Ask game! Ask game! I'd love to read your thoughts on 17, 31, & 56.
17. What do you do when writing becomes difficult? (maybe a lack of inspiration or writers block)
Sort of depends why? Sometimes I have to just admit that the spoons are just not available (which is what happened last night and is happening again tonight), brain and body have just done too much for right now. Leg Broke, is the right now, but I've had that before, too.
Sometimes I need to think out loud to someone, if what I'm stuck on is "what should happen?" in a story I'm working on. Rubber ducking is such a helpful term that's jumped over from programming; if I can talk through what's not working or what I want to happen and can't figure out, then I can either solve it myself, or one of my smart thoughtful friends will have an idea. (the number of times I've rambled on and then gotten "ok, pitch" from @emi--rose...)
I feel like "going for a walk" is sort of the solitary version of that, which is partially about physical activity being good for the brain and partially about thinking time; same with taking a shower.
Sometimes I just need the peer pressure and time pressure of sitting down for writing sprints. If you know pomodoro method, it's kind of similar; most of the discord servers I'm in have a sprint bot that will set a timer, keep track of word counts, do leaderboards, etc. When I have some idea but the executives are not quite lined up, sometimes it's simply a matter of putting the damn fingers on the keyboard. (This goes well with "freewriting", where if I'm sort of stuck I will just write whatever garbage until it kicks loose into the actual writing. Also recommended: yelling out loud MAKE BAD ART while writing words that are not quite there.)
And then, finally, like low spoons, acknowledging that sometimes it's just not happening, and giving grace to rebuild the creative energy. Do some other creative activity, read or watch something, edit someone else's work, etc etc etc. Trust that it'll come back given a little space.
31. Do you start with the characters or the plot when writing?
Yes? No? A secret third thing? Character, I think, mostly, because I feel like that drives the plot. What I actually start with, though, is almost always a snippet of narration or dialogue. I can have lots of ideas, but I need an entry point.
56. What’s something about your writing that you pride yourself on?
This is not a general thing about my writing, but it is possibly my greatest achievement as a writer to date, so I kinda have to: that I wrote 62k with a protagonist who never gets named (and in close third person TAKE THAT DAPHNE DU MAURIER) (I guess technically, oh god, almost 100k????? with the other two after that. jfc.)
[get to know your fic writer!]
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for the letter fandom ask: A, E, J, K, L, T, V, X
A - Ships that you currently like a lot. (They don’t have to be OTPs because not everyone has OTPs.) Friendships, pairings, threesomes, etc. are allowed
Owl House: Raeda, Huntlow (okay with platonic or future romantic), and Aladarius.
Arcane: Vi x Caitlyn,
and a very very crackship for Voltron which is Lance x Luka.
E - Have you added anything cracky/hilarious to your fandom? If so, what?
Not quite. Only recently did I draw my Voltron son and Owl House son brooding at a McD's but I wouldn't say it counts.
J - Name a fandom you didn’t think about until you saw it all over Tumblr. (You don’t have to care about it or follow it; it just has to be something that Tumblr made you aware of.)
The Owl House. And sure enough, it has become the neverending brainrot.
K - What character has your favorite development arc/the best development arc?
Ah, I think it hasn't happened yet coz I'm optimistically anticipating a very moving arc for Hunter in Owl House. But for now, I really like Sokka's arc from Avatar.
L - Say something genuinely nice about a character who isn’t one of your faves. (Characters you’re neutral about are fair game, as are characters you merely dislike. Characters that you absolutely loathe with the fire of ten thousand suns are exempt, as there is no point in giving yourself an aneurysm over a character that you hate.
Hooty from Owl House is absolutely hilarious and great.
T - Do you have any hard and fast headcanons that you will die defending?
Keith (Voltron) really aspires to be kind in the way his father was.
Hunter (Owl House) argues with his palisman at least once a day.
V - Which character do you relate to most?
I hardly mention her but Acxa from Voltron might be consistently the most relatable for me. I should reblog a gifset to fondly remember her after this.
X - A trope which you are almost certain to love in any fandom.
The timeless Found Family trope.
