kid as a result of that particular genetic fuckery. IMO this explains some of her behavior towards Vega - by the time she had him she was so emotionally estranged by both the loss of Vega's father and the loss of numerous pregnancies (and by that time was more involved with her 'backdraft career'), she struggled with BASIC AFFECTION.
anyways, thanks for coming to the world's most useless ted talk  
*ZBGF is like world-police, GF is world-gov, ZBC is a branch of ZBGF that keeps battles in line (and monitors usage of things). The GF is "background", in that it's using the more-friendly-seeming ZBC as its eyes and ears while keeping track of things on a higher level.
p.s. the bc thing is actually adapted from another story of mine's background, so don't worry I didn't spend ALLLLLL this time thinking about that for this only sdhgfjdfdf
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MY OCS - POKEMON AU
I was super bored while the power was out so I did this lmao, under the cut bc it’s gonna be long and I don’t wanna subject y’all to that. I excluded Eeveelutions, starters and legendaries just to keep the slots more varied/open.
I don’t really know what universe or timeline this is set in, none of it’s consistent and I really don’t care :)
JUNE
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The Spritzee was a gift from Mars and was their first Pokemon. Their Unown was the first Pokemon they caught by themself, since it wouldn’t stop following them around. The rest were collected haphazardly throughout their life, without any rhyme or reason, just any Pokemon that managed to worm their way into June’s cold dead heart, + any that reminded them of themself lmao.
Difficulty: 5/10 June doesn’t battle very often, and none of their Pokemon are evolved... however, they are ridiculously over-leveled, so it depends on how much you’ve been grinding your Pokemon.
DANTE
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As a little kid, he caught a Poochyena, but it took a long time for him to start a journey, on which he caught a little Aron. He completed the Hoenn league with just his loyal Mightyena and Aggron, and then branched into other regions. He picked his Pokemon depending on whether they wanted to travel with him or not, and by how determined they were to get stronger. He could honestly be a member of an Elite 4 at this point, or even Champion but he wouldn’t want that. I really love the idea of Fain giving him his Dusknoir
Difficulty: 10/10 Not only are all his Pokemon strong and run good moves, they also use items to their advantages and have good strategies in place. His Aggron, Tyranitar and Steelix have Megas. You feel like you’re going to have a bad time.
MYRIAD
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Myriad originally didn’t catch Pokemon, they just befriended wild Pokemon and let them hang around. Eventually, when they wanted to travel someplace else, the Pokemon that didn’t want to leave them volunteered to be caught. All except Aerodactyl, who Myriad actually ended up bringing back to life by accident (long story)... but she’s still a welcome member to the team!
Difficulty: 7/10 I hope you like status conditions!!
GINGER
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She and her Raichu have never seen exactly eye to eye (since she chucked a Poke Ball at a poor little Pichu’s face super hard), they’ve both got fiery temperaments and they argue often, but they’re still partners. Mandibuzz was traded to Ginger from one of her ex girlfriends, so now the Pokemon actively disobeys her every command. The others work hard to make up for it. Ginger is on the road a lot and has battled many people in many different places.
Difficulty: 6/10 Ginger doesn’t cares lot about strategy, so it’s hit-or-miss if their moves are good or not, also they’re all not super high level, despite the battling. Still, they can do some damage.
JESSE
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Jesse is a magnet for Pokemon who need help, physically or emotionally. He found and bonded with his Cubone partner over their lost mothers, and since then he has been adopting and caring for Pokemon who need him - especially Pokemon who have been abandoned.
Difficulty: 4/10 Jesse is up for a friendly battle, but he doesn’t battle often, preferring to just explore peacefully, and he always puts the health of his Pokemon friends above all else. Lanturn is the strongest and carries the team more often than not. Generally a causal trainer. He’d probably give you a few free Poke Balls after you beat him bc he’s Nice.
VROX
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A bunch of scrappy easily-angered Pokemon for a scrappy easily-angered trainer. He caught his Starly partner when they were both very, very young, and since then they’ve been inseparable. They wanted to be the strongest trainer/Pokemon in the world, so they scoured the world for Pokemon with the same spirit, defeating anybody who didn’t have it. Despite a bit of in-fighting, they’re all fiercely loyal to each other.
Difficulty: 7/10 Actually fairly difficult, but they all operate on pure offence and nothing else and doesn’t use potions. Vrox’ll probably physically fight you after you beat him, he doesn’t care if you’re only ten.
EMALA
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Emala doesn’t catch Pokemon - she makes friends with them, and if they want to join her team, she even lets them choose the type of Ball they want to be in. She doesn’t often make them stay in the Balls, anyway, letting them roam around her cottage home. Her partner is a Flaafy, who doesn’t want to evolve further. She isn’t a real battler, only doing so if her Pokemon want some exercise/fun. She runs a kind of unofficial Pokemon sanctuary. 
Difficulty: 9/10 Her Pokemon are strong in order to protect the sanctuary from poachers. Most of them are HP tanks, and many know health restoring or stat boosting/lowering/status moves. She is willing to play the long game and has a lot of potions. After you beat her, however, she will heal up your Pokemon whenever you ask and give you words of encouragement!!
BEN
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Ben had no interest in being a trainer, he just wants to live in peace and quiet. His partner is a Cutiefly who loved him so much it found a Poke Ball, carried it to him all by itself and gave him cute eyes until he caught it. He technically hasn’t caught Drampa or Dragonite, but they’re fast friends and they live in the same place, in mutual understanding and calm. Cutiefly’s favourite thing is napping on top of Ben’s head, using his hair as a little blanket. If it ever evolved, Ben would absolutely cry with how proud he is + how much he loves it.
Difficulty: 9/10 If something even looks funny at Cutiefly, Ben and his dragons will obliterate them. They’re very protective and super over-leveled, they can and will sweep your team if you’re not prepared.
AUGUST
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August has been a competitive Pokemon trainer since a young age, and is well-known as a powerful battler and a model, along with her Pokemon. She and her partner Milotic have been together since August was a baby, and they almost seem to be able to read each other’s minds. She is extremely close with all her Pokemon, pampering them and battling with them regularly. There’s rumours she might become the next Champion, but she’s neither confirm nor deny.
Difficulty: 9/10 Her Pokemon are high-leveled, know good and varied moves and she uses Full Restores. Liberally. Her Milotic is an actual tank. Both her Gardevoir and Gallade can Maga Evolve. Enough said.
MARS
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He and August have a famous long-running friendly rivalry. He chooses his Pokemon solely for their strength and battles competitively. He is usually seen with his Pyroar, since the two are partners. However, aside from that, he doesn’t seem to be very close with his Pokemon. They are all very proud of their strength.
Difficulty: 9/10 Just freaking LOOK at it. Though you may notice that if you’re close to beating him, his play style will get sloppier, rasher, impatient... almost like he’s got a temper that gets the best of him sometimes...
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kosmicdream · 7 years ago
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hi i just discovered your webcomic !! i very much love it a lot and i was wondering if yo could maybe clear up the worm's anatomy ? cuz like, one minute they have boobs except its referred to as a he and then it has a dick but its still a queen ? don't get me wrong its insanely cool but if you would be so kind as to enlighten me on the subject it would be very much appreciated !! keep up the good work !!
I’ve been getting a lot of new readers and I think its been a while since i’ve gotten questions about this, so I suppose I don’t mind recirculating some information again. Hopefully i can cover a little bit more of the deeper nuances about worms and their relationship to gender/sex/pronouns that i haven’t talked about before. Its best to keep in mind that pronouns and also body parts (genitals/breasts, ect) arent always indicative of gender or sex. I think this is safe to say this is true for.. even outside of my story.
**SOME SPOILERS BELOW IF YOU HAVENT READ THE ENTIRE COMIC... SORRY I RAMBLED***
Anyway-- In the case of hydragora worms (which ill focus on as they are the ones with the king/queens classifications), their pronouns are not even exactly related to their genders or sex at all! but rather the type of ‘class’ of worm they are. Technically, all worms are able to lay eggs and also fertilize them. there are no “girl” or “boy” worm. Sometimes their rituals with how this process happens are different depending on what kind of worm they are, but they are all able to shape-shift their bodies to look how they want-- well, based on what they eat-- so body parts like boobs and genitals are really just accessories. For some worms, they’re important parts of their body that help make them comfortable, for others they couldnt give a fuck about what is swinging around. it really depends on the individual. Worms can mate without even having any visible genitals just as long as they squirm around in the necessary fun fluids with some sort of .. open.. orifice to absorb it with.... worm sex can be real damn freaky i wont get into it rn.
