#The Dimensional Plasma Lightning Collective
Explore tagged Tumblr posts
thelarrylockenchanne1 · 1 month ago
Text
youtube
1 note · View note
orbemnews · 4 years ago
Link
Ball lightning bombshell: May weird phenomena arrive from one other dimension? Till lately, many physicists even doubted such other-worldly occasions may even happen. Ball lightning could have first been documented by the early Greeks, who reported seeing small balls of brilliant plasma-like mild hovering over the bottom earlier than vanishing.  Though scientific explanations stay exasperatingly out of attain, quite a few speculation have been provided. And a brand new modern concept has now been proposed about ball lightning, involving the addition of a fifth dimension. Dr Andrea Aiello, a theoretical physicist on the Max Planck Institute for the Science of Mild advised Specific.co.uk: “My private concept – simply the best geometrical description I can consider – is about including an additional dimension.” Dr Aiello has a private cause for pursuing an curiosity within the fascinating phenomena, as he noticed some first hand as a baby. He stated: “I used to be a youngster in that point, so I am speaking about greater than 30 so in the past, and I used to be with my sister and she will additionally nonetheless vividly recall this episode. “We have been simply taking part in in our room with some unplugged electrical cable and outdoors there was, I’d say, a spring storm. “And abruptly, simply in entrance of our eyes, a few meters distant from us appeared this ball of sunshine, the scale of a soccer. “This was located within the air for some few seconds with none noise, with none odor or with none heating. “Then ‘poof’ because it appeared, it disappeared. It was actually cool. “At the moment, I used to be simply starting highschool, I used to be not going to science in any respect. “However solely a few years later, I realised what I used to be watching was truly a typical ball lightning.” The theoretical physicist is at pains to level out he’s not proposing a idea. He stated: “A idea of some bodily phenomenon is far more than only a description, additionally, a idea goals at explaining how and why the phenomenon occurred. “However we’ve mainly no quantitative statement of the phenomenon, so we’re not capable of make this a idea.” And he additionally underlines such an additional dimension has nothing to do with the realm of science-fiction. Dr Aiello stated: “There are severe bodily theories like string idea, which predicted an 11 dimensional world, and we’ve entry solely to 4 – the spacial plus one dimension, due to some still-unclear cause. “Within the 30s and later physicists [Theodor] Kaluza and [Abraham] Klein tried to develop a idea of electromagnetism and gravity collectively and so they discovered the ingredient to develop this idea with the additional sense of fifth dimension. “So, my easy rationalization is a geometrically quite simple: take an odd lightning in our 3D world. “Geometrically talking, lightening is a cylinder connecting the sky to the bottom. “In the event you reduce by way of the cylinder, the cross part of the cylinder is only a circle. “Now think about as a substitute of such ‘odd’ lightning – there’s a cylinder in 5 dimensions. “If, for some cause, this 5 dimensional lightning crosses our three dimensional mind, what’s the cross part of a 4 dimensional cylinder? “The generalisation of the circle in two plus one three dimension – that may be a sphere. “One would simply observe a sphere of sunshine and the sphere of sunshine is precisely what I may noticed with my eyes. “And the rationale why I believe it was only a mild and never some bodily processor like a sizzling plasma-like gasoline, was as a result of there are not any bodily penalties – no odor, warmth, stream – nothing, completely nothing. “It only a mild. In order that’s why I discovered that this rationalization very engaging and quite simple.” Nonetheless, the physicist has expressed doubts whether or not he’ll ever totally comply with by way of along with his idea. He stated: “Ball lightning just isn’t the my skilled line of analysis, that is simply my non-public curiosity, one thing I do, say, on Sunday night time. “I do not know when or even when will ever give you a quantitative idea, however say if I’ll, it can actually be alongside this path – exploring the potential for learning odd lightning in 4 plus one dimensions and to see how they may manifest in our three plus one dimensional universe.” Given its ephemeral nature, varied explanations have now been provided for bull lightning. However Dr Aiello has nothing towards one idea or one other. He stated: “The issue just isn’t on the theoretical facet, it’s on the statement facet – that’s, till we’ve some quantitative measurements of the phenomenon, all of the theories might be equally acceptable. “At this stage, they’re all equally legitimate and equally potential.” if(typeof utag_data.ads.fb_pixel!=="undefined"&&utag_data.ads.fb_pixel==!0)!function(f,b,e,v,n,t,s)if(f.fbq)return;n=f.fbq=function()n.callMethod?n.callMethod.apply(n,arguments):n.queue.push(arguments);if(!f._fbq)f._fbq=n;n.push=n;n.loaded=!0;n.version='2.0';n.queue=[];t=b.createElement(e);t.async=!0;t.src=v;s=b.getElementsByTagName(e)[0];s.parentNode.insertBefore(t,s)(window,document,'script','https://connect.facebook.net/en_US/fbevents.js');fbq('init','568781449942811');fbq('track','PageView') Supply hyperlink #arrive #Ball #bizarre #bombshell #dimension #lightning #phenomena
0 notes
fantastical-cosmicism · 5 years ago
Text
Planar Layer: The Primosphere
Other names: The Elemental Abyss
Sphere type: Interweaving
Location: Between the Astralsphere and the collective overlapping spheres.
