#Thedosian runes
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convenientcoma · 1 year ago
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Tutoring the Inquisitor
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ammocharis · 4 years ago
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Avvar History Reconstruction, Part 2
In this part, I’d like to pose a couple of questions: where exactly did Tyrdda’s tribe live? Why did she decide to break away from the Alamarri? Where did her people go? The answers are not as straightforward as it may seem.
The Seven Magisters weren’t the first people who tried to get into the Golden City.
Read >Part 1<
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The next major event in the timeline was the separation of the Avvar from the rest of the Alamarri tribes.
-1815 Ancient: The Alamarri living near Lake Calenhad break away, becoming known as the Avvar. The two groups war with each other for centuries.[1]
The reason why Tyrdda chose to break away from the Alamarri was a conflict with Thelm Gold-Handed, a chieftain who subjugated multiple lesser tribes.
(As a side note, Lake Calenhad obviously wasn’t known as such in the times before Calenhad, who lived during the Exalted Age - some 2300 years later. I’ll continue calling it Lake Calenhad so as not to cause too much confusion.)
“Thelm Gold-Handed, fingers greasy, jeweled rings with glitter shone,
Took in tribes in times of trouble, fed them fat to weaken bone.
Warriors great and great in number, sun-kissed swords to fight his wars
Drake-scaled shirts their bodies covered, heart-wine stained the salty shores.
Told his tribes a tale of treasure, over sea to north it gleamed,
Whispered words to drive the droves to golden city where he dreamed.
Counseled quick in dreams alone,
Voices wiser man ignores,
Pushed the tribes until they screamed,
Heed the dreams and cross the Waking.”[2]
As we can see, Thelm wished to cross the Waking Sea and collect a treasure within the golden city he had been promised by mysterious voices in his dreams. It appears that he controlled a large territory lying by the sea.
Personally, I subscribe to a theory that Kirkwall was the place where the Magister Sidereal breached the Veil to get to the Golden City. I won’t elaborate on the details here, but it’s a widely popular theory so I invite you to read about it on your own, if you haven’t come across it already. I mention it here because I believe that Thelm was one of the first people who were influenced by whatever is lurking inside the Golden City, and he was being prompted to follow the same steps as the Seven Magisters, which includes finding an entrance to the Fade -  an it just so happens that a there’s a suitable location, atop the Primeval Thaig, near the place where the City of Chains would once be built. Kirkwall is located north of the Fertile Valley, across the Waking Sea. Perhaps Thelm was contacted in his dreams because the area he controlled was located in the vicinity of a possible Fade entrance.
I’d also like to point out that Tyrdda was aware that the gilded city was nothing but a lie, a trap for the greedy. She received a warning from the Lady of the Skies.
We’re told that prior to the separation movement, Tyrdda’s tribe lived near the Lake that is now known as Lake Calenhad, but that’s the extent of the information we’re given. I want to propose a somewhat counterintuitive idea and say that Tyrdda’s tribe inhabited an area to the east of the Lake, not west.
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Figure 3. Green area - tribes led by Thelm Gold-Handed Blue area - tribes led by Tyrdda Bright-Axe (Disclaimer: All maps included in this write-up are meant to represent only rough estimations of areas that might’ve fallen under the influence of various tribes that belong to the Alamarri cultural group. These are not firm borders.)
Firstly, the Saga of Tyrdda mentions that:
“Tyrdda Bright-Axe, bold and bloodied, took her tribe from placid plains Tribes with blades by farming blunted chased and fought, their parting pains.”[3]
Which makes me think that her tribe lived in the Fertile Valley proper. West of the Lake is already a mountainous region, judging by the way it’s depicted on Thedosian maps.
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Figure 4. Lake Calenhad and the surrounding area on the Inquisition map
Furthermore, it stands to reason that the region controlled by Tyrdda was adjacent to the lands under Thelm’s rule, which, as I explained before, appear to have been located in the northernmost part of the Fertile Valley. Thelm was aiming to gather a massive number of warriors in order to cross the Waking Sea and claim the riches of the Golden City for himself. Naturally, he would first look for “allies” in the neighbouring tribes.
And so Tyrdda abandoned the other Alamarri tribes and led her people away from the plains.
“To the mountains, shorn of shelter, snow-slicked peaks gave wind its bite”[4]
Here I’d also like to pose another theory - Tyrdda didn’t lead her tribe west, to the area that’s considered the Frostbacks in modern Thedas. Instead, she took them south, following the shores of the Lake, until they reached the place that is now known as the Hinterlands. Let me explain why.
In Dragon Age: Inquisition, we explore a mountainous region called the Hinterlands, specifically the part that surrounds the settlement of Redcliffe. A storyteller encountered in the village describes it as such “Even before the sky fell open, this was a land of spirits and demons. Magic grows wild in the hills of Redcliffe.” During the exploration, we can find landmarks that reveal the Saga of Tyrdda Bright-Axe. After discovering all stanzas, a war table mission becomes available, titled “Locate Weapon of Tyrdda Bright-Axe”. Sister Dorcas Guerrin, a Fereldan scholar, explains that:
“The rich oral tradition of the Avvar has been largely lost, leaving only these rune-marked fragments. [...] Based on marker runes left at each of these locations, I may be able to find the site where Tyrdda’s legendary axe is located.”[5]
So it appears that there are Avvar marker runes sprinkled around the Hinterlands, which point to a place where Tyrdda’s staff, along with her other earthly possessions, were stored. It leads me to believe that the Avvar had presence in the Hinterlands after they separated from the Alamarri, since the Saga of the Avvar-Mother describes events from Tyrdda’s life up until her death. When Tyrdda died, her tribesmen (perhaps with the help from dwarves, as Tyrdda had allied with prince Hendir) installed marker runes in the Hinterlands that if combined together would reveal a path to the site where Tyrdda’s relics had been safely put away. This vault was located in another part of the highlands, but it’s unclear where exactly. In my mind, it just makes sense that the marker runes would be left in the place where the Avvar tribe settled after they separated from the Alamarri.
(As a side note, the Avvar do cultivate their oral traditions. Tyrdda’s identity as a mage wasn’t a shock to them - “the Avvar were completely unsurprised by Tyrdda being a mage. While it was lost to Fereldan history, it was evidently taken as an unspoken truth among the Avvar.”[6])
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Figure 5. The region where the Avvar might’ve settled after separating from the rest of the Alamarri
Another argument for why the Hinterlands were the place the Avvar relocated to is the tree dedicated to Tyrdda’s lover, which can be found on Dennet’s horse farm.
“The farmers remember the old ways and the old blood, and we’ll honor that [...] If the farmers want to leave that tree to honor Tyrdda’s leaf-eared lover, we’ll let it be, and whatever we lose from the land, we’ll gain in loyalty.”[7]
The age of the tree in question is unknown, I would assume it’s not from Tyrdda’s time since it’d have to be over 2500 years old (though it’s possible, the oldest known tree on Earth was almost 5000 years old) but it’s still a sign of the Avvar beliefs being present in the area for a substantial amount of time. Admittedly, the Alamarri also believed in the Lady of the Skies, though in this case, the importance seems to be attached to the deity being Tyrdda’s lover specifically, not the goddess of the skies.
In Jaws of Hakkon, Scout Lace Harding mentions that when she was a little girl “a lady in our village used to tell me Avvar tales” which is yet another hint of the Avvar influence on the Hinterlands, as Harding was born and raised in a settlement located near Redcliffe.
I imagine that for the Avvar lore to become so ingrained in the Hinterlands, the Avvar had to be present in the area for a long time, well after their separation from the Alamarri. I theorize they held it at least until the times of chieftain Morrighan’nan who lived around -355 Ancient (more on her and the area she might’ve controlled in Part 4).
To sum up - I think that “Frostback Mountains” used to refer to a much wider area. The highlands located west and south of the Lake were all included in its definition, while “Fertile Valley” was the name of the lowlands east and north of the Lake. When the Alamarri tribes first crossed the mountains, they settled in the Valley, and the Frostbacks remained largely uninhabited until the Avvar took them as their home.
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Figure 6.
Redefining regions Blue area - Frostback Mountains Green area - Fertile Valley
Next up - did the Avvar completely disappear from the Fertile Valley?