Back to the pronouns though. What does it mean??? Well, Kings do not actually mean male and Queens do not mean female..Even though we humans generally associate these pronouns/words with male and female! To make it as simple as i can, I try to explain or ask others to think of it like..Kings (he/him) - Typical characteristics: Lazy, Important, Need to be worshipped and protected. Very sexually appealing. Also have mysterious powers. Often have little weird crowns.Queens (she/her) - Characteristics: generally very large, can regenerate, specifically hunt down kings to kill them. Super strong. Generally have cool looking tails for some reason. Very colorful because that is useful for intimidation and showing off how strong they are.Regular worms: want to worship kings + protect them, also desire to become knights. technically speaking-- i would say that the lack of pronouns is the most ‘suitable’ pronoun to describe them. some even casually adopt he/she/they pronouns but usually in the space of interacting with other species. anyway, they’re loyal and subservient. knight worms: the special king-appointed upgrade of regular worms, they often adopt he/him pronouns through this process but it is reflective of their close bond with their king. (the very simple format is thinking the three basic worm genders as LAZY, MURDER and WORSHIP.)
*ok more specific character spoilrs below YOUUUVE BEEN WARNNNED IM WARNING YOOOU ok done warning**
Some worms break from this system and try to reinvent or reinterpret pronouns for their own while still interacting with worm culture/society. A couple examples of worms that do this are Agent Paper and Nail. (although really, its hard to think what worm character in ffak does not do this lol) Paper is a woman wishes to be viewed/treated as a woman by ANY species she interacts with. But! this doesnt mean she identifies as being a queen worm however- even tho she uses she/her pronouns. She just is a female worm. That identity is important to her even if, for a worm, it is far more ‘binary’ way of thinking than worms typically exhibit. Other worms will probably view her as a wanna-be-human or close minded. But just because the majority of worms are very fluid in many aspects of their gender/bodies/identity/sexuality doesn’t mean paper has to conform to this fluidity as well. The idea of a ‘Binary Gender’ for worms is typically very confusing (or an example of someone who is misinformed) to those who understand that worms generally do not adhere to a binary system. Especially for a worm who is NOT trying to disguise themselves as a human and integrate with human society (Aka, like Dylan who mostly interacts with humans and generally tries to remove herself from worm culture/society completely. Dylan does not even WANT to be considered a worm while paper still LOVES being a worm and associating herself with worms. shes just a woman worm. dylan is a woman. just not a worm woman. she will begrudgingly accept she is still technically a worm, but the identity of woman is less important to her and is more just the default of being viewed as a cis lady by humans and dylan is like ‘yeah whatevs’.)Nail is a queen worm, which typically have she/her pronouns, but he goes by he/him pronouns and also is fairly assertive of that. However, this doesnt mean he is a man or wishes to be viewed a ‘Man’ or ‘Male' (specifically) or even as a “King.” its more like... his own interpretation of what he/him means, which is about authority, dominance and most importantly: power. If he would pick a ‘binary gender sort of thing’ (while rolling his eyes bc he thinks its stupid while also thinking its important enough to get annoyed at when people dont respect his pronouns) he would pick being a man and would vehemently reject being viewed as a woman, but in a more deeper level that is not actually how he sees his he/him pronouns as a man thing. (even between being NB/male/female he would still pick man because that just seems ‘direct to the point.’ and satisfying) He also generally rejects the label of Queen worm too, but will begrudgingly or unenthusiastically accept that he is one. He is also considered an ‘odd’ queen because he is very small in stature and generally has muted colors of browns/tans instead of flashy ones. He has been teased at this too that he wasnt QUEEN enough by being so small and puny lmao.
To backtrack a little, As worms integrate with human society, or even hekatons (which that species also mimics a lot of human society), they will often adopt the ideology and system of how pronouns are used. Or at least, will be forced to process how other species will view them based on the shared language of using the same words, despite it meaning many different things... to not only groups of people but also on the individual level. I think thats an important thing to consider that there are many different dynamics, interpretations and journeys interacting all at once and influencing each other and are constantly evolving and branching out. Even the lines between what is a king/queen/other worms really ARE is blurry because its all on a spectrum of.. various physical characteristics and behaviors.
And to go into EVOLUTION and BLURRY LINES... As we can see with a worm like, Jacket for example... while he is specifically NOT a king, he is also more like a unique blend of features from queens/regular worms and also knights. because he WANTS to be a knight he already uses he/him pronouns despite not actually having a king already and hasnt even gone through the specific knighting process. Jacket sees He/him as words that mean total loyalty to the king. Whoever the king is. And if someone were to try to put him in a specific box of queen/king/knight/regular worm they would be unable to place him b/c he is something else unique entirely. and while jacket uses he/him pronouns i think at the core of it he literally does not give a fuck about language at all, or genders, or labels. those are all nonsense things. he relies only on instinct and desire.
Phew. ok I could ramble on and describe every one of my worm characters, but I’ll leave it at there for now. Crimson is even more confusing bc she is a fucking hybrid human/mandragora worm, using a goddamn hydragora body, and has like 2 other clone heart selves and all this other fucking bullshit. i have been writing this for like an hour. lmao
I hope some of this is communicates at least, its a little difficult to orchestrate and articulate all the levels operating here at once in a simple-to-digest manner. the fun thing about ffak at least is that if you dont want to think about this stuff you dont really have to--although id think it enriches the experience a bit.
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renaramblesaboutcomics · 7 years ago
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Wednesday Roundup 11.10.2017
It’s that time of a week again where I prove to be nothing if not a complete glutton for punishment, which apparently includes having way too many trades preordered on the same week by magical coincidence. It’s like the old saying, when it rain it pours. And sometimes it’s just ridiculous. 
But we’re seeing the closing a few storylines, the beginning of a few, and just a general large array of comics at our disposal, including more of the Marvel Primers. So I say we just dig right into it. 
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Marvel’s All-New Wolverine, Marvel’s Amazing Spider-Man: Renew Your Vows, DC’s Batgirl and the Birds of Prey, Marvel’s Captain America, Marvel’s Guardians of the Galaxy, Marvel’s Immortal Iron Fists, DC’s New Super-Man, Image’s Rat Queens, DC’s Red Hood and the Outlaws, Marvel’s Runaways, Marvel’s Spider-Man: Miles Morales, IDW’s Teenage Mutant Ninja Turtles Universe
Marvel’s All-New Wolverine (2015-present) #25 Tom Taylor, Juann Cabal, Nolan Woodard
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Will I ever run out of good things to say about All-New Wolverine? No? Good. I wouldn’t want to be dishonest and that would be the only way I’d have negative things to say about my love for this series.
Story: So believe it or not, the relationship between Daken and Laura is something I have desperately wanted to see more of. In the Daken/X-23 crossover they had a few years ago, I really felt like we got somewhere with their relationship, and the bits and pieces since then have really helped my attitude only grow stronger on the subject. So seeing Taylor hint at it growing more in the last arc, and knowing it would be delivered on in this arc has me SO excited about what is to come. 
You know. When Daken is around for more than an awesome bar fight that... leads to his dismembered arm being hung from a bridge. THAT old plot device. I’m a little sad to see that Gabby is being left behind (especially since her outfits never cease being adorable and hilarious) but knowing that we’re dealing with Mutant Bigots this time around somewhat made me appreciate that decision. I worry way too much about Gabby to take that at face value.
And then that cliffhanger hits like a freight train and it’s like WHAAAAT. But no like what. Oh my god. Is this real? I know we have to wait a month but. uh. Kudos, Tom Taylor. I am not often surprised by characters seemingly returning from the dead anymore. To say this was not expected is VASTLY underplaying my shock.
Art: There have been a lot of great artists on this title and I don’t think Juann Cabal is an exception to that rule. He has solid character art, lots of good control of backgrounds and paneling, and got pretty inventive with combining flashbacks with Laura’s current travels and actions. And the bar scene with Daken was just fantastic all around like, a simple but highly effective action sequence and I’m really excited to see what action he’ll draw Laura herself in as we carry on. 
Marvel’s Amazing Spider-Man: Renew Your Vows (2016-present) #12 Ryan Stegman, Brian Level, Jesus Aburtov
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We wrap up another storyline of what has quickly become my favorite Spidey series of the ‘10s and it comes with highest of highs and lowest of lows. And lots and lots of adorable hugs.
Story: I was concerned that with the pacing we had had for this storyline up to this point that there would be a lot of things that would have to be knitted together a bit too tight or not at all, and that definitely seemed to be the case. We flew through this issue with revelations hitting in waves. Ms. January was the villain all along, Normie is suddenly a perfectly normal kid who was just misled, the symbiote is removed from MJ using sonic waves, Annie saves her parents, and just overall there was a lot that happened within this single comic. It all made emotional sense, and the hug between Annie and Normie at the end, bringing their family feud at last to an end, felt completely right. 
I liked small callouts like having Liz be the parent Normie needed, the X-Men coming to help the Parker family, and the amazing banter between MJ and Peter, but I think because there was so much fit into this last issue there felt like a bit of continuity bending to make logical sense where the emotions didn’t quite carry us. Like Normie’s... complete change in character. And Ms. January’s apparent obsession/love of Harry and need to avenge him. These things make sense if they fed into each other -- Ms. January’s influence inspiring Normie to cut his mother out of his life even more than she had been already and then feeding him more and more hatred toward Spider-Man by saying that it was his fault. But that doesn’t make so much sense with what we read in the issues before, specifically the issue where Normie took up arms to protect his company and revealed his backstory through his own internal monologue and flashbacks. 
