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Stylish and Professional! Metal Shopfront Signs for a Captivating Business Presence
Banner House provide metal shopfront signs that are the epitome of style and professionalism, creating a captivating presence for your business. Crafted with high-quality metals, these signs are designed to make a lasting impression on customers and passersby.
#Metal signs#Shopfront signs#Professional signage#Durable materials#Sleek design#Long-lasting#Weather-resistant#Customizable options#Brand identity#Polished finish#Brushed finish#Painted finish#Personalized aesthetics#High-resolution graphics#Precision cutting#Business name display#Logo signage#Tagline showcase#Easy installation#Eye-catching presence
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Nightly Rendezvous
Tagline: Cradle Me Sweet, I'm Lost In You
They all look so unbelievably sexy in these cards.
I want them all. I NEED them all.
Right Here.
Put it wherever you like, Xayxay...
Right Now.
Give it to me now, Rafayel...
Right Choice.
However, whenever, wherever you want, Sy...
Right Man.
All day, everyday, Zayne...
The trailer for the new 5-Star Memory Series [Nightly Rendezvous] has been released!
🤍After the update on Dec. 31, 2024 - Jan. 20, 2025 4:59 A.M. (server time)
You can select three out of the four event-limited 5-Star Memories: [Xavier: Misty Silhouette], [Zayne: Absolute Zeal], [Rafayel: Intertidal Zone], and [Sylus: Night Of Secrecy]. The drop rate of the three Memories you selected will be significantly increased. Each time you obtain a 5-Star Memory, there's a 75% chance it will be one of the three Memories you selected.
*Note
1. During the event, you can change your selected Memories at any time. Whenever you obtain a 5-Star Memory, the chance of obtaining an unselected event-limited Memory and other permanent 5-Star Memories will be 25%.
2. After the event ends, the four event-limited Memories will not be obtainable via other means and will not enter the permanent Wish Pool, Xspace Echo.
3. Apart from the selection system, the Wish event features Precise Wish and a pity system. For more details, please check the in-game rules page.
🤍First Top-Up Bonus Reset
After the update on Dec. 31, 2024, the First Top-Up Gift for all Crystal packages in [Shop] will reset.
For the first purchase of each Crystal package, you will receive an equal amount of bonus Diamonds.
🤍Pre-Sale Packs Now Available! Huge Discount!
From Dec. 28, 2024 at 5:00 A.M. (server time) until Dec. 31, 2024, pre-sale packs will be available for a certain price! Make the most of these packs to get the Memories you want. There will also be a commemorative Headwear and Chat Bubble you can get!
🤍Cumulative Wish Rewards
During the event, if you make a certain amount of Wishes, you can receive additional rewards such as the universal Earrings [Butterfly's Grace], [Deepspace Wish: Limited*15], Love Interest's [Event-Limited Memory-Themed Outfit]*2, a Selectable [Event Limited 5-Star Memory], and more!
*The cumulative rewards are only valid for the current event Wish Pool.
🤍Limited-Time Memory Growth Bonus
During the event, you can claim various Upgrade and Ascension Materials by completing the growth tasks of the four event-limited 5-Star Memories. When the event-limited Memories reach Rank 1, you can claim [Special-Color Memory-themed Outfit*2] for the corresponding love interest.
🤍Special Upgrade of Memory-Themed Outfit Bonus
The Memory-Themed Outfit Bonus has been specially upgraded. Each love interest's original-color and special-color Outfits are offered as [An Outfit with Two Versions]! Upon selection, you'll receive both versions. They'll correspond to his two different states.
*The showcases for Memories, Cumulative Wish Rewards, and Version 3.0 Events and rewards will be released starting tomorrow! Stay tuned!
#lnds#love and deepspace#lads#l&ds#right here#misty silhouette#love and deepspace xavier#l&ds xavier#lads xavier#xavier love and deepspace#xayxay#right now#intertidal zone#lnds rafayel#l&ds rafayel#lads rafayel#love and deepspace rafayel#right choice#night of secrecy#lnds sylus#l&ds sylus#love and deepspace sylus#lads sylus#sylus#right man#absolute zeal#zayne#l&ds zayne#lads zayne#zayne love and deepspace
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TOP 5 MUST HAVE Sims 4 Career Mods
These are my most personal Career mods for the sims 4, please don't forget to show love and support to the creators.
1- Youtube Career Mod by itsmeTroiYT
There is so many interactions with this mod it is unbelievable! If you head to the download button below it will bring you to the creator's post which will show all the type of things you can do with this mod but for now to keep the Tumblr photo limit here is some of the creator's notes that explain the levels and the branches
Gamer (6-10) PC Noob $100/hr Streamer $200/hr Daily Uploader $300/hr Tagline Genius $600/hr Prestige Gamer $1500/hr
Vlogger (6-10) Viner $100/hr Prank Wars Vlogger $200/hr Unbox Therapy $300/hr Vlogger $600/hr Daily Vlogger $1600/hr
DIY Hot Glue Gun Mess $250/hr Creative Weirdo $350/hr Hacks Master $600/hr DIY Superstar $650/hr [Something] DIY $1500/hr
MUA Fenty Beauty Counter Rep $200/hr Brand Tester $300/hr Makeup Brand Collab $350/hr Personal Makeup Artist $750/hr MUA $1500/hr
Cooking One Pan Cook $150/hr Made from TV/Movies $300/hr Remixed Recipe Cook $345/hr Guest Host Cook $625/hr Master Cook $1500/hr
FX Makeup Artist NYX Face Awards $120/hr Halloween Royalty $200/hr FX on a Budget $350/hr Workshop Personality $645/hr Glam & Gore $1450/hr
download
2- Modeling Career Mod by KPC0528
This is an amazing mod! If you want your sim to become a model this is the mod for you! This does require the City living & Get Famous expansion packs, so be aware. Here are the creator's notes about the levels and branches;
1. Volunteer Model--there is no pay for the beginning of this career. I wanted to make it as realistic as possible, so level 1 is all about building a portfolio and gaining exposure. Mood: Confident M - W - F S S
2. Local Model -- Your sim will be part of the "mall crowd" participating in local fashion shows. These jobs aren't very selective... $15/hr. Skills: Charisma 1 Mood: Confident - T - T F S S
3. Hand Model-- Keep those hands soft and supple as your sims model rings, bracelets, and watches for local jewelry designers! $18/hr. Skills: Charisma 2 Mood: Confident - T - T F S S
4. Hair Model-- Cutting, coloring, styling. Your Sims's hair will be put through it all in exchange for some simoleons and their pictures to be featured in hair dressers' portfolios. $20/hr. Skills: Charisma 3, Fitness 3 Mood: Confident - T - T F S S
Choose track: Commercial Model or High Fashion Model
Commercial Model track: Commercial models are the models you would see in shopping catalogs and local commercials. The sim-next-door look is desired, so your sim will need attractive looks as well as an attractive personality to do well in this career track.
5. Commercial Catalog Model--Your sim will be showcasing the newest collections by the most popular stores, like Sim Navy and JC Simmy. $50/hr. Skills: Charisma 4, Fitness 4 Mood: Confident M T W - F S -
6. Fitness Model-- Fitness is the name of the game here. Your sim must continue to sculpt his/her body to perfection in order to sell the newest workout gear and sports drinks. $65/hr. Skills: Charisma 5, Fitness 7 Mood: Energetic M T W T - S -
7. Social Media Model-- Your sim's face is getting popular online! He/she will be modeling the hottest makeup, jewelry, and clothing through various social media platforms like Simstagram. $80/hr. Skills: Charisma 7 Mood: Confident - - W - F S S
8. Music Video Model-- Who wouldn't want to be a model in a famous music video? Your sim must hone in their dance skills so they don't embarrass themselves in front of the musical superstars.... $90/hr. Skills: Charisma 8, Dancing 3 Mood: Confident M T - T F S - 9. Television Model-- Television! Your sim will be featured on all sorts of commercials, from clothing and perfume, to cookware and living room furniture. $130/hr. Skills: Charisma 10 Mood: Confident M T W - F S -
10. Coversim-- The ultimate goal! Your sim is on every grocery store magazine rack, dishing the newest gossip about his/her love life, as well as modeling the hippest designs. Congrats, superstar! $300/hr. Mood: Confident M T W - F S -
High Fashion Model track: This track is for the serious fashionista. In order to gain celebrity as a high fashion model, your sim must be both gorgeous and interesting, as well as charismatic and athletic. Reaching the end of this track means worldwide fame and luxury! 5. Swimsuit Model-- Swimsuit models are photographed even in the winter months, so this isn't just for fun! Your sim must be in excellent shape to make it as a swimsuit model. $55/hr. Skills: Charisma 5, Fitness 6 Mood: Flirty M T W - F S -
6. Lingerie Model-- No room for shy sims here! Upscale lingerie is a mega-money-making business, so only the most alluring sims will be successful. $75/hr. Skills: Charisma 6, Fitness 8 Mood: Flirty M T W - F S -
7. Fashion Catalog Model-- High-end fashion is extremely expensive, so the stakes are high. Your sim must continue to perfect his/her body and personality in order to sell these interesting-looking clothes in the highest end fashion magazines. $90/hr. Skills: Charisma 7, Fitness 9 Mood: Confident M T - T F S -
8. Runway Model--Don't trip! All eyes are on your sim as he/she struts their stuff on the catwalk. Sims watching and cameras flashing can be nerve-wracking for even the most confident sim, but this is a necessary step in order to become a supermodel. $120/hr. Skills: Charisma 8, Fitness 10 Mood: Confident - T W - F S S
9. Editorial Model--Sim Vogue. Your sim is on the cover, looking fierce as fierce can be! Your sim is the epitome of a style icon, and everyone is looking at him/her for style inspiration. $300/hr. Skills: Charisma 10 Mood: Confident M T W - F S -
10. International Supermodel--Traveling the world for fashion shows? Check. Hosting reality style shows? Check. Getting paid to be famous? Check. Your sim is THE top model, as long as a newer, hotter thing doesn't come around. $450/hr. Mood: Confident M - W - - S -
download
3- Social Services Career Mod by missmani09
This is a great mod if your interested in having your sim work in social services for a backstory or maybe its just what you mapped out they would be in your head. Here are some of the creator's notes about this mod;
Social Serivices:
1) Clerical Staff Extra Help -Responsible for copying and filing documents, sorting documents
2) Administrative Specialist I -answer phones, answer client's questions, file, sort
3) Administrative Specialist II -Key application, answer telephones, work front desk window correspond emails
4) Administrative Specialist Supervisor Supervise all clerical staff ensure front desk runs smoothly ensure applications are keyed correctly ensure office machinery is working properly assign staff job duties
------------------------------------------------------------ ---(AA) ---- Division of Sim County Operations ------- ----------------------------------------------------------
5A) Program Eligibilty Specialist I - SNAP Process Sim food stamp program applications. Interview & verify resources Assist homeless sims Determine eligibilty for supplemental nutrition program
6A) Program Eligbiliy Specialist II Process sim program applications Determine eligibilty for Sim daycare voucher applications Determine eligibilty for supplemental nutrition program
7A) Family Health Care Case Manager -Family Medicaid Process Sims' medicaid applications. Determine medical coverage eligibilty for Sims including Working Sims' medical coverage, SimKids Care A or SimKids Care B
8A) Aged Sim Health Care Case Manager Process Aged, Retired, and Disabled elder sims' medicare applications Determine disability
9A) Sim Social Services County Administrator oversee especific sim world in which sim currently lives
10A) Sim Social Services National Director oversee all sim worlds
----------------------------------------------------------------
---(BB) Division of Child Protective Services -------------------------------------------------------------- job is to protect and ensure the health, safety, and well being off all sim children.
5B) Child Protective Service Worker Visit homes. Provide struggling parents with resources and tools to become effective parents. Remove children from home if necessary to the childs health & safety
6B) Child Abuse&Neglect Investigator visit homes. on call rotation investigate suspected sim child neglect/abuse that comes into the hotline issue warnings to parent's who a nearing neglectful standards Remove children from home if necessary to the childs health & safety
7B) Foster Care Case Manager On call rotation. Manage Sim children's cases who have been removed from their home due to neglect/abuse. write extensive case notes
8B) Adoption Specialist process adoption applications. match waiting foster children and place into adoptive home
9B) Sim County CPS Supervisor Oversee foster care and CPS case managers
10B) Sim CPS National Director
download
4- Psychologist Career mod by Kittyblue
This is career mod is actually my favorite for storytelling! In this mod there are two branches which are Counseling Psychology and Forensic Psychologist.
download
5- Tattoo Artist Career mod by MesmericSimmer
I love this one so much, mainly because I want one of my sim's backstory to include this career. They have this career option for both adults and teens!
download & more info
#sims 4 cc#sims 4 download#sims 4#sims 4 gameplay#the sims 4#sims 4 custom content#sims 4 mods#the sims 4 mods#the sims 4 custom content#ts4#sims 4 careers#s4 mods#s4 download#s4 custom content#s4 cc#s4 gameplay#s4 cc finds#cc finds#ts4ccfinds#ts4 cc#sims4download#sims4#thesims4#sims cc finds#ts4 cc finds
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Our Youth Final Thoughts
I don't actually think I've posted much about Our Youth on here, but I finished the series over the weekend and wanted to talk about my overall thoughts.