~
Sources:
[1] Dragon Age: The World of Thedas, vol. 1, p. 13
[2][3][4] Codex entry: Saga of Tyrdda Bright-Axe, Avvar-Mother
[5] War Table mission: Locate Weapon of Tyrdda Bright-Axe
[6] War Table mission: Send Relics of Tyrdda Bright-Axe
[7] Note: Tyrdda's Lover, written by Elaina to her husband, horsemaster Dennet
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jackdawyt · 4 years ago
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Contaminated with the Blight. Known to thin the Veil, and forces anyone who dare wield it go mad. There’s a lot we’ve got to talk about regarding this most blighted material, however, in order for us to foreshadow what involvement red Lyrium may have in the future, we’ve got to excavate its original source – raw lyrium.  
Lyrium
Regular, non-tainted Lyrium is a mineral constantly mined for its properties, it has many purposes in Thedas today. The dwarves have built a trade empire mining and selling the material across the entire continent because of its usage. This trade is the main reason why Tevinter and the dwarven kingdoms have such a close relationship.  
Lyrium is essentially a mana booster, able to strengthen one’s magical power beyond what anyone might naturally muster. When mixed into liquid and ingested, Lyrium allows mages to enter the Fade consciously.  No wonder the mages of the Imperium have such a secure trade of the substance.  
While mages combine Lyrium with spells and rituals. Templars ingest the substance to enhance their abilities at resisting and dispelling magic, while the dwarves and non-magic wielders use Lyrium to create magical runes and enchant items.  
Even the Qunari were intrigued by its usage and began experimenting with the properties of Lyrium to bulk up their own mages called “Saarebas.”  
In the current Dragon Age, Lyrium has become a beneficial and essential mineral for the majority of Thedas.  
As Lyrium exists in both the physical world and The Fade, the Chantry believes Lyrium to be the “emerald waters of the Fade, the very substance of creation itself.” While others call Lyrium a conductor that "bridges the gap between the dreamer’s world and the waking world” (WoT V1).
Whatever the truth is... There’s a lot beyond the surface regarding this powerful substance that the common Thedosian may never know.  
The dwarves call “Lyrium” - “Isana” which translates to “singing stone” (WoT V1).
This is because Lyrium is; in fact, a living substance, it’s said to be the very blood of the world-shaping Titans.  
According to; their children, the dwarves, the legendary, ancient beings sculpted the world. Their earthquakes are apparently their method of reshaping Thedas to their accord.  
It's impossible to describe in words how truly vast a Titan is. The one I met is so large you can only glimpse parts of it. I had wandered inside its body for who knows how long without even realizing it. I've heard tales of dragons and giants on the surface, but descriptions of their size do not compare to the Titan's.
Its blood now flows through me, and its song fills the gaps in our history. I close my eyes and see glimpses of the world that was, before everything changed and the dwarven race broke in two. Something caused the Titans to fall, and the fate of my people fell with them. The Titan wants me to know. No, more than that. It wants me to understand. There is a loneliness to its song.
Codex entry: Titans: Shaper Valta's personal journal.
Whether the Titans, or “Pillars of the Earth” created Thedas, and have since been dwelling since the beginning of creation itself is still a rather ambiguous mystery. However, based on codex entries, we can confirm that the Titans existed before the Veil was created.  
In actuality, before the Veil’s creation, the Kingdom of the Elvhen hunted and declared war against the Titans, stating their death will be a mercy and will make the earth blossom with their passing.
"In this place we prepare to hunt the pillars of the earth. Their workers scurry, witless, soulless. This death will be a mercy. We will make the earth blossom with their passing."
Mythal, All-mother of the Elven Pantheon struck down a Titan, as the people praised her name.  
"Hail Mythal, adjudicator and savior! She has struck down the pillars of the earth and rendered their demesne unto the People! Praise her name forever!" 
With the defeat of a Titan, the Ancient Elves discovered Lyrium from its body. The elves continued to fight with the Titans, mining their bodies for raw Lyrium and "something else" which has been made unclear.  
"The runes say the Evanuris fought the Titans. They mined their bodies for lyrium and... something else. It's not clear."
While I’m trying not to theorise and speculate, Cole once said: "They made bodies from the earth. And the earth was afraid. It fought back. But they made it forget."
Perhaps the Ancient Elvhen made Lyrium bodies from the Titan’s blood. Crafting strong, resilient vessels for the Evanuris and their people to inhabit. Continuing their savage hunt against the Titans.  
Thus, explaining the fall and disconnect of the Titans from their children, the dwarves. Justifying why the dwarven kingdom have grown disattached to their creators throughout the ages, and only now have begun to re-establish that connection once more.  
In any regard, the Titans were not completely silenced. They slumbered for years, and somewhere down the line, Red Lyrium came into existence. Perhaps caused by the Evanuris war, or perhaps self-inflicted by the Titans themselves, we don’t know. Red Lyrium’s origin is still a huge enigma... However, we do know that the spread of Red Lyrium has merely just begun.  
The red corrupted substance is a perverted form of raw Lyrium. Just like its predecessor, Red Lyrium is alive, it has a lifespring, and it grows and multiplies across Thedas. It too ties power between the waking world and the Fade.
To answer your question, my lord: yes, I have indeed heard of this "red lyrium" of which you speak. A single piece of it surfaced in the eastern city of Kirkwall, and its influence alone was nearly enough to cause the city's destruction. As near as we can determine, it is regular lyrium that has been somehow corrupted. Those who have touched red lyrium—or even come near it—report that it "sings" to them, like whispers in the mind that slowly drive them mad.
—From a partially burned letter by an unknown writer, affixed with the Grey Warden seal.
As discovered by Bianca Davri, Red Lyrium carries the blight, explaining its twisted form.  
Unlike regular lyrium which requires you to digest it in order for it to impact you. Red Lyrium corrupts everything it touches, being in close proximity to it will greatly affect you.  
Far more disturbing is the fact that lyrium could be corrupted at all. Treat any red lyrium you encounter as if it were poison. Do not go near it, do not attempt to destroy it... and most importantly, do not attempt to use it.
—From a partially burned letter by an unknown writer, affixed with the Grey Warden seal.
The substance is most unique, it can thin the Veil, allowing spirits and demons to interact with the real world. Prolonged exposure will change not only your mental outlook but your physical appearance too.  
It tends to leave people or animals in a mad-like state. They become paranoid, and see no reasoning for morality, as Bartrand sabotages his own brother Varric. Red Lyrium tends to consume the mind and take over. Much like the reasoning for the Red Templars in Inquisition, Red Lyrium is very deadly, and grows off of anything living.
We do not know, however, what might stem from extended contact with red lyrium. Madness, surely, but would there be a physical corruption as well? What would happen if a mage or a templar used red lyrium as they use regular lyrium?
—From a partially burned letter by an unknown writer, affixed with the Grey Warden seal.
Speaking more specifically on Red Lyrium’s growth - its corruption throughout the land has merely begun - and attempting to remove the mineral is likely a fruitless effort, as it will have already introduced itself into the food chain, which begets more corruption: as Red Lyrium effects all it touches, insects digest blighted soil, animals then digest the blighted insects, this will have a knock-on effect, more animals, plants and trees will become tainted by merely following their survival instincts until eventually the people of Thedas are infected by their own harvest.  
While a lot of the growth of Red Lyrium has been greatly caused by the hands of many Thedosian’s, a great deal of its development into the eco system is simply inevitable. It's merely a matter of days until a Ferelden Farmer has spoiled crops, an Orlesian Noble eats an infected nug, and a predator hunting its prey soon becomes blighted.  
And that’s not all that lingers for the future, Red Lyrium has plenty of involvement in many scenarios that awaits Thedas.  
The Titan’s connection
When Valta connected with a Titan, she felt pure, wasn’t afraid anymore, and could somehow survive without needing food or water, as if the Titan’s essence was her sole sustenance. The Titan connected with one of their children stopped the tremors throughout the land.
Valta established a longing connection with the dwarves supposed creators, as adult and child rekindled once more, Valta’s consciousness intertwined with the knowledge of the Titans. Vital information that would shake up the entirety of the dwarven kingdom’s foundation.  
With Valta’s connection, surely the Titan’s seek to find the rest of their children, becoming one once more.  
Red Lyrium Idol
The Red Lyrium Idol is still a mystery. This McGuffin was brought back in Tevinter Nights, instead of being destroyed when Meredith created her sword Certainty, it stayed within her statue-like corpse, preserved for a fair while.  
it’s been described as: “a couple hugging, too thin to be dwarves”, or “a god mourning their sacrifice.” However, disregarding what it supposedly looks like, this idol belongs to Solas. It’s his, and he wants it back, he has a purpose for it.  
Its current whereabouts have been set up for interpretation, we can assume the Idol is either with a noble’s son heading to war torn Tevinter, or Solas has indeed collected his long-lost possession after some time. Again, we can only assume at this point where it may be, and why Solas requires it.  