So while this confrontation has been 12 issues in the build up, the resolution mostly came... only from this issue. Maybe the last two issues, too, if we’re being generous. 
The epilogue confuses me. It feels like Renew Your Vows is trying to wrap itself up and yet I know from solicits that it’s not, but we are justifying a timeskip to eight years in the future so that artists have an excuse to draw a teenage girl in a tighter costume --  I MEAN BECAUSE THEY WANT TO TELL MORE TEEN ORIENTED STORIES OBVIOUSLY. But I worry that this change is going to make what has been a unique take on the Parker-Watson family and turn it into Sider-Girl Lite, which is unfair to everyone all around. Also were they... not operating for those eight years? Why is the new costume a big deal for her eighteenth birthday? How much sense would it make for them to just... suddenly find a way to stop Annie from going out as a superhero with them when the whole point of the past 12 issues is that they couldn’t. 
What about Dr. Connors and his son? What about Annie’s additional precognitive powers? Did she end up going to the Xavier institute? 
I feel like I was asked to bite off a bit too much in this issue, and as much as I enjoyed it and enjoyed this series, I feel this is a rare storyline where I actually would have preferred an extra issue to set all of this up.
Art: The art is beautiful. Soft and textured but also sweeping and animatic like you would want for any good Spidey story. And considering that there has been a fair rotation of art teams on this book since the first issue, I really appreciate how much they worked toward giving the book a consistent style of its own. It was neat and helped even artist style changes feel coherent still and I’m really interested to see if this dedication to that continues, especially since the epilogue appeared to have a different feel to it. 
It’ll be interesting to see next month either way. 
DC’s Batgirl and the Birds of Prey (2016-present) #15 Julie Benson, Shawna Benson, Roge Antonio, Marcelo Maiolo
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Well, I’m sure for 99% of you this is an unexpected addition to the roster. For those unaware, I have put the first volume of Batgirl and the Birds of Prey on blast on my personal blog @renaroo for having some things I consider to be insufferable in regards to the handling of Barbara and specifically the consistent villainization of Oracle. Which you know, I’m about sick of. 
So why am I picking up BoP now? Simple: Cass is going to start appearing regularly beginning with this particular storyline and I will support her here since for finances I’ve had to move ‘Tec to trade wait. 
and oh boy. This is. Something.
Story: So there’s this old episode of the animated Justice League series where an Amazon OC standing in for Donna Troy unleashed a plague on Earth that only affected men and it was putting all men in comas and the such and it left the only two women of a seven-person Justice League because of course there were only two women to deal with it and save the world... well half of it. It was broad strokes of feminism as written by men which included Diana being the strawwoman feminist who couldn’t understand if losing men (including her friends???) would doom society and Hawkgirl being the relatable cool egalitarian alien bird woman to be all “guuurrrrrlllll you need to respect men more”. It’s like. The episode i remember the most from my childhood and I hate it with the burning passion of a thousand suns. 
Apparently I’m not the only one who remembers it however because that... that is the plot of this storyline. I don’t know why they couldn’t just bring back the ebola plague from Batman: Contagion which was a legitimately good storyline I like but we’re doing the... gender specific plague. 
Are they going to address trans men and women? How is this disease preying specifically on men? Is it magical in origin and that why it follows no rules? Why is Lois here? Is Wonder Woman here just because of that Justice League episode? 
I don’t know. 
I appreciate that we didn’t waste a whole lot of time with Batwoman’s squad duking it out with Babsgirl’s squad over whether or not antiheroes who.... one of which she’s worked with before and... another of which she knows for a fact is... engaged to her cousin. But whatever. Also Steph in her post-Belfry uniform is... going along with this okay. I’m picking too much but there’s a lot of what in those four pages.
I do appreciate that the dialogue seemed to match everyone’s character very well, and Oliver and Dinah were hysterical and lovable together. .... But damn is it difficult to wrap my head around Babs’ character anymore. Like literally falling to her knees and tearing up begging Poison Ivy (who she was friends with in the previous BoP???? which is sitll canon bc they bring it up???) to help because “people she loves” are affected by the disease like. It’s the antithesis of the Babs I knew and was familiar with and admired in the day but. I guess that’s the Babs we have now. And I’m just... supposed to roll with it I guess. 
Also enjoyed Helena being a teacher again, that was awesome. Even if her calling up Dick instead of Babs was... still difficult to process but whatever. 
Art: It’s good! Really consistent, the lineart was sometimes a little softer than I prefer, but there were varied bodytypes and lots of good action sequences handled concisely enough that it didn’t feel like panel space was wasted. I really enjoyed it overall.
Marvel’s Captain America - Marvel Legacy Primer Page Robbie Thompson, Valerio Schiti
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I have been pretty vocal in my disdain for how Marvel has handled Cap for the last two years and I join pretty much everyone in a chorus of “how can you misunderstand something so bad” but at the same time I’m... just tired. And it’s hard to even be excited at the fact that the reign of Spencer is over because it feels like the enjoyment and interest I’ve felt for Cap for all this time is simply used up. which is why a primer like this is really something that I needed. I needed to see a reminder that Cap punches Nazis and Hydra and Marvel -- or at least some people at Marvel remember that still. I don’t want that history gone, cosmic cubed or otherwise. And given Waid and Samnee’s interviews it seems they’re going to push for just that. 
Here’s hoping they accomplish it because even these three pages of Cap acting like Cap again was enough to make me smile at least a little. 
Marvel’s Guardians of the Galaxy - Marvel Legacy Primer Page Robbie Thompson, Marcus To
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If I was going for snark and snark alone here I would begin and end this with “why is Scott Lang here” because no really why is Scott Lang with the Guardians of the Galaxy. And it’s something I shouldn’t be asking because I really have still -- even in liking the movies as much as I do -- not found myself any more persuaded to read into the space opera stuff over at Marvel. It’s just not something I want in my life right now. 
Marcus To’s art is very nice, though, and usually worth it on its own. Even if I’m beginning to notice a touch of samefaceness in the art style At least it’s a very pretty face. 
Marvel’s Immortal Iron Fists (2017) #6 (of 6) Kaare Andrews, Afu Chan, Shelly Ghen
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Immortal Iron Fists has come to an end and I’m both saddened and yet incredibly enthusiastic about how everything turned out!
Story: So I feel like it should not have taken the better part of 5 issues for me learn that Pei and her friends are sixteen and not... middle schoolers despite how they were drawn and how they acted as way way younger than that. But the more I thought about it, the more I realized that... it’s not that they’re drawn or written younger, it’s that it’s that unusual to find an American comic that actually shows teenagers appropriately and that helped me gain a whole new respect for a series that I was already very much enjoying.
Everyone coming together and remembering Pei for the impact we have seen her make in their lives, Pei fully realizing her power as Iron Fist, and the general fun of a huge climactic battle that was a three way fight between Pei, demons, and the Mother of All Dragons is probably one of the most bombastic that can be asked for. And I love that Brenda made a comeback after her truly terrible exit from the finale of Immortal Iron Fist under Andrews, but at the same time don’t... really care for how it wasn’t set until last issue. 
All the positives of this story almost make me overlook the unnecessary, though appreciably subverted, kiss of life Pei gives her guy friend and I love that Danny, man serial dater that he is, is flumexed by this turn of events. 
Everything is fun and delightful and I really really appreciate how dedicated this comic was from beginning to end to be Pei’s story and not letting that focus escape it the entirety of the six issues. 
Also Brenda flying off on the Mother of All Dragons at the end and being like stfu Danny you ruined a good thing was hysterical and I loved it.
Art: There was definitely more production in this finale There seemed to be a lot more variation in coloring and textures, and even the characters seemed to keep almost perfectly on model the entire time. The one distraction of note, though, was that Pei... developed more into a traditional teenager look by the end... by which I mean.... boobs are now a thing and I’m not sure if it was just that she wore thicker clothes throughout the story or if it was because much like myself, the art team realized last issue for the first time that Pei was a sixteen year old and not... twelve. Anyway. It was a little distracting, but the increase in panel variation and high number of action sequences definitely made the story far more fulfilling in my view. 
DC’s New Super-Man (2016-present) Vol. 2: Coming to America Gene Luen Yang, Billy Tan, Viktor Bogdanovic
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After what felt like a long wait, we join Kenan and the rest of the Justice League of China once more on a bombastic quest as written by Gene Luen Yang. And much like last time, the results are rather unexpected and honestly kind of remarkable.
Story: Going off of my experiences with Yang’s work, I really feel like his passion in storytelling lies in finding the balance between the question of identity and how identity is formed by the cultures that nurtured us and how it is formed by the influences of the cultures around us. I think that was the main focus of American Born Chinese but it really is beginning to shine through Kenan’s adventures here as the New Super-Man and how much of the titular’s character is being drawn from the two huge influences he is feeling -- the pressures and dangers of the Chinese government and culture, and the admiration and sometimes oppressive shadows of the American culture that he is both attempting to copy as Super-Man and attempting to circumvent by finding the focus of his powers in Chinese philosophies and values. 