Size: An infinite expanse that underpins the Abyssphere, the Somisphere, the Antisphere, and the Physisphere, interweaving with the Astralsphere in order to supply the aforementioned spheres with their essences.
Time: A normal flow of time, with the effects of time undergoing a constant and chaotic flux. Like the Astralsphere, this realm exists beyond time as known in the collective overlapping spheres.
Life: The prominent form of life in this chaotic web of elemental energies consist of ancient entities called the Primordials. From a time before the time we know, the Primordials were the dominant form of life in the cosmos, though not quite life in the way we understand it. It is written that in this time, a number of the Ultimate Astral Gods went about the unexplored cosmos and bestowed their essences through ritual to the objects and celestial bodies they found, bringing those natural objects to life as the Primordials. Upon certain calamity of invasion by the hungering, demonic forces of the Angreloth, they were summoned to their current homes in the Primordial Seas, where they take the forms of sprites and titans among others which reflect their given elements. The greatest life form, however, is the one called All-Mother, the Astral Goddess whose power the travelling Astrals invoked in order to grant life to the Primordials. Like the Watcher of the Astralsphere, Yog-Sothoth, She maintains a continued existence in the form of Shub-Niggurath, the aberrant mass within which the her temple resides, watching over Her Primordial children and the continued functioning of their home. Yog-Sothoth the Keeper of the Gate and Shub-Niggurath the All-Mother will receive their own entries in the future. 
Lesser realms and areas within: -The majority of this realm is constructed from an array of lesser, parallel dimensional Spheres, the distinct Primordial Seas, which all run parallel before finally dimensionally converging into the chaotically flowing mass known as the Elemental Chaos. These realms, many of which are named after the Earthn classical names of the elements, are constantly supplied with raw energetic fuel from the Outer Chaos, brought to them by the power of the All-Mother and the Will of the ultimate entity, the Nuclean Chaos Azathoth. They were crafted by these divines in such a way that they their physics maintain their states of being as described below. These realms are as follows: The Primordial Sea of Fire: Named after the classical element of fire, this is the most centralized of the Seas, a place where raw energy in the form of heat flows. This heat continuously emerges into the other elemental Seas, maintaining their chaotic, thermodynamic states. Various chemical reactions within this layer spark the heat into masses of flame, bursting into existence before burning out again. The Primordial Sea of Ice: This is a dim expanse of dimensional space that contains no active physical energy to provide it any heat; thus, it maintains a state of absolute zero. Aethereal energy wades and crashes through this vacuum, unattached to any matter, in some fashion creating a hyperthermodynamic state that quickly dissipates any energy that may enter. Any excess energy with enough potency quickly “rises” out of the Sea of Ice, through the other Seas and towards the Sea of Fire described above. Otherwise, any material that enters the Sea of Ice will reach a frozen state of absolute zero temperature in short time.  Side Note: When a mage casts a spell of ice, what this precisely entails is a dimensional opening in the area of effect that attracts and absorbs heat into the so-called Sea of Ice, thus reducing the temperature of an area enough to generate ice from liquids, or even gasses. Alternatively, a cryomantic spell may summon masses of ice from this plane if the direction of the spell’s aethereal flow is reversed. The Primordial Sea of Earth: This airless expanse of space is filled with various solid masses of potentially all existing chemical elements, with sizes ranging from those of dust specks to even planetoid masses, all floating within a massive vacuum. As solid matter is the only state of matter present, like the classical element of earth, it is named after that classical element. The Primordial Sea of Water: Like with the state of matter that water is usually associated with, all chemical and elemental matter here is in the liquid state, filling the space with groupings of liquid either the size of droplets or the size of planets. The Primordial Sea of Air: Following the naming convention of the other Seas, every known and unknown elemental chemical exists here in the gaseous state of matter. Strong gusts, storms, and clouds of gasses inhabit these spaces, with living sprites and titans inhibiting bodies of concentrated air flows. The Primordial Sea of Lightning: In many early mythologies, with worldviews constrained by limits of scientific understandings at the time, the phenomenon of lightning was often seen as the weapons and wrath of divines. Similarly, on Earth at least, bodies such as stars and the sun were worshipped as manifestations of Celestial entities. What these two things have in common is that they are comprised of matter in the plasma state.  In the Primordial Sea of Air, the flowing heat, of course, moves away from colder areas. It ‘rises’ until it reaches a threshold that passes into the Primordial Sea of Lightning, within which various amounts of hot plasma are conglomerated together in a deep variety of shapes and sizes, residing in a fully-packed realm of gasses that gradually ionize at the same rate that plasma fizzles out. With lots of friction involved within the hot gasses, electric charges build up, and bursts of lightning flash often throughout this Sea. Sprites and Titans often take the forms of living flows of electrical currents, constrained by psychic energies into individual masses of form, while most others comprise themselves as masses of plasma. The Elemental Chaos: In a dimensional space resting at the ‘apex’ of these seas is the violently turbulent realm known as the Elemental Chaos. This is connected to all of the Seas at once, and a Primordial or Astral-Projecting traveller could use it transitively to quickly get from one Sea to the other. Raw energies from all the seas clash and flow here, make it treacherous even for the Primordials who live in the seas to cross. It also serves as a nexus between the realm of the Nuclear Chaos at the center of the Abyss and the Primosphere as well as the Astralsphere. It was through this nexus that first of all realities was birthed at the beginning of the First Time by the Creative will of the Nuclear Chaos.