Red Lyrium Sarcophagus
In Dragon Age: Blue Wraith, the most recently released comic book roster, the comic cast uncover a Lyrium Sarcophagus, originally utilised for Fenris’s transformation into a “Blue Wraith”. The device infuses the occupant with Lyrium markings that grant the host with immense power like the ability to go through walls, and tear an enemy's heart out of their chest.  
Towards the end of Blue Wraith, we understand that the Venatori have this device and intend on willingly putting one of Fenris’s trusted friends through the device using Red Lyrium to make him a most formidable, unstoppable warrior.  
If successful, perhaps this practice may become common in Tevinter for the remaining Venatori and their elven slaves.
New clusters of Lyrium  
Discovered briefly in Tevinter Nights, The Horror Of Hormak, other colours and variations of Lyrium seemingly exist. A massive Lyrium crystal glowing yellow and green hung suspended deep within a lost dwarven thaig.  
Above it, a massive lyrium crystal hung suspended. It glowed with a sickly light, tinged with yellow and green. Streamers of energy flowed from it into the pool, sending it bubbling wherever it touched. (Horror Of Hormak, pg. 100).  
With more variations of Lyrium deep underground, perhaps we’ll begin to see different properties of this mineral, who knows, perhaps this could lead to other Titans waking up across Thedas.
Origin Of The Blight
And of course, we need to comprehend how the blight began. I attempting at looking at this plot thread, without going to deep into theory, but I do believe it has something to do with the Titan’s war between the Evanuris, because suddenly Red Lyrium pops into the picture and the Elven Pantheon are becoming mad with armour of the Void, turning against each other.  
Perhaps a Blighted Titan is the original source of the blight, as it reaches out for revenge against the Evanuris, attempting to establish a connection with their children once more, destroying everything else in its path...
So many mysteries, and so much to go on for the future of Dragon Age!  That is it for my first entry in this Road To Dragon Age 4 series, let me know what you thought of it, and tell me your potential theories for the future Dragon Age narrative.  
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trustmevhenan · 5 years ago
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Faces of Thedas
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The accidental instigator of the Fifth Blight and, ironically, likely the world’s greatest hope for ending the Blights forever, the Architect once walked the Fade in the flesh only to be transformed into one of the first seven darkspawn.��
The Architect’s Personality The Architect is, above all else, inquisitive. He is interested in understanding the whys and wherefores of the world. Despite having an education the likes of which much of modern Thedas can scarcely conceive, he takes almost nothing for granted and questions even the assumptions that others believe to be concrete fact. It is precisely through this relentless search for comprehension that the ancient Magister stumbled across the precise formula (requiring the blood of Grey Wardens) that enabled him to release his fellow darkspawn from the song of the Old Gods. Because of his unique status among his kind, the Architect also pursues formal sorcerous knowledge in ways that darkspawn emissaries cannot, combining tremendous magical knowledge with the deductions of a keen and insightful mind. Eerily polite and rational, the Architect is nevertheless capable of monstrous brutality. Indeed, at times he turns to violence in a way that suggests he simply doesn’t understand that other options are open to him. If violence is the most efficient way of solving a problem, he has no moral compunctions against seeing things through in such a manner. With far more intellect than compunction, the Architect has a terribly skewed set of ethics (in the eyes of most sane Thedosians, anyway). Though the Architect speaks with an erudite tongue, his mind is most definitely not human, anymore, and those who try to anticipate the creature’s actions according to human standards will eventually discover that they have made a terrible mistake. As a Magister Sidereal—one of the seven mages to breach the Golden City—the Architect is capable of exerting some control over non-sentient darkspawn, though he much prefers to liberate them from the song and allow them to make their own choices.  When necessity forces him to influence the actions of “unliberated” darkspawn, the Architect typically does so only to shoo them away, so that they will not attack his Disciples and the Disciples will not be forced to destroy them. Indeed, such is the Architect’s aversion to controlling his own kind that he doesn’t even care for the frequent necessity of giving direct orders to his Disciples, for despite their self-aware state, most of them still lack personal initiative.
Playing the Architect Of the three Blight-tainted entities covered here, the Architect is the least likely to automatically provoke a fight to the death. Being a creature of reason with the potential for diplomacy, the Architect is certainly willing to negotiate with adventurers and even to share knowledge and resources, if he believes that doing so is best for him and his people. Recent inductees into the Grey Wardens, for example, may be sent to meet with the Architect as part of an uneasy secret alliance, and be shocked to learn that there are darkspawn also working to end the Blights once and for all. Those who haven’t undertaken the Joining might instead receive a commission for some work through a network of unsavory contacts, only to learn that the one at the heart of it all is an intelligent darkspawn whose goals don’t seem in any way harmful to the people of Thedas. In this sense, the Architect’s role is one of turning the common expectation about the darkspawn on its head, twisting a law of nature that seems as immutable to most people as water being wet and things falling downward when dropped. Because the Architect is no longer human and doesn’t want the same things that others typically desire, he can prove to be quite a beneficial ally for those willing to accept the (many and varied) risks of having the patronage of a darkspawn of singular power and intelligence. The Architect’s Disciples have covered a great deal of ground in the Deep Roads and have likely found all manner of treasures long since lost to dwarves, humans, and elves. He would happily trade many of these relics away to those willing to deal with him in exchange for items that other folk might find fairly trivial in comparison: scholarly texts on ancient Blights, maps of the surface world, or even just reading materials that give a better sense of how non-darkspawn think, feel, and act. While some might balk at the prospect of what a creature like the Architect would do with such information, others might just see the allure of vast sums of gold, silverite weapons, red steel armor, and the lost enchanted runes of ancient thaigs long forgotten even by the Shaperate of Orzammar.
What Does He Remember? On the one hand, it’s quite possible that the Architect sincerely has no memory of his time as a powerful mage-lord of the ancient Tevinter Imperium and high priest of the Old God of Beauty. His fall from the blackening halls of the Golden City may have obliterated his awareness of who and what he once was, leaving him with no recollection of having ever been anything other than a unique kind of darkspawn. Thus, his claim to have always been as he is now may not be a lie, as far as he knows. On the other hand, the Architect is brilliant and patient. It may well be that he does recall the man he used to be, whether in whole or in part, and that he chooses to deceive others regarding his origin. A lie of convenience would certainly not be the most heinous of his sins. After all, even those who are theoretically willing to work with a thinking darkspawn might balk at the notion of alliance with one of the Magisters Sidereal, a bogeyman from out of the remotest depths of known history . Then again, maybe he remembers only disjointed fragments of his own past—bits and pieces of seemingly random information without any sense of continuity to provide context to them. Over his centuries of immortal existence, perhaps his self-knowledge waxes and wanes according to some unknown and unknowable ebb and flow of the Blight and the song of the Old Gods. Only the Architect—and not even necessarily he—can possibly know for certain.
- Taken from the Faces of Thedas book 
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dragonageloree · 6 years ago
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Language
There are several languages among the populations and races of Thedas. Some have been lost with the passing of time and were replaced by others.
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Page from a mage book in the common tongue
Languages
Ander in the Anderfels[1]
Antivan in Antiva[1]
Ciriane, the language of the Ciriane tribe who first settled central Orlais.[2]
The common tongue, also referred as the King's Tongue or Trade tongue, was invented by the dwarves in order to trade with each other and later introduced to other races.[3][4] It is the most common language of Ferelden.[5]
The dwarven language in the present day are no longer spoken, and only a few words and phrases remain in common usage.[3]
The elven language or Elvish[6] was largely lost when Elvhenan fell. In modern-day Thedas, elves use some Elvish words (the Dalish more frequently than city elves), but speak the common tongue on a regular basis. Keepers are supposed to be the only ones who know the secret of writing it.[1]
Qunlat, the Qunari language.[7]
Orlesian in Orlais.[1][3] Most Orlesians are bilingual, this language is primarily spoken in isolated communities of marshmen.[8]
Rivaini in Rivain[1]
Tevene is the current language in the Tevinter Imperium. People who are not Tevinter usually call the language Tevinter.[9]
Ancient Tevene is the ancient and dead language of the Tevinter Imperium. The annums (annual holidays) in the Thedosian calendar use a high name from Ancient Tevene, and a low name (Trade tongue).[10]
Notes
In Dragon Age: The Silent Grove, the witch Yavana speaks in an unknown tongue to a High dragon. However further information about this tongue is not known.[11]
Dwarven runes are used on signs by the dwarves as well as by the humans on the surface. In the latter case, they are used instead of the native language, as it is common for peasants to not be able to read.[12]
Trivia
During the development on Dragon Age: Origins, BioWare hired a linguist (who went by the username "Beesechurger" on the old forum) to work on elven and Dwarven languages and phrases, but opted to use only some words or phrases.[13][14]
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dragon-tooth-collection · 7 years ago
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@thedosian-cabbage you're the first person to ask about that actually, but thankfully no, Adam's axe just has a corrupting rune on it. There's no reason behind it other than I think it looks kind of cool and it goes well with how Reaver abilities look, and also I just go "ehh whatever it'll look fine" for these sessions because crafting him an identical axe without a rune takes like, effort and stuff.