And I think that’s where his supporting cast -- Wonder-Woman and Bat-Man and now also Avery Ho’s take on the Flash -- are really coming into play. While Kenan is being torn back and forth by his responsibilities and his bombastic self-absorption both in his internal conflict and his external conflict of learning the truth of his parents, we are getting a broader exposure to what being a superhero in China means as opposed to the normalcy we’ve come to expect from Western comics. 
Bat-Man is just as influenced by his family as Batman, but the pressures are more in the focus on building his exceptionalism and in differing from his sister on whether to stay within a system that robs children of their childhoods and individuals of their sense of self, or to find purpose within that system and excel based upon the traits which only he can bring. 
Wonder-Woman, like Wonder Woman, is derived from myth and legend but instead of a Western legacy, it is purely Chinese and her alienation and stand offish nature initially toward the rest of her team only makes that much more sense given what has brought her to her current state. She is a myth, a legend herself, but she is nearly forgotten by the current times -- Kenan even has to be told the story of her origins by Bat-Man -- and her finding the will to fit into a China that is so influenced by external cultures and influences are a struggle we’re only now beginning to appreciate. 
And finally, with Flash, a Chinese-American, we’re going to receive yet another wild perspective, and considering Kenan’s already developing friendship with Avery I imagine that this is a perspective that will only receive more focus in stories to come. And I perceive that Yang’s inclinations to reference the struggles of culture and self-identity are going to be explored further here.
All around i greatly enjoyed this volume and am looking forward to the continuation now that Kenan has finally learned the truth about his family. There are a lot of interesting new angles to explore and I hope we do just that.
Art: The art is really reminiscent of Greg Capullo’s run on Batman, but has a whole lot more color and variety breathed into it which I personally really appreciate. The colors do a good job of presenting the differences in everyone’s base personalities and also makes the action sequences easier to follow even as the action itself becomes increasingly complex. The page layouts were fairly reserved considering the DC standard lately, but I personally appreciated it because it kept the focus on the storytelling and in doing so enhanced the nuances therein. 
Great work all around, and yet another enjoyable volume. 
Image’s Rat Queens (2013-present) Vol. 4: High Fantasies Kurtis J. Wiebe, Owen Gieni, Ryan Ferrier
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I only recently jumped on the barge for Rat Queens and I’ve been more than happy with the results of caving to the advice of many friends. Because what is better than female-full cast of hilarious and dramatic DnD like adventures with more swearing than a naval ship? I gotta say, not much!
Story: So compared to the previous volumes, I actually found High Fantasies to feel like it had a lot less at stake. Although part of that may just be that I was somewhat anticipating a Betty-centric volume finally to elevate her out of being the shroom eating comic relief and bring more of the assassination attempts and her outlaw past into the forefront. And that’s clearly a problem of my own expectations and not necessarily the story’s fault itself. That said, the focus on Vol. 4 being on a gender bent loser version of the Rat Queens was pretty funny but also not something I would have thought carried enough weight to pivot as the main plot, but that would be just me. 
I do appreciate Braga being in a larger role this time around, and really I wish we could see more less human creatures on the roster in general. It was also a huge heartwarming feeling to have Hannah more comfortable around her Queens and even showing some horns now and then in public. It feels like a huge progression of her character, even as she spends a fair amount of time earning the girls’ ire and.... walking in on naked mayors. As you do.
Basically Vol. 4 isn’t as character centric as the previous volumes have been, but it is a great adventure that feels like a good ol’ fashion DnD campaign with the friends you love at the helm and for fantasy nerds like me that’s more than enough to bring me back into the story.
Art: The art is always spectacular with Rat Queens, but I did find  that this volume -- mostly as a result of not going to as many unestablished and important/original locations, did have a significant lack f inventive background use. That’s not always a slam on art, really the art was very good, and I actually am just... happy to not have Upchurch as the artist, honestly. That alone is worth three and a half gold stars. Though the whole controversy there is still my largest apprehension with the series at this point. 
DC’s Red Hood and the Outlaws (2016-present) Vol. 2: Who is Artemis? Scott Lobdell, Dexter Soy, Kenneth Rocafort
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Okay who authorized this? Who made this comic exist and who made it be actually good?? Because I didn’t and I feel offended at the amount of emotions that were forced upon me in this single volume of a comic written by Scott friggin’ Lobdell of all people. You couldn’t have told me a month ago that I would be enjoying anything that was remotely connected to Scott Lobdell and expect me not to laugh hard enough I’d bring myself to tears. 
And yet here we are.
Story: Having learned a bit from how lackluster the attempts of balancing the concentration of the narrative was for his previous incarnations of the Outlaws, Lobdell somehow learned how to, y’know, write an ensemble narrative that is still heavily Jason Todd’s perspective, but does not lose any opportunities to expand on or even concentrate on the stories and character development of Bizarro and Artemis. oth of which are shockingly well handled and shockingly controlled, well paced, and interwoven into each other’s stories. 
Like legitimately, did someone nab the Lobdell who wrote decent 90s Marvel comics and put him on this project? Because that feels like the kind of bizarre logic that would seem acceptable at this point.
Now, of course, it’s not perfect. Far from it. But at the end of the day we got an intriguing ongoing story, a team building exercise, Jason’s internal struggle personified both through his inner monologue and flashbacks, but also moments like his sparing of Bizarro whic not only didn’t have overly wordy exposition bringing attention to it, but was strong enough and meaningfully enough that from it alone we could see what Jason couldn’t: he is not as lost, he is not as amoral, and he’s not as cold as he has tried desperately to prove himself to be.
I actually found the take on Artemis and the Bana Mighdall pretty interesting in this retelling, and I like that we have a rogue Amazon as a new enemy for the team. 
I can’t believe I’m saying this, but I’m super excited to see what will come after this. 
Art: There was a range of artists, which is fine, the industry standard of pushing out these comics with the turnaround that they do does cause some disconnect, but for the most part an artist stayed for at least the completionof their storyline and then she was. And overall the trade still fel tconsistent, with some artists just standing out more than other. 
Marvel’s Runaways (2017-present) #2 Rainbow Rowell, Kris Anka, Matthew Wilson
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The new run of Runaways absolutely blew me away last month by shooting any and all expectations I had right through the skylight and beyond, so a good premise with beloved characters and a set in conflict really leads to a question of how do the pieces fall in order?
Story: I absolutely adore how Gert being the heart and glue of the family is being so blatantly emphasized throughout this (and that Old Lace is back). I also love that... honestly the trauma and lingering horrors Chase and Nico have survived in particular are being treated as real and damning in the eyes of someone who knew them only two years ago already. But most of all I love the emotional balance. Gert’s anger and disappointment are justified, but her crudeness and accusatory nature are also clearly shown as being wrong and too subjective. The important thing to her, and thus to the group, is to come together again. And I love that it is her prime motivation through and through. 
That all being said, after such a bombastic first issue, it was a little difficult to have the momentum come to a halt so quickly. I don’t want to be taken wrong, I love issues where comics take their time and really meditate on the characters, their reactions to evens former and to come, and really develop relationships and the such. But it does feel a little unnatural to have that only two issues in when the previous issue was SO incredibly packed. 
I’m still fascinated with where we can go from here and very excited to see that Victor, Xavin, and Klara might not be destined to eternal obsecurity like I assumed when the book was first announced. 
Art: Honestly I’m still amazed at just how fantastic the art really is in this comci. .It’s SO good and the designs for all the characters are simply gorgeous. Though probably the best thing about all of it is the great coloring we see done here. Top notch. 
Marvel’s Spider-Man - Marvel Legacy Primer Page Robbie Thompson, Valerio Schiti
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I think I know less about what Marvel plans to do with Miles these days than Marvel knows what to do with Miles, which is horrifying because I just set that bar about as low as it could possibly have gone. But we.... have Rio Morales back which is the big reason I stopped keeping up with Miles to begin with so yay? I don’t know. 
I feel like this primer is actually aimed at fans like me who got off the wagon back when the Ultimate title lost most of its steam both from killing off too many of Miles’ personal supporting cast and becoming too much about tertiary cast’s origins and then Peter Parker returning to life and stuff’s weird. This feels like a big neon sign that says “Things are back! The origin’s the same! Do not look behind the curtain!” It makes me curious but also apprehensive at the same time. 
also can we get robbie thompson to write miles’ book and bendis let someone else write some books already jfc this was such a relief. 
IDW’s Teenage Mutant Ninja Turtles Universe (2016-present) Vol. 2 Nick Pitarra, John Lees, Brahm Revel, Ryan Ferrier, Adam Gorham, Sophie Campbell, Bobby Curnow, Pablo Tunica
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So unlike the rest of the reviews, Teenage Mutant Ninja Turtles Universe doesn’t really fit my review format since it’s more like a collection of vignettes across the TMNT universe that feed into the main book and each story is written and drawn by a different team, so it wouldn’t have that same cohesion. 
As the giant Ninja Turtle fan that I am and probably always will be, I can’t get enough of the mythos and the characters in TMNT, so having a book that has a solid, even meditative point of just exploring smaller stories and little character developments that wouldn’t fit in the very tight and controlled narrative of the main title is something of a perfect godsend to me. I love it in concept and in execution.