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Pickles Played Persona 5 Tactica and Has Some Words
I finally finished Tactica and its DLC sans some challenge stuff and I do wanna do some cleanup, but I thought I'd write a review for it.
It's long (like, 3k words long) and there's spoilers and overall... it's an Okay(tm) game, but... here, just lemme talk about it a bunch:
Alright, I'm not gonna mince words.
Persona 5 Tactica is not a game I can reccomend to anyone.
But is it a bad game?
Well, no.
But I have no idea who it's for.
Maybe it's for people who want more of the P5 characters? Not exactly? Both stories' focal points are on new characters and the Phantom Thieves just kinda happen to be there. There are some nice interactions, but this isn't a story about the PTs like Strikers.
Is it for people who like tactics but aren't really into P5? Well... it might be the other way around, actually? It's an okay tactics game with persona elements, but both parts of that are watered down when compared to base game persona and other tactics games like XCOM.
With that being said, lemme just ramble about what I thought about the story and gameplay.
THE STORY
The best way I can sum up my feelings about Tactica are "the story was told well, but I'm not sure if I liked it." This is a game that's less about the Phantom Thieves and more about Toshiro and Erina and focuses around the internal conflict of rebellion versus self-preservation.
Toshiro is probably why I'm neutral towards the game At Best. Erina grew on me but Toshiro...
Ehh.
At the beginning of the game, he's a big wimp and he's constantly telling the PTs and Erina that they have to be careful. From a theming standpoint, Toshiro's behavior makes perfect sense.
But from the petty bitch inside of me, this is infuriating because not only do YOU know that this is the Phantom Thieves that have taken down Shido (and also Yaldaboth), but TOSHIRO knows it as well and he's being Like This.
Like, he kinda sucks in the beginning and does so for the first two acts, understandably, but by the third act, when The Big Persona Moments happen, my opinion of him just kinda stayed the same. They swayed in a different direction, but... still on the negative side of the spectrum.
The reveal of Erina as Toshiro's Persona... makes sense. She's Toshiro's spirit(?) of rebellion and is based off of his classmate that once inspired him to stand up for himself and others.
Did I like this revelation?
Hell no, I was punching my thigh and screaming in voice call "No fucking way, Toshiro's so lame, though" as loud as I could without upsetting my parents in the other rooms.
From this point on, Toshiro now has the resolve to do what's right, even if it's scary... but he comes off as a little too strong in my opinion. I kinda have the same feelings about Zenkichi once he gets his persona in Strikers. In the beginning they feel like a new character meant to balance out the insanity that is how the metaverse is, but once they get their persona, they're full on inundated in the anime stand battles and they're a little too extra about it.
Having two full acts of "hey guys maybe we shouldn't help the hat people out of hat people slavery," pivoting into "WITNESS OUR POWER AS ONE" has the same vibes as a relative who's not really an asshole, but one that you've been trying to convince for years that economic inflation is the reason why our generation can't live comfortably, and once they finally understand, they come off a little bit too strong and righteous about it that you're not sure they're genuine or if this is a "he's a little confused, but he's got the spirit" situation.
And then god happens.
In persona games, I usually don't fully understand how or why the god-being is doing all of this, but I especially can't wrap my head around how they work in Tactica. It's mostly because Toshiro's metaverse is kind of a Silent Hill kinda deal where it's a mental torture labyrinth for him personally, as opposed to Mementos, which is naturally the collective unconscious, connecting everyone's minds and hearts together.
The jump from "I'm going to bully this one guy in particular" to "now EVERYONE will be as lame as Toshiro" is lost on me. Maybe politics?
It's... it's fine, there's no reason to lose sleep over it.
The ending of the story is nice and reasonable, though. It sorta redeems Toshiro for me. It's one thing to yell in your own metaverse hellscape how you're going to do the right thing, but once he's back in the real world, he actually stands up to his dad and fiancé and steps down from his political position to build it back up from scratch, but better.
And, yeah! I respect that.
That being said, though, the game isn't devoid of new Phantom Thief interactions. There's some good ones like Futaba "I don't kinkshame" Sakura, casually bi Joker as seen in that one "who would you marry" bit, and a guys only sidequest in which they think they're looking for Toshiro's porn stash (yeah, I know) (it's not). I wouldn't say it's crumbs, but you're not getting the whole loaf that you'd get from, say, Mementos Mission or Strikers.