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justanartsysideblog · 8 years ago
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The Tezpadam
*flings more space lesbian au into the void* Lela belongs to @feynites.
---
The ship her grandmother gives them for the project is…big. 
The Tezpadam—Deepstalker in common—is a fully functional colonization cruiser, with a pure lyrium drive core fresh out of Orzammar. How her grandmother managed to get that much pure lyrium when the Thedosian dwarves have a trade ban on all lyrium exports she’ll never know, but she isn’t going to question it.
It’s always safest not to question the illegal things her grandmother does.
The point of the matter is that the Tezpadam is gorgeous, and Maibrit’s more than a little in love with her. The only thing bigger than the cruisers are the old transport freighters that cart lyrium and supplies between the Carta controlled planets, and those have to be fully manned and constantly fine-tuned to keep the lyrium supply from interfering with the ship’s drive core.
But the Tezpadam…the Tezpadam is fully functional even with a skeleton crew. And while Maibrit’s crew isn’t going to be skimping around that line, it isn’t going to be fully manned either.
There are, unfortunately, not as many qualified lesbians in this line of work as Maibrit would have liked, and even less that aren’t in her grandmother’s pocket.
She knows fully well that at least two of the crew members she hired have been tasked with reporting back any pertinent information to her grandmother that Maibrit might leave out of her update logs. But if Maibrit refused to hire anyone on her grandmother’s payroll, the Old Nug would have forced her way in somehow.
But if Maibrit knows who’s working for her, she can filter out what information gets leaked to them. There’s also the chance that she can convince them to just embrace the lesbian utopia that will be L-7 and stop giving in to her grandmother’s demands.
It’s a long shot, but Maibrit likes lengthy projects.
“…wow..” Lela whispers, staring through the window at where the Tezpadam is docked. Her eyes trail over the dark blue dwarven runes painted along its surface, and shakes her head. “It’s gigantic.”
Maibrit agrees with a nod. “She’s got a dual lyrium drive core, the most efficient system we have. And the drive chamber’s made of a vanadium steel and tungsten alloy. No worries about lyrium leakage, no having to get up in the middle of the night to check the thermoregulators and run diagnostic tests on faulty equipment. I bet the gravity conduction system purrs like a kitten.” She sighs. “…you know, I might miss living in constant fear of being jettisoned out into space…”
“I won’t,” Lela replies swiftly.
Maibrit snickers, before she turns to look up at Lela, and takes a moment to just appreciate the slant of her nose. It’s a nice nose. Attached to an equally nice face. Goodness, her girlfriend is really, really beautiful. “Hey, we’ll be stuck on this station for about three more weeks before all of the crew arrives, and my grandmother has given me a really nice chunk of credit to use for ‘miscellaneous needs’. I’m pretty sure that means ‘buy all the things you think you’ll need on a barren wasteland including those cherry danishes you love so much and some new lingerie for your super hot girlfriend’.”
Lela lets out a small laugh, “I don’t think that’s what it was meant for.”
“All expenses pertaining to the actual colonization project are covered by Carta Corps. But this?” She holds up her wrist band. “This is for fun. Come on, we’re going to be on a hostile planet with no reliable supply drops for at least a year. We need to stock up on all the things we’ll miss.”
Lela doesn’t take too much convincing, after that.
---
They take a lunch break halfway through their shopping spree to recharge.
Lela gets something that the restaurant claims is authentic Seheron fair, but Maibrit’s pretty sure that whoever made the dish has never been to Seheron, or even Thedas in general. The spices on the surface smell alright, but the face Lela makes tells all.
��That bad?” Maibrit pushes over her own plate. The dwarven food is usually a safe bet on all Carta run stations, so Maibrit tends to go with it.
“It takes like someone looked at a Fog Warrior and thought this was what they tasted like.”
“That’s practically cannibalism,” Maibrit quips, “Better share mine. We’ll grab some more snacks before we head back to the ship, in case we get hungry later.”
She glances over her datapad, and the new message that leaps up with a ‘ping’ as Lela begins digging in, looking much happier with the taste. Maibrit grins as she scans the message, “Oh good, the final crew member’s been confirmed. She’ll be here on the day before we head out. She’s got a bit of a way to travel, but we won’t have to change our scheduled departure.”
“Do you know everyone you hired?” Lela asks curiously.
“Not personally.” Maibrit shakes her head. “Most of them just be reputation, but I went to school with a few. When we get back to the Tezpadam, I’m going to meet with the assembled crew members and get some introductions out of the way.”
Lela nods, taking another bite.
“Do you want to see what the colony is going to look like?” Maibrit asks, pulling up a few files and holding the datapad out. “This is the basic design of the main base and outlying buildings. The area we’ll be settled in is a valley between these two mountains here. There’s a pretty elaborate cave system all throughout the mountainside, which is where we’ll be introducing the artificial titan.”
The initial scans had shown the air has the potential to be breathable, which Maibrit is thankful for. They’ll need to do some terraforming to be able to go out without proper equipment, but there’s a base amount of oxygen in the air that their rebreathers can pull out naturally.
“Are we going to have room for everything we need?” Lela asks, leaning over to look at the blueprints. “The buildings look bigger than the ship.”
“Only a little bigger, with the outlying attachments,” Maibrit agrees. “We’re not carrying the building materials on the Tezpadam. There were two major equipment drops already, so when we arrive at the drop site we’ll just have to crack them open and get building.”
She hopes that the containers are still at the drop site when they get there. Sometimes there are complications, and while the planet had been observed there hasn’t been any indepth exploration, and no cataloging of the indigenous flora and fauna.
...At least the planet isn’t known for acid rainfall, like L3. The filtration systems for that base were a mess.
“Alright, let’s finish up here, throw out that sad attempt at biological warfare,” Maibrit jabs her fork in the direction of the supposed Seheron special, “And then after we meet the crew I think you and I should break in that giant bed in the captain’s quarters.”
Lela hums, “What if I short circuit something?”
Maibrit laughs, “Oh Sparkplug, what do you think half those tools I bought at the last store are for?”
---
Maibrit sends Lela back ahead of her, once they’re all finished, only because as she looks out the windows of the docking bay terminal, she sees a flurry of movement near the storage loading dock attached to the Tezpadam.
She figures it’s probably just someone being a little rough with some of the cargo containers—most of the supplies can handle a few bumps—but the last thing she needs is someone upsetting some delicate equipment that leads to an electrical fire halfway through transit.
“What are you idiots doing? That container holds delicate equipment! You aren’t qualified to go shoving my child into the cargo hold like a crate of spare parts!”
Uh-oh.
Maibrit looks to the storage bunker, where the loading dock crew have been moving items into the cargo hold: spare pieces of equipment, extra food stock, and their secondary water supply, among other things.
And also…also their artificial titan, which is the current point of contention, it seems.
The artificial titan’s handler stands in front of a monstrous black container covered in warning labels, glowering at the three dock managers.
Vehul Av’ahn, one of the leading members of the Artificial Titan Project, was in charge of crafting this specific artificial titan with Dagna, an old friend of Maibrit’s. The process of crafting the things was a well-kept secret, but it’s known that it takes both dwarves and highly skilled mages working in tandem to do it. Dagna herself was staying on L-1 to continue working on new prototypes, but Vehul had volunteered to come personally help with introducing the titan to the foreign material and monitoring how well it takes.
Maibrit’s heard the rumor of course, that Vehul had snuck into an abandoned thaig back on Thedas and came out half-mad and saying she could hear the stones sing. Maibrit isn’t entirely certain she believes it, but she does believe Vehul’s probably a little crazy.
The elf woman in question looks like she’s ready to start a firefight in the middle of the loading bay, so Maibrit picks up her pace, “What seems to be the problem?”
Vehul turns, mismatched eyes narrowed behind her eye vizor, before she recognizes Maibrit and throws her arms up, “Finally! Someone competent! Serah Cadash, I’d like to say everything is wrong, but that in and of itself is a gross understatement.”