One thing I worry about, however, is that there definitely seems to be a lot of stories here that feel necessary to keeping up with the main series. Such as the story of how Alopex and Angel ran into the Toad Baron and escaped -- that was a pretty crucial piece of information for the Eternals storyline a few issues back in the main book. So it feels like more and more, because of how tight and concentrated the main book is, they’re using books like Universe to fill in everything else, including buildup to larger more important narratives. And while that’s fine and even something I enjoy, it’s a move that will really push people to start being more choosy with their books. It’s much like keeping up with Transformers right now, and that tends to lead to some mixed bags. But I suppose we’ll trust and see.
At the end of the day, I have to pick the comics that really stuck with me the most. And while I was a little disappointed by a few titles this week, there was a pretty intense competition between the ones that genuinely caught me and made me really feel while reading them. And I think by that measurement I have to give the Pick of the Week this time around to the conclusion of Immortal Iron Fists. I was so worried about how this story could wrap everything up and it’s with mother flipping dragons that’s how. I love it. I love Pei and I love her being officially adopted by Danny who is TOTAL ridiculous dad now. This is the kind of Immortal Iron Fist I am happy to support. 
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As far as trades go... wow I for some reason was not anticipating getting slammed as much as I did, but I really didn’t feel like any of the books let me down. They were all pretty amazing and I felt like I also managed to incidentally cover the entire span of comic book genres and types in a matter of two days, which let’s admit it, pretty impressive. I feel like the new releases this week are honestly a harder competition than the single issues but twist my arm, surprising no one nearly as much as I’m surprising myself here, I have to pick Red Hood and the Outlaws for managing to be a comic that... is unexpectedly good and unexpectedly sincere and unexpectedly emotionally motivating in ways that I wish... more comics... were? I just. have a real hard time complimenting Lobdell after tearing his books a new one for..... six years straight now.  But... thank you? for writing well? And making me feel things? For Jason Todd, Bizarro, and Artemis? Am I doing this right?
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And those are the comics for this week! Did you happen to agree with me? Disagree? Think I missed out on picking up a comic that was good? I’d love to hear your thoughts.
But before I let you go, I have to (yes have to) plug once more:
I have exactly a month to pack up everything I own and move halfway across the country again which is not helping those financial crunches I mentioned before either.
As such, I really would appreciate if you enjoy my content or are interested in helping me out, please check out either my Patreon or PayPal. Every bit helps and I couldn’t thank you enough for enjoying and supporting my content.
You could also support me by going to my main blog, @renaroo, where I’ll soon be listing prices and more for art and writing commissions.
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RenaRoo Ko-Fi
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pokemon-ninjago-world · 7 years ago
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My first published PNGo! comic! I-I-I’m so proud but also nervous as sh- uh, shiba..? I hope you liked this!
It’s just like to Wu to make his students to train under cover of a game. Well, Jay will have fun, Cole is on the edge of a nervous breakdown. `=D
I want to point out, that not all of my comics will be in colors. For example Rise of Snakes will be black and white with some “manga tones” or “rasters” or however you call them. I’m a slow drawer and coloring takes awfully long time, not to mention that thinking about functional color cheme causes me head ache. Like, it’s difficult enough to make an illustration’s colors to co-operate, but a whole comic page? Mmmmh, let’s say I need to watch a few tutorials first. This comic I wanted to color bc I wanted to test how it would look like if I used the “colored pencil” brush in Cilp Studio. I kinda like it. It’s rough but not too messy. I’ll maybe be experimenting with colors, coloring technigues and -tools in the future, but there will probably be colorless, rough, sketchy and only-line-art -comics, too.
More my comments under the cut if you want to read ^^
   -  Hiippo K.
Edit: Ok, so, apparently this theme won’t show cut’s on the blog. Great. Fantastic. And I love to write a lot. *sigh* Well, I’m sorry but you peeps will be the ones to suffer, since I’m totally gonna fill your dash boards up with text. I’m sorry, I really am... ,>.< But here we go:
This kind of training is surprisingly effective for both of them: Cole, who is more experienced in battling and who has already been trained, must not only stay on the wall as Jay tries to push him down, but also make sure that the younger boy won’t fall (plus he needs to pretend he’s trying to push Jay down, so that he wouldn’t be dissappointed). As for Jay, he is totally unexperienced and this is a good basic exercise in learning to stay in balance. Then again, he doesn’t have a tail and Cole does, so it wouldn’t be a fair battle anyway. And... There’s the thing that the wall is not only high, but outside it there’s just narrow, steep rock edge and... Juuuust a bit long fall. Yeah, motivates Cole to try his best. On Jay it doesn’t have any effect. Well, maybe it makes him a bit more excited.
Why Jay gets so nervous when Cole asks him if he used to live in Ninjago City? Well, you can read it from his back story page, but I’ll tell it breafly here. Jay has bad experiences of telling his true backgrounds. He’s ashamed of being a poor boy from a junk yard and he rather tells only that he used to go to school in Ninjago City, which is true. Later he will trust Cole enough to tell about his home and parents, but not yet that they just met.
And why does Wu writes that Cole’s past has made him frustrated and erratic? Well, we know that his father wanted him to become a dancer against his own will, but he was also bullied when he was a kid. More on his back story page.
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E3 is a wondrous time of year when publishers and developers go all out to win your attention and get the world excited for their upcoming lineup of games and products. With so much news, trailers, and announcements, it's tough to narrow down our picks of Best of E3 Awards to only 20. These are these are the most exciting games coming out of the show according to GameSpot's editors, and the ones we can't wait to play more of.
Every game and product in this gallery shares in the glory of our Best of E3 award, but there is one big rule for inclusion: it must be playable at the show. This means that anything that was simply teased or was only shown as a trailer isn't eligible.
Our awards represent our absolute favorite things at E3 2018, but that doesn't mean there isn't a lot of other exciting new stuff. If you want to catch up on things you might've missed, you can read our press conference wrap-ups for Sony, Microsoft, Nintendo, Bethesda, Ubisoft, Square Enix, and EA; as well as our list of all the new games announced at E3.
But what were your favorite moments from this year's E3? And what games are you most looking forward to? Discuss it in the comments below!
Anthem
BioWare's first new IP in 10 years is coming early next year, and it's a big departure from what BioWare is known for. It's an always-online, action-adventure shooter that has no romance options and limited branching dialogue choices. It may be different, but it stands tall on its own merits based on what we've seen and played at E3. One of its most unique and compelling elements is its flight mechanics. You basically become Iron Man and fly around with an exosuit powered by jets in your feet. Doing so gives the world an impressive sense of scale. When you zoom through the air from one objective to the next, you can't help but wonder what lies below that you'll want to go back and explore on foot. It absolutely bears a resemblance to Destiny in terms of look and feel, but I don't see that as a bad thing. (And not to mention, producer Mark Darrah told GameSpot that Anthem started development before Destiny came out). BioWare's Mass Effect: Andromeda might have been a miss with critics, but I am hoping for the best from Anthem and the early signs show Anthem is on the right path. -- Eddie Makuch, Editor
Assassin’s Creed Odyssey
Assassin’s Creed Odyssey is evolving the long-running franchise into a fully realized RPG by adding branching dialogue, choices within quests, and consequences that show up throughout the story. By going to Ancient Greece, Ubisoft continues the trend of using history as a backdrop to tell its stories; Spartans and Athenians are at war during 431 BC in the midst of the Peloponnesian War. However, players have a bit more say in how that plays out. You can have philosophical conversations with Socrates and challenge his school of thought, but also take side quests from him. And how that particular quest concludes will have ramifications for the mainline course of leading a rebellion. And that’s just a small piece of a much larger game.
Ancient Greece is expansive, which makes for one of the largest Assassin’s Creed settings. That also means a ton of seafaring adventures. Ship combat comes back in big way, similar to Assassin’s Creed 4: Black Flag and you’ll be able to recruit people and build a crew as you destroy enemy ships with fire arrow barrages, waves of javelins, or full-speed naval rams.
Hand-to-hand combat bears a lot of similarities to Assassin’s Creed Origins, but Odyssey layers on a few more elements. Players will have a number of skills at their disposal like a shield rip, healing ability, and a multi-arrow shot. But nothing comes close to the iconic Spartan kick. Giving enemies the boot will comically send them flying backward; it’s ideal for launching them off ships or off the side of a cliff.
While we had Jacob and Evie in Syndicate as a dynamic duo, Odyssey will have you choose either a male or female version of the same main character; Alexios or Kassandra. It’s just one of the elements in a number of changes for the franchise, and Odyssey is better for it. -- Michael Higham, Associate Editor
Battlefield V
Battlefield V does a great job of making me feel like I matter again in the midst of large scale battles. I have a long history with the Battlefield franchise and one of my biggest issues has always been feeling like cannon fodder; gains made often evaporated through the sheer number of enemy players. Battlefield V aims to tackle this challenge through automated squads and rewarding players who stick together. With a squad, I matter. I can revive teammates, build fortifications, gain good spawn position, and avoid running out of far more scarce ammo. Staying with a squad means making progress, and that's a feeling I've rarely gotten from my times spent playing with groups in the series' most recent entries.