Notes: -A continuous supply of matter and energy from the infinite Outer Chaos fuels this elemental Sphere and gives continuous sustenance to the living Primordial residents. -As different periodic elements take on different states of matter at different temperatures, temperature itself wildly fluctuate within each of the Seas (save for for the Sea of Ice), depending on which periodic element is present. It should go without saying that, without proper protections, or traversal via Astral Projection, travelling through these planes is exceedingly treacherous and an absolutely fatal endeavor. -Various schools of magick that call upon elemental forces do so by their interactions with this sphere, reaching to it extradimensionally through their mystical processes to summon the desired matter or energy to the caster’s location in their Sphere.
1 note · View note
mthrynn · 8 years ago
Link
From June 5 through 9, Brookhaven Lab’s Computational Science Initiative hosted “Brookathon”
July 5, 2017 — On June 5, coding “sprinters”—teams of computational, theoretical, and domain scientists; software developers; and graduate and postdoctoral students—took their marks at the U.S. Department of Energy’s (DOE) Brookhaven National Laboratory, beginning the first of five days of nonstop programming from early morning until night. During this coding marathon, or “hackathon,” they learned how to program their scientific applications on devices for accelerated computing called graphics processing units (GPUs). Guiding them toward the finish line were GPU programming experts from national labs, universities, and technology companies who donated their time to serve as mentors. The goal by the end of the week was for the teams new to GPU programming to leave with their applications running on GPUs—or at least with the knowledge of how to do so—and for the teams who had come with their applications already accelerated on GPUs to leave with an optimized version.
The era of GPU-accelerated computing 
GPU-accelerated computing—the combined use of GPUs and central processing units (CPUs)—is increasingly being used as a way to run applications much faster. Computationally intensive portions of an application are offloaded from the CPU, which consists of a few cores optimized for serial processing (tasks execute one at a time in sequential order), to the GPU, which contains thousands of smaller, more efficient cores optimized for parallel processing (multiple tasks are processed simultaneously).
Nicholas D’Imperio, chair of Brookhaven Lab’s Computational Science Laboratory, holds a graphics processing unit (GPU) made by NVIDIA.
However, while GPUs potentially offer a very high memory bandwidth (rate at which data can be stored in and read from memory by a processor) and arithmetic performance for a wide range of applications, they are currently difficult to program. One of the challenges is that developers cannot simply take the existing code that runs on a CPU and have it automatically run on a GPU; they need to rewrite or adapt portions of the code. Another challenge is efficiently getting data onto the GPUs in the first place, as data transfer between the CPU and GPU can be quite slow. Though parallel programming standards such as OpenACC and GPU advances such as hardware and software for managing data transfer make these processes easier, GPU-accelerated computing is still a relatively new concept.
A hackathon with a history
Here’s where “Brookathon,” hosted by Brookhaven Lab’s Computational Science Initiative(CSI) and jointly organized with DOE’s Oak Ridge National Laboratory, Stony Brook University, and the University of Delaware, came in.
“The architecture of GPUs, which were originally designed to display graphics in video games, is quite different from that of CPUs,” said CSI computational scientist Meifeng Lin, who coordinated Brookathon with the help of an organizing committee and was a member of one of the teams participating in the event. “People are not used to programming GPUs as much as CPUs. The goal of hackathons like Brookathon is to lessen the learning curve, enabling the use of GPUs on next-generation high-performance-computing (HPC) systems for scientific applications.”
Brookathon is the latest in a series of GPU hackathons that first began in 2014 at Oak Ridge Leadership Computing Facility (OLCF)—a DOE Office of Science User Facility that is home to the nation’s most powerful science supercomputer, Titan, and other hybrid CPU-GPU systems. So far, OLCF’s Fernanda Foertter, a HPC user support specialist and programmer, has helped organize and host 10 hackathons across the United States and abroad, including Brookathon and one at the Jülich Supercomputing Centre in Germany earlier this year.