Maibrit had almost forgotten how much of a hyperbolic drama queen Vehul was.
She waits for Vehul to continue, and continue she does, holding up her fingers and ticking off points, occasionally swiveling her head to glare at the dock managers. “First of all, my child needs to be placed very specifically inside of the hold, so as not to be disturbed while he rests. He is very delicate, and the equilibrium needed to maintain an artificial titan between the final stages of crafting and introduction to a foreign material is precarious! These fools not only wanted to throw it in an unsecured corner but they wanted to first scan it to check for dangerous chemical compounds!”
“It’s company policy, serah, we can’t—”
“Do you know what would happen if some errant electrical wavelength triggered him? Do you want to know what happens when an artificial titan activates?”
Maibrit pauses, hand going up to her eyepatch. She’d nearly tried to look through the container walls with her ruby, just out of curiosity, but stops herself, activating the warding enchantments on the eyepatch to make certain the ruby doesn’t activate itself. It has a habit, sometimes, of doing that.
Vehul doesn’t seem to notice, as she continues her lecture, “He’s going to latch onto the first foreign material he comes in contact with…and he’s going to fuse with it and integrate it into his system. And that foreign material will be this entire damn station. And do you know what happens when he hits foreign lyrium? Or gods forbid he rejects this new foreign material he’s latched onto and we get our own dramatic reenactment of the meltdown on L-2. I’m sure you’ve heard the stories.”
The dock managers look hurriedly from Vehul to Maibrit.
Maibrit sighs. “I’m in charge of this project. You can contact my grandmother, the CEO and owner of Carta Corps if you’d like, but I’m certain she’ll give us clearance. Please handle that package with care, and follow Serah Av’ahn’s instructions.”
“O-of course, Serah Cadash.” The dock managers nod, and Vehul snorts, before turning on them again, “Well then, the first thing you’ll need to do is remove all of the material on the left side of the cargo bay so I can secure him in first—”
Maibrit leaves before she can get drawn into the argument even more with a shake of her head.
She really hopes that the rest of the crew isn’t going to make things quite so complicated.
She can already feel a headache forming.
---
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sakurabunnie · 8 years ago
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I was tagged by @mlp-micoo! Thanks so much!! (´∀`)♡
Post 10 of your favorite characters from different fandoms, in no particular order, and tag ten people.
1. Dorian Pavus (Dragon Age)
2. Zack Fair (Final Fantasy)
3. Tony Stark/Iron Man (Marvel)
4. Link (Legend of Zelda)
5. Farkas or Neloth (Skyrim)[ I couldn’t decide!^_^;;]
6. Usagi Tsukino(Sailor Moon)
7. Yusuke Urameshi(Yu Yu Hakusho)
8. Hamtaro (Hamtaro)
9. Dylas (Rune Factory)
10. K.K. Slider( Animal Crossing)
 I tag : @polarcapsicles ,@dreadthewolf ,@lukeskywalkersbutt, @nihonhime, @thedosian-hen, @iio-in-thedas, @tinyfoxparade, @freya-theirondragon, @lucielsbooty, @cherrypikkins! <3
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jackdawyt · 5 years ago
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Hello Thedosians, I am here today to explain 6 fan theories that must come true in the next Dragon Age instalment.
Saria and I have been researching and tinfoiling away on many popular fan theories that plenty of others have theorized as well. Please note, these are all theories, and we would love to hear your ideas in the comment section below. There is no right or wrong when it comes to speculation.
But without further ado, put those tinfoil hats on, and strap seatbelts to your ears because we're going to take them on the ride of their lives!
Theory: I believe the Blight emerged from a Blighted Titan
The origin of the blight is quite the mystery throughout Thedas with many sources having their own validation on how the blights began:
Chantry-folk talk about a Maker casting a blight onto his failed creations as a plague for punishment of man's excessive pride.
The blight was to be the tool by with the Maker would end all of creation. They preached that it came from the Void, a place of nothing. (Codex entry: Lyrium).
In Threnodies, The Chant of Light exclusively condemns the kinsman of the Tevinter Imperium for the blight's existence.
Threnodies 8.13: "The Chant says that the Maker created the blight as he cast down the seven magisters who blackened the Golden City. Twisted and corrupted, the seven found the Old God Dumat snoozing, their taint spread onto Dumat, cursing the dragon and unleashing the first blight onto Thedas."
However, Tevinter's Imperial Chantry claims that The Chant of Light is a fabrication, a lie to spite the Imperium. Henceforth, the Imperial Chantry believes that the darkspawn have always existed, even before the blights. The main culprits for the blackening of the Golden City and mankind's corruption are the lies of the Old Gods, not mortal pride.
Contradicting the chantry's tale of the blight. As history recalls, it was the Dwarven Kingdoms that were the first to fall to the darkspawn. While the Dwarves don't care for the blight's origin, or what causes it, a pair of Dwarven scouts do believe that the Darkspawn were created by a queen broodmother - the first in existence - responsible for breeding all darkspawn.
Perhaps at the very heart of our world sits a queen—the first mother. Instead of focusing on her children, we should target broodmothers and ensure that future reinforcements will never be born. Codex entry: The Eternal Battle: Darkspawn.
Even The Grey Wardens believe that the Blight is a spiritual corruption that pervades all that it touches, and that all Archdemons must be destroyed in order to stop any future Blights.
Now, According to Solas this is untrue - he indicates that killing all the Archdemons would not stop the blights, the hordes of Darkspawn would still continue to ravage Thedas. He knows that there is something much worse that's behind the blight.
So, the majority of humans in Thedas believe in either the Maker creating the blight, or the blight already existing in the Black City. While the Dwarves don't care as long as the blight can be stopped, and the Grey Wardens are adamant that the Archdemons' death will end the blights.
In short - it seems no-one in Thedas knows what caused the Blight, and those few who do dare say a word. *Stares at Solas*
However, there is something that we do know regarding the origin of the blight! The substance known as "red lyrium" is intrinsically tied to the blight, because red lyrium actually has Blight within it, spreading the taint:
"Red lyrium... it has the Blight."
—Bianca Davri
Regular lyrium is the blood of the world-shaping Titans, the substance empowers magic because it is a conductor that "bridges the gap between the dreamer’s world and the waking world." - (World of Thedas, Vol. 1).
It's used by mages to strengthen magical spells and abilities, while Templar's use it to maintain their immunity to magic, and repel spells.
However, Red Lyrium is blighted Titan blood - corrupted and distorted - carrying this plague throughout the land. Unlike regular lyrium which requires you to digest it in order for it to impact you, just being around red lyrium will significantly affect you.
The substance is most unique, it can thin the veil, allowing spirits and demons to interact with the "real" world. Prolonged exposure will change not only your mental outlook but your physical appearance too. When a templar ingests red lyrium, it improves their powers, grants them new ones and pushes their strength beyond measures.
Once consumed you can become easily become addicted. The more a Templar ingests, the more likely it is for the red lyrium to manifest - descending the subject into pure madness and crystallizing their body until it's pure red lyrium, not being recognized as having once been a human.  
What's most concerning is how Red Lyrium came to be, the mystery still alludes us today. However, we can assume that it comes from a Titan, more apropos - a blighted Titan.
Based on Codex entries, we know that in the time before the veil, the Kingdom of the Elven hunted and declared war against the Titans.
"In this place we prepare to hunt the pillars of the earth. Their workers scurry, witless, soulless. This death will be a mercy. We will make the earth blossom with their passing."
Mythal, the God of Justice, personally slew a Titan, destroying the dwarf kingdom.
"Hail Mythal, adjudicator and savior! She has struck down the pillars of the earth and rendered their demesne unto the People! Praise her name forever!" - Trespasser DLC.
With the defeat of a Titan, the Ancient Elves discovered lyrium from its body. The elves continued to fight with the Titans, mining their bodies for lyrium and "something else". Potentially, their hearts that control the will of the Fade.
"The runes say the Evanuris fought the Titans. They mined their bodies for lyrium and... something else. It's not clear." - Trespasser DLC.
Lyrium has plenty of benefits to a mage, however, if Titan's created the Fade, perhaps their heart's can change the will of the Fade and that's why the elven people needed to slay one, so they can acquire a heart and change their reality.
Believing that the Titans were slain, the elves resumed their lyrium mining operations, until something changed. The normal lyrium became red lyrium, affecting the workers at an alarming rate, nothing could stop this.