Other new systems are at play to keep matches exciting. The Grand Operations map Port Of Narvik has an active parachute drop where I could decide when to jump out of an aircraft that could be shot down by the enemy team. On the ground, new animations and contextual callouts gave my teammates more personality and charm. These additions really shine when given room to breathe on large maps.
I’m looking forward to seeing what Battlefield V shows off next. The focus on rewarding players for sticking with squads has the potential to bring meaning and a sense of contribution to players who otherwise might get lost in large scale warfare. If developer DICE keep this up, Battlefield V might just be the best Battlefield game to come out in years. -- Aaron Sampson, Video Producer
Call of Duty: Black Ops 4
Treyarch is back in business this year with Call of Duty: Black Ops 4, and I am very excited about it. One of the most exciting new additions to the mix seems to be Blackout, which is battle royale with a Call-of-Duty spin. We haven't seen it in action yet, and it remains to be seen how Call of Duty's fast-pace translates to the more strategic battle royale genre, but it is an exciting proposition all the same to see it happen. Another thing I am excited about is the new Zombies mode. After all, Treyarch created the fan-favourite mode, and every effort they have put forth so far has been better than the last--and this year appears to be no different. Then there is traditional multiplayer, which returns to the fast-paced, exosuit-enabled frenetic action that was missing in Call of Duty: WWII. And Nuketown is coming back, which is always exciting. There is no traditional campaign this year, and that will understandably upset some fans, but Treyarch is promising some story content from the game's solo missions that focus on each Specialist character. -- Eddie Makuch, Editor
Control
Control is a game that's very difficult to describe in detail, but that's part of the reason why it's so impressive. Not unlike a twisted film from David Lynch, Control freely defies logic and consistency in favor of dreamlike and occasionally nightmarish sequences that toy with your understanding of the world and the characters suffering within it. You won't understand it at first, and that's precisely the point.
Jesse, the lead character who is both possessed by and in control of supernatural powers, seems to take it all in stride. She's trapped in a massive compound that changes shape and identity from one room to the next, all the while under threat from corrupted humans at various stages of transformation. Jesse's telekinetic powers allow her to manipulate objects in her surroundings, using desks to attack enemies, or clusters of smaller objects to form a protective shield. She's also got a shape-shifting gun that we only got a taste of, but Remedy promised it's central to character customization as Jesse's mission progresses.
Whether it's the otherworldly manifestations or Jesse's impressive moves in combat, Control looks simply incredible in motion. Remedy has proved that it can craft shockingly mysterious worlds in Alan Wake, and Quantum Break was a showcase for the dev team's ability to mix super powers and shooting mechanics. Remedy is combining its strengths for Control, and the result so far looks like it may shape up to be their most impressive game yet. -- Peter Brown, Senior Reviews Editor
Cyberpunk 2077
The gameplay demo for Cyberpunk 2077 is completely overwhelming. There's a moment when you leave main character V's apartment and enter a lift. It has a clear glass door, and as you descend the stacks of small flats become a freeway filled with speeding cars, and then down to the seedy underbelly of the city. It happens completely seamlessly, without a loading screen, and drives home perhaps to most impactful thing about CD Projekt Red's new game: you are insignificant--at least to start with.
The world of Cyberpunk doesn't feel like a video game city where a story will happen to you, it's feels like a place that has always existed, and your story is just one of thousands happening at the same time. You're not the sole focus, the special one. The game isn't explaining its systems to you, telling you who everyone is and what everything means, it just is. The onus is on you to look at it, learn about it, and understand it. And that is what V aims to do as he or she takes on jobs to pay off debts and work her way into the upper echelons of society. There's plenty to say about Cyberpunk 2077's gameplay too--the fluid combat that allows you to dash around to gain the positional advantage, the exotic weapons that you can use to ricochet bullets or file through walls. The ability to hack people from a distance and turn off their guns, or be hacked so that all your secrets are laid bare and conversations become a lie detector test--but, honestly, I just can't get over the world and the storytelling opportunities it has in store for us. -- Tamoor Hussain, Editor
Dying Light 2
The original Dying Light made some clever choices in how it presented an open-world survival game. Focusing on undercover agent Kyle Crane's exploits in a ruined tropical city where the infected have taken over, the story took many turns--showing that there were worse dangers in the town aside from the hordes of zombies. In the years since it's release, the developers at Techland gradually fleshed out the scale of the game, adding in new multiplayer modes, DLC episodes, and updates that made Dying Light into something more. And after years of quiet development, the developers have finally unveiled the true sequel that looks to expand on the core systems, while telling a far more involved and dynamic story.
I had the chance to see a behind closed doors demo of the game, and the new approach to the game's storytelling looks to be a real standout. Taking place in the "modern dark age," a setting where technology is minimal, most areas are lawless, and firearms are in short supply--the new setting offers a greater focus on making important decisions, while staying one step ahead of bandits and the undead. With Chris Avellone, writer of Fallout: New Vegas and Fallout 2 working on the main story, there's many key moments where your choices will make some drastic changes to one of the last cities in Europe. With a greater level of freedom for traversing the open-world, along with depth in the game's core combat system, Dying Light 2 is poised to be a stellar follow-up to one of 2015's most exciting games. -- Alessandro Fillari, Editor
The Elder Scrolls Blades
The Elder Scrolls: Blades has distilled the essence of the franchise and has allowed it to live in your pocket. While it might not boast the huge world of Skyrim, Morrowind, or Oblivion, the dungeons are satisfying to explore, its inhabitants thrilling to slaughter, and loot rewarding to plunder. While combat is quite basic, it’ll still take some practice to master. Striking enemies is done by pressing your thumb against the screen; the more accurate the thumb press the better chance you have for a critical hit. Once you spend enough time with the game, you’ll get the timing down for combos and to deal more damage. There are also abilities like a shield bash and block and magic spells like an ice blizzards and a lightning bolt, which were available during the demo. But as with any Elder Scrolls game, plenty of other abilities and weapons will be at your disposal.
We saw an underground dungeon and a more open forest area during our playthrough, and these environments are surprisingly well rendered for a small screen. While we didn’t get any time with the town-building aspect that was mentioned during the game’s initial reveal, we’re hopeful that it’ll allow us to build the Tamriel town we envision. We’d expect The Elder Scrolls: Blades to expend every percentage of battery life left on our phones. -- David Jewitt, Video Producer
Forza Horizon 4
Launched in 2012, the Forza Horizon sub-series has become immensely popular for its more arcade-style approach to racing games. The latest entry, Forza Horizon 4, launches in October and represents the "biggest paradigm shift" for the franchise to date, Playground Games says. Set in Britain, the online-focused game adds a big new feature in the form of seasons. This is a big deal because as each season unfolds, the game changes with different road conditions and tailored new content. It's a cool idea, and one I'm excited to see play out when the game launches. Also new for the sequel is the ability to re-wind time and pause in online matches, while the Xbox One X edition will have a 60 FPS option for players looking for the slickest experience. There are more than 450 cars in the game, so you can be pretty sure that it will have something you're interested in. There are also really, really gorgeous skymaps thanks to Playground spending a year capturing the night sky throughout all four seasons. When you look up at the sky in the game you'll want to just stop and stare. You can pick up Forza Horizon 4 this October for Xbox One and PC (and there is cross-play!). -- Eddie Makuch, Editor
Ghost of Tsushima
The characters in Ghost of Tsushima fight with a deadly stillness, only moving when they need to attack or parry. There’s never a wasted motion. Their silent duels are displayed against a gorgeous backdrop of falling leaves to create a beautifully juxtaposed silent foreground and emotive background. Ghost of Tsushima perfectly captures the same aesthetic of the old Japanese samurai films of the past.
I love Ghost of Tsushima’s commitment to historical accuracy. Although the story is fictional, the Mongolian invasion of the island of Tsushima actually happened. The samurai were really wiped out, and the Japanese natives were at the mercy of an unbeatable threat. You can tell that Sucker Punch did their homework.
Although I could just stare at Ghost of Tsushima’s gorgeous backdrops for hours, the game truly excels in its combat. The protagonist, Jin, is the last of the samurai. Faced against impossible odds, he needs to adopt a non-traditional strategy of subterfuge and assassination. The Mongolians refer to him as “a ghost,” and this directly translates into the combat.