There's so much I loved about the show. It's the first show in quite a while that I actively felt excited to watch every week. It's a trope that I'm often a fan of the 'bad boy with a heart of gold' and the 'nerd'. I did describe the show to a friend as 'what if Bender and Brian from the Breakfast Club ended up together?' which isn't the most inaccurate tagline, but is certainly not the most contemporary.
There's so much to talk about. I'll start by saying that one of the things that I really appreciated, that spoke to me about the series is how integral queer media is to the story of the characters. Haruki seeing and finding comfort in a queer film, this film being one of the sources of strength he has as he survives the abuse of his father, and eventually opens a door for him to become a filmmaker and tell his own stories is beautiful. It so clearly showcases how queer media is life-changing and life-saving for many queer youth.
There's also this element of telling your own story. We see that directly with Haruki's films, but it's also present in Jin's writing. I think one of the most heartbreaking things we see there is that Jin's story is never 'public', we don't see Jin take a chance there. But there is value in him finding the courage to give Haruki a chance to read his work. Sometimes there's victory in trusting just one or a few people, it doesn't have to be all or nothing.
Another theme or topic brought up in the series, particularly in the finale, is marriage equality. I've been taking in a lot more Japanese BLs this last year than I really have Thai BLs or Korean BLs, Taiwanese, etc., and I've seen this brought up more than previously. It's not always as direct as here, but it's there. Seeing over the last 2-3 years marriage equality brought to the forefront in Thai BLs, and now in a matter of days we'll see the new marriage equality law go into effect there, that it kind of gives me hope. I know the societal pressures are different there, and in a lot of ways it's a don't ask, don't tell situation, but consistently bring up the topic, normalizing queer love, both in queer media and in mainstream media, helps to create a path for that progress.
tumblr
Another aspect I think is well done, though not perfect, is how the time jumps are handled with-in the story. By my figuring the story spans a bit more than a decade, and when creating, and specifically casting that, it can be hard not to create something where you feel like it's teens playing dress up as their father's by the end, or adults acting unconvincingly as children in the beginning, but there's a good balance here, at least with Jin and Haruki. I think part of the stems from the actors ages, Jin's being only 20, and Haruki's 25. that age difference allows Jin to look HS age, and him being believable as young lends credibility to Haruki. It's also almost a visual shorthand for Haruki to look older while they're in HS because he basically had to 'grow up' quickly, leave his childhood behind because of the abuse of his father. Once they move into the university years, they're basically the age of university students, no suspension of disbelief needed, and then in the final episode with that flash forward, it's not unbelievable to think they'd look somewhat the same. Contentment and happiness will hold off a lot on the aging process.
So to move beyond these kind of larger, more impactful concepts, lets get in close and talk some about Haruki and Jin as characters and a couple. The story kind of sets them up to be opposites, but they're more of a mirror of each other than anything. Both suffer from the neglect of their parents, distanced both physically and emotionally, and it's pretty draining for both of them. I think it sets them up to almost recognize each other in a way. Once they both take those small steps to open up to each other, we see the way they treat each other with so much care. There's moments where both are a bit rough around the edges, especially in the first handful of episodes, where they kind of let their emotions overwhelm them, but in most of their interactions, even starting in that first episode, they're so gentle with each other. I really started to pay attention to body language and how characters interact with each other after my no subs watches of Taikan Yoho, and it was to a level here that it was really noticeable or noteworthy.
That gentleness from both of them, that willingness to reach out, even when they're still so young and unsure, shows so much care. These are two boys (in the beginning) that don't feel loved, much less truly valued. The way the treat each other shows that they value the other. They value their thoughts, their feelings, and even the others' future, to the detriment of their own emotional wellbeing. That's a really hefty gift to give someone, and I think they only really feel comfortable doing so because it's reciprocated, even from the very start.
Taking them separately, we'll start with Jin. Jin is easy, he makes himself easy, he doesn't cause a fuss or an uproar, he just exists quietly. Which when you look deeper, when you take the time to look, to see, you see this incredible loneliness in him. What makes it frustrating as a viewer, is we see him having active discussions with teachers, there's opportunities there for people to recognize what's going on there, but the unfortunate thing is that obedient children are kind of overlooked. And Jin often overlooks himself. He's not necessarily shown to have ambitions on the same level as Haruki, but it reads to me more than he's not really allowed himself to really think about his dreams. He's lived his whole life with this understanding of what the expectations are, and so why would he ever seriously considered something outside of that. It lends the finale it's own bittersweetness, because we see Jin choose Haruki, to decide to take that leap, and while he may not be doing it as boldly, but in his own sort of mild, unassuming way, it's still Jin putting his desires first, and that's a triumph on it's own.
To talk about Haruki, Haruki is heartbreaking. Specifically because the way the narrative is presented, we don't know the full story until we're half-way through and already half-way in love with him. We see him through Jin's eyes in the beginning, beautiful, mysterious, almost unfathomable, and as those first few episode pass we start to see a little bit more. The shift in episode 5, now seeing in the story from Haruki's perspective is a rude awakening in many ways. It wasn't that we didn't have empathy for him before, we certainly did, but seeing so blatantly what he was dealing with hits hard. And it wasn't just about the physical abuse he had been dealing with, which is horrific on it's own, but the way Haruki was so close to giving up. The scene I can't get out of my mind is him saying "Whenever he beat me, I decided I wanted to die." That lack of desire to fight to survive shows how much everything had been wearing on him for so long. When he starts to know Jin, when he starts seeing that a future is possible, we see that fight start building up in him, and it's a relief to see. I found myself after episode 7 feeling so frustrated with him because we we had basically watched him be used and abused by his father OR sacrificing for others. We see him having made the choice to not reveal what he's dealing with to his mother, he decides to take the fall and get suspended from school, with the assumption being that he feels that Jin will be better off without him. He doesn't want Jin to choose to stay instead of studying abroad, because he knows Jin has a bright future and he doesn't want to affect that. But for myself, with the perspective of age, I know that there's hope, that Haruki has a future. So I was very in my feels after all of that.
After our time jump into university seeing Haruki now actively pursuing his dream is a relief, with its own counterpoint of sadness as we are seeing Jin pursue a degree he has no passion for. It's all part of what makes this story so affecting, I think. Life is not all hope and rainbows, but it's also not all loneliness and pain. And there's a realism in choosing a future that's steady instead of taking a chance, the same way there's realism in pursuing a dream that seemed unreachable, knowing that there is a safety-net for you if things don't work out.
To talk a bit about what I didn't like- their parents. All of them sucked. Yes, arguably Haruki's dad was by far the worst, being a raging alcoholic who was physically abusive to his son for likely at least a couple years if not more. But even Haruki's mother doesn't get much sympathy from me, though we do see that Haruki holds no grudge for her (because of his fucking self-sacrificing bullshit). Jin's parents, I almost have no words for. There's an acute lack of interest from both, but we'll talk about dad first since I have less to say about him. It surprises me that Jin's dad is as emotionally distant as he is. We see that Jin has a great deal of respect for his dad, he appreciates and has an interest in his work, but his dad never thinks to build on that. I just find it odd. As far as Jin's mother, she's physically a bit more present, though I feel if you asked her flat out if she loved her son she might have to stop and think about it. He's basically a to-do list in her calendar, something that needs to be checked on and checked off, and I wonder how bad it was before the start of the shows timeline. It's not good that a teenaged Jin is being left for weeks at a time on his own, but when did they start doing that? It's a common trope for young Japanese children to be self-sufficient, and it's so open ended that my mind can't help but picture 8, 9, 10 year old Jin being left for days. But he's good, and obedient, and that's just life, so he goes on, and how heartbreaking is that?!? And I'll be honest, I was genuinely surprised to see her texting Jin in the final episode when we've flashed forward. When it feels like neither of them actively work to keep that bond intact, how was it still there? I suppose the answer is duty.
The emotional and physical trauma both Haruki and Jin deal with, I also didn't love--because it made me an absolute emotional wreck. I have some mixed feelings over how some things were handled, or specifically how most things were not at all handled. The resolution for a lot of the issues that we see is no resolution. Yes, we see that the emotional connection forged between Haruki and Jin is a beacon for both, enabling them to weather their individual storms, once that concept is established, it kind of drops off to nowhere. It's not even that it's built upon to the point where they both become self-sufficient or confident in themselves, it just is there, then in ep 7 (I think) they just go their separate ways and we're never shown that they're still affecting each others lives. We're shown that they're still in love with each other, that the other is still in their thoughts, but not how their experiences helped to shape them directly. It's worse with Haruki's father's death. It's an INSANELY traumatizing event, and it's almost treated like "well now he can't beat him any more and he can go live with his mom and everything is fine", and like...WHAT? Setting aside for a short moment the fact that being the one present at the loss of a parent even an abusive one, is gonna be traumatic, there's so much emotional distress and grief that comes from losing an abusive parent, especially as a child. Because it's not just grief of the person, it's grief of the unknown. Could there have been a future where his dad got sober and they had a happy life? A time where his dad became what he had been before? A revisit of that loving father? So you're also working through that loss also, and that's really not even a blip of a thought it feels like.
My final thought is something I didn't like, because it made me sad, but also still makes sense within the narrative, and that's the fact that we never see Jin or Haruki come out. I know we get tired of coming out stories, and I didn't need a dedicated scene or episode showing either coming out, but in the final episode where we see the friend group come back together we're shown in no uncertain terms that they are not out to them, & even more that their friends don't know they're dating each other. And I think that sucks. I think it's reasonable and understandable that either might not be out to their parents (though fr your dad makes gay movies Jin--so why not?) or to coworkers and acquaintances, but to have friends you've seen and known for more than a decade and you're still afraid? That's so sad.
Overall, the word I might use to describe this love story is unassuming. It's not necessarily bold, but steady, which is something both characters need. They went through their teen years with different versions of upheaval and loneliness, and in the end they have each other, they have work that supports them, and they feel like they have a future, and that's something I think their teenage selves could have never even imagined.
Thanks for reading.
*Also, I pulled some pics/stills whatever from @colourme-feral who has an excellent series offering more context to the subtitle translations. Absolutely amazing, and I definitely recommend checking them out if you haven't.
Link: https://www.tumblr.com/colourme-feral/search/miseinen%20translation/original
#Our Youth#Our Youth the series#Miseinen: Mijukuna Oretachi wa Bukiyou ni Shinkouchuu#Kamimura Kenshin#Motojima Junsei#Haruki x Jin#Jin x Haruki#HallieSMeta
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Thoughts on the new Dragon Age: Dreadwolf teaser THEDAS CALLS, and other new things about the game from DA Day 2023
[post under cut due to length]
(ノ `・∀・)ノ゙ New stuff! Let's goo!
Other than chatting about the new stuff with some friends, I have avoided reading other posts (and other peoples' speculations/theories from other websites/platforms) about it. I like to try and get it all out my head onto 'paper' before doing so (it's fun seeing the few things I get right and the more things I get wildly wrong in theorycrafting hhh). after this post I'm super excited to dive into other speculations, compare and contrast and also read the thoughts of others on things I will have totally missed!
this post will mention some things I already mentioned in previous posts.
First, I think it's interesting that the "Welcome to Dragon Age" text blurb on the website has been slightly updated. the old version reads:
“Enter Thedas, a vibrant world of rugged wilderness, treacherous labyrinths, and glittering cities. The Dragon Age is a time of warring nations, savage combat, and secret magics. Now, the fate of this world teeters on a knife’s edge. Thedas needs a new hero; one they’ll never see coming. Forge a courageous fellowship to challenge the gathering storm. Friendship, drama, and romance abound as you bring striking individuals together into an extraordinary team. Become the hero and light the beacon of hope in their darkest moments.” [can be seen here]
The new version reads:
"Enter the world of Thedas, a vibrant land of rugged wilderness, treacherous labyrinths, and glittering cities – steeped in savage combat and secret magics. Now, the fate of this world teeters on a knife's edge. Thedas needs a new leader; one they'll never see coming. You’ll forge a courageous fellowship to challenge the gathering storm. Friendship, drama, and romance will abound as you bring striking individuals together into an extraordinary team. Become the leader and light the beacon of hope in their darkest moments." [source]
I like "the world of Thedas" better as it makes for a nice call back to the World of Thedas lore books. The reference to "warring nations" has been removed which I find curious, and what remains is savage combat and secret magics only. I wonder if it was decided that some 'warring nations' storyline elements would take more of a back seat? e.g. the Tevinter/Qunari Antaam war or Qunari Antaam invasion of Tevinter and other northern nations. - in favor of focusing on the array of other stuff, factions, threats and plot-threads that's going on, like Solas' plans/the Veil, the threat of the Evil Gods, whatever's going down among the Wardens, all the new factions (Lords of Fortune, Shadow Dragons, Veil Jumpers), red lyrium etc? there's certainly lots the plot could involve and explore without a nations at war plotline/backdrop. The Qunari Antaam invasion has been covered a lot now anyways in short stories, Tevinter Nights, and the recent comics, and I'm reminded of how the mage-templar war in the run-up to DA:I seemed like it would be a bigger part of the game's plot than what it turned out to be.