"For a moment, the scent of blood fills the air, and there is a vivid image of green vines growing and enveloping a sphere of fire. The vision grows dark. An aeon seems to pass. Then the runes crackle, as if filled with an angry energy. A new vision appears: elves collapsing caverns, sealing the Deep Roads with stone and magic. Terror, heart-pounding, ice-cold, as the last of the spells is cast. A voice whispers:"
"What the Evanuris in their greed could unleash would end us all. Let this place be forgotten. Let no one wake its anger. The People must rise before their false gods destroy them all." - Codex entry: Veilfire Runes in the Deep Roads.
The blight spread through red lyrium onto the Elven workers, killing and turning them into tainted ghouls. With their meddling, the Evanuris already knew what the Blight could do even to them and their people...
"One day Andruil grew tired of hunting mortal men and beasts. She began stalking The Forgotten Ones, wicked things that thrive in the abyss. Yet even a god should not linger there, and each time she entered the Void, Andruil suffered longer and longer periods of madness after returning." Codex entry: Elven God Andruil.
They figured out that the Titan was not really dead and since the Blight infects only living beings, they had no choice but to seal the mining place.
The Evanuris returned, using red lyrium as a weapon, becoming mad. Mythal protests and is betrayed and "slain", Solas forges a trap for the remaining Evanuris, creating the veil and sealing the tainted "gods" away. Not only did the veil's creation lock away the blighted Evanuris, but the veil was needed to prevent the Titans from waking up.
"He broke the dreams to keep the old dreams from waking."
- Cole
In some regards, Solas saved the elven kingdom by severing the connection the Titans had with their "children".
Finally, we make it to the theory: I believe that the blight originated within a Titan.
Before the veil, the Titans exacted their revenge, blighted and breaking the seals of its prison with its newly acquired slaves - the elven people. it mentally called the dwarves and made them break the seals from outside thus freeing it and in turn, it infected them with the taint and made them its slaves - a corrupted form of a hive-mind.
It planned to strike vengeance upon the Evanuris. After some time, through its newly acquired slaves, it found the prisons of the sleeping Old Gods and decided to infect them too. planning to unleash the Taint upon Thedas.
The Old Gods, slaves of the blighted Titan and the generals of its army: they command the entire Darkspawn horde and in turn, they are commanded by the Titan to do its bidding.
Whether the blight came from the Titans like a defensive mechanism, or a plague to defend itself from hostile forces, or if the ancient elves/forbidden ones concocted the blight by using blood magic on a slain Titan. It's still unknown.
The blight could be a natural infection. Red lyrium might just be Titan cancer, a piece of their biology mutating mid-life and turning into something destructive and dangerous. That's why the blight has so many Titan properties. It has a Hive-Mind because Titans have Hive-Minds. It Sings, because Titans Sing.
With the veil in place, the Titans returned to a remorseful slumber. Angry because they can't reconnect with their children, awaiting the chance to embrace them once more. This yearning anger has manifested throughout the years with the growth of red lyrium, and the blight's progress.
The Titans have a strong connection to The Fade, or at least an association with it. When the Magisters used blood magic to physically cross the Veil and enter the Black City, the reestablished connection between the physical world and the dreaming Fade unleashed the blight again.
With the veil's destruction, surely a blight the likes of which have never been seen would be released onto Thedas. The Titan's pain will be heard by all.
We are here
We have waited
We have slept
We are sundered
We are crippled
We are polluted
We endure
We wait
We have found the dreams again
We will awaken - Whispers Written in Red Lyrium.
__________________________________________________________
Theory: I believe Solas is a Spirit of Wisdom/Pride in the time of Arlathan
Let's start at the beginning. His name:
Solas - In elven, means: 'Pride’
Pride is mentioned a lot in ancient elven texts, and it's used in the common dialogue of ancient elven tongue. But the only time Pride is mentioned throughout the knowledge of spirits and demons, Pride is represented as a demon.
Pride Demons are known as probably the most powerful demons out there.
"because they, among all their kind, most resemble men; as clever and manipulative as the desire demon, with a penchant for cruel irony that is almost human"  -Beyond the Veil: Spirits & Demons.
In it's corrupted form, it's a malicious beast, known for it's 7 eyes. Much like the Dread Wolf’s depiction in it’s given mural…
Now there's a lot of spirits we have met in the Fade throughout Thedas, in this case, Wisdom Spirits are known for giving knowledge. Knowledge of either lore or history from the past ages.
The thing about a spirit’s nature is that it's evident who they are, and what their name describes them as, so it's easy to interpret their purpose. Cole as Compassion fixes up relationships, mourning those of the dead, and help resolve hard situations in which is hard without the need of Compassion.
The hard thing to notice is that if a Pride Demon resembles so much of humanity, and Wisdom is the opposite spectrum of Pride. Wisdom would also resemble this trait, of being human. Making Solas that much easier to tie into our reality.
"Wisdom and Purpose are too easily twisted into Pride and Desire" -Solas
The Chant of Light, says, the Spirits are the first children of the Maker. He turned his back on them because they lacked a soul – they could twist the Fade to their liking, but lacked the ability to imagine and create, and thus emulate their creator.
The only entity we can come across in ancient elvehn would be Elgar'nan,
‘Elgar’ translated in elvhen means "spirit"
‘nan’ translated means "revenge, or vengeance"
So it directly translates as ‘Spirit of Revenge/Vengeance’, whom Elgar’nan’s purpose as a God is as well...
Thus, the Evanuris could all be implemented as spirits first and came into existence to a body…
The Fade began as an "ocean of dreams" and was reduced to a well when the Maker used its "emerald waters", lyrium. He "took from the Fade a measure of its living flesh" and created men.
"They made bodies from the earth. And the earth was afraid. It fought back. But they made it forget ." — Cole
Solas begins to tell the Inquisitor that the Evanuris were remembered as Gods due to war against someone else. Either the Forgotten Ones or the Titans, it doesn't seem to matter when the result seems to resonate in Solas much more than we would expect...
I believe that when Mythal came to seek Solas for more wisdom when he was a spirit. She actually needed him for this war. What I mean is that he would now become seated as a left-hand man to Mythal - a general to help the People into the justice needed for their power.
Solas; probably being convinced, for the time being, comes into a body:
He did not want a body. But she asked him to come. — Cole
He becomes a guardian to her side, a servant of Mythal. Mythal describes those into her service more of a gift than a boon. So those who felt convinced for seeking knowledge or power must have been willing to be at her side just like Solas was.
“You didn’t do it to be right, you did it to save them.”
Solas, what is Cole talking about?
A mistake… One of many made by a much younger elf who thought he knew everything…”
Solas, as a Wisdom spirit had no desire to enter this world with a body, (such as limiting things), but for whatever reason 'she' asked him to come, she being Mythal.
‘He wants to give wisdom not orders. He isn’t that kind of wolf’ — Cole
Solas loathes his purpose. He’s Pride, but he hates it, he wants to change, wants to be Wisdom, but that’s not his purpose at this moment….
He envies Cole’s purpose as a spirit of Compassion:
‘You don’t have to envy me Solas.’ — Cole
He is sad to see his friends depart this world, knowing things are being forgotten, broken, and lost. He will endure, and he will be their Pride.
__________________________________________________________
Theory: The Griffons Are Alive, And The Wardens Know It
The Weisshaupt conspiracy:
Fortress Weisshaupt has stood through the ages as the Grey Warden’s headquarters, it is located in the southern Anderfels. During the height of the Wardens' power, the fortress was a thriving place, accommodated thousands of Wardens and a large stable of griffons.
Griffons are heroic winged beasts that joined the fights with their Grey Warden counterparts in the previous blights, as warden and beast shared an unbreakable bond throughout Weisshaupt's history.
Each of the defeated Old God’s remains are memorialized in Weisshaupt’s treasury, declaring the grand victory that the previous wardens had claimed in the name of the group.
The castle is a reflection of everything the Wardens have stood for, throughout the ages. However, in the current Dragon Age, Weisshaupt has become a barren place with a garrison of only a few hundred, the griffons are long extinct, and the reigning First Warden is rarely present.
The Grey Wardens have become irrelevant in the current age with the last blight that occurred over 10 years ago. In actuality, the Wardens have become a hindering, reckless group. During the crisis of Corypheus’s ascension to Godhood, the Orlais Grey Wardens submitted themselves to Tevinter, so they could defeat the two remaining Old God and “end the blights” once and for all.
Once Thedas’s only protectors, and now blinded by their own cause. The Wardens couldn’t even see the real enemy in front of them. And since those events, the group has become even more corrupt with rumours reporting on broken ties between the leaders at Weisshaupt, and how a civil war awaits each of them.