Jin is deadly with the katana and disposes of threats quickly and efficiently. He’s a one man army who can silently stalk his target as easily as he can engage in a three on one duel. I love watching Jin stoically stand among a group of men who want him dead, before the quick flick and flash of his blade signals the loss of an enemy’s limb. Those fights are some of the most intense moments of combat I’ve ever seen. -- Jordan Ramee, Associate Editor
Kingdom Hearts III
For many fans, the Kingdom Hearts series is about being transported into iconic fantasy fairytale worlds and adventuring with beloved characters that feel more like old friends. My experience of playing Kingdom Hearts III after a 13 year wait is perhaps the most perfect encapsulation of that. In the time since the last mainline entry in the series I've grown older and more cynical, but the moment I heard the first few delicate notes of Dearly Beloved at the title screen, I became a teenager again. I suddenly remembered just how much I loved the series, and cared about the characters. Sure, older me knows that the story is mostly nonsense, but the joy I got from running around with Buzz, Woody, and the rest of the Toy Story gang completely pushed that aside. Kingdom Hearts 3 played almost the same as previous entries in the series, the camera is slightly wonky and the dialogue is awkward at times, but I just can't bring myself to get caught up on that, especially when wielding a Keyblade again is able to unlock the child at heart. -- Tamoor Hussain, Editor
The Last of Us Part II
Based on what we know so far, The Last of Us Part II seems especially brutal. But now that we've finally seen gameplay, we have a better understanding of the context of that violence, and that's one of the most intriguing aspects of Naughty Dog's highly anticipated sequel.
A lot of the combat in the section shown during Sony's press conference looks almost scripted--Ellie cinematically dodges melee strikes and gunfire, and she pulls an arrow out of her shoulder after a particularly harrowing run past some archers. But according to the game's co-directors, Anthony Newman and Kurt Margenau, those moments are entirely in your control. Dodging is an active part of combat with a variety of animations depending on the type of threat, and dealing with arrows is a separate mechanic from healing with its own considerations and status effects.
All of this adds depth to combat that says a lot about who Ellie has become. Her transformation after the events of the first game is heavily hinted at in her movements; her strikes seem to have an immense amount of anger behind them, and her defenses reveal a person who is not only desperate to survive but hardened by having to fight. It remains to be seen exactly how combat works and how Ellie has evolved as a character, but this is a great start. -- Kallie Plagge, Associate Editor
Resident Evil 2 Remake
Resident Evil 2's upcoming remake rides a fine line between new and old. While it triggers nostalgic memories with its familiar characters and locales, it instantly makes you uneasy with its new rendition of events and mechanics from the classic survival-horror game.
All throughout my plodding trek across the RPD, I rarely felt a sense of safety. An area would be recreated exactly as I remembered it, but then the game would completely mess with my expectations. The empowering over-the-shoulder shooting featured in latter games has changed to make shots harder to line up. A deeper focus on exploration with more freedom overall to explore and discover secrets offered a welcome change of pace, but at the same time, the absence of the series' iconic door loading screens created a more seamless, yet hostile environment than the original.
I walked away pleasantly surprised from my time with Resident Evil 2 remake. As a massive fan of the original, I had reservations. But after playing it, I can't wait to jump back in. There's something so special about the way it takes advantage of your knowledge of Resident Evil 2, pleasing you with its faithful renditions of well-known locations, while at the same time terrifying you with everything it does differently. This persisted all throughout my experience with the game, and I can't wait to see all the changes it makes once it finally releases early next year. -- Matt Espineli, Associate Editor
Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice is the latest game from Dark Souls and Bloodborne developer From Software. As you might imagine, given the studio's track record, it's a tough action-RPG. The developer insists Sekiro is not part of the Soulsborne series, but it still appears to be in the same vein.
This time round, the studio is exploring 16th century Japan, and you play as a one-armed ninja. Well, sort-of one-armed; your left arm is cut off by the game's main enemy, and you replace it with a customizable prosthetic. This can be equipped with add-ons such as a ranged Shuriken, or a Firecracker than can blind enemies and scare those who are frightened of fire, and a Loaded Axe to deal heavy damage. Of course, you also carry a sword: Miyazaki, the game's director, says he wanted the theme of Sekiro to be "a clashing of swords," and this is reflected in the game's combat. Your sword, which you hold in your able hand, is used to both injure your enemies and reduce their posture. Reduce their posture enough, and you can deal a deadly finishing move.
Of course, they can do the same to you, but should you fall, Shadows Die Twice has a handy solution: bring yourself back to life. You can resurrect in Sekiro, and this can be used to your advantage by letting enemies walk away before you come back to life and strike them down from behind.
Sekiro is to be published by Activision, and it's coming to PS4, Xbox One, and PC in early 2019. For more on the upcoming action title, check out our Sekiro: Shadows Die Twice gameplay impressions. -- Oscar Dayus, Staffwriter
Spider-Man
Spider-Man may well be one of the world’s most beloved superheroes, but video games haven’t done right by the wallcrawler in some time. After a smashing success with Spider-Man 2, paired with one of the best superhero films of its era, the character languished with a steady stream of high-concept but middling adaptations. With Insomniac’s Spider-Man, the character has come back swinging. While Insomniac’s take on the venerable character is unmistakably familiar, it’s the little touches that make this latest iteration really stand out.
This Spidey is a master of improvisation, thanks to a mixture of Arkham-like combat mechanics and environmental hazards that are easy to grab at a moment’s notice. The feeling of speed and momentum as he swings around New York City is unmatched by any previous Spider-Man game, taking him to new and dizzying heights. And visually, the character designs stand out as unique takes on classic characters, from Spider-Man’s own duds embossed with a white emblem to the believably DIY take on Shocker that remains respectful of the source material.
All of this combines to make the character feel fresh again. It’s been a long time since I’ve whiled away the hours simply patrolling the city, swinging and looking for citizens to save, and just generally being your friendly neighborhood Spider-Man. Now I can’t wait to step into his boots. -- Steve Watts, Newswriter
Super Smash Bros. Ultimate
By this point, you generally know what to expect from a new Super Smash Bros. game. Each installment in the series has built upon its predecessors incrementally, introducing a few new characters and stages, refining the underlying mechanics, and ramping up the fan service. And while all of this applies to Super Smash Bros. Ultimate for Switch as well, the game still manages to surprise and delight like few other fighters thanks to its sheer breadth of content and snappy combat.
True to its name, Super Smash Bros. Ultimate is far and away the most feature-rich entry in the series to date, boasting a staggering number of stages, characters, and items. The roster in particular is massive; not only does it feature every character to have ever appeared in the series, but many of them have received dramatic overhauls, so even recurring fighters such as Ganondorf are as exciting to use as newcomers like Ridley.
But what makes Ultimate such an engrossing fighter and one of the best games we got to play at E3 2018 is that it fully embraces competitive play. Super Smash Bros. for Wii U/3DS made strides in this regard, but Ultimate doubles down by increasing the pace of its gameplay. The controls remain as accessible as ever, only now combat feels much speedier, resulting in even more exciting and intense battles. The game also places a stronger emphasis on skillful play by introducing directional air dodges and other advanced techniques. Like the best fighting games, Super Smash Bros. Ultimate is easy to pick up but endlessly satisfying to master, making it one of my most anticipated releases of the year. -- Kevin Knezevic, Associate News Editor
Shadow of the Tomb Raider
The recent Tomb Raider games have focused heavily on fleshing Lara Croft's backstory, while making her overcome brutal and overwhelming challenges. In Shadow of the Tomb Raider, which aims to be the darkest game of the series, the adventurer will have to put a stop to the Mayan apocalypse in Central America. But while fighting off the forces of Trinity and other ancient threats lurking in the hidden tombs over the course of her journey, she'll begin to question whether her influence in the region is making matters worse.
I had the chance to play Shadow of the Tomb Raider at the game's reveal last April, and while it feels very similar to the past titles, the darker tone and story gives it a far more interesting flavor. Much like Tomb Raider (2013) and Rise of the Tomb Raider, Shadow focuses on giving players more freedom in how they'll the explore the environment, which will have the largest setting the series has seen yet. To go along with the darker tone, Croft will utilize a number of new skills and stealth moves to take out the heavily mobiled PMC forces that have invaded the land. It'll be interesting to see how far Lara Croft is pushed to her limits in Shadow of the Tomb Raider. And if our small hands-on time was any indication, the conclusion to the Tomb Raider origin trilogy will definitely leave a lasting impression on the character. -- Alessandro Fillari, Editor
Skull & Bones
The backbone of Skull & Bones has taken all the best bits of Assassin’s Creed IV: Black Flag and added a level of breadth to create a fully-fledged pirate experience. Like the water ships sail upon, it both has shallow parts and a deep end. To beginners or wannabe sailors, there’s enjoyment in taking the helm of a number of ships that have their own unique characteristics like speed, strength weapons, and abilities. For the hardened admirals amongst us, there are gameplay elements that would even test the heartiest of sailors. For example, learning to cut the wind so your ship can make the most out of speed and maneuverability as well as learning how to effectively disguise your ship to hide from AI and sneak up on ships in the horizon.
If you’re looking for an authentic pirate experience, Skull & Bones is as close as you can get. Crews will shout and yell in response to commands, and during quieter moments they’ll sing the sea shanties you love from the Black Flag, but they’ve been dialed up to 11. And all of this happens on beautifully rendered oceans dotted with islands and detailed historical vessels for you to cannon, board, plunder, and sink. -- David Jewitt, Video Producer
Tom Clancy's The Division 2
As with the original Destiny, the first Division improved greatly over time. Creating a shared world shooter with long-term progression that's meant to interest players indefinitely is no easy task. The Division 2 looks to be continuing that by introducing eight-player raids and DLC expansions that are free for all players (at least for the first year of the game).