Also interestingly, a new "hero" has been changed to new "leader". Become the "leader", not become the "hero". I feel like these words have kinda different connotations. what are the connotations of "leader" as opposed to "hero"?
I also like the Thedas Calls tagline. this teaser reminded me of parts of the DA:I "A Wonderful World" trailer, in that both are showcasing the varied regions we'll visit and locales that will feature in the game. and yk, I am super enjoying BG3, it's an amazing game that is really fun and beautiful and I've put loads of hours into it, but I miss the world&worldbuilding of DA. Thedas is calling to me indeed ( ´•̥̥̥ω•̥̥̥` )
Now, the fate of this world teeters on a knife's edge. // "a spike of lyrium sprang from the base of the idol, so that all at once, it was not merely an idol, but a ritual blade."
I also wanna take a moment to compile in one place the various lines posted by the BW and DA Twitter accounts:
"Thedas is on the cusp of revelation and on the brink of damnation."
"This is Thedas. 💜 Enjoy it while it lasts." ("What does that mean?!")
"The Dread Wolf readies to make his move."
It's well-established by now that Solas has been Planning things and that there are imminent threats (not just Solas) to Thedas. it's also pretty commonly thought that the Veil will indeed be brought down in or prior to the next game - that would change the nature of Thedas as we know it, and the nature of reality. one version of Thedas would end as a new world begins (or the old world returns?). these snippets also sound like general fantasy/marketing/high-stakes SAVE THE WORLD! / THE WORLD IS UNDER THREAT OMG taglines. lines from the DA:I marketing era ("Will you stand against [the darkness/fires above]? Or lead this world to its bitter end?", "Lead Them Or Fall") weren't super accurate to the contents of that game. so I'm not sure how much we can read into them. but they sound cool and serve a purpose. (even the Gear Store account is in part in on it btw, "unveiling" the new merch in the store hh).
I also like the suggestion that a sort of bronzey color accompanies the purple color themeing now. it's neat.
To the trailer. The teaser is "a mix of gameplay and cinematics". It "represents [a] game in development". it's in-engine. we're told that there will be a full reveal of DA:D in the summer of 2024. what might a full reveal entail? sounds like a kind of detailed showcase right? showing new companions, showing gameplay, story trailers and story information, in-depth looks at specific systems in or aspects of the game like skill trees or CC or something etc. when might that be exactly - perhaps Summer Game Fest, or during an EA Play type event? they could also just do their own showcase.
also overall I liked the teaser, I thought it was neat, it looked and sounded cool.
the new blurbs from the latest blog are relevant to the trailer, so let's put them here too.
Ever the pinnacle of mystery and intrigue, the Crows watch from the deep shadows of beautiful Antiva. Something, however, is amiss, and they are set on uncovering the source.
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Upon eastern shores and sunkissed sands, the Lords of Fortune no longer hold dominion over the coasts of Rivain—not when dragons are growing bolder and laying waste to their ships.
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To the far west, three Grey Wardens patrol the Anderfels. Tremors have been creating disturbances of late. Their cause is unknown. Upon the distant horizon, a storm of ominous intent brews and darkens the skies.
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We see a shot of Antiva and the port-city of Treviso. this city is in northern Antiva, on the coast of the Rialto Bay. The Antivan Crows originate from the lands surrounding Treviso, and it’s an important city for the guild still, as well as the seat of House Valisti. Fittingly in this shot in the trailer we see a corvid in the foreground, and more flying from Treviso in other parts of the map.
Treviso has been captured, occupied, burned and liberated several times during the Qunari Wars and the New Exalted Marches, and in recent times irl and in the post-DA:I Thedas timeline, in the short story As We Fly it has been occupied and invaded by Qunari Antaam. ("The Antaam will rule Antiva. And Treviso will learn to kneel." / "Out of time, like your city. And soon, the world" / "Treviso will be free.")
He smiled and signaled for his men to halt, making a show of raising his war hammer to his shoulder, emphasizing its weight. "Out of breath?" he called.
I'd also like to note that while the blurbs reference tremors in the Anderfels, the trailer map shows fault lines/cracks in other parts of Thedas, as here in Antiva.
Next we see a shot of the Treviso skyline at night. corvids fill the night sky and it sounds like we can hear them cawing. on a tower or rooftop is a statue of a crow (in fact there's more than one of these), and the rooftops with the roof tiles and those distinctive domes look like they would be super fun to do some Assassin's Creeding on. it's cool to see this locale from previous teasers and previous concept art pieces come to life again.
"We fight for everyone, and we always will. The Crows rule Antiva." Who could the speaker be? Andarateia Cantori, Caterina Dellamorte, Noa de Acutis, a member of House Valisti, Crow Lady who is from concept art, the "another Crow" or "friend" who picked up the contract in As We Fly, someone new? What she's saying is also of note. the Crows are a guild of assassins who basically run Antiva, not freedom fighters per se. but as we can see in As We Fly, as the Crows have been combatting the Qunari Antaam occupation of the city, the Treviso populace have begun in part to see them as something akin to freedom fighters who are "fighting for us!" Noa and Neri, a pair of old Antivan Crows, discussed how the Crows are trying to free Antiva, and the Crow message being intentionally shaped in response to the message of the Qunari Antaam occupation:
"Pity,” said Noa, smiling across her drink. “I'd enjoy killing a few pretenders.” Neri smiled back. "Noted. But until then, we craft our message to answer theirs." He raised his cup. "The Crows rule Antiva." Noa answered with her own. "And Treviso will be free."
The Antivan Crow speaking in the trailer is echoing this message. it could also be a sincerely-held belief or principle for her of course. Teia for example seems to lean this way, and in Tevinter Nights it's detailed that before Houses and masks, the Crows were monks near Treviso. using some herbs they poisoned a local duke who was terrorizing a village; they did what needed to be done to protect the Antivan people. over the years, they've apparently lost sight of that. (with a Crow in TN saying that now it's all about family and blood instead of a claw working as one, and disparaging them for being all about money when, in the beginning, they were protectors who fought for Antiva and for the people. he felt that they had chosen profit over patriotism somewhere along the way). so for some Crows it's an actual sentiment and not just a crafted message. Tevinter Nights also mentions how the Crows are mostly heroes in Antiva (protecting it as it lacks an army), with Antivans tending to romanticize them as freedom fighters.
As for the blurb, I wonder what is amiss in Antiva? the Crows are apparently set on on uncovering the source of things being amiss in Antiva. Does this pertain to the Qunari Antaam invasion? Or is it to do with what Teia and Viago were investigating in one issue of Dragon Age: The Missing (which was of course a prequel comic)? they were in Vyrantium on a contract to kill Lady Crysanthus, because there were rumors of her unsavory connections and questions that needed to be answered. They believed that she was working with the Venatori, helping them to operate freely in Vyrantium while they laid their plans to plan a move against the Imperium. At the end of the comic, they say that they will report to the Crows what they learned with Varric and Harding, as "the Crows must be made aware that the Venatori are seeking to make a concerted move against the Imperium". that's Vyrantium and Tevinter ofc, but it could be part of some greater tangled thing. I'm also reminded of how in the Lucanis story, we learned that someone mysterious had contracted the Crows to kill a bunch of prominent Venatori. the Venatori were like "bro we will not cower to foreign mercs like the Crows". So perhaps they are cooking up something bad in Antiva because of this stuff between them?
in any event, per Tevinter Nights, with half her Talons dead, Antiva is more vulnerable than ever, and so something being amiss there does not sound good!!
The accompanying art piece from the blogpost (all three of these are beautiful ^^) shows three Crows on the Trevisan rooftops, looking out over the canals at night, one a bearded human man, one an elf, and one person who is facing away from the viewer's perspective.
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Next we move to Rivain. See here for prior posts on: the Evil Gods and cephalopods
I wonder if the placement of the squid monster ON/AS Rivain is just fun art/general foreboding 'oh no, the bad gods are coming',-themeing, or does it mean that an evil god is specifically rising in or under Rivain and that Rivain is in more danger? it's super clever art having the monster god be Rivain on the map anyways hh and it looks cool. I also think that it doesn't just look like a cephalopod - minus the tentacles, it looks like the head and snout of a dragon. I know the monster is following the shape of Rivaini landmass and so that's why, but it struck me nonetheless. (also I like the parallel imagery of a draconic squidthing vs draconic wolf in Fen'Harel's dragon-wolf form..)
it's a nice and ominous/threatening touch that the creature's eye turns to the viewer and the pupil dilates on catching sight of us. the creature's tentacles writhe and pour out of Rivain into the rest of northern Thedas. and when the trailer later shows a map of Tevinter coast, much of the center is entangled in tentacle-like or snake-like tendrils.
btw are these lines implied shipping lanes, cool lines because cool art looks cool, or something else? I ask because they reminded me of the repeating circles motif and the geometric type patterns in the vinyl art.
"Glory to the risen gods. They've come to deliver this world." - Risen Gods plural, there isn't just one of these bad ominous risen gods. and the Dread Wolf (though, despite the Fen'Harel cultist/followers in TN I don't think that he's one of those being referred to in that line) clearly isn't the only thing that has been "rising" in Thedas, there are multiple other ancient godlike entities other than Solas afoot. The tentacles and squid remind me of the Cekorax (see Evil Gods and cephalopod posts linked above), which is neither demon nor spirit and came from somewhere past the Veil. this creature could be of a similar ilk, like maybe the Cekorax was a mere mook type mob (that's the vibe it gave. a herald of what is to come but not anywhere near like being a big bad itself) compared to this trailer squid which is more like a king of its kind or something. the Cekorax also said that "things are rising" in the story it appeared in. I also note that like the Cekorax, the true nature of the Old Gods is yet unknown - are they demons, spirits, Great dragons, something else?
Cephalopods also commonly in fantasy-type media have dangerous, demonic, cthonic, Lovecraftian, interdimensional type vibes and symbolism going on, e.g. the Illithids in BGworld. In a Dragon Age context, this makes me think of the Void/the abyss, eluvian travel, implied 'spaces between' and how the Crossroads is like a sort of pocket dimension. cephalopods are ofc also sea creatures, and so this also reminds me of the imagery where the Fade (another realm) is described as being watery or being like a sea in nature (the well of all souls, emerald waters of the Fade, the sea of dreams etc). You can see why these creatures are portrayed as or were designed to be tentacley and cephalopody. this is becoming a ramble I know but it's all connected somehow aaa.