“Rumors abound that they severed ties with their leaders at Weisshaupt, and that a bitter war now rages between them.”
“What becomes of Hawke/Loghain/Stroud/Alistair is unknown – save that all news out of Weisshaupt soon ends.”
“Does the sudden silence indicate a battle within... or something far worse?”
Morrigan, Epilogue
Weisshaupt fortress remains silent, having gone dark from the rest of the group, but why? What caused the Wardens to stop communicating with each other? Was it merely to stop the corruption of the group from spreading, or is something even more aloof?
Have the Wardens finally met their own demise? Has each brother fought their sister? What has truly become of the Weisshaupt Wardens?
Well, perhaps it’s not as suspect as everyone in Thedas is making it out to be. The Wardens have always been a highly suspect group with many secrets, most of the general public don’t understand the Joining, there are plenty of things that the Wardens keep hidden from the average Thedosian.
So, what exactly could the Wardens of Weisshaupt be harbouring, that would force them to isolate themselves from the rest of the group?
Well, in 9:41 Dragon, several Warden-Recruits are assigned to Weisshaupt and begin a research project into records from the Fourth Blight. While there, one of the recruits discovers the diary of Isseya, a Grey Warden from the Exalted Age which reveals that there is a clutch of live Griffons hidden in the Anderfels. The new Wardens successfully rescue the griffons and resolve to return them to Weisshaupt where they will have the facilities to help the griffons re-establish themselves.
Valya; one of the recruits who found the griffon clutch, shows hesitancy at informing the wardens of her discovery. Valya says of the First Warden, Chamberlain of the Grey and High Constable:
"I don't trust them to place the griffons' well-being over power or politics." (pg 280).
Could the Wardens of Weisshaupt be fighting over what is to come for these griffons? Who controls them? How they will be raised? What will their purpose be?
The sheer existence and resurgence of Griffons in the Dragon Age could have caused the need for a sudden silence across the group, if the people of Thedas knew this secret, it could be dramatic.
And with the corrupted Wardens in the South, it may not be in Weisshaupt’s best interest to share this information with the rest of the Wardens for fear of this secret being revealed.
Perhaps this has caused a rebellion inside the Fortress, splitting the group’s leaders over the future of these griffons, and if the people of Thedas deserve to know. With factions within the Grey Wardens both agreeing and disagreeing with sharing this news to the rest of the Wardens.
A civil war brews in the Wardens HQ, will what’s left of the Griffons preserve in this Age? Or will the ignorance of the Wardens once more be an obstacle for the existence of these beasts?
Can the Warden’s rise up to their former glory? Or will they soon meet their demise? As it stands, Weisshaupt remains in the dark, the Wardens are waring amongst themselves, while the fabled Griffons return to the Dragon Age.
__________________________________________________________
Theory: I believe the Evanuris will return once the Veil is torn.
Solas' plan involves tearing down the Veil and restoring the 'time of the elves'. It is stated that when the Veil is torn, the Evanuris will return. But why does that not bode well?
'They were fickle, they amassed wars against one another' — Solas
The Evanuris are known to be power-hungry tyrants that used the bidding of their slaves for power. The more power they received, the more the threat they posed against the world.
'Had I not created the Veil, the Evanuris would have destroyed the entire world' — Solas
It is stated that Falon'Din began wars to amass more slaves, and filled lakes as wide as oceans for those who wouldn't bow low to his shadow.
Andruil, made armors of the Void, hunting the Forgotten Ones in the thrill of the hunt. And brought back plagues and speaking about madness, things forgotten.
‘One day Andruil grew tired of hunting mortal men and beasts. She began stalking The Forgotten Ones, wicked things that thrive in the abyss. Yet even a god should not linger there, and each time she entered the Void, Andruil suffered longer and longer periods of madness after returning.
Andruil put on armor made of the Void, and all forgot her true face. She made weapons of darkness, and plague ate her lands. She howled things meant to be forgotten, and the other gods became fearful Andruil would hunt them in turn.’  — Translated from ancient elven found in the Arbor Wilds, source unverified.
Ghilan'nain made monstrous beasts that threatened both the skies of the heavens and the depths of the earth. Even rumored to have used the body of slaves and animals as armor.
Elgar'nan cast down the sun unto the earth, seeping the life's blood onto the land. Eidolons were made by thousands of slaves built upon mountains, screaming his worship upon the lands.
'You said that the Elvhen Gods went too far. What did they do they made you move against them?' — Inquisitor
'They killed Mythal' — Solas
The Evanuris plotted out the kill the All-Mother of the Pantheon. They were crazed by reaching for ultimate power, by killing even their own kin to do so.
“She cared for her people, she protected them, she was a voice of reason, and in their lust for power, they killed her” — Solas
The Evanuris warred against one another commonly, this civil war began first with them being generals against the Forbidden and Forgotten Ones.
'Long ago, there were two clans of gods, the Creators, who looked after the people, the Forgotten Ones preyed upon us' - Merrill
'After the war ended, they became respected elders, then kings, and finally Gods, the Evanuris.' — Solas
They banished those of that kin and were rose up into godhood for their power. Sent them to belong in the Abyss, and thrive on things forgotten to somehow bring their People into glory. However, that did not last, slaves represented power in the Pantheon.
Such power was not given freely, all were threatened by each of their knowledge and striked against one another to become divine. When Mythal became a voice of reason to protect her own People, they killed her and began planning to gain power against all who opposed them, making them almost unstoppable.
Solas then began a plan to stop this once and for all:
'Fen'Harel was clever. He went to each side and told them the other had forged a terrible weapon, a blade that would end the war.' — Merrill
Solas trapped both the Gods, by putting them in their respectful places, banishing them to an eternity of torment.
'He sealed them both in their realms forever.' — Merrill
'And when they went too far, I formed the Veil and banished them forever' — Solas
'You banished the false Gods, you didn't kill them?' — Inquisitor
Solas then created the Veil to trap the false gods into their respective prisons.
'Hiding, hurting, and to wake them.' — Cole
The Evanuris were now trapped from destroying the world, Solas begins to state that he finally freed the elvhen people, but their results ended in destroying their world as well...
But there are still some remnants of being alive to return once again:
“You meet Mythal did you not? The first of my People do not die so easily” — Solas
Since the Evanuris will return, I believe their remnants must already grasp some remains of beings of Thedas. Just as similar as to when the Breach stirred the Titan, the Evanuris could be having the same effect as well.
"There are no gods. There is only the subject and the object, the actor and the acted upon. Those with will to earn dominance over others gain title not by nature but by deed."
"Let Andruil's bow crack, let June's fire grow cold. Let them build temples and lure the faithful with promises. Their pride will consume them, and I, forgotten, will claim power of my own, apart from them until I strike in mastery." —  Codex entry: Geldauran's Claim
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Theory: I believe the Dread Wolf will Rise.
'When He rises, everyone will see' — Sandal
It is already claimed in the teaser trailer that the Dread Wolf will rise. Solas, the next antagonist will rise up against his opposers in the next instalment.
However, the Dread Wolf rising doesn't have to be him doing so physically, but rather, rising up to take responsibility in ending our Veil-like world to restore his elvhen People.
'I will save the elvhen people, even if this world may die' — Solas
Particularly, what will Solas 'rise up' to do when ending our world? The mural we saw looks as if the Dread Wolf is rising much higher above the elvhen bald-figure, and poses as a threat with its red eyes. Could Solas be looking for a source of power to rise against the Veil?
'The shadows will part, and the skies will open wide.' — Sandal
'I would've entered the Fade using the mark you now bear, then I would have torn down the Veil. As this world burned in the raw-chaos, I would've restored the world of my time, the world of the elves. ' — Solas
At the beginning of the Inquisition, Solas kept at a nearby village to retrieve the Orb that carried power over a period of time for millennia. Solas' plan was to retrieve the Orb after Corypheus had died unlocking it, and then have the mark which the Inquisitor bears.
His plan the whole time for this world, was to destroy it and revive the world of his time with the elvhen and also the evil Evanuris.  He gave the orb to Corypheus so it could gain enough power to tear down the Veil, which is what he wanted all along. He would have risen up to power and created a plan to destroy the Evanuris before they got their chances of gaining ultimate power.
I believe not only his first personal plan involves him rising up to power against the Pantheon. But that he also 'rose' from a slumber he took. Solas now has awoken to a Tranquil-like world, and will begin his journey to go against the forces of this world. Seeking help where he can reach with spirits and the elvhen, and then opening the Veil in the sky and render the Fade into the Waking world as one.
'I was too weak to unlock it after my slumber' — Solas
He seemed quite sad when the orb broke after all the orb was key to opening eluvians and the Fade.
After defeating Corypheus, Solas’s last chance after the Orb broke was to reach out to Mythal and gain enough power to tear down the Veil. He takes the remnants she bestows to him, and he begins his journey to rise up against the Veil. He starts by taking over control of the eluvians, unleashing spirits to fight against the Qunari threat.
Solas isn't messing around this time, he finally has some amount of power to break the Veil and restore a world before it becomes bad. But how will he rise?
Thedas knows very little of the Dread Wolf, known as a treacherous, merciless, figure that is heavily feared in Dalish tales, the Evanuris fear it too.
'The pages of this book-memory?- warn of a terrible danger, a wolf with slavering black jaws and pits for eyes. The Evanuris-the elven gods-stand in a ring around it, as if preventing it from attacking.
"Beware the forms of Fen'Harel The Dread Wolf comes in humble guises, a wanderer who knows much of the People and their spirits. He will offer advice that seems fair, but turns slowly to poison. Remember the price of treason, and keep in your heart the mercy of your gods."'
— Note: The Treachery of the Wolf
This depiction of Solas having pits for eyes, and slavering black jaws, they warn those of the terrible danger coming. Wherever the Evanrus are hiding, they are surrounding this Dread Wolf to prevent any attacks. What could be speculated is the factor that Solas and the Dread Wolf could be different aspects of each other, like Corypheus puts an aspect in his Red Lyrium Dragon. This, could be closer to a red lyrium wolf.
What if, as described in the codex, Solas is going to finally reach the place were the Evanuris are hiding, use this aspect of himself, the Dread Wolf, to rip open the Veil?
However, the Veil is to be known recently to be weaker than it has ever been since the Breach:
The Tevinters once theorised that the Veil is thin in places that have seen great bloodshed. — Codex entry: Tears in the Veil
Demons seize every opportunity, every tear in the Veil, to enter our world. The Breach is living proof of the chaos it can unleash. In Hushed Whispers was living proof of how the world can become...
But it is theorized that the Veil tends to be weaker in places that feature, or have experienced, extensive death or use of magic.
‘Small tears occur naturally when magic weakens the Veil or when Spirits cluster at an area that has seen many deaths’ — Solas
The tear occurs because spirits are attracted to death and they press against the Veil. The Veil is particularly thin at night when most people sleep and spirits are most active. The use of blood magic can allow the Veil to be torn so that demons may physically pass through it into the waking world.
Once the Veil is torn in places, it is extremely difficult to mend, and some might even say impossible. "Mending" these Tears, i.e. strengthening the Veil, is extremely difficult. Depending on the level of damage done to the Veil, it can be closed through several methods ei. The Anchor.
One place that is particularly known to have the Veil thinner, is Kirkwall. A lot of chaos was constantly influenced upon that city, and that is ultimately where we first located Red Lyrium as well…
It is well known that the Veil is thin in Kirkwall, small wonder given the suffering in the city. But we've discovered the magisters were deliberately thinning it even further. Beneath the city, demons can contact even normal men. Did they seek the Black City to compound the madness of their previous efforts? Or was it something else? We've found a chamber where the Veil is at its thinnest, long-since looted, but the power is still there. — Band of Three,  The Enigma of Kirkwall
What is known is that places around Thedas where deaths/chaos have occurred more than frequently are now further weakening the Veil. For Solas, that only means an easy key to breaking the barrier that separates the Fade from the Waking World.
“You’d murder countless people?” — The Inquisitor
‘Wouldn’t you to save your own?’ — Solas
The sky may have never healed ever since the Inquisitor sealed the breach, which may prove worthy for Solas’s plan to destroy the veil. His execution to tearing down the Veil might work once and for all.
And the sky is healed. Healthy, whole, there’s just that left to remember.. - Cole.
A new dawn is appearing, the dawn is coming upon Thedas.
‘One day the magic will come back - all of it. Everyone will be just like they were.’ — Sandal
Solas will rise as the Dread wolf to take the Veil down, and whether his plans are fully executed, could be the end of our time…
‘We aren’t even people to you?’ — Inquisitor
‘Not at first, you showed me I was wrong, you were people and you deserved better. Like all the rest I used after one hopeless battle after another.’ — Solas
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Theory: I believe that Mythal is the true Antagonist of Dragon Age.
'For a reckoning that will shake the very heavens. She was betrayed, as I was betrayed, as the world was betrayed! Mythal clawed and crawled through the ages to me, and I will see her avenged!' — Flemeth/Mythal
All Mother, all Protector, a voice of reason, who calmed Elgar'nan's rage, has been betrayed by her own kin. She is the Goddess of Justice and is due for her bidding.
In Ancient times of Arlathan, Mythal, born out of a sea of the Earth's tears.
"In most stories, Mythal rights wrongs while exercising motherly kindness." — Morrigan
She was the aducator of her Elvhen People. Making sure threats were kept at bay, and opposers stuck down for justice.
“Let fly your voice to Mythal. Deliverer of justice. Protector of sun and earth alike.
Pray to Mythal and she would smite your enemies, leaving them in agony" — Morrigan
Mythal was a speaker for all people and even the Evanuris, yet her actions were recorded to be sinister like the rest of the Evanuris:
'Other paint her as dark, vengeful.' — Morrigan
Being more than the other Evanuris gave Mythal an edge, a way to take any of them on and win. hence her dark side being interpreted in tales. She demonstrates this ability in confrontation with Andruil.
So Mythal spread rumors of a monstrous creature and took the form of a great serpent, waiting for Andruil at the base of a mountain.
When Andruil came, Mythal sprang on the hunter. They fought for three days and nights, Andruil slashing deep gouges in the serpent's hide. But Mythal's magic sapped Andruil's strength and stole her knowledge of how to find the Void. After this, the great hunter could never make her way back to the abyss, and peace returned.
— Translated from ancient elven found in the Arbor Wilds, source unverified.
This also makes her nigh impossible to defeat, but she has one glaring weakness: her desire to protect the People. In the time of Arlathan, Titans were threatening the Elvhen, and Mythal sought out the Titan to stop the chaos of their lands.
"Hail Mythal, adjudicator and savior! She has struck down the pillars of the earth and rendered their demesne unto the People! Praise her name forever!"
—  Codex entry: Veilfire Runes in the Deep Roads
So, when the People kill their first Titan, and in the process unleash the Blight:
'The vision grows dark. An aeon seems to pass. Then the runes crackle as if filled with angry energy.
A new vision appears: elves collapsing caverns, sealing the Deep Roads with stone and magic.
Terror, heart-pounding, ice-cold, as the last of the spells, is cast.'
—  Codex entry: Veilfire Runes in the Deep Roads
Mythal, having a closer association with the Land (the Stone, the Titans) knows exactly what has happened and sacrifices herself to keep the Taint at bay. She splits herself into aspects and buries them as a magical seal against the Taint, replacing the lost Titan. One aspect she keeps on the surface world, to remain among the People. This sacrifice made her vulnerable and the other Evanuris did not hesitate to strike.
'they killed Mythal, a crime for which an eternity of torment is the only fitting punishment.' — Solas
Then Solas moves against the Evanuris, creating the Veil and banishing them into their respective prisons until the bidding of Mythal comes. In which, she has put herself into aspects that effect chaos throughout the lands, buying time for power, until she becomes one again. It awakens and takes form when an uncorrupted piece of Mythal is found by a Tainted priest, their form becoming malicious and broken, until an effective ritual to retrieve the soul uncorrupted...
Flemeth, as we know now to be Mythal, has been manipulating the Ages ever since, she enforces the effective immortality unto her bodies of her daughter to live an abnormal life to endure the ages, all the while.
'Seeking the Justice denied to her' — Flemeth
Mythal has been quite busy after her death when Solas created the Veil, it seems that
'Mythal still endures' — Solas
Solas is now enforcing her plan, it seems to pain him that his mistakes cause further action to take place with Flemeth.
'I am so sorry' — Solas, Epilogue
Solas respects Mythal. He once sealed away the Thedosian versions of heaven and hell and shook the world to its foundations in order to avenge her murder. Now, his own mistake—getting the Orb to Corypheus—means that he himself will now have to take her life and do her bidding.
She plans to seek revenge for the Evanuris, she does not care for the Veil-like world, she believes it was a last-minute effort against an enemy, she seeks to bring all into the new Age, where she rules, the Dragon Age.
'A soul is not forced upon the unwilling, Morrigan, you were never in danger from me.' — Flemeth
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