In going hands-on with the game, it immediately struck me that its shooting mechanics have been enhanced significantly. While there remains a dissonance with the way human enemies can absorb numerous bullets, there's now a level of precision and tightness to the controls that was lacking in the original Division. Seamlessly moving between cover points feels better than ever, and the endgame specializations' special abilities--such as a crossbow that fires explosive bolts--are fun to use, even if they aren't as impactful as Destiny's Supers.
The improvements to the moment-to-moment action are welcome, but what's most encouraging is what Ubisoft is saying about The Division 2's endgame. Things like the aforementioned raids could present the sort of high-end, challenging activity that keeps players occupied after finish the main story. The company seems generally aware of the need to deeply invest in what players are expected to spend their time doing in the endgame, and that's encouraging. If it's able to pull that off and offer an interesting evolution of its PvP Dark Zone--something it isn't talking about yet for Division 2--Ubisoft might just manage to realize the vision it has for the franchise. -- Chris Pereira, News Editor
Xbox Adaptive Controller
The Xbox Adaptive Controller is an important piece of hardware. Not only does it allow people of all kinds of disabilities to play games, it also shows that Microsoft is willing to invest in catering to that audience.
The controller acts as an interface between Xbox One and any number of third-party controllers. This means those with disabilities can use whichever device best suits their needs--be it a joystick, chewing device, motion controlled switch, or anything else. As long as it can communicate through USB or 3.5mm jack, the Adaptive Controller can see it. What's more, Microsoft says this will be forward-compatible with all future Xboxes, and it's even open to making it work with PS4 and Nintendo Switch.
The Xbox Adaptive Controller launches in September for $100 / £75 / AU $130.
-- Oscar Dayus, Staffwriter
from GameSpot https://ift.tt/2taf6Yc
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katiezstorey93 · 7 years ago
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Millennials are Not all Horrible, society has detested young Individuals for centuries
“Young folks no longer honor their parents,” the author lamented. “They’re rude and impatient. They often inhabit taverns and have no self control.” Not the letters page of last week’s Mail on Sunday, even though a similar opinion could well have been expressed there, but an inscription to a 6000-year-old Egyptian tomb.
The so called ‘youth of today’ have, in short, been getting it in the neck from their elders for centuries. Plato wasn’t a huge lover –“Their morals are sterile. What’s to become of these?” — and the inter-generational castigation has lasted ever since.
This week, yet another wealthy elderly guy weighed in with his own contribution to the annals of older folks passing judgement on the youthful. Only this moment, the cost is that they are too boring.
Twenty years later David Cameron hugged a hoodie — a period when papers were full of ASBOs and high-pitched ‘mosquito’ alarms perceptible only to the seemingly delinquent under-25s –Simon Callow, 68, has hailed young folks because of not partaking in enough booze and gender. Telephone it ephebiphobia — fear of childhood — or phone it moaning. Either way, the ‘youth of today’ can be forgiven for believing that they can’t win.
‘What is happening with millennials?’
“Their morals are sterile. What’s to become of these?”
Plato on young folks
“What is happening with ?” The Four Weddings and a Funeral star requested in a Radio Times interview, even employing the expression given to the first generation to come of age in the new millennium (about, depending on whose definition you take, those born in the early 1980s into mid-nineties).
“They remind me of everything Field Marshal Montgomery said to Churchill: ‘I don’t drink, I don’t smoke, so I eat reasonably. I’m observing my 80th birthday.’ And Churchill said, ‘How? ”’
Callow, whose husband is 33 years younger than him added: “Statistics state millennials don’t have really much sex , either.”
The charge sheet against Millennials was already lengthy. They’re “The Dumbest Generation,” based on some high profile publication of that title, which factors into social websites, computers and telephones, and the then notable effect of peers instead of experienced elderly folks. They’re the selfie creation; Generation Me; entitled and untrue. And that is before you even begin on the Snowflakes — our youngest adults, following on from Millennials and incorporating an allegedly thin-skinned propensity to offence into the combination.
Read more:
Old folks: Let us stop ruining Glastonbury for the Youthful
So thin-skinned, seemingly, that the decision this week using a Canterbury grammar college to prepare an “dangerous space” where pupils can experience “beautifully troubled and upsetting thoughts” free from the limitations of political correctness, was held up as something of a radical improvement.
Those who criticise have regularly found a sympathetic audience. Once an American English instructor, David McCullough Jr, delivered a graduation address to his pupils at Wellesley High in 2012 where he advised his students: “You aren’t particular,” the video went viral and now has three million viewpoints on YouTube.
Mr McCullough, describing the cultural “outbreak” that puts accolades and decorations — something to pose with — before actual accomplishment, informed the listening teens: “Astrophysicists assure us that the universe has no centre and so you cannot be it.”
He urged them to “scale the mountain so that you’re able to see the entire world, not so that the planet can see you.”
‘Only thinking of themselves’
Nevertheless, it was ever thus. “The young people of today think about nothing but” Peter the Hermit is reputed to have said, back when Crusading had been the national pastime. “They have no reverence for parents or old age. They are impatient of all restraint … As for the girls, they are ahead, immodest and unladylike in language, behaviour and dress.”
It hadn’t got much improved by 1816, according to The Times. In the summer of that year, it reacted with horror to the introduction of an “indecent overseas dance” called the Waltz at a ball given by the Prince Regent, which involved “voluptuous intertwining of the limbs”. “We believe it a duty to warn every parent against exposing his daughter to so deadly a contagion.”
Our ‘Greatest Generation’, who fought off Hitler, weren’t immune; teens who saw the amorous silver liner to spending their evenings in Blitz shelters faced the anger of a Southwark custody officer who spluttered into the courtroom in November 1940 about “children in their teens, of mixed genders, which makes up their beds together on the flooring of public shelters, even beneath their parents’ eyes.”
“The thing about being old is that you have been youthful, so a) you have done more and more b) you are comparing the youthful to your self and they are never going to pile up.”
Harry Mount, editor of Oldie
Some of the ‘youngsters’ in turn will have tutted at the Swinging Sixties as they matured, so it moves on. Possibly the only real thing about Callow’s comments is that he would love to find out, as ‘intertwining of limbs’.
To get Harry Mount, editor of the Oldie magazine, that this well-worn “griping” by elderly people is to some extent “completely natural”. “The thing about being old is that you have been youthful, so a) you have done more and more b) you are comparing the youthful to your self and they are never going to pile up,” that the 46-year-old says. Yet it is also “the wrong mindset”.
“It is quite often disappointed, angry old men — and I don’t believe Callow is one of them actually — who state ‘the young aren’t as colorful as I had been’ and it isn’t, as Cicero said back in the first century BC, as they are old but because they are grumpy and covetous. Actually there are loads of old folks who are enthusiastic and curious and lively. It is a mindset thing instead of something.”
‘If you can’t find wild at university, when will you?’
For Mr Mount, however, there’s a fact in Callow’s diagnosis about today’s youth. “I am not attacking the youthful or saying that they ought to get drunk the entire time, but in the event you can’t get a little wild like at university when can you? When the young are more accountable I suspect there are good reasons for this and it is partly to do with how difficult it is to get in Britain now.”
On that hand, he also shares some frequent ground with Robbie Young, Vice-President of the National Union of Students. “We hear a lot of negative stories about pupils and young folks,” he says. “The familiar fear that consumes the older generations about how lazy or boring we’re.”
“Young folks are more likely to volunteer or to become involved in social campaigns via protests and internet petitions, and put more emphasis on moral concerns in regards to where they store or at which they operate.”
Rhodri Davies, head of Charities Aid Foundation’s think tank Giving Thought
Yet the fact, he argues, is that young people have much to praise them. “Though nearly half people are filled up with significant student debt we have high aspirations and are taking the digital industries by storm, starting our own companies and mastering new skills. We’re more aware of social issues and far from being the snowflakes so many brand us we speak up, react to injustices and struggle for a better society.”
His claims are supported by Rhodri Davies, head of Charities Aid Foundation’s think tank Giving Thought, who says that on a few steps at least, our allegedly self-centred young folks are more civic minded than their predecessors: “Our latest annual UK Giving report demonstrates that while younger people may devote extra money to charity — presumably because they have less disposable income — they even compensate for it in different ways. They’re more likely to volunteer or to become involved in social campaigns via protests and internet petitions, and put more emphasis on moral concerns in regards to where they store or at which they operate.”
Perhaps it is not Plato, or Callow, to whom we ought to be paying heed but G.K. Chesterton. “I believe what really happens in history is this: that the old man is obviously wrong; and the young men and women are almost always wrong about what’s wrong with him” he wrote. “The practical form it takes is this: that, while the old man may stand by some stupid custom, the young man always attacks it with some theory that turns out to be equally stupid.”
from network 8 http://www.nsorchidsociety.com/millennials-are-not-all-horrible-society-has-detested-young-individuals-for-centuries/
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