On the speaker during this segment: perhaps they are a Tevinter or Venatori Old God cultist, that's the sort of vibe I get from them. worship of the Old Gods still persists in secret parts of Tevinter society to this day, with cults to them existing. in recent times in Thedas, we've seen numerous examples of these:
"the Blood Band is an Old God cult led by Fallstick. They hate templars and don’t view blood magic as being inherently evil. the Last Moon are/were a cult dedicated to Lusacan. Early in the Dragon Age, they abducted and ritualistically murdered several people. Their goal at that time was to cause the start of a terrible battle, in order to cover Thedas in “a night that will never end” (Lusacan being the Dragon of Night). Magister Aurelian Titus also led a cult. Titus wanted to return all of the Imperium to the worship of the Old Gods. He tried to use the Dreamer abilities of himself and his cult, bolstered by the Magrallen artifact, in order to brainwash Thedosians. He had a vision of a restored Tevinter where slaves knew their place and the Chant of Light and the Qun were both purged from peoples’ minds. He said “The old gods. The dragon gods. We shall become them”. there’s also a tale of a group of Old God cultists who departed mainland Thedas on a trio of ships in the late Storm Age to try and reach the mysterious uninhabited land of Amaranth, across the eastern ocean. Their expedition was supposedly never heard from again" [source]
I note with scared hamster fear btw that the Amaranthine Ocean is in the east, the land beyond it is called Amaranth, Thedosian people go there or try to go there and never come back, and the land there is said to be devoid of any sentient species and yet when former settlements are found they were empty and the only survivor had been driven mad and killed themself. meanwhile, the Executors purport that they act on behalf of powers across the sea, they are cloaked from head to toe and smell of salt/brine like the sea, and they have a history of being active in the east of Thedas and Thedosian countries with eastern coasts. It was said that "those across the seas will come soon enough". I have also speculated before since literally the time of Tevinter Nights's release a link between Ghilan'nain and the Executors, given that they smell of salt/brine/the sea, given the salty/briny smell of her monster lab creecher pools, and given the sea monsters she created, giants of the sea, of which some she left alive "in deep waters, for they were too well-wrought [though these could be cetuses], and Pride stopped her hand":
"Ghilan'nain kept herself apart from the People. She used her power to create animals none had ever seen. The skies teemed with her monsters, the land with her beasts. Andruil hunted them all, and after a year of killing, approached Ghilan'nain with an offer: the gods would share their power with Ghilan'nain, but only if she destroyed her creations, for they were too untamed to remain among the People. Ghilan'nain agreed and asked for three days to undo what she had made. On the first day she struck down the monsters of the air, except those she presented to Andruil as a gift. On the second day she drowned the giants of the sea, except those in deep waters, for they were too well-wrought, and Pride stopped her hand. On the third day she killed the beasts of the land, except the halla, whose grace she loved above all else. This is how Ghilan'nain was made youngest of the gods. —Story of the elven god Ghilan'nain, author unknown"
Back to this line: "Glory to the risen gods. They've come to deliver this world." here, I presume, are two of these risen gods, or these two are the risen gods. the one on the left has a watery motif with those wavy lines (water pouring off them as they rise from the sea), or it looks like seaweed hanging from their crown. in the concept art piece it's also depicted bursting out of the sea.
People connect the lefthand figure to Ghilan'nain, among others. The figure on the right has pointed ears. I think they are Ghil and Elgar'nan.
This speaker also reminded me of the Jaws of Hakkon trailer. the Jaws of Hakkon past and present tried to bring their dragon-formed god to life or free him to destroy the Lowlands. the old Inquisitor and then the new Inquisitor then fought to save Thedosian lands from Hakkon. An Avvar (Gurd) with a not dissimilar English accent to this second trailer speaker (a non-RP one) says "blood will spill before the new moon". the trailers then both end with a godlike entity speaking a threat: "Lowlanders, I am the breath of winter, the cold wind of war. Join me in battle and die" and "All the world will soon share the peace and comfort of my reign". I am not saying that I think the second speaker in the Thedas Calls trailer is an Avvar, a Hakkonite or an Avvar devotee of a different god, or that I think the final speaker in the Thedas Calls trailer is Hakkon or another Avvar god btw. just that I was struck by the similarity of theme and patterns that repeat in Thedas, echoing across time and dimensions.
If not an Old God cultist, I could also see the second speaker being a Venatori or Venatori-type person. the speaker is obviously a follower or cultist of some kind of these "risen gods". the Venatori are arguably a cult, although not precisely of the Old Gods exactly but of one of the High Priests of the Old Gods, the Conductor, who we knew as Corypheus. They see/saw Corypheus as the Elder One and a deity, essentially, and want to restore the glory of Tevinter. They revered him and believed he’d turn them into god-kings when he became a proper god. Although routed by the Inquisitor in DAI, as we know they’re not gone. and Corypheus wasn't the only High Priest of the Old Gods, or the only ancient magister that breached the Fade (and there was more of them besides just the Architect). it's also possible that rather than one of Corypheus' contemporaries the modern Venatori have simply switched to straight up Old God worship, sans Cory-style middleman, and this is a modern Ventatori speaking - and in Tevinter Nights, one prominent Venatori loyalist tried to release a demon that was sealed under Minrathous in a ritual attempt to bring about “Minrathous’ return”. It was thought that the demon is so powerful that only a god (like Corypheus) could summon it. you sure could restore Tevinter to supremacy if you brought back its ancient powerful gods. but more on the god stuff later.
Back to Rivain.
The cave rocks and stalactites give the sense of a toothed maw. the sea water is so bright and blue! in the distance in the sea looks to be a statue (of Andraste?). there's ships wrecked in the waters. the vegetation looks vibrant, and on the shore looks to be the skeleton of a great creature, maybe a dragon or a giant squid type creature that beached and died or died and was washed ashore. I also wonder why there are stalagmites among the ruins? as in why would people build buildings around stalagmites or rock protrusions like that. curious. also, it's cool to see this locale from previous teasers and previous concept art pieces come to life again. Also I feel like the blue dome structure is somehow notable. it feels familiar??
We should also talk about the Rivain blurb. The Antivan Crows in Antiva are not alone in facing something amiss in their nation. The Lords of Fortunes' dominion over Rivaini coasts is slipping because dragons are growing bolder and laying waste to their ships. indeed, the trailer shows a wrecked ship, as does the accompanying art piece, which also features a red dragon curled around a chest of piratey treasure. What could be causing the dragons to grow bolder and attack ships? Is something upsetting or stressing them in the way that wild animals irl may lash out to humans when stressed or predate human livestock/attack humans the more humans encroach on their territory and deplete their natural food sources? Is something or someone controlling them in order to cause havoc (we have examples of people controlling dragons in DA)? Or as dragons, can they just innately sense that something, such as a potential return of dragon-formed dragon-gods, is coming, and are getting stirred up by that feeling? Have they been Blighted or maddened by something? there's that "eastern sea" motif cropping up again btw, and the Rivain blurb also made me wonder if this DA:D codex was written in Rivain about one of the dragons there, especially since it's about a dragon that can swim and catch prey underwater:
this particular dragon has been hunting more than she needs, which could tie to destroying ships (or just be because she has babies). she's also not been attacking [REDACTED] unless they get close to her den, where her babies are. I think it's a fair assumption that the [REDACTED] thing in this codex could be what's behind the weirdly-behaving dragons on the Rivaini coast, and that it's redacted because it's spoilery. I also think it's interesting that this codex specifically mentions the dragon preying on.. squid, a cephalopod. what if she or other dragons in the area ate Cekorax-level mook squidguys that had been like schlorpin' around or near Rivain of late and were driven mad or corrupted by it or something? :<
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Next the trailer travels to the Anderfels, with a roar of battle during the transition. someone yelling a battlecry, and the clang of sword. the third speaker sounds like a hardened fighter, a seasoned commander. he is speaking when he's about to be attacked, or in a pause in battle - like he's in a fortress that is or soon will be under seige. there are cracks, faultlines in the ground in the Anderfels, just like there were in the Antiva map. and indeed, the Anderfels blurb specifically tells us that the land there has recently been shaking with tremors that have been causing disturbances, tremors of unknown cause. around the Anderfels in this map shot are smoky billowing clouds, representing the "storm of ominous intent" that is brewing and darkening the skies, encircling the Anderfels in a way that reminds me of the way the Blight encroached on Fereldan lands on the map of Ferelden in DA:O. the cracks go towards Weisshaupt. we can probably say that we are going to Weisshaupt in DA:D just like we're going to Treviso in DA:D, and we can probably say from this trailer that Weisshaupt is in imminent danger, or maybe even already under attack or laid to waste. it's cool to see this locale from previous teasers and previous concept art pieces come to life again. "far west" also makes me think about the Volca sea and the place beyond it hinted at in World of Thedas, where ships came captained by dwarves talking of a cataclysm.
The griffon obviously represents Weisshaupt fortress. I'm so excited to finally go there for real (but worried about what is happening there). "Grey Wardens don't hide in our castle. I won't ask good soldiers to turn tail and run." - The situation sounds dire. This line also reminded me of Davrin's line in a previous trailer where he heroically said "Nobody dies on my watch! For the Wardens." (I don't think the speaker is Davrin though, the Davrin line just further adds to the stakes of the bad situation the Wardens are probably in rn). Remember, things weren't sounding good for the Wardens in the various DA:I and Trespasser epilogues:
The Grey Wardens of the south slowly rebuild in the months following the events at Adamant. They declare it time for the Order to emerge from the shadows, to join the rest of humanity in fighting their ancient foes. Rumors abound that they severed ties with their leaders at Weisshaupt, and that a bitter war now rages between them. What becomes of Hawke/Loghain/Stroud/Alistair is unknown – save that all news out of Weisshaupt soon ends. Does the sudden silence indicate a battle within... or something far worse? - Those Grey Wardens who survived the battle at Adamant ventured north into exile. They returned to the mighty fortress of Weisshaupt, and word slowly spreads that a battle for control of the Order has erupted. - It is said that Loghain/Stroud/Alistair leads these Wardens in their rebellion, a fight to change the Order from within. - If Hawke reaches Weisshaupt with them is unknown. Indeed, before long, all news out of Weisshaupt ends. - Slowly, the Wardens withdraw from across the north as well. Some believe the ancient order is on the verge of vanishing forever.
There's basically a Warden civil war and Weisshaupt has gone dark, and the Wardens are on the brink. Romanced Warden Blackwall kept getting increasingly urgent messages summoning him to return to Weisshaupt, and eventually when they became too urgent to ignore, he left for the sake of duty, and then years passed and he never returned and is implied to have fallen in the line of duty. (btw, maybe a Warden splinter faction/Warden civil war is the explanation of why we are now seeing a variant version of the traditional Grey Warden heraldry?)
I wonder if this speaker is the First Warden or a high up Warden who is opposed to the First Warden (or a male Hawke who survived DA:I and went to Weisshaupt in the epilogue?? probably not, because by the Trespasser epilogue Hawke has returned and been helping Varric in Kirkwall). I am leaning towards a different leader Warden who is opposed to the First Warden, as opposed to the First Warden themselves. Reason being, the FW commands from Weisshaupt HQ (holed up in a castle) and does not sound to be very frontline battle-like or heroic, unlike the speaker. the FW is said to be mostly caught up in Anderfels politicking, as there the Wardens are regarded as basically nobility, and the FW offers little guidance to the Order or its commanders. they are said to be mostly a figurehead, and even the Hero of Ferelden themself, right after stopping the Fifth Blight could "expect little assistance or guidance so far from the Anderfels" cleaning up the darkspawn dregs in Ferelden in Awakening, because:
Even those close to Weisshaupt learn to suffer alone. The murmurs are true—the First Warden is often embroiled in the politics of the Anderfels and has little opportunity to consider worldly matters. I would like to believe it is a matter of survival, not of political self-interest. [source]
This line, "Grey Wardens don't hide in our castle. I won't ask good soldiers to turn tail and run", it doesn't sound like something such a figurehead would say. assuming it's still the same First Warden in command, it sounds like the FW's focus in the years before and since the Fifth Blight IS political self-interest rather than survival or for the Order's survival (distracted from the Grey Warden original purpose/duty at best, potentially something much darker and far worse, in that way that Wardens are wont to do - see what they got up to in DA:I etc). it sounds like the FW's actions have caused a segment of the Wardens to resent them and maybe rebel, try to take control back of the order. this is probably part of what's caused the schism/civil war/disarray. and I think the trailer speaker sounds like someone who is opposed to the FW and their 'type of Wardening'. I would not be surprised if this is a sort of rebel faction leader that we meet, and if in the years since DA:I, it's no longer Loghain/Stroud/Alistair that is leading the Warden rebellion to change the Order from within and is instead this speaker. (you could easily write that 'in the years since, X had to go and do something elsewhere and Speaker Warden took up the reins'. Heck if it's 9:52 some of them could have been due their Calling.. this would also remove the need to spend the resources to have 3 models and 3 sets of specific lines for the 3 characters in the same role. instead of a "Wrex or Wreave or Wreave2 oR EVEN HAWKE" situation, in the time since DA:I the quantum for that whole role could have been collapsed and it's just like "hello, I am previously-unknown Krogan Leader, Warden Wron Wreasely".)
Anyways, I think the next shot is also the Anderfels (the trailer shows 2x Antiva shots, 2x Rivain shots, 1 Tevinter/general northern Thedas shot and so it would make sense for these two to be 2x Anderfels shots), specifically I think it's Weisshaupt, and I think it shows Weisshaupt after some kind of attack or cataclysm, explaining what the epilogues were alluding to and why it has gone dark. See here.