The story also does this thing where the Phantom Thieves can relate with Toshiro's issues, but something about it feels... off.
Toshiro's in an arranged marriage with Marie for political reasons! Just like Haru! His fiancé sees him as a pushover! Kinda like Makoto! His mom died when he was young and he blames himself for it! Wow, Yusuke and DEFINITELY Futaba can relate to that!! Eri, the real person that Erina is based on, had to transfer schools because she was accused of a crime! Gee, that SURE sounds familiar-
Part of me thinks I'm being a little too unfair on the game for creating parallels like this because Strikers also kinda did this. But in Strikers, the PTs being able to connect with the jail rulers was integral to the plot. Here, it's just kind of a wink wink nudge nudge kinda thing.
And my knee-jerk reaction to that is a small "I get it, shut uuuup."
Again, and overall because I think that rounds out what I have to say about the story, P5 Tactica's main story isn't bad. It's told well, but I'm not necessarily the biggest fan of it.
GAMEPLAY
I've only played Strikers and I don't think I've played a true tactics game, so I don't know how much weight my opinions hold.
So um.
I dunno, the gameplay was fine.
The pacing is weird because it's kind of a visual novel first, and a tactics game in-between, but I got used to that after a bit.
It's a really simple tactics game and... yeah things don't get too complex outside of sometimes there are buttons that'll open doors or raise and lower platforms, sometimes height matters, but the mechanics don't get too crazy outside of certain boss battles.
The game revolves around downing enemies to get Once More's so you can either encase the enemy in a triangle formed by your units to initiate an All-out Attack or you can chain together Once More's to extend your unit's range and move them across the map. This mechanic took a bit for me to understand fully, but I never really got tired of doing it.
Boss battles were kind of hit or miss in this game. The fights with Toshiro's Dad and Salmael I enjoyed as they were kinda formatted as "here's a weird stage, go figure out what to do." However, Marie and *checks notes* "the scary Eri Natsuhara that Shadow Toshiro made" I didn't care for as much since they changed the game from "your decisions on where to move your units are key for this" to "you need to do exactly as we say." Which always kinda sucks, y'know?
Character selection is also kind of a weird thing in this, too. It doesn't seem like it matters who you take with you into missions, which... feels weird to me considering past Persona games. The elements have all been kinda smooshed down into less of a weakness thing, but just a special move that can hinder movement, do damage over time, or change enemy placement entirely, but which type of special you bring along doesn't seem to be as crucial as other Persona games. Each character has a slightly different attack, gun spread, and movement limit, but it wasn't anything drastic that I noticed apart from Haru (she is very slow but apparently hits like a truck) and possibly Morgana (his attack was very weak for me, but I'm not sure if that's because I didn't have him kitted out properly or that's intended).
I played the game almost entirely with Joker and Ann, while swapping between Erina and Ryuji for the last slot and I didn't run into any problems.
The last stretch of the game is... a strange one gameplay wise. Toshiro becomes a party member except... he's Different(tm). He doesn't get a skill tree, is a permanent fourth party member, and can initiate All-Out Attacks, but isn't a part of the triangle that forms it. He does have a gun, but it's in the form of a 0SP attack that Ernesto/Erina can use... that also happens to ignore walls entirely. And he also gets Almighty attacks, which kinda just do big number damage for way more SP.
It's hard to say if the game did a good job scaling the level difficulties to incorporate a fourth party member as staying on top of your persona fusing, weapons, and the skill tree can kind of make the game a breeze. I also played on the normal difficulty, so maybe in harder difficulties, Toshiro becomes more of a necessity than a party member that breaks the game.
My only big gripe with the game is just... the weirdness of the undo button. I don't know how it is in regular tactics games, but the undo in this game doesn't work on a "clear the last action this unit did" basis, but on a turn basis. If you happen to screw up on turn one, unit one, you have to back out COMPLETELY to the mission start screen, which is hella annoying especially if you're playing on the Switch because of the load times.