Members of the organizing committee explain the motivation behind Brookathon and the other hackathons in the series, and participants and mentors discuss their experiences.
“Hackathons are intense team-based training events,” said Foertter. “The hope is that the teams go home and continue to work on their codes.”
The idea to host at Brookhaven started in May 2016, when Lin and Brookhaven colleagues attended their first GPU hackathon, hosted at the University of Delaware. There, they worked on a code for lattice quantum chromodynamics (QCD) simulations, which help physicists understand the interactions between particles called quarks and gluons. But in using the OpenACC programming standard, they realized it did not sufficiently support the C++ programming language that their code library was written in. Around this time, Brookhaven became a member of OpenACC so that CSI scientists could help shape the standard to include the features needed to support their codes on GPUs. Through the University of Delaware hackathon and weekly calls with OpenACC members, Lin came into contact with Foertter and Sunita Chandrasekaran, an assistant professor of computer science at the University of Delaware who organized that hackathon, both of whom were on board with bringing a hackathon to Brookhaven.
“Brookhaven had just gotten a computing cluster with GPUs, so the timing was great,” said Lin. “In CSI’s Computational Science Laboratory, where I work, we get a lot of requests from scientists around Brookhaven to get their codes to run on GPUs. Hackathons provide the intense hands-on mentoring that helps to make this happen.”
Teams from near and far
A total of 22 applications were submitted for a spot at Brookathon, half of which came from Brookhaven Lab or nearby Stony Brook University teams. According to Lin, Brookathon received the highest number of applications of any of the hackathons to date. Ultimately, a review committee of OpenACC members accepted applications from 10 teams, each of which brought a different application to accelerate on GPUs:
Team AstroGPU from Stony Brook University: codes for simulating astrophysical fluid flows
Team Grid Makers from Brookhaven, Fermilab, Boston University, and the University of Utah (Lin’s team): a multigrid solver for linear equations and a general data-parallel library (called Grid), both related to application development for lattice QCD under DOE’s Exascale Computing Project
Team HackDpotato from Stony Brook University: a genetic algorithm for protein simulation
Team Lightning Speed OCT (for optical coherence tomography) from Lehigh University: a program for real-time image processing and three-dimensional image display of biological tissues
Team MUSIC (for MUScl for Ion Collision) from Brookhaven and Stony Brook University: a code for simulating the evolution of the quark-gluon plasma produced at Brookhaven’s Relativistic Heavy Ion Collider (RHIC)—a DOE Office of Science User Facility
Team NEK/CEED from DOE’s Argonne National Laboratory, the University of Minnesota, and the University of Illinois Urbana-Champaign: fluid dynamics and electromagnetic codes (Nek5000 and NekCEM, respectively) for modeling small modular reactors (SMR) and graphene-based surface materials—related to two DOE Exascale Computing Projects, Center for Efficient Exascale Discretizations (CEED) and ExaSMR
Team Stars from the STAR from Brookhaven, Central China Normal University, and Shanghai Institute of Applied Physics: an online cluster-finding algorithm for the energy-deposition clusters measured at Brookhaven’s Solenoidal Tracker at RHIC (STAR) detector, which searches for signatures of the quark-gluon plasma
Team The Fastest Trigger of the East from the UK’s Rutherford Appleton Laboratory, Lancaster University, and Queen Mary University of London: software that reads out data in real time from 40,000 photosensors that collect light generated by neutrino particles, discards the useless majority of the data, and sends the useful bits to be written to disk for future analysis; the software will be used in a particle physics experiment in Japan (Hyper-Kamiokande)
Team UD-AccSequencer from the University of Delaware: a code for an existing next-generation-sequencing tool for aligning thousands of DNA sequences (BarraCUDA)
Team Uduh from the University of Delaware and the University of Houston: a code for molecular dynamics simulations, which scientists use to study the interactions between molecules
“The domain scientists—not necessarily computer science programmers—who come together for five days to migrate their scientific codes to GPUs are very excited to be here,” said Chandrasekaran. “From running into compiler and runtime errors during programming and reaching out to compiler developers for help to participating in daily scrum sessions to provide progress updates, the teams really have a hands-on experience in which they can accomplish a lot in a short amount of time.”
Read the full story at: http://ift.tt/2tR9Sni
Source: BNL
The post Brookhaven Lab Hosts Five-Day GPU Hackathon appeared first on HPCwire.
via Government – HPCwire
0 notes
thelarrylockenchanne1 · 3 days ago
Text
BLUE RAY STARSEEDS WHAT AND WHO ARE THEY. ALSO, PLEIADIAN ENERGIES.
0 notes