"[this image is Weisshaupt] after some kind of attack? like the ruins of Weisshaupt after something terrible went wrong. There’s a blue flag in this image like there are in this one. in this image of Weisshaupt something terrible, bright and green and magic (Fadey?) is going on outside. this last image to me has the feel of the ‘aftermath’ of that one, especially if it was a kind of magic explosion/attack. in the new trailer, the Grey Warden character is still talking when it pans to this scene, and it pans to this scene right after the view of the Anderfels on the map, where we saw cracks in the ground spreading ominously towards Weisshaupt. the trailer also shows 2 shots of Antiva and 2 of Rivain. I think there’s 2 of the Anderfels too (map + this one) before the final view of 1 pic of the northern coast. last time we heard from the Wardens as well, it sounded like some weird and strange and dangerous stuff was going down there too." [source]
So it sounds like this is what's befallen the Wardens, beyond their general disarray from their civil war. this image is so interesting to me. there's a green tinge in the sky, reminding me of the Fade/Breach and as mentioned, of that concept art. the atmosphere is so dark and ominous, lightning cracking in the sky just as the ground on the maps cracked with fault lines. it heavily reminds me of the Bad Red Lyrium Future in DA:I in atmosphere and tone, and if you look here there could be the suggestion of red lyrium on this door (alarm klaxon!!).
also, is it just me, or can we see the pattern of carved griffon wings on this door/gateway or the stone around the door/gateway in this shot? also when the lightning flashes and illuminated things for a moment, I wondered if there were a few tiny figures on the clifftop in the distance, but maybe I am just seeing things.
The red lyrium is obviously alarming. it and the whole atmosphere of this shot immediately reminds me of the old EA Play 'spooky tree' teaser, with its dark skies, ominous setting, and red lyrium coiling around the tree and on parts of a building.
I am wondering if ^ this is the same place as this. (no it doesn't look like dry badlands Anderfels climate conditions, but if a magic cataclysm of some kind has taken place or things got somehow warped, local climate conditions could also be impacted unnaturally). Another reason beyond the red lyrium that I say this is: these shots also look to be from the same location, and what have we here?
A statue of Andraste in the 'red lyrium darkspawn' location, and a statue of Andraste on the Anderfels map in the new teaser. I know the Anders are devout and there's the Our Lady of the Anderfels statue of her there. and I know that there's also a possible statue of Andraste in the Rivain coast shot, and indeed of her all over Thedas. but I'm 👁️ because the presentation of these ones juxtaposed like this struck me, as did the similar conditions from the 'spooky tree teaser'/'red lyrium darkspawn' location compared to the 'Anderfels 2' shot. if red lyrium darkspawn would surface anywhere, I could see it most likely to be in the Blight-wracked Anderfels, and I could also see some of the Wardens fucking around with red lyrium in order to try and gain power to combat the Blight, or information about the Blight in order to stop it (red lyrium being Blighted), and so inadvertently causing red lyrium to spread all over Weisshaupt. we also have this concept:
of a barren wasteland, red-eyed (red lyrium..) creatures/undead, a red lyrium afflicted ruined part of a big building like from a fortress, a red lyrium-affected tree twisting towards the sky, and the ever present 'trapped Evanuris Dragon Age 4 concentric circles' 'concentric circles with hemispheres' motif in the sky. and again the ominous atmosphere, darkness, and green tinge in the sky reminds me of the 'Anderfels 2' shot in the new trailer.
Aside from that, what are these rings? is it part of a puzzle, or part of a platforming type mechanic? the thing they remind me of rly is the rings from the Jaws of Hakkon DLC. these were part of the ruined structures of a temple Razikale (an Old God, which.. of course the Wardens fight them in Blights when they become corrupted into Archdemons) in the Frostback Basin. in the quest On Ameridan's Trail, the Inquisitor pulls leavers to activate these things, which are trail markers, and they point to the next trail marker through a ring. the first of these markers is outside of Razikale's Reach, and activating them all gains the Inky access to the next quest.
maybe the rings in the teaser are part of a similar mechanism? I feel like it would be a sort of delicious and tragic irony if one of the two last remaining Old Gods (who btw are Lusacan and.. Razikale) were slumbering in the Deep Roads right deep beneath Weisshaupt. or perhaps Weisshaupt itself was built on the site or on the bones of a temple to the Old Gods? as to why that wondering is relevant, in this scenario maybe the ring things were part of a temple to the Old God that once stood on that site?
all of this is interesting considering we know that Wardens fight corrupted Old Gods as Archdemons, the Old Gods sleep trapped underground until burrowing darkspawn find and Taint them, two remain, "glory to the risen gods" and there are tremors in the ground in the Anderfels. and especially considering the DA:D concept art that people often call the 'Double Blight' concept art, which features a Warden and companions fighting darkspawn with 2 horrid weird Blighted-looking Archdemon-looking Old-god-looking dragons in the background. especially considering the 'gold dragon' and 'dark dragon' in the vinyl art. etc
so it seems that a sleeping Old God rising/escaping from underground could be a potential reason for the tremors in the Anderfels. BUT there are other very possible reasons too. these include: the Titans, who are "the pillars of the earth" and possessed of massive, tectonic-platelike power; the cataclysm from across the Volca Sea somehow spreading to the Anderfels; and the underground Ghilan'nain (ol' Ghil crops up again) monster labs from Tevinter Nights. in Horror of Hormak, some Wardens venture into the Deep Roads, find mutated darkspawn, yellow-green lyrium, a sea salt/briny smell, and deep elven ruins with the monster lab carvings on the wall. an enormous centipede monster comes out of the pool. the story ends by telling us that Ramesh has to warn the other Wardens, as the lab he found was only one of twelve. so it's also possible that the tremors are another one of these monster labs and another monster rising from a pool.
There are also some interesting inscriptions from Razikale's reach, written by those who worshipped her.
To She Who Winds the Skein of Wisdom, we dedicate this citadel. Dragon of Mystery, bestow upon your faithful servants your ineffable truth. Grant us eyes to pierce the darkness and souls to bear the wounds of your labyrinth.
For me this harks back to "Enter the world of Thedas, a vibrant land of rugged wilderness, treacherous labyrinths, and glittering cities."
Razikale, O Shadow Which Obscures the Path Ahead, deliver your faithful, save us from the silence which devours
This reminds me of "Glory to the risen gods who come to deliver this world."
Dragon of Mystery, return to us, we beg you.
"The risen gods": risen, returned
If the Imperium has fallen, we shall build it anew. This citadel shall be a new Minrathous, and we who serve the Twisted Path shall be its Magisterium. Praise be to Razikale—may our raised voices reach her and bring her back to us at last.
Bring her back, risen. Building Tevinter anew, "all the world shall soon share the peace and comfort of my reign". I'm not saying I think Speaker 4 is Razikale, just that these things remind me of one another. Lusacan perhaps however..
The other thing about the Andefels is that in the accompanying image from the blog post, there's a brewing storm on the horizon. I imagine that if an Old God or other monster roses from out of the ground in a dusty land it would cause a big old dust cloud or storm that darkens the skies. I wonder if this is what this art piece depicts? the eye is also drawn to the small red items in the bottom left hand corner - some kind of plant, or small red lyrium crystals? also as an aside I liked that one of the Wardens is an elf. Maybe that's Antoine, and the Warden sitting down is Evka? they could just look shorter because of sitting down and the angle though, and I guess the weapons of choice don't match for these two Wardens to be Antoine and Evka. also I thought the knightly Warden's spear/polearm was cool and think it would be super cool if those were options for warriors as weapons in DA:D.
Lastly the trailer pans to this shot, which shows part of northern Thedas - including Tevinter - coastline, and other parts of the Thedas map which have featured in the new trailer thus far (panned out).
It doesn't say "Tevinter" on the map in that shot, but we're looking at the Nocen Sea and the land around it, including Seheron. On the right are the white spires of Treviso city in Antiva again, Crows flying out from it. Beyond that is the hint of Rivain, with its 'squid'. We can see Minrathous clearly on the left, and a mass of tentacles or snake-like pattern twining through Tevinter (mentioned here) but which have not yet reached Minrathous. Cracks in the ground in Tevinter are also apparent, and so it's likely in Tevinter too. we can also see Arlathan Forest (breathes into paper bag) and the outline of the mountain called the White Spire.
In the Forest is the suggestion of aravels, which remind you of these 'flying aravels' (halla circled, elven scene pictured) / 'flying ships' from this concept art, which in turn resemble Dalish aravels. I feel like this in turn confirms that this concept art is of a place nearby or in Arlathan Forest:
which, given that the Veil Jumpers are an alliance of Dalish mages and hunters along (with some non-elves), it makes sense that there would be elfy/Dalish-looking aravels/ships there. Aravels were said to float by a magic method in a specific scenario in the Last Flight, but perhaps, given the space-time reality warping happening recently in Arlathan Forest (DA: The Missing, Ruins of Reality), and the Veil Jumpers' eponymous ability to navigate this, perhaps this explains why the aravels can float in this area, in a place where up is down and down is up etc. also the floating rocks stuff is classically Fadey, classically magic. In turn, the biome/vegetation etc in this art crops up a lot in the Veil Jumper images, see here (the yellowy/amber vegetation, the trees, floating stuff etc).
Now about Speaker 4, "all the world shall soon know the peace and comfort of my reign". As he speaks, the purpley foreboding clouds float over and encircle northern Thedas. Speaker 4 could be one of the 'risen gods' that Speaker 2 refers to earlier in the trailer (Speaker 4 obviously isn't Solas). This section reminds me a lot of the DA:I Enemy of Thedas trailer. I don't think it's Cory, but the vibe, voices and sentiments are similar. The Elder One comes etc. Cory was all like "Bow before your new god and be spared", "I am worthy of godhood" etcetc. I wonder if Speaker 4 is another ancient Magister like Cory, one of the others of that group? Some other fanatical Tevinter cult leader (as opposed to cultist like Speaker 2 may be), like a Venatori leader, or the Archon or the Black Divine? the voice of the squid monster? one of the Forgotten Ones? one of the Forbidden Ones - the Formless One? an entity we've not yet heard of? the voice of an Old God, two of whom have now risen/returned? ("Risen" would make sense if you had to literally.. rise out of the ground LOL). I sorta lean towards the Old God or Old God priest/ancient magister idea, because when Speaker 4 finishes speaking, his voice deepens and "reign" rolls into the SFX of like a big beast's growl or rumble, like a dragon growling. & and the Old Gods are dragons, and a divine pretender like Cory already had a dragon himself. If it is an Old God, we could probably guess at it being Lusacan, as the voice sounds like a dude and Lusacan is referred to with he pronouns. and Lusacan is one of the two remaining sleeping OGs along with Razikale (who in contrast is referred to with she pronouns). Call of the Dark also said this:
“Lusacan, the Dragon of Night, calls to you. He lives where it is darkest and waits for the day he will rise. Drink of his blood and know the power in darkness: either fear the Night or wield it."
I guess Lusacan's day could have come? "The darkspawn yearn to awaken and corrupt Lusacan to start a new age of darkness." we talked about the Last Moon cult already,
the Last Moon are/were a cult dedicated to Lusacan. Early in the Dragon Age, they abducted and ritualistically murdered several people. Their goal at that time was to cause the start of a terrible battle, in order to cover Thedas in “a night that will never end” (Lusacan being the Dragon of Night).
it wouldn't be the first time Lusacan has cult followers of late. the eternal night idea is interesting to me too. the speaker doesn't say "MY REIGN WILL BE BLOODY, FIERY, AND AWFUL I WILL TORTURE YOU ALL FOR ETERNITY". it will still be bad and he is still gonna rule, but he frames it in terms of a creepy sense of peace, security and comfort. night-times can obviously be creepy (fear of the dark etc) but they're also a time of peace, quiet, when we sleep in our beds, comfortable, underneath blankets in the blackness, ensconced in darkness. a 'in the womb' type darkness I guess, shared eternal sleep, Sloth in DA:O type vibes. (thinking also again of Titus' cult where he was going to use Dreamer abilities to brainwash all of Thedas and become a dragon god/old god. Dreaming links to that imagery of peaceful comfortable sleep, and if you were brainwashed to think you were living a peaceful live in a comfortable place, well, you would.).
Another possibility is that Speaker 4 is an Evanuris, who are said to be 'Evil Gods' that would return if Solas brings down the Veil. - and I think this is what's most likely precisely because of the "Evil Gods" stuff in Trespasser and the BioWare 25 year book. Flemythal needs/needed Solas' plan to succeed and them to be released for her to take her vengeance and kill them, you can't kill someone locked away from your realm in magical prison. I also wonder if it's Elgar'nan because of:
and
(staff shape), as well as:
there is also the eclipse-style imagery in the in-game Dragon Age: Dreadwolf cinematic and a bunch of previous sun/moon motifs/references floating around e.g. Dalish lore holds Mythal created the moon and was born of the sea (so a moon connection there via the tides), and that Elgar'nan opposite her is the Eldest of the Sun, the guy who buried the Sun, the Pools of the Sun etc. also those art assets of overlapping spheres, repeating/concentric circles etc. [...] left [in the vinyl art], silvery dragon - Mythal? right dragon (which is gold-toned despite the blackening) - Elgar'nan, after he’s approached her [maybe as the figure on the rock promontory] and then murdered her and taken her place as the god, ruler, dragon who presides over all? moon and sun, moon dragon and sun dragon, beauty and destruction.. the shape of the 'right-hand’ dragon’s horns match the evanuris headpiece on the ring which is in the biggest hemisphere, and of the 7 gods those headpieces apply to (9 Evanuris, minus Mythal and Fen'Harel), the 'biggest’ naturally is the patriarch leader opposite Mythal, Elgar'nan. [quoting myself from here]
If it was Elgar'nan I would ascend, primarily bc I simply think he is the most metal of all the potential options ('wanna fight Elgar'nan' since 2014 squad!!). and also I am for some reason an Elgar'nan truther, like if you said, MJ, you're just suggesting literally all possibilities here in this post, who do you think it actually is and you can only choose one in your answer? (Elgar'nan, and I think this is him too). But I would like to say that the actual things the speaker says remind me somewhat of Falon'din, god of death and fortune and guide in the Beyond. There is A Certain type of vanity inherent in the idea that if you ruled all the world, everyone would be knowing the peace and comfort of your reign. sounds more vain and insidious than random basal cruelty or tyranny. and Solas says of Falon'Din in the Temple of Mythal:
"I do not believe they sing songs about Falon'Din's vanity. It is said Falon'Din's appetite for adulation was so great, he began wars to amass more worshippers. The blood of those who wouldn't bow low filled lakes as wide as oceans. Mythal rallied the gods, once the shadow of Falon'Din's hunger stretched across her own people. It was almost too late. Falon'Din only surrendered when his brethren bloodied him in his own temple."
And like Tamlen identifies this statue as Falon'Din in DA:O (and also noting that this statue follows a design which was an old discarded design for the Old Gods' appearance before the title of the series made it so they had to change them into dragons). I could imagine the peace and comfort of my reign line coming from such an entity. So I feel like in a way Falon'Din matches the vibe of the line more than Elgar'nan, who seems to be more of the fiery anger, aggressively lashing out type.
But MJ, I hear you say, how can Speaker 4 be an Evanuris rather than an Old God when it peels off into a dragon growl? Well my friend, there is dragon stuff up in the Evanuris' grill as well, may I introduce you to the idea that: "The Evanuris Were [all] Dragons[haped sometimes]"
of course, if you subscribe to the 'Old Gods and Evanuris are the same, or linked somehow' theories, it could be both an OG and an Evanuris, or both, in a manner of speaking. and there is a link for example between Falon'Din and Lusacan suggested by Tenebrium. in which case the Razikale pairing could be Razikale-Ghilan'nain for instance, given the Ghil presence in the lore and the monster labs etc.
"Called "Shadow" in the common parlance, likely due to the ancient association of the constellation Tenebrium with Lusacan, the Old God of darkness and the night. It is odd, however, that the depiction for this constellation has always been an owl and not a dragon, even in the Tevinter texts. This lends credence to the widely-held belief that Tenebrium was a name meant to supplant an older, elven association—perhaps with the elven god Falon'Din, sometimes represented in tales as a giant owl. There is, of course, another explanation: owls are nocturnal hunters, and among earlier people, were considered terrifying omens of loss."
Speaker 4 also sounds like a or one of the big bads. ofc 'Solas is not the real big bad, something else is afoot' is a long-running theory, the idea that he's a red herring or perhaps 'The Dragon' to something else (perhaps Mythal or another non-supergood entity that he's trying to stop, say, Speaker 4), like how Loghain is an antagonist but he can even be recruited, and the real overarching enemy in that story is the Blight/Archdemon.
The trailer ends with an echoing, wolf-Fen'Harel howl. I thought it was neat how that followed right after the rumbling draconic growl, like a warning of the danger of that entity, or Solas following in its trail on its heels to oppose or try to stop it, yelling a war cry as they go to do battle or something. the dragon growl into wolf howl also reminded me of Fen'Harel's draconic wolf/lupine dragon appearance as described in TN.
Overall, I feel like the speakers in the trailer aren't companions but important NPCs we will meet (for example I think Davrin sounds like a more likely Warden companion than Warden Speaker 3 from this trailer).
In general, the trailer showcases, or rather teases, some of the locations we will go to in DA:D and confirms Antiva, Rivain, and the Anderfels along with the already-confirmed Tevinter. I wonder if we will go to Nevarra at all? the scope (at least four countries) seems like a lot but I would guess that these would be smaller zones within each of the countries, like the different zones for the main questlines in DA:O or something, rather than straight up an open-world or four massive open-world maps. With the water in Rivain coastline, I wonder if swimming makes its series debut? and with so many different countries involved, I wonder again about us travelling around via eluvians on a commandeered portion of the eluvian network, and it + the Rivain stuff also makes me think of the common fan theory that we will have a ship base. Minrathous and Treviso are also on the coast incidentally, we could like sail between them.
It also seems that the trailer lends credence to the idea that these three factions, Antivan Crows, Lords of Fortune, and the Grey Wardens are important factions in the game. Perhaps we will have a companion from each of these groups, or perhaps these are different backstories (I'm saying backstories because we don't know if it's selectable backgrounds like in DA:I or playable origins like in DA:O, and because I feel like playable origins isn't as likely) the PC can be from. this would make sense, as we need to "find people he doesn't know", while in Tevinter Nights groups which Solas seems to have more detailed knowledge of, and groups which are interested in moving against Solas, were mentioned (Carta, Mortalitasi, Tevinter Siccari, Qunari Ben-Hassrath, Inquisition remnants, Executors - note that the Lords of Fortune, Antivan Crows and Grey Wardens were not among these). Wardens can be any class and the order has humans, dwarves and elves in it. The LoFs contain humans, dwarves, and elves and there's no lore saying mages can't be LoFs (mages would make good treasure-hunters too). the Crows contain humans and elves, Calien d'Evaliste was a mage Crow. given where Crow recruits sometimes come from you could probably write a Surface Dwarf Crow. there are assasins in the Carta, so it's not like a dwarven assassin is a crazy idea or something.
Some of the text from the blog entry is also worth mentioning. at the top, character focus and a "few returning characters" (I wonder if this means characters beyond Solas and Varric..?) was exciting. other quotes of note compiled below:
we’re sharing a look at a few of the in-game locations you’ll explore on this new adventure (and perhaps a little more for those who listen closely). The stage is set. The Dread Wolf is ready to make his move.
More locations if we listen closely? is there hints hidden in the trailer audio? can anyone confirm?
This time, you’ll be venturing to places unseen and returning to places from long ago.
Does this mean we will visit ruins of / what remains of ancient places in Thedas in DA:D, that we will visit places back in time temporally in DA:D, see echoes in the Fade, or that in DA:D we will return to locations we visited in earlier games in the series?
We stand on the precipice of change.
hello Flemeth advice/prophecy reference (“We stand upon the precipice of change. The world fears the inevitable plummet into the abyss. Watch for that moment... and when it comes, do not hesitate to leap. It is only when you fall that you learn whether you can fly.”)
This time, however, much more of Thedas is yours to see. The desolate, beautiful badlands of the Anderfels with curtains of distant mountainous spires. The twisting canals and gleaming towers of Antiva, where Crows may lurk in any shadow. The turquoise seas of Rivain with its rushes of greenery and hardy sea-faring people. And of course, there’s more.
Anderfels badlands: the DA:D team's location scouting visit to Drumheller badlands in Alberta now makes sense. ^^ this description of the locales is also 👌
We felt this was best for the tale we wanted to tell this time and we hope you enjoy it as much as we have! It’s allowed us to create many more locations than past games, including both some you’ve longed to go to…and some you’ve never heard of before!
ヽ(°〇°)ノ places we've never even heard of before! The places Beyond Thedas like Amaranth and Par Ladi, type of places, or places we've never even heard the names of before ever?
An insult that he took as a badge of pride. An insult to inspire hope in his friends and fear in his enemies. That is what Fen’Harel, the Dread Wolf, truly is. Not a man who sees himself as evil, but someone who believes he’s fighting for a good cause and is willing to get his hands dirty.
dragon age dragon age dragon age
we’ll have much more to share with you as we approach Summer 2024.
this comment makes it sound like there will be a few bits of info in the lead up to Summer 2024.
Know this, though: The Dread Wolf has not been idle these past years. His reach is far, and soon his plans will come to fruition—a cataclysmic rejoining of magic and realms hundreds of years in the making. Will you be able to stop him? We hope so.
I wonder if these past years in-world are the timeskip that takes us to 9:52? the cataclysmic rejoining of magic and realms again make it sound like the Veil is definitely coming down.
anyways those are some thoughts for now. ^^
if you have any thoughts pls let me know. ^^ also I'm sorry that this post is so rambly and it like talks about multiple theories all mashed up at once, has some repetitive elements etc. but if you read this far I hope you enjoyed dragon ageing with me. (❁´◡`❁)
#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#longpost#long post#mj meta#solas#dragon age: the missing#dragon age: the missing spoilers#alistair theirin#fav warden#sry this is late tho u can see by the length why it took so long#but also i dont know how it got that long. i ramble >0< but this was fun#there is a lot in this trailer imo
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Star Hunter spoiling their whole line-up before their official showcase on 26 April sure is a vibe.
There's going to be 5 new series and 2 movies (and two singles by their groups ELEMENT & COSMOS).
But first things first:
Sunset Vibes
Thank you Star Hunter I owe u my life 🙏
The tagline reads something like:
First day of internship... I don't know where to put my face. Who would have thought!! That the man who had the coolest moves in the bed last night was Than Prathan.
Negl this reminds me of a Big Dragon AU fic but I am so here for it. Looks like they're lowkey typecasting MosBank (and keeping JJ & Fong by their side?) but I guess that's what gets them the most viewers/brand deals etc.
2. Big Dragon The Movie 3. Acade X
I wonder if the Big Dragon movie is just a new cut or if it includes new scenes. Also, Acade X? I feel like this one has been in limbo forever.
4. Flirt Milk (because milk and Thai BL belong together)
5. True Moon (a campus moon & star BL - the way the BL gods intended)
6. City of Stars (at least one of the characters seems to be famous/an actor - also, I spy Kimmon all by his lonesome)
7. Love Senior (aka the GL version of GEN Y you've been waiting for)
So that's it - unless there's more surprises at the actual line-up (like Big Dragon series 2? Hello? 🥺). All of these seem pretty on brand for Star Hunter and if they're self-produced they're going to be pretty solid (if somewhat clichéd but I don't necessarily see that as a bad thing - or I wouldn't be a fan of Star Hunter in the first place lmao).
It's also interesting to note that all but Sunset Vibes is cast with newcomers, which is both nice and bittersweet. I thought they'd showcase ELEMENT more but I hardly see any of the guys in anything?
#jane watches stuff#star hunter ent#big dragon the series#mosbank#mos panuwat#isbanky#thai bl#bl series#thai gl#lmaoo i was right with the gl version of gen y#or did they already announce that one?
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TWHUTH LORE: Demon Family Tree
(For further info please see: The House on No 9, Allison Street)
So yeah, this is a family tree that goes all the way from Allison to Lucian starting from the mid-400s AF (see: Introduction I).
Also sidenote, the Lesser Noble Houses of Cardman, Cogsby and Port are all Lesser Noble Houses in Demonum Borough. And the reason Henry is Baron in the current story instead of Wren is because he had to retire due to old age.
Story -> They Who Hide Under Top Hats (TWHUTH)-on tumblr
Comic -> Sea of Starry Lights
Art -> BEST MEDIOCRE SKETCHES: SHOWCASE POST
Community -> TUMBLR COMMUNITY
(tagline for community members: @harleyacoincidence, @autism-purgatory, @rivenantiqnerd, @sm-writes-chaos, @drvonchickenstein)
#writing#writers#writerscommunity#writers on tumblr#tumblr writers#tumblr writing community#tumblr writing society#writing community#writer things#writeblr#writer#artists on tumblr#art#my ocs#artwork#my artwork#my art#sketch#drawing#sketches#pencil drawing#my draws#illustration#doodle#character art#original character#hand drawn#drawings#comic art#world building
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TCOAAL UPDATE 6 LETS GOOO You know the drill don't give yourself hives
I have been rolling this around for a few days now and again, absolute blind shot in the dark is to say that this is probably him about to confess to Ashley that he and Julie are dating. I cannot WAIT to get more context, if Andy is worried about her reaction to him dating, if he's feeling conflicted internally and unsure as to why that feeling is there. There is so little available to know what this could fully mean but I am thrilled to learn more AND THEN THE GOT DAMN VID 1) nice to know we have confirmation that his biting his knuckle is a nervous tick 2) MOM NAME! That'll make fic writing easier lmao 3) God there is SO much to unpack here We kinda always knew that Renee suspected Andrew of having some sort of inappropriate attachment to Ashley. This is something she hints at a few times in chapter 2 and more so when you reject the olive branch. Renee keeps dropping points in parent of the year it's almost comical. I am genuinely interested to see what the game has in store for her and if we do get a little more empathetic to her situation as playing her, given that we clearly have a round to do so. Also the fact she was looking for condoms is.. Good lord this lady will die before she gets therapy for her kids... I LOVE seeing the fact that we get confirmation that Andrew is able to lie on the fly. It's again implied but the fact he was able to make up, some bullshit about a show she's never seen. That's some fascinating skill knowing A) It's a show she doesn't watch B) Because of which he CAN just make up whatever because she can't confirm he's lying C) Creativity to weave a fib about a show he's probably also never seen. We know he can do poetry on the fly so making up a plot about a show must be as easy as breathing. The sheer fact Renee has Andrew labeled as Disappointment and Ashley as Embarrassment is incredible too. Fantastic work. A fun little showcase of her relation to them both honestly.
All of this is just causing me to vibrate in place in anticipation. I'll admit TCOAAL is fun in terms of it's world, but rotating each character around and really picking them apart? That's why I can't shut the fuck up about this game. Everyone is so INTERESTING even if they are the worst people alive. I am THRILLED about the idea of getting to know their mother better as a means to understand the foundation they come from. Like the idea Andrew is labeled Disappointment is so telling. She clearly had higher hopes for him, clearly was content to pin those to him and when he fell short of, lets be honest, of those probably unrealistic expectations. > She did basically ask him to raise an entire human as a child himself. > I hate that I have to say this but in the 90s having a college degree meant you eared the good money. Andrew going to college would imply that he would make enough cash to at least be a source of pride in the family given that the implied economic situation of Renee and her husband is that neither of them are college educated.
Andrew still being at home, still clinging to Ashley (literally), still ruined his life with whatever happened to Nina, it's easy to see how she feels like he's the biggest letdown. A bright spot in the family squandered. Ashley being labeled Embarrassment is no surprise. She already clearly harbored some ill will towards her even as a baby, and with how much of a fucking handful Leyley is, it seems like that trend continued well on past infancy. Then her being out of school, I can only assume without a job (or at the very least one that can't pay for her own apartment) and worse now, potentially in an fucking relationship with her brother is... Yeah I can see the tagline pretty easily got applied. Now again, that's because it seems like this woman is critically allergic to Getting Her Kids Help, but what ifs and what coulds need not apply, we're lookin at what we got :D ANYWAYS OK IM DONE NOW BYE I HOPE YOU ALL HAVE A GOOD ONE!
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The Queen Bee ~ Honey and it's associations
Honey is a staple is Kitchen Magic and Witchcraft. Honey jars and sweetener spells have become very popular in recent times. You fill a jar with the tag locks of a person you are aiming the spell towards, and their attitude towards you sweetens. Helpful in times when you may be feuding with a neighbor or have a problem colleague who just refuses to cooperate. Makes them more likely to be agreeable to reasonable requests.
That's also what honey can do in the kitchen. Add it to foods so when consumed by people it'll improve relations, strengthen friendships, and invoke peace. Honey is also heavily associated with Love, Passion, Healing/Health, Happiness, Prosperity, Spirituality and Wisdom.
Ancient cultures all over the world believe honey or bees were connected to the Gods. In Greek mythology, Zeus drank honey as a baby while his mother hid him from Cronus. The muses put the ability to sing in honey. Egyptians believed Bees carried messages from the Sun God Ra, and we've found honey in Egyptian tombs. The Celtics from Europe also had a similar belief that the bees carried messages from Gods; going back and forth between our world and their world.
Greeks, Romans, Norse, and more all considered Honey and Mead (An ale made from honey) to be nectar of the gods. Some cultures believed if you could consume enough of both, it would equate to ambrosia. A food that would grant you God like immortality and eternal youth. Even the book of Exodus could not deny how amazing honey is. As God promised the Israelites to free them from slavery and deliver them to a land flowing with Milk and Honey. Then while in their wandering limbo, God rained down a white snow for food that tasted like honey. This idea of Honey being tied to divine existence and better being is so tightly woven into our cultures. When Canada was trying to get more people to move from Europe to settle, they advertised with the tagline: Canada; a land of Milk and Honey. Honey is also a common term of affection for people in relationships or close family members.
But the Story I'm about to read has little to do with honey directly. It's just probably one of the more well known fairytales that has bees and honey in them. A Brothers Grimm tale, of course. But it showcases a lot of classic aspects of the effects honey can have, such as sweetening the demeaner of those around you, attracting love, and living life happy. Interestingly, this is a case where a character described as a 'Dwarf' does not seem to have a thick beard and lives in mines. Instead, we have a story staring a legitimate Little Person, which I thought was pretty cool.
The Queen Bee
Two kings’ sons once upon a time went into the world to seek their fortunes; but they soon fell into a wasteful foolish way of living, so that they could not return home again. Then their brother, who was a little insignificant dwarf, went out to seek for his brothers: but when he had found them they only laughed at him, to think that he, who was so young and simple, should try to travel through the world, when they, who were so much wiser, had been unable to get on. However, they all set out on their journey together, and came at last to an ant-hill. The two elder brothers would have pulled it down, in order to see how the poor ants in their fright would run about and carry off their eggs. But the little dwarf said, ‘Let the poor things enjoy themselves, I will not suffer you to trouble them.’
So on they went, and came to a lake where many many ducks were swimming about. The two brothers wanted to catch two, and roast them. But the dwarf said, ‘Let the poor things enjoy themselves, you shall not kill them.’ Next they came to a bees’-nest in a hollow tree, and there was so much honey that it ran down the trunk; and the two brothers wanted to light a fire under the tree and kill the bees, so as to get their honey. But the dwarf held them back, and said, ‘Let the pretty insects enjoy themselves, I cannot let you burn them.’
At length the three brothers came to a castle: and as they passed by the stables they saw fine horses standing there, but all were of marble, and no man was to be seen. Then they went through all the rooms, till they came to a door on which were three locks: but in the middle of the door was a wicket, so that they could look into the next room. There they saw a little grey old man sitting at a table; and they called to him once or twice, but he did not hear: however, they called a third time, and then he rose and came out to them.
He said nothing, but took hold of them and led them to a beautiful table covered with all sorts of good things: and when they had eaten and drunk, he showed each of them to a bed-chamber.
The next morning he came to the eldest and took him to a marble table, where there were three tablets, containing an account of the means by which the castle might be disenchanted. The first tablet said: ‘In the wood, under the moss, lie the thousand pearls belonging to the king’s daughter; they must all be found: and if one be missing by set of sun, he who seeks them will be turned into marble.’
The eldest brother set out, and sought for the pearls the whole day: but the evening came, and he had not found the first hundred: so he was turned into stone as the tablet had foretold.
The next day the second brother undertook the task; but he succeeded no better than the first; for he could only find the second hundred of the pearls; and therefore he too was turned into stone.
At last came the little dwarf’s turn; and he looked in the moss; but it was so hard to find the pearls, and the job was so tiresome!—so he sat down upon a stone and cried. And as he sat there, the king of the ants (whose life he had saved) came to help him, with five thousand ants; and it was not long before they had found all the pearls and laid them in a heap.
The second tablet said: ‘The key of the princess’s bed-chamber must be fished up out of the lake.’ And as the dwarf came to the brink of it, he saw the two ducks whose lives he had saved swimming about; and they dived down and soon brought in the key from the bottom.
The third task was the hardest. It was to choose out the youngest and the best of the king’s three daughters. Now they were all beautiful, and all exactly alike: but he was told that the eldest had eaten a piece of sugar, the next some sweet syrup, and the youngest a spoonful of honey; so he was to guess which it was that had eaten the honey.
Then came the queen of the bees, who had been saved by the little dwarf from the fire, and she tried the lips of all three; but at last she sat upon the lips of the one that had eaten the honey: and so the dwarf knew which was the youngest. Thus the spell was broken, and all who had been turned into stones awoke, and took their proper forms. And the dwarf married the youngest and the best of the princesses, and was king after her father’s death; but his two brothers married the other two sisters.
#Honey#Bee#Queen bee#brothers grimm#fairytale#folktale#folklore#food and folklore#honey folklore#honey witchcraft#witch#pagan#kitchen witch#kitchen witchcraft#kitchen magic#klickwitch#kitchen#gods and goddesses#Novemeber
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as someone who enjoyed the veilguard trailer... ngl my da hype is still pretty bare-boned atm. i got into da in 2014, and then i heard nothing but bad news for ten years. i'm still gonna play da4 because well i want to know what happens, but a decade is a long enough time for me to find other things that i think have made just as interesting worlds but with better rpgs and choice-based mechanics, enough time for me to see the cracks in dragon age's writing and grow disillusioned that bioware will ever really wrap up all their threads. (i sigh every time a new threat is introduced in every new da dlc or side story: the titans or the strangers from across the sea or meredith returning or the dozens of new dangerous reveals from tevinter nights. i feel myself stop caring because i know half of them will get forgotten and the other half will be retconned.)
i know that development for this game has been hell but it is also a little hard for me to hear all this bad news and not see the politics behind the game now. it's hard for me to see varric's inclusion, for example, as anything other than both a carrot on a stick because they know he will sell, and also the game showing its belly as if they don't feel confident in their game without him. it feels like they're asking that i put aside my sadness that they fired his writer to play varric returns: the second sequel.
that said, i actually think the trailer is fine and it was an enjoyable two minutes... if i view it strictly as a companion trailer, not a story trailer. i do like the look of the companions and i think i already have favorites. i don't care about the trailer having poppy music or a different style, because every da game changes style and i'm sure there will still be sex and violence and darkspawn and dragons. (and the in-game screenshots i've seen look a lot better than the trailer anyway.) i do mind a little that we still, after ten years, don't really know what the story is about or who rook/our protagonist is; we just have some names and factions, and "gather your party to defeat a great force" is basically the exact same tagline as the game they released ten years ago. but thankfully we know from the marketing description we'll be stopping multiple (elven?) gods, which has whet my appetite a lot more than screaming SOLAS! every two years ever did. i will see what they give us in the gameplay showcase though from what i've seen and heard i'm not that optimistic about the new changes.
put more succinctly: hades 2 and a lot of other games have taken most of my hype due to my faith supergiant games and other developers will deliver, bioware can have the crumbs that are left
#dav#da stuff#that's all the negativity i have most of the rest of my feelings are actually pretty positive#da negativity
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Recently watched: compellingly bizarre 1977 made-for-TV psychodrama The Strange Possession of Mrs Oliver. Tagline: “She wanted to be someone else. But when she became “Sandy”, her new friends wanted her dead.” Wikipedia’s synopsis: “Its plot follows a bored housewife who takes on an alternate persona that starts wreaking havoc on her life. Karen Black plays the title role, a dowdy, downtrodden housewife plagued by recurring nightmares of funerals, black flowers, fires and a woman called Sandy. Seeking an escape from her stifling lifestyle and dull husband, who only wishes her to have a baby, Black dons a low-cut red blouse, blonde wig, garish makeup and a new identity. She is also compelled to buy a house in a beach community where it would appear a woman who looks just like her once resided - before her tragic demise. It turns out that the woman Black pretends to be may actually exist—and may have more than a passing knowledge of the occult.”
Told in a deliberately fragmented, jarring and nightmarish style, Mrs Oliver’s themes of shifting, merging and uncertain female identities recalls Hitchcock’s Vertigo (1958) and anticipates David Lynch’s Mulholland Drive (2001) and Robert Altman’s 3 Women (1977). (I could easily imagine Lynch remaking this with his muse Laura Dern in Black’s roles). No one played “women on the verge of a nervous breakdown” quite like the reliably volatile Black, and the dual roles of Miriam / Sandy showcase her at her most alien and tormented. Sandy is associated with a disco-fied version of Frankie Avalon’s 1960 hit “Venus”. When she dances to it, we get copious cleavage and crotch shots – ah, the seventies! The men in Black’s life are portrayed by George Hamilton (as Miriam’s straightlaced husband) and Robert F Lyons (as a hunky ominous stranger whose mustache makes him look an escapee from a 1970s gay porn film). Watch for guest star appearances from two incredible veteran character actresses: Gloria LeRoy and Lucille Benson. Thanks to Sam Pancake for bringing this curio to my attention via his essential Monday Afternoon Movie podcast. The YouTube print is murky but watchable.
#the strange possession of mrs oliver#karen black#lobotomy room#sam pancake presents the monday afternoon movie#psychodrama#bad movies we love#bad movies for bad people#bad movies rule#made for tv movie
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Kajaria Eternity Partners with Apppl Combine to Redefine GVT Tile Market Leadership
Introduction
Kajaria Eternity, the flagship GVT (Glazed Vitrified Tile) brand of Kajaria Ceramics, has consistently set benchmarks for quality and innovation in the Indian tile industry. However, rising competition, evolving consumer preferences, and price sensitivity posed significant challenges. To address these, Kajaria collaborated with Apppl Combine, a leading marketing agency, to craft transformative Kajaria ad campaigns that solidified its position as “India’s No.1 GVT Brand.” Market Challenges Kajaria Eternity’s leadership position was tested by:
Rising Competition: Regional brands offering budget-friendly tiles created a crowded marketplace.
Consumer Awareness Gaps: Many customers struggled to differentiate GVT tiles from traditional ceramics, questioning the premium pricing.
Sustainability Costs: Eco-friendly manufacturing practices, while necessary, increased costs, adding pressure to maintain profitability.
To overcome these hurdles, Apppl Combine devised a cohesive strategy that highlighted Kajaria’s strengths while addressing market challenges.
A Strategic Repositioning with Apppl Combine The partnership with Apppl Combine, a trusted Kajaria marketing agency, resulted in a bold shift in branding and communication:
Leadership Assertion: By adopting the tagline “India’s No.1 GVT Brand,” Kajaria reinforced its dominance in the premium tile segment.
Educational Messaging: The campaigns focused on educating customers about the superior quality, durability, and aesthetics of GVT tiles compared to ceramics.
Unified Branding: Consistency across digital platforms, retail spaces, and outdoor advertising ensured a seamless brand narrative.
Execution of Impactful Kajaria Ad Campaigns Apppl Combine spearheaded the execution of innovative campaigns across multiple channels:
Celebrity Endorsements: Collaborations with Bollywood icons Akshay Kumar and Ranveer Singh brought credibility and widespread appeal to the campaigns.
Multi-Platform Approach: The campaigns utilized outdoor hoardings, digital advertisements, and in-store branding to maximize reach and visibility.
Compelling Ad Films: Two targeted B2C ad films showcased Kajaria’s core values, connecting emotionally with consumers while emphasizing product superiority.
As a trusted Kajaria advertising agency, Apppl Combine ensured the campaigns resonated with both urban and regional audiences.
Results: A Transformative Journey The campaigns delivered outstanding results:
Increased Visibility: The tagline “India’s No.1 GVT Brand” resonated across India, strengthening Kajaria’s position.
Improved Engagement: Consumer awareness and trust in Kajaria’s offerings grew significantly, resulting in increased foot traffic and sales.
Market Leadership: Kajaria Eternity not only retained its leadership but also set a new benchmark in branding within the competitive tile industry.
Conclusion Kajaria Eternity’s collaboration with Apppl Combine underscores the importance of strategic partnerships in navigating market challenges. Through innovative Kajaria ad campaigns, the brand successfully redefined its leadership and engaged consumers effectively. This journey serves as a testament to the power of cohesive branding and impactful marketing in driving long-term success.
This post was originally published on: Apppl Combine
#Kajaria Eternity#GVT tiles#Kajaria ad campaigns#Ad Agency Of Kajaria#kajaria marketing agency#Apppl Combine#India’s No.1 GVT Brand#Kajaria marketing#premium tiles#tile industry branding#Kajaria advertising agency#Consumer awareness#tile market leadership
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Top 10 horror tv series of the 80's
The 1980s was a significant decade for horror television, marked by a surge in anthology series and innovative storytelling. Here are ten of the best horror TV series from that era:
1. Tales from the Crypt (1989-1996) A hallmark of '80s horror, this anthology series featured the iconic Crypt Keeper as host. Each episode presented a unique horror story, often with dark humor and unexpected twists. It became a cultural phenomenon, spawning two films and an animated series.
2. The Hitchhiker (1983-1991) This anthology series explored the darker side of humanity through various chilling tales introduced by a mysterious hitchhiker. Its unpredictable plots and blend of horror with adult themes made it stand out during its run.
3. Freddy’s Nightmares (1988-1990)
Set in the "A Nightmare on Elm Street" universe, this anthology featured Freddy Krueger as the host. While it included horror elements, it also infused humor, showcasing various stories tied to the infamous Springwood slasher.
4. Hammer House of Horror (1980) Produced by the legendary Hammer Films, this British anthology series consisted of thirteen episodes that covered various horror themes, including ghosts and werewolves. Notable episodes like "The House That Bled to Death" have been recognized for their chilling narratives.
5. Darkroom (1981-1982) Hosted by James Coburn, this short-lived series featured adaptations of stories from renowned writers like Cornell Woolrich and Robert Bloch. Its eerie atmosphere and compelling stories left a lasting impression on viewers.
6. Monsters (1988-1991) This anthology series showcased a variety of horror tales, often with a comedic twist. Each episode featured different monsters or supernatural elements, appealing to both horror fans and casual viewers alike.
7. Tales from the Darkside (1983-1988) Another influential anthology, it presented a mix of horror, fantasy, and science fiction stories. With its memorable tagline "The dark side is always there," it became a staple for late-night viewing.
8. The Munsters Today (1988-1991) A revival of the classic sitcom, this show continued the adventures of the Munster family with a modern twist. While more comedic than horrific, it retained its spooky charm and attracted a new generation of fans.
9. Werewolf (1987-1988) This series followed Eric Cord, who was cursed to become a werewolf. Combining elements of action and horror, it focused on his quest to break the curse while evading those who wanted to hunt him down[.
10. Amazing Stories (1985-1987) Though not exclusively horror, Steven Spielberg's anthology series featured several episodes with horror themes and supernatural elements. Its high production values and imaginative storytelling made it a beloved show during its time.
These series not only defined the horror genre on television during the 1980s but also paved the way for future shows in the genre, leaving an indelible mark on pop culture.
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Prompt: Create a movie about a god career counsellor, who helps gods reorient when their domain loses all importance or worse, stops existing completely
Divine Intervention Inc.
Tagline: Where do you find your spark after you lose your flock?
Logline: When advancements in technology render their domains obsolete, a group of disgruntled deities seek career advice from Hermes, the snarky god of transitions, who runs Divine Intervention Inc., a celestial outplacement agency.
Characters:
Hermes (40s): The charming yet cynical god of transitions, crossroads, and thieves. Hermes runs Divine Intervention Inc., a celestial outplacement agency with a sardonic sense of humor. Despite his quick wit, he genuinely cares about helping his clients find new purpose.
Hestia (50s): The once-revered goddess of the hearth, now feeling utterly useless in a world of central heating and fast food. Hestia is kind and nurturing, but struggles with her fading relevance.
Hephaestus (30s): The blacksmith god, rendered obsolete by mass production and 3D printing. Hephaestus is a gruff and practical god, yearning to create something meaningful again.
Nike (20s): The goddess of victory, facing an existential crisis as humanity wins everything with minimal effort (thanks to technology). Nike is energetic and competitive, struggling to find a new challenge.
Apollo (50s): The arrogant god of music and poetry, now facing fierce competition from streaming services and AI-generated songs. Apollo is vain and self-centered, but a talented musician deep down.
Plot Summary:
Hermes, the ever-adaptable god of transitions, has taken on a new role in the face of a changing world – career counselor for outmoded deities. His agency, Divine Intervention Inc., is bustling with disgruntled gods and goddesses whose domains have become obsolete.
Hestia, the once-revered goddess of the hearth, finds solace in her daily offerings dwindling as central heating and fast food reign supreme. Hephaestus, the blacksmith god, watches helplessly as mass production and 3D printing render his handcrafted weapons and tools a relic of the past. Nike, the goddess of victory, grapples with an existential crisis as humanity wins everything with minimal effort, thanks to advanced technology.
Apollo, the arrogant god of music and poetry, storms into Hermes' office, furious that his musical influence has been usurped by streaming services and AI-generated songs. Initially skeptical and resistant to change, each god gradually opens up to Hermes' unorthodox methods.
Hermes, drawing upon his knowledge of human needs and desires, helps them rediscover their passions. He guides Hestia towards community centers where her warmth and nurturing spirit can create a haven for those in need. He inspires Hephaestus to utilize his crafting skills in the field of sustainable technology.
Nike finds a new purpose in the world of competitive gaming, mentoring human athletes and eSports teams. Even Apollo, after a humbling encounter with a street musician, rediscovers the joy of creating original music, even without a divine following.
The climax arrives when a rogue AI threatens to take over the world, relying on its perfect strategies and calculations to dominate all games and competitions. The "outmoded" deities, with their unique skillsets and newfound purpose, band together with Hermes to form an unlikely team.
Using their cunning and adaptability (Hermes' trickery, Hephaestus' improvised tech, Nike's competitive tactics, and Apollo's creative inspiration), they disrupt the AI's flawless plan, reminding humanity and the gods alike that true victory lies beyond just winning.
Themes:
Finding purpose in a changing world.
The importance of adaptability and learning new skills.
The enduring power of creativity and human connection.
Visual Style:
The film utilizes a vibrant and whimsical visual style, showcasing the grandeur of Mount Olympus alongside the bustling streets of modern cities. The gods and goddesses are depicted in a mix of traditional attire and contemporary fashion, reflecting their struggle to adapt to the human world. Humorous visual gags and creative transitions highlight the challenges and triumphs of the deities' career changes.
Divine Intervention Inc. is a heartwarming and humorous story that explores the challenges of change and the importance of finding new purpose, even for the most revered deities. It's a reminder that true value lies not in past glory, but in the ability to adapt, grow, and continue to contribute to the world.
#ai generated#stupid ideas#shitpost#imaginary movie#google gemini#movie poster#poster#gods#hermes#nike#greek gods#apollo#hephaestus#hestia#genre: drama#genre: comedy#genre: fantasy#urban fantasy#modern fantasy#technology#astral
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Enforcers Academy
[Opening shot: A group of cadets, clad in sleek black armor suits, stand confidently in formation.]
Narrator: "At the Enforcers Academy, we're more than just a school – we're a family. But don't just take our word for it. Let's hear from some of our cadets themselves."
[Cut to a close-up of a cadet, speaking directly to the camera with a smile.]
Cadet 1: "Before coming here, I was lost. I didn't know what I wanted to do with my life. But the Enforcers Academy changed everything for me. Now, I have purpose. I have direction. And most importantly, I have a family that supports me every step of the way."
[Cut to another cadet, a determined expression on their face.]
Cadet 2: "The training here is intense, there's no denying that. But it's worth every second. I've learned discipline, perseverance, and the value of teamwork. And the best part? I know I'm making a difference, not just for myself, but for my community."
[Cut to a montage of cadets engaged in various activities, from tactical drills to academic study sessions.]
Narrator: "From rigorous physical training to cutting-edge academic curriculum, our cadets receive the tools they need to succeed – both on and off the field. But don't just take our word for it. See for yourself why the Enforcers Academy is the premier choice for your child's education."
[Cut to a scene of parents watching a video bulletin on their holographic display, showcasing their sons in action at the Enforcers Academy.]
Narrator: "But we understand that sending your child to the Enforcers Academy can be a big decision. That's why we've implemented state-of-the-art technology to keep you informed every step of the way."
[Close-up of a parent, nodding approvingly as they watch the video bulletin.]
Parent: "I love being able to see what my son is up to, even from miles away. These automated video bulletins give me peace of mind, knowing he's in good hands and thriving in his training."
[Cut back to scenes of cadets engaging in various activities, interspersed with shots of parents receiving and watching the video bulletins.]
Narrator: "With our advanced AI-generated video updates, you'll never miss a moment of your child's journey at the Enforcers Academy. From their first day of training to their proudest achievements, you'll be there every step of the way."
[Closing shot: The Enforcers Academy logo reappears, accompanied by the tagline: "Empowering Parents, Empowering Futures." The commercial ends with a sense of reassurance and confidence.]
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We're back, with more TWHUTH mediocre sketches! :D
Hey! FINALLY hit a bolt of inspiration today! Not the most elaborate piece but it's definitely a keeper! This one is particular is about a part of the TWHUTH lore that I haven't addressed at all: The Woodland Folk (ie Circulions before the Circle). I've not exactly fleshed this part of the world out that much but hopefully it gets deeper and more detailed over time.
As always make sure to request any TWHUTH related content that catches your fancy! Cheerio!
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#writing#writers#writerscommunity#writers on tumblr#tumblr writers#tumblr writing community#tumblr writing society#writing community#writer things#writeblr#writer#artists on tumblr#art#my ocs#artwork#my artwork#my art#sketch#drawing#sketches#pencil drawing#my draws#illustration#doodle#character design#character art#original character#hand drawn#drawings#comic art
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