"But Pickles, what about the DLC? Surely you have just as many thoughts about it?"
Y'know?
I actually don't.
I liked Repaint Your Heart a lot. Again, it's less a story about the Royal Trio and more about Guernica, but it's closer to the traditional Persona 5 story format where they're changing someone's heart. This story also had much higher emotional... fidelity? I guess you could put it?
Guernica needed to remember her main inspirations for creating art - being abandoned and homeless and her big sister dying because of it and she embraces that anger against society into art that inspires hope in people less fortunate. While being groomed into a political pawn from basically birth and then, later in life, being thrown into your own mental hellscape sucks, in terms of emotional weight, Toshiro's story feels like a feather compared to Guernica's.
Also her design is just cool and the paint aesthetic is definitely more my speed.
In terms of Royal Trio content, I think this was the best case scenario we could expect from Atlus.
Emphasis on "from Atlus."
Yeah, we didn't get Black Mask Akechi, but there are MORE THAN ENOUGH moments where he lets the facade slip. His default spell is Megidola, but his skill tree lets him have both Light AND Dark spells. He'll cuss at you if you hit an enemy into him. I don't know what he's doing viscerally screaming half the time he summons Robin Hood.
Sumi. Is also there.
She is fine.
Guernica's connection to the thieves is also written in the same way as Toshiro is, in that it's a little shoehorned in and doesn't add to the story beyond that. After finding out that Luca is Guernica's sister that died, Sumi definitely feels motivated and inspired to help her out, but Akechi also being an abandoned child, scorned by society, and angry at the world because of it is never touched upon. This is probably for spoiler reasons, but... still.
Because this is a story that takes place during Sae's Palace in the main game, they all have to have amnesia about it in the end. Which, understandable, and at least no one in the trio had extensive character development but...
*clenches fist*
Man,
Having tackled this after the main game, I enjoyed the gameplay a lot! It's basically P5 Tactica but with Splatoon mixed in. When a unit is on a tile painted the opposite color for them, they can be instantly knocked down and combo'd on, which adds a whole extra layer of complexity to the game. I wish there were a few more levels to play, but the length of the DLC never overstays its welcome.
Hokay.
If you made it this far, congrats! You reached the end. And my tl;dr section.
I think that's just about it on what I cohesively have to say about P5 Tactica. This isn't a terrible game by any means, but I don't know if the audience it's intended for actually exists. It has a just okay story and just okay mechanics, but the DLC has a more than okay story and the core mechanics are given a fresh coat of paint (yeah, boo, I know) that makes the game more interesting. I would not go paying $80 USD to experience the DLC alone, though.
Thank you for reading my review if you made it all the way to the end! P5 stuff (well, mostly Akeshu) has been my muse these past few years and playing a game that was "just okay but why did they..." got into my brain real bad, so I wanted to write some stuff out.
I'll close this out with some bullet points of thoughts that I couldn't really cohesively fit into my review:
I really really liked how they got little costumes for the old timey Japan kingdom and I was hoping we'd get more of that and every kingdom was based on a new theme... but we only got three kingdoms and the last one before "Smithy's Forge from Super Mario RPG" was............ School.
SATANAEL'S BACK IN TIME FOR CHRISTMAS (BUT ONLY POST-GAME)
Erina also being Ernesto thing is mostly weird to me because she's still her own entity but also not???? The possible genderfluid connotations are cool though.
There's a quest where Haru asks Yusuke how to be fast. Yusuke tells her she has to "Become a Black Hole." I do not know what this means.
After the quest, Haru says that even though the axe slows her down, she's very partial to it as her father didn't like her chopping wood as a kid, but she'd sneak out and do it anyway. She later found out that her dad knew she was doing this, but decided not to scold her for it. She took this as a sign of kindness from her father and that's why the axe is so special to her. I do not know what this means as Haru's father was a horrible capitalist who basically tried to marry her off in pursuit of power.
The weapon designs in this game are generally kind of silly, but I appreciate that they exist in the game. There's a chompy gun with teeth that Joker gets and I really like it :)
God the Lyn tracks from the DLC FUCK
...what
Futaba says "sus" at one point in